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Identifying suitable projection parameters and display configurations for mobile true-3D displays

Published: 23 September 2014 Publication History

Abstract

We present a two-part exploration on mobile true-3D displays, i.e. displaying volumetric 3D content in mid-air. We first identify and study the parameters of a mobile true-3D projection, in terms of the projection's distance to the phone, angle to the phone, display volume and position within the display. We identify suitable parameters and constraints, which we propose as requirements for developing mobile true-3D systems. We build on the first outcomes to explore methods for coordinating the display configurations of the mobile true-3D setup. We explore the resulting design space through two applications: 3D map navigation and 3D interior design. We discuss the implications of our results for the future design of mobile true-3D displays.

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    cover image ACM Conferences
    MobileHCI '14: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services
    September 2014
    664 pages
    ISBN:9781450330046
    DOI:10.1145/2628363
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 23 September 2014

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    Author Tags

    1. displays
    2. intangible displays
    3. mid-air pointing
    4. mobile true-3d

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    MobileHCI '14 Paper Acceptance Rate 35 of 124 submissions, 28%;
    Overall Acceptance Rate 202 of 906 submissions, 22%

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    Cited By

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    • (2023)HoloTouch: Interacting with Mixed Reality Visualizations Through Smartphone ProxiesExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585738(1-8)Online publication date: 19-Apr-2023
    • (2022)Investigating the Use of AR Glasses for Content Annotation on Mobile DevicesProceedings of the ACM on Human-Computer Interaction10.1145/35677276:ISS(430-447)Online publication date: 14-Nov-2022
    • (2022)Exploring New Depths: How Could Passengers Interact with Future In-Car Holographic 3D Displays?HCI in Mobility, Transport, and Automotive Systems10.1007/978-3-031-04987-3_3(35-61)Online publication date: 16-Jun-2022
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    • (2020)BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented RealityProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376233(1-14)Online publication date: 21-Apr-2020
    • (2020)Effects of Augmented Content’s Placement and Size on User’s Search Experience in Extended Displays2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct51615.2020.00056(184-188)Online publication date: Nov-2020
    • (2017)Enabling Participatory Design of 3D Virtual Scenes on Mobile DevicesProceedings of the 26th International Conference on World Wide Web Companion10.1145/3041021.3054173(473-482)Online publication date: 3-Apr-2017
    • (2017)Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze GamesProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025494(5016-5028)Online publication date: 2-May-2017
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