Mobile games
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Recent papers in Mobile games
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand spatio-temporal and social aspects of gaming. Mobile devices... more
Camera phones are the pioneers for convergent networked media devices. As such, new practices are being born from eased capabilities of mobile digital media sharing. Furthermore, new opportunities are created through the collaboration of... more
Dementia is one major disease associated with ageing, which causes the brain to malfunction. Often its symptoms include loss of memory, confusion, and loss of speech to mention a few. One of the popular forms of dementia is the... more
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This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
Game development for mobile devices is usually regarded as a simpler task when compared to games developed for desktop platforms. Indeed, the resources provided by the latter do support more complex applications, therefore, increasing the... more
Mobile games are heavy and consume huge amount of memory (RAM), Storage Space, Data and most importantly Battery. This makes them kill the phone battery and reduce the talk time of the phone which results in smartphones not lasting even... more
"Mobile Storytelling: A guidebook for teaching students hwo to tell community-based mobile stories in the classroom," a resource for educators to use with their students to create their own community-based stories.
The article deals with the pedagogical classification of action-oriented games developed in the context of the essence and direction of the double aspect of pedagogical culture – physical education and training of body.
Актуальність. Філософське осмислення гри є важливим аспектом її міждисциплінарних досліджень, який сприяє всебічному й ґрунтовному вивченню цього наукового феномену, уможливлює ефективне використання його потенцій у різних сферах... more
Full citation: Apperley, T. & Leorke, D. From the cybercafé to the street: The right to play in the city. First Monday 18(11). DOI:10.5210/fm.v18i11 Historically, the play of digital games in public was restricted to certain locations... more
The mobile games segment currently represents the biggest share of the global game market with the highest year-on-year growth rate. Logically, the importance of mobile game marketing is increasing as well. However, some practices operate... more
The editors of this CfP are already in discussion with the MIT Press GAME HISTORIES SERIES editors who enthusiastically voiced support for the collection. The website of the series: https://mitpress.mit.edu/books/series/game-histories.... more
There are not many CEE game producers that tried to enter Chinse mobile game market. Game developers from CEE countries that look for the opportunities of growth in the foreign markets should consider entering Chinese market which has... more
In the landscape of contemporary education, raising environmental awareness is considered a vital goal that lies in the interdependence between humankind and environment not only to encourage conservation of irreplaceable natural... more
This brief paper provides general context in the emerging mobile game type, affection games. Affection games require players to flirt, hug, or kiss to meet their goals in the game. To date, the largest subset of these games is kissing... more
Various methods and methods have been developed to increase human intelligence. But due to the increasing demand for mobile applications today, many teaching methods are also preparing for this stage. In particular, programs that sharpen... more
Various methods and methods have been developed to increase human intelligence. But due to the increasing demand for mobile applications today, many teaching methods are also preparing for this stage. In particular, programs that sharpen... more
This study explored factors that may trigger players' enjoyment of mobile games on smart devices. Gender differences and the psychological benefits of mobile gameplay were further assessed. A laboratory experiment was conducted. Results... more
According to the World Health Organization (2019), an estimated 217 million people worldwide are visually impaired and 36 million are blind. Although there are approximately 114,000 video games currently in active circulation (MobyGames,... more
Many teachers and students in Nigerian institutions of learning find teaching and learning a herculean task and very boring because of the obsolete methods of teaching and learning in this sector of the Nigerian economy. New innovative... more
การวิจัยนี้มีวัตถุประสงค์เพื่อศึกษาปัจจัยที่มีอิทธิพลต่อพฤติกรรมการเติมเงินออนไลน์บนมือถือเพื่อซื้อกาชาในเกมของผู้บริโภคโดยการศึกษาครั้งนี้เป็นการศึกษาวิจัยเชิงปริมาณ (Quantitative Research) ด้วยวิธีการสุ่มแบบ... more
This paper examines the recent trend in relation to the rise of e-sports in China. Firstly, the rise of the industry from past to present is explored, assessing how factors such as certain government policies and technology greatly... more
The researchers established conclusions wherein interpret the findings they got in collected data through survey. The researchers concluded that more than half of students engaged in mobile games. They also concluded that although... more
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This paper examines the recent trend in relation to the rise of e-sports in China. Firstly, the rise of the industry from past to present is explored, assessing how factors such as certain government policies and technology greatly shaped... more
Remix games are like remix videos, remix music, or remix images in that they are primarily comprised of sampled content. As a working definition, for the purposes of this chapter, remix games may be understood as games that are composed... more
Religion is a part of a fundamental human right to serve and worship their God according to their religion and belief. Mobile game application along with the development of mobile phone technology such as a smartphone, tablet, and laptop,... more
Media is everywhere and we live immerse “in” it (Deuze, 2012). Interface design is working on diluting boundaries between human and machines (HCI), incorporating the devices in our daily life by ful lling our motivations and, at the same... more
Game is a very old phenomenon and one of the factors that shape society and culture. In his book Homo Ludens, Johan Huizinga (1949) states that the game is actually older than the culture and games are indispensable for... more
The paper presents a Riverbed simulator implementation with both routing and medium access control (MAC) protocols for mobile ad-hoc network wireless networks with multi-beam smart antennas (MBSAs). As one of the latest promising antenna... more
This study theorizes and empirically analyzes the difference between heavy and light users in terms of anteceding mechanisms impacting their intention to use three different but most popular smartphone apps: SNS, game and music.... more