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Walter Aoiama Nagai
  • Brazil

Walter Aoiama Nagai

UNIFEI, Computer Engineering, Faculty Member
Team-Based Learning (TBL) is an active learning strategy, used for the first time in medical education, and its use in Engineering Education is still not well established as in health science education. This work is about an experience of... more
Team-Based Learning (TBL) is an active learning strategy, used for the first time in medical education, and its use in Engineering Education is still not well established as in health science education. This work is about an experience of use of TBL in two consecutive years (2017 and 2018) in undergraduate Engineering course in a public university in Brazil. The objectives are to describe an experience using TBL, its impact over students' performance and perception of students and teacher about this approach. Initially, students were divided into groups from 5 to 7 members. The subject of the courses was divided into 4 modules, each one of 4 weeks. Each module started with the Readiness Assurance Process - RAP (pre-class individual assignment, e.g. readings), followed by in-class Individual Readiness Assurance Test - iRAT, and Team Readiness Assurance Test - tRAT. Both tests were applied using Information Technology tools, in this case either Socrative, or Kahoot or Plickers. Du...
Scrum is the more common framework for agile project management. Agile project management requires frequent feedbacks and delivered items in projects with dynamic requirements and changes. Training learners in Scrum permits building... more
Scrum is the more common framework for agile project management. Agile project management requires frequent feedbacks and delivered items in projects with dynamic requirements and changes. Training learners in Scrum permits building agility in solving problems and teamwork competencies. Measuring training effectiveness is essential to identify students' learning lacks or misconceptions to improve the training outcomes. To assess the development of competences, it is possible to use concept Inventories, which are an essential educational tool to observe students' learning gain between two moments, before and after training. Additionally, the Item Response Theory may be applied to concept inventory items to identify latent characteristics as guessing, difficulty, and discriminant values. Guessing is related to an arbitrary answer to one question and gets the correct answer with common learner knowledge. Difficulty characteristic is related to student knowledge level to one que...
A maioria dos alunos que ingressam no ensino superior não possuem o conhecimento básico de programação e acabam tendo muitas dificuldades pela falta de habilidades necessárias, como a resolução de problemas. O objetivo deste artigo é... more
A maioria dos alunos que ingressam no ensino superior não possuem o conhecimento básico de programação e acabam tendo muitas dificuldades pela falta de habilidades necessárias, como a resolução de problemas. O objetivo deste artigo é apresentar a experiência no uso de ferramentas online gamificadas na disciplina de Introdução à Programação, tanto para motivar os alunos quanto para avaliar a leitura de códigos de computador e reforçar os conceitos básicos da linguagem, com feedback rápido. Além disso, são apresentadas as características gerais e de gamificação dessas ferramentas.
Estudar as concepções e práticas dos docentes no que concerne aos objetivos na disciplina de Programação Introdutória (PI) constitui um tema relevante no contexto do Ensino Superior, uma vez que os objetivos deveriam orientar o processo... more
Estudar as concepções e práticas dos docentes no que concerne aos objetivos na disciplina de Programação Introdutória (PI) constitui um tema relevante no contexto do Ensino Superior, uma vez que os objetivos deveriam orientar o processo de ensino e de aprendizagem de uma disciplina considerada difícil de ensinar pela exigência de diversas habilidades dos estudantes. Este trabalho baseia-se em um projeto de investigação mais alargado, cujos dados foram coletados de entrevistas semiestruturadas com 29 docentes de uma universidade brasileira sobre seus planejamentos e práticas em sala de aula, sendo submetidos à análise de conteúdo com o auxílio do software NVivo. As concepções que os professores possuem sobre os objetivos da PI são, essencialmente, programar e desenvolver a lógica de programação na resolução de problemas, alinhando-se às atividades com a prática de exercícios que os professores acreditam que levam ao desenvolvimento de competências cognitivas. Os objetivos dos program...
Among the human modern activities, the Engineering enables social and technological changes of a country with innovation technologies. There-fore, there is a necessity to use active learning methodologies into students of engineering... more
Among the human modern activities, the Engineering enables social and technological changes of a country with innovation technologies. There-fore, there is a necessity to use active learning methodologies into students of engineering courses with real-world situations. This article reports the use of an active methodology of cooperative learning in three courses of Engineering. The results of this experiment with this methodology can be used in other higher education institutions with engineer courses.
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