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InsTime: A Case Study on the Co-design of Interactive Installations on Deep Time

Published: 03 July 2020 Publication History

Abstract

New technologies and practices are constantly transforming our interaction with computational systems. These transformations bring challenges to the Human-Computer Interaction (HCI) field, along with a constant need to better understand and describe how the design of interactive systems is changing. Currently, movements and theories such as speculative design and embodied cognition present unconventional perspectives and bring debate into the field. We investigate what kind of artifacts and attitude towards the design of interactive systems emerged in the InsTime project, in which 9 interactive installations were co-designed addressing the concept of deep time. Our discussion draws on a juxtaposition of backgrounds in philosophy of science, speculative design, and embodied cognition to analyze and characterize the empirical data from the InsTime project. As contributions, besides presenting the 9 interactive installations from InsTime and their co-design process, our discussion leads to a characterization of an attitude towards design that we named socioenactive design.

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Cited By

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  • (2024)Analyzing equitable access in a remote socio-enactive setting: A case studyJournal of the Brazilian Computer Society10.5753/jbcs.2024.328730:1(456-468)Online publication date: 8-Oct-2024
  • (2023)Exploring Memory-Oriented Interactions with Digital Photos In and Across Time: A Field Study of ChronoscopeProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581012(1-20)Online publication date: 19-Apr-2023
  • (2023)Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design ScenariosInternational Journal of Human–Computer Interaction10.1080/10447318.2023.218853640:13(3365-3380)Online publication date: 14-Mar-2023
  • Show More Cited By

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cover image ACM Conferences
DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference
July 2020
2264 pages
ISBN:9781450369749
DOI:10.1145/3357236
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 03 July 2020

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Author Tags

  1. interaction design
  2. interactive installation
  3. philosophy of science
  4. socioenactive design
  5. speculative design

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  • Research-article

Funding Sources

  • Fundação de Amparo à Pesquisa do Estado de São Paulo
  • Conselho Nacional de Desenvolvimento Científico e Tecnológico

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DIS '20
Sponsor:
DIS '20: Designing Interactive Systems Conference 2020
July 6 - 10, 2020
Eindhoven, Netherlands

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Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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Cited By

View all
  • (2024)Analyzing equitable access in a remote socio-enactive setting: A case studyJournal of the Brazilian Computer Society10.5753/jbcs.2024.328730:1(456-468)Online publication date: 8-Oct-2024
  • (2023)Exploring Memory-Oriented Interactions with Digital Photos In and Across Time: A Field Study of ChronoscopeProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581012(1-20)Online publication date: 19-Apr-2023
  • (2023)Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design ScenariosInternational Journal of Human–Computer Interaction10.1080/10447318.2023.218853640:13(3365-3380)Online publication date: 14-Mar-2023
  • (2022)Me, the Hill and My Browser – Investigating the Role of Time in Posthuman InteractionNordic Human-Computer Interaction Conference10.1145/3546155.3546651(1-12)Online publication date: 8-Oct-2022
  • (2022)UbiAccess: an Instrument to Assess System Access in Ubiquitous ScenariosInteracting with Computers10.1093/iwc/iwac02935:2(55-68)Online publication date: 10-Oct-2022
  • (2021)Designing for a socioenactive experienceInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10028729:COnline publication date: 1-Sep-2021
  • (2020)Pincello: An Affordable Electronics Kit for Prototyping Interactive InstallationsHuman-Computer Interaction. Human Values and Quality of Life10.1007/978-3-030-49065-2_18(243-261)Online publication date: 10-Jul-2020

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