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NavStick: Making Video Games Blind-Accessible via the Ability to Look Around

Published: 12 October 2021 Publication History
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  • Abstract

    Video games remain largely inaccessible to visually impaired people (VIPs). Today’s blind-accessible games are highly simplified renditions of what sighted players enjoy, and they do not give VIPs the same freedom to look around and explore game worlds on their own terms. In this work, we introduce NavStick, an audio-based tool for looking around within virtual environments, with the aim of making 3D adventure video games more blind-accessible. NavStick repurposes a game controller’s thumbstick to allow VIPs to survey what is around them via line-of-sight. In a user study, we compare NavStick with traditional menu-based surveying for different navigation tasks and find that VIPs were able to form more accurate mental maps of their environment with NavStick than with menu-based surveying. In an additional exploratory study, we investigate NavStick in the context of a representative 3D adventure game. Our findings reveal several implications for blind-accessible games, and we close by discussing these.

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    cover image ACM Conferences
    UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology
    October 2021
    1357 pages
    ISBN:9781450386357
    DOI:10.1145/3472749
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 12 October 2021

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    Author Tags

    1. Audio navigation tools
    2. blind-accessible games
    3. self-directed navigation
    4. visual impairments

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    • (2024)SonicPlay: A demo of games played using only soundProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3661084(426-428)Online publication date: 7-Jun-2024
    • (2024)Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision PlayersProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642615(1-15)Online publication date: 11-May-2024
    • (2024)Investigating Virtual Reality Locomotion Techniques with Blind PeopleProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642088(1-17)Online publication date: 11-May-2024
    • (2023)Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind peopleProceedings of the 25th Symposium on Virtual and Augmented Reality10.1145/3625008.3625039(174-182)Online publication date: 6-Nov-2023
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    • (2023)"I Want to Figure Things Out": Supporting Exploration in Navigation for People with Visual ImpairmentsProceedings of the ACM on Human-Computer Interaction10.1145/35794967:CSCW1(1-28)Online publication date: 16-Apr-2023
    • (2023)Evaluating Accessible Navigation for Blind People in Virtual EnvironmentsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585813(1-7)Online publication date: 19-Apr-2023
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