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Approximate Mechanism Design without Money

Published: 01 December 2013 Publication History

Abstract

The literature on algorithmic mechanism design is mostly concerned with game-theoretic versions of optimization problems to which standard economic money-based mechanisms cannot be applied efficiently. Recent years have seen the design of various truthful approximation mechanisms that rely on payments. In this article, we advocate the reconsideration of highly structured optimization problems in the context of mechanism design. We explicitly argue for the first time that, in such domains, approximation can be leveraged to obtain truthfulness without resorting to payments. This stands in contrast to previous work where payments are almost ubiquitous and (more often than not) approximation is a necessary evil that is required to circumvent computational complexity.
We present a case study in approximate mechanism design without money. In our basic setting, agents are located on the real line and the mechanism must select the location of a public facility; the cost of an agent is its distance to the facility. We establish tight upper and lower bounds for the approximation ratio given by strategyproof mechanisms without payments, with respect to both deterministic and randomized mechanisms, under two objective functions: the social cost and the maximum cost. We then extend our results in two natural directions: a domain where two facilities must be located and a domain where each agent controls multiple locations.

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Published In

cover image ACM Transactions on Economics and Computation
ACM Transactions on Economics and Computation  Volume 1, Issue 4
December 2013
96 pages
ISSN:2167-8375
EISSN:2167-8383
DOI:10.1145/2542174
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 December 2013
Accepted: 01 December 2012
Revised: 01 November 2012
Received: 01 August 2012
Published in TEAC Volume 1, Issue 4

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  1. Approximation
  2. mechanism design

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  • (2024)Facility Location Games with Scaling EffectsProceedings of the 23rd International Conference on Autonomous Agents and Multiagent Systems10.5555/3635637.3662935(816-824)Online publication date: 6-May-2024
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