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A rapid hierarchical rendering technique for translucent materials

Published: 31 July 2005 Publication History

Abstract

This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scattering inside the material. This is done by splitting the evaluation into two passes, where the first pass consists of computing the irradiance at selected points on the surface. The second pass uses a rapid hierarchical integration technique to evaluate a diffusion approximation based on the irradiance samples. This approach is substantially faster than previous methods for rendering translucent materials, and it has the advantage that it integrates seamlessly with both scanline rendering and global illumination methods. We show several images and animations from our implementation that demonstrate that the approach is both fast and robust, making it suitable for rendering translucent materials in production.

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  • (2020)Real-time subsurface scattering with single pass variance-guided adaptive importance samplingProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/33845363:1(1-21)Online publication date: 4-May-2020
  • (2011)Translucent material transfer based on single imagesSIGGRAPH Asia 2011 Sketches10.1145/2077378.2077433(1-2)Online publication date: 12-Dec-2011
  • (2009)Hierarchical Photon MappingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2008.6715:1(49-61)Online publication date: 1-Jan-2009
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cover image ACM Conferences
SIGGRAPH '05: ACM SIGGRAPH 2005 Courses
July 2005
7157 pages
ISBN:9781450378338
DOI:10.1145/1198555
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 31 July 2005

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Author Tags

  1. BSSRDF
  2. diffusion theory
  3. global illumination
  4. light transport
  5. realistic image synthesis
  6. reflection models
  7. subsurface scattering

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View all
  • (2020)Real-time subsurface scattering with single pass variance-guided adaptive importance samplingProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/33845363:1(1-21)Online publication date: 4-May-2020
  • (2011)Translucent material transfer based on single imagesSIGGRAPH Asia 2011 Sketches10.1145/2077378.2077433(1-2)Online publication date: 12-Dec-2011
  • (2009)Hierarchical Photon MappingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2008.6715:1(49-61)Online publication date: 1-Jan-2009
  • (2008)Explosion Simulation Using Compressible FluidsProceedings of the 2008 Sixth Indian Conference on Computer Vision, Graphics & Image Processing10.1109/ICVGIP.2008.98(63-70)Online publication date: 16-Dec-2008
  • (2007)Physics-Based Subsurface Visualization of Human TissueIEEE Transactions on Visualization and Computer Graphics10.5555/1263130.126331413:3(620-629)Online publication date: 1-May-2007
  • (2007)Physics-Based Subsurface Visualization of Human TissueIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2007.100313:3(620-629)Online publication date: May-2007

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