Like it or not, more and more interactions between companies and their customers are occurring via an interface. Careful consideration of the interaction and visual design is of paramount importance to any company wishing to grow their customer base or loyalty. The importance of visual interface design has risen sharply since the introduction of smart phones and tablets and is becoming ever more complex. Executives now care more than ever about the visual interface and what it means to their brand. So how does one stand out? This talk will help designers create visual interfaces for dense, complex products and make their experiences memorable and useful. The talk highlights some of the key differences between more traditional visual design mediums and designing for the interface. It will also discuss how to design a unique visual interface but put the needs of users first, how to add surprise and delight to critical moments of the experience, and how craftsmanship and attention to detail can set you apart in a visually complex medium.
User experience design involves human-centered problem solving to ensure users' needs are met efficiently and pleasantly. It is an interdisciplinary process that includes research, prototyping, testing and iteration. The goal is to understand users, define the problem, and design a simple, elegant solution through a user-centered approach. While advocacy for UX is sometimes needed when working with other fields, the work can be very meaningful when it improves people's experiences.
User Experience (UX) principles for marketing team as presented by Danny Bluestone at Marketing Week Live 2014 in London. The presentation touches on the importance of UX and how it has to be engrained into an organisation's culture as opposed to being a bolt-on.
From insight to idea, to implementation. Design Thinking helps us create value-driven innovation. Lean UX secures success through testing and iterations. These key ingredients make up a winning combination. Lillian Ayla Ersoy, BEKK
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience. In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources. Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
Hi, User Experience and Design Thinking for Startup is a talk about understanding people and designing business for them. I explained the principles that I created to sell the benefits to invest in UX when you need to develop a service or a product. I also gave some examples using this principles. My 7 UX Principles: Essential, People Focus, Smart, Attractive, Practical, Innovator and Flexible. So, after explain an approach I talked about Design Thinking, using that approach to develop service design focused in Startups. I hope that you enjoy the slides and please, give me your feedback. Best Regards, Rafel Daron Twitter: rafaeldaron Email: rafaeldaron@gmail.com
Wireframes are an important step in the creative process & Design Thinking. It's one of the first times that your team actually sees the product come together. The presentation explores the basics of wireframes and how they fit into the process of Human-centered Design. This deck was part of workshop held by General Assembly on the Intro to Wireframing on 2-10-2015
The document provides guiding principles for user experience (UX) design. It introduces the authors and defines user experience as encompassing a user's entire interaction with a company. It then lists 10 UX principles: 1) user-centric thinking, 2) content matters, 3) clear workflows, 4) simplify, 5) consistency, 6) patterns and models, 7) don't make me think, 8) honesty and transparency, 9) design principles, and 10) ask for feedback. The document describes each principle and provides examples. It concludes with an invitation to a workshop to reimagine finding a class on SkillShare using the 10 principles.
This document discusses 6 principles of user experience: 1) Don't fail your users, 2) Usability is not enough, 3) Treat every page like a home page, 4) Don't wait for your cat to bark, 5) Make your business 2.0, and 6) Design is not a democratic process. It provides background on each principle, such as how usability is now expected rather than exceptional, the importance of search and other entry points beyond the home page, and how design decisions should involve user experience experts rather than trying to please all stakeholders. Useful resources are also listed.
Undeniably 2020 has been an unpredictable year. This originated some creativity for innovation as much as adaptation and acceleration of existent ideas. Every so often at Cocoon we feel the need to review these technologies and approaches and filter what we feel is relevant for us and our clients into a document that we share internally and externally. This year we gave this document a linear context: Digital Global Humanism. Up until recently people were the central focus in digital businesses and ecosystems. Businesses started by embracing humanism to achieve their results and to enable clients to access their products in the easiest ways possible. But now we also need to remind people about their own responsibility for the Earth. We added this to our process of business transformation.
Presented by Jason Ulaszek and Brian Winters at Interactions '13 on January 28th, 2013. Have you ever been enlisted by your company or client to create a consumer “vision” for the evolution of their product or service? As design-thinking principles and activities continue to become centerstage in transforming business models, creating new products and services to meet consumer and market demand, we'll be counted on to leverage our skill to help inform business direction. So, how do you do it? Design research is critical. Creating foundational, living documentation about the needs, beliefs and behaviors of your customer is of the utmost importance. And, being able to identify needs, opportunities and the future direction for the business, based on both sound process and analytical thought, will be your keys to short and long-term success. In this session you'll learn how to turn design research activities into a mental model, identify potential new business opportunities and derive business and experience direction from your newly found consumer insight. And, you'll look like a freakin' rockstar in your company doing it.
This letter transmits a report on design thinking to aspiring entrepreneurs and college graduates. The author chose to research design thinking as an aspiring engineer and problem solver. The attached report provides an overview of design thinking as a problem-solving method and argues it is the best existing approach. The author recommends the report for anyone interested in entrepreneurship or problem solving in their career. The report will educate readers on design thinking and why it is important for solving problems in business and society.
These are the slides from the talk given by Andy Kirk (@visualisingdata) on a webinar hosted by Tableau Software on 20th July 2016. The title is 'Bringing Method to the Madness' and concerns a demonstration of a data visualisation design workflow.
Andy Kirk introduces himself as a visualization consultant, designer, and trainer based in Hebden Bridge, England. The document provides examples of Kirk's work through various online links and discusses key concepts in data visualization like the layers of a visualization, acquiring and exploring data, and designing and evaluating solutions. It emphasizes the importance of understanding the problem context, audience, and purpose before designing visualizations to effectively communicate insights from data.
Although we have all heard someone passionately declare, “UX is not UI,” visual design is a fundamental part of the user experience. Good design is in the details. It builds trust. It creates hierarchy of information. It makes buttons look clickable. It has the power to transform a functional experience into a delightful experience. So how we can ensure that the visual details we design are brought to life as intended? Can moving an object 1 pixel to the left really make a difference? In an attempt to find a common language between designers and developers, we will discuss what details are worth fighting for versus when to let go.
First issue (Fall 2015) of my magazine Dynamic Design. It is a collection of articles about the new revolution in digital design. It is guiding my workshops all over the world.
1. Mobile devices will continue to dominate as screens become more prevalent in everyday activities like reading ebooks and using location-based apps. 2. Location data will be increasingly used as context by apps and services like Google to personalize experiences. 3. Networks will become more personalized through social connections and targeted services to drive business opportunities.
A talk I gave at UX Cambridge 2011 about my experiences of embedding UX in a large, public sector organisation.
There is a new way for brands to connect with customers through mobile applications. Mobile allows brands to reach customers anytime and anywhere. Companies are building their own mobile apps for campaigns to increase engagement. Mobile apps allow location-based advertising so user activity can be tracked around points of interest and offers provided. The company provides mobile app development for digital marketing campaigns on popular Indonesian platforms like Blackberry, Android and Java.
In the last post, I described how you can now draw geographic data along with attribute data from within a SharePoint list or library. What other entity that is called a GIS is this accessible to non-specialists? User empowerment is a big push in Visual Fusion 5.0 (available this fall), and that goes hand in hand with context. So in addition to the geographic draw tools available in the SharePoint new item interface, you can create or modify data directly in the Visual Fusion interface right there in the application; within the context of the rest of your data.
The document discusses Visual Basic code for creating menus and menu items dynamically at runtime. It includes code to: 1) Add menu items to a runtime option menu by getting text values from textboxes and creating ToolStripMenuItems with that text. 2) Add click event handlers for the menu items that display a message box with the text of the clicked menu item. 3) Add a timer to a form and code to start, stop, and update a textbox with the elapsed time from the timer.
This document discusses enhancing the listening experience for spoken word archives through web interfaces. It argues that poetry readings provide value beyond just the printed text by capturing the poet's performance. However, archives of recordings have been inaccessible until recently. The document proposes visual features for a web interface that could enhance listening, such as synchronizing audio playback with transcripts, visualizing sounds, and including related videos and images. This would help apply principles of textual scholarship to spoken word archives.
This document describes a workshop on using sketching techniques to generate ideas faster. It discusses how typical wireframes don't work for clients who want experiences faster. The workshop covers sketching and exploring ideas, bringing ideas together on a "sketchboard", and sharing and iterating with a team. Activities include exploratory sketching, assembling a sketchboard, reviewing it with a team, and doing a "black hat" session to improve weaknesses. The goal is to use these techniques as a "jumping off point" for faster iteration during a 5-day sprint.
Health care and life sciences research heavily relies on the ability to search, discover, formulate and correlate data from distinct sources. Over the last decade the deluge of health care life science data and the standardisation of linked data technologies resulted in publishing datasets of great importance. This emerged as an opportunity to explore new ways of bio-medical discovery through standardised interfaces. Although the Semantic Web and Linked Data technologies help in dealing with data integration problem there remains a barrier adopting these for non-technical research audiences. In this paper we present FedViz, a visual interface for SPARQL query formulation and execution. FedViz is explicitly designed to increase intuitive data interaction from distributed sources and facilitates federated as well as non-federated SPARQL queries formulation. FedViz uses FedX for query execution and results retrieval. We also evaluate the usability of our system by using the standard system usability scale as well as a custom questionnaire, particularly designed to test the usability of the FedViz interface. Our overall usability score of 74.16 suggests that FedViz interface is easy to learn, consistent, and adequate for frequent use.
HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring uncompressed video data and compressed or uncompressed digital audio data from a HDMI-compliant source device to a compatible computer monitor, video projector, digital television, or digital audio device.[1] HDMI is a digital replacement for existing analog video standards.
1. Understanding Android Events 2. Event Listeners and Callback Methods 2.1 onClick() 2.2 onLongClick() 2.3 onFocusChange() 2.4 onKey() 2.5 onTouch() 2.6 Using a separate Listener class 2.7 Using a Named Inner Class for Event Handling 2.8 Handling Events by Having Main Activity Implement Listener Interface 2.9 Handling Events by Specifying the Event Handler Method in main.xml 2.10 Handling Events by Specifying the Event Handler Method in main.xml(cont.) 3. Exercise 5
This document discusses different types of inner classes in Java, including regular inner classes, private members, instantiating inner classes, creating inner classes from outside the outer class, referencing inner/outer classes from inner classes, method-local inner classes, anonymous inner classes, argument-defined anonymous inner classes, and static nested classes. Regular inner classes cannot be accessed directly or contain static content. Inner classes can access private members of the outer class. To instantiate an inner class, an instance of the outer class is needed. Anonymous and static nested classes are also described.
IIDEX 2013 Abstract: This presentation aims to put strategic design into perspective as a new culture of decision-making. Design strategy is about creating roadmaps and brand experiences that are transcendent and resilient. It is about processes that embark on social engagement as a catalyst for systemic organizational change. It is about systems of products and services that are strategically innovative and holistic. Design strategy is about a mindset, a way of thinking and a set of tools that help businesses, organizations and institutions realize what it is that they should be doing next, how they can do it, and most importantly, why they should be doing it in the first place.
Defining an Interface, Implementing an Interface, Using an Interface as a Type,Evolving Interfaces, Default Methods.
This document discusses encapsulation in object-oriented programming. It defines encapsulation as binding processing functions to data within self-contained modules or classes. Encapsulation keeps data safe from outside interfaces and misuse by wrapping the data and code that operates on it into a single entity. Benefits include improved understandability, security, and easier application maintenance. The document provides an example program demonstrating encapsulation through a College class with private data members and public member functions. It concludes that encapsulation is an important OOP feature that bundles data and functions together while allowing interaction through defined interfaces only.
Encapsulation is a technique that makes fields in a class private and provides access to them via public methods. This prevents code outside the class from randomly accessing fields. Encapsulation combines data and behaviors in a class, and allows only behaviors to access and modify the data, controlling its values. It hides how an object works internally, making only its behaviors visible. Encapsulation draws boundaries around data and methods, allowing developers to use code without knowing how it works. It makes code more maintainable, flexible, and extensible by allowing updates without changing input/output formats.
The anlaytics industry is in the biggest state of flux at this time with Adobe SiteCatalyst 15, Google Beta and WebTrends 10 hitting the market. Analytics, as a field, is changing faster than ever and the need of integrating analytics with more and more channels is increasing. The PPT covers some aspects of the tools and technologies available for advance analytics reporting and insights.
Branding and visual identity case studies in the professional services sector including Mckinsey, RBS, Unilever and Reed
Presentation from Brand Identity Class at IED (istituto europe di Design) of Milan Made by Giuseppe Liuzzo, Founder of Liuzzo's Factory 2013/2014
Creazione immagine coordinata e piano marketing per azienda "Baliverna"
Brand Analysis -Strategy -Positioning -Competitors Key elements of the brand -Logotype/Shapes Colours -Typography -Strapline -Testimonial -Tone of voice -Imagery -Overall Layout Brand Stretching