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This paper examines the recent trend in relation to the rise of e-sports in China. Firstly, the rise of the industry from past to present is explored, assessing how factors such as certain government policies and technology greatly shaped... more
This paper examines the recent trend in relation to the rise of e-sports in China. Firstly, the rise of the industry from past to present is explored, assessing how factors such as certain government policies and technology greatly shaped the industry. A Macro-micro approach underpins the main theoretical framework of this paper. Secondly, the paper, includes primary research through an online survey featuring 10 questions with a target sample of 50 random people. This is done in combination with data and statistics from secondary research to compare and contrast and to identify similar patterns of Chinese e-sports fans (micro-analysis). <br><br>Having explored the history of the rise of e-sports in China, this research highlights how on the macro level (political economy) – government policies, social, cultural and economic factors greatly contributed to the establishment of the e-sport industry in China. In addition, on the micro level, the results from 75 respondents of the online survey, combined with secondary data and statistics, reveal eight similar patterns amongst Chinese esports fans. These include their behaviour, experiences and their engagement in e-sports activity. They are evidence of general aspects about how and why the e-sports industry is currently thriving in China both locally and nationally. <br>
This paper examines the recent trend in relation to the rise of e-sports in China. Firstly, the rise of the industry from past to present is explored, assessing how factors such as certain government policies and technology greatly... more
This paper examines the recent trend in relation to the rise of e-sports in China.  Firstly, the rise of the industry from past to present is explored, assessing how factors such as certain government policies and technology greatly shaped the industry. A Macro-micro approach underpins the main theoretical framework of this paper. Secondly, the paper, includes primary research through an online survey featuring 10 questions with a target sample of 50 random people. This is done in combination with data and statistics from secondary research to compare and contrast and to identify similar patterns of Chinese e-sports fans (micro-analysis).


Having explored the history of the rise of e-sports in China, this research highlights how on the macro level (political economy) – government policies, social, cultural and economic factors greatly contributed to the establishment of the e-sport industry in China. In addition, on the micro level, the results from 75 respondents of the online survey, combined with secondary data and statistics, reveal eight similar patterns amongst Chinese esports fans. These include their behaviour, experiences and their engagement in e-sports activity.  They are evidence of general aspects about how and why the e-sports industry is currently thriving in China both locally and nationally.
This paper aims to examine the recent trend of comic book film adaptations following 9/11, in the United States. This would be regarding what effect the event had in the making of each film and the themes which were incorporated into both... more
This paper aims to examine the recent trend of comic book film adaptations following 9/11, in the United States. This would be regarding what effect the event had in the making of each film and the themes which were incorporated into both adaptations during both presidential terms of George. W. Bush. Moreover, this paper also explores the inter- relations between different visual media.

By conducting a combined methodology of semiotics and social semiotics, the main objectives are to identify elements of other visual media in both adaptations in relation to Rajewsky’s concept of Intermediality. Second, I am going to investigate how the cultural and ideological terrain provided a perfect climate for comic book film adaptations to become a leading genre in a post-9/11 climate and how they are not just limited to the superhero genre.