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Persuasive Events and User's Roles in Mobile-Based Interactive Solutions for Nature Discovery

Published: 07 November 2017 Publication History

Abstract

The exploration and discovery of nature through walking, cycling, touring, trekking and hiking are targeted by this work, part of an on-going research on mobile-based persuasive user interaction. Considering HCI solutions dedicated to discover and explore nature, we uncover the concept of persuasive event and several classes of roles that users may endorse during a long-term usage of such interactive solutions. We claim the importance of these events and roles as, leveraging persuasion, they may contribute to improve nature discovery experience and to sustain motivation through user interaction. In this work we share these insights from our studies on the Mhikes platform, designed for such kind of nature-involved activities.

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MobiQuitous 2017: Proceedings of the 14th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services
November 2017
555 pages
ISBN:9781450353687
DOI:10.1145/3144457
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 07 November 2017

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Author Tags

  1. Behavioral Change
  2. Literature Review
  3. Persuasion
  4. Persuasive Events
  5. Social Media
  6. User Roles

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MobiQuitous 2017
MobiQuitous 2017: Computing, Networking and Services
November 7 - 10, 2017
VIC, Melbourne, Australia

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