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Doppler Time-of-Flight Rendering

Published: 05 December 2023 Publication History

Abstract

We introduce Doppler time-of-flight (D-ToF) rendering, an extension of ToF rendering for dynamic scenes, with applications in simulating D-ToF cameras. D-ToF cameras use high-frequency modulation of illumination and exposure, and measure the Doppler frequency shift to compute the radial velocity of dynamic objects. The time-varying scene geometry and high-frequency modulation functions used in such cameras make it challenging to accurately and efficiently simulate their measurements with existing ToF rendering algorithms. We overcome these challenges in a twofold manner: To achieve accuracy, we derive path integral expressions for D-ToF measurements under global illumination and form unbiased Monte Carlo estimates of these integrals. To achieve efficiency, we develop a tailored time-path sampling technique that combines antithetic time sampling with correlated path sampling. We show experimentally that our sampling technique achieves up to two orders of magnitude lower variance compared to naive time-path sampling. We provide an open-source simulator that serves as a digital twin for D-ToF imaging systems, allowing imaging researchers, for the first time, to investigate the impact of modulation functions, material properties, and global illumination on D-ToF imaging performance.

Supplementary Material

ZIP File (repository.zip)
This repository is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" by Juhyeon Kim, Wojciech Jarosz, Ioannis Gkioulekas, Adithya Pediredla (SIGGRAPH Asia 2023, journal paper). It includes several tutorials for images used in the main paper. It can also be accessed via GitHub at https://github.com/juhyeonkim95/Mitsuba3DopplerToF

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cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 42, Issue 6
December 2023
1565 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/3632123
Issue’s Table of Contents
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Published: 05 December 2023
Published in TOG Volume 42, Issue 6

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  1. computational imaging
  2. doppler effect
  3. physically based rendering
  4. time-of-flight imaging

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