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Designing digital games for rural children: a study of traditional village games in India

Published: 04 April 2009 Publication History
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  • Abstract

    Low educational levels hinder economic empowerment in developing countries. We make the case that educational games can impact children in the developing world. We report on exploratory studies with three communities in North and South India to show some problems with digital games that fail to match rural children's understanding of games, to highlight that there is much for us to learn about designing games that are culturally meaningful to them. We describe 28 traditional village games that they play, based on our contextual interviews. We analyze the mechanics in these games and compare these mechanics against existing videogames to show what makes traditional games unique. Our analysis has helped us to interpret the playability issues that we observed in our exploratory studies, and informed the design of a new videogame that rural children found to be more intuitive and engaging.

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      cover image ACM Conferences
      CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2009
      2426 pages
      ISBN:9781605582467
      DOI:10.1145/1518701
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 04 April 2009

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      Author Tags

      1. developing world
      2. digital divide
      3. games
      4. traditional games

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      CHI '09 Paper Acceptance Rate 277 of 1,130 submissions, 25%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      • (2023)Media Education through Digital Games: A Review on Design and Factors Influencing Learning PerformanceEducation Sciences10.3390/educsci1302010213:2(102)Online publication date: 17-Jan-2023
      • (2023)Play—An essential part of children’s lives and their computational empowermentFrontiers in Education10.3389/feduc.2022.10887167Online publication date: 21-Feb-2023
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