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Showing posts with label bonuses. Show all posts
Showing posts with label bonuses. Show all posts

Friday, November 10, 2023

Extra Heroic or Two EQII Festivals For The Price Of One

It can be hard to keep up with EverQuest II in more ways than you might think. As I reminded myself just last night, it has possibly the hardest per-expansion reset of any MMORPG. Returning from a break or even going back to an old character can be brutal.

The game also has more events than fit comfortably on the in-game calendar, with two or occasionally even more sometimes overlapping. If it hadn't been for a short news item on MassivelyOP, I might well have missed two of them just this week.

One wouldn't have been too much of a loss. The Heroes' Festival is a short, very enjoyable celebration that rolls around this time every year. It's the annual birthday celebration for the game itself, which turns nineteen this month. The centerpiece is the Mischeva's Clothworks event, during which a "strange woman and her band of play-actors" appear in various zones to put on a kind of mummery involving giant, patchwork puppets in the shape of infamous boss mobs like the dragon Trakanon or Roehn Theer aka "The Godslayer".

The event was one of EQII's early attempts at Public Quests, glorious all-pile-on affairs where anyone of any level can join in, always provided they can get there alive and manage not to stand in any AEs. The big attraction of this one for anyone under max level is safety; all the fights happen close to a portal, making access relatively straightforward but more importantly, crucially indeed, the Clothwork bosses don't fight back.

The downside is it can take forever to chip away at their vast mountain of hit points, especially if not enough people turn up. Even after all these years, though,  many of the performances are well-attended. I haven't done one yet this year but as I was playing last night - and again this morning, in what would have been the dead hours of the middle of the night for the vast majority of players on my US server - I heard the usual call-outs for more people to go help bring them down.


There are plenty of other things to do in the Festival besides bash a patchwork dragon but I've done all of them quite a few times already and I don't feel much motivated to go round again. It's a short event, lasting just over a week. It finishes this year on the seventeenth, so there's still time to do everything if you're interested. There's one new quest, which once again is more of a collection. I'll get that done but it'll probably me my lot for this year.

I might possibly take Mitsu, who's only in the sixties, to some of the clothwork events. The armor and weapons you can buy with the event currency used to be very good for levelling characters but these days there are better options and anyway, who even levels any more? Doesn't everyone just pop a max level potion?

Well, it's funny you should mention it but clearly someone at Darkpaw knows something I don't. (Quiet at the back!) As well as the Heroes' Festival, this week also sees another event I didn't realise was a thing in EQII: Extra Life Bonus Week

I know all about Extra Life, the annual event that raises money for local children's hospitals across the United States. I just didn't realise we got in-game bonuses because of it.

And what bonuses! In celebration of Darkpaw's stellar success in fund-raising this year (They smashed the target they set themselves and currently stand second on the Team Leaderboard (Yes, there's a leaderboard...) to the folks from Magic: The Gathering.) EQII players are getting

  • 250% bonus experience
  • 40% increased rare drop chance
  • Double currency rewards
  • Double loot drops in current expansions
  • 20% chance to drop an additional rare (on top of normal drops)

Those are some very generous percentages. So generous, in fact, I couldn't resist them, especially that super-juicy 250% to regular XP. The bonus event only lasts until 7am PST on November 14, but that ought to give me time to get my last few remaining major characters to the 125 cap in both Adventure and Tradeskill (Yes, it does appear the 250% bonus applies to crafting, which is highly significant. I haven't actually tested it but I did mouseover the Tradeskill XP bar and the bonus showed up so it looks legit.)

So much for the issue of knowing what's happening before it's already happened.  This is where we come to the part about how tough it can be to keep up in the game itself. 

Looking to get some value out of those bonuses, my first thought was to check all my characters to see who wasn't at the cap yet. I have about half a dozen characters I try to keep up to date and I've generally been pretty good about it, especially since level increases started happening only with every other expansion. It's been almost two years since the cap moved to 125 so I don't really have much of an excuse for falling behind.

And yet I have. When I checked I found I only had four of my Skyfire team of eight at the Adventure cap. That's not as bad as it sounds. I only really consider six of the eight active team members so I only have two of those to finish off and they're both at the previous cap of 120, so it shouldn't take long, right?


Yeah, you'd think. With a 250% XP bonus, full vitality, an 80% Veteran Bonus and an XP potion running, that gives me a massive 530% boost, always assuming they all stack. Which would be great if I could do the quests!

I'm so used to doing expansions as they come out, with characters whose spells I've upgraded and who are wearing all the right gear, that I forgot just how unforgiving levelling content can be in the upper reaches of the range. I started last night with my Inquisitor. This is how it went:

  • Forgot which expansion she needed and went to the most recent by mistake.
  • Was able to take the quests but fortunately realised before I went any further I was in the wrong place.
  • Looked up when the level cap had changed and went to the correct zone in the right expansion.
  • Did a non-combat quest and made most of a level on the hand-in. Looking good!
  • Tried to do a quest that asked me to kill stuff and literally could not see the mob's health bar move.
  • Realised I was probably under-geared. Checked and found I was right.
  • Thought I'd go get Panda Gear since I've done all the quests this year and it's an Account-Wide unlock.
  • Went to the vendor. Of course, it's all Level 125!
  • Remembered Tishan's Lockbox, the free gear option at the start of all recent expansions.
  • Went back and swapped out all my gear for that. Huge increase in stats.
  • Even remembered to swap out all my Merc's Accolades too.
  • Went back to kill the mob I couldn't put a dent in the first time. Killed it!
  • It took about three minutes, going flat out.
  • Slowly ground my way through the required six alligators. Took me about twenty minutes to do them all. 
  • I even died when I got an add! Who fricken dies, levelling up, these days?!
  • Did the hand in. Got a follow-up quest to kill eight more.
  • Took a break to calm down.

As I write this my Inquisitor is Level 123. I found a couple more non-combat quests (And died again trying to do one of them - mob density in the starting area is vicious.), levelled up again and my TTK began to improve. I will get her to 125 today (Edit: See picture below!) but what started out to be a goofy, fun romp has turned into serious MMO business.

I can very easily see how returning players get discouraged. Not only is there one hell of a lot to learn, but as a casual solo player, the gameplay itself is far more challenging when you're playing catch-up than it is when you're actually at level, doing new content. That seems counter-intuitive.

All of that only applies from Level 100 onward, though. That's when the entire game changes. I do have a couple of characters still in double figures. It would be a lot more fun to take them through some dungeons with that massive XP boost running so I'm going to do that for light relief.

I still will get my Inquisitor and my Wizard to the cap before the boost goes away. Last chance before the next expansion drops and we get another hard reset. And this one comes with a level increase, too. I don't want to have to do ten levels at normal XP to catch up.

As for Tradeskills, I only have one character in need of the last five levels. It's the Inquisitor again - she's also my Carpenter. 

Busy week ahead for her!

Friday, April 16, 2021

A Little Appreciation


Here's a quick PSA for anyone currently playing any of Daybreak's games. On Tuesday 20th April you won't be. Not that morning, that afternoon, not that evening. You're going to have to find something else to do instead. 

There's going to be some major backend work (Don't start...) officially described as "a large migration maintenance of our backend" (Really?. What are you? Twelve?) which will "impact all game services". 

Even more ominously, "all servers will be shut down until the work is concluded" and we all know what that means. I'd put a red line through most of Wednesday 21st, too, if I was you. 

There's been a bit of this recently. Last week all of the games went offline for "necessary, but unplanned network maintenance". That was estimated to take "about 6 1/2 hours" but in the event came in closer to ten. It followed a period when the currency/membership token (Krono) couldn't be traded over in EverQuest, which I'm guessing would be a priority issue for all concerned. That was backend-related, apparently.

No-one likes disruption to their online game of choice but if the underlying reason is infrastructure investment it's almost certainly a price worth paying. And Jenn Chan did flag it up in her Producer's Letter last month: "we’re continuing the process of a major hardware upgrade to significantly address a number of lag issues".

She did suggest that wasn't going to happen immediately, saying "It is currently slated later this year" but maybe the current backend work is laying down the foundations for it. 

It's also tempting to speculate how much any of this has to do with the recent change of ownership. EG7 have reportedly completed their buying spree so maybe now they're turning their attention to their new toys, polishing them up and making them all nice and shiny. 

I doubt that has much to do with it. It would be a bit soon. Probably this is work that was already in hand and the most the new owners have done is allow it to continue. But who knows? If we did we wouldn't have to speculate, would we?

One thing I can say for certain is that (paying) players of DBG's portfolio of games can look forward to some compensation for the interruptions to service. Not, obviously, financial compensation. This is hardly the kind of issue that merits something like that. 

EverQuest II players, the subset that specifically interests me, can look forward to some "Downtime Appreciation Bonuses". An odd way of putting it, isn't it? Are we supposed to be appreciating the downtime? Ah, no, it's the other way around: "we'd like to show our appreciation for all your patience."

Well, okay then. And how are you thinking of doing that?

  • Double Overseer Missions – Daily Overseer Missions will be set at 20 for members
     
  • Double Status x2 for members
     
  • Double XP x2 for members  

That'll do nicely. I do indeed feel duly appreciated.

I also feel slightly confused. The double Overseer missions (extremely welcome to me) are clear enough with the helpful gloss but what exactly does "Double Status x2 and Double XP x2" mean? Is that the same as quadruple status and xp? And if it is, why not just say so? 

For a moment I thought it was because we already get double those things as members but we don't. We get "Double ALL alternative currency earned in-game". Xp and status are not currencies.

Oh, wait... not this one!
Oh well, I'll find out when it happens, I guess. And that will be next weekend, from Thursday to Monday. "Bonuses will run from 4/22/2021 12:01:00 AM through 4/26/2021 11:59:00 PM" to be precise. Always assuming the backend's back in action by then, of course.

Like most EQII players these days, I always have a stash of status consumables squirreled away for the next bonus event. I think I also have a guide quest waiting to be done on someone. I try to grab them when the guides are on and hold them for just such an occasion as this. 

I also have two characters I'm supposed to be levelling so for once I should be able to make use of the bonus xp, too. Actually, three, now I think about it. The bonuses are for "All servers", which means Kaladim as well. I just hope I can manage to take advantage of it all for once. I wouldn't want to miss out on all that appreciation.

As yet I can't see any news of similar bonuses on the other games but I notice DCUO players already received a thank-you and a gift for the last outage. I'm sure everyone will get something.

Such is the lot of the online game player.

Saturday, November 21, 2020

Thank You For Your Patience: EQII

 

It's most likely not going to feature too highly on anyone's agenda right now, which is just as well because I'm a day late spotting it, but following the recent connectivity issues over at Darkpaw towers there's a bonus weekend going on for EverQuest II. According to Dreamweaver's announcement 

"This special bonus will run from November 20, 2020 at 12:01 AM PST and ends November 23, 2020 at 11:59 PM PST

Live Servers during this time will see

Double XP

Double Ethereal Currency

Limited Time Familiar Drops

Limited Time Mount Drops

Bonus Jadeite Medallion Drops"

For once, Kaladim also gets to join in

"Kaladim during this time frame will see

Double XP

Double Hunters Coins

Double Expansion 5 Loot Drops"

Dreamweaver explains more and answers a number of pertinent queries in the thread, although I notice he remains annoyingly silent on the one question that interests me, namely if and when we might be getting a double status event. As far as I can tell, there's no equivalent bonus event for EverQuest, which tends to support my own experience that the interruption to service there was on a much smaller scale.

Puppets! Get yer puppets! Get 'em while they're hot!


Even before this current bonus, the Heroes Festival had already been extended by a few days to compensate for the outages. I killed a couple of clothworks and found to my surprise there were apparently some associated collections I hadn't done. 

I could have sworn I finished them all last year or the year before but if I did it can't have been on my most-played character, the Berserker. Since the rewards for the easily-completable collects are all mounts (or, I should say, the two I finished before the event ended were, so I'm guessing the others are too), I'm a bit cross with myself for missing out. Just goes to show it's always worth double-checking even when you think you know.

It wasn't even that I was too late to do those collections, the items for which spawn, briefly, after each clothwork "dies". It was more that the puppets take a very, very long time to kill unless there's a good turn-out and by the time I wanted to join in almost everyone else had done their quota and moved on. Maybe next year.

It was Scholar Primarch Rais in the Archives with the Exploded Wand. (It was, in fact!).

 

I did take some advantage of the double xp to put a couple more levels on my Fury this morning, taking her from 89 to almost 92. Given that I had 450% in cumulative bonuses running you might have thought it would have been faster than that but I made the mistake of picking the agnostic version of the Library of Erudin, an excellent dungeon themed around the board game Clue (or Cluedo if you prefer). I spent far more time looking for clues to solve the murder mystery than I did killing things, which wasn't perhaps the most efficient use of the bonuses.

Some people are apparently still having problems logging in, which doesn't surprise me. As long as I've been playing online games a subset of players would have been having problems logging in to any one of them at any given time. The general issue, though, appears to be fixed. 

Until the next thing breaks, that is.

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