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jogo: an explorative design for free play

Published: 09 June 2010 Publication History

Abstract

This paper presents jogo, an explorative design that uses sound as a medium to encourage children to play and socially interact in a physically embodied sense. Open-ended play materials are explored as a way of encouraging free play. A simple, intuitive yet engaging platform provides a combination of low barrier to learning and motivation in the interaction. A prototype of jogo has been developed to investigate how the provision of a tangible play experience can encourage children to play freely in a more physical way, while socially interacting with others around them.

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Cited By

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  • (2023)Play—An essential part of children’s lives and their computational empowermentFrontiers in Education10.3389/feduc.2022.10887167Online publication date: 21-Feb-2023
  • (2020)SoundWearProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395541(2201-2213)Online publication date: 3-Jul-2020
  • (2019)Understanding Children's Free Play in Primary SchoolsProceedings of the 9th International Conference on Communities & Technologies - Transforming Communities10.1145/3328320.3328384(178-188)Online publication date: 3-Jun-2019
  • Show More Cited By

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    cover image ACM Other conferences
    IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
    June 2010
    389 pages
    ISBN:9781605589510
    DOI:10.1145/1810543
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Spanish Ministry of Education and Science

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    New York, NY, United States

    Publication History

    Published: 09 June 2010

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    Author Tags

    1. collaboration
    2. free play
    3. social interaction
    4. sound play
    5. tangible user interface

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2023)Play—An essential part of children’s lives and their computational empowermentFrontiers in Education10.3389/feduc.2022.10887167Online publication date: 21-Feb-2023
    • (2020)SoundWearProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395541(2201-2213)Online publication date: 3-Jul-2020
    • (2019)Understanding Children's Free Play in Primary SchoolsProceedings of the 9th International Conference on Communities & Technologies - Transforming Communities10.1145/3328320.3328384(178-188)Online publication date: 3-Jun-2019
    • (2018)The Things We Play with Roles of Technology in Social PlayProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242695(451-462)Online publication date: 23-Oct-2018
    • (2014)On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildrenJournal of Ambient Intelligence and Smart Environments10.5555/2637606.26376126:3(313-330)Online publication date: 1-May-2014
    • (2013)Leaving room for improvisationProceedings of the 12th International Conference on Interaction Design and Children10.1145/2485760.2485771(92-101)Online publication date: 24-Jun-2013
    • (2012)Evocative Experiences in the Design of Objects to Encourage Free-PlayConstructing Ambient Intelligence10.1007/978-3-642-31479-7_39(229-232)Online publication date: 2012
    • (2012)Developmentally appropriate intelligent spatial tutoring for mobile devicesProceedings of the 11th international conference on Intelligent Tutoring Systems10.1007/978-3-642-30950-2_81(594-596)Online publication date: 14-Jun-2012
    • (2011)FeetUp: A Playful Accessory to Practice Social Skills through Free-Play ExperiencesHuman-Computer Interaction – INTERACT 201110.1007/978-3-642-23765-2_3(37-44)Online publication date: 2011

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