ilayda Soyupak
Marmara University, Industrial Design, Faculty Member
- Duzce University / Düzce Üniversitesi, Interior Design, Faculty MemberMarmara University, Interior Design, Graduate Studentadd
- Interior Design, Industrial Design, Environmental Psychology, Design for Children, Material Science, Basic Design, and 10 moreBasic Design Education, 3D printing, Modern and contemporary crafts (Art), Universal Design, Universal Design Education, Universal Design (Architecture), Design for All, Inclusive Design, Universal Design, Design for All, Inclusive Design, and Interior Design and Disabilityedit
Toy design evolves parallel to any change in play concept and daily life of a child. Today’s toys, depending on the toy’s close relation with its time and space, include current technological elements in different forms. This study is... more
Toy design evolves parallel to any change in play concept and daily life of a child. Today’s toys, depending on the toy’s close relation with its time and space, include current technological elements in different forms. This study is carried out to put forward a framework for designing technology included toys. Within this respect, the determined toys, which have an important place in today’s toy market, are examined through netnographic methods. Depending on the findings, the importance of play value and user interaction for the technology included toys are underlined. As in every object’s design, the toy design process is also found to be highly linked with its user, manufacturer, and time and place. Today’s toy designer is the one who will position the new era toy by respecting the play essence of the toy and satisfying both the expectation of adults and children in the contemporary world.
Research Interests:
Environmental and anatomic factors determine the limits of an individual's participation in daily activities. Design decisions determine the inclusivity of the built environment. Within this respect, disability studies take place in the... more
Environmental and anatomic factors determine the limits of an individual's participation in daily activities. Design decisions determine the inclusivity of the built environment. Within this respect, disability studies take place in the architecture curriculum. This study investigates the disability and design relation within the context of architectural education. It seeks to answer how the experiencing method affects the approach of architecture students to the disability concept. For this purpose, the experiences and activities of undergraduate students of the "Disability in Design" elective course in the Department of Architecture at Duzce University have been analysed and evaluated. Within the scope of the study, enrolled students were asked to form 3-5 membered groups, choose a disability type, and experience the campus according to the determined disability. Data sources of this study are video recordings, empathy maps, student groups' reports, and observation results. The students' work was analysed and discussed to identify the effects of experiencing on disability awareness. The participating students of this study showed that through experiencing, they could relate the designed environment to the physical, emotional, and social aspects of disability. This study reveals that the experiencing method can be a powerful tool to help students comprehend the influential role of design decisions in the participation of different user groups in daily life.
Research Interests:
Bireyde öznel ve özgün ifadenin gelişimine katkıda bulunan oyuncaklar, taşıdıkları bu değerleri nedeniyle sanat ve tasarımda kendilerine yer bulmuşlardır. Bu çalışma, çocuk kavramının ve oyuncağın biçimlendiği yirminci yüzyıl başından... more
Bireyde öznel ve özgün ifadenin gelişimine katkıda bulunan oyuncaklar, taşıdıkları bu değerleri nedeniyle sanat ve tasarımda kendilerine yer bulmuşlardır. Bu çalışma, çocuk kavramının ve oyuncağın biçimlendiği yirminci yüzyıl başından bulunduğumuz döneme dek, sanatın ve tasarımın oyuncakla kesiştiği noktaları çözümlemek amacıyla gerçekleştirilmiştir. Oyuncağın sanat ve tasarım ile ilişkisi; bireyin yaratım sürecinin sonunda ortaya çıkan oyuncaklar ve yaratım süreçlerinde kaynak olarak kullanılan oyuncaklar olarak iki ayrı bölümde örnek inceleme yoluyla ele alınmıştır. Bu nesnelerin yaratıcı ifade aracı niteliği irdelenmiş, dönemi ve yaratıcısı ile arasındaki ilişkiler irdelenmiştir. Bu çalışmada oyuncakların, oyun işlevinin yanında, kendi anlamları ve sanatçı ve tasarımcılar tarafından kendilerine yüklenen anlamları yansıtarak bir ifade aracı görevi yüklendiği sonucuna ulaşılmıştır.
Research Interests:
Education should be an equal distance with everyone, the educational environment as a second lecturer is responsible for supporting equality and should present inclusive characteristics. This study is carried out 87 interventions.... more
Education should be an equal distance with everyone, the educational environment as a second lecturer is responsible for supporting equality and should present inclusive characteristics. This study is carried out 87 interventions. While showcasing the potency of the universal design applications in an educational setting, this study underlines the importance of conjoint actions of every actor in the educational system.
Research Interests: Inclusive Design, Universal Design for Learning, Universal Design and Inclusion, Accessibility and universal design (Architecture), Universal Design, and 6 moreDesign for Disabled, Accessible Library Building Design for Disabled, Universal Design in Built Environment, Design for All, Design for All, Inclusive Design, Universal Design, and Design for People With Disabilities
Marmara Üniversitesi Güzel Sanatlar Enstitüsü Araştırma Görevlisi ÖZET İnsanların gereksinimleriyle nesnenin biçiminin uzlaşısı olan tasarımda, iyiye ulaşmak için hem bu gereksinimleri hem biçimi çözümlemek gerekir. Nesnenin biçiminin... more
Marmara Üniversitesi Güzel Sanatlar Enstitüsü Araştırma Görevlisi ÖZET İnsanların gereksinimleriyle nesnenin biçiminin uzlaşısı olan tasarımda, iyiye ulaşmak için hem bu gereksinimleri hem biçimi çözümlemek gerekir. Nesnenin biçiminin çözümlemesi geometri aracılığı ile olabilecekken, insanların gereksinimlerinin çözümlemesi daha karmaşık bir sistem kullanımını gerektirir. Bu sistem, insanların nesneye yönelik fiziksel gereksinimlerinin yanında duygusal gereksinimlerinin de çözümlenmesini kapsamalıdır. Bu çalışmada, kültürel ögeler çözümleme sürecinde uygulanan bir sistemde yer aldığında oluşabilecek sonuçlar, tasarımcı ve araştırmacının uygulama süreci penceresinden aktarılmaktadır. Kültürün yansıması olan görsel dilin biçimsel, işlevsel ve duygusal gereksinimleri karşılama aracı olarak işlevselliği sorgulanmaktadır. Bu çalışma, uygulama ve araştırmanın bileşkesidir. Bu nedenle, uygulama merkezli tasarım araştırma yöntemlerine başvurulmuştur.. Kültürel izlerin tasarıma katkısı değerlendirilirken; seçilen kültürel ögenin kullanıcı (tasarımcı) için işaret ettiği anlam, uygulama süreci, tasarımın işlevsel yönü, kullanıcı ile tasarım arasındaki ilişki, benzer ürünlerle kullanıcının yaşadığı deneyimler ve yeni tasarımın benzer ürünlerle karşılaştırması, tasarımın hangi yönleriyle üstün ve eksik kaldığı aktarılmıştır. Bu çalışmanın günceli yaşarken, birikimli kültürün izlerine rastlamanın olumlu yönlerini vurgulaması ve tasarım yöntemi olarak geçmişin günümüzle yoğrulmasının önemini aktarması beklenmektedir. ABSTRACT In design, which is a consensus of human needs and object's form, both the needs and the form should be analysed to reach a better solution. While geometry can be used to analyse the form of the object, analysing human needs requires applying a more complex system. This system must include analysis of both physical and emotional needs of the human about the intended product. In this study, possible outcomes that can be achieved by applying cultural elements in the system are conveyed within the borders of practice process of a designer and researcher. Functionality of visual language as being reflection of the culture is questioned in terms of satisfying stylistic, functional and emotional needs. This study is a resultant of practice and research. For that reason, methods of practice based design research are applied. While evaluating contribution of cultural footprints on designed product, meaning of the cultural element for designer, practice process, function of the design, relation between user and the design, comparison of experiences of similar products are examined. In this study, further expectations on this study are pointing the positive aspects of application of cumulative culture and highlighting the importance of joining past and now as a design method.
Research Interests:
This paper aims to discuss the effects of urban transformation on local people of Suadiye and Bostancı Districts in Kadıköy-İstanbul regarding people's life styles, habits, and relation with built environment. After the 17th August 1999... more
This paper aims to discuss the effects of urban transformation on local people of Suadiye and Bostancı Districts in Kadıköy-İstanbul regarding people's life styles, habits, and relation with built environment. After the 17th August 1999 earthquake, the government has supported urban transformation for risky and dangerous buildings even in some cases for the whole of a district. As a result of this support, especially more profitable districts have undergone a rapid environmental change. Suadiye and Bostancı are the two examples of this situation. In this paper, general characteristics of urbanization and urban transformation and their relation with the socio-cultural sustainability in the Suadiye and Bostanci are analysed by design thinking methods. In order to understand the governmental aspects of urban transformation, at first urban transformation laws are expressed briefly. After the brief explanation, effects of urban transformation on local people are discussed. The discussion is supported by the observations, desktop research, self-experiences and literature review. The discussion is especially focused on the shift from the balcony to French windows because of implicit and explicit meanings of the balcony. Consequently, environmental stress depending on the urban transformation on local people of Suadiye and Bostancı is emphasized and concerns about the losing certain cultural values of the districts are shared.
Research Interests:
KIDS’ FURNITURE AS A MEDIUM OF EXPLORATION İlayda Soyupak Marmara University Fine Arts Institutes Interior Design In childhood period,which involves individual’s 0-18 years of life,child interacts with her/his surrounding artificial... more
KIDS’ FURNITURE AS A MEDIUM OF EXPLORATION
İlayda Soyupak
Marmara University Fine Arts Institutes Interior Design
In childhood period,which involves individual’s 0-18 years of life,child interacts with her/his surrounding artificial environment via the furniture. This study is aimed at analysing the role of the furniture in environmental interaction process of 3-6 years’ child. Since the environmental interaction process of 3-6 years of child can be defined as a way of exploration, furniture of this population serves as a medium of exploration. Determined population perceives the environment via five senses, links the objects and her/his self, adds meanings to objects and the environment, in other words explores the environment. In this study, while handling the interaction between furniture and kids, combination of literature review and personal experiences are applied as the methods.. With the help of gathered data, prominent elements of kids’ furniture usage, kids’ ways of furniture usage, order of applying five senses . For the last, understanding the environmental exploration of kids and analysing the role of furniture in this exploration process can create awareness on positive and negative effects of environmental elements and marks of this awareness can be seen on furniture designs.
Keywords: kids, space, furniture
İlayda Soyupak
Marmara University Fine Arts Institutes Interior Design
In childhood period,which involves individual’s 0-18 years of life,child interacts with her/his surrounding artificial environment via the furniture. This study is aimed at analysing the role of the furniture in environmental interaction process of 3-6 years’ child. Since the environmental interaction process of 3-6 years of child can be defined as a way of exploration, furniture of this population serves as a medium of exploration. Determined population perceives the environment via five senses, links the objects and her/his self, adds meanings to objects and the environment, in other words explores the environment. In this study, while handling the interaction between furniture and kids, combination of literature review and personal experiences are applied as the methods.. With the help of gathered data, prominent elements of kids’ furniture usage, kids’ ways of furniture usage, order of applying five senses . For the last, understanding the environmental exploration of kids and analysing the role of furniture in this exploration process can create awareness on positive and negative effects of environmental elements and marks of this awareness can be seen on furniture designs.
Keywords: kids, space, furniture