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- extended-abstractJune 2016
All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit
IDC '16: Proceedings of the The 15th International Conference on Interaction Design and ChildrenPages 751–758https://doi.org/10.1145/2930674.2955209The EmbodySuit augmented human system allows students to experience life from the perspectives of different organisms, by virtually and physically becoming birds, spiders, ants and even bacteria. Inspired by current advances in nanorobotics, Star Trek's ...
- research-articleOctober 2013
A psychological perspective on augmented reality in the mathematics classroom
Computers & Education (CEDN), Volume 68, Issue CPages 536–544Physical objects and virtual information are used as teaching aids in classrooms everywhere, and until recently, merging these two worlds has been difficult at best. Augmented reality offers the combination of physical and virtual, drawing on the ...
- research-articleDecember 2008
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
- Yan Xu,
- Maribeth Gandy,
- Sami Deen,
- Brian Schrank,
- Kim Spreen,
- Michael Gorbsky,
- Timothy White,
- Evan Barba,
- Iulian Radu,
- Jay Bolter,
- Blair MacIntyre
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment TechnologyPages 276–283https://doi.org/10.1145/1501750.1501816In this paper, we present our research on social interaction in co-located handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promote physical awareness among players, and individual gaming devices that ...
- research-articleJanuary 2024
Development of Design Principles for AR Authoring Tools for Education Based on Teacher's Perspectives
IEEE Transactions on Learning Technologies (IEEETLT), Volume 17Pages 677–690https://doi.org/10.1109/TLT.2023.3327592Augmented reality (AR) can have a positive impact on students' motivation and cognitive performance in varied age levels and different contexts. However, its use is still far from widespread in education. One of the reasons mentioned in the ...
- research-articleSeptember 2023
How Augmented Reality (AR) Can Help and Hinder Collaborative Learning: A Study of AR in Electromagnetism Education
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 29, Issue 9Pages 3734–3745https://doi.org/10.1109/TVCG.2022.3169980Learning physics is often difficult for students because concepts such as electricity, magnetism and sound, cannot be seen with the naked eye. Emerging technologies such as Augmented Reality (AR) can transform education by making challenging concepts ...
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- demonstrationMay 2021
Virtual Makerspaces: Merging AR/VR/MR to Enable Remote Collaborations in Physical Maker Activities
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 202, Pages 1–5https://doi.org/10.1145/3411763.3451561We present a mixed-reality system for remote collaborations, where collaborators can discuss, explore, create and learn about 3D physical objects. The system combines Hololens augmented reality, 3D Kinect cameras, PC and virtual reality interfaces, into ...
- research-articleApril 2021
A Survey of Needs and Features for Augmented Reality Collaborations in Collocated Spaces
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW1Article No.: 169, Pages 1–21https://doi.org/10.1145/3449243In this paper we contribute a literature review and organization framework for classifying the collaboration needs and features that should be considered when designing headset-based augmented reality (AR) experiences for collocated settings. In recent ...
- research-articleJanuary 2021
Unequal Impacts of Augmented Reality on Learning and Collaboration During Robot Programming with Peers
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue CSCW3Article No.: 245, Pages 1–23https://doi.org/10.1145/3432944Augmented reality (AR) applications are growing in popularity in educational settings. While the effects of AR experiences on learning have been widely studied, there is relatively less research on understanding the impact of AR on the dynamics of co-...
- ArticleJuly 2020
Relationships Between Body Postures and Collaborative Learning States in an Augmented Reality Study
AbstractIn this paper we explore how Kinect body posture sensors can be used to detect group collaboration and learning, in the context of dyad pairs using augmented reality system. We leverage data collected during a study (N = 60 dyads) where ...
- abstractApril 2020
Collaborative Learning & Co-Creation in XR
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3381056In this SIG, we aim at gathering researchers and practitioners to reflect on using XR technologies to support collaborative learning and co-creation, and to foster a joint force by connecting the Learning and Education community and the XR community at ...
- abstractJune 2019Best Grand Challenge Solution
EmotoTent: Reducing School Violence through Embodied Empathy Games
IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and ChildrenPages 755–760https://doi.org/10.1145/3311927.3326596EmotoTent is an interactive socio-emotional learning system developed in response to escalating levels of violence, inequality and marginalization in schools seen in the early 21st Century. The system is inspired by advances in biosensing wearables, ...
- research-articleMay 2019
What Can We Learn from Augmented Reality (AR)?: Benefits and Drawbacks of AR for Inquiry-based Learning of Physics
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 544, Pages 1–12https://doi.org/10.1145/3290605.3300774Emerging technologies such as Augmented Reality (AR), have the potential to radically transform education by making challenging concepts visible and accessible to novices. In this project, we have designed a Hololens-based system in which collaborators ...
- Work in ProgressJune 2017
An Observational Coding Scheme for Detecting Children's Usability Problems in Augmented Reality
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenPages 643–649https://doi.org/10.1145/3078072.3084337Handheld augmented reality (AR) is a unique medium that can be helpful for young children's entertainment and education, but to achieve the benefits of this technology, experiences need to be appropriately designed for young children's developing ...
- research-articleJune 2016
Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development
IDC '16: Proceedings of the The 15th International Conference on Interaction Design and ChildrenPages 288–298https://doi.org/10.1145/2930674.2930726Augmented reality technology is a unique medium that can be helpful for young children's entertainment and education, but in order to achieve the benefits of this technology, augmented reality experiences need to be appropriately designed for young ...
- demonstrationJune 2015
Cyberchase shape quest: pushing geometry education boundaries with augmented reality
IDC '15: Proceedings of the 14th International Conference on Interaction Design and ChildrenPages 430–433https://doi.org/10.1145/2771839.2771871Cyberchase Shape Quest is an augmented reality math app from PBS KIDS and THIRTEEN that exposes elementary-school children to three-dimensional immersive puzzle worlds, teaching geometry and engaging spatial cognition skills through the use of augmented ...
- articleAugust 2014
Augmented reality in education: a meta-review and cross-media analysis
Personal and Ubiquitous Computing (PUC), Volume 18, Issue 6Pages 1533–1543https://doi.org/10.1007/s00779-013-0747-yAugmented reality (AR) is an educational medium increasingly accessible to young users such as elementary school and high school students. Although previous research has shown that AR systems have the potential to improve student learning, the ...
- short-paperJune 2013
Embodied metaphor elicitation through augmented-reality game design
IDC '13: Proceedings of the 12th International Conference on Interaction Design and ChildrenPages 412–414https://doi.org/10.1145/2485760.2485819In this paper we present our experience of eliciting metaphors through the process of game design with children. For the purpose of determining a set of user interactions desired in children's augmented-reality experiences, we have conducted a study in ...
- ArticleNovember 2012
Why should my students use AR? A comparative review of the educational impacts of augmented-reality
ISMAR '12: Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)Pages 313–314https://doi.org/10.1109/ISMAR.2012.6402590Augmented reality is increasingly reaching young users such as elementary-school and high-school children, as their parents and teachers become aware of the technology and its potential for education. Although research has shown that AR systems have the ...
- ArticleNovember 2012
Using children's developmental psychology to guide augmented-reality design and usability
ISMAR '12: Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)Pages 227–236https://doi.org/10.1109/ISMAR.2012.6402561Augmented reality (AR) designers have great potential to enrich children's lives through AR experiences in education and entertainment. A significant difficulty in designing for children is that tremendous physical and cognitive development occurs ...
- ArticleNovember 2012
Demos
ISMAR '12: Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)Page 1https://doi.org/10.1109/ISMAR.2012.6402513We are proud to present the ISMAR 2012 Demonstrations Program. Research in Mixed and Augmented Reality is expanding into broad and diverse horizons. This year's demonstrations touch on a wide variety of topics, from marketing to education to public ...