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Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display

Published: 27 October 2002 Publication History

Abstract

We introduce the Boom Chameleon, a novel input/output device consisting of a flat-panel display mounted on a tracked mechanical boom. The display acts as a physical window into 3D virtual environments, through which a one-to-one mapping between real and virtual space is preserved. The Boom Chameleon is further augmented with a touch-screen and a microphone/speaker combination. We present a 3D annotation application that exploits this unique configuration in order to simultaneously capture viewpoint, voice and gesture information. Design issues are discussed and results of an informal user study on the device and annotation software are presented. The results show that the Boom Chameleon annotation facilities have the potential to be an effective, easy to learn and operate 3D design review system.

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                        cover image ACM Conferences
                        UIST '02: Proceedings of the 15th annual ACM symposium on User interface software and technology
                        October 2002
                        247 pages
                        ISBN:1581134886
                        DOI:10.1145/571985
                        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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                        Published: 27 October 2002

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                        Author Tags

                        1. 3D navigation
                        2. annotation
                        3. gesture
                        4. spatially-aware display
                        5. voice

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                        • (2023)Mixed Reality Interaction TechniquesSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_5(109-129)Online publication date: 1-Jan-2023
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