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Co-designing Encounters with Digital Cultural Heritage

Published: 04 June 2016 Publication History

Abstract

There is growing attention within HCI with regards the involvement of cultural heritage professionals in the ideation of interactives [2] [7]. This paper describes a resource consisting of a collection of co-design case studies and methods framed for cultural heritage professionals interested to design tangible interactive exhibitions. Whilst co-design and associated methods are well known in HCI, this resource aims to make them attractive to cultural heritage professionals and help them get started in designing interactives. The co-design resource complements an authoring tool and a plug-and-play hardware and software platform (the meSch Up kit [6]) designed to support museum professionals to create their own interactive installations.

References

[1]
Claus Bossen, Christian Dindler, and Ole Sejer Iversen. 2012. Impediments to user gains: experiences from a critical participatory design project. In Proceedings of the 12th Participatory Design Conference - Volume 1 (PDC '12), 31--40. http://dx.doi.org/10.1145/2347635.2347641
[2]
Luigina Ciolfi, Gabriela Avram, Laura Maye, Nick Dulake, Mark Marshall, Dick van Dijk, and Fiona McDermott. 2016. Articulating Co-Design in Museums: Reflections on Two Participatory Processes, In Proceedings of the 19th ACM Conference Companion on Computer Supported Cooperative Work & Social Computing (CSCW'16 Companion) ACM, New York, NY, USA
[3]
Luigina Ciolfi and Daniela Petrelli. 2015. Studying a Community of Volunteers at a Historic Cemetery to Inspire Interaction Concepts. In De Cindio, F., Pipek, V. and Avram, G. (Eds.), Proceedings of Communities & Technologies 2015, Limerick (Ireland), 27 June-1 July 2015.
[4]
Daniela Petrelli, Luigina Ciolfi, Dick van Dijk, Eva Hornecker, Elena Not and Albrect Schmidt. 2013. Integrating Material and Digital: A New Way for Cultural Heritage, ACM Interactions, July+August 2013.
[5]
Hugo Fuks, Heloisa Moura, Debora Cardador, Katia Vega, Wallace Ugulino and Marcos Barbato. 2012. Collaborative museums: an approach to co-design. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW '12), 681--684. http://doi.acm.org/10.1145/2145204.2145307.
[6]
Thomas Kubitza and Albrecht Schmidt. 2015. Towards a Toolkit for the Rapid Creation of Smart Environments. In 5th International Symposium on End-User Development (IS-EUD '15). Springer, 230--235. http://doi.org/10.1007/978--3--319--18425--8_21
[7]
Laura A. Maye, Fiona E. McDermott, Luigina Ciolfi and Gabriela Avram. 2014. Interactive Exhibitions Design -- What Can We Learn From Cultural Heritage Professionals? In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI '14), 598--607. http://doi.acm.org/10.1145/2639189.2639259
[8]
Gustav Taxén. 2004. Introducing Participatory Design in Museums. In Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1 (PDC '04), 204--213. http://doi.acm.org/10.1145/1011870.1011894.
[9]
Dirk vom Lehn and Christian Heath. 2005. Accounting for New Technologies in Museums. International Journal of Arts Management 7, 3: 1121.

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  • (2024)A Digital 4D Information System on the World Scale: Research Challenges, Approaches, and Preliminary ResultsApplied Sciences10.3390/app1405199214:5(1992)Online publication date: 28-Feb-2024
  • (2024)A human-centred systems manifesto for smart digital immersion in Industry 5.0: a case study of cultural heritageAI & Society10.1007/s00146-023-01693-239:5(2401-2416)Online publication date: 1-Oct-2024
  • (2024)Scholarly CommunityHandbook of Digital 3D Reconstruction of Historical Architecture10.1007/978-3-031-43363-4_4(65-79)Online publication date: 19-Apr-2024
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  1. Co-designing Encounters with Digital Cultural Heritage

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    Published In

    cover image ACM Conferences
    DIS '16 Companion: Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems
    June 2016
    194 pages
    ISBN:9781450343152
    DOI:10.1145/2908805
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 04 June 2016

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    Author Tags

    1. co-design
    2. cultural heritage
    3. interactive installations

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    • Demonstration

    Funding Sources

    • European Commission- FP7-ICT-2011-9

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    DIS '16
    Sponsor:
    DIS '16: Designing Interactive Systems Conference 2016
    June 4 - 8, 2016
    QLD, Brisbane, Australia

    Acceptance Rates

    DIS '16 Companion Paper Acceptance Rate 107 of 418 submissions, 26%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2024)A Digital 4D Information System on the World Scale: Research Challenges, Approaches, and Preliminary ResultsApplied Sciences10.3390/app1405199214:5(1992)Online publication date: 28-Feb-2024
    • (2024)A human-centred systems manifesto for smart digital immersion in Industry 5.0: a case study of cultural heritageAI & Society10.1007/s00146-023-01693-239:5(2401-2416)Online publication date: 1-Oct-2024
    • (2024)Scholarly CommunityHandbook of Digital 3D Reconstruction of Historical Architecture10.1007/978-3-031-43363-4_4(65-79)Online publication date: 19-Apr-2024
    • (2023)Vitalizing cultural memory with immersive data storytelling2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00101(468-473)Online publication date: Mar-2023
    • (2023)The Operationalization of Culture in HCICultures in Human-Computer Interaction10.1007/978-3-031-30243-5_5(53-69)Online publication date: 26-Apr-2023
    • (2022)Digital 3D Technologies for Humanities Research and Education: An OverviewApplied Sciences10.3390/app1205242612:5(2426)Online publication date: 25-Feb-2022
    • (2022)AR Exhibitions for Sensitive Narratives: Designing an Immersive Exhibition for the Museum of Memory in ColombiaProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533549(1698-1714)Online publication date: 13-Jun-2022
    • (2021)Playing Games with TitoJournal on Computing and Cultural Heritage 10.1145/344662014:2(1-26)Online publication date: 29-May-2021
    • (2021)Infrastructuring for Collective Heritage Knowledge ProductionCulture and Computing. Design Thinking and Cultural Computing10.1007/978-3-030-77431-8_6(95-112)Online publication date: 3-Jul-2021
    • (2020)InsTimeProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395554(231-242)Online publication date: 3-Jul-2020
    • Show More Cited By

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