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Ideas of Things: The IOT Design Kit

Published: 18 June 2019 Publication History

Abstract

This paper presents a first glance at the IOT Design Kit, a modular set of design tools that was assembled to help creative teams in the early phases of internet-of-things product design and development. The IoT Design Kit focuses on the practitioner's point of view and can support teams in defining, exploring, crystallising and selecting network-connected product ideas. In comparison to existing toolkits, a main differentiator of the IoT Design Kit is that it offers various starting points, depending on existing knowledge, expertise or project background.

References

[1]
Dibitonto, M.; Tazzi, F.; Leszczynska, K.; Medaglia, C.M. 2017 The IoT design deck: A tool for the co-design of connected products. In Proceedings of the International Conference on Applied Human Factors and Ergonomics (AHFE 2017).
[2]
Dries De Roeck, Pieter Jan Stappers, and Achiel Standaert. 2014. Gearing up!: a designer-focused evaluation of ideation tools for connected products. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI '14).
[3]
Futurice. IoT Service Kit. iotservicekit.com. Retrieved February 6, 2019 from http://iotservicekit.com
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Gerhard Fischer and Eric Scharff. 2000. Meta-design: design for designers. In Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques (DIS '00).
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Ilaria Vitali, Valentina Rognoli, and Venanzio Arquilla. 2016. Mapping the IoT: Co-design, Test and Refine a Design Framework for IoT Products. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction (NordiCHI '16).
[6]
Jan Buijs. 2012. The Delft Innovation Method A Design Thinker's Guide to Innovation. In DS 71: Proceedings of NordDesign 2012, the 9th NordDesign conference.
[7]
Kevin Lefeuvre, Sören Totzauer, Andreas Bischof, Albrecht Kurze, Michael Storz, Lisa Ullmann, and Arne Berger. 2016. Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction (NordiCHI '16).
[8]
Marc Stickdorn, Markus Hormess, Adam Lawrence, Jakob Schneider. 2018. This is service design doing. O'Reilly Media, Sebastopol, CA.
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Nathalie Stembert. Co-create the Internet of Things. Retrieved February 6, 2019 from http://cocreatetheiot.com/
[10]
Nazli Cila, Iskander Smit, Elisa Giaccardi, and Ben Kröse. 2017. Products as Agents: Metaphors for Designing the Products of the IoT Age. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17).
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Simone Mora, Francesco Gianni, and Monica Divitini. 2017. Tiles: A Card-based Ideation Toolkit for the Internet of Things. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17).
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Studio Dott. IoT Ideation Cards. Retreived February 6, 2019 from https://sites.google.com/studiodott.be/research/iot-ideation-cards
[13]
Tina Aspiala, Alexandra Deschamps Sonsino. Knowcards. Retreieved February 6, 2019 from http://know-cards.com/
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Vijay Kumar. 2013. 101 Design methods. John Wiley & Sons, Inc., Hoboken, NJ.

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Published In

cover image ACM Conferences
DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion
June 2019
410 pages
ISBN:9781450362702
DOI:10.1145/3301019
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 June 2019

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Author Tags

  1. design process
  2. ideation
  3. internet of things

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  • Work in progress

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DIS '19
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DIS '19: Designing Interactive Systems Conference 2019
June 23 - 28, 2019
CA, San Diego, USA

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DIS '19 Companion Paper Acceptance Rate 105 of 415 submissions, 25%;
Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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Designing Interactive Systems Conference
July 5 - 9, 2025
Funchal , Portugal

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  • (2023)A Tool for Guiding Teachers and their Learners: the Case Study of an Art ClassExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3573863(1-6)Online publication date: 19-Apr-2023
  • (2023)Accidentally Evil: On Questionable Values in Smart Home Co-DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581504(1-14)Online publication date: 19-Apr-2023
  • (2023)Expanding Remote Student Learning-Internet of Things Applications and Exercises2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343065(1-8)Online publication date: 18-Oct-2023
  • (2023)Design for social digital well-being with young generationsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103006173:COnline publication date: 1-May-2023
  • (2023)Design Process of Smart Home Product Service System (SH-PSS) in Indian ContextDesign in the Era of Industry 4.0, Volume 210.1007/978-981-99-0264-4_48(581-590)Online publication date: 30-Jul-2023
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  • (2022)A Phygital Toolkit for Rapidly Designing Smart Things at SchoolProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3531119(1-5)Online publication date: 6-Jun-2022
  • (2022)Virtual and in-person co-design workshops: from alternative to complementary approaches.Proceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3531209(466-469)Online publication date: 20-Jun-2022
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