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Strategy game programming projects

Published: 20 April 2001 Publication History

Abstract

In this paper, we show how programming projects centered around the design and construction of computer players for strategy games can play a meaningful role in the educational process, both in and out of the classroom. We describe several game-related projects undertaken by the author in a variety of pedagogical situations, including introductory and advanced courses as well as independent and collaborative research projects. These projects help students to understand and develop advanced data structures and algorithms, to manage and contribute to a large body of existing code, to learn how to work within a team, and to explore areas at the frontier of computer science research.

References

[1]
Allis, V. A Knowledge-based Approach of Connect-Four. Report IR-163, Faculty of Mathematics and Computer Science, Vrije Universiteit Amsterdam, The Netherlands. 1988.
[2]
Burmeister, J. and Wiles, J. "The Challenge of Go as a Domain: A Comparison Between Go and Chess." In Proceedings of the Third Australian and New Zealand Conference on Intelligent Information Systems. Perth, Australia. 1995.
[3]
http://www.jgames.com

Cited By

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  • (2021)A scalable RPG project for object-oriented software developmentJournal of Computing Sciences in Colleges10.5555/3447080.344708736:3(53-62)Online publication date: 27-Jan-2021
  • (2017)Integrating parson's programming puzzles into a game-based mobile learning applicationProceedings of the 17th Koli Calling International Conference on Computing Education Research10.1145/3141880.3141882(158-162)Online publication date: 16-Nov-2017
  • (2013)Improving Students Learning Programming Skills with ProGames --- Programming through Games System14th IFIP TC 13 International Conference on Human-Computer Interaction --- INTERACT 2013 - Volume 812010.1007/978-3-642-40498-6_48(579-586)Online publication date: 2-Sep-2013
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Published In

cover image Journal of Computing Sciences in Colleges
Journal of Computing Sciences in Colleges  Volume 16, Issue 4
2001
366 pages
ISSN:1937-4771
EISSN:1937-4763
  • Editor:
  • John G. Meinke
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Publisher

Consortium for Computing Sciences in Colleges

Evansville, IN, United States

Publication History

Published: 20 April 2001
Published in JCSC Volume 16, Issue 4

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Cited By

View all
  • (2021)A scalable RPG project for object-oriented software developmentJournal of Computing Sciences in Colleges10.5555/3447080.344708736:3(53-62)Online publication date: 27-Jan-2021
  • (2017)Integrating parson's programming puzzles into a game-based mobile learning applicationProceedings of the 17th Koli Calling International Conference on Computing Education Research10.1145/3141880.3141882(158-162)Online publication date: 16-Nov-2017
  • (2013)Improving Students Learning Programming Skills with ProGames --- Programming through Games System14th IFIP TC 13 International Conference on Human-Computer Interaction --- INTERACT 2013 - Volume 812010.1007/978-3-642-40498-6_48(579-586)Online publication date: 2-Sep-2013
  • (2010)Experiences building a college video game design courseJournal of Computing Sciences in Colleges10.5555/1791129.179115225:6(104-110)Online publication date: 1-Jun-2010
  • (2006)The incredible rainbow spitting chickenProceedings of the 8th Australasian Conference on Computing Education - Volume 5210.5555/1151869.1151881(81-89)Online publication date: 1-Jan-2006
  • (2006)Introductory game creationACM SIGCSE Bulletin10.1145/1124706.112150238:1(515-519)Online publication date: 3-Mar-2006
  • (2006)Introductory game creationProceedings of the 37th SIGCSE technical symposium on Computer science education10.1145/1121341.1121502(515-519)Online publication date: 3-Mar-2006
  • (2005)Analyze thatProceedings of the 36th SIGCSE technical symposium on Computer science education10.1145/1047344.1047409(171-175)Online publication date: 23-Feb-2005
  • (2005)Analyze thatACM SIGCSE Bulletin10.1145/1047124.104740937:1(171-175)Online publication date: 23-Feb-2005
  • (2002)Guiding students through programming puzzlesACM SIGCSE Bulletin10.1145/820127.82017534:4(94-98)Online publication date: 1-Dec-2002

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