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Sébastien George
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- affiliation: University of Maine, Laboratory of Computer Science, Le Mans, France
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2020 – today
- 2024
- [c73]Sebastian Simon, Iza Marfisi-Schottman, Sébastien George:
Peephole Technology for Mobile Collaborative Learning: An In- Classroom Exploratory Study. CSEDU (1) 2024: 103-114 - [c72]Dynil Duch, Madeth May, Sébastien George:
Empowering Students: A Reflective Learning Analytics Approach to Enhance Academic Performance. CSEDU (2) 2024: 385-396 - [c71]Mohamed Nail Hefied, Ludovic Hamon, Sébastien George, Valériane Loison, Fabrice Pirolli, Serena Lopez, Raphaëlle Crétin-Pirolli:
A Pipeline for the Automatic Evaluation of Dental Surgery Gestures in Preclinical Training from Captured Motions. CSEDU (1) 2024: 420-427 - [c70]Vincent Agueda, Ludovic Hamon, Sébastien George, Pierre-Jean Petitprez:
Building Suitable Observation Points to Enhance the Learner's Perception of Information in Virtual Environment for Gesture Learning. CSEDU (1) 2024: 428-435 - [c69]Dynil Duch, Madeth May, Sébastien George:
Students' Performance in Learning Management System: An Approach to Key Attributes Identification and Predictive Algorithm Design. DATA 2024: 285-292 - [c68]Bérénice Lemoine, Pierre Laforcade, Sébastien George:
A Framework for Generators of Varied and Adapted Training Game Activities. EC-TEL (1) 2024: 237-252 - 2023
- [c67]Bérénice Lemoine, Pierre Laforcade, Sébastien George:
Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training. CSEDU (2) 2023: 264-275 - [c66]Bérénice Lemoine, Pierre Laforcade, Sébastien George:
An Analysis Framework for Designing Declarative Knowledge Training Games Using Roguelite Genre. CSEDU (2) 2023: 276-287 - [c65]Noura Joudieh, Djadja Jean Delest Djadja, Ludovic Hamon, Sébastien George:
Automatic Prediction of 3D Checkpoints for Technical Gesture Learning in Virtual Environments. VISIGRAPP (1: GRAPP) 2023: 39-51 - [c64]Djadja Jean Delest Djadja, Ludovic Hamon, Sébastien George:
A 3D Descriptive Model for Designing Multimodal Feedbacks in any Virtual Environment for Gesture Learning. ICSOFT 2023: 84-95 - 2022
- [j18]Aous Karoui, Iza Marfisi-Schottman, Sébastien George:
JEM Inventor: a mobile learning game authoring tool based on a nested design approach. Interact. Learn. Environ. 30(10): 1851-1878 (2022) - [c63]Sebastian Simon, Iza Marfisi-Schottman, Sébastien George:
Towards a comprehensive framework for situated collaborative learning tools. EC-TEL (Doctoral Consortium) 2022: 72-80 - [c62]Iza Marfisi-Schottman, Aurélie Laine, Pierre Laforcade, Sébastien George, Sebastian Simon, Madeth May, Moez Zammit, Ludovic Blin:
Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips. EC-TEL 2022: 550-557 - [c61]Sebastian Simon, Iza Marfisi-Schottman, Sébastien George:
A Conceptual Framework for Creating Mobile Collaboration Tools. EC-TEL 2022: 601-607 - [c60]Mohamed Ez-zaouia, Iza Marfisi-Schottman, Maysa Oueslati, Cendrine Mercier, Aous Karoui, Sébastien George:
A Design Space of Educational Authoring Tools for Augmented Reality. GALA 2022: 258-268 - [c59]Albane Gril, Valérie Renault, Madeth May, Sébastien George:
Learning Indicator Capitalization: Protocol for Needs Gathering and User-Centered Design. ICALT 2022: 71-73 - 2020
- [j17]Aïcha Bakki, Lahcen Oubahssi, Sébastien George, Chihab Cherkaoui:
A Model and Tool to Support Pedagogical Scenario Building for Connectivist MOOC. Technol. Knowl. Learn. 25(4): 899-927 (2020) - [c58]Damien Brun, Sébastien George, Charles Gouin-Vallerand:
Keycube: Text Entry Evaluation with a Cubic Device. CHI Extended Abstracts 2020: 1-9 - [c57]Sofiane Touel, Iza Marfisi-Schottman, Sébastien George:
Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School. GALA 2020: 112-121 - [c56]Djadja Jean Delest Djadja, Ludovic Hamon, Sébastien George:
Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning. VISIGRAPP (1: GRAPP) 2020: 137-148 - [p1]Sébastien George:
Games, Simulations, Immersive Environments, and Emerging Technologies. Encyclopedia of Education and Information Technologies 2020: 1-10
2010 – 2019
- 2019
- [j16]Aïcha Bakki, Lahcen Oubahssi, Sébastien George, Chihab Cherkaoui:
MOOCAT: A visual authoring tool in the cMOOC context. Educ. Inf. Technol. 24(2): 1185-1209 (2019) - [j15]Élise Lavoué, Baptiste Monterrat, Michel C. Desmarais, Sébastien George:
Adaptive Gamification for Learning Environments. IEEE Trans. Learn. Technol. 12(1): 16-28 (2019) - [c55]Damien Brun, Charles Gouin-Vallerand, Sébastien George:
Keycube is a Kind of Keyboard (k3). CHI Extended Abstracts 2019 - [c54]Aïcha Bakki, Lahcen Oubahssi, Sébastien George:
Design and Operationalization of Connectivist Activities: An Approach Through Business Process Management. EC-TEL 2019: 251-265 - [c53]Djadja Jean Delest Djadja, Ludovic Hamon, Sébastien George:
Modeling and Evaluating of Human 3d+t Activities in Virtual Environment. EC-TEL 2019: 696-700 - [c52]Aïcha Bakki, Lahcen Oubahssi, Sébastien George:
Materializing Conception and Deployment Phases of a cMOOC Scenario. EMOOCs-WIP 2019: 20-26 - [c51]Pierre-Yves Gicquel, Iza Marfisi-Schottman, Sébastien George:
Lessons Learned from the Development of a Mobile Learning Game Authoring Tool. GALA 2019: 201-210 - [c50]Pierre-Yves Gicquel, Ludovic Hamon, Florian Plaut, Sébastien George:
Albiziapp: A Gamified Tool Dedicated to Tree Mapping. GALA 2019: 287-297 - [c49]Pierre Gac, Paul Richard, Yann Papouin, Sébastien George, Émmanuelle Richard:
Virtual Interactive Tablet to Support Vocational Training in Immersive Environment. VISIGRAPP (2: HUCAPP) 2019: 145-152 - 2018
- [j14]Mohammed Tadlaoui, Karim Sehaba, Sébastien George, Azeddine Chikh, Karim Bouamrane:
Social recommender approach for technology-enhanced learning. Int. J. Learn. Technol. 13(1): 61-89 (2018) - [j13]Guillaume Loup, Sébastien George, Iza Marfisi, Audrey Serna:
A Visual Programming Tool to Design Mixed and Virtual Reality Interactions. Int. J. Virtual Real. 18(2): 19-29 (2018) - [c48]Quentin Couland, Ludovic Hamon, Sébastien George:
Enhancing Human Learning of Motions: An Approach Through Clustering. EC-TEL 2018: 591-595 - [c47]Iza Marfisi-Schottman, Sébastien George, Marc Leconte:
TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions. GALA 2018: 308-317 - [c46]Damien Brun, Perrine Ruer, Charles Gouin-Vallerand, Sébastien George:
A Toolkit for Exploring Augmented Reality through Construction with Children. SVR 2018: 106-113 - [i10]Aous Karoui, Iza Marfisi-Schottman, Sébastien George:
Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals. CoRR abs/1812.00048 (2018) - [i9]Aous Karoui, Iza Marfisi-Schottman, Sébastien George:
Éléments pour la conception de Jeux Éducatifs sur Mobile. CoRR abs/1812.10399 (2018) - 2017
- [j12]Damien Brun, Susan M. Ferreira, Charles Gouin-Vallerand, Sébastien George:
A mobile platform for controlling and interacting with a do-it-yourself smart eyewear. Int. J. Pervasive Comput. Commun. 13(1): 41-61 (2017) - [c45]Lili Tong, Audrey Serna, Sébastien George, Aurélien Tabard:
Supporting Decision-making Activities in Multi-Surface Learning Environments. CSEDU (1) 2017: 70-81 - [c44]Pierre-Yves Gicquel, Sébastien George, Pierre Laforcade, Iza Marfisi-Schottman:
Design of a Component-Based Mobile Learning Game Authoring Tool. GALA 2017: 208-217 - [c43]Damien Brun, Charles Gouin-Vallerand, Sébastien George:
Augmented human mind: case of reasoning. UbiComp/ISWC Adjunct 2017: 717-723 - [c42]Aïcha Bakki, Lahcen Oubahssi, Sébastien George, Chihab Cherkaoui:
A Model to Assist Pedagogical Scenario Building Process in cMOOCs. ICALT 2017: 5-7 - [c41]Lili Tong, Aurélien Tabard, Sébastien George, Audrey Serna:
Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-surface Environments. INTERACT (3) 2017: 202-222 - [c40]Aous Karoui, Iza Marfisi-Schottman, Sébastien George:
A Nested Design Approach for Mobile Learning Games. mLearn 2017: 4:1-4:4 - 2016
- [j11]Sébastien George, Christine Michel, Magali Ollagnier-Beldame:
Favouring reflexivity in technology-enhanced learning systems: towards smart uses of traces. Interact. Learn. Environ. 24(7): 1389-1407 (2016) - [c39]Guillaume Loup, Audrey Serna, Sébastien Iksal, Sébastien George:
Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations. EC-TEL 2016: 410-415 - [c38]Iza Marfisi-Schottman, Pierre-Yves Gicquel, Aous Karoui, Sébastien George:
From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games. EC-TEL 2016: 428-433 - [c37]Eric Sanchez, Claudine Piau-Toffolon, Lahcen Oubahssi, Audrey Serna, Iza Marfisi-Schottman, Guillaume Loup, Sébastien George:
Toward a Play Management System for Play-Based Learning. EC-TEL 2016: 484-489 - [c36]Aous Karoui, Iza Marfisi-Schottman, Sébastien George:
Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals. GALA 2016: 281-291 - [c35]Lili Tong, Audrey Serna, Simon Pageaud, Sébastien George, Aurélien Tabard:
It's not how you stand, it's how you move: F-formations and collaboration dynamics in a mobile learning game. MobileHCI 2016: 318-329 - [c34]Audrey Serna, Lili Tong, Aurélien Tabard, Simon Pageaud, Sébastien George:
F-formations and collaboration dynamics study for designing mobile collocation. MobileHCI Adjunct 2016: 1138-1141 - [c33]Damien Brun, Susan M. Ferreira, Charles Gouin-Vallerand, Sébastien George:
CARTON Project: Do-It-Yourself Approach to Turn a Smartphone into a Smart Eyewear. MoMM 2016: 128-136 - 2015
- [c32]Baptiste Monterrat, Michel C. Desmarais, Élise Lavoué, Sébastien George:
A Player Model for Adaptive Gamification in Learning Environments. AIED 2015: 297-306 - [c31]Mohammed Tadlaoui, Karim Sehaba, Sébastien George:
Recommendation of Learning Resources based on Social Relations. CSEDU (2) 2015: 425-432 - [c30]Aïcha Bakki, Lahcen Oubahssi, Chihab Cherkaoui, Sébastien George:
Motivation and Engagement in MOOCs: How to Increase Learning Motivation by Adapting Pedagogical Scenarios? EC-TEL 2015: 556-559 - 2014
- [j10]Mathieu Loiseau, Élise Lavoué, Jean-Charles Marty, Sébastien George:
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology. EAI Endorsed Trans. Serious Games 1(3): e3 (2014) - [c29]Baptiste Monterrat, Élise Lavoué, Sébastien George:
Toward an Adaptive Gamification System for Learning Environments. CSEDU (Selected Papers) 2014: 115-129 - [c28]Baptiste Monterrat, Élise Lavoué, Sébastien George:
Motivation for Learning - Adaptive Gamification for Web-based Learning Environments. CSEDU (1) 2014: 117-125 - [c27]Min Ji, Christine Michel, Élise Lavoué, Sébastien George:
DDART: An awareness system to favor reflection during project-based learning. ARTEL@EC-TEL 2014: 81-83 - [c26]Min Ji, Christine Michel, Élise Lavoué, Sébastien George:
DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces. EC-TEL 2014: 440-445 - [c25]Baptiste Monterrat, Élise Lavoué, Sébastien George:
A Framework to Adapt Gamification in Learning Environments. EC-TEL 2014: 578-579 - [c24]Lili Tong, Audrey Serna, Sébastien George, Aurélien Tabard, Gilles Brochet:
Interactive Surface Composition Based on Arduino in Multi-Display Environments. ITS 2014: 369-374 - [i8]Iza Marfisi-Schottman, Sébastien George, Franck Tarpin-Bernard:
Evaluating Learning Games during their Conception. CoRR abs/1412.2880 (2014) - 2013
- [c23]Patrice Bouvier, Élise Lavoué, Karim Sehaba, Sébastien George:
Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction. CSEDU 2013: 339-350 - [c22]Sébastien George, Élise Lavoué, Baptiste Monterrat:
An Environment to Support Collaborative Learning by Modding. EC-TEL 2013: 111-124 - [c21]Patrice Bouvier, Karim Sehaba, Élise Lavoué, Sébastien George:
Approche qualitative pour identifier et qualifier l'engagement des joueurs à partir de leurs traces d'interaction. IC 2013: 17-32 - [c20]Min Ji, Christine Michel, Élise Lavoué, Sébastien George:
An Architecture to Combine Activity Traces and Reporting Traces to Support Self-Regulation Processes. ICALT 2013: 87-91 - [c19]Patrice Bouvier, Karim Sehaba, Élise Lavoué, Sébastien George:
Using Traces to Qualify Learner's Engagement in Game-Based Learning. ICALT 2013: 432-436 - 2012
- [j9]Élise Lavoué, Sébastien George, Patrick Prévôt:
Development of an assistance environment for tutors based on a co-adaptive design approach. Behav. Inf. Technol. 31(2): 127-141 (2012) - [c18]Charlotte Orliac, Christine Michel, Sébastien George:
An Authoring Tool to Assist the Design of Mixed Reality Learning Games. EC-TEL 2012: 441-446 - [c17]Madeth May, Georgios Fesakis, Angelique Dimitracopoulou, Sébastien George:
A Study on User's Perception in E-learning Security and Privacy Issues. ICALT 2012: 88-89 - [c16]Michael Schubert, Audrey Serna, Sébastien George:
Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer. ICALT 2012: 610-612 - [c15]Michael Schubert, Sébastien George, Audrey Serna:
Exploring the Potential of Tabletops for Collaborative Learning. ITS 2012: 632-633 - 2011
- [j8]Élise Lavoué, Sébastien George, Patrick Prévôt:
A Knowledge Management Tool for the Interconnection of Communities of Practice. Int. J. Knowl. Manag. 7(1): 55-76 (2011) - [j7]Madeth May, Sébastien George, Patrick Prévôt:
TrAVis to enhance online tutoring and learning activities: Real-time visualization of students tracking data. Interact. Technol. Smart Educ. 8(1): 52-69 (2011) - [c14]Madeth May, Sébastien George:
Using Learning Tracking Data to Support Students' Self-monitoring. CSEDU (1) 2011: 46-55 - [c13]Sébastien George, Audrey Serna:
Introducing Mobility in Serious Games: Enhancing Situated and Collaborative Learning. HCI (4) 2011: 12-20 - 2010
- [b1]Sébastien George:
Interactions et communications contextuelles dans les environnements informatiques pour l'apprentissage humain. (Contextual Interactions and Communications in Computer-Based Learning Environments). INSA de Lyon, Lyon - Villeurbanne, France, 2010 - [j6]Élise Lavoué, Sébastien George:
Supporting the Interconnection of Communities of Practice: The Example of TE-Cap 2. Int. J. Web Based Learn. Teach. Technol. 5(2): 37-57 (2010) - [c12]Aïcha Bakki, Lahcen Oubahssi, Chihab Cherkaoui, Sébastien George:
cMOOC: How to Assist Teachers in Integrating Motivational Aspects in Pedagogical Scenarios? SaITE 2010: 72-81
2000 – 2009
- 2009
- [j5]Sébastien George, Aina Sylviane Lekira:
MeCoCo: A Context-Aware System for Mediated Communications. Int. J. Interact. Mob. Technol. 3(3): 26-33 (2009) - [j4]Élise Garrot, Sébastien George, Patrick Prévôt:
Supporting a virtual community of tutors in experience capitalising. Int. J. Web Based Communities 5(3): 407-427 (2009) - [c11]Élise Garrot-Lavoué, Sébastien George, Patrick Prévôt:
Outil de gestion des connaissances d'une Interconnexion de Communautés de Pratique. Actes d'IC 2009: 25-36 - [i7]Christine Michel, Sébastien George, Élise Garrot:
Activités collectives et instrumentation. Étude de pratiques dans l'enseignement supérieur. CoRR abs/0906.3084 (2009) - [i6]Iza Marfisi-Schottman, Aymen Sghaier, Sébastien George, Franck Tarpin-Bernard, Patrick Prévôt:
Towards Industrialized Conception and Production of Serious Games. CoRR abs/0911.4262 (2009) - 2008
- [j3]Sébastien George, Hervé Labas:
E-learning standards as a basis for contextual forums design. Comput. Hum. Behav. 24(2): 138-152 (2008) - [j2]Madeth May, Sébastien George, Patrick Prévôt:
A closer look at tracking human and computer interactions in web-based communications. Interact. Technol. Smart Educ. 5(3): 170-188 (2008) - [c10]Madeth May, Sébastien George, Patrick Prévôt:
Students' Tracking Data: An Approach for Efficiently Tracking Computer Mediated Communications in Distance Learning. ICALT 2008: 783-787 - 2007
- [c9]Élise Garrot, Sébastien George, Patrick Prévôt:
The Development of TE-Cap: An Assistance Environment for Online Tutors. EC-TEL 2007: 481-486 - [i5]Christine Michel, Élise Garrot, Sébastien George:
Instrumented Collective Learning Situations (ICLS): the Gap between Theoretical Research and Observed Practices. CoRR abs/0707.2934 (2007) - [i4]Christine Michel, Élise Garrot, Sébastien George:
Situations d'apprentissage collectives instrumentées : étude de pratiques dans l'enseignement supérieur. CoRR abs/0707.3014 (2007) - [i3]Madeth May, Sébastien George, Patrick Prévôt:
A Web-based System for Observing and Analyzing Computer Mediated Communications. CoRR abs/0712.1759 (2007) - [i2]Sébastien George, Alain Derycke:
Conceptions et usages des plates-formes de formation, Revue Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation. CoRR abs/0712.1768 (2007) - [i1]Sébastien George, Cécile Bothorel:
Conception d'outils de communication spécifiques au contexte éducatif. CoRR abs/0712.1800 (2007) - 2006
- [c8]Nicolas Manin, Sébastien George, Patrick Prévôt:
Using Virtual Learners' Behaviours to Help the Development of Educational Business Games. EC-TEL 2006: 287-301 - [c7]Madeth May, Sébastien George, Patrick Prévôt:
A Web-Based System for Observing and Analyzing Computer Mediated Communications. Web Intelligence 2006: 983-986 - [c6]Élise Garrot, Sébastien George, Patrick Prévôt:
A System to Support Tutors in Adapting Distance Learning Situations to Students. WEBIST (2) 2006: 261-267 - 2005
- [c5]Sébastien George, Hervé Labas:
Fostering Discussions with Forum Tools Based on E-Learning Standards. CELDA 2005: 60-68 - [c4]Désirée Titon, Sébastien George:
Simulating Learners in Educational Games. CELDA 2005: 541-542 - 2004
- [c3]Sébastien George:
Contextualizing Discussions in Distance Learning Systems. ICALT 2004 - 2003
- [c2]Sébastien George:
Structured contextual forum: a study for e-learning. IHM 2003: 104-111 - 2002
- [c1]Sébastien George, Pascal Leroux:
An Approach to Automatic Analysis of Learners' Social Behavior During Computer-Mediated Synchronous Conversations. Intelligent Tutoring Systems 2002: 630-640 - 2001
- [j1]Sébastien George, Pascal Leroux:
Documents et espaces de communication numériques dans un environnement support de projets entre apprenants. Document Numérique 5(3-4): 65-87 (2001)
Coauthor Index
aka: Iza Marfisi-Schottman
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