One of the things that supposedly got me all excited for the launch of
EverQuest II's
Reign of Shadows expansion late last year was the
inclusion of the
Vah Shir as a playable race. One of my most-played
characters in the original
EverQuest was a Vah Shir Beastlord and I have
a huge fondness both for the race and the lore surrounding it.
I say "supposedly" because although I was eager enough to fork over the
required thousand Daybreak Cash for an extra character slot months ago
it turned out I wasn't keen enough to use it until today.
Partly it's that
I've had other things on my mind. First Disco Elysium, then
Valheim. Serial game-buying isn't conducive to parallel game-playing,
it would appear. Who'd have guessed?
Mostly, though, it was that I couldn't make up my mind what class to choose. I
had it narrowed down to either a Magician or one of the Scouts, which wasn't
really narrowing it down all that far. There are seven scouts.
As is usual with these dilemmas, really I knew what I wanted. I fancied
playing a Mage. So a couple of hours ago I logged in and made a Swashbuckler.
It was a practical decision. I don't have any characters on
Skyfire who wear
chain armor. I keep getting the stuff and I can't do much with it other than
transmute it for mats and I don't need any more mats right now. Selling it for
a pittance to NPC vendors annoys me. I might
want another cloth class
but I
need someone who wears chain.
For a given value of "
need", that is. There's not much prospect of any
new character I make getting played regularly, let alone seriously. I have six max
level characters already and only one of them is up to scratch, even by my
louche, casual standards.
Race and class decided, next came the rest of the panoply of choices: gender,
appearance, alignment, starting city, server. And, of course, name. The tough one.
I looked at the male first. Geez...
Remember the EQ Next Kerran?
The one everyone hated? Looked a lot better than the male Vah Shir with his head shaped like an anvil - if the anvil was made out of
dough. Hard nope.
The female didn't look a lot better until I hit randomize and a perfectly
palatable cat-person appeared. She even had cheekbones. I spent a while going through the options.
There didn't seem to be nearly as many as some other races get. Only five
hairstyles? Six, if you count "Bald". Which I definitely don't. And Vah Shir have to make do with Kerran voices? Shabby.
Doesn't really matter how many or how few the options are, so long as you can
get something you're happy with, I guess. I was pleased with my new look. Very
different from anything else I play these days.
Alignment was a given: Vah Shir have to be good. That means starting in one of
three places: Qeynos, New Halas or Kelethin. Of the three I only
really like Qeynos. Kelethin is just impossible. All those platforms. And
elves. New Halas I find bleak and depressing. It makes me feel cold
just looking at it. Can't they at least put doors on their shacks?
What I really wanted was a new starting area just for Vah Shir, of course.
When I saw in the promotional material for Reign of Shadows that we'd be
getting both the city of Shar Vahl and the zone outside it,
Shadeweaver's Thicket, I naively imagined Vah Shir player-characters
would get to start there, just like they did in EverQuest.
No such luck. Everything in RoS is determinedly designed for level 120s
only. As I discovered later, you even have to be max level to start the Vah
Shir racial questline.
I do get why Daybreak wouldn't want to add yet another starting area, even if
they had the resources to develop one. We already have
a choice of six
and that's not even counting Qeynos and Freeport, which still retain almost
all of the original starting content for anyone who knows where to go. Still,
it's hard to call yourself a true mooncat if you have to grow up on earth. On
Norrath. Oh, you know what I mean...
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Smell that sea air!
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In the end it was a purely nominal decision. I picked Qeynos but I was only
there for a few minutes. Taking Qeynos as your starting option doesn't mean you
start in in Qeynos, anyway. Oh, no. That would be far too
straightforward.
Logging in for the first time, I found myself once again on the good ship Far
Journey. The days when that spurred a fizzling burst of nostalgia are long
gone. I've done the trip to the Isles of Refuge to death in recent years.
Fortunately, as a member, there's always the option of instant travel.
Without moving from my spawn-in spot on deck I popped up the map and clicked
on Qeynos. See that,
Captain Varlos? No one needs you!
I'd already decided I was going to use a level boost. I have a fury in the
nineties on Skyfire and a dirge in her twenties on Kaladim, both of whom I'm
actively, if sporadically, levelling the old-fashioned way. I don't need to
start over again just now.
The question was, which level boost?
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Now I want to go see if the Proving Grounds still exist...
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Looking through my banks and /claim, I found half a dozen to choose from: two
Level 100 boosts, three 110s and a 120. After the recent discussion on
experience vials (two more sold overnight, by the way, but again to the same
guy, who put them straight up for sale, so I'm still none the wiser) I thought
I'd go for the 100 option and maybe experiment a little.
The boost I picked was one I'd picked up in some Proving Grounds promotion.
Remember the Proving Grounds? No, I don't imagine anyone else does, either.
Another flower gone to seed.
I applied the boost, dinged 100 and received a care package. I spent a few
minutes unpacking it all, getting dressed and sorting out my new set of
24-slot bags. Then I opened my Knowledge Book and spent a lot longer reading
every new combat art and slotting them all onto my hot bars (which I'd copied
from my Berserker, as I always do, even though it means starting with a lot
more slots than I'm going to need right away).
Next I opened the Claim window and claimed one of every "per character" item
in there, except for the Veteran packs, half of which I know from experience
will end up filling my bags with stuff I won't ever get round to using.
For some incomprehensible reason the Proving Grounds boost comes with one of
the most irritating mounts, a giant wiggly worm that gets in everyones' way at
the bank and has an undulating motion that makes me nauseous. And I
don't even suffer from motion sickness. Fortunately I have other mounts I
can claim so it was off to the imaginary stables for
Faerelith, The Obedient One.
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Seriously? That's the mount you went with? It couldn't have been a
horse?
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It was all going nicely. I was about ready to go try out my new skills. And
then it occurred to me. I was heading to Plane of Magic, the obvious,
indeed possibly the only, choice at 100. And what would be waiting for me at
the zone-in?
Tishan's Lockbox, of course. And inside it, a full set of gear and weapons that would make
everything I'd just equipped obsolete.
Fine! I'll just go swap it all out, then. It won't take a minute. So I did
that. Only none of the gear comes with adornments. I have bags and bags full
of those. I just have to remember who's got them. Or I could make some new
ones. It's not like I don't have the mats.
But hang on... I'm going to need the Panda quest adorns, too. Good thing I
have instant travel.
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It's a big upgrade but the sad thing is
I had a load of even better Level 100 gear in the bank
until I melted it all down for parts.
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I won't go on. I'm sure you get the drift. It took me the best part of an hour
and a half to get my new Vah Shir Swashbuckler to the point where I felt ready
to take her adventuring, by which time lunch was ready, so I had to log out. And
then I came here to write this.
Will I ever get to play her? Yes, I expect so. Eventually. I want to do the
Vah Shir racial questline for one thing. Unfortunately, it starts in Shar Vahl
and you need to be 120 before Animist Sanura will even speak to you. So I have
some work to do.
In a way it makes me wonder how new and returning players manage but then they
probably won't have anything like as many confusing, overlapping and
conflicting choices as someone like me, who's been playing forever and still
has nearly all the freebies ever handed out just sitting around, waiting to be used. If you were a
real newbie you'd probably either begin at level one and play properly or
you'd buy the latest expansion, use the max-level boost that comes with it and
just accept what it gives you.
My way's more fun, though. No, it is. Really. I'm telling you...