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10.1007/978-3-030-85616-8guideproceedingsBook PagePublication PagesConference Proceedingsacm-pubtype
Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part II
2021 Proceeding
  • Editors:
  • Carmelo Ardito,
  • Rosa Lanzilotti,
  • Alessio Malizia,
  • Helen Petrie,
  • Antonio Piccinno,
  • Giuseppe Desolda,
  • Kori Inkpen
Publisher:
  • Springer-Verlag
  • Berlin, Heidelberg
Conference:
IFIP Conference on Human-Computer InteractionBari, Italy30 August 2021
ISBN:
978-3-030-85615-1
Published:
30 August 2021

Reflects downloads up to 28 Dec 2024Bibliometrics
Abstract

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front-matter
Front Matter
Pages i–xxxiv
back-matter
Back Matter
Article
Front Matter
Page 1
Article
Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment
Abstract

During the COVID-19 pandemic, social distancing measures were employed to contain its spread. This paper describes the deployment and testing of a passive Wi-Fi scanning system to help people keep track of crowded spaces, hence comply with social ...

Article
Hanging Out Online: Social Life During the Pandemic
Abstract

In March 2020, the government of India ordered a nationwide lockdown to prevent the spread of Covid-19. This led to the shutdown of educational institutes throughout the country, restricting all activities to online mediums. The shift has affected ...

Article
Investigating Italian Citizens’ Attitudes Towards Immuni, the Italian Contact Tracing App
Abstract

This research investigates Italian citizens’ attitudes towards the contact tracing app Immuni, promoted by the Italian government to track the spread of Covid19 and prevent possible future out-breaks. More specifically, this paper tries to uncover ...

Article
Social Companion Robots to Reduce Isolation: A Perception Change Due to COVID-19
Abstract

Social isolation is one of the negative consequences of a pandemic like COVID-19. Social isolation and loneliness are not only experienced by older adults, but also by younger people who live alone and cannot communicate with others or get ...

Article
Front Matter
Page 65
Article
BubbleVideo: Supporting Small Group Interactions in Online Conferences
Abstract

Increasing use of online conferencing systems, particularly over the past year, has highlighted problems in these systems, especially their poor support for small group interactions within larger meetings. These include clumsy small group ...

Article
Comparing Performance Models for Bivariate Pointing Through a Crowdsourced Experiment
Abstract

Evaluation of a novel user-performance model’s fitness requires comparison with baseline models, yet it is often time consuming and involves much effort by researchers to collect data from many participants. Crowdsourcing has recently been used ...

Article
Older Adults’ Motivation and Engagement with Diverse Crowdsourcing Citizen Science Tasks
Abstract

In this exploratory study we evaluated the engagement, performance and preferences of older adults who interacted with different citizen science tasks. Out of 40 projects recently active on the Zooniverse platform we selected top ones to be ...

Article
Quality Assessment of Crowdwork via Eye Gaze: Towards Adaptive Personalized Crowdsourcing
Abstract

A significant challenge for creating efficient and fair crowdsourcing platforms is in rapid assessment of the quality of crowdwork. If a crowdworker lacks the skill, motivation, or understanding to provide adequate quality task completion, this ...

Article
Front Matter
Page 115
Article
Designing for a Convenient In-Car Passenger Experience: A Repertory Grid Study
Abstract

The driving experience has become one of the central decision factors when buying a car. In current manually driven cars, this experience is to a large extent influenced by driver-based infotainment functionalities. With the advent of rear-seat ...

Article
Exploring Application Opportunities for Smart Vehicles in the Continuous Interaction Space Inside and Outside the Vehicle
Abstract

We describe applications that implement interactions between the driver and their smart vehicle in a continuous interaction space characterized by the physical distance to the vehicle and by the smart devices that implement those interactions. ...

Article
Smart Vehicle Proxemics: A Conceptual Framework Operationalizing Proxemics in the Context of Outside-the-Vehicle Interactions
Abstract

We introduce smart vehicle proxemics, a conceptual framework for interactive vehicular applications that operationalizes proxemics to outside-the-vehicle interactions. We identify four zones around the vehicle affording different kinds of ...

Article
Front Matter
Page 173
Article
Advanced Kidney Disease Patient Portal: Implementation and Evaluation with Haemodialysis Patients
Abstract

Patients on haemodialysis face complex care pathways, a high treatment burden and lower quality-of-life. Working with multidisciplinary domain experts, we have conducted several iterative development cycles to design, develop and evaluate a portal ...

Article
Digital Work Environment Rounds – Systematic Inspections of Usability Supported by the Legislation
Abstract

Digital tools are an essential part of the work environment of many civil servants working at public authorities. They should therefore follow the prevalent work environment legislation. This paper describes a method to conduct digital work ...

Article
Facilitating User Involvement in a Large IT Project: A Comparison of Facilitators’ Perspectives on Process, Role and Personal Practice
Abstract

Studies indicate that the way structured participatory design activities are facilitated significantly effects participation, power relations, and generated output. Although facilitation is always adapted to the conditions of each design project, ...

Article
Focus, Structure, Reflection! Integrating User-Centred Design and Design Sprint
Abstract

Google Design Sprint (GDS) is becoming a valued tool for interaction design practitioners today. Although GDS has some similarities to User-Centred Design (UCD), it does not study user needs before generating solutions. On the other hand, UCD ...

Article
How HCI Interprets Service Design: A Systematic Literature Review
Abstract

The scope of Human-Computer Interaction (HCI) research is expanding with regard to the studied systems and stakeholders, and its impact areas. Service design has recently gained tractions in HCI as an approach to deal with these expansions. ...

Article
Sniff Before You Act: Exploration of Scent-Feature Associations for Designing Future Interactions
Abstract

It has long been known that our sense of smell is a powerful one that affects emotions and behaviors. Recently, interest in the sense of smell has been growing exponentially in HCI. However, the potential of smell to inspire design is still ...

Article
Tales from the Materialverse: Comic-Based Narratives and Character Cut-Outs for Co-Design Fiction
Abstract

Sequential art in the form of comics is a powerful and effective vehicle for graphic storytelling and communication, rendering it a suitable means for design fiction. Few, dispersed examples introduce comic-based design fictions in HCI research, ...

Article
Understanding the Role of Physical and Digital Techniques in the Initial Design Processes of Architecture
Abstract

Architecture has been taking new turns with rapidly developing digital design and fabrication technologies. Consequently, establishing a link between physical and virtual design methods remains an open area for investigation. This paper explores ...

Article
Understanding Users Through Three Types of Personas
Abstract

Personas is a suggested method to extend IT professionals' understanding of users and users’ needs. A common advantage expressed is that personas extend the IT professionals’ empathy for the users, but a disadvantage is that personas are typically ...

Article
Front Matter
Page 349
Article
Exploring Perceptions of a Localized Content-Sharing System Using Users-as-Beacons
Abstract

We envision a unique social interaction system, ‘users-as-beacons’ built upon Bluetooth Low Energy (BLE) beacon technology, that could provide potential privacy benefits. It leverages BLE to employ the user devices to act as mobile beacons. Its ...

Article
SENSATION: An Authoring Tool to Support Event–State Paradigm in End-User Development
Abstract

In this paper, we present the design and the evaluation of an authoring tool for End-User Development, which supports the definition of Trigger-Actions rules that combines events and states in the triggers. The possibility of using either states ...

Article
The Controversy of Responsibility and Accountability When Maintaining Automatic External Defibrillators: Infrastructuring Lifesaving Technology with an IoT Solution
Abstract

This paper contributes to HCI with a foundation for exploring ways in which an Internet of Things (IoT) solution can support the maintenance of public automated defibrillators (AEDs) sustainably. AED is a critical lifesaving technology installed ...

Contributors
  • LUM University
  • University of Bari Aldo Moro
  • University of Pisa
  • University of York
  • University of Bari Aldo Moro
  • University of Bari Aldo Moro
  • Microsoft Research

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