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Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development

Published: 21 June 2016 Publication History

Abstract

Augmented reality technology is a unique medium that can be helpful for young children's entertainment and education, but in order to achieve the benefits of this technology, augmented reality experiences need to be appropriately designed for young children's developing physical and cognitive skills. In the present study we investigated how 5-10 year-old children react to typical handheld augmented reality interaction techniques such as crosshair selection and finger selection, in AR environments that require them to change perspective or not. Our analysis shows significant impacts of age upon AR performance, with young children having slower selection times, more tracking losses, and taking longer to recover tracking. Significant differences were also found between AR interaction technique conditions, with finger selection being faster than crosshair selection, and interactions which required changes in perspective taking longer, generating more tracking losses, and more errors in selection. Furthermore, by analyzing children's performance in relation to metrics of physical and cognitive development, we identified correlations between AR interaction techniques performance and developmental tests of spatial relations, block construction and visuomotor precision. Gender differences were analyzed but no significant effects were detected.

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  1. Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development

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    cover image ACM Conferences
    IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
    June 2016
    774 pages
    ISBN:9781450343138
    DOI:10.1145/2930674
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    Published: 21 June 2016

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    Author Tags

    1. Augmented reality
    2. children
    3. design guidelines
    4. developmental psychology
    5. interaction techniques
    6. mobile
    7. usability

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    IDC '16
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    IDC '16: Interaction Design and Children
    June 21 - 24, 2016
    Manchester, United Kingdom

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    IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

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    • (2024)“Oh My God! It’s Recreating Our Room!” Understanding Children’s Experiences with A Room-Scale Augmented Reality Authoring ToolkitProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642043(1-17)Online publication date: 11-May-2024
    • (2023)Exploring the usability of mobile augmented reality interactions in relation with primary school students' level of cognitive abilities.Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter10.1145/3609987.3610014(1-4)Online publication date: 27-Sep-2023
    • (2023)ARCHIE++ : A Cloud-Enabled Framework for Conducting AR System Testing in the WildIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.314102929:4(2102-2116)Online publication date: 1-Apr-2023
    • (2023)The Effects of Interaction Mode and Individual Differences on Usability and User Experience of Mobile Augmented Reality NavigationIEEE Access10.1109/ACCESS.2023.327152211(41783-41795)Online publication date: 2023
    • (2023)Evaluating the Usability of Mobile-Based Augmented Reality Applications for Education: A Systematic ReviewResearch on E-Learning and ICT in Education10.1007/978-3-031-34291-2_7(105-135)Online publication date: 1-Jul-2023
    • (2022)Improved Indirect Virtual Objects Selection Methods for Cluttered Augmented Reality Environments on Mobile DevicesProceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction10.5555/3523760.3523887(834-838)Online publication date: 7-Mar-2022
    • (2022)AR-C&P: A Tangible Programming for Children Based Augmented RealityProceedings of the Tenth International Symposium of Chinese CHI10.1145/3565698.3565778(141-150)Online publication date: 22-Oct-2022
    • (2022)Improved Indirect Virtual Objects Selection Methods for Cluttered Augmented Reality Environments on Mobile Devices2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI)10.1109/HRI53351.2022.9889374(834-838)Online publication date: 7-Mar-2022
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