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Abstract The workshop on model-driven development of advanced user interfaces will be a forum of multi-disciplinary discussion on how to integrate model-driven development with the often more informal methodologies used in user-centered... more
Abstract The workshop on model-driven development of advanced user interfaces will be a forum of multi-disciplinary discussion on how to integrate model-driven development with the often more informal methodologies used in user-centered design. Starting point of the discussion will be the tools, models, methods and experiences of the workshop participants.
CEUR Workshop Proceedings MDDAUI '05.
ABSTRACT This paper presents an architecture for combining the Internet approach for the support of multimedia services with switched ATM network technology. As the idea is to avoid changes on the underlying technologies, we introduce an... more
ABSTRACT This paper presents an architecture for combining the Internet approach for the support of multimedia services with switched ATM network technology. As the idea is to avoid changes on the underlying technologies, we introduce an Edge Devise (ED) which provides all functionality required for the efficient support of Internet Integrated Services (IntServ) through switched ATM networks.
Model Driven Development (MDD) is an important paradigm in Software Engineering. In MDD, applications are specified systematically using abstract, platform independent models. The models are then transformed into executable code for... more
Model Driven Development (MDD) is an important paradigm in Software Engineering. In MDD, applications are specified systematically using abstract, platform independent models. The models are then transformed into executable code for different platforms and target devices. Model-driven techniques become ever more prominent in any kind of application, such as multimedia and Web, ubiquitous and automotive applications.
This paper reports on the 2nd Workshop on Model Driven Development of Advanced User Interfaces (MDDAUI'06) held on October 2nd, 2006 at the MoDELS'06 conference in Genova, Italy. It briefly describes the workshop topic and provides a... more
This paper reports on the 2nd Workshop on Model Driven Development of Advanced User Interfaces (MDDAUI'06) held on October 2nd, 2006 at the MoDELS'06 conference in Genova, Italy. It briefly describes the workshop topic and provides a short overview on the workshop structure. In the main part it introduces the four topics discussed in the workshop's afternoon sessions and summarizes the discussion results.
Abstract This paper introduces a conceptual framework and process that aims to simplify the development of applications for mobile devices. We specialize on the domain of health monitoring by providing a whole system that would allow... more
Abstract This paper introduces a conceptual framework and process that aims to simplify the development of applications for mobile devices. We specialize on the domain of health monitoring by providing a whole system that would allow people to model their own mobile health monitoring applications in a simplified manner without dealing with low-level coding themselves.
Mary works at XY-import-export GmbH in Munich. She checks frequently prices for goods in the USA and in Japan. For calculating her budget she needs to convert them into Euro. Sometimes when she writes offers, she converts her company's... more
Mary works at XY-import-export GmbH in Munich. She checks frequently prices for goods in the USA and in Japan. For calculating her budget she needs to convert them into Euro. Sometimes when she writes offers, she converts her company's sales prices (which are in Euro) into US $ or Yen.
Precise modeling is essential to the success of the OMG's Model Driven Architecture initiative. At the modeling level (M1) OCL allows for the precision needed to write executable models. Can OCL be extended to become a full high-level... more
Precise modeling is essential to the success of the OMG's Model Driven Architecture initiative. At the modeling level (M1) OCL allows for the precision needed to write executable models. Can OCL be extended to become a full high-level executable language with side-effects? At the meta-level (M2), queries, views and transformations are subjects that will be vital to the success of the OMG's Model Driven Architecture initiative.
Abstract Usability analysis is an important step in software development in order to improve certain aspects of the system. However, it is often a challenge especially when it comes to evaluating applications running on mobile devices... more
Abstract Usability analysis is an important step in software development in order to improve certain aspects of the system. However, it is often a challenge especially when it comes to evaluating applications running on mobile devices because of the restrictions posed by the device and the lack of supporting tools and software available to collect the necessary usability data. This paper proposes a methodology and framework to aid developers in preparing the mobile system for usability analysis.
Abstract The vision of the Simple Mobile Services (SMS) project is to provide the means for end-customers to create and provide mobile services as easily as a website in order to leverage the dissemination and usage of mobile services.... more
Abstract The vision of the Simple Mobile Services (SMS) project is to provide the means for end-customers to create and provide mobile services as easily as a website in order to leverage the dissemination and usage of mobile services. The submitted video introduces the SMS project and its vision, presents its features in a use case scenario and puts a focus on service authoring.
Abstract More and more services are available on public terminals. Due to their public location and permanent availability, they can easily fall victim to manipulation. These manipulations mostly aim at stealing the customers'... more
Abstract More and more services are available on public terminals. Due to their public location and permanent availability, they can easily fall victim to manipulation. These manipulations mostly aim at stealing the customers' authentication information (eg bank card PIN) to gain access to the victims' possessions. By relocating the input from the terminal to the users' mobile device, the system presented in this paper makes the authentication process resistant against such manipulations.
Abstract The development of mobile applications has now extended from mobile network providers into the hands of ordinary people as organizations and companies encourage people to come up with their own software masterpieces by opening up... more
Abstract The development of mobile applications has now extended from mobile network providers into the hands of ordinary people as organizations and companies encourage people to come up with their own software masterpieces by opening up APIs and tools. However, as of the moment, these APIs and tools are only usable by people with programming skills. There is a scarcity of tools that enable users without programming experience to easily build customized mobile applications.
Das Vorwort hat noch nichts mit dem Inhalt der Arbeit selbst zu tun und kann deshalb auch fehlen. Es bietet die Möglichkeit, Äußerungen zum Umfeld der Arbeit zu machen, welche der Verfasser für nötig hält, zB Danksagungen für erwiesene... more
Das Vorwort hat noch nichts mit dem Inhalt der Arbeit selbst zu tun und kann deshalb auch fehlen. Es bietet die Möglichkeit, Äußerungen zum Umfeld der Arbeit zu machen, welche der Verfasser für nötig hält, zB Danksagungen für erwiesene Unterstützung bei der Arbeit oder Lesehinweise.
▪ Who is going to use the system?.▪ What tasks do they now perform?▪ What tasks are desired?▪ How often are the tasks carried out?▪ What time constraints on the tasks?▪ What knowledge is required to do the task?▪ How are the tasks... more
▪ Who is going to use the system?.▪ What tasks do they now perform?▪ What tasks are desired?▪ How often are the tasks carried out?▪ What time constraints on the tasks?▪ What knowledge is required to do the task?▪ How are the tasks learned?▪ Where are the tasks performed (environment)?▪ What other information and tools are required to do the task?▪ What's the relationship between user & data?▪ What is the procedure in case of errors and failures?▪ Multi-user system: How do users communicated (CSCW Matrix)?
Abstract This project deals with interaction across multiple devices in mobile computing environments, and will investigate the use of spatial information to support such interactions. Therefore a variety of application scenarios is... more
Abstract This project deals with interaction across multiple devices in mobile computing environments, and will investigate the use of spatial information to support such interactions. Therefore a variety of application scenarios is considered, which involve spatially co-located devices, objects, or people. The general research aim is to understand how such interactions can be supported with spatial information, that is how the devices are positioned and oriented with respect to each other.
Abstract. In this paper we present Team Battle Quiz, a game that runs on publicly accessible screens and is played through the users' mobile phones. Our aim was to provide a game open for everyone that encourages participants to discuss... more
Abstract. In this paper we present Team Battle Quiz, a game that runs on publicly accessible screens and is played through the users' mobile phones. Our aim was to provide a game open for everyone that encourages participants to discuss and play together as a team. Our first user study demonstrated that the approach has the potential to elate the anonymous crowd to get in touch with each other. It further enables conversations among potential strangers in urban spaces by fostering team spirit among its participants.
ABSTRACT Hybrid User Interfaces, which create a heterogeneous environment providing different interaction forms and devices, may be enhanced by exploring more extensively the mixed reality continuum, which ranges from the real world to... more
ABSTRACT Hybrid User Interfaces, which create a heterogeneous environment providing different interaction forms and devices, may be enhanced by exploring more extensively the mixed reality continuum, which ranges from the real world to the complete virtual world, passing by augmented reality and augmented virtuality. Some hybrid interface approaches have been developed making use of the real world or enhanced by augmented reality resources.
Abstract: In the field of collaborative learning, instructional designs are often used to structure learning processes. In order to support educationalists during the design of such learning scripts, graphical learning design editors have... more
Abstract: In the field of collaborative learning, instructional designs are often used to structure learning processes. In order to support educationalists during the design of such learning scripts, graphical learning design editors have been developed, eg MoCoLaDe. The learning designs can then be exported using a formal specification, such as the markup language IMS-LD, for further use.
Developers and external stakeholders (customers, users) are required to contribute requirements and to participate in analysing and specifying them Common practice:•(Inappropriate) tools, trainings↯(usability principles, heuristics,... more
Developers and external stakeholders (customers, users) are required to contribute requirements and to participate in analysing and specifying them Common practice:•(Inappropriate) tools, trainings↯(usability principles, heuristics, guidelines, patterns)• Excluding stakeholders↯(physical absence/lack of technical language) Preferable alternatives:• Speaking the users' language (interactions)• Integrating technical knowledge in a tool
Abstract: Within the setting of tangible user interfaces (TUI) in combination with interactive surfaces, collaborative scenarios seem to be the most promising use cases, since these cant be performed on desktop computers. Furthermore,... more
Abstract: Within the setting of tangible user interfaces (TUI) in combination with interactive surfaces, collaborative scenarios seem to be the most promising use cases, since these cant be performed on desktop computers. Furthermore, TUIs allow quick and easy interactions with tabletop computers. However, within such collaborative use cases with multiple users, the problem of establishing ownership between a TUI and a user arises quickly.
• Combines keyboard and Mouse• keypad designed for" chord" keying This means you press one or more keys at a time. Each key combination generates a unique character or command.• 12 finger keys and 6 thumb keys, the twiddler can emulate... more
• Combines keyboard and Mouse• keypad designed for" chord" keying This means you press one or more keys at a time. Each key combination generates a unique character or command.• 12 finger keys and 6 thumb keys, the twiddler can emulate the 101 keys on the standard keyboard
2. Will users see the control (button, menu, switch, etc.) for the desired action? 3. Once users find the control, will they recognize that it produces the effect they want? 4. After the action is taken, are the users given adequate... more
2. Will users see the control (button, menu, switch, etc.) for the desired action? 3. Once users find the control, will they recognize that it produces the effect they want? 4. After the action is taken, are the users given adequate feedback, so they can go on to the next action with confidence?
Abstract Topic Maps offer mechanisms to index information items on a global scale. Any arbitrary subject, even a subject from the real world, may be part of a topic map. Within topic maps, assertions about these subjects can be made. This... more
Abstract Topic Maps offer mechanisms to index information items on a global scale. Any arbitrary subject, even a subject from the real world, may be part of a topic map. Within topic maps, assertions about these subjects can be made. This makes Topic Maps a very suitable concept for the realization of a knowledge management system.
ABSTRACT Designing ubiquitous computing applications not only requires technical knowledge but also creativity. New ways of seamless interaction with computers and new applications domains that target real user needs have to be found.... more
ABSTRACT Designing ubiquitous computing applications not only requires technical knowledge but also creativity. New ways of seamless interaction with computers and new applications domains that target real user needs have to be found. That demands collaboration between several disciplines such as product and interaction designers as well as software and hardware engineers.
Im Zuge sich immer stärker verbreitender Anwendungen und Dienste, die auf Internet-Technologien beruhen, wird eine grundlegende Einschränkung deutlich: Einerseits werden immer vielseitigere und leistungsfähigere Internet-Anwendungen... more
Im Zuge sich immer stärker verbreitender Anwendungen und Dienste, die auf Internet-Technologien beruhen, wird eine grundlegende Einschränkung deutlich: Einerseits werden immer vielseitigere und leistungsfähigere Internet-Anwendungen geschaffen, andererseits bauen diese aber auf einer seit langem eingesetzten und bewährten Technologie auf–die des Internet-Protokolls und der darauf aufsetzenden Protokolle, deren Grundlagen vor mehreren Jahrzehnten gelegt wurden.
Abstract Recent computer and network technologies let to widespread distribution of big digital music databases in the form of private collections or web shops. Because of insufficient and uncomfortable access mechanisms the need for new... more
Abstract Recent computer and network technologies let to widespread distribution of big digital music databases in the form of private collections or web shops. Because of insufficient and uncomfortable access mechanisms the need for new ways of interaction and visualizations arises.
Page 1. Proceedings of the 1st International Workshop on Models for Non-functional Aspects of Component-Based Software Jean-Michel Bruel, Geri Georg, Heinrich Hussmann, Ileana Ober, Christoph Pohl, Jon Whittle, Steffen Zschaler (eds.)... more
Page 1. Proceedings of the 1st International Workshop on Models for Non-functional Aspects of Component-Based Software Jean-Michel Bruel, Geri Georg, Heinrich Hussmann, Ileana Ober, Christoph Pohl, Jon Whittle, Steffen Zschaler (eds.) TUD-FI04-12-Sept.2004 Technische Berichte Technical Reports ISSN 1430-211X Fakultät Informatik Technische Universität Dresden Fakultät Informatik D−01062 Dresden Germany URL: http://www.inf.tu−dresden.de/ Page 2. Page 3.
Abstract The proliferation of digital cameras and their low operating costs lead to an abundance of digital photos that are not only laborious to organize but also lack the tangibility of their physical counterparts. Informed Browsing... more
Abstract The proliferation of digital cameras and their low operating costs lead to an abundance of digital photos that are not only laborious to organize but also lack the tangibility of their physical counterparts. Informed Browsing tries to ease the organization of a large media collection by applying automatic analysis methods. Tabletop displays allow for a more direct handling of virtual objects and facilitate multi-user interaction and communication.
In der modernen Softwareentwicklung spielt die Verwendung objektorientierter Frameworks und die Orientierung auf objekt-und komponentenorientierte Programmierung eine zunehmende Rolle. Diese Konzepte erlauben sehr effiziente... more
In der modernen Softwareentwicklung spielt die Verwendung objektorientierter Frameworks und die Orientierung auf objekt-und komponentenorientierte Programmierung eine zunehmende Rolle. Diese Konzepte erlauben sehr effiziente Wiederverwendung bereits erstellten Codes und sind damit eine wichtige Möglichkeit zur Senkung der Softwareentwicklungskosten. Die Verwendung von Frameworks stellt aber auch besondere Anforderungen an den Entwickler.
Abstract. The integration of business logic and infrastructure services is an integral part of the software engineering process in today's component technologies. After investigating the situation regarding transaction management... more
Abstract. The integration of business logic and infrastructure services is an integral part of the software engineering process in today's component technologies. After investigating the situation regarding transaction management services, we discuss several existing problems and state the requirements for the declarative specification of transaction services.
Abstract This diploma thesis presents a survey and review of 28 input libraries, frameworks, and toolkits. They originate from the domains multi-touch interaction, multi-modal interaction, tangible interaction and augmented and virtual... more
Abstract This diploma thesis presents a survey and review of 28 input libraries, frameworks, and toolkits. They originate from the domains multi-touch interaction, multi-modal interaction, tangible interaction and augmented and virtual reality. The main perspective is software engineering. Out of the set of software platforms the Squidy Interaction Library is chosen as basis for the Curve project, an interactive desk featuring a curved multi-touch surface.
El desarrollo basado en modelos forma parte de un concepto superior llamado MDA (Model-Driven Architecture), que es una iniciativa del OMG (Object Management Group). MDA representa un marco conceptual para un enfoque al desarrollo basado... more
El desarrollo basado en modelos forma parte de un concepto superior llamado MDA (Model-Driven Architecture), que es una iniciativa del OMG (Object Management Group). MDA representa un marco conceptual para un enfoque al desarrollo basado en modelos. De cualquier modo, mientras que el MDA perfecto no es todavía una realidad, el desarrollo basado en modelos ya está aquí.
Abstract—Beyond 3G mobile systems are characterized by the usage of a multitude of different terminals, from high-end devices to miniaturized ubiquitous devices, as well as heterogeneous networks. Complexity for configuration and service... more
Abstract—Beyond 3G mobile systems are characterized by the usage of a multitude of different terminals, from high-end devices to miniaturized ubiquitous devices, as well as heterogeneous networks. Complexity for configuration and service provisioning is increased on both terminal and network sides. To ease of the users' burden, flexible adaptation and personalization support are fundamental requirements for service architecture.
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Abstract The world wide web is filled with information. In the most recent past, web sites emerge that allow users to add their own content very easily. In the desired to share their information with others, users tag their content on... more
Abstract The world wide web is filled with information. In the most recent past, web sites emerge that allow users to add their own content very easily. In the desired to share their information with others, users tag their content on social web sites like flickr, del. icio. us and technorati with key words, other users can relate to when they discover the web and find information. This paper will define the terms tag, tag cloud and folksonomy, that are recently used more often when talking in terms of social web sites.
Mitwirkende am Projekt intermedia Projektteam intermedia Dipl.-Inf. Richard Atterer (Teilprojekt 4) Prof. Dr. Hans-Bernd Brosius (Teilprojekte 7, 8) Renate Einsiedler (Teilprojekt 0) Dipl.-Inf. Florian Fuchs (Teilprojekt 3) Prof. Dr.... more
Mitwirkende am Projekt intermedia Projektteam intermedia Dipl.-Inf. Richard Atterer (Teilprojekt 4) Prof. Dr. Hans-Bernd Brosius (Teilprojekte 7, 8) Renate Einsiedler (Teilprojekt 0) Dipl.-Inf. Florian Fuchs (Teilprojekt 3) Prof. Dr. Thomas Hess (Teilprojekte 0, 1, 5) Dipl.-Inform. Iris Hochstatter (Teilprojekt 3) Dipl.-Wirt. Inform. Elisabeth Höhne (Teilprojekt 0) Prof. Dr. Heinrich Hußmann (Teilprojekt 4) Dipl.-Kfm. Christoph Janello (Teilprojekt 6) Veronika Karnowski, MA (Teilprojekt 9) Dr. Matthias Kempf (Teilprojekt 0, 6) Dr.
Publikationsliste von intermedia∗ Altmeppen, K.-D./Quandt, T.(2004): Organisationale und kulturelle Widersprüche der Medienproduktion. Zur Differenzierung von Produktionsprozessen in Medien. In: Göttlich, U./Friedrichsen, M.(Hrsg.):... more
Publikationsliste von intermedia∗ Altmeppen, K.-D./Quandt, T.(2004): Organisationale und kulturelle Widersprüche der Medienproduktion. Zur Differenzierung von Produktionsprozessen in Medien. In: Göttlich, U./Friedrichsen, M.(Hrsg.): Fernsehproduktion und Unterhaltung, Köln, S. 167–186 Atterer, R.(2005): Where Web Engineering Tool Support Ends: Building Usable Websites. In: Proceedings of the 20th Annual ACM Symposium on Applied Computing (SAC), Santa Fe, S.
This paper reports about the workshop Model Driven Development of Advanced User Interfaces (MDDAUI) which was held on October 2nd, 2005 at the MoDELS/UML 2005 conference in Montego Bay, Jamaica. We introduce the topic of the workshop and... more
This paper reports about the workshop Model Driven Development of Advanced User Interfaces (MDDAUI) which was held on October 2nd, 2005 at the MoDELS/UML 2005 conference in Montego Bay, Jamaica. We introduce the topic of the workshop and give an overview about the workshop's structure. Then we summarize the accepted contributions and finally we provide an overview about the workshop discussion and its results. It is intended to provide a follow-up event of this workshop in the next year.
Page 1. 04/12/03 LMU München … Mensch-Maschine-Interaktion … WS03/04 … Schmidt/Hußmann 1 Vorlesung Mensch-Maschine-Interaktion Guidelines Input devices Ludwig-Maximilians-Universität München LFE Medieninformatik Heinrich Hußmann &... more
Page 1. 04/12/03 LMU München … Mensch-Maschine-Interaktion … WS03/04 … Schmidt/Hußmann 1 Vorlesung Mensch-Maschine-Interaktion Guidelines Input devices Ludwig-Maximilians-Universität München LFE Medieninformatik Heinrich Hußmann & Albrecht Schmidt WS2003/2004 http://www.medien.informatik.uni-muenchen.de/ Page 2.
Page 1. Interaktionstechniken und - metaphern in virtuellen Umgebungen Referent: Felix Vogel HS: „Virtual und Augmented Reality“ Prof. Heinrich Hußmann Betreuer: Arnd Vitzthum SS 2004 HS "VR und AR"/ SS04 Referent: Felix Vogel 2... more
Page 1. Interaktionstechniken und - metaphern in virtuellen Umgebungen Referent: Felix Vogel HS: „Virtual und Augmented Reality“ Prof. Heinrich Hußmann Betreuer: Arnd Vitzthum SS 2004 HS "VR und AR"/ SS04 Referent: Felix Vogel 2 Gliederung 1. Interaktionen in virtuellen Umgebungen 2. Interaktionstechniken 2.1 Systemkontrolltechniken 2.2 Selektionsund Manipulationstechniken 2.3 Navigationstechniken 3. Zusammenfassung Literatur: DA Bowmann. Interaktion Techniques for Common Tasks in Immersive Virtual Environments.
• Preliminary: Central idea is continuous feedback–Feedback from customers at every development stage–Feedback from extensive testing at every development stage–How to make this work: See section 1.4 (next lecture)!• Mainly suitable for... more
• Preliminary: Central idea is continuous feedback–Feedback from customers at every development stage–Feedback from extensive testing at every development stage–How to make this work: See section 1.4 (next lecture)!• Mainly suitable for volatile requirements and small projects–Of which kind is the majority of projects?• Clear warning:
Abstract We report on experience from teaching OO project courses to undergraduate students. Before they can successfully tackle projects they have to climb a rather steep qualification ladder: pick up a working knowledge of some OO... more
Abstract We report on experience from teaching OO project courses to undergraduate students. Before they can successfully tackle projects they have to climb a rather steep qualification ladder: pick up a working knowledge of some OO language, learn and practice OOA and OOD, and get used to advanced ideas like patterns and frameworks. In order to relieve this heavy burden somewhat, we provide an object-oriented application framework as a common base for the projects.
Zusammenfassung Bei der Usability-Analyse von Websites sind herkömmliche User Tests, oft in Laborumgebungen durchgeführt, aufwändig und teuer. Der “Usability-Proxy”-, kurz “UsaProx”-Ansatz, bietet die Möglichkeit, solche Tests teilweise... more
Zusammenfassung Bei der Usability-Analyse von Websites sind herkömmliche User Tests, oft in Laborumgebungen durchgeführt, aufwändig und teuer. Der “Usability-Proxy”-, kurz “UsaProx”-Ansatz, bietet die Möglichkeit, solche Tests teilweise zu automatisieren und dabei viele der Nachteile von herkömmlichen Usability-Tests und weiteren semi-automatisierten client-und serverseitigen Testprogrammen zu bewältigen.

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Based on in-game behaviour, eye tracking data, and cued retrospective reports, the present study aims to evaluate how commercial video games, specifically Multiplayer Online Battle Arenas can foster hypothetico-deductive reasoning in... more
Based on in-game behaviour, eye tracking data, and cued retrospective reports, the present study aims to evaluate how commercial video games, specifically Multiplayer Online Battle Arenas can foster hypothetico-deductive reasoning in everyday life contexts. At the same time, it aims to locate in-game behaviour patterns serving as indicators of hypothetico-deductive traits. The studies take place in a simulated-naturalistic environment using both an exploratory and a microgenetic design.