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Modeling pigmented materials for realistic image synthesis

Published: 01 October 1992 Publication History
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  • Abstract

    This article discusses and applies the Kubelka-Munk theory of pigment mixing to computer graphics in order to facilitate improved image synthesis. The theories of additive and subtractive color mixing are discussed and are shown to be insufficient for pigmented materials. The Kubelka–Munk theory of pigment mixing is developed and the relevant equations are derived. Pigment mixing experiments are performed and the results are displayed on color television monitors. A paint program that uses Kubelka–Munk theory to mix real pigments is presented. Theories of color matching with pigments are extended to determine reflectances for use in realistic image synthesis.

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    1. Modeling pigmented materials for realistic image synthesis

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        Adina Raclariu

        The Kubelka-Munk theory of pigment mixing is described and applied to computer graphics as a solution for improving image synthesis. The superiority of Kubelka-Munk theory is discussed in the case of pigmented surfaces, which have both transmitting and reflecting characteristics. Pigment mixing is an example of an optical phenomenon that can be modeled if the spectral energy distributions of the light sources in the environment are given and the spectral reflectance, transmittance, and absorptance of the surface with which these light sources interact are specified. Pigmented solutions, which consist of opaque particles in a transparent medium, are quite different from the completely transparent solutions of subtractive colorants. To understand pigmented solutions, one must study them on a particle level, which has both absorbing and reflecting properties. This level of detail is too complex for calculating information about pigment solutions, however. The Kubelka-Munk method is the only way to include the absorption and scattering phenomena that take place in real paint films. The paper offers a solution to the matching problem of interpreting the user's intuitive color designation and then producing a pigment specification. This original solution takes metamerism into account. (Metamers are spectral energy distributions that look the same to the human eye.) This approach to color matching has two major advantages over the standard color matching techniques covered in the references. The obtained results are the closest color match in terms of a color difference formula, and the formula used admits an arbitrary number of pigments and attempts to find a suitable match from that set, regardless of how many pigments are to be used. The purpose of this work is to demonstrate the capabilities of realistic pigment modeling in computer graphics. The importance of computer graphics in the pigment industry is outlined.

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        Published In

        cover image ACM Transactions on Graphics
        ACM Transactions on Graphics  Volume 11, Issue 4
        Oct. 1992
        118 pages
        ISSN:0730-0301
        EISSN:1557-7368
        DOI:10.1145/146443
        Issue’s Table of Contents

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 01 October 1992
        Published in TOG Volume 11, Issue 4

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        Author Tags

        1. color matching
        2. color science
        3. color selection
        4. illumination modeling
        5. pigment mixing

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        • (2023)Skin-Screen: A Computational Fabrication Framework for Color TattoosACM Transactions on Graphics10.1145/359243242:4(1-13)Online publication date: 26-Jul-2023
        • (2021)Practical pigment mixing for digital paintingACM Transactions on Graphics10.1145/3478513.348054940:6(1-11)Online publication date: 10-Dec-2021
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