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A Collaborative Landscaping Exercise of IoT Design Methods

Published: 10 January 2020 Publication History

Abstract

We brought together the creators of seven Internet of Things design methods for a collaborative landscaping exercise of these design methods. Together, the creators tried out all of these IoT design methods and located them on a design process model. A visual analysis of this landscaping exercise reveals large discrepancies between the application area the original creators of each IoT design method had in mind, and the understanding of most other experts. We subsequently argue that the design research community can benefit from collaborative approaches towards understanding each other's methods. We conclude that the design research community can benefit from more appropriate mappings when choosing the most appropriate IoT design method for a particular task within a specific context.

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  • (2023)Ideation ResearchThe Hidden Barriers and Enablers of Team-Based Ideation10.1007/978-3-031-16795-9_2(15-32)Online publication date: 1-Jan-2023
  • (2022)CANDY: a framework to design Conversational AgeNts for Domestic sustainabilitYProceedings of the 4th Conference on Conversational User Interfaces10.1145/3543829.3544515(1-8)Online publication date: 26-Jul-2022
  • (2021)MakerCards: Designing An Electronic Component Discovery Tool to Support Remote Physical Computing EducationProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3465196(476-482)Online publication date: 24-Jun-2021
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  1. A Collaborative Landscaping Exercise of IoT Design Methods

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    cover image ACM Other conferences
    OzCHI '19: Proceedings of the 31st Australian Conference on Human-Computer-Interaction
    December 2019
    631 pages
    ISBN:9781450376969
    DOI:10.1145/3369457
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    • HFESA: Human Factors and Ergonomics Society of Australia Inc.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 10 January 2020

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    Author Tags

    1. Design
    2. Design Process
    3. Ideation
    4. Internet of Things
    5. IoT
    6. Methods

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    • Short-paper
    • Research
    • Refereed limited

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    OZCHI'19
    OZCHI'19: 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION
    December 2 - 5, 2019
    WA, Fremantle, Australia

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    Overall Acceptance Rate 362 of 729 submissions, 50%

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    Cited By

    View all
    • (2023)Ideation ResearchThe Hidden Barriers and Enablers of Team-Based Ideation10.1007/978-3-031-16795-9_2(15-32)Online publication date: 1-Jan-2023
    • (2022)CANDY: a framework to design Conversational AgeNts for Domestic sustainabilitYProceedings of the 4th Conference on Conversational User Interfaces10.1145/3543829.3544515(1-8)Online publication date: 26-Jul-2022
    • (2021)MakerCards: Designing An Electronic Component Discovery Tool to Support Remote Physical Computing EducationProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3465196(476-482)Online publication date: 24-Jun-2021
    • (2021)TO SUPPORT IOT COLLABORATIVE EXPRESSIVENESS ON THE SHOP FLOORProceedings of the Design Society10.1017/pds.2021.5761(3149-3158)Online publication date: 27-Jul-2021
    • (2020)The Role of the Human User in the Cognitive Internet of ThingsProceedings of the 8th International Conference on Human-Agent Interaction10.1145/3406499.3418762(275-277)Online publication date: 10-Nov-2020

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