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Strategy game programming projects

Published: 20 April 2001 Publication History

Abstract

In this paper, we show how programming projects centered around the design and construction of computer players for strategy games can play a meaningful role in the educational process, both in and out of the classroom. We describe several game-related projects undertaken by the author in a variety of pedagogical situations, including introductory and advanced courses as well as independent and collaborative research projects. These projects help students to understand and develop advanced data structures and algorithms, to manage and contribute to a large body of existing code, to learn how to work within a team, and to explore areas at the frontier of computer science research.

References

[1]
Allis, V. A Knowledge-based Approach of Connect-Four. Report IR-163, Faculty of Mathematics and Computer Science, Vrije Universiteit Amsterdam, The Netherlands. 1988.
[2]
Burmeister, J. and Wiles, J. "The Challenge of Go as a Domain: A Comparison Between Go and Chess." In Proceedings of the Third Australian and New Zealand Conference on Intelligent Information Systems. Perth, Australia. 1995.
[3]
http://www.jgames.com

Cited By

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  • (2018)A competitive platform for continuous programming skill enhancementProceedings of the 28th Annual International Conference on Computer Science and Software Engineering10.5555/3291291.3291296(30-39)Online publication date: 29-Oct-2018
  • (2011)Teaching introductory programming with popular board gamesProceedings of the 42nd ACM technical symposium on Computer science education10.1145/1953163.1953338(619-624)Online publication date: 9-Mar-2011
  • (2010)Using game theory and Competition-based Learning to stimulate student motivation and performanceComputers & Education10.1016/j.compedu.2010.02.01855:2(566-575)Online publication date: 1-Sep-2010
  • Show More Cited By

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Published In

cover image Guide Proceedings
CCSC '01: Proceedings of the sixth annual CCSC northeastern conference on The journal of computing in small colleges
April 2001
348 pages

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Consortium for Computing Sciences in Colleges

Evansville, IN, United States

Publication History

Published: 20 April 2001

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View all
  • (2018)A competitive platform for continuous programming skill enhancementProceedings of the 28th Annual International Conference on Computer Science and Software Engineering10.5555/3291291.3291296(30-39)Online publication date: 29-Oct-2018
  • (2011)Teaching introductory programming with popular board gamesProceedings of the 42nd ACM technical symposium on Computer science education10.1145/1953163.1953338(619-624)Online publication date: 9-Mar-2011
  • (2010)Using game theory and Competition-based Learning to stimulate student motivation and performanceComputers & Education10.1016/j.compedu.2010.02.01855:2(566-575)Online publication date: 1-Sep-2010
  • (2009)Computer games and traditional CS coursesCommunications of the ACM10.1145/1610252.161027352:12(74-78)Online publication date: 1-Dec-2009
  • (2008)Game-themed programming assignmentsACM SIGCSE Bulletin10.1145/1352322.135224140:1(300-304)Online publication date: 12-Mar-2008
  • (2008)Game-themed programming assignmentsProceedings of the 39th SIGCSE technical symposium on Computer science education10.1145/1352135.1352241(300-304)Online publication date: 12-Mar-2008
  • (2006)The curse of Monkey IslandJournal of Computing Sciences in Colleges10.5555/1127442.112746421:6(162-174)Online publication date: 1-Jun-2006

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