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Elise van den Hoven
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- Elise van den Hoven (98)
- Florian "Floyd" Mueller (18)
- Berry H Eggen (17)
- Rakesh Patibanda (17)
- Saskia Bakker (16)
- Aryan Saini (13)
- Nathalie Overdevest (9)
- Ine Mols (7)
- A. N. Antle (6)
- Mendel Broekhuijsen (5)
- Panos Markopoulos (5)
- Ali Mazalek (4)
- Daniel Herron (4)
- Jarrod Knibbe (4)
- Wendy Moncur (4)
- Bert Bongers (3)
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- Denis Lalanne (2)
- Omar Abou Khaled (2)
- Wijnand A IJsselsteijn (2)
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Journal/Magazine Names
- IEEE Pervasive Computing (3)
- Personal and Ubiquitous Computing (3)
- Proceedings of the ACM on Human-Computer Interaction (3)
- Interactions (2)
- Artificial Intelligence for Engineering Design, Analysis and Manufacturing (1)
- Behaviour & Information Technology (1)
- Computer (1)
- Human-Computer Interaction (1)
- Interacting with Computers (1)
Proceedings/Book Names
- OzCHI '16: Proceedings of the 28th Australian Conference on Computer-Human Interaction (4)
- NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction (3)
- TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (3)
- BCS-HCI '07: Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2 (2)
- CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems (2)
- CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (2)
- CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (2)
- CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (2)
- DESIRE '11: Procedings of the Second Conference on Creativity and Innovation in Design (2)
- DIS '17: Proceedings of the 2017 Conference on Designing Interactive Systems (2)
- DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference (2)
- ECCE '16: Proceedings of the European Conference on Cognitive Ergonomics (2)
- NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges (2)
- NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (2)
- TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction (2)
- TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (2)
- TEI '13: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (2)
- TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (2)
- TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (2)
- sOc-EUSAI '05: Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies (1)
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- extended-abstractfree
Published By ACM
Published By ACM
PneuExtensio: Designing Pneumatic-based Bodily Extensions to Facilitate Embodiment across Everyday Life Experiences
Aryan Saini
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Elise Van Den Hoven
Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Florian ‘Floyd’ Mueller
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference•July 2024, pp 19-23• https://doi.org/10.1145/3656156.3665136Bodily augmentations have been increasingly investigated by HCI researchers due to the associated benefits, such as accessibility, offering novel input space, and sensing environment. Most of these investigations have adopted a utilitarian perspective, ...
- 0Citation
- 22
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- research-articleOpen Access
Published By ACM
Published By ACM
"This is the kind of experience I want to have": Supporting the experiences of queer young men on social platforms through design
Tommaso Armstrong
School of Computer Science, University of Technology Sydney, Australia
,Tuck Wah Leong
School of Computing Technologies, RMIT University, Australia
,Simon Buckingham Shum
Connected Intelligence Centre, University of Technology Sydney, Australia
,Elise van den Hoven
Materialising Memories & Visualisation Institute, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands and Duncan of Jordanstone College of Art and Design, University of Dundee, Scotland Uk
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference•July 2024, pp 1681-1700• https://doi.org/10.1145/3643834.3661564Queer young men (similar to others in the LGBTQ+ community) depend heavily on social platforms but their use can often be problematic. Their needs are often not adequately considered in the design of general platforms and they can be exposed to intra-...
- 0Citation
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Supplementary MaterialSupplementary material.zip
- research-articleOpen Access
Published By ACM
Published By ACM
Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social Play
Rakesh Patibanda
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Nathalie Overdevest
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Shreyas Nisal
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Aryan Saini
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Don Samitha Elvitigala
Department of Human Centred Computing, Faculty of Information Technology, Monash University, Australia
,Jarrod Knibbe
School of Electrical Engineering and Computer Science, The University of Queensland, Australia
,Elise Van Den Hoven
Materialising Memories & Visualisation Institute, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Florian 'Floyd' Mueller
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference•July 2024, pp 2088-2106• https://doi.org/10.1145/3643834.3660723Traditional games like "Tag" rely on shared control via inter-body interactions (IBIs) – touching, pushing, and pulling – that foster emotional and social connection. Digital games largely limit IBIs, with players using their bodies as input to control ...
- 0Citation
- 11
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Supplementary MaterialShared Bodily Fusion with Subtitles.mp4
- wip
Published By ACM
Published By ACM
GazeAway: Designing for Gaze Aversion Experiences
Nathalie Overdevest
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia and Faculty of Engineering Technology, University of Technology Sydney, Australia
,Rakesh Patibanda
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia and Faculty of Engineering Technology, University of Technology Sydney, Australia
,Aryan Saini
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia and Faculty of Engineering Technology, University of Technology Sydney, Australia
,Elise Van Den Hoven
Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Florian ‘Floyd’ Mueller
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems•May 2024, Article No.: 177, pp 1-6• https://doi.org/10.1145/3613905.3650771Gaze aversion is embedded in our behaviour: we look at a blank area to support remembering and creative thinking, and as a social cue that we are thinking. We hypothesise that a person's gaze aversion experience can be mediated through technology, in turn ...
- 2Citation
- 45
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- wip
Published By ACM
Published By ACM
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life
Aryan Saini
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Rakesh Patibanda
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Nathalie Overdevest
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Elise Van Den Hoven
Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Florian ‘Floyd’ Mueller
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems•May 2024, Article No.: 645, pp 1-4• https://doi.org/10.1145/3613905.3649125Prior research around the design of interactive systems has highlighted the benefits of supporting embodiment in everyday life. This resulted in the creation of body-centric systems that leverage movement. However, these advances supporting movement in ...
- 1Citation
- 48
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MetricsTotal Citations1Total Downloads48Last 12 Months48Last 6 weeks36
- research-article
Published By ACM
Published By ACM
Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and Reflection
Nandini Pasumarthy
HAFP Research Lab, School of Design, RMIT University, Australia
,Shreyas Nisal
HAFP Research Lab, School of Design, RMIT University, Australia
,Jessica Danaher
DINE Lab, School of Science, STEM College, RMIT University, Australia
,Elise van den Hoven
Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Rohit Ashok Khot
HAFP Research Lab, School of Design, RMIT University, Australia
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems•May 2024, Article No.: 706, pp 1-20• https://doi.org/10.1145/3613904.3642742Experts emphasise that maintaining a healthy gut microbial balance requires the public to understand factors beyond diet, such as physical activity, lifestyle, and other real-world influences. Games as experiential systems are known to foster playful ...
- 0Citation
- 215
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MetricsTotal Citations0Total Downloads215Last 12 Months215Last 6 weeks101- 2
- research-articleOpen Access
Published By ACM
Published By ACM
Grand Challenges in SportsHCI
Don Samitha Elvitigala
Department of Human Centred Computing, Faculty of Information Technology, Monash University, Australia
,Armağan Karahanoğlu
Faculty of Engineering Technology, Interaction Design Research Group, University of Twente, Netherlands
,Andrii Matviienko
KTH Royal Institute of Technology, Sweden
,Laia Turmo Vidal
i_mBODY Lab, DEI Interactive Systems Group, Department of Computer Science and Engineering, Universidad Carlos III de Madrid, Spain and Media Technology and Interaction Design, KTH Royal Institute of Technology, Sweden
,Dees Postma
Human Media Interaction, University of Twente, Netherlands
,Michael D Jones
Computer Science, Brigham Young U., United States
,Maria F. Montoya
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Daniel Harrison
Northumbria University, United Kingdom
,Lars Elbæk
Department of Sports Science and Clinical Biomechanics, University of Southern Denmark, Denmark
,Florian Daiber
DFKI, Saarland Informatics Campus, Germany
,Lisa Anneke Burr
Department of Artificial Intelligence and Human Interfaces, University of Salzburg, Austria
,Rakesh Patibanda
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Paolo Buono
Dipartimento di Informatica, University of Bari Aldo Moro, Italy
,Perttu Hämäläinen
Aalto University, Finland
,Robby Van Delden
Human Media Interaction, University of Twente, Netherlands
,Regina Bernhaupt
Eindhoven University of Technology, Netherlands
,Xipei Ren
DIV Lab, Beijing Institute of Technology, China
,Vincent Van Rheden
Human Computer Interaction Division, University of Salzburg, Austria
,Fabio Zambetta
School of Computing Technologies, RMIT University, Australia
,Elise Van Den Hoven
Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Carine Lallemand
Department of Industrial Design, Eindhoven University of Technology, Netherlands and Human-Computer Interaction research group, University of Luxembourg, Luxembourg
,Dennis Reidsma
Human Media Interaction, University of Twente, Netherlands
,Florian ‘Floyd’ Mueller
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems•May 2024, Article No.: 312, pp 1-20• https://doi.org/10.1145/3613904.3642050The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design to support a physically active human being. Despite growing interest and dissemination of SportsHCI literature over the past years, many publications still focus on ...
- 1Citation
- 1,027
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- extended-abstract
Published By ACM
Published By ACM
Exploring Shared Bodily Control: Designing Augmented Human Systems for Intra- and Inter-Corporeality
Rakesh Patibanda
Exertion Games Lab, Department of Human-Centered Computing, Monash University, Australia
,Nathalie Overdevest
Exertion Games Lab, Department of Human-Centered Computing, Monash University, Australia
,Aryan Saini
Exertion Games Lab, Department of Human-Centered Computing, Monash University, Australia
,Zhuying Li
School of Computer Science and Engineering, Southeast University, China
,Josh Andres
School of Cybernetics, Australian National University, Australia
,Jarrod Knibbe
School of Electrical Engineering and Computer Science Faculty of Engineering, The University of Queensland, Australia
,Elise van den Hoven
University of Technology Sydney, Australia and Eindhoven University of Technology, Netherlands
,Florian 'Floyd' Mueller
Exertion Games Lab, Department of Human-Centered Computing, Monash University, Australia
AHs '24: Proceedings of the Augmented Humans International Conference 2024•April 2024, pp 318-323• https://doi.org/10.1145/3652920.3653037The human-computer interaction community has evolved from using body-sensing to body-actuating technologies, transforming the body’s role from a mere input to an input-output medium. With body-sensing, the separation between the human and the computer ...
- 2Citation
- 31
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MetricsTotal Citations2Total Downloads31Last 12 Months31Last 6 weeks13
- research-article
Published By ACM
Published By ACM
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life
Aryan Saini
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Rakesh Patibanda
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Nathalie Overdevest
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Elise Van Den Hoven
Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Florian ‘Floyd’ Mueller
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction•February 2024, Article No.: 1, pp 1-16• https://doi.org/10.1145/3623509.3633349Prior research around the design of interactive systems has highlighted the benefits of supporting embodiment in everyday life. This resulted in the creation of body-centric systems that leverage movement. However, these advances supporting movement in ...
- 4Citation
- 233
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MetricsTotal Citations4Total Downloads233Last 12 Months233Last 6 weeks51- 2
- poster
Published By ACM
Published By ACM
Pneunocchio: A playful nose augmentation for facilitating embodied representation
Aryan Saini
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Srihari Sridhar
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Aarushi Raheja
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Rakesh Patibanda
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Nathalie Overdevest
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Po-Yao (Cosmos) Wang
Exertion Games Lab, Monash University, Australia
,Elise Van Den Hoven
Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Florian Floyd Mueller
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
UIST '23 Adjunct: Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology•October 2023, Article No.: 40, pp 1-3• https://doi.org/10.1145/3586182.3616651Prior research has offered a plethora of wearables centred around sensing bodily actions ranging from more explicit data, such as movement and physiological response, to implicit information, such as ocular and brain activity. Bodily augmentations that ...
- 5Citation
- 120
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- research-article
Published By ACM
Published By ACM
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World
Rakesh Patibanda
Monash University, Melbourne, Australia
,Chris Hill
Monash University, Melbourne, Australia
,Aryan Saini
Monash University, Melbourne, Australia
,Xiang Li
University of Cambridge, Cambridge, UK
,Yuzheng Chen
Xi’an Jiaotong-Liverpool University, Suzhou, China
,Andrii Matviienko
KTH Royal Institute of Technology, Stockholm, Sweden / Monash University, Melbourne, Australia
,Jarrod Knibbe
University of Melbourne, Melbourne, Australia
,Elise van den Hoven
University of Technology Sydney, Sydney, Australia / Eindhoven University of Technology, Eindhoven, Netherlands
,Florian ‘Floyd’ Mueller
Monash University, Melbourne, Australia
Proceedings of the ACM on Human-Computer Interaction, Volume 7, Issue CHI PLAY•November 2023, Article No.: 408, pp 893-918 • https://doi.org/10.1145/3611054Most digital bodily games focus on the body as they use movement as input. However, they also draw the player’s focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual world. We ...
- 7Citation
- 218
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- research-article
Published By ACM
Published By ACM
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
Rakesh Patibanda
Monash University, Melbourne, Australia
,Aryan Saini
Monash University, Melbourne, Australia
,Nathalie Overdevest
Monash University, Clayton, Australia
,Maria F. Montoya
Monash University, Melbourne, Australia
,Xiang Li
University of Cambridge, Cambridge, UK
,Yuzheng Chen
Xi’an Jiaotong-Liverpool University, Suzhou, China
,Shreyas Nisal
Monash University, Melbourne, Australia
,Josh Andres
Australian National University, Canberra, Australia
,Jarrod Knibbe
University of Melbourne, Melbourne, Australia
,Elise van den Hoven
University of Technology Sydney, Sydney, Australia / Eindhoven University of Technology, Eindhoven, Netherlands
,Florian ‘Floyd’ Mueller
Monash University, Melbourne, Australia
Proceedings of the ACM on Human-Computer Interaction, Volume 7, Issue CHI PLAY•November 2023, Article No.: 403, pp 769-802 • https://doi.org/10.1145/3611049Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between spectators and players, we propose a novel approach called "...
- 7Citation
- 161
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MetricsTotal Citations7Total Downloads161Last 12 Months161Last 6 weeks18
- research-article
Published By ACM
Published By ACM
Towards Designing for Everyday Embodied Remembering: Findings from a Diary Study
Nathalie Overdevest
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia and Faculty of Engineering and Information Technology, University of Technology Sydney, Australia
,Rakesh Patibanda
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia and Faculty of Engineering and Information Technology, University of Technology Sydney, Australia
,Aryan Saini
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Elise Van Den Hoven
Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Florian ‘Floyd’ Mueller
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference•July 2023, pp 2611-2624• https://doi.org/10.1145/3563657.3595999Our bodies play an important part in our remembering practices, for example when we can remember passwords by typing, even if we cannot verbalise them. An increasing number of technologies are being developed to support remembering. However, so far, they ...
- 7Citation
- 284
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MetricsTotal Citations7Total Downloads284Last 12 Months284Last 6 weeks23
- extended-abstract
Published By ACM
Published By ACM
Towards Understanding the Design of Body-Actuated Play
Rakesh Patibanda
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Elise Van Den Hoven
University of Technology Sydney, Australia and Eindhoven University of Technology, Netherlands
,Florian 'Floyd Mueller
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play•November 2022, pp 388-391• https://doi.org/10.1145/3505270.3558367Bodily games often use players’ physiology as input to provide output via screen-based modalities. Game design researchers could extend the use of the body as input and output (I/O) by using body-actuating technologies such as Electrical Muscle ...
- 8Citation
- 110
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MetricsTotal Citations8Total Downloads110Last 12 Months52Last 6 weeks2
- extended-abstract
Published By ACM
Published By ACM
TouchMate: Understanding the Design of Body Actuating Games using Physical Touch
Shreyas Nisal
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Rakesh Patibanda
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Aryan Saini
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Elise Van Den Hoven
Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Florian 'Floyd' Mueller
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play•November 2022, pp 153-158• https://doi.org/10.1145/3505270.3558332Body-actuating technologies such as Electrical Muscle Stimulation (EMS) can actuate multiple players simultaneously via physical touch. To investigate this opportunity, we designed a game called “Touchmate”. Here, one guesser and two suspects sit ...
- 6Citation
- 105
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MetricsTotal Citations6Total Downloads105Last 12 Months55Last 6 weeks6
- research-article
Published By ACM
Published By ACM
Gooey Gut Trail: Board Game Play to Understand Human-Microbial Interactions
Nandini Pasumarthy
RMIT University, Melbourne, Australia
,Rakesh Patibanda
Monash University, Melbourne, Australia
,Yi Ling (Ellie) Tai
RMIT University, Melbourne, Australia
,Elise van den Hoven
University of Technology Sydney, Sydney, Australia
,Jessica Danaher
RMIT University, Melbourne, Australia
,Rohit Ashok Khot
RMIT University, Melbourne, Australia
Proceedings of the ACM on Human-Computer Interaction, Volume 6, Issue CHI PLAY•October 2022, Article No.: 239, pp 1-31 • https://doi.org/10.1145/3549502Our gastrointestinal health is influenced by complex interactions between our gut bacteria and multiple external factors. A wider understanding of these concepts is vital to help make gut-friendly decisions in everyday life; however, its complexity can ...
- 3Citation
- 214
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MetricsTotal Citations3Total Downloads214Last 12 Months97Last 6 weeks8
- poster
Published By ACM
Published By ACM
SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders
Aryan Saini
Exertion Games Lab, Department of Human-Centred Computing, Monash Uniersity, Australia
,Haotian Huang
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Rakesh Patibanda
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Nathalie Overdevest
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Elise Van Den Hoven
Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Florian Floyd Mueller
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
UIST '22 Adjunct: Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology•October 2022, Article No.: 19, pp 1-4• https://doi.org/10.1145/3526114.3558705Applying the theory of Embodied Cognition through design allows us to create computational interactions that engage our bodies by modifying our body schema. However, in HCI, most of these interactive experiences have been stationed around creating ...
- 7Citation
- 189
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MetricsTotal Citations7Total Downloads189Last 12 Months79Last 6 weeks11
- wip
Published By ACM
Published By ACM
Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation
Rakesh Patibanda
Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia
,Xiang Li
Computer Science and Software Engineering, Xi'an Jiaotong-Liverpool University, China and Exertion Games Lab, Monash University, Australia
,Yuzheng Chen
Xi'an Jiaotong-Liverpool University, China
,Aryan Saini
Exertion Games Lab, Monash Uniersity, Australia
,Christian N Hill
ATLAS Institute, University of Colorado Boulder, United States
,Elise van den Hoven
Faculty of Engineering and Information Technology, University of Technology Sydney, Australia and Department of Industrial Design, Eindhoven University of Technology, Netherlands
,Florian Floyd Mueller
Exertion Games Lab, Monash University, Australia
CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play•October 2021, pp 228-235• https://doi.org/10.1145/3450337.3483464Motor movements are performed while playing hand-games such as Rock-paper-scissors or Thumb-war. These games are believed to benefit both physical and mental health and are considered cultural assets. Electrical Muscle Stimulation (EMS) is a technology ...
- 13Citation
- 276
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MetricsTotal Citations13Total Downloads276Last 12 Months97Last 6 weeks23- 2
- extended-abstract
Published By ACM
Published By ACM
Out of Your Mind!? Embodied Interaction in Sports
Vincent van Rheden
Center for HCI University of Salzburg Salzburg, Austria
,Thomas Grah
Center for HCI University of Salzburg Salzburg, Austria
,Alexander Meschtscherjakov
Center for HCI University of Salzburg Salzburg, Austria
,Rakesh Patibanda
Exertion Games Lab Monash University Clayton, Australia
,Wanyu Liu
STMS IRCAM-CNRS-Sorbonne Université Paris, France
,Florian Daiber
German Research Center for Artificial Intelligence (DFKI), Germany
,Elise van den Hoven
University of Technology Sydney Sydney and Eindhoven University of Technology Eindhoven, Australia
,Florian 'Floyd' Mueller
Exertion Games Lab Monash University Clayton, Australia
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems•May 2021, Article No.: 79, pp 1-5• https://doi.org/10.1145/3411763.3441329People engage in sportive activities for reasons beyond improving their athletic performance. They also seek experiences like fun, adventure, a feeling of oneness, clear their heads, and flow. Since sport is a highly bodily experience, we argue that ...
- 5Citation
- 441
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- abstract
Published By ACM
Published By ACM
Motor Memory in HCI
Rakesh Patibanda
Monash University, Melbourne, VIC, Australia
,Nathan Arthur Semertzidis
Monash University, Melbourne, VIC, Australia
,Michaela Vranic-Peters
RMIT University & University of Melbourne, Melbourne, VIC, Australia
,Joseph Nathan La Delfa
RMIT University, Melbourne, VIC, Australia
,Josh Andres
IBM Research Australia & Monash University, Melbourne, VIC, Australia
,Mehmet Aydin Baytaş
Koç University, Istanbul, Turkey
,Anna Lisa Martin-Niedecken
Zurich University of the Arts, Zurich, Switzerland
,Paul Strohmeier
Saarland University, Saarbrücken, Germany
,Bruno Fruchard
Saarland Informatics Campus, Saarbrücken, Germany
,Sang-won Leigh
Georgia Institute of Technology, Atlanta, GA, USA
,Elisa D. Mekler
Aalto University, Espoo, Finland
,Suranga Nanayakkara
The University of Auckland, Auckland, New Zealand
,Josef Wiemeyer
Technische Universität Darmstadt, Darmstadt, Germany
,Nadia Berthouze
University College London, London, United Kingdom
,Kai Kunze
Keio University, Tokyo, Japan
,Thanassis Rikakis
Virginia Institute of Technology, Blacksburg, VA, USA
,Aisling Kelliher
Virginia Institute of Technology, Blacksburg, VA, USA
,Kevin Warwick
Coventry University, Coventry, United Kingdom
,Elise van den Hoven
University of Technology Sydney & Eindhoven University of Technology, Sydney, Australia
,Florian Floyd Mueller
Monash University, Melbourne, VIC, Australia
,Steve Mann
University of Toronto, Toronto, ON, Canada
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems•April 2020, pp 1-8• https://doi.org/10.1145/3334480.3375163There is mounting evidence acknowledging that embodiment is foundational to cognition. In HCI, this understanding has been incorporated in concepts like embodied interaction, bodily play, and natural user-interfaces. However, while embodied cognition ...
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Author Profile Pages
- Description: The Author Profile Page initially collects all the professional information known about authors from the publications record as known by the ACM bibliographic database, the Guide. Coverage of ACM publications is comprehensive from the 1950's. Coverage of other publishers generally starts in the mid 1980's. The Author Profile Page supplies a quick snapshot of an author's contribution to the field and some rudimentary measures of influence upon it. Over time, the contents of the Author Profile page may expand at the direction of the community.
Please see the following 2007 Turing Award winners' profiles as examples: - History: Disambiguation of author names is of course required for precise identification of all the works, and only those works, by a unique individual. Of equal importance to ACM, author name normalization is also one critical prerequisite to building accurate citation and download statistics. For the past several years, ACM has worked to normalize author names, expand reference capture, and gather detailed usage statistics, all intended to provide the community with a robust set of publication metrics. The Author Profile Pages reveal the first result of these efforts.
- Normalization: ACM uses normalization algorithms to weigh several types of evidence for merging and splitting names.
These include:- co-authors: if we have two names and cannot disambiguate them based on name alone, then we see if they have a co-author in common. If so, this weighs towards the two names being the same person.
- affiliations: names in common with same affiliation weighs toward the two names being the same person.
- publication title: names in common whose works are published in same journal weighs toward the two names being the same person.
- keywords: names in common whose works address the same subject matter as determined from title and keywords, weigh toward being the same person.
The more conservative the merging algorithms, the more bits of evidence are required before a merge is made, resulting in greater precision but lower recall of works for a given Author Profile. Many bibliographic records have only author initials. Many names lack affiliations. With very common family names, typical in Asia, more liberal algorithms result in mistaken merges.
Automatic normalization of author names is not exact. Hence it is clear that manual intervention based on human knowledge is required to perfect algorithmic results. ACM is meeting this challenge, continuing to work to improve the automated merges by tweaking the weighting of the evidence in light of experience.
- Bibliometrics: In 1926, Alfred Lotka formulated his power law (known as Lotka's Law) describing the frequency of publication by authors in a given field. According to this bibliometric law of scientific productivity, only a very small percentage (~6%) of authors in a field will produce more than 10 articles while the majority (perhaps 60%) will have but a single article published. With ACM's first cut at author name normalization in place, the distribution of our authors with 1, 2, 3..n publications does not match Lotka's Law precisely, but neither is the distribution curve far off. For a definition of ACM's first set of publication statistics, see Bibliometrics
- Future Direction:
The initial release of the Author Edit Screen is open to anyone in the community with an ACM account, but it is limited to personal information. An author's photograph, a Home Page URL, and an email may be added, deleted or edited. Changes are reviewed before they are made available on the live site.
ACM will expand this edit facility to accommodate more types of data and facilitate ease of community participation with appropriate safeguards. In particular, authors or members of the community will be able to indicate works in their profile that do not belong there and merge others that do belong but are currently missing.
A direct search interface for Author Profiles will be built.
An institutional view of works emerging from their faculty and researchers will be provided along with a relevant set of metrics.
It is possible, too, that the Author Profile page may evolve to allow interested authors to upload unpublished professional materials to an area available for search and free educational use, but distinct from the ACM Digital Library proper. It is hard to predict what shape such an area for user-generated content may take, but it carries interesting potential for input from the community.
Bibliometrics
The ACM DL is a comprehensive repository of publications from the entire field of computing.
It is ACM's intention to make the derivation of any publication statistics it generates clear to the user.
- Average citations per article = The total Citation Count divided by the total Publication Count.
- Citation Count = cumulative total number of times all authored works by this author were cited by other works within ACM's bibliographic database. Almost all reference lists in articles published by ACM have been captured. References lists from other publishers are less well-represented in the database. Unresolved references are not included in the Citation Count. The Citation Count is citations TO any type of work, but the references counted are only FROM journal and proceedings articles. Reference lists from books, dissertations, and technical reports have not generally been captured in the database. (Citation Counts for individual works are displayed with the individual record listed on the Author Page.)
- Publication Count = all works of any genre within the universe of ACM's bibliographic database of computing literature of which this person was an author. Works where the person has role as editor, advisor, chair, etc. are listed on the page but are not part of the Publication Count.
- Publication Years = the span from the earliest year of publication on a work by this author to the most recent year of publication of a work by this author captured within the ACM bibliographic database of computing literature (The ACM Guide to Computing Literature, also known as "the Guide".
- Available for download = the total number of works by this author whose full texts may be downloaded from an ACM full-text article server. Downloads from external full-text sources linked to from within the ACM bibliographic space are not counted as 'available for download'.
- Average downloads per article = The total number of cumulative downloads divided by the number of articles (including multimedia objects) available for download from ACM's servers.
- Downloads (cumulative) = The cumulative number of times all works by this author have been downloaded from an ACM full-text article server since the downloads were first counted in May 2003. The counts displayed are updated monthly and are therefore 0-31 days behind the current date. Robotic activity is scrubbed from the download statistics.
- Downloads (12 months) = The cumulative number of times all works by this author have been downloaded from an ACM full-text article server over the last 12-month period for which statistics are available. The counts displayed are usually 1-2 weeks behind the current date. (12-month download counts for individual works are displayed with the individual record.)
- Downloads (6 weeks) = The cumulative number of times all works by this author have been downloaded from an ACM full-text article server over the last 6-week period for which statistics are available. The counts displayed are usually 1-2 weeks behind the current date. (6-week download counts for individual works are displayed with the individual record.)
ACM Author-Izer Service
Summary Description
ACM Author-Izer is a unique service that enables ACM authors to generate and post links on both their homepage and institutional repository for visitors to download the definitive version of their articles from the ACM Digital Library at no charge.
Downloads from these sites are captured in official ACM statistics, improving the accuracy of usage and impact measurements. Consistently linking to definitive version of ACM articles should reduce user confusion over article versioning.
ACM Author-Izer also extends ACM’s reputation as an innovative “Green Path” publisher, making ACM one of the first publishers of scholarly works to offer this model to its authors.
To access ACM Author-Izer, authors need to establish a free ACM web account. Should authors change institutions or sites, they can utilize the new ACM service to disable old links and re-authorize new links for free downloads from a different site.
How ACM Author-Izer Works
Authors may post ACM Author-Izer links in their own bibliographies maintained on their website and their own institution’s repository. The links take visitors to your page directly to the definitive version of individual articles inside the ACM Digital Library to download these articles for free.
The Service can be applied to all the articles you have ever published with ACM.
Depending on your previous activities within the ACM DL, you may need to take up to three steps to use ACM Author-Izer.
For authors who do not have a free ACM Web Account:
- Go to the ACM DL http://dl.acm.org/ and click SIGN UP. Once your account is established, proceed to next step.
For authors who have an ACM web account, but have not edited their ACM Author Profile page:
- Sign in to your ACM web account and go to your Author Profile page. Click "Add personal information" and add photograph, homepage address, etc. Click ADD AUTHOR INFORMATION to submit change. Once you receive email notification that your changes were accepted, you may utilize ACM Author-izer.
For authors who have an account and have already edited their Profile Page:
- Sign in to your ACM web account, go to your Author Profile page in the Digital Library, look for the ACM Author-izer link below each ACM published article, and begin the authorization process. If you have published many ACM articles, you may find a batch Authorization process useful. It is labeled: "Export as: ACM Author-Izer Service"
ACM Author-Izer also provides code snippets for authors to display download and citation statistics for each “authorized” article on their personal pages. Downloads from these pages are captured in official ACM statistics, improving the accuracy of usage and impact measurements. Consistently linking to the definitive version of ACM articles should reduce user confusion over article versioning.
Note: You still retain the right to post your author-prepared preprint versions on your home pages and in your institutional repositories with DOI pointers to the definitive version permanently maintained in the ACM Digital Library. But any download of your preprint versions will not be counted in ACM usage statistics. If you use these AUTHOR-IZER links instead, usage by visitors to your page will be recorded in the ACM Digital Library and displayed on your page.
FAQ
- Q. What is ACM Author-Izer?
A. ACM Author-Izer is a unique, link-based, self-archiving service that enables ACM authors to generate and post links on either their home page or institutional repository for visitors to download the definitive version of their articles for free.
- Q. What articles are eligible for ACM Author-Izer?
- A. ACM Author-Izer can be applied to all the articles authors have ever published with ACM. It is also available to authors who will have articles published in ACM publications in the future.
- Q. Are there any restrictions on authors to use this service?
- A. No. An author does not need to subscribe to the ACM Digital Library nor even be a member of ACM.
- Q. What are the requirements to use this service?
- A. To access ACM Author-Izer, authors need to have a free ACM web account, must have an ACM Author Profile page in the Digital Library, and must take ownership of their Author Profile page.
- Q. What is an ACM Author Profile Page?
- A. The Author Profile Page initially collects all the professional information known about authors from the publications record as known by the ACM Digital Library. The Author Profile Page supplies a quick snapshot of an author's contribution to the field and some rudimentary measures of influence upon it. Over time, the contents of the Author Profile page may expand at the direction of the community. Please visit the ACM Author Profile documentation page for more background information on these pages.
- Q. How do I find my Author Profile page and take ownership?
- A. You will need to take the following steps:
- Create a free ACM Web Account
- Sign-In to the ACM Digital Library
- Find your Author Profile Page by searching the ACM Digital Library for your name
- Find the result you authored (where your author name is a clickable link)
- Click on your name to go to the Author Profile Page
- Click the "Add Personal Information" link on the Author Profile Page
- Wait for ACM review and approval; generally less than 24 hours
- Q. Why does my photo not appear?
- A. Make sure that the image you submit is in .jpg or .gif format and that the file name does not contain special characters
- Q. What if I cannot find the Add Personal Information function on my author page?
- A. The ACM account linked to your profile page is different than the one you are logged into. Please logout and login to the account associated with your Author Profile Page.
- Q. What happens if an author changes the location of his bibliography or moves to a new institution?
- A. Should authors change institutions or sites, they can utilize ACM Author-Izer to disable old links and re-authorize new links for free downloads from a new location.
- Q. What happens if an author provides a URL that redirects to the author’s personal bibliography page?
- A. The service will not provide a free download from the ACM Digital Library. Instead the person who uses that link will simply go to the Citation Page for that article in the ACM Digital Library where the article may be accessed under the usual subscription rules.
However, if the author provides the target page URL, any link that redirects to that target page will enable a free download from the Service.
- Q. What happens if the author’s bibliography lives on a page with several aliases?
- A. Only one alias will work, whichever one is registered as the page containing the author’s bibliography. ACM has no technical solution to this problem at this time.
- Q. Why should authors use ACM Author-Izer?
- A. ACM Author-Izer lets visitors to authors’ personal home pages download articles for no charge from the ACM Digital Library. It allows authors to dynamically display real-time download and citation statistics for each “authorized” article on their personal site.
- Q. Does ACM Author-Izer provide benefits for authors?
- A. Downloads of definitive articles via Author-Izer links on the authors’ personal web page are captured in official ACM statistics to more accurately reflect usage and impact measurements.
Authors who do not use ACM Author-Izer links will not have downloads from their local, personal bibliographies counted. They do, however, retain the existing right to post author-prepared preprint versions on their home pages or institutional repositories with DOI pointers to the definitive version permanently maintained in the ACM Digital Library.
- Q. How does ACM Author-Izer benefit the computing community?
- A. ACM Author-Izer expands the visibility and dissemination of the definitive version of ACM articles. It is based on ACM’s strong belief that the computing community should have the widest possible access to the definitive versions of scholarly literature. By linking authors’ personal bibliography with the ACM Digital Library, user confusion over article versioning should be reduced over time.
In making ACM Author-Izer a free service to both authors and visitors to their websites, ACM is emphasizing its continuing commitment to the interests of its authors and to the computing community in ways that are consistent with its existing subscription-based access model.
- Q. Why can’t I find my most recent publication in my ACM Author Profile Page?
- A. There is a time delay between publication and the process which associates that publication with an Author Profile Page. Right now, that process usually takes 4-8 weeks.
- Q. How does ACM Author-Izer expand ACM’s “Green Path” Access Policies?
- A. ACM Author-Izer extends the rights and permissions that authors retain even after copyright transfer to ACM, which has been among the “greenest” publishers. ACM enables its author community to retain a wide range of rights related to copyright and reuse of materials. They include:
- Posting rights that ensure free access to their work outside the ACM Digital Library and print publications
- Rights to reuse any portion of their work in new works that they may create
- Copyright to artistic images in ACM’s graphics-oriented publications that authors may want to exploit in commercial contexts
- All patent rights, which remain with the original owner