October 2006
The Translocal Event and the Polyrhythmic Diagram
By Sher Doruff
A thesis submitted in fulfillment of the requirements
for the degree of Doctor of Philosophy
SMARTlab Programme in Performative New Media Arts
Central Saint Martins College of Art & Design
University of the Arts, London
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Abstract
This thesis identifies and analyses the key creative protocols in translocal performance practice, and ends with suggestions for new forms of transversal live and mediated performance practice, informed by theory. It argues that ontologies of emergence in dynamic systems nourish contemporary practice in the digital arts. Feedback in self-organised, recursive systems and organisms elicit change, and change
transforms. The arguments trace concepts from chaos and complexity theory to
virtual multiplicity, relationality, intuition and individuation (in the work of Bergson, Deleuze, Guattari, Simondon, Massumi, and other process theorists). It then
examines the intersection of methodologies in philosophy, science and art and the
radical contingencies implicit in the technicity of real-time, collaborative composition. Simultaneous forces or tendencies such as perception/memory, content/expression and instinct/intellect produce composites (experience, meaning,
and intuition- respectively) that affect the sensation of interplay. The translocal
event is itself a diagram - an interstice between the forces of the local and the
global, between the tendencies of the individual and the collective. The translocal is
a point of reference for exploring the distribution of affect, parameters of control
and emergent aesthetics. Translocal interplay, enabled by digital technologies and
network protocols, is ontogenetic and autopoietic; diagrammatic and synaesthetic;
intuitive and transductive. KeyWorx is a software application developed for realtime, distributed, multimodal media processing. As a technological tool created by
artists, KeyWorx supports this intuitive type of creative experience:
a real-time,
translocal “jamming” that transduces the lived experience of a “biogram,” a synaesthetic hinge-dimension. The emerging aesthetics are processual – intuitive,
diagrammatic and transversal.
Acknowledgements
This work was written while I was employed as a Senior Researcher at the Waag
Society, Amsterdam. I am grateful to the Waag Society for providing a suitable base
to develop the KeyWorx platform, and for enabling me to take the time to develop
my scholarly work for this dissertation. My colleagues at the Waag Society are collaborators in a true sense and have thereby contributed greatly to the practical
delivery of KeyWorx, though the theoretical ideas expressed in the thesis are entirely my own.
Dr. Sally Jane Norman, currently Director of the Culture Lab at Newcastle University, was a fastidious advisor on the work in all stages of its progress, working in
tandem with my Central Saint Martins supervisory team of James Swinson (supervisor) and Dr Lizbeth Goodman (Director of Studies).
I would also like to thank the many artists who contributed to KeyWorx praxis over
the past seven years and helped to build a solid supportive community of experimenters. Without their commitment, vision, patience and hard work, this research
would not have been undertaken. I would like to especially thank Motherboard,
Michelle Teran, Eric Redlinger, Niels Bogaards, Nancy Mauro-Flude and Isabelle
Jenniches.
I am also grateful to the collaborative community of SMARTlab students and faculty, who provided a sounding board for ideas throughout the course of the research, and especially to Anne, Nora, Manuela, Marleen, Ron and Floor for their
patience and support. A special thanks goes to Jacques/Sally Jane and David for
the use of their beautiful rural homes as a writing retreat, and to Richard, Joan
and Violet for their enduring encouragement.
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Table of Contents
Abstract
Acknowledgements
Table of Contents
i
List of Illustrations in Text
iv
Preface
vii
Introduction
1
Part One – The Emergence Paradigm
9
Introduction
Practice-based Research and the Lure of
Collaborative Creative Processes
Chapter One: The Primacy of Process: Emergent Systems
13
and Multiplicities
Systemics
Rhizomatic KnotWorking
Ontology and Event Potential
The Complexity Factor and Relationality
Bifurcations, catastrophes and differentiations
Feedback and Contingency
Science, Philosophy and Bergson’s Multiplicities
Chapter Two: The HUH? Factor: Humans-Understanding-Humans
35
The Question of Subjective Closure
H-U-H?
I Heard It through the Grapevine
The Powerplay of Interplay
Subjective Pluralities
Autopoiesis
The Observer
Recursive Enaction
Social Autopoiesis and the Blind Spot
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Autopoietic Transversality
Part One: Conclusions
Hinge I: Translocal Interplay and KeyWorx
57
Co-operation and Control in Collaborative Composition
KeyStroke in 1999
The KeyStroke Project
The KeyWorx Framework in 2005
Collaborative Praxis: The Making of the KeyWorx Platform
Additional KeyWorx Functionality
Part Two - Creative Processes: Mind the Gap
75
Introduction
Chapter Three: The Philosophical Concept: Intuition
77
What is Intuition?
Distinguishing Virtualities
The Intuitive In-between
Imaging Images: Perception and Memory
Affective Movement: Position Emerges from Passage
Intuition as Method
The Intuitive/Transductive Event
Chapter Four: The Scientific Function: Readiness
Potential
95
Varela’s Microidentity Breakdowns
Libet’s Liminal Latency
Libet’s Legacy
The Paradox and Interplay
Part Two: Conclusions
Hinge II: Interfacing Realities / Artist Documentation
107
Interfacing Radiotopia/KeyWorx – The Process of Making
Interfacing Realities: Artist Documentation
Extracts from KeyWorx Artist Interviews
Part Three - Creative Processes: Interplay and Composition
141
Chapter Five: The Artistic Percept/Affect: Sensational Spontaneity
143
Re-establishing the Concepts
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Play Theory
Protocols of Posthuman Interplay
Improvising with the Avant-garde
1. Free Jazz/Free Improvisation
2. Chance and Indeterminacy
3. Chance/Choice and contingency
4. Improvisation and Contingent Composition
Cultural Jamming with Networks: the emergence of merge
1. the HUB
2. [share]
3. decentred/distributed
Composition as Transductive Affect
Chapter Six: How to Diagram a Biogram
177
The Diagram, Code and the Abstract Machine
Forces of Content and Expression
KeyWorx: as Abstract Machine
The Diagram and Rhythm
The Diagram and Intuition
The Diagram and the Catastrophe
The Biogram and Translocal Performance
Conclusions: The Concepts
197
Concept Remix
Summation
Conclusions: KeyWorx and Beyond
205
Theoretical dimensions of practical experience
2 Web or not 2 Web? A question
Tendencies
Postscript: An Event
211
Endnotes
215
Bibliography
235
Appendices
245
KeyWorx Questionnaire: Interview template
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List of Illustrations
Figure 1.1 Image and description of bifurcations from Stephen Wolfram’s Mathworld
website: “In a dynamical system, a bifurcation is a period doubling, quadrupling, etc.,
that accompanies the onset of chaos. It represents the sudden appearance of a qualitatively different solution for a nonlinear system as some parameter is varied. The
illustration above shows bifurcations (occurring at the location of the blue lines) of
the logistic map as the parameter r is varied. Bifurcations come in four basic varieties: flip bifurcation, fold bifurcation, pitchfork bifurcation, and transcritical bifurcation (Rasband 1990). 1”
Figure 1.2 Image of a möbius strip and a Klein bottle from Stephen Wolfram’s
Mathworld. 2
Figure HI.1: Example of the media spirals and their properties. Here a player is sending a text stream and will control its Hue and Saturation with mouse position. An
audio file downloaded from the session File Library is controlling the size (Scale) and
screen position (HOffset) of that text. These connections could represent one aspect of
a more complex patch.
Figure HI.2: Simulated screen shot of a typical KeyStroke session.
Figure HI.3: Diagram of the KeyWorx architecture.
Figure 4.1: Haggard et al. report that the judged time of a tone changes as a function of the delay between the tone and a previously executed voluntary act. As the
delay is lengthened (a–c), the time mis-estimation is reduced […] In the experiment,
time judgments are always retrospective, which is why they can appear to precede
the actual times of occurrence on the timelines. (Representation of Haggard et al,
Table II, fixed delay condition.) (Eagleman and Holcombe, 2002)
Figure 4.2:The two timelines summarise the relationship between the study by Haggard et al., and influential studies in its lineage. (a) summarises the studies of Libet
and his colleagues; (b) summarises the domain of the Haggard et al. study. Thought
bubbles represent the subjects’ reports; that is, when they believed an event occurred.
In the experiment, these thoughts did not occur in the same real time sense as did the
readiness potential and the keypress; instead, timing judgments are always made
retrospectively. The horizontal red arrows represent the reported shift in timing
judgments resulting from manipulation of causality in the Haggard et al. experiments. (Eagleman and Holcombe, 2002)
Figure HII.1: Diagram of the placement of screens ad performers in the KeyWorx
space of the Interfacing/Radiotopia/KeyWorx performance (Teran, 2003)
Figure HII.2: The image above is a screen shot from Michelle Teran’s website documentation compositing a daily collage of images from the rehearsal sessions with
Jenniches.
Figure HII.3: Screenshot of image layers from bottom to top – desktop, chat window,
KeyWorx Patcher, KeyWorx Realizer with Google images and live text between Teran
and Jenniches
Figure HII.4: Image from Teran’s website documentation
Figure HII.5: Image from Teran’s website documentation
Figure HII.6: Teran’s screenshot collage of the iChat communication during a rehearsal with the full group.
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Figure HII.7: Screen grabs from the Teran/Jenniches documentation. They are representative of captured moments which link sms text messages sent by members of
the Rotterdam audience to the performers. The texted messages “debra” and “allejuliah” are configured centre screen in a purplish hue and a sans serif font. Teran
and Jenniches consistently develop that diagrammatic pattern. The audience contribution driving the selection of images from the Google search engine is centred and
visible on a foregrounded layer.
Figure HII.8: Screenshots of the Realizer from Teran’s website.
Figure HII.9: More screenshots from the performance documented on Teran’s site.
Figure HII.10: Additional screenshots from the performance.
Figure HII.11: Screenshots from Teran’s computer during the performance: these
show the Realizer output window in the top left corner, the message window in the
bottom left corner – the window that provides data on the states of the instantiated
modules and the players present in the session. The top right window shows the Apple’s terminal window which Teran and Jenniches used during rehearsals to generate text messages that would be in the performance with sms messages from the
audience. The bottom layer is a full screen KeyWorx interface.
Figure HII.12: Another screenshot from Teran’s laptop. The KeyWorx output was
beamed to a screen in the performance space (V2_ bookstore). In this image the
iChat window is visible behind the terminal, which was another communication
channel, used during the performance.
Figure HII.13: Screenshots from Keesmaat and Vatsky extracted from their QuickTime clip of the recorded performance.
Figure HII.14: Screenshots from Teran and Jenniches extracted from their QuickTime clip of the recorded performance.
FigureHII.15: Screenshots from Redlinger and Loos extracted from their QuickTime
clip of the recorded performance.
Figure 5.1: The choice of notational arrangement for Variations II, for example, will
appear different in every performative instance. Above is an example fro David P.
Miller’s analysis of the compositions procedures: “Variations II consists of six transparencies with a single line segment each, and five transparencies with a single point
each. (Actually, the transparencies need to be cut apart after the score is received
from the publisher.) The points are all the same size. The lines represent "1) frequency, 2) amplitude, 3) timbre, 4) duration, 5) point of occurrence in an established
period of time, [and] 6) structure of event (number of sounds making up an aggregate or constellation)". […] the medium of performance is not specified ("for any
number of players and any sound producing means"). (Miller, 2003, 20)
Figure 5.2: Photo of Katie Duck by Isabelle Vigier.
Figure 5.3: The Hub, performing live at Mills College on Oct. 6, 1989.
From left to right, Perkis, Stone, Brown, Gresham-Lancaster, Trayle, and Bischoff. In
the centre, on the lower platform, are the twin SYM-Hubs.3
Figure 6.1: A photo taken of an installation on fault lines in the Natural History Museum of the municipality of Kiffisia in Athens. It is a complex diagram of intersecting
fault lines and the collision of bi-directional forces of stress, creating smooth disjunctions in the earth’s strata. This image diagrams the diagrammatic.
Figure 6.2: Here the diagram is further abstracted, as an example of a diagram of
forces or tendencies in translocal performance. This version abstracts the bidirectional forces of stress that create the rupture in the earth’s strata as intersecting
forces of local and global and content and expression. It depicts the translocal as a
catastrophic diagram between the performative movement of the interval between
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content and expression: providing an ironic representation of nonrepresentational
diagrams.
Figure 6.3: A literal example of rhythmic qualities accessed in a KeyWorx session
between two artists who limit themselves when performing together to the visualization of sound. Screen Captions between Daniel Vatsky in New York and Isabelle Jenniches in California, 2003 “We have such a minimal approach that whatever one of
us brings in is huge. It’s just a waveform, but the way the waveform is, can instantaneously take my breath away. That’s really true. With him, and this very minimal
approach, it’s really nice in that sense. Very rewarding.” – Jenniches
Figure 6.4: Illustration of a cusp catastrophe, one of seven catastrophes described by
Thom. A cusp catastrophe has two mutually exclusive stable states. In the fold, a
small change in a control parameter may lead to large change and a leap or flip to
another state. 4
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Preface
My career as an artist and musician was established on a professional basis in the
1970s. For the past few decades, however, I have considered my main art form to
be the online environment where social space is mediated and recreated by collaborative use of new media tools. I am therefore a hybrid scholar: a practicing artist in
LiveArt genre, and a creator of technology tools that enable translocal interplay.
My chosen field is itself “emergent” in two senses: it has been emerging onto the
social landscape of the Internet, in unplanned and uncharted ways; while it has also
been making its slow but steady mark on the landscape of worldwide academia,
where studies in the field of new media have only recently been recognised as important contributions to the scholarship of media and culture. My method of making practice-based live and online netart is also a relatively recent one. There were
few parallel projects running when I began the work which underlies this thesis,
though there are now many more.
I might have chosen to submit a body of practical work – live performance scripts
and documentation of that live work, online jams in DVD format, et al – and indeed
I did originally intend to submit that practical work in partial fulfillment of this
degree. While that large body of work underpins this thesis, and while I could not
have reached the same scholarly level without having made that artwork, I decided
to take up a greater challenge of presenting the new and emergent ideas raised by
the practical work, rather than the body of work itself. I therefore refer to my practice, and the practice of many other artists, throughout. But the thesis is intended
to stand on its own as a major contribution to scholarship, readable in text format
and can therefore be archived and referenced in a manner that ephemeral, real time
networked art is not.
I intend through this thesis to make a major contribution to the fields of New Media Performance, both in practice and theory, and to offer a new paradigm for an
emerging theory of the translocal, based upon my career of professional practice.
The thesis is inclusive of documentation of a major collaborative performance
event and extensive interviews with artist practitioners. The KeyWorx research discussed herein represents a philosophical shift in considering how new media tools
can instigate as well as represent and respond to the artistic and intuitive methods
and theoretical aims of current and future media practice.
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INTRODUCTION
A concept is by nature connectable to other concepts. A concept is defined less by
semantic content than by the regularities of connection that have been established
between it and other concepts: its rhythm of arrival and departure in the flow of
thought and language; when and how it tends to relay another concept. When you
uproot a concept from its network of systemic connections with other concepts you
still have connectability. You have a systemic connectability without the system.
(Massumi, 2002a, 20)
This research project explores creative processes. Investigates process theories and
processual practices within what can be called an emergence paradigm generated
from networks of dynamic systemic concepts. Ontogenetic processes facilitate the
unstable; are predisposed to tango with the indeterminate from a decentred inbetween; are on the move. This research, itself a long-term process, shares many of
the characteristics and properties it examines. Concepts develop; concepts connect,
couple and hinge; concepts unhinge, reconnect and dissolve. This systemic connectability is a feedback loop, a strange-loop, a möbius strip whose beginning and
end disappear into it’s own blurred distinction between inside and outside, virtual
and actual, theory and practice, beginning and end. The concepts offered here engender a contiguous enfolding/unfolding of problematising, differentiating and
temporalising in a manner and method influenced by Henri Bergson’s recipe for
intuitive conceptualizing (Deleuze, 1991). They focus on the dynamic interrelation
of relations, on in-betweenness, on potential, opening conditions of possibility that
further the questioning of contemporary practice-based theory in new media arts as
it unpacks the performative experience of collaborative composition. A transductive, performative intuition will be pursued.
The issues presented here probe the ontogenesis of creativity and the nature of the
embodied experience of that process. They encompass the malleability of the digital artefact and its transductive code, but more consequently, in this research, they
focus on the incipient, affective experience engendered through the multi-maker
composition; of the temporal processes and reflexive situatedness of dynamic
(ex)change; of the relationality of eventness and the movement of continuous making. The creative production investigated here, pushes beyond the vulnerable scaffolding of the subjective to embrace the production of subjectivity that is aesthetic
(Guattari, 1991), autopoietic (Varela, Deleuze and Guattari; Massumi) transindividual (Simondon) and intersensory (Massumi). It emerges in the incorporeal dimension of the body outlined by Deleuze and Guattari and re-imagined by Massumi
(2002) as the biogram.
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Processual subjectivity in the situatedness of the collaborative composition is the
timeless, saturated potential of the bifurcating event that is emergence, that is
phase shift, that is the creative. It estimates its relationality through movement in
its “zone of indetermination” which Bergson claims “allows, then, of an a priori estimate of the number and the distance of the things with which it is in relation”
(Bergson, 1990, 32). This is a focal point. “Call the openness of an interaction to
being affected by something new in a way that qualitatively changes its dynamic
relationality” (Massumi, 2002a, 224). Our vantage point is the relationality and contingency of the “event” in the co-operative, aesthetic production of a performance.
According to Massumi the event can be described as:
[…] the interval of change, the in-itself of transformation […] a time-form
from which the passing present is excluded and which, for that very reason, is as future as it is past, looping directly from one to the other. It is
the immediate proximity of before and after. (2002, 58)
The event is a non-present ‘now’, a paradoxically empty interval, overfull with potential, of past becoming future becoming past. Its simultaneous directionality is
isomorphic to intuitive movement between the thought passages of instinct and
intellect, each traversing opposite directions (Bergson, 1911, 176).
The asymmetrical differentiating of time and space, of virtual and actual are fundamental concepts explicitly explored in relation to the KeyWorx technological platform central to this research. As a technology designed to enable translocal composition between participating artists, an understanding of the broader context is
essential. Terms and neologisms will surface: event, affect, diagram, transduction,
transversal, biogram, indeterminacy, synaesthesia, individuation, haecceity, improvisation - some important, others passing linguistic gestures in the arrivals and
departures of variegated concepts.
The term translocal, in this project, is multi-faceted. Though not a commonly used
term, it has a certain cache within locative media arts and distributed performance
networks. In particular, it distinguishes itself from the telematic, telepresent and
telecommunications genres with its philosophical insistence on the “trans” (across,
or dynamic movement of crossing) as a preferable prefix to the “tele” (at a distance). In this research it affects a multiplicity of meaning and is itself a diagrammatic term:
-
the translocal as the diagrammatic interstice between the simultaneously directional forces of the local and the global; between the forces
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or tendencies of the individual and the collective, the absolute and the
relative, chance and choice
-
the translocal as an ethical, political and aesthetic fold, a chaosmos
-
the translocal as a modulating deviation of the nonlocal
-
the translocal as a genre of performance practice that utilises technological and social protocols of distributed networks to explore
relationality
-
the translocal as a dynamic interval of spatial representation; the
in-betweenness of absolute (allocentric) and relative (egocentric)
“positioning”; of Euclidean and non-Euclidean spatial perception
The term polyrhythmic5, in this thesis, evokes a nuanced rendering of complex
structures; pushes the singular rhythm of Deleuze and Guattari to its logical transversal conclusion. West African and Cuban music (Chernoff, 1979) are best known
for the prolific use of layered metrical difference and complicated patterns (two
against three, three against four, etc.). The polyrhythm is an interlocking multiplicity, a felt virtuality, and an emerging “edge of chaos.”
In such music, the conflicting rhythmic patterns and accents are called
cross-rhythms. The diverse rhythms establish themselves in intricate and
changing relationships to each other analogously to the way that tones establish harmony in Western music. The effect of polymetric music is as if
the different rhythms were competing for our attention. No sooner do we
grasp one rhythm than we lose track of it and hear another […] it is not
easy to find any constant beat at all. The Western conception of a main
beat or pulse seems to disappear, and a Westerner who cannot appreciate
the rhythmic complications and who maintains his habitual listening orientation quite simply gets lost. (Ibid, 46-7)
Polyrhythms are entered as one enters or intersects multiple durations. One intersects those rhythmic durations through intuition.
This project is structured in three Parts that swing as passageways between Hinge
documents. The Hinges describe the KeyWorx technology, the research model of my
practice as a media artist/software developer. They are called Hinges rather than
chapters because they are the intuiting by which the theory in the chapters was
actualised. They represent the making and use of KeyWorx as artistic practice, instantiating an intuition of relationality, of the diagram, of the primacy of process,
of affective ‘space’, of synaesthesia.
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Practice-based Research and the Lure of Collaborative Creative Processes
After migrating from the Fine Arts to the Philosophy department during my undergraduate study, I eventually re-situated myself in the Fine Art department in my
third year, anxious to pursue research into the then emerging genre of “conceptual
art.” As a creative trajectory, it suited my diverse interests and fascinations. Since
graduating with a BA in Fine Arts in 1972, I have been an interdisciplinary artworker in a variety of genres: sculpture, sound art, art/rock, scenography, graphic
design, interactive performance, software development and the written word. Unilateral focus has not been my inclination. I tend toward nomadic conceptualising in
sensible footwear.
In 1974, disoriented by the exigencies of a conceptual career, I formed a band with
a group of three friends in Chicago6. Daily rehearsals, composing, recording and
weekly gigging absorbed most of my creative energy for nine years. It was during
this period that I learned about collaboration: negotiable (political) tendencies in
collective creative processes, intuitive improvisation, aléatoric composition, performative contingencies, audience variables and transductive becomings. Cage,
Oliveros, Chicago’s AACM, Duchamp, Brook, Proust, Bateson and Gertrude Stein as
well as the growing ranks of performance artists such as Marina Abramovic and
Ulay, Acconci, Naumann, Monk and Burden all exerted a strong influence in that
formative decade. Pursuing palpably impalpable transits through the zones of indeterminacy, through differencing and repetition, has been a focus ever since.
This doctoral research modulates through various domains, arriving and departing
dense, complex territories with a fluctuating yet persistent rhythm. It has, over
time, provided me with a lexicon of terms and concepts that come close to expressing the processes and sensations of real time multi-maker creation. Just as creative
processes are dynamic and nonrepresentational, this process is rife with semantic
representation, caught in its own phase-shift from emergent thought to rearticulation. This practice-based theoretical/concept-making evokes both an intuitive and a derivative expression of eventness that nonetheless resonates something
of its elusive, dynamic nature.
A long-term research question pervades: How are the sensations of creative processes generated, transformed and distributed between the co-makers? How
might an ontology of collective creative practice emerge from translocal “jamming”?
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I began this study in search of a self-organising structure. Complexity theory and
network theory were appropriate to the technology we were developing at Waag
Society in the late ‘90’s. Distributed, multi-player interaction was the domain. Parallel to network theories, I was reading Andy Clark’s view of contemporary cognitive
science (1997), complexity theory (Waldrup, Wolfram) and Hayles’ history of cybernetics (1999), which thematically intersected with an exploration of autopoietic
processes and Varela’s later neurophenomenological investigations (1993). From
daily observations of KeyWorx interplay, the persistent issues of control and chance
intrigued me. Co-operation and shared sensation appeared, in this context, to be a
socially situated, synaesthetic affect. Hardware, software and wetware in transductive resonance. My research inched from a fascination with structurally coupled
‘closed’ autopoietic living systems (organisms) to Deleuze and Guattari’s openended, virtual Body without Organs (1987)7. The conditions of experience in distributed, mediated, KeyWorx performance were sympathetic to both perspectives. I
was intrigued to find Deleuze and Guattari alluding to autopoietic processes and
followed that trail. This vector challenged the structural leanings and proved to be
more potent. The multi-maker compositions I have witnessed and participated in
have tapped the affective experience of virtual dimensionality. They have, often in a
sustained manner, accessed creativity that is contiguous with a social function, with
a transductive 8 processual production of subjectivity and collectivity. This is a potent composite.
Intuition, as a Bergsonian/Deleuzian “methodology” offers a framework for this
project. As a mode of thought, rigourous yet differentiated from intellect, it is extended to portray the engagement of performers in translocal event dimensions.
The term “translocal” is itself a loaded neologism. It takes flight from the original
two-dimensional “telematic” reference to screen-based video transmissions to
emerge as the relation of diagrammatic event potential; the polyrhythmic rupture
between the directional forces of local and global; politically, socially and aesthetically. It complexifies as it intersects with other forces or tendencies: content and
expression, perception and memory, absolute and relative, indeterminate and determinant, chance and choice, molecular and molar, amodal and modal specificity,
etc. These dualisms are closer to energetic forces, purely different in kind, that simultaneously fold as unities as they divide and multiply as multiplicities 9. “Meaning” emerges from the translocal event as the movement of fractal plurality in the
interval, the being of an interrelation as “non-relation”. 10
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KeyWorx Synaesthetic Practice
The systemic organisation of KeyWorx facilitated translocal performance involves a
distributed multimedia, multi-channel, multi-player field of potential. KeyWorx interplay paradoxically locates (packets blitzing thru Internet protocols) as it simultaneously collapses position to a shared surface, at once “real but abstract,” a recursive, autopoietic actual-becoming-virtual-becoming-actual. That shared space of
the monitor surface, the interface to the field of play or “plane of composition” to
use Deleuze and Guattarian terms sustains a resemblance to Raymond Ruyer’s notion of absolute survey, a dimensionless percept of the visual field that is always
spatially embodied, “the ‘I-unity’ to the subjective sensation of the visual field”
(Deleuze and Guattari, 1994, ix). 11 The problem of incorporeal materialism, situated
in digitally realised performance practice, is taken up at length in these pages.
In 1998, when I began working on KeyWorx with my colleagues at Waag Society, I
was curious about synaesthetic experience and wondered if it was applicable to
“clinical” synaesthetes alone. Working for years as an artist with real time 12 processing of sound and image, I began to feel that my sensation of discrete modalities
was changing. Perhaps it was the conscious recognition of modalities (particularly
sight and sound) through control of their variable parameters and the transformative qualities of their combinations that stimulated this reflection. For several
months I lurked on a synaesthesia mailing list and observed how “pathological”
synaesthetes described their experiences. At that time I could find little scientific
validation that synaesthesia could be “learned” (through, for example, daily digital
arts processing) or “latent.” I have, in the past few years, noted the frequency with
which synaesthesia is alluded to as an important research area, having lost its aura
of mystical non-sense. Recent theories from scientists Ramachandran and Hubbard
(2001) that synaesthesia is normatively genetic and in their view, responsible for
the evolution of spoken language in humans, have given the subject a certain credibility beyond the bizarre. Research by Cytowic (1995; 2002), Baron-Cohen (1996)
and Harrison (2001) add weight to the synaesthetic debate. Massumi’s synergetic
mix of the visual and the proprioceptive caught my attention as it resonates with
my experience of both KeyWorx practice and embodied affect(s) in dance and new
media performance practice.
This biogrammatic concept is the synaesthetic extension of a diagram, evocative of
the double articulations between forms of content and forms of expression13
(Deleuze and Guattari, 1987, 43-5); a diagrammatic/bio-grammatic hybrid reflecting
the experience of a fully actualised KeyWorx session between two or more ‘distant’
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participants. The embodied enaction, enabled by the technological interface between virtual-actual, presence-absence and cooperation-control is immanent to the
interplay. I looked for concepts that resonate with this practice. I found them in
Bergson. I followed their dissemination and transformation in Deleuze, Guattari,
Delanda, Massumi, Hansen, Mackenzie, Simondon, Wolfe, Murphie and Grosz in the
discourse of virtuality, affect, sensation, intuition, transduction and individuation.
Massumi has had the deepest influence.
The aim of this thesis is to explore, via performance practice, the ontogenetic processes of becoming: including movement, intuition, transduction, composition and
improvisation (all of which figure significantly in this approach). The investigation
tackles the ‘new’ from a distributed perspective that considers complex networks of
multiplicities; considers the diachronic emergence of unpredictable properties; considers “unknown unknowns” (Hayles, 2004).14 The interrelation of relations is a focal point, as is the sidestepping of teleological and hierarchical schemas of creative
production.
The Thesis: Multi-maker composition situated in the event-potential of translocal
performance transduces, through polyrhythmic, transversal processes, the lived experience of a “biogram”, a diagrammatic, synaesthetic hinge-dimension. Though the
emerging aesthetics in this confluence of conditions is a rare event, like the effective
movement of intuition itself, its potential is apparent.
Structure and Organisation
Part One: The Emergence Paradigm - presents an overview of systems theories and
conditions of emergence. It introduces the Bergsonian legacy extant today in
Deleuzian and post-Deleuzian discourse and lays the systemic groundwork for the
concepts to follow. Philosophers have been influenced by variants of 19th and 20th
century systems science; chaos theory, catastrophe theory, complexity theory,
dissipative systems theory, quantum theory. This section establishes relationships
between science and an empirical, material ‘metaphysics’ threaded throughout this
research.
Hinge I – What is KeyWorx? Outlines the conceptual precedents of the R&D project
from 1998 to the present. Additional historical descriptions of concepts, functionality and collaborative working methods are established.
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Part Two: Modes of Creative Thought: Mind the Gap explores intuition as a process
and a methodology, distinguishing between philosophical and scientific approaches
to the “interval” (cognitive, affective). This is not an arbitrary distinction as Deleuze
and Guattari have staked a significant claim in differentiating philosophical, scientific and artistic processes. Chapter Three outlines a Bergson/Deleuzian approach
to creative thought. Chapter Four looks at neurophysiological research exploring
the “readiness potential” of the half-second cognitive interval. Both approaches to
the cognitive interval deal with issues of free will and the being of consciousness.
Hinge II: Interfacing Realities/Artist Documentation is a record by participating artists Michelle Teran and Isabelle Jenniches of a three week process of making. It is a
description of a formative process of control in aesthetic choice-making. As a
documentation of a creative process it demonstrates the structure and contingencies of multi-maker, interauthored work. There are full-color images in the section
from preparatory rehearsal sessions and a sequences screen shots from the actual
performance at DEAF03.
Part Three: Modes of Creative Thought: Interplay and Composition is the unfolding
of creative process in performance practice. It looks at play, interplay, improvisation, aléatoric and indeterminate composition in performing arts practice. This investigation intersects with processes of intuition, transduction and individuation
examined earlier. It undertakes an analysis of KeyWorx performativity as diagrammatic. It furthers that argument by concluding that KeyWorx composing is
biogrammatic, after Massumi’s formulation.
Conclusions: wraps a systemic coherence into the connectivity of the concepts,
evaluates the experience of KeyWorx artists and suggests future research vectors.
Appendices – excerpts from “The KeyWorx Interviews”
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Part One – The Emergence Paradigm
In the posthuman view […] conscious agency has never been “in control”. In fact the
very illusion of control bespeaks a fundamental ignorance about the nature of the
emergent processes through which consciousness, the organism, and the environment are constituted. Mastery through the exercise of autonomous will is merely the
story consciousness tells itself to explain results that actually come about through
chaotic dynamics and emergent structures […] emergence replaces teleology; reflexivity replaces objectivism; distributed cognition replaces autonomous will; embodiment replaces a body seen as a support system for the mind; and a dynamic partnership between humans and intelligent machines replaces the liberal humanist subject’s manifest destiny to dominate and control nature […] the distributed cognition
of the emergent human subject correlates with -in Bateson’s phrase, becomes a metaphor for,- the distributed cognitive system as a whole, in which “thinking” is done by
both human and nonhuman actors. (Hayles, 1999, 288)
Introduction
In How We Became Posthuman, N. Katherine Hayles embarks on a comprehensive
interpretation of the history of cybernetics, transiting from the first Macy Conference15 in 1946 towards a contemporary appraisal of embodied “emergence” in a
posthuman ecosphere. She identifies three successive waves in the historical march
to the posthuman: the initial informationally structured (homeostatic) era with its
productive run from 1946 to 1960; the recursive, self-organisational wave that fomented and peaked between 1960–1985; and the virtually open-ended third wave
which is very present in contemporary theory and practice (1999, 16). As Hayles
tells it, in a posthuman paradigm what we know and how we know it is a fluid, distributed, indeterminate interaction between human and nonhuman actors in a dynamic, emerging ecology. From this perspective, a topological map of intersecting
complexities and distinguishable multiplicities can be imagined. Proximally situated
near the epistemological precedents of constructivism and radical empiricism, the
ontological mapping of this posthuman premise is a variegated skein of relationality; a cartography of the conditions of emerging emergence. The posthuman is passage of movement through its own indeterminacy. And, “Indeterminacy and determination, change and freeze-framing, go together. They are inseparable and always
actually coincide while remaining disjunctive in their modes of reality” (Massumi,
2002a, 8). The posthuman constitutes an ontogenetic domain consistent with its
thesis. A process of becoming-other.
Early proponents of what might be called a real empirical, material, processual philosophy were Bergson, James and Whitehead, followed most visibly, in this study,
by Simondon, Deleuze and Guattari, Massumi, Mackenzie and Grosz. The recipe
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that purées the thought presented here is based on two ingredients, two dynamic
terms that propagate a rhizomatic propensity, multiple lines of flight: potentiality
and relationality. Blend the movement of these terms with ontologies that envelop
(in)corporeality, virtuality, creativity and technicity and all that follows is underscored.
Systems theory, in various forms and guises emanating from general systems theory (GST) towards theories of autopoiesis, “far from equilibrium” thermodynamics,
complexity theory and quantum physics, offers ideologies and methodologies for
exploring the conditions of being and becoming; for illuminating, if fleetingly,
emergent potential and the processes by which the ‘new’ arrives. Systems theory is
the transparent dynamical ground of this research project. It unfolds a complex of
isomorphic relations and paradoxical disjunctions that co-exist within an expansive
context from which to approach a discussion of collaborative practices in new media and LiveArt enabled by information technologies. The breadth of the catalysis 16
is precisely its purpose. It is complex. The subject cannot be approached reductively
without first cutting a wide transdisciplinary swathe of contextuality; identifying
the transcontextual. It requires a method that is as fluid as its objective. Though
some process lines will be in pinpoint focus, the thesis is situated in the broader
field that generates it. That focus is inclusive of praxis that extends well beyond
the conventions of working relationships in inter(trans)disciplinary arts projects.
It moves towards a synergy that reveals individual contribution within a social
phase space of relational dynamics, strange attractors and the emergent potential
of interconnected agency. These processes flourish from diversity among its group
and difference among its elements. But it is not the component elements that are
explicitly explored here, it is the relations between them. What might the dynamic,
multi-maker modalities of artistic expression in ‘posthuman’ domains that include
human and non-human interaction be? How might biological, social and technical
relations in 21st century artistic processes be described? These sweeping questions
drive this enquiry.
This project then, will investigate the conditions of experience (Deleuze, 1991) of
HCHI (human-computer-human-interaction) between practicing artists in a performance-oriented framework. This framework, though technology specific, has
many analogies to complementary fields of practice such as social interaction and
creative play in gaming cultures, both digital and analog, and improvisatory expression in the performing arts (music, dance, theater). Indeed, translocal (or nonlocal)
improvisation, or what will be called “composition” in a Deleuzian context, is, as
this research hopes to elucidate, a barometer of the processual, ethico-aesthetic set
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out by Deleuze and Guattari in their last collaboration, What is Philosophy? (1994)
and further elaborated on by Guattari in Chaosmosis (1995). It provides grounds for
critique in comparing Deleuze and Guattari’s disciplinary boundaries to Simondon’s
inclusive notion of transductive ‘technicity’. These associations are complicated by
their intersection with embodied 17 enaction, discernable in Bergson, defined by
Varela and apparent in the contemporary reflections of Massumi, Mackenzie, Grosz,
Hansen and Hayles among many others. Comparing second-order cybernetic systems (synchronic emergence models) and virtual multiplicities (emergent diachronic
becomings) as adapted by Deleuze and others from their Bergsonian origins into a
posthumanist intersect is potentially fraught with ontological inconsistencies and
ruptures, and yet the crossing pathways make for an intriguing navigation.
Distributed real time interaction strategies and negotiations for data sharing and
synchronous exchange are examples of dynamic systems with a high degree of
complexity. In the following chapters, relevant issues and phenomena that address
emergent behavior within user groups that are connected and facilitated by digital
(malleable) media will be pointed to. This global view unpacks to compare divergent
vectors with core affiliations to systems theory principles that infiltrate performance-oriented network art. One vector, popular in HCI research, investigates intersubjective experience, intentionality, presence and the “construction” of meaning
from decidedly phenomenologically influenced perspectives. The other vector posits the nomadic articulations of virtual becomings, “catalytic fusions” and transitional fringings of relational “compositions” (Massumi, 2002a, 174). In an ironic
confluence of divergent terminologies, certain questions surface: How is creative
expression in-corporeally embodied in translocal interaction? And, what are the
conditions of emergent experience in aesthetically charged, mediated interplay?
Complexity theory begins the story. It supports the promise of a relational framework for bouncing off a babel of confounding terminologies and jargon into a comprehensive (if, by description, incomplete) structure to accommodate the historical
perspectives of Bergson’s “duration” and Maturana and Varela’s “autopoietic” systems theory and their respective progeny. The journey through the immanent and
the extensive, the virtual and the actual, the structure and its organisation is a recursive one. It seeks to avoid Hegelian synthesis as it deploys a non-dialectical Intuitive method. The tangents will divide and double and differentiate until the research itself, in collusion with its thesis, reaches its own “edge of chaos” and becomes its praxis.
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Chapter One
The Primacy of Process: Emergent Systems and Multiplicities
The transdisciplinary current of complex system theory has been running through
and between diverse fields of research practice in the past few decades. The hard
and soft sciences, philosophy and the arts have all felt the drift and surge of its
pull. Though interpretations and qualifications vary between fields, there is an appetite for models and methodologies that reveal elements and conditions of nonlinear dynamic relations in systems; in cells, in brains, in social networks, in aesthetic production and human-computer-human interaction. This style of research
studies the organisation and relational interaction between systems, their environments, and the processes and practices that emerge from shared conditions. For
some, complexity represents the grand quest for the connective tissue to bind
together a holistic theory of everything. For others, complexity itself circumvents
any reductive understanding of its processes, yet offers a scientific and philosophical basis for an indeterminate, unpredictable world.
It manifests methodologies
that invert the positivist, reductionist approach of science by opening outwards
towards the multiplying relationality of things in co-operative ecological systems. It
is not reductionist but emergentist. Complexity favours the unpredictable quantum
to the deterministic relative. It favours ontogenetic dynamics, the enigmatic interness of the nonspace between ‘things’ - call it flow, movement, process, synapse,
affect, individuation, meaning, blind spot, rhythm, interval, phase-shift, bifurcation,
rhizome, event-dimension, image18, fractal, skin, haecceity, 19 intuition, entre-temps.
This is the in-between of organisms, nodes, virtual and actual, individual and society - the “stuff” of creative life. The nature and “substance” or lack thereof of that
“stuff” has excited the schism between solipsists and positivists, idealists and realists, since the early Greeks. Metaphysical and scientific empiricism have addressed,
mystically, pragmatically and pan-culturally, the ethereal intervallic hinge that
straddles the inside/outside binary for centuries, each from their own methodological routines.
One bridging concept that resonates between the three sectors of philosophy,
science and art is that of emergence, in all its shades and hues of becoming and
transformation. But a true incidence of emergence is neither easily isolated nor
generically defined. To complicate matters, emergence has a panoply of nearly synonymous processes gleaned from ontologies cited here such as Gilbert Simondon’s
transductive process of individuation; Gilles Deleuze and Felix Guattari’s vast glossary of interchangeable neologisms; and the originary concepts of Henri Bergson’s
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virtual multiplicities, duration and élan vital. 20 The ubiquity of emergent processes
in contemporary thought needs unpacking to differentiate a clear set of problems
and ascertain investigative vectors.
From the origins of Ludwig Bertalanffy’s general systems theory (1968) to cybernetics systems to catastrophe, chaos and complexity theory, there have been strict
constraints placed on definitions of emergence that jeopardise the commonsense
and copious usage of the term in the humanities. Historically, emergentism comes
in different types and strengths. Synchronic emergence (the irreducible and static
arrangement of the properties of systems components) and diachronic emergentism (the unpredictability and dynamic novelty of emerging properties) are important tendencies to distinguish. The diachronic/synchronic binarism is implicit in
many of the distinctions to follow though this approach will splinter dualities.
“Synchronic” refers to a snapshot-like, structural analysis of sameness. “Diachronic” refers to things that change over time, have a history, develop, emerge. If
the term synchronic can “capture” structuralism then diachronic comes close to
describing the more elusive poststructuralism.
Synchronic emergence is of the homeostatic kind. “[…] a synchronically emergent
structure is that which enables focused systematic behaviour through constraining
the action of component parts” (Protevi, 2005). It is the recursive, autopoietic conservation of the becoming-new through negative feedback mechanisms; it is
‘development’, e.g. the organ whose cellular structure is in a continual state of
growth and decay, yet maintains its organisational functions in this continuum of
change. Its effects are (optimally) predictable. It is reflective, by degree, of early cybernetics systems theory, Bateson’s first order through Maturana’s second wave
(Hayles, 1999). Diachronic emergence on the other hand is the creative production of
novel patterns and new thresholds of behaviour in a system and “is what Deleuze will
call an ‘event’, which is not to be confused with a mere switch between already established patterns or with the trigger or ‘external event’ that pushes the system past a
threshold and produces the switch. The Deleuzian event repatterns a system” (Protevi,
2005, 6). It repatterns endogenously, not from an external or transcendental influence that Deleuze calls hylomorphism. It leaps and evolves where synchronic emergence (merely) develops. Qualitatively leaps beyond the threshold of catastrophic
rupture to mutate, transform, change.
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Systemics
The origins of complexity science in differential calculus and non-Euclidean geometry have strong links to twentieth century philosophy. It is through the dynamic
concept of emergence in systems that science and the humanities share a common
interest in a similar thread. It is a thread that weaves through the structure of biological life, of evolution, of social, political and economic change, of creativity.
Perhaps the most relevant complex systems underscoring this project are biological
organisms viewed as autonomous, autopoietic systems and networks of subsystems
individuated in the complexity of social systems. Of interest are the dynamic relationships between living beings (the artists) working within a technologically enabled network (multi-maker composition applications and the Internet). This network is further situated within a larger cultural domain. This is the tranversality of
Deleuze and Guattari; a bio, social, techno intersect.
A network can be hypergenerally described as a system of interconnected components much as these systems can be described as networks that change over time.
In Eugene Thackers’ introduction to Alex Galloways’ Protocol, he calls a network an
abstract concept, often (mis)understood as a metaphor, that signifies “any relationship between two discrete entities”. But he adds:
[…] there is also another meaning of “abstract,” one that is not the opposite
of concrete. An abstract that is real is a potential. (Henri Bergson uses the
term “virtual” for the immanent unfolding of duration as potentiality.) This
is not the abstract use of network as a term, and neither is it an abstraction
of a technical term (the metaphorization of technological terms). Rather,
this abstract-but-real is the network that is always enacted and always about
to enact itself. (2003, xiv emphasis added)
The network is abstract-but-real – a virtual individuation of intensive processes, full
of potential, the interactions between things and their own morphogenetic processes. But networks are also systems and not all systems are full of potential. Some
maintain conditions of possibility and realise those possibilities as discrete, derivative entities. Possibilities are not potentialities. The former, in Bergson’s delineation,
are made ‘real’ after the fact, after they’ve been actualised. In a sense they are
back-propagated and incapable of novelty, known unknowns. They are “retroactively fabricated in the image of what resembles it” (Deleuze & Guattari, 1994, 212).
The latter, potentialities, may be “actualised” in the morphogenetic, reciprocal con-
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tinuity of the virtual/actual; in a dimension of duration. They are the in itself of
contingency. Think of possibilities as discretely realised. Think of potentialities as
synergetically actualised.
One of the most crucial characteristics of complex systems and networks is selforganisation. There are other terms that are often interchanged with it: autopoiesis,
recursivity, self-referentiality, self-generation. Self-organisation is the capacity to
spontaneously alter internal structures and adapt to environmental change in a
non-hierarchical fashion - bottom-up, decentralised and adaptive. As we shall see in
the next chapter, second wave cybernetics is founded on the concept of selfreferential “closed” autopoietic systems 21 (Maturana and Varela, 1980, 78). The recursive premise of this theory, though running counter to the posthumanist prioritisation of “open” non-linear dynamics (Hayles, 1999), has impacted theories of
embodied cognition and consciousness, particularly through the later research of
Francisco Varela. Though Varela contributed to the theory of autopoiesis with Humberto Maturana, he later distanced himself from the second wave though never
fully conceding the closed, autopoietic structure of cells. He said of the principle of
self-organisation that: “Today people prefer to speak of emergent or global properties, network dynamics, nonlinear networks, complex systems or even synergetics”
(Varela et al, 1993, 88). Nuanced debate surrounding autonomy and its degrees of
closedness in living organisms is reconfigured in concepts of corporeality and relationality; on radical contingency in matter. Debate resurfaces in fresh formulations
of terms such as ‘individuation’ and affect. Massumi puts this succinctly:
The limits of the field of emergence are in its actual expression. Implicit
form may be thought of as the effective presence of the sum total of a
thing's interactions minus the thing. It is the thing's relationality autonomized as a dimension of the real. This autonomization of relation is the
condition under which higher functions feed back. Emergence […] is a twosided coin: one side in the virtual (the autonomy of relation), the other in the
actual (functional limitation). Affect is this two-sidedness, the simultaneous
participation of the virtual in the actual and the actual in the virtual, as one
arises from and returns to the other. (2002a, 35 emphasis added)
Here the field of emergence begins to differentiate from the hylomorphic expression of form inscribed on matter. Instead there is implicit form, endogenous form,
immanent form that is relationality cum individuation (autonomisation). Emergence
is the expression of the actualised threshold of affect. Emergence is individuation.
The distinction between an essentialist reading of form (hylomorphism) in which
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inert matter is inscribed from outside, in a transcendental process, and Gilbert Simondon’s individuation, in which form ‘emerges’ from processes of becoming instantiated by intensity differences, is key to reading the “effective presence of the
sum total of a thing's interactions minus the thing.” Implicit form as in-formation.
To relational dynamics privileging the event over representation, technology abets a
posthuman consistency. Simondon has termed progressive methods such as these
transduction which:
[…] denotes a process – be it physical, biological, mental or social – in
which an activity gradually sets itself in motion, propagating within a given
area, through a structuration of the different zones of the area over which
it operates. Each region of the structure that is constituted in this way then
serves to constitute the next one to such an extent that at the very time
this structuration is effected there is a progressive modification taking
place in tandem with it […] The transductive process is thus an individuation in progress. (1992, 313 emphasis added)
Thinking in terms of transduction opens a path to theorizing becoming through
relationality, individuation, intuition and generativity (Mackenzie, 2003, 9). As a
tandem method to intuition, it suggests a clear means of negotiating transversal 22
intersections of the physical,
social, psychological and technological and their
emergent properties. As such, “transversality belongs to the processual subject’s
engendering of an existential territory and self-transportation beyond it” (Genosko,
2002, 55). Progressive iteration, feedback, intuition, transduction, autopoietic recursivity, transversality - all ontogenetic processes of becoming, modulating the
rhythmic enfolding/unfolding of the actualising virtual. Transduction, affectively
individuated, provides a means of re-thinking technologies as meshed spatiotemporal networks of interacting humans and non-humans. Assemblages, ensembles,
meshworks (Delanda), collectives - all networks of relational contingency.
Rhizomatic KnotWorking
Principles of dynamic networks can be experienced in distributed applications from
unmoderated email lists, chats, wiki’s and blogs, to Google, eBay and Amazon’s
variant forms of collaborative filtering. The infrastructure of the Internet is a decentralised network of nodes and the simultaneous nonlinear and linear, hierarchical and decentred, interaction between them. Network theorists, a focal contingent
of complexity research, map the Internet with the same equations as ”small world”
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social networks. Physicist Albert Barabási who mapped the Net in 1999, confirming
earlier predictions by social psychologist Stanley Milgram that the human population is separated by six degrees. “Our society, a network of six billion nodes has a
separation of six. The Web, with close to six billion nodes, [in 1999] has a separation of nineteen. The Internet, a network of hundreds of thousands of routers, has
a separation of ten” (2002, 34). Barabási’s scale-free network models a small world
in determining the connectedness of the predominant weak links to the relatively
few supernodes, through two principles: growth and preferential attachment (2002,
86). In a small world with any person on earth only six (or fewer) people away from
any other person, pervasive communications technologies enable a new translocal
dimension. LiveArt extends that contact beyond the ‘virtual’ handshake of
telepresence towards a dynamic synergy with emergent potential.
Metcalfe’s Law identifies network growth by squaring the number of connected
nodes. Reed’s Law claims exponential growth in networks that provide a means for
groups to interconnect beyond simple linear transactions. 23 Media theorists have
long referred to Deleuze and Guattari’s concept of the rhizome to describe the
dimensions of the Internet: “Any point of a rhizome can be connected to any other,
and must be. This is very different from the tree or root, which plots a point, fixes
an order” (Deleuze and Guattari, 1987, 7). “The rhizome is an acentered, nonhierarchical, non-signifying system without a General and without an organizing memory
or central automaton, defined solely by the circulation of state” (Ibid, 21). Rhizomatic behaviour grows nonlinear territories by deterritorialising, becoming
abstract machines24 “covering the entire plane of consistency” (Ibid, 11). A rhizome
is also virtual, a unity and a multiplicity, made of dimensions and movement, not
units. It is of duration, a ‘strange loop’, möbius strip-attractor-fold that is only ever
a middle in excess of itself, without beginning or end. It is immanent and selforganising and has no Governor (Galloway, 2003, 34). These definitions of rhizome
introduce terminologies conducive to creative processes with collaborative technologies: rhizomatic = abstract machine = diagrammatic = e.g. KeyWorx praxis.
Recalling Massumi, the relational autonomy of emergence “is the condition under
which higher functions feed back.” Those higher cultural functions may as well generate a rhizomatic knotwork. Just as communication techniques enabled through distributed, real time agency can lead to exponential growth of the connected community its proliferation cannot be contrived, commanded or purchased. There is no
guarantee for example, that the self-organisational innovation commons of the Internet will continue under the potentially crippling aegis of ever-encroaching proprietary domains, copyright and patent strangleholds, corporate globalisation, gov-
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ernmental usurpation and privacy derailments. These developments could effectively dead-end the future of proliferating communities. Is this inevitable entropy
or an order-to-chaos-to-order recursion? Emergence is as emergence does. As the
old Net mutates, a new Net will doubtless evolve. Whatever the utopian/dystopian
prospects, co-operative methods, above and underground, will be the backbone of
new work by artists recombinantly organising network protocols and structures.
Networks becoming-other; becoming knotworks, becoming meshworks.
Collective
contingency is irreducible to its technicity.
This is not merely to say that technologies can have different meanings, different uses or different effects within any given social context. Rather, this margin of contingency or indeterminacy participates in the constitution of collectives […] originary technicity25 does help remind us that the problem of thinking about technology is also a problem of thinking about time, corporeality
and, indeed, thinking about thinking. (Mackenzie, 2002, 3 emphasis added)
The role of technology in processes of collective individuation is as fundamental as
it is confounding. It acts upon collectives as it is acted upon; it is a constitutive
element. Technology is the in-itself of the human temporal continuum, incorporeal
materialism and modes of thought. These ontologies are inextricable from conceptualising networks and their emergent potentials. They are contributing dimensions in
complex structures.
Ontology and Event Potential
The term ontology, in its philosophical bias, concerns the nature of existence, of
Being, of “what is-ness”. It also carries a taxonomical flavour reflecting the categorisation of things and their relations. 26 It has been co-opted by computer science to
refer to underlying strategies of classification in platforms and applications. Ontologies, in this context, are collections (domains) of objects, concepts and events in
relational, continuous flux; ensemble systems. Deleuze and Guattari have insisted
on a “positive ontology”, one that rejects descriptions of “things” as what they are
NOT, by what they might lack. In this sense, the decentralised, non-hierarchical nature of self-organised complex systems could indeed be thought of as ontologies.
Elizabeth Grosz has stated her preference for ontological approaches over epistemological approaches by pointing out that “Ontology is primary. Ontology always
has both an ethical and a political dimension. It’s not as if there is ontology and
ethics, ontology and politics. Ontology is about what there is and what debts we owe
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to it. It always entails an ethics, a debt, obligation, responsibility”(emphasis added)
(Ausch et al, “Interview with Elizabeth Grosz”). This is certainly an important observation for framing ontologies that incorporate social interplay. However, ontogenesis, a way of considering dynamic movement within or between domains, will
surface as the more useful concept when our focus is on action. It is what-is-ness
in continuous, ungraspable change. It is akin to Bergson’s duration in that it always
differs from itself; is self-varying; what-is-ness that does not ‘stop’ to become a
discrete, positioned “what is”. Ontogenesis is potential:
A potential does not pre-exist its emergence. If it doesn’t emerge its because it wasn’t really there. If it does it really only just arrived. Potential is
an advent. It is the contingency of an event in the future imperfect: ‘will
have’ (precessive processing). It just will have come, that’s all there is to it.
(Massumi, 2002a, 226)
In this reading, potential is an event’s contingency, its indeterminacy. How, then,
might the pure event, an event beyond experience, be described? Massumi again:
[…] As time-form it belongs to the virtual, defined as that which is maxi-
mally abstract yet real, whose reality is that of potential - pure relationality,
the interval of change, the in-itself of transformation […] It is non-linear,
moving in two directions at once: out from the actual (as past) into the actual (as future). The actuality it leaves as past is the same actuality to which
it no sooner comes as future: from being to becoming. (Ibid, 58)
The event is the pure relationality of future-past. It might be liberally construed as
a singularity, a potentiality. The event might be a topological form that is difference-in itself (Deleuze and Guattari); a metastability, something that is not fully in
phase or coincident with itself (Simondon); a “far from equilibrium” occurrence
(Prigogine). Deleuze and Guattari situate the unity of the individuated aggregate as
a haecceity that is “the wolf, itself, and the horse, and the child, that cease to be
subjects to become events” (1987, 262). In any given network of relations there are
individuating events within a structure whose organisation is one of event potential. Events supplant representations. They precipitate diachronic emergence in
complex systems. But from what set of dynamic conditions do events occur and
how might they trigger emergent behaviours?
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The Complexity Factor and Relationality
The prerequisites of legitimate complex systems and their properties are notoriously difficult to define and are often subject to debate and factionalized description. A straightforward definition of complexity from Paul Cilliers:
The interaction among constituents of a system, and the interaction between the system and its environment, are of such a nature that the system
as a whole cannot be fully understood simply by analysing its components.
Moreover these relationships are not fixed, but shift and change, often as a
result of self-organisation. This can result in novel features, usually referred to as emergent properties. (1998, ix)
A more rigourous definition from John Protevi in his essay “Deleuze, Guattari and
Emergence” describes the elements of complexity and its theory:
[…] complexity theory models material systems using the techniques of
nonlinear dynamics, which, by means of showing the topological features
of manifolds (the distribution of ‘singularities’) affecting a series of trajectories in a phase space, reveals the patterns (shown by ‘attractors’ in the
models), thresholds (‘bifurcators’ in the models), and the necessary intensity of triggers (events that move systems to a threshold activating a pattern) of these systems. By showing the spontaneous appearance of indicators of patterns and thresholds in the models of the behaviour of complex
systems, complexity theory enables us to think material systems in terms
of their powers of immanent self-organisation. (2005, 1-2)
Within complex systems then, events trigger thresholds which in turn activate patterns. These global patterns of organisation are often not retraceable to their particular parts (Buchanan, 2002). This gives complexity theory a holistic or absolute
flavour that is disputed by reductionist practitioners as an implausible due to its
very complexity. Of interest though, is the discernable shift in interdisciplinary research towards a furthered understanding of the relations between systems and
subsystems and their environments This shift foregoes a preoccupation with isolated
component
functionality.
Rejecting
a
transcendental
teleology,
non-
hierarchical self-organisation is an important, indeed defining, process in complex
systems theory.
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Protevi succinctly isolates three bottom-up, connected concepts that articulate the
basics of complex models; 1) the range of behaviours of the system being modelled,
2) elements in the dynamic, phase space model such as bifurcations, attractors and
their trajectories, 3) the mathematics used to describe the system such as manifolds, functions and singularities (2005, 3). Although there is limited consensus on
the basic constituent properties of complex systems, the classification of these six
quantifiable properties distinguishes the truly complex from the merely complicated. These distinctions allow for potential emergent behaviour:
• Elements (and their number)
• Interactions (and their strength)
• Formation/Operation (and their time scales)
• Diversity/Variability
• Environment (and its demands)
• Activity(ies) (and its[their] objective[s]) (Bar-Yam, 1997, 5)
Characteristics of complex systems would include spatial structure, the Time of
dynamic processes, self-organisation and degree of complexity. Of these properties
and characteristics, additional factors contributing to possibility 27 in open systems
would include feedback (positive and negative), degrees of control and cooperation,
patterns and randomness. Under certain conditions, these accumulated properties
can arrive at a balance point, often referred to as the “edge of chaos”, a constantly
shifting point between order and disorder or “the one place where a complex system can be “spontaneous, adaptive and alive” (Waldrup, 1992, 12). This also may be
referred to as “effective complexity”. Highlighting a single qualification of a system,
the characteristic of “degrees of complexity” for example, gives interesting insights
when coupled with a philosophical logic. A description from physicist Murray GellMann, Nobel prize winner and pioneer of complexity research, on the set of an entities regularities states:
[…]
something almost entirely random, with practically no regularities,
would have effective complexity near zero. So would something completely
regular, such as a bit string consisting entirely of zeroes. Effective complexity
can be high only in a region intermediate between total order and complete
disorder. (Gell-Mann, 1995, emphasis added)
Effective complexity refers to the emergent potential of decentralised, selforganising systems and is itself a “middle” state or assemblage of elements in various degrees of regularity; an ”in-between”. But is this effective in-between a hybrid
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state? Are the elements of regularity and irregularity spatially positioned in a medial blend or does it have a unique ontological status that folds into a virtuality - a
temporal field of potential? Effective complexity is change. To understand effective
complexity only as determined by its median positioning on a regularity spectrum
is to underestimate it as a concept. Is there another way to understand the event of
complex potential? The task is to construe effective complexity not as a negation of
the determinate, the logically indeterminate, but as intensive potential. Effective
complexity is intensive potential conditioned by the extreme states of high or low
regularity. Does it require its own ontological status?
What would it mean to give logical consistency to the in-between? It would
mean realigning with a logic of relation. For the in-between as such is not a
middling being but rather the being of the middle – the being of a relation.
A positioned being, central, middling or marginal, is a term of relation […]
The terms of relation are normally assumed to precede their interrelating, to
be already-constituted. This begs the question of change, because everything
is given in advance. (Massumi, 2002a, 70, emphasis added)
Here, Massumi positions “identity” on a cultural grid, along with the problems associated with hybrid theories of border cultures. He highlights a form of performance that can’t quite achieve “true” change (the point of this diversion) due to its
dependence on the extreme “foundationalisms” that provide a sense of an
“in-
between” positioning in the first place. Massumi suggests that the generative, a
priori mapping of terms only back-projects a given constitution and the notion of
“change” is swallowed up in the spatialised array. Granted, this social mapping context is a seemingly unequivocal analogy to the quantitative balance of regularities
that define effective complexity (change itself). But is it? Insistence on the autonomy of the relation to its terms and an engagement with the in-itself of change, the
“being of relation” is at stake. Becoming then, is an unmediated in-between of order
and chaos; a chaosmos (Guattari, 1995), a compositional chaoid (Deleuze and Guattari, 1994). In Gell-Mann’s conditions of degrees of complexity, order and chaos are
the correlative foundationalisms. More abstract perhaps than ‘individual” and “society”, the terms of Massumi’s context, but not unrelated. Effective complexity, the
in-between relation of order and chaos, is a constantly shifting autonomy; its relation to its foundational terms is never static. This line of theoretical discourse hits
the concept of emergent change squarely in its elusive in-betweenness. It begs the
questions: Is emergence the becoming of being that bursts from a relational interval
as an autonomous ontology? Does emergence emerge from relation? Is emergence
simply the becoming-being of relation? Any relation?
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These questions can be addressed through Bergson’s methodology of Intuition,
which emphasises the status of relations in their own right through processes of
division. Intuition recognises the relations of its terms and their tendencies. Simondon’s system of individuation also addresses these questions: 28
[…] it would be possible to consider every genuine relation as having the
status of a being, and as undergoing development within a new individuation.
A relation does not spring up between two terms that are already
separate individuals, rather it is the aspect of an internal resonance of a
system of individuation. It forms part of a wider system. (Simondon, 1992,
306)
The autonomous, individuating relation is a resonator. The unpositionable, phaseshifting movement of the being of the in-between. The emergent event.
Bifurcations, catastrophes and differentiations
Deleuze’s thinking, like Bergson before him, was co-extensive with the developing
science of his time. It is widely assumed that one of Bergson’s prevailing influences
was the mathematician G.B.R. Riemann’s work on multiplicities. Deleuze’s thinking
expounds on Bergson’s adaptation of multiplicities in step with the catastrophe
theory, chaos theory, dissipative systems theory, and quantum theory of his era.
The integration of scientific, philosophic and artistic methodologies, much discussed in contemporary interdisciplinary practice, is a complex concept. For Bergson, hybrid scientific/philosophical methodologies were not viable. He advocated
tandem explorations, the two “halves” of the Absolute “to which science and metaphysics correspond” (Deleuze, 1991, 116) as a way to conceive the relations of parallel domains. The distinctive creative processes of these disciplines remain irreconcilable differences–in-kind, commonly manifesting in lived experience. Bergson:
Science is abstract, philosophy is concrete. Deleuze and Guattari: Science thinks the
function, philosophy the concept. Bergson’s Intuition is a method of division. It differentiates tendencies, forces. Division bifurcates. Bifurcations are integral to contingency and difference in systems logic. They will be explored before addressing
difference and an intuition in detail in Chapter Three.
Ilya Prigogine, the Belgian physicist awarded the Nobel Prize for his work on dissipative structures and far-from-equilibrium dynamics and his colleague Isabelle
Stengers, have a simple definition for bifurcation: “The branching of a solution into
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multiple solutions as a system is varied” (1996, 201). This bifurcating principle is
also known as contingency. Bifurcations mark a point or an event at which a system
divides into two alternative behaviours. Each trajectory is possible. The line of
flight actually followed is often indeterminate. This is the site of a contingency,
were it a positionable “thing.” It is at once a unity, a dualism and a multiplicity:
Bifurcations are the manifestation of an intrinsic differentiation between
parts of the system itself and the system and its environment. […] The temporal description of such systems involves both deterministic processes (between bifurcations) and probabilistic processes (in the choice of branches).
There is also a historical dimension involved […] Once we have dissipative
structures we can speak of self-organisation. (Ibid, 69-70).
Figure 1.1 Image and description of bifurcations from Stephen Wolfram’s Mathworld
website: “In a dynamical system, a bifurcation is a period doubling, quadrupling, etc.,
that accompanies the onset of chaos. It represents the sudden appearance of a qualitatively different solution for a nonlinear system as some parameter is varied. The
illustration above shows bifurcations (occurring at the location of the blue lines) of
the logistic map as the parameter r is varied. Bifurcations come in four basic varieties: flip bifurcation, fold bifurcation, pitchfork bifurcation, and transcritical bifurcation (Rasband 1990). 29”
A bifurcation, according to Prigogine and Stengers, exhibits determinacy and
choice. It pertains to critical points, to singular intensities and their division into
multiplicities. The scientific term, bifurcation, can be substituted for differentiation
when exploring processes of thought or as Massumi explains affect:
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Affect and intensity […] is akin to what is called a critical point, or bifurcation point, or singular point, in chaos theory and the theory of dissipative
structures. This is the turning point at which a physical system paradoxically embodies multiple and normally mutually exclusive potentials…
(Massumi, 2002a, 32)
The endless bifurcating division of progressive iterations, the making of multiplicities by continually differentiating binaries, by multiplying divisions of dualities
- this is the ontological method of Bergson and Deleuze after him. Bifurcations diagram multiplicities, from monisms to dualisms, from differentiation to differenciation30, creatively progressing. Manuel Delanda offers this account, which describes
the additional technicality of control parameters, analogous to higher-level computer technologies that enable dynamic interaction. These protocols and variable
control parameters are later discussed in detail in terms of media objects in the
metaphorical state space of an in situ technology:
[…] for the purpose of defining an entity to replace essences, the aspect of
state space that mattered was its singularities. One singularity (or set of singularities) may undergo a symmetry-breaking transition and be converted
into another one. These transitions are called bifurcations and may be studied by adding to a particular state space one or more 'control knobs' (technically control parameters) which determine the strength of external shocks or
perturbations to which the system being modeled may be subject. (2002, 19)
This definition is especially relevant to technicities (the transductive dimension of
technical objects: Mackenzie, 2003, 16) within cultural domains in which control
parameters are accessible to multi-maker modulation. Here, to be specific for purposes of this thesis, I refer to artist technologies in which the parameters of media
objects and the intensity of their relations to other objects/subjects (participating
players) are dynamically modified. 31 Bifurcations, when they produce a discontinuous jump or leap in the otherwise continuous stability of a nonlinear, dynamic system, have been mathematically formulated as catastrophes in French mathematician
Rene Thom’s theory. They are extreme, discontinuous bifurcations; seismic shifts.
The topological folds of Catastrophe Theory are metaphorically pertinent to the
input/out, black box technicity so redolent in media technologies 32.
Another useful example of bifurcation with respect to research in the neurological
and cognitive sciences is Francesco Varela’s theory of the emergence of microidentities and microworlds. The ready-for-action neuronal clusters that produce mi-
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croindentities, 33 from moment to moment, are what he calls bifurcating “breakdowns”. These critical events in which a path or microidentity is chosen are, by implication, creative:
On the basis of this fast dynamic, as in an evolutionary process, one neuronal
ensemble (one cognitive subnetwork) finally becomes more prevalent and becomes the behavioral mode for the next cognitive moment. By "becomes more
prevalent" I do not mean to say that this is a process of optimization: it resembles more a bifurcation or symmetry-breaking form of chaotic dynamics.
(1992a, 334 emphasis added)
Varela’s “breakdown” is an event triggering diachronic emergence – a timeless interval of reserve potential that “restructures the virtual” (Protevi, 2005). Varela,
with his deeply phenomenological leanings, and Deleuze and Guattari, with their
nomadic surfaces, share a jagged cartography of concurrence. Their leanings vacillate (resonate) between difference and resemblance.
Feedback and Contingency
One of the fundamental characteristics of complex systems is feedback. In the early
days of the new science of cybernetics, around the time of the Macy conferences
that Katherine Hayles unpacks in How We Became Posthuman (1999), Gregory
Bateson’s description of systems was part of what is now called first order or first
wave cybernetics. It bears re-mentioning. How one chooses to understand recursion
colours creativity, the imagining of the “new.” Cary Wolfe (1998) notes that in
Bateson’s view, any system (social, biological, mechanical) self-organises in order to
achieve and maintain homeostasis and harmony. These systems adhere to four
principles, paraphrased here as: 1) they operate upon differences; 2) they consist of
closed loops along which differences and their transformations are transmitted; 3)
events in the system are energised from the respondent and not the triggering
mechanism; 4) systems self-correct in the direction of homeostasis and/or “runaway” (positive and negative feedback respectively) (Bateson, 1972, 482 In: Wolfe,
1998, 55). The recursive causality of the feedback loop is fundamental to both first
and second order cybernetics and plays a prominent role in the virtuality of third
order systems thinking.
A familiar example of negative feedback is the way in which a thermometer maintains a stable temperature. Feedback in this case is a process of measurement that
causes actions to be taken (firing of a heater), which in turn effect the thing being
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measured (temperature). There is a loop that maintains homeostasis given the variable set point or value of the system (e.g. 70 degrees Fahreneit/21 degrees Celsius).
Negative feedback affects the freedom of a system to change or transform given its
constraints and limits (which are sometimes variable). It stabilises. Negative feedback is a controlling mechanism.
If negative feedback is associated with homeostasis then it figures that positive
feedback, characterised by Bateson as “runaway,” is chaotic. Positive feedback is
destabilising; change is amplified and exaggerated, it spins out-of-control. A system responds to positive feedback by variable changes in the same direction. Think
of a Hendrix guitar solo as artistic manipulation of fast-forwarding feedback. Positive feedback can also be characterised by terms such as “vicious cycle” and “network effect”. 34 Some form of positive feedback is needed in a system to generate
innovation, novelty, something new. An effective mix of negative and positive feedback is recursive, (alternatively labeled “autopoiesis” in the domain of living systems) and has a range of appropriate definitions:
Feedback and feed-forward, or recursivity, in addition to converting distance
into intensity, folds the dimensions of time into each other. The field of emergence of experience has to be thought of as a space-time continuum, as an
ontogenetic dimension prior to the separating out of space and time. Linear
time, like position gridded space would be emergent qualities of the event of
the world's self-relating. (Massumi, 2002a, 16 emphasis added)
[recursivity] uses the results of its own operations as the basis for further
operations - that is, what is undertaken is determined in part by what has occurred in earlier operations. In the language of systems theory [...] one often
says that such a process uses its own outputs as inputs. (Luhmann, 1990, 72
In: Wolfe, 1998, 56)
A person reaches for a glass of water and as she extends her arm and hand is
continuously informed (negative feedback) - by visual or proprioceptive sensations – how close the hand is to the glass - and then guides the action accordingly so as to achieve the goal of smoothly grabbing the glass. (Heims,
1993, 15 In: Ibid, 55)
As Wolfe points out, there is an ultimate paradox to recursivity, which generated
the move from Bateson’s first order cybernetics (a determinate, totalizing pattern
connecting observer and observed) to the second order autopoietic cybernetics of
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Maturana, Varela, von Foerster and Luhmann. In a recursive loop, A causes B and B
causes A.
This paradox plus “the contingency to all observation to which such
paradoxicality attests (we can say either A causes B or B causes A; thus it is always
possible to observe otherwise” (Wolfe, 1998, 56). What’s remarkable about this, is
that it sets the stage for recursivity to be imbued with a new meaning that alters its
form from a circular loop to what Varela has called a “strange loop” which can
analogically be described by a möbius strip, a two-dimensional figure with one side;
an object with no extremes, only a continuous middle. This describes the “paradoxicality of distinction” which must always accompany the assertion of contingency that an observation could always be otherwise. (Ibid, 56-7).
The mathematics of self-reference involves creating formalisms to reflect the
strange situation in which something produces A, which produces B, which
produces A. That was 1974. Today, many colleagues call such ideas part of
complexity theory. (Varela, 1995)
This is another way of thinking the autonomy of the relational middle through the
dissolution of the terms ‘inside’ and ‘outside’ 35 but further begs the question of a
being of the middle in the absence of external terms.
Figure 1.2 Images of two-dimensional Euclidean topologies: a Möbius strip and a
Klein bottle from Stephen Wolfram’s Mathworld.36
So, the circularity of Bateson’s feedback loop transformed, through a necessity to
include observer contingency (previously asserted in physics by Einstein and Heisenberg), to the “strange” (fractal, chaotic) loop of Varela.
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To imagine feedback in a generic complex system model, a fictive, multidimensional phase space, something Deleuze and Guattari might refer to as a plane of
consistency 37 would be described. Every phase space describes its system by the
number of ‘degrees of freedom’ or dimensions that system models e.g a pendulum
has two degrees of freedom; a bicycle, ten (Delanda, 2002,13-14). Attractors occupy
phase space. Singularities determine where attractors can be found in that phase
space. “A singularity in the manifold indicates a bifurcator in the phase space
model which in turn represents a threshold where the real system changes qualitatively.” (Protevi, 2005, 5). There are three types of attractors; point (stable), loop (oscillating) and strange or fractal (chaotic) and they form, within the phase space of
the model, “basins of attraction”. Their positions in phase space describe the patterns and behaviours of the system. Most basins remain stable (homeostatic)
through negative feedback but some have “thicker” bifurcators that tend to make
the basins more sensitive to the slightest movement and MAY (element of chance,
potential catastrophe) trigger a move to another basin of attraction, causing a new
pattern to emerge. It’s here that the tie between bifurcating processes and recursive
processes meet, in the ‘event potential’ of creativity. This is ontogenesis and
autopoiesis. Extrapolating through a logic of ontogenetic indeterminacy what the
recursive combination of both types of feedback further stimulates:
If feedback from the dimension of the emerged reconditions the conditions
of emergence, then conditions of emergence change. Emergence emerges.
Changing changes. (Massumi, 2002a, 10)
Nonlinear causality, a hinge between simple determinism and simple indeterminism, underlies the concept of feedback loops as descriptive of emergent novelty.
Deleuze and Guattari call this hinge “reverse causality or advanced determinism”
(Deleuze and Guattari, 1987, 336). The quasi cause, more pertinently, affects and is
affected by any formulation of chance, indeterminacy and out-of-control critical to
composition, particularly multi-maker, real time composition. The quasi cause, unlike linear stimulus-response causality, is sensitive-affective; is situational rather
than contextual (Massumi, 2002a, 225). To grasp the ramifications of complexity
theory tenets with respect to feedback, self-organisation and bifurcation as differentiation, it is appropriate to take an historical step backwards to address the history of multiplicity and how it coincides with progressive developments in science
and the humanities.
Science, Philosophy and Bergson’s Multiplicities
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In the early decades of the twentieth century, the thought of Henri Bergson (18591941) dominated the continental philosophical scene and percolated in the salons
of intellectual Paris, influencing artists, philosophers and scientists alike. He was a
contemporary of fellow process/pragmatist philosophers Alfred North Whitehead
in England and William James in the United States. Their influences were reciprocal.
They all shared an affinity for the temporal, for complex continuity that is both
multiplicity and unity; for plurality. Though Bergson’s thought is often characterised as unrelentingly metaphysical, it sports a material, empirical method that has
led to recent re-evaluations and comparisons between the pragmatist agenda of
contingency, historicity and difference (Wolfe, 1998)38.
This variation of radical
empiricism – “the felt reality of relation” (Massumi, 2002a, 16) has been embraced
by Bergson’s “poststructuralist”39 and posthumanist progeny. Deleuze has claimed
that the aim of philosophy “to analyse the” state of things” – which” are neither
unities nor totalities but multiplicities” - “in such a way that non-preexistent concepts can be extracted from them” (1987, in: Wolfe, 1998, 101).
Bergson’s popularity, in Europe and abroad, began to wane after the Second World
War. A new generation of French philosophers became enamored with the burgeoning phenomenological movement of their German counterparts, primarily Edmund
Husserl,40 Martin Heidegger and Ludwig Wittgenstein. One premise phenomenology
offered, that Bergson dismissed, was the treatment of language as a science with an
ontological status. He entertained a longstanding suspicion of language as symbols
that divide and spatialise the continuity of duration. He rejected, as did Deleuze
and Guattari, dialectical practice as a method of negation, a negative ontology; an
ontology of what is NOT. They sought a positive ontology. Bergson’s turn towards
Intuition as a philosophical method replaces the negation implicit in dialectical
analysis. For Bergson, the dialectical division of continuity is one “of exteriority, of
simultaneity, of juxtaposition, of order, of quantitative differentiation, of difference
in degree: it is a numerical multiplicity” (Deleuze, 1991, 38). As an actual multiplicity of space, it is the digital. Bergson distinguished another important multiplicity
in “la durée”; non-metrical time that “is an internal multiplicity of succession, of
fusion, of organisation, of heterogeneity, of qualitative discrimination, or of difference in kind” (Deleuze, 1991, 38). This is authentic difference as opposed to difference in degree. Duration is a continuous and virtual multiplicity. It exhibits a primacy over the static, numerical, homogenous positioning of the spatial. It is analogue. It is continuous. Passage precedes position (Massumi, 2002a, 46).41
G.B.R Riemann, a 19th century mathematician and physicist, developed a theory of
multiplicities that was to influence scholars and scientists. Einstein’s theory of Gen-
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General Relativity leans heavily on Riemann’s research. From Riemann’s work on
topological surfaces, 42 Bergson ran with the concept of multiplicities. The concretising of these mathematical abstractions by philosophers and social scientists has
played a fundamental role in 20th century thought. In Bergsonism, Deleuze explains
Riemann’s multiplicities as:
[…] those things that could be determined by their dimensions and their
independent variables. He distinguished discrete multiplicities and continuous multiplicities. The former contain the principle of their own metrics (the
measure of one of their parts being given by the number of elements they
contain). The latter found a metrical principle in something else, even if
only in phenomena unfolding in them or in the forces acting in them.
(1991, 39)
Bergson’s idea of multiplicities is one of his classic monistic dualisms (the first
iteration of a bifurcation). Bergson divides time from space to exact two
fundamental multiplicities. A qualitative multiplicity is described as the “immediate
data of consciousness,” which is heterogeneous, continuous, indivisible (nonnumerical), intensive and virtual. The other, a quantitative multiplicity is
homogenous, spatial, discrete, metrical, extensive and “real”. 43
Qualitative
multiplicities cannot be represented by symbols and can only be experienced
through intuition. Alternatively, quantitative multiplicities are experienced through
intellect, but it is the mix or composite of these multiplicities that is unified, lived
experience. Delanda applies chaos theory to Riemann’s nineteenth century science:
A multiplicity is a nested set of vector fields related to each other by
symmetry-breaking
bifurcations,
together
with
the
distributions
of
attractors, which define each of its embedded levels. (2002, 32)
Scientific and philosophical concepts have profoundly intertwined stakes but are
often seen as incompatible rather than co-extensive 44 Bergson adapted Riemann’s
concept of multiplicities, as did the young Einstein, though their interpretations
had radically different results. In 1922, Bergson called upon Einstein to debate his
then popular Theory of General Relativity. It is widely accepted that Bergson handily lost his argument that Relativity should be reinterpreted as time-centred instead
of space-centred, substantiating his own claim to the non-linear, irreversible nature
of duration and breaking with the long established Newtonian premise that space
holds a primacy over time. What substantively separated the men is Einstein’s ideological determinism and Bergson’s belief in contingent indeterminacy. Einstein’s
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quest for a unified, continuous deterministic theory of the universe is now complemented by a resolutely probabalistic quantum theory in which the simultaneous
measurement of the movement and position of a particle is uncertain.
This
wave/particle duality resembles Bergson’s temporal/spatial multiplicities. The Einstein/Bergson debate in many ways prefigures the divide in contemporary physics
between the deterministic Relative and the indeterminate, relational Quantum; between a reversible Time (Einstein) and irreversible Time (Bergson); between configurations of the possible/real and the virtual/actual. It is believed that Bergson
sought not to refute Einstein but complement Einstein’s theory with an empirical
metaphysics that could think Time in pure relation. Although Bergson lost the debate with Einstein in 1922, his inclinations, resurfacing in process physics 45 and
quantum mechanics, were also acknowledged by Prigogine and Stengers who frame
scientific inquiry as incomplete and “practical”, concurring with Bergson’s assessment (1984).46 Prigogine however, reflected before his death, that science was now
capable of understanding “Time” and that metaphysics had a diminished role to
play.47 The Relativity debate incited by Bergson was based on his view that science
either ignores or is inherently unable to explore heterogeneous continuities such as
Time (for Einstein Time is homogeneous). Ironically, with new science’s pull towards complexity and the quantum, this schism is blurring. Scientists such as Benjamin Libet, who famously exposed the half-second readiness-potential (Chapter
Four) in conscious perception, admits that:
[…] the nonphysical nature of subjective awareness, including the feelings of
spirituality, creativity, conscious will, and imagination, is not describable or
explainable directly by the physical evidence alone […] many scientists and
philosophers appear not to realize that their rigid view that determinism is
valid is still based on faith.
48
(Libet, 2004, 5)
The growing pains of interdisciplinary practice between the sciences and the arts
are frequently tested. Collaborative practice between philosophy and science is still
awkward at best, but it can be argued that pervasive technologies are blurring divisional boundaries. Deleuze and Guattari discuss what they see as the three-plane
relationship between philosophy, science and art in their last book, What Is Philosophy? The separate domains they determine to be irreducible are integral to collaborative, transdisciplinary practice and can be seen to be particularly relevant to an
analysis of mediated performance art (LiveArt), for which this chapter lays down
the broad strokes of a larger context. Ultimately, their distinctions may be challenged when framed in the technicity of current interdisciplinary, real time compositional practice. That challenge ruptures a profound distinction in differentiating
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modes of creative thought and must be carefully argued via Deleuze and Guattari’s
own exception to the rule – interference – the impinging of a discrete creative process on another (1994, 216-17).
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Chapter Two
The HUH? Factor: Humans-Understanding-Humans
[…] the provisional definition of subjectivity I would like to propose as the most encompassing would be: “The ensemble of conditions which render possible the emergence of individual and/or collective instances as self-referential existential Territories, adjacent, or in delimiting relation, to an alterity that is itself subjective [...] The
term "collective" should be understood in the sense of a multiplicity that deploys itself
as much beyond the individual, on the side of the socius, as before the person, on the
side of preverbal intensities, indicating a logic of affects rather than a logic of delimited sets. (Guattari, 1995, 9)
The Question of Subjective Closure
The split between phenomenology and poststructural nomadic thought, concerns
the concept of multiplicity, reworked from Riemann’s original postulates. Multiplicities have a unique and specific purpose in contemporary theory. They provide a
means of negotiating the thorny issue of “essences” – both material and processual.
“Multiplicities specify the structure of spaces of possibilities, spaces which, in turn,
explain the regularities exhibited by morphogenetic processes (Delanda, 2002, 10).
For phenomenologists (and this is certainly a broad generalization) being precedes
becoming; there is a unified consciousness of the subject that is always considered
in relation to a multiplicity of phenomena. Deleuze simplifies the distinction: “[…]
all consciousness is consciousness of something (Husserl), or more strongly, all
consciousness is something (Bergson)” (1986, 58). To delve into the nature of experience, there must first be an experiencing subject that conserves an identity, a certain sameness or unity over time; a developing, enacting subject relative to an
evolving world. In contrast, process thinkers, generally, are inclined towards the
production of subjectivity as difference, as relation. Simondon’s version of individuation is indicative:
We must begin with individuation, with the being grasped at its centre and
in relation to its spatiality and its becoming, and not by a realized [substantialisé] individual faced with a world that is external to it […] a being does
not possess a unity in its identity, which is that of the stable state within
which no transformation is possible; rather, a being has a transductive
unity, that is, it can pass out of phase with itself, it can – in any area – break
its own bounds in relation to its centre. What one assumes to be a relation
or a duality of principles is in fact the unfolding of the being, which is more
than a unity and more than an identity; becoming a dimension of the being,
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not something that happens to it following a succession of events that affect a being already and originally given and substantial. (1992, 310-11)
In Bergson’s first book, Time and Free Will: The Immediate Data of Consciousness,
passage precedes position and consequently, the reality of something isn’t necessarily preceded by its possibility; possibility is back-formed from its realisation.
This is a fundamental and important distinction. This issue represents an elementary difference between phenomenologically-oriented system theory advocates including second order cyberneticists (Humberto Maturana, Francisco Varela, Niklas
Luhmann), a host of contemporary theorists, scientists and artists from presence
researchers, cultural theorists, HCI (human-computer-interaction) and HCHI (human-computer-human-interaction) designers (Dourish, 2003) from their poststructuralist counterparts. The dubious role of subject/object, idealist/realist relativism
is brought forward here in emphasizing an ontological premise, rather than an epistemological premise, for mediated performance. Specifically, focusing on technologically enabled performance that is situatedly translocal and interauthored in real
time (la durée). Both factions are virulently anti-representationalist. From a neurophenomenological corner (a discipline that neatly bridges science and philosophy),
Varela and colleagues have charted a compromise movement, a middle way. They
have stated that their aim is to:
[…] negotiate a middle path between the Scylla of cognition as the recovery
of a pregiven inner world (realism) and the Charybdis of cognition as the
projection of a pregiven inner world (idealism) […] These two extremes both
take representation as their central notion: in the first case representation
is used to recover what is outer and in the second case it is used to project
what is inner. Our intention is to bypass entirely this logical geography of
inner versus outer by studying cognition not as recovery or projection but
as embodied action. (Varela et al, 1993, 172 emphasis added)
In The Embodied Mind (Varela, Thompson, Rosch, 1993), Varela describes a process
of self-organisation through which localised cognitive processes, including neural
triggering, sensation, the autonomic machinations of the internal organs, emerge to
a global state. But they don’t label this state “being”. Rather, they regard this global
state as a fictive yet functional “non-being” that constrains, through autopoiesis (a
self-referential form of negative feedback), a means of acting in the world as a unified, autonomous entity. These explanations, which emanate from the phenomenological branch of the cognitive and social sciences, are in many respects sympa-
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thetic with the Bergson/Deleuzian actualisations of processes of becoming. Delanda
explains:
There are at least two lines of argument used by Deleuze to defend the idea
that the future is not given in the past. The first one is directly related to his
theory of individuation or actualization […] that is, a theory of intensive processes of becoming involving spontaneous spatiotemporal dynamisms, or as I
refer to them, processes of self-organization. The simplest self-organizing
processes seem to be those involving "endogenously-generated stable states",
such as states of minimal energy acting as "attractors" for a process. (1998)
In this view, ontogenesis (individuation) is autopoiesis (from the Greek for selforganizing or self-making). Ontogenesis and autopoiesis are isomorphic processes.
Delanda gives topological examples of morphogenesis in matter such as the formation of soap bubbles, which are points in space consisting of energetic possibilities
for changing the shape of their assemblage. He states that even a topological form
as a minimal point can “guide the processes that generate other geometrical
forms.” One might draw an analogy here to Varela’s non-being in which the parts
self-organise to form and continuously shape the global.
For example, these spaces may contain closed loops (technically called "limit
cycles" or "periodic attractors"). In this case the several possible physical instantiations of this space will all display isomorphic behavior: an endogenously generated tendency to oscillate in a stable way […] Deleuze calls this
ability of topological forms to give rise to many different physical instantiations, a process of "divergent actualization", taking the idea from French philosopher Henri Bergson who, at the turn of the century, wrote a series of
texts where he criticized the inability of the science of his time to think the
new, the truly novel. (Ibid)
This divergent actualisation is later developed by Deleuze and Guattari as transversality, a concept that relies on a variant of Varela’s autopoietic recursion. Protevi
and Hansen cite the convergences and divergences of the Varelian and Deleuze and
Guattarian positions on the autopoietic organism.
Briefly put, DG will completely agree with the autopoietic notion of the organism as an instance of synchronic emergence dedicated to homeostatic
stability, but they want also to think the relation of the (actual) organism to
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life, which for them is a virtual multiplicity which is actualized in differenciating bursts of diachronic emergence – a notion which it turns out is quite
close to the ‘natural drift’ argument of the later Varela […] DG’s reading
matches the autopoietic conception of the organism. Autopoietic theory distinguishes between the (virtual) organisation and the (actual) structure of organisms. Organisation is the set of all possible relationships of the autopoietic
processes of an organism; it is hence equivalent to a virtual field or the Body
without Organs of that organism. (Protevi, 2005, 16-17 emphasis added)
Protevi’s interpretation of autopoietic organisation as equivalent to the virtual, unformed, unorganised BwO is in many ways radical. Many theorists distinguish the
theory of autopoiesis as ‘closed’ system theory in contrast to virtuality which signals the third wave cybernetics of open systems (Hayles, 1999). One’s position on
this issue, though distinctions are indeed ‘fuzzy’, dictate, the descriptives of discourse. The preference here favours the catalysis of human-machinic interplay as it
veers towards the transductive and transversal. But these terms of fluidity should
remain fluid. Despite a nearly universal theoretical disavowal of the Cartesian paradigm, is it still problematic to surrender the Enlightenment’s legacy of the liberal
humanist subject? To surrender the notion of identity, of self and other as individually determined? Does the plausibility of the posthuman send silent shivers
down the vertebrae of the elitist homo sapien? Are realities constructed from an
always already individual being or is it that, as Hayles puts it: “autonomous will is
merely the story consciousness tells itself to explain results that actually come
about through chaotic dynamics and emergent structures” (Hayles, 1999, 288)? To
in any way grasp the dimension of the collective through collaborative practice, a
path must be traversed through the (trans)individual. The path explored here is
selective. It begins with Bergson and spreads rhizomatically.
Bergson’s view from his turn-of-the-nineteenth-to-twentieth century perspective is
important in establishing the materialist, and by extension, pragmatic, flavour of
thought, even though it is often cast within the constraints of a purely metaphysical
frame. He clearly oversteps this frame with his insights on virtuality, movement,
intuition and duration. As concepts they share the notion of a qualitative, heterogeneous, yet paradoxically unified, indivisible flow. The nomadic thought of Gilles
Deleuze, and Deleuze and Guattari has evolved and deviated from a Bergsonian
concept kit of multiplicities. It contrasts with phenomenological platforms favouring intention, presence and intersubjectivity; all precluding an instantiated subject.
The line of division is in no way sharply drawn and blurs in the work of Francesco
Varela, who straddles several theoretical tributaries.
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Bergson makes a distinction in Matter and Memory that anticipates further argument with reference to translocal performance when he states “Questions relating
to subject and object, to their distinction and their union, should be put in terms of
time rather than of space” (1991, 71). Massumi characterises this:
In other words, object and subject, in their mutual difference and reciprocal
trajectories, emerge and re-emerge together, from transformation. The everything that has already happened is emergence, registered after its fact in a
subject-object relation. Where there was classically and in modernity an external opposition between object and subject, there is now a double distinction internal to the transformation. 1) After-the-fact: subject-object is to
emergence as stoppage is to process. 2) In-fact: "objective" and "subjective"
are inseparable, as matter of transformation to manner of transformation...
(Massumi, 1998, 4)
Massumi makes the case, after Simondon and Deleuze and Guattari, for a dynamic
process of subjectivity in which subject and object are other but their relation is
transformative to their terms. That relation is emergence. In Felix Guattari’s last
book, Chaosmosis, he outlines the production of subjectivity as transversal. He
states that subjectivity is “the ensemble of conditions which render possible the
emergence of individual and/or collective instances as self-referential existential
Territories, adjacent, or in a delimiting relation, to an alterity that is itself subjective" (1995, 9). This is the subject in excess (Simondon; Deleuze), overpowering the
transcendental. The subject as constituted by all the forces that simultaneously
impinge upon it; are in relation to it. Similarly, Simondon characterises this subjectivity as the transindividual, which refers to “a relation to others, which is not determined by a constituted subject position, but by pre-individuated potentials only
experienced as affect” (Mackenzie, 2002, 117). Equating this proposition to technologically enabled relations exerts a strong attraction on the experience of felt presence and interaction in distributed networks. Simondon’s principle of individuation,
an ontogenetic process similar to Deleuze’s morphogenetic process, is committed
to the guiding principle “of the conservation of being through becoming. This conservation is effected by means of the exchanges made between structure and process…” (Simondon, 1992, 301). Or think of this as structure and organisation, which
is autopoietic process; the virtual organisation of the affective interval. These leanings best situate ideas circulating through collectives and their multiple individuations. These approaches reflect one of Bergson’s lasting contributions to philosophical practice: his anti-dialectical methodology that debunks duality and the synthesised composite for a differentiated multiplicity that is also a unified (yet het-
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erogeneous) continuity of duration. Multiplicities replace the transcendental concept of essences.
H-U-H?
Paradoxical overlaps between systems theories and process philosophies provide
the backdrop for unpacking the role of individual contribution in collaborative
processes implicit in our query. This unleashes a gamut of co-extensive divisions.
These biological, social, political and aesthetic dimensions, assert their epistemological and ontological vectors, impacting upon issues that surround subjectivity,
collectivity, creativity and ethics. In situating the topological structure and ethos of
networks, and in particular, networks that facilitate social and creative interaction
in collaborative domains, the characteristics of individuation are best expressed in
the qualities and quanta of the shared experience. But how is that experience understood? Are there generic properties implicit in co-operative ecologies that underscore the interactions within them? What are the conditions of experience? How
is affect distributed? How is the process of encounter sensed - the co-dependent
relationship between environment (the extensive network), becoming-other (intensive sensation) and the emergent relation? How do we co-operate? These questions
are fundamental to this project.
The conditions of network structures lend themselves to both descriptive analysis
and metaphor in likening decentralised, self-organised activities and emergent phenomena to all manner of interplay and powerplay They are at once little understood
and hypertheorised. Trends in systems theory that herald the paradigm shift from
reductionist methodologies towards relational dynamics, add interdisciplinary
speculation, quantitative and qualitative, to the humming and hiccupping of social
interaction; to questions concerning structural coupling, processual aesthetics and
ethical behaviour. A formidable history of theoretical positioning in philosophy,
science and the arts has anticipated current thinking on the interfacing and implementation of social and tangible computing and the far-reaching implications of the
“always-on panopticon49” of globalised connectivity (Rheingold, 2002).
Phenomenologically influenced psychological and neurological research has flourished with respect to computer interface design solutions, spurring semiologic debate. Furthered understanding of our embodied experience of the everyday world is
integral to HCI research. “Tangible computing draws on embodiment by recognising
the physical embedding of action in the world, while social computing draws upon
embodiment by recognising its social embedding in systems of meaning” (Dourish,
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2001, 190). This embodied focus takes on additional dimensions when applied to
transformation via distributed environments; when the environmental affordances
of ubiquitous computing that integrate the invisible with visible/aural/tactile routines are geographically unbounded. An example might be the sleight gesture of a
hand controlling the data of a remote environmental change - the volume of a
sound system in a room in another city, the brightness of lamp, etc, etc, etc50).
These activities portend both the dissolution and exaggeration of the input/output
paradigm. Affective, intersensory recursivity dissolves the paradigm. The hyperubiquitous (ubicomp) digital black box exaggerates it. This is the plane on which
synchronous, translocal composition resides. Our problematising confronts the
complex issue of how affect is distributed through digital networks. This complex
issue is complicated by the encroachment of massively mobilised information networks on the absorption capacity of a supersaturated socius. The utopian scenario
of networked cultures that loomed large at the turn of the millennium has become
for many, a dystopian quagmire of relentless, ambiguous data.
I Heard It Through the Grapevine
Acknowledgement of the power and growth of the interconnected web of the Internet is now, backgrounded to the efficacy of its use and abuse. Questions surface
around the translation of self-organised structures to empowered entities; to the
constraints and conditions of control; to the boundaries and limits of freedom; to
the requisite know-how of human-computer-human-interaction and its affect.
Though digital networks have fast become ubiquitous, transparent operands to
those in techno-situated cultures, questions persist regarding the intuitive and
ethical use of synchronous, connected exchange.
From the focused perspective of interaction design, the conventions of meet and
greet are familiar enough, as are the techniques of information push/pull and hypertextual nomadism. There is however, a levelling up for strategic real time, distributed interplay where semiotic narrativity is no longer privileged over the dynamic sensation of non-linear processes. An analysis of this learning curve can be
approached from a variety of angles that impinge on the conditions of experience
(Deleuze, 1991) and effective complexity (Gell-Mann, 1995) negotiating everything
from bandwidth limits to competitive-cooperative frictions. Interplay relevant to
models of human interconnection in which the enabling technology is as much a
constituent ‘subject’ or ‘part subject’ as the living players, can be analysed through
a variety of perspectives. Creative interplay will coalesce in polyrhythmic, collaborative practice. Coalesce, amplify and multiply, making distributed creative praxis a
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model for investigating the fundamental criteria of peer-2-peer percepts and affects, the shared sensation of process. In the domain of the psyche, translocal interplay is the mediated experience of self/subject through machines. This is, unabashedly, posthuman praxis. In the domain of the social, translocal praxis is the
technicity of transduction:
A margin of indeterminacy that with technology neither belongs solely to human life nor belongs to some intrinsic dynamism of technology […] technicity
plays a major role in re-evaluating what a technical object is, whether it be a
tool, a machine or multi-system ensembles or infrastructures, and thereby
opens the possibility of a conceiving collective life somewhat differently.
(Mackenzie, 2002, 10-11)
Hence transduction designates both a process that lies at the heart of technicity and a mode of thought adapted to thinking how collectives are involved
[…] Transduction names the process that occurs as an entity individuates or
precipitates in a field of relations and potentials. (Mackenzie, 2003 emphasis
added)
But it is the interplay of collaborative composing in online, multi-maker environments and the conditions that accrue to constitute a field of potential for emergent
aesthetics, that is still naggingly difficult to comprehend. There are important differences between distributed systems and centred (treelike, arborescent) or decentred (hub-style) networks to be considered in order to situate creative interplay. The
Internet is a vulnerable example of a non-hierarchical, rhizomatic, distributed system51. Within its network structure are subsystems that may be decentred (server
to client) or specifically centred (one client to one server). Software engineer Just
van den Broecke has said, when speaking of the design and development of distributed applications such as KeyWorx:
[…] peer-to-peer (p2p) architectures are often weighed against, and contrasted to centralized client/server solutions. In my opinion no single networking architecture applies. As in many engineering approaches, hybrid solutions that adapt to the requirements of the application are the most promising […] An ideal multi-user networking architecture should encompass both
p2p and centralized elements, adapting dynamically to either one or a mixed
approach dependent on the application and the quality of service required by
the users. (Doruff, 2003, 78)
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This is a pragmatic approach to the efficient sharing and processing of data. It
paradoxically jumps into and steps back from Deleuze and Guattari’s concept of
the rhizome, often referenced in new media theory as the most applicable diagram
of the Internet. It attempts to effectively mix and match the bottom-up with the
hierarchical from a teleological orientation that interferes, to some degree, with
emergent potential. Using the implicit distribution schema of the net, it retains centralised control between a server and its clients for selected functions. This model
offers a scenario for network emergence evocative of effective complexity. Recalling
Protevi’s insights on Deleuze and Guattari’s relationship to emergence in Chapter
One, this scenario can be fitted to the structure and organisation of technical networks and their socially situated, human participants.
Protevi articulates four configurations of transversal emergence that distribute
both synchronic and diachronic emergence. Transversal emergence takes Deleuze
and Guattari’s terminology to conceptualise a diagonal emergence that intersects
and territorialises an assemblage of “organisms, subjects and technological apparatuses” through an assemblage of strata (Protevi, 2005, 14). Hence his playful (if
cumbersome) terms –homeostratic and heterostratic. All four configurations assume
a bio-socio-psycho-techno coexistence:
1. Homeostratic synchronic transversal emergence [HomoSTE]
a. organic (symbiosis among organisms; ecosystems among groups
of organisms)
b. social (institutions forming a larger entity: colleges forming a
university)
c. technical (e.g., computers and routers forming the Internet)
2. Homeostratic diachronic transversal emergence [HomoDTE]
a. organic (symbiogenesis…)
b. social (system change: change of the university from education
of elite into a centre for mass vocational training /military-industrial
research)
c. technical (system change: from ARPANET to Internet to world
wide web
3. Heterostratic synchronic transversal emergence (a bio-social-technical
assemblage) [HeteroSTE]
4. Heterostratic diachronic transversal emergence (mutation and co-evolution
of such assemblages in ‘machinic phyla’ (2005, 14-15) [HeteroDTE]
Van den Broecke’s scenario, as a confluence of servers and personal computers,
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would constitute a HomoSTE, as he imagines an adaptable and stable p2p framework with selective hierarchical organisation for efficiency. Whether it is synchronic
(self-regulating, negative feedback) or diachronic (novel, positive feedback) would
depend on its event status, on biological and social components co-operating with
the technological. An event repatterns the virtual. Arguably, event repatterning is a
common occurrence in the systemic organisation of Internet interplay and may potentially imply a HeteroDTE. The network that distributes multi-maker composition
is arguably rhizomatic, but does it have the “stuff” of a ‘living’system’?
It is imperative to insist that systems, at least in our context, be understood NOT as
homeostatic machines but as quite the opposite, “as an attempt to do away with
any usual notion of system, the theory in a way being the deconstruction of its
central term” (Baecker, 2001, 61); a leap from the structural to trans-structural; the
in-itself of change, of movement, of a body in motion. Though there is little debate
regarding the immanent potential of emergent, transformative, properties in living
systems, debate rages as to how it evolves; as to whether these properties extend to
non-biological systems. Even among system theory’s original thinkers there is
division, marked by the applicability of autopoiesis to non-biological, non-organic
‘living’ systems such as Niklas Luhmann’s autopoietic reach to social systems and
their emergent communication (Luhmann, 2000). Is information material? Is the
interconnected net of digital technologies a biotechnical, “always-on panopticon”?
Is power granulated into a socio-digital meshwork or an outside, persuasive force?
The Powerplay of Interplay
In February 2004, an
“Info-Empire” debate surfaced on nettime52 on relational
power dynamics and identity in the domain of biological cognition. In their essay
“Notes on the State of Networking”, Schneider and Lovink complained:
Maybe it is better to understand networking as a syncope of power, a temporary loss of consciousness and posture, rather than a panacea against corruption, commodification, resentment and the general dumbness of traditional hierarchies. The result of networking often is a rampant will to powerlessness that escape the idea of collective progress under the pretext of participation, fluidity, escapism and overcommitment. (2004)
The issue they have tapped runs deeper than a “temporary loss of consciousness”
(presumably self-consciousness) and “will to powerlessness” which may indeed be a
precondition of participation in a decentralised net but could as well be its oppo-
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site, or none-of-the-above. Large-scale spamming strategies for example, use the
power laws of scale-free networks (Barabási, 2002) for their own inscrutable advantage. Examples are numerous. Deflecting the issue of power and control temporarily, the sense of belonging-together between humans and between humans and machines will be pursued. This is the posthuman turn.
One thesis of intersubjective theory posits that we “network” as newborn infants,
as early as one-hour young. Observation of newborns renders a proprioceptive
awareness through mimesis suggesting that self-consciousness emerges from a
preverbal and primordial sense of ‘self’, inseparably coupled to the perceptual recognition of other humans. (Gallagher and Meltzoff, 1996). This argument adds a
conspicuous ‘primordial’ sensorimotor prerogative to Lacan’s decentred “I” that is
always already Other. 53 The case for the open intersubjectivity of consciousness
supports an enacted, processual subjectivity:
[…] Had subjectivity been an exclusive first-person phenomenon, where it is
only present in the form of an immediate and unique inwardness, I would
only know one case of it - my own - and would never get to know any other.
Not only would I lack the means of ever recognizing other bodies as embodied subjects, I would also lack the ability to recognize myself in the mirror,
and more generally be unable to grasp a certain intersubjectively describable
body as myself. (Zahavi, 2001, 162)
Yet “mirror-vision,” however intersubjective, neglects the implications of an absolute, relational continuity. It provides a linear, relative, static image; it lacks movement. The asymmetry of movement-vision however, offers this: “It is a discontinuous displacement of the subject, the object and their general relation: the empirical
perspective uniting them is an act of recognition” (Massumi, 2002a, 50). Here again
is the confrontation with distinctions between a structuralist/psychological (Lacanian) perspective, a sensorimotor phenomenological vision and a ‘poststructuralist’ view. Yet Massumi proffers a breath of air: “The tangent point at which movement-vision meets mirror-vision and diverges from it is the space between the subject-object poles, superposed, fractured, multiplied. It is relationality in itself, freed
from its terms” (Ibid, 51 emphasis added). This might well look like a bifurcating
space between: order peaking at chaos inside order inside chaos; the observation of
an observation’s observation. This tangential point on a decentred topology of network interactions, complicates power and control issues and foregrounds cooperative strategies.
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Returning to the Lovink/Schneider argument: one vector posits the question of
whether control on some level, is a condition of the mutual construction of meaning. Human agency in networks takes on a variegated character when construed in
terms of embodied consciousness. In response to Lovink and Schneider’s article,
Alexander Galloway and Eugene Thacker have pointed out:
Biological or computational, the network is always configured by its
protocols. We stress this integrative approach because we cannot afford to
view "information" naively as solely immaterial. Negri notes that "all politics
is biopolitics," and to this, we would add that all networks are not only
biopolitical but biotechnical networks. Protocological control in networks is
as much about networks as *living networks* as it is about the materiality of
informatics. (2004)
Galloway and Thacker have taken a logical step beyond Luhmann’s adaptation of information as systemic, and have determined to define information networks as
material, living systems. From this vantage point, autopoiesis can be easily
referenced.
Biotechnical/biopolitical
networks
map
transversal
subjective
production and neatly comply with Protevi’s criteria for HeteroSTE and key
concepts of transversality from Guattari’s perspective:
[…] mobility (traversing domains, levels, dimensions, the ability to carry and
be carried beyond); creativity (productivity, adventurousness, aspiration,
laying down lines of flight); self-engendering (autoproduction, self-positing
subjectivity), categories from which one can really take off into universes of
reference. (Genosko, 2002, 55 emphasis added)
These criteria not only reflect moving through domains of difference, but also
reflect the autopoietic, self-generating quality of subjectivity so vital to ontologies
of process. Two parallel developments in the biological sciences in the late 60’s
opened the door to a fresh look at describing living systems.
Subjective Pluralities
The first tale is of the now infamous slime mould research of Evelyn Fox-Keller and
Lee Segel. In 1969, Fox-Keller, then a researcher at Sloan-Kettering, produced the
first concrete evidence that some organisms were capable of decentralised adaptation. Lacking a governor cell, the slime mould, a disgusting yellow blob that suddenly appears in gardens, variably functions as an “it” or a “they”. Depending on
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environmental conditions, in this case changes in cold and damp, it behaves as an
individual organism or as a collective mass. Through responsive reaction to the
pheromone emission of their neighbours, single cell slime mold entities, when conditions become unfavourable, will change their number from the exploring multitudes to a single organism. 54 Individual organisms become a collective unity without
a pacemaker cell calling the shots. This discovery was groundbreaking. It set a
precedent for examining adaptive behaviour in living things that acknowledges the
possibility of non-hierarchical collective impulse, of aggregation without a leader
(Johnson, 2001, 12-16). This particular example metaphorically suggests the cooperative functions of the autonomous individual and the societal unity in a manner that is ironically, unthreatening to those still attached to the liberal humanist
ideal. The cells do recklessly scurry to individuate in optimal conditions. It metaphorically approximates the quantum physics of non-local simultaneity at a distance. It also supplies an analogy for the irreducibility of intersubjectivity, which,
for Varela and Thompson is empathy: “Thus the open intersubjectivity of consciousness and its concrete articulation in empathy make it possible for us to comprehend an intersubjective field in which there is no one single zero-point or bodily
centre of orientation.” (Thompson, 2001, 19).55 This concept of open intersubjectivity and empathy will morph into affect and intuitive sympathy in the following
chapters.
Autopoiesis
The second area of research, alluded to frequently but as of yet undefined, has had
broad implications in systems theory, cognitive science and philosophy of mind. It
is generally labeled as “second-order cybernetics” and its premise is autopoiesis.
The Chilean biologists, Humberto Maturana and Francisco Varela, conceived
autopoiesis in the early 70’s, as a means of defining the processual, cellular characteristics of living systems. Varela describes this for lay audiences:
[…] Autopoiesis attempts to define the uniqueness of the emergence that
produces life in its fundamental cellular form. It's specific to the cellular
level. There's a circular or network process that engenders a paradox: a
self-organizing network of biochemical reactions produces molecules,
which do something specific and unique: they create a boundary, a membrane, which constrains the network that has produced the constituents of
the membrane. This is a logical bootstrap, a loop: a network produces entities that create a boundary, which constrains the network that produced the
boundary. (Varela,1995 emphasis added)
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Autopoiesis represents the recursive circularity of processes within the closed systems (nervous systems) of living organisms. Describing these systems as ‘operationally ‘closed’ is fundamental to this branch of research that presupposes the
structural autonomy of living systems and seeks to explain how interactions occur
between systems and their environment. Autopoiesis reflects homeostratic synchronic emergence (Protevi). It is an essential component of Varela’s embodied enaction theory as it explores cognition from a biological premise. Varela’s modified
definition of autopoiesis, changed the original terminology of ‘machine’ to ‘system’:
An autopoietic system is a system organized (defined as a unity) as a network of processes of production (transformation and destruction) of components that produces the components. At this time, the components have
the following characters: (i) through their interactions and transformations
continuously they regenerate and realize the network of processes (relations) that produced them; and (ii) they constitute it (the system) as a concrete unity in the space in which they (the components) exist by specifying
the topological domain of its realization as such a network. (Varela, 1979)
Critics have suggested that the closed structure of autopoiesis concentrically nests
reiterative processing loops to an inaccessible degree (Hayles, 1999). This is one of
the contentious links in this otherwise influential theory. The debate between
'closed' and 'open' system analysis lies at the heart of the legitimacy of extending
the autopoietic theory of living systems to social systems.
The Observer
The 1970’s marked the entrance of the biological sciences into the domain of embodied cognition. At that time there was little exchange between the physical, natural and social sciences with respect to emergent phenomena. Though a detailed explanation of the tenets of autopoiesis are well beyond the scope of this thesis, a few
summary propositions are important to grasp. After describing the difference in
kind between organisation56 and structure 57 in systems, Maturana claimed that an
observer is one who distinguishes an entity from a background, a unity from its
environment (Maturana, Varela, 1980). He emphasised that “Everything said is said
by an observer to another observer that could be him” (Maturana, 1978a, 31;
Maturana, 1988, 27). Each observer explains the world, through their experience, to
validate that experience. In this radical constructivist epistemology, existence
emerges from the actions of an observer. Existence is not independent of the ob-
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server’s actions in the world. For Maturana and Varela, all explanations are filtered
through an observer and each of these explanations acts as a domain of reality,
brought forth from the observer’s lived experience. Not as a solipsistic perspective,
but as an observer-community (Varela, 1979, 85) of explanations and realities that
generates or brings forth the world (Murray, 1994). Maturana and Varela further
delineated the domains of observable interaction and relations between unities,
describing the structural coupling (engagement) between unities or systems and
their environments.
Recursive Enaction
Autopoietic theory later led Varela to his insights on embodied enaction. For Varela,
(a biologist cum neurophenomenologist), living organisms produce emergent properties that continually enfold the world around them into themselves while simultaneously unfolding into the world through the process of structural coupling. This
‘enaction’ (embodied cognition) sees the organism and its environment reciprocally
bound together:
[…] the point of departure for the enactive approach is the study of how
the perceiver can guide his actions in a local situation. Since these local
situations constantly change as a result of the perceiver’s activity, the reference point for understanding perception is no longer a pregiven, perceiver-independent world but rather the sensorimotor structure of the perceiver (The way in which the nervous system links sensory and motor surfaces). (Varela, Thompson, Rosch, 1993)
The situatedness of the perceiver affects action.
Varela synthesised autopoietic
domains of reality - observer explanations - with a phenomenological approach in
which the reiterative history of the subjects’ lived experience is inseparable from an
objective world. Deleuze and Guattari refer to this as planes of consistency, an environment where individuals interact and couple. Observer explanations are also
known as double contingency (Luhmann, 1997, 103-136): a complex feedback that
manifests as reciprocity between subject/object, system /environment, effectively
distinguishing and dissolving the binary.
So, it could be said that self-organisation (in cells, in slime moulds, in humans, in
networks) and the enaction of embodied cognition share emergent potential
through a distributed process. The notion of an objective, understandable world
‘out there’ is superseded by the idea of the codetermination of perceiver and world.
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The tenet of centralised supervision is recast as the symmetrically reciprocal,
situated flow of local activity and global coherence. The absence of a centre corresponds to Varela’s “selfless self” - a coherence that, to an observer appears centrally controlled, but is, according to Varela et al, a decentralised activity emerging
from a virtual self. He describes this reciprocal causality:
The seeming paradox resides in a two-way movement between levels: “upward” with the emergence of properties from the constituting elements,
and “downward” with the constraints imposed by global coherence on local
interactions. The result (and the resolution of the paradox) is a nonsubstantial self that acts as if it were present, like a virtual interface. (Varela,
1992, 61)
This selfless virtual subject is the translocal relation, a force that inhabits the incorporeal space of the body, intensively and extensively. As an intensive virtuality it
may be called: the zone of indetermination (Bergson); the plane of immanence
(Deleuze&Guattari); the Body without Organs (Artaud; Deleuze&Guattari); the affective interval, the quasi-corporeal (Massumi); the digital ‘Any Space Whatever’ (Hansen); the ’whatever’ body’ (Agamben). When this leitmotif is expanded to include
non-organic systems - particularly the transversal machinic assemblage (Guattari,
1992) in a posthumanist context (Hayles, 1999) they become the “biopolitical and
biotechnical” networks of Galloway and Thacker. These networks distribute humancomputer-human-interaction through the interface of the actualised virtual.
Social Autopoietic Networks and the Blind Spot
The theory of autopoiesis, adopted by the German sociologist Niklas Luhmann, was
used to describe interactive processes in social systems. Varela disagreed with
Luhmann’s interpretation on the grounds that Luhmann denied the participation of
the observer, crediting an emergent swirl of communications between observers as
the components of social systems, not the observers themselves. Varela’s argument
for biological cognition is predicated on embodied lived experience whereas
Luhmann’s approach to social systems sidesteps the subjectivity of the observer by
placing her as a carrier of communications through social actions. In Luhmann’s
system, action is a local event performed by autopoietic actors communicated
through a network. Luhmann’s approach, still firmly entrenched in its cybernetic
roots, views the social system as an autopoietic unit described by its self-producing
boundaries. Perhaps Luhmann’s most compelling and contentious contribution is
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his idea of the observation of observation and the intervening blind spot – the unobservability of the operation of observation.
An observer cannot see what he cannot see. Neither can he see that he cannot see what he cannot see. But there is a possibility of correction: the observation of the observer. It is true that the second-order observer, too, is
tied to his own blind spot, for otherwise he would be unable to make observations. The blind spot is his a priori, as it were. Yet when he observes
another observer, he is able to observe his blind spot, his a priori, his "latent structures." (Luhmann, 1994, 25)
This then is the interconnective link between observers, an intersubjectivetransindividual-amodal completion of experience. “Only an [other] observer is able
to realize what systems themselves are unable to realize" (Luhmann, 1989, 127). As
Cary Wolfe insightfully points out: “What is decisive about Luhmann's intervention
here is his insistence on the constitutive blindness of all observations, a blindness
that does not separate or alienate us from the world but, paradoxically, guarantees
our connection with it” (1998, 68).
The conclusion to be drawn from this is that the connection with the reality
of the external world is established by the blind spot of the cognitive operation. Reality is what one does not perceive when one perceives it. (Luhmann,
1990, 76)
Luhmann’s blind spot, our inability to operationally (physically, psychically) observe
or perceive the ‘now’ is fulfilled by the social system – the co-operation of the observation of observation. This social interconnection has similar connotations for
Massumi in what he calls the “life-glue” of affect. The interval of the cognitive gap,
the half-second blind spot between brain stimulation (matter) and recognition (consciousness) and sensorimotor response signals an interval that is in excess. Signals
an excess that may extend beyond the virtual interface of subjectivity. The blind
spot remediated as a transductive process of individuation. The weak link in
Luhmann’s theory is the absence of the potential for felt thought, of affect, the
paradoxical excess in the vacancy of the ‘now’ consequent with operationally
blinded ‘present’ perception. Additionally, his critics have claimed this theory is
filled with ethical missteps. For Luhmann: all observers are equal, a democratic
epistemology but an unlikely reality in which all observers utilise the same resources (Wolfe, 1998, 75-77). This position has ramifications that are taken up in
Lovink and Schneider’s critique of current networking practice in which the lo-
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cal/global tensions of the digital divide surely figure. What is lacking in Luhmann’s
analysis is precisely what is foregrounded in Bergson, Deleuze and Deleuze and
Guattari – creativity.
Autopoietic Transversality
Deleuze and Guattari have remixed autopoietic recursivity to account for the production of subjectivity. “Becoming” is not preceded by “being” - there is only difference and becoming.
Guattari in particular, fascinated with the creative generation
of subjectivity, said that: “We are faced with an important ethical choice: Either we
objectify, reify, 'scientifise," subjectivity, or, on the contrary, we try to grasp it in
the dimension of its processual creativity” (1995, 13). Nudging subjectivity from
biology’s boundaries and Luhmann’s observation of observation into the domain of
creative production, they revirtualise it. This transports the production of subjectivity into the domain of the arts, resonating with a rhythm highly sympathetic with
the experience of collaborative creativity in network performance.
Autopoiesis deserves to be rethought in terms of evolutionary, collective entities, which maintain diverse types of relations of alterity, rather than being
implacably closed in on themselves. In such a case institutions and technical
machines appear to be allopoietic, but when one considers them in the context
of machinic Assemblages they constitute with human beings, they become ipso
facto autopoietic. (Guattari, 1995, 39-40 emphasis added).
These machinic assemblages demonstrate an even greater societal system than
Luhmann conceived, because Luhmann rejected the idea that systems are creative.
In Guattari’s new aesthetic paradigm humans are seen as autopoietic machines that
self-produce worlds with ethico-political implications, bifurcate “beyond preestablished schemas” (Ibid, 107) and take responsibility for the creative instance
that produces created “things.” Artists and intellectuals in this ethico-aesthetic
paradigm produce toolkits, not objects or products - toolkits of “concepts, percepts
and affects” for diverse publics (Ibid, 129).
Patently, art does not have a monopoly on creation, but it takes its capacity
to invent mutant coordinates to extremes: it engenders unprecedented, unforeseen and unthinkable qualities of being. The decisive threshold constituting this new aesthetic paradigm lies in the aptitude of these processes of
creation to auto-affirm themselves as existential nuclei, autopoietic machines. (Ibid, 106 emphasis added).
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This creative self-producing of the new, the novel, when applied to the production
of subjectivity must affirm a plastic, virtual, identityless organisation. This is
Deleuze and Guattari’s transversality. In Protevi’s schema, Guattari’s autopoietic
machines comply with the potential for HeteroDTE, imbued with the powers of mutation and evolution. The originary or classic autopoiesis is problematic:
The critique of identity-based thinking developed in Deleuze in 1968 posits
life as virtually creative, that is, posits pure difference or differentiation/differenciation as the horizon for change. For autopoietic theory, living systems conserve their organization, which means their functioning always restores homeostasis; evolution is merely structural change against
this identity horizon. For Deleuze, life is virtual differentiation ceaselessly
differenciating in divergent actualization; the self-identity of the organism,
preserved by homeostasis, is just an expression of the necessity of dipping
into actuality in order to provoke the next burst of virtual creativity. (Protevi,
2005, 18 emphasis added)
At first glance this complicates a reading of Simondon’s individuation as he insists
on “the conservation of being through becoming”, yet that conservation is not one
of identity, of form or substance but it is “the being […] as a tautly extended and
supersaturated system, which exists at a higher level than the unit itself.” (1992,
301). What is conserved is not substance but the movement of a transductive unity:
[…] occupying only a certain phase of the whole being in question - a phase
that therefore carries the implication of a preceding individual state, and
that, even after individuation, does not exist in isolation since individuation
does not exhaust in the single act of its appearance all the potentials embedded in the preindividual state. (Ibid, 300)
This out-of-phasedness is the excess from which subjectivity is produced in a system. It is otherwise described as the creativity of affectivity or
“the modality
through which the individuated being remains incomplete […] open to the force of
the preindividual, to that which it is not, or more accurately, to its own constitutive
excess” (Hansen, 2002, 266). Guattari, in his last published work, dramatically appeals to creativity as the means of overcoming homeostatic self-referencing. This
appeal resonates with the tools produced by artists that purposefully experiment
with transductive composition in transversal networks:
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The future of contemporary subjectivity is not to live indefinitely under the
regime of self-withdrawal, of mass mediatic infantilisation, of ignorance of
difference and alterity - both on the human and the cosmic register. Its
modes of subjectivation will get out of their homogenetic "entrapment"
only if creative objectives appear within their reach. What is at stake here is
the finality of the ensemble of human activities. Beyond material and political demands, what emerges is an aspiration for individual and collective
reappropriation of the production of subjectivity. (1995, 133)
Here is the raison d’etre for socially invigorated technical tools that enable creativity. It is here, in the individual and collective production of subjectivity that the
complex polyrhythms of translocal composition resonate.
Part One: Conclusions
Question: What do systems - complex, synchronic, diachronic, transversal,
autopoietic, social - have to do with the performative production of composition?
Answer: Everything.
The preceding survey of key concepts in systems theory aims to situate performance practice within the discourse of emergence. Systems theory provides an historical catalysis for the “emergence” of the new in a panoply of differenciated systems and networks.
The transdisciplinarity of systems theory and its attendant
discourse on the nature of emergence, creativity and subjectivity directly impacts
the way we think about performance; impacts the way we negotiate the social and
creative implications of real time collaborative, networked composition; impacts the
way we imagine our autonomous bodies in their spatiotemporal situatedness in
relation to the world; impacts the very notions of individual, collective and technically mediated connectedness and disconnectedness. System theories, from various
sciences, inform processes of becoming-other. A handful of philosophers and cultural theorists have elaborated on multiplicities, singularities, bifurcations, strange
attractors, self-organisation, temporality, cognitive latency, etc., to address pragmatic, meta-physical concerns that offset and complement the empirical abstractions of science. These queries are expressed in the arts and intersect performance
and the LiveArt genre in significant ways.
The creative event is a quantum leap that supersedes mere development. The creative event is the emerging force of emergence. “The event is everything. There is no
subject before or behind it whose deed it would be. It is an autonomous doing […]
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The triggering of the charge is a movement immanent to the field of potential, by
which it plays out the consequences of its own intensity” (Massumi, 2002b, xxiv
emphasis added).
Performative composition is asignifying eventness. Action,
movement, affect is nonrepresentational knowing; is in a sense, superempirical to
representation. The event produces meaning without the baggage of signification.
It generates the force of a translation process, as Deleuze and Guattari would have
it. The reciprocal actualisation of virtualities in the compositional frame of multimaker performance is readily referenced in process philosophies and complexity
science. To evaluate an event of HeteroDTE in systems and subsystems of performance making, it is necessary to outline the expansive, complex, dynamic components that inform the discussion.
Are individuating systems with emergent potential autonomous; and if so, how do
they belong-together? It has been suggested that within these networks, the relation
(between terms), the virtual in-between, is ontogenetic, autopoietic and autonomous. Rethinking the biological, cellular autopoiesis of living systems, the feedback
mechanisms that generate the new in a recycled future-past, one can imagine transversal networks of humans and non-humans continually moving in and out of
phase with their homeostatic states. It therefore becomes possible to situate one’s
concepts and experience in a posthuman paradigm that leaps from its structuralist,
phenomenological and poststructuralist heritage. One can comfortably situate
within posthumanism with the implicit understanding that situating is not positioning, that it is dynamic and self-varying and assumes no foothold other than a passing through.
How does the transindividual performatively distribute its ontogenetic expansiveness? “To tend the stretch of expression, to foster and inflect it rather than trying to
own it, is to enter the stream, contributing to its probings: this is co-creative and
aesthetic endeavor. It is also an ethical endeavor, since it is to ally oneself with
change: for an ethics of emergence” (Massumi, 2002b, xxii emphasis added). Polyrhytmic expression begins to take shape as an ethico-aesthetic.
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Hinge I
Translocal Interplay and KeyWorx
[…] a hinge, a point of exchange between a mechanism of power and a function; it is
a way of making power relations functions in a function, and of making a function
through these power relations. (Foucault, 1977, 217)
Digital technologies are hinges between human power mechanisms and algorithmic
functions. Some technologies are hinge-dimensions situated between a virtual tendency and an actual experience.
To situate performance practice, enabled by In-
ternet protocols and real time digital processing tools, it’s convenient, momentarily,
to refer to recognisable new media classifications. “Augmented Reality” (AR) is one
such loosely outlined genre. Like many terms that emerged from the digital media
sector in the 90’s, the term “new media’ is itself an ossifying descriptor for this
domain. AR generally refers to applications that overlay computer generated text
and graphics on live video images of “the real world.” Hazarding a definition that
fits the context of enquiry here: Augmented reality, in the frame of translocal compositional interplay specifically, but not exclusively, combines real world analogue
input, computer generated data and the translation of analogue to digital data. It
has the potential for dynamic change through algorithmic and indeterminate processes.
However, the term augmented reality, suggests an ambiguity that inappropriately
complicates the goals of this research. Reality, in our perspective, is not necessarily
‘augmented’ by technologies, but rather autopoietically incorporated with them; a
transversal emergence of the biological organism, its social situatedness and its
technicity. “The hallmark of a transductive process is the intersection and knotting
together of diverse realities“ (Mackenzie, 2002, 13). This convergent catalysis, in a
collaborative setting such as KeyWorx or other translocal compositional environments, enables combinatorial processes of social interaction and synchronous
composing in translocal dimensions. Video, audio, still images and texting are the
most commonly used media formats, but the field is open to a wide range of input
possibility. Algorithmic generators, modifiers, analysers and data feedback are also
readily instantiated. Translocal practice is not telematic practice. Not to be understood as telecommunications or telepresence. Its aim is not broadbandcasting an
event or mediating absence. Techniques that address these issues are often conventionally understood as “virtual presence”. Yet a sense of presence is not given, it is
enacted. This is the context of a multi-maker KeyWorx enabled composition. It is
the virtual extensivity of translocal performative action.
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Co-operation and Control in Collaborative Composition
Trust, empathy and co-operation are endemic to any functioning collaborative environment or system that scales up from the binary, (gridded, “nearest neighbour,”
on/off rules of cellular automata) to engage in multi-dimensional interaction. Arguably, artists controlling media parameters in shared, co-authored ‘ecologies’ are
interested in co-operative reciprocity as a precondition of their engagement in a
collective scenario. Competitive “beauty-bashing” or proprietary aesthetics are misplaced in interauthored compositional processes, especially those challenged by
proximity. Co-operation involves the rhythmic play of consensus and dissensus
waged through differentiating and differenciating with an affective ‘gluing58’ substrate that bonds the composing. One might call the method of interaction intuition, or alternatively transduction. The expression of this transductive intuition is
nonetheless impinged upon by layers of protocol:
A computer protocol is a set of recommendations and rules that outline specific technical standards. Prior to its usage in computing, protocol referred
to any type of correct or proper behavior, within a specific system of conventions [...] in familiar usage the word came to mean, any introductory paper
summarizing the key points of a diplomatic agreement or treaty [...] Now protocols refer specifically to standards governing the implementation of specific technologies. (Galloway, 2003, 6-7)
The correct or proper behaviour of protocols referred to by Galloway is enacted in
the performing arts, when improvisatory compositional practices among several
participants are employed.
Protocols are strategies or agreements which "glue" events together (after the
Greek protókollon, a first leaf glued to the front of a manuscript and containing notes as to its contents). These guidelines, whether explicitly stated or
implicitly embodied in the mode of expression, ground the play of improvisation in performance situations and […] signify expertise. (Soules, 2001 emphasis added)
Intuitive, transductive, protocological: certain notions played with here in order to
evoke an in-between substrate, a gluing mechanism that bonds the durational vectors or lines of flight in the becoming of a system. Massumi evokes the same gluing
metaphor when describing the intervallic, between-space of affect as a Lorenz-like
butterfly effect. As a strange attractor:
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[...] chaotic self-ordering depends on a "sensitivity to initial conditions" no
matter how far the system has drifted from its initial terminus. What is this
openness to being affected by a previous process? Is not this enduring "sensitivity" a connecting thread of affect meandering impersonally through the
world? World-affect: life-glue of matter. (Massumi, 2002a, 227 emphasis
added)
The issue of control (power) is convoluted in artist-made software. The question of
“who is driving” – the programmer (often an artist) or the end-user (often an artist)
– is sticky.
Algorithmic constraints placed by the programmers and designers
guide and limit the experience of the artmaker. Software interaction design is implicitly teleological. Programming languages operate within the constraints of syntax and its lexicon. They are locally procedural, generating strings of functions that
tweak parameters and glue components together. Ontologies are ascribed to technological frameworks for semantic integrity. Though programming ontologies resemble their philosophical namesakes, they are more rigidly constrained to the realisation of possibilities rather than the actualisation of potentialities. There can be
many different types of constrained planes however. Software applications or projects that fix or predetermine the range of outcome are categorically different in
kind from applications that function as authoring tools. And authoring tools such
as Max/MSP, Proce55ing, pure data, Image/ine, Isadora or KeyWorx, are different in
kind from bioart experiments with emergent coding such as Tom Ray’s Tierra 59 or
Casey Reas’ Microimage60. These emergent codes use autonomous software elements interacting and mutating in the ecological complexities of their software environment. Applications geared to enable performance practice provide a toolbox of
real time intermedia filters and modifiers that address at least two levels of interaction perception. Participant interventions, or publicly controlled parameters in installation settings, are often restricted to reactive states in which the range of input
and output behaviour is tightly restricted. Adding multiple human players creates a
new set of variables that could, through repetition and learning, provide transformative conditions between media and humans.
Inverting the hierarchy of lower (code) and higher (user) level feedback turns up the
event-potential of “out-of-control”, a state reminiscent of chaos in a self-organising
process. Steven Johnson, when speaking of what he terms the “joystick generation”
conjectures:
[…] I think they have developed another skill that almost looks like patience:
they are more tolerant of being out of control, more tolerant of that explora-
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tory phase where the rules don’t all make sense, and where few goals have
been clearly defined. In other words, they are uniquely equipped to embrace
the more oblique control system of emergent software. The hard work of
tomorrow’s interactive design will be exploring the tolerance -that suspension of control- in ways that enlighten us. (2001, 177)
KeyWorx is a coded system. It has a structure that couples with Internet protocols
and the humans that instantiate them. It has an organisation of components, its
own virtual dimension.
The developers of KeyWorx had a vision – real time, synchronous, multi-maker media processing over the Internet. Social composing with all the “bells and whistles”
of digital filtering and modification. What was a bluesky vision of collaborative
agency in 1996, has been exponentially actualised by numerous technologies enabling everything from massively populated multi-user online games to bitTorrent
p2p file sharing in recent years. The Free/Libre Open Source Software movement
(FLOSS) and the Creative Commons alternative to Intellectual Property constraints
inject an ethical code into the far-reaching continuity of computer code that must
autopoietically build upon itself within a broader ecosophy.61
KeyStroke in 1999
The following texts outline the ambitions and development process from KeyStroke
to KeyWorx. The initial funding proposal was submitted in 1996. The project was
officially launched by Waag Society in January 1998. The first essay was published
in Performance Research in 1999. It was written when KeyWorx was called KeyStroke and was more of a concept then an actuality. It is included here, as a description of a development that had strong ideological associations. There were
allusions to chaos theory, conjectures about synaesthesia. Later descriptions paint
the process in more pragmatic tones with regard to the potential of networked collaboration. Some of the questions posed in the early research period have been answered but most remain in the limbo of acknowledged quandaries.
Although the following short description of the project was written in the project’s
infancy, it reflects an ideological goal. Napster, the first peer-2-peer file sharing
initiative was launched in June of 1999 when Internet protocols evolved and the
vision of a socially viable networked society was flourishing. Descriptive language
such as: “nested wholes - enfolded entities which are in a continually fluctuating
state of unfolding to reveal their component parts”, represented a somewhat imma-
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ture framing of the structural organisation of the technicity. Nonetheless, a vector
was created from which the concepts in this thesis have emerged. The ontological
lineage sprang from chaos theory and cybernetics at that early juncture. In 1999,
the interface was not-yet functional for multi-maker interplay so the illustration
(Figure 2) was a graphic mock-up of a potential scenario. The decision to use spiralling icons in the GUI (graphic user interface) or Patcher as it was called in KeyStroke, was a design solution to a philosophical problem. The spirals represented
media objects (video, audio, keyboard, mouse, etc), generators (oscillators, random
and envelope generators, etc) and filtering/analysis modules (scale, offset, dissolve,
displace, spectrum analysis, etc) and their parameters which were drag and drop
spheres exposed on the spiral objects. 62 The design conundrum: How to represent
the potential internal/external expansiveness of an object and its parameters beyond the black box stranglehold of the input/output paradigm? In other objectoriented languages such as Max/MSP, objects are generally depicted as rectangular
forms with input/output entrance and exit locations, which reinforce that paradigm. The unfurling spiral was thought to be a symbolic step to a fresh view of indeterminate behaviours that looked beyond the constraints of back-end black box.
The KeyStroke Project
(Doruff, 1999) published in Performance Research, “On Line” Edition; Ric Allsopp
and Scott Delahunta, eds, Vol. 4, No. 2, Summer 1999, pp. 103-106
Research and development of new technologies often involves an exploration into
metaphorical analogies of a goal. These analogies are useful for establishing a kinetic raison d’etre for a project; a bigger picture, a broader scope of intention that
leaves room for a concept to grow and adapt beyond its initial vision. In this regard,
KeyStroke is as much a process as a project. An investigation in two main areas optimal synthesis of digitised media and realtime collaborative methods.
KeyStroke is an instrument, a tool, an approach to non-linear connectivity within
the socio/cultural structure of a group dynamic. It is also an experiment in practical
systems theory that in many ways mirrors the metaphors of current philosophic/scientific thinking, from chaos theory to the holographic paradigm. It reflects
a finger on the collective pulse in which current philosophical concepts can be referenced in the everyday by the ubiquitousness of digital technology. Constructed as
a malleable environment for creating live, collaborative multimedia performances,
it is a vehicle for simultaneous experimentation with cross-media interaction and
social interplay. A ‘jam session’ with images, sounds, and text. A media conference
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call for artists, designers and performers to work ideas in a realtime context. A
playstation for sensory synthesis. A framework for live performance interaction
that allows a pervasive scope of artistic and communicative utilities and techniques.
The Design Concept
A multi-user software application, KeyStrokes’ concept and design are built on the
holarchical premise of nested wholes - enfolded entities which are in a continually
fluctuating state of unfolding to reveal their component parts. Each part of each
whole is in a dynamic state that may be influenced, altered or modified by any
other part of any other whole, modelling the interrelatedness of all matter at all
times.
Creativity is an integral and evolutionary catalyst of this dynamic process - a kind
of randomizing engine that produces change, growth and unpredictability. In KeyStroke the players provide this element by choosing and filtering connections in a
shared, realtime environment that can be both scrupulously determined and unforeseen. The players themselves form a nested collective as actions made by one
effect the experience of the whole (Performance) in obvious and/or subtle ways
over the duration of play. A small alteration by one player in the value of one component media property can create significant ramifications in the performance, exhibiting a ‘sensitivity to initial conditions’ otherwise known as the butterfly effect
of chaos theory:
The flapping of a single butterfly’s wing today produces a tiny change in the state
of the atmosphere. Over a period of time, what the atmosphere actually does diverge from what it would have done. So, in a month’s time, a tornado that would
have devastated the Indonesian coast doesn’t happen. Or maybe one that wasn’t
going to happen does. (Ian Stewart, Does God Play Dice? The Mathematics of Chaos)
In KeyStroke, these nested wholes are analogous to different types of digitised media and their extractable component properties. This function has a visual corollary
in the GUI in which each object is a spiral or helix form which when unfurled by a
simple mouse rollover, reveals all the component properties specific to its type.
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Figure HI.1: Example of the media spirals and their properties. Here a player is sending a text stream and will control its Hue and Saturation with mouse position. An
audio file downloaded from the session File Library is controlling the size (Scale) and
screen position (HOffset) of that text. These connections could represent one aspect of
a more complex patch.
The architectural foundation of KeyStroke is based on modularity. These media
modules coexist and interact by player control within the multi-dimensional sphere
of cyberspace, of networked forms of expression. The notion that the resultant
synthesis of the component parts or properties of different types of media (video,
audio, text, graphics, etc.) may yield interesting and unexpected artistic results is
central to its design. But the control of these results is spontaneously driven by the
artistic, emotional and intellectual dynamic of the players involved and places a
premium on the social context, the behavior and interplay of the controllers. This
mixture, or delicate balance, of control variability and media synchronicity are the
cornerstones of the project.
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Figure HI.2: Simulated screen shot of a typical KeyStroke session.
An Example Patch
Let’s take an example performance setup that involves a theatrical space.
Live
video and audio of a dance performance is streamed to a battery of five KeyStroke
artists (musicians, poet, media designers, etc.) who interpret and control this source
material in a variety of ways. One player may choose to layer the video source of
the dancer with prerecorded movie clips. Another player may decide to modify the
sound source from the dance performance with a delay filter while another types
comments and another adds sound samples to the mix. Control of these elements
is always interchangable so that one player may decide to scale the incoming text
with her mouse while another changes the color and screen position of the text
with a midi controller. A decision is made by a player to ‘scratch’ the movie position of one clip with the mouse of another player. Perhaps the dancer modifies the
vocal input of a singer with ultrasound sensors. All of this activity culminates in
the Realizer, which in KeyStroke is the performance or display of the constant interactions of the oscillating components of digitised media.
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Conclusion
The unpredictability of the synthetic process is certainly a provocative element in
the play of KeyStroke. But the truly maverick agent in the process is the group dynamic. Will disparate communities form around issues of friendly improvisation or
structured linear development? Will players routinely compete for control or abdicate control in favor of a defined group aesthetic? Will we face an extensive learning curve in collaborative etiquette? How will we respond to sensory cacophony?
KeyStroke poses these questions and hopes to pass on new insights as the program
is introduced this spring/summer to a core group of artists, performers and researchers. 63
The KeyWorx Framework in 2005
The following essay appeared in the 2005 publication from V2_:Institute for Unstable Media, a major cultural institution for media art, based in The Netherlands. It
was commissioned to provide an overview of the collaborative process of a collaborative concept – the making of a multi-maker software application. Since its conceptual inception in 1996, the KeyWorx project has grown from a small core team to a
large “team” of engineers and “users as designers” based at Waag Society, Amsterdam. This article gives a straightforward description of the people involved in
building a software architecture. It describes the transition of the project from an
artist tool to a parent platform from which several spin-off applications have
sprung. The point of view taken in this account, focuses on the roles of the engineers, programmers, project managers, and artist beta testers. Though the role of
the initiating artist(s) was instrumental to the projects becoming, its sustainable
patterns, over an eight-year period, suggest a complex, far from equilibrium R&D
system. As the artist initiator of the project, from conceptual inception through
long-term project development (including interface design and project management
from 1998-2002), this software represents a significant period of artistic practice.
The interviews with software engineers Demeyer, Bogaards and van den Broecke are
extracted from longer interviews conducted in 2002 (Doruff, 2005c).
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Collaborative Praxis: The Making of the KeyWorx Platform
(Doruff, 2005a) published in aRt&D: Research and Development in the Arts, Joke
Brouwer, Arjen Mulder and Anne Nigten, eds., V2_/NAI Publishers, Rotterdam, 2005
Introduction
There is no single methodology, no general description, that aptly depicts the making of a collaborative tool by a collaborating team. The process is as variegated as
the personalities of the contributors and as fluid as the dynamic socio-culturaleconomic ecology it inhabits. The working light that fills the lab on summer afternoons and streaks from desk lamps during the short days of winter, the proximity
of workspaces to each other and the coffeemaker, shifting ambient sound landscapes, disappearing funding, aging equipment, new protocols, battles, brainstorms
and broken cables all factor into the daily practice of working together. If one were
to chronicle the hundreds of planning meetings, impassioned debates, demo disasters, external negotiations, the internal chaos and the nanoseconds of inspired synergy that make all the difference, the result would read pretty much as what it ultimately is – a sample cluster of purposeful social interaction in a creative context.
This project, spanning seven years, has naturally evolved along distinct strands. It
began with the ambitious short-term goal of developing a multi-user collaborative
tool for digital artists. Over time, it has migrated to an open-source technology
platform, supporting the creation of potential multi-agent, multi-channel client applications across all sectors: the arts, education, business and service industries.
A Condensed History
In 1996, a group of four artists approached the fledgling Society for Old and New
Media in Amsterdam to ask it to sponsor their proposal to create a tool that would
enable interdisciplinary artists to collaborate in a virtual studio space on the Internet. 64 The proposal drew support from the Amsterdamse Fonds voor de Kunst and
began to take shape, refine its goals and re-establish its team in 1997, under the
guidance of Marleen Stikker and Carolien Nevejan, then codirectors of the SONM,
which was renamed Waag Society for Old and New Media in 2002.
For the project, initially called KeyStroke, three programmers were recruited as
programmer/developers: Tom Demeyer from Stichting STEIM 65 in Amsterdam,
whose BigEye and Image/ine applications set an early standard for real time interaction; Just van den Broecke from AT&T and Lucent Technologies, who had exper-
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tise in multi-user technologies, and Niels Bogaards, an intern studying music technology at the HKU Hilversum. Each was to be responsible for the development of a
component of the original framework – they were Realizer, Server and Patcher respectively. As the artist developer and project leader, I designed the user interface,
defined and presented the concept to the public, test-drove the application in performance situations, facilitated workshops and drafted endless subsidy proposals.
The programming team expanded over time to include Lodewijk Loos, Fokke de
Jong (both music technology graduates of HKU Hilversum), Ben Soree (who studied
graphic design at the Rietveld Academie Amsterdam), Eric Redlinger (a Brooklynbased digital artist) and Arjen Keesmaat (of HKU EMMA). Klaas Hernamdt, Director
of Operations of Waag Society, took over general project management in 2002.
As is often the case, the start-up funding was woefully insufficient for the task at
hand. In the late 1990s, support for nonprofits engaged in technology development
for the arts was little understood, and validation of the "art of code" was still hotly
contested. 66 With brave conviction, the Waag Society, a nonprofit cultural institution, remained committed to the project, digging deep into its own pockets to sustain its development. That commitment has paid off in many respects, as the technology is now the transparent framework for a large percentage of Waag Society
projects.
For the first three years of the project, the small core team of four people worked
part time, one or two days a week, with the exception of Bogaards, whose full-time
internship and eventual employment provided a vital cohesiveness. But there was
an inherent splintering in the development process, in the modular design itself
and the fabrication of it. The contingencies of the working-alone-together model
that was pragmatically adopted elicit interesting analysis within the larger context
of collaborative process.
So, too, the emerging network of contributors forms a community structure. Artists
interested in the concept of synchronous collaborative spaces on the Net have been
critically important as members of the extended team. Their continued alpha and
beta testing, often under stressful performance conditions, and their suggestions
for new plug-ins and design improvements have advanced the R&D beyond the vision of the Waag Society developers. The ad-hoc contribution of the artists/end users has been, and continues to be, essential to the development of the tool67 , in
many ways redefining the very notion of R&D teamwork.
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What Is It?
The KeyStroke 68 application was designed for multi-agent, real time, distributed,
synchronous performance by new media artists. In effect, it is a tool for multimedia, telepresence experimentation and jamming. It was built for the Macintosh OS
utilizing C++, Java and XML languages. In 2003–04, the Waag Society began merging
KeyStroke with its KidsEye framework to build an extensible platform for a wide
range of multi-agent functionality, synchronous and asynchronous. Programmer
Ronald M. Lenz (of the chemical engineering department, TU Delft) contributed the
integration of a content management system implemented in the KidsEye69 project,
and Van den Broecke designed a user authentication system for managing agent
permissions across individual spaces. ScratchWorx 70 , a spin-off hardware interface
designed by HKU EMMA students with technical support from Waag Society, further
extended the reach of the platform to a youth target group. Early 2004 saw the
completion of the open-source platform under the Mozilla Public Licence, GNU General Public Licence and GNU Lesser General Public Licence triple licence agreement.
The original KeyStroke/KeyWorx combined a distributed multi-agent, multi-channel
environment with dynamic cross-media synthesis, providing the tools for extensible
forms of telecommunication, telematics/telekinetics, interactive broadband and
collaborative performance. Its ability to synchronously synthesise media in a translocal workspace makes it a powerful live performance tool for remote interaction
and interdisciplinary work. The new open-source KWart (which will replace the KeyStroke/KeyWorx protocol) will add the possibility of asynchronous content management (CMS) to the functionality. A description of the platform is beyond the
scope of this article. For more information see the white paper by Van den Broecke.71
Collaborative Process and Design Approach
The working-alone-together praxis – a modular method for a modular architecture –
that this team adopted in the early years of the project for pragmatic, financial and
personal (i.e., long-established individual working patterns) reasons represents a
curious corollary to certain aspirations of distributed collaborative learning and
performance software environments. At issue is the method of recursive collaborative process; specifically, how the KeyWorx team "collaborated" on a technology
designed to enable "collaboration" between interdisciplinary artists and how those
production methods and values are interfaced to the end users.
That the team feels the development process would have been enhanced by working in close physical proximity is evidence of the learning curve immanent in qual-
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ity remote interaction. It is also evidence of the infrequency of the collective use of
the application by the makers. This implies that not all developers have a stake in
using the technology they're making, and that programmers and developers evaluate their work from different microscopic lenses. When polled, in 2002, the KeyWorx team unanimously felt it would have expedited the project if they had all
worked in the same room. That's a poignant remark about a project focused on facilitating remote collaboration. Ostensibly, though, the programming process is
dissimilar to the user experience of the software, so a strict corollary is misguided.
Interestingly, the process of enlarging (through the addition of CMS) and opensourcing the platform from 2002 to the present has meant a change in the lab configuration, working conditions and methods. Programmers mainly work full time
and in earshot of one another, with a fairly conventional project management overview. Lenz and Van den Broecke have adopted an extreme programming approach
to the expansion of the platform. This metamorphosis is reflected in the opensource product. Lenz explains that in talking through what you're doing together,
"you don't necessarily get better code, but you do get a better architecture."
Figure HI.3: Diagram of the KeyWorx architecture
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The Programmers' POV
The perspective of the programmers is often overshadowed in discussions of artist
software and technologies by the aesthetic aims of the development. Most developers would agree that the style and design of the back-end code is every bit as "aesthetically relevant" as the front end. I interviewed the three core programmers of
KeyStroke/KeyWorx individually in 200272 and asked them questions about the development process in relation to the desired functionality of the application. I
posed questions concerning the mirroring of the development methodology in the
product, and how and where the collaborative development process – the making
together – is evident in the design, functionality and aesthetic of the application. I
asked if the strengths, weaknesses, idiosyncrasies, styles and philosophies of the
development team were present in the functionality of the tool and the way it interfaced with the user. Here, I include a selection of answers regarding the collaborative development process as well as a reflective comment by Marleen Stikker and
myself.
Tom Demeyer
SD: How is the development process mirroring what we now have in KeyWorx?
TD: The process is mirroring the characters of the people, mirroring the code. We're
solitary programmers (well, Just van den Broecke less so). We've always programmed by ourselves; we've never been part of a big team of programmers – this
is just a clever trick for avoiding that. We just do our own thing, while still being
part of a team. If we really worked together the whole time, we wouldn't have as
many problems as we do in the multi-user department, because we'd be testing
much more while we're doing it. [But] since we're working alone, you may have this
good idea and work a long time, but when it all has to come together it fails, and it
turns out that it wasn't ever possible. I think this might be the central disadvantage
to working this way.
SD: So if you're working on a multi-user application you should be developing in a
multi-user environment yourselves?
TD: Yes. Or you have to set a very rigid multi-computer environment for yourselves.
When you write code, you're a very casual user as well, on submicroscopic bits of
the code. You're using it to test the validity of the code, the assumptions, but you're
using it microscopically, not anything like an end user would use it. It's just small
tests. In a multi-user bit of code it's not possible to do it yourself. In these kind of
programming environments like the Waag, it's always true that the process also
reflects the character of the people, the way they work together – it all reflects in
the end product, there's no question about that. That's why you won't ever see big
corporate structures writing innovative software.
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Just van den Broecke
SD: How is it that you three programmers have collaborated on a piece of collaborative software? How much is that process reflected in KeyWorx? In this particular
case you have a collaborating group of people working on an application that's
about collaboration.
JvdB: For one thing, the multi-user aspect has been greatly underestimated, and for
some people it's something like a side artifact. For example, to the Realizer, to put
it bluntly, it's another interrupt. I had the same thing when I started working on
multi-user, because I came into this group at AT&T and moved internally to another
group (working on multi-user), and said, "What's the big deal? You send some stuff
to each other. Why are you working with hundreds of people on this with these
thick documents?" But when I started working on it, I realised, for one thing, that
what I underestimated was the number of failure modes that can arise. At that time
we developed user interfaces as a side effect to access the system, [rather than]
starting with users first. Maybe that's what also happened here. There were already
so many issues to solve. And for me, from a network point of view, I tend to develop from the inside out. But to answer your question, I think the approach is reflected in the product.
SD: With this particular application, I wonder if there shouldn't have been more
play, or interplay, from the very beginning amongst the team?
JvdB: That's also something that happens a lot with programmers – they make
something for someone else. But again, this is also a criterion for good architecture:
eat your own dog food. Would you use this yourself as a product? I think our intention is to do so.
Niels Bogaards
SD: Would it have been better to be working in the same space?
NB: Sure. If you're all in the same room, or at least at the same level of intensity,
then you can also excite each other. Whereas now, everyone has their island, and
you don't know what's happening on the other island, more or less, and then you're
unsure if things that happen in the other parts are sound, even. It leads to a situation where you think, "Maybe it's better if I do that."
SD: How does the development process effect a KeyWorx session? Does your frustration reflect in the design of the application?
NB: I don't have the same feeling, because it's not the same people I'm in the KeyWorx sessions with, and very often they're at the same or higher level of intensity
than I am, so that doesn't really apply. I still very much agree with the ideas behind
the application. I think almost everything we decided after one year of thinking is
still true ... I'm not at all disappointed with the genre or working with the applica-
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tion. It's the most exciting thing I know of. I know that I can have real fun in KeyWorx, and I know that others can.
Comment by Marleen Stikker
This is the only project where people are really angry about certain decisions about
software. I really love it. That makes so much sense. To me it's what it we are all
about: that choices in software are not objective choices, that they're subjective and
exclude certain possibilities and enable other possibilities. That's my interest and
why I'm doing this. To me, the KeyWorx team is the living example that software is
culture.
Conclusion
My semantic relationship with the term "real time," has profoundly transformed
since 1996. In the mid-1990s, "real time" interaction promised the extraordinary
opportunity to dynamically process media states without rendering times that approximated the lifespan of an insect species. Now "real time" is a ubiquitous, transparent functionality, and the term itself is nearly obsolete. My current relationship
with this term has more to do with questioning what we thought we meant by the
concept of "real" "time" in the first place. It is certainly a technologically driven
term with philosophical challenges. My artistic fascination with the implementation
of synaesthetic algorithms has steadily migrated to a fascination with the intersubjective experience of human-machine-human interaction in distributed, creative
environments. I believe there is a reluctant acceptance of theoretical research
within the R&D lab positioned towards rapid prototyping. Art and science collaboration is a much discussed topic, but I would love to see philosophy thrown into the
mix in a very practical, everyday sense. KeyWorx, like any other software generated
in an arts context, has an aesthetic character. Much of the work that I've witnessed
from artist performances has a montage quality in which the individual contributions become indiscernible in the cooperative product. I have also seen people design multi-user games, theatrically situate public-space surveillance cameras,
broadcast local soundscapes from walkie-talkies, and project collective protest
messages onto buildings during the recent Republican National Convention in New
York. Aesthetic is as aesthetic does In my view, role of KeyWorx as a tool is best
expressed by Felix Guattari when he argues that we are autopoietic machines that
self-produce worlds in the ethico-aesthetic paradigm and must take responsibility
for the creative instance that produces the created things.
That collaborative efforts cannot be generalised about and are subject to the chemistry of personality, the whims of mood, the weather and the price of milk is pretty
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much agreed. Sustained collaboration builds upon a fragile foundation and formulates degrees of trust, weighted probabilities, and shared outcomes. The intersubjective dynamic, deep convictions and anarchistic attitude of the original KeyWorx
team are embedded in the behaviors, style, function/dysfunction, language and philosophy of the technology.
For example, there was an early conscious decision NOT to implement a moderator/director
function
in
the
application,
requiring
players
in
each
Key-
Stroke/KeyWorx session to negotiate or abandon hierarchical structures. There is
more than vision, code and design here. There is a mini-culture, at once elastic,
cryptic, resilient, stubborn, impatient, impulsive, cautious and enthusiastic. If there
is a truly bottom-up, processual aesthetic to be identified with the technology – the
distributed working-alone-together of the participating artists – it is built upon the
dynamic articulation of cooperative strategies from which the creative may emerge.
Additional KeyWorx Functionality
Two important functions were augmented in the application in 2003 - the Google
imagecrawler73 module and the SMS module. Within the structure and organization
of the application as a system, they are hyperautonomous affects. “They are
autonomous not through closure but through a singular openness. As unbounded
"regions" in an equally unbounded field, they are in contact with the whole universe
of affective potential, as by action at a distance” (Massumi, 2002a, 43). The imagecrawler, a simple bot filter in KeyWorx, opens the Google database of images to
players during a jam. By instantiating the crawler and typing in a word or URL, the
images are displayed in the performance at the (speed, size, screen position, etc.)
discretion of the players. Though not a random function, as Google’s database is
hierarchical based on popularity, there is a random feel about it, an unpredictability. It is semiotically variant due to the whims and fancies of categorisation and
image titling. In itself it mimics Bergson’s centre of indetermination, selecting usable images from the universal flux of images. As these images, upon entry into the
playing field, can be modified by other processing operations, it also mimics Hansen’s digital upgrade of Bergson’s image selection through the filtering and creating
of new images.
The inclusion of an SMS text messaging module enabled local and nonlocal spectators to contribute text images to the performance, further opening (structural coupling) the autopoietic recursivity of the KeyWorx system to communications sys-
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tems outside the Internet. The structural architecture of KeyWorx is extensible. Its
organisation is affective and expressive, simultaneously bringing the outside in and
the inside out. As a structure, KeyWorx could be described as topological with an
ontogenetic and autopoietic organization. An abstract machine (see Chapter Six).
Both of these functions played an important role in the Interfacing Realities performance examined in the next Hinge.
Current information on KeyWorx R&D is available on the KeyWorx Open Source development website 74.
NB: The engine in KeyWorx that renders all the media formats in real time is called
the “Realizer.” It is a separate component in what was a three-part architecture Server, Patcher, Realizer - from 1998 to 2004.75 The original Realizer had a separate
output window that displayed the composited performance. The name of this engine was christened by programmer/developer Tom Demeyer. Were we naming the
components within an abstract machine ontology, we would better call this engine The Actualiser. The common misconstrual in new media discourse and software
engineering, is considering the virtual to be a simulation of reality. Hence, Demeyer’s Realizer makes “real” all “possible” algorithmic re-presentations. As we will
continue stressing, the power of the virtual is its realness. Within the affective interplay of a KeyWorx event, the real/virtual is actualised, in one or many dimensions, in the composited real time artefact of the audio-visual output.
Distinctions between possibility and potential, real and actual will be discussed in
the following chapter.
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Part Two - Creative Processes: Mind the Gap
Introduction
Theories of creative processes are as many and varied as perspectives on emergence. A selection of modes, methods and projections of the creative event will be
addressed here as a means of conjuring descriptions of performativity. Deleuze and
Guattari divided creative, nomadic thinking into three distinct domains: philosophy,
science and art. Each domain exhibits a distinct and irreducible method: concept,
function and percept/affect respectively (Deleuze and Guattari, 1994). These domains diverge and intersect coextensively but never hybridise, never synthesise.
These classifications are appropriate to this thesis as the research praxis is interdisciplinary. Are these distinctions valid for the genre of performance practice explored here? Do distinctive conceptual, functional and perceptual methods resonate
with transversal aesthetics in technologically mediated LiveArt performance practice? Having clearly chosen a posthuman process theory, in its plurality of schemas,
as the peg to hang assertions on, the limits placed by Deleuze and Guattari on
methods of discovery tax certain aspects of that affiliation.
Alternatively, the demarcation between philosophical, scientific and artistic methods may be steadily blurring. Interdisciplinary projects in art and science collaborations are increasingly common. Cultural theory inculcates digitally mediated practice, on a daily basis, through popular lists and websites (nettime, c-theory, spectre,
empyre, idc, etc). The line between artist, engineer and theorist is often very thinly
drawn in a growing number of practitioners. Deleuze & Guattari’s insistence on the
boundaries that demarcate the modes and methods of thought associated with philosophy, science and art is significant. Their insistence on irreducible differences in
kind that bi(tri)furcate in creative thought: philosophy produces concepts (variations), science produces functions (variables) and art produces percepts/affects
(varieties). There is no synthesis between them, only the co-extensive planes of Immanence, Reference and Composition, meeting in a (not-necessarily-limited-tohuman) brain. “The brain is the junction – not the unity – of the three planes.”
(Deleuze and Guattari, 1994, 208).
For Deleuze, thought is a topological folding process in which every inside is in
contact with every outside “independent of distance and on the limits of a 'living':
and this carnal or vital topology, far from showing up in space, frees a sense of time
that fits the past into the inside, brings about the future in the outside, and brings
the two into confrontation at the limit of the living present” (Deleuze, 2000). This
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notion of thought knows no boundary (intensive or extensive) and owes a large
debt to Bergson’s descriptions of past and future in the recognition of the lived
present (1991). It evokes the strange loop topology of the actualising virtual (Varela,
Delanda, Grosz). The structure of thought then, is similar to affect. It’s interesting
to speculate inside a Deleuze&Guattarian ontology, that thought might disengage
from itself (as affect splits from affection) to conserve itself in objects, in the wind,
in the past: i.e. concepts, ‘memes’, intuitions, affectively shared and produced. It is
this freeing of “a sense of time” in thought and the subsequent deprioritising of
distance that screams its relevance when “performativity” is situated in a translocal
fold. Thought and affect polyrhythmically piggyback on a transversal topological
virtual/actual loop.
The triangulated concept, function, percept/affect distinctions of Deleuze and
Guattari are set out in this chapter and the next within the broader framework of
emergence and autopoiesis unravelled in the previous chapters. Included are citations and opinions from prominent specialists whose research interferes with the
movements of Deleuze and Guattari’s distinctions: Belgian physicist Ilya Prigogine
for example, determined to close the gap between physics and metaphysics by insisting that science could indeed understand Time, as philosophers have long
sought to do, despite Einstein’s doubts that science could ever objectify the ‘now’.
Biologist Francisco Varela (1992,1993, 1999) crossed that line as he dipped into the
resources of eastern philosophy for models of time, structure and cognition. Countless examples might be taken into account of physical, scientific functions with an
empirical, metaphysical complement and likewise, of a metaphysics derived from
the abstractions of mathematical theorems made functional and pragmatic.
Chapter Four presents three examples from contemporary neuroscience that explore the half-second interval that translates as Bergson’s “zone of indeterminacy”.
The interval establishes a basis for probing the question of how composition is
composed from a confluence of vectors, ontological (ontogenetic), epistemological
and artistic. The time of this interval is relevant as the measure of the delay between action and reaction is the passage to intuition. The preferred method for investigating these paradoxical distinctions is Bergson’s Intuition, generated from an
adamantly real, empirical metaphysics. Simondon’s concept of transduction as a
thought process reinvigorates Bergson’s (and Deleuze’s) method in the contemporary terminology of the event and event-based structures or systems. In thinking
the relational event, specific differentiations emerge between science, philosophy
and art. Are Deleuze and Guattari’s final and conclusive differentiations viable
generalisations?
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Chapter Three
The Philosophical Concept: Intuitive Practice
The concept is an incorporeal, even though it is incarnated or effectuated in bodies.
But, in fact, it is not mixed up with the state of affairs in which it is effectuated. It
does not have spatiotemporal coordinates, only intensive ordinates. It has no energy,
only intensity […] The concept speaks the event, not the essence of the thing – pure
Event, a haecceity, an entity. (21) A concept is therefore a chaoid state par excellence;
it refers back to a chaos rendered consistent, become Thought, mental chaosmos.
(Deleuze and Guattari, 1994, 208)
What is Intuition?
For Bergson, intuition comes in two flavors: intuition as participation in the immediacy of experience and intuition as a precise philosophical method. Intuition is not
a concept but the movement of thought that reveals absolute reality – time. Common sense understandings of intuition render it as a feeling or a hunch or an inspiration. For Bergson, it is closer to a reflection that grasps the variability, motion and
changing nature of continuous time. This is the time of duration, a qualitative multiplicity that is not a linear succession of moments or events of being, but a direct
perception of the flow of reality, of real time, la durée. It is not the thought mode of
the intellect. It can’t be measured in chronological units. There is an implicit paradox in it as it is both simple and complex. Deleuze explains that “Bergson often
presents intuition as a simple act. But in his view, simplicity does not exclude a
qualitative and virtual multiplicity, various directions in which it comes to be actualized. It is in this sense then that intuition involves a plurality of meanings and
irreducible aspects” (1991, 14). It participates in the Event. It could be regarded as a
recognition76 of bifurcating dimensions, of divisions, of infinite contingencies 77, of
variable truths, of a fluid ethics, of emergent patterning.
Improvisational and/or compositional practice in the arts and specifically the performing arts, implicates intuitive practice. Creative play indulges intuition, spontaneity and an active engagement with the surrounding environment. Observing audiences experience this in jazz, stand-up comedy, improvisational theater and dance,
interactive installations and participatory performance structures. It’s fair to say
it’s also prevalent in playgrounds, in online gaming, in team sports, as well as in the
creative efforts of painters and poets, stockbrokers and surgeons, butchers and
bakers. Like Fox-Keller’s instinctive slime mould, intuition, as the recognition of
other durations, can collectively individuate in the event; the one in the many, the
many in the one. In a connected event, intuition in its topological self-variation,
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loops back on itself through processes that actualise the virtual and virtualise the
actual, reciprocally. Intuition transductively intersects other durations, other virtual
multiplicities. In the style of la durée composition it is felt thought, thoughtsensation that actualises the virtual dimensions it moves through. 78 The movement
of intuition’s self-variation (the in-itself of difference, the plurality of meaning) in
performance practice is expressed even as it is distributed between the performers.
In collaborative translocal composition, these multiple ‘input’ virtualities are ‘output’ as part subject, part object actualisations and fedback as input representations
that output as virtual affect. This is not a black box analogy, but rather a topological intensity. Intuition is an analogue sensation of transformation that is re-doubled
by this transversal emergence. HeteroDTE. The changing dynamics of change.
Concept 1: The interplay of creative thought in the relational event dimension of translocal, polyrhythmic composition is intuitive. The aesthetics are
transversally emergent.
Distinguishing Virtualities
In everyday usage, the virtual is understood to be the opposite, or binary, of the
physically real.
In computer parlance, ‘virtual’ is something that is not real but
comparable to it, a simulation, a representation of reality, an algorithmic or digital
process which simulates something real but is not in itself real. This rendering of
the virtual is entirely counter-productive to any discourse that probes process,
movement and time.79
The virtual, as described by Bergson and those who have elaborated on his thought,
opposes this conventional meaning. Virtual in our context, is real, but not yet actualized. Abstract, yet real. “Never present in position, only ever in passing” (Massumi, 2002a, 5). It is temporally qualified rather than spatially quantified. An analogue continuity. Entering the discussion of media technologies, the interpretations
of the terms are easily confused. The virtual will always be considered in this thesis
in its Bergsonian/Deleuzian colour, unless otherwise stated. But this philosophical
rendering of the virtual is further complicated by an important differentiation between Bergson’s meaning and Deleuze’s reworking of it. For Bergson, the virtual is
embodied, actualised from its own resources, resonant within the space of the
body. For Deleuze it is the plane of immanence 80 and the Body without Organs
(BwO) and the abstract machine. The virtual is not embodied/embedded, but rather
a surface-like skin. Massumi positions what could be called ‘effective virtuality’ in
much the same way as effective complexity was pragmatically positioned:
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Concepts of the virtual in itself are important only to the extent to which
they contribute to a pragmatic understanding of emergence, to the extent
which they enable triggerings of change (induce the new). It is the edge of
virtual, where it leaks into the actual that counts. For that seeping edge is
where potential, actually, is found. (Massumi, 2002a, 43)
That edge of the virtual/actual, the qualitative/quantitative, can be literally described by a topological figure, of which a möbius strip exemplifies the edgeless
continuity that moves between the two multiplicities 81. Recent theory has seen a
nuanced refocusing of Deleuzian virtuality (Massumi; Hansen) in rethinking
affective potential. This project uses the translocal event to explore that affective
potential of the virtual/actual intensive living body and its outside. This virtual will
migrate, synonymously, to the incorporeal, a term that also substitutes for Bergson’s “zone of indeterminacy,” an in-corporeal centre of action. Massumi defends a
paradoxical distinction:
The charge of indeterminacy carried by a body is inseparable from it. It
strictly coincides with it, to the extent that the body is in passage or in
process (to the extent that it is dynamic and alive). But the charge is not itself corporeal. Far from regaining a concreteness, to think the body in
movement thus means accepting the paradox that there is an incorporeal
dimension of the body. Of it, but not it. Real, material but incorporeal. Inseparable, coincident, but disjunct. (2002, 5)
The term ‘incorporeal materialism,’ coined by Foucault in the Archeology of Knowledge, is used to articulate the virtual or “the felt reality of relation” (Massumi,
2002a, 16). Affect (Massumi). Internal resonance (Simondon). The plane of immanence (Deleuze and Guattari) or the centre of indetermination (Bergson). Whether
incorporeal, or quasi-corporeal82, intuition, for all teams, is movement through the
durational, virtual potential of the event. It is not of the mind, not the Cartesian
cogito. Yet it “inhabits” the cognitive gap, the virtual delay space between braintime
and action, where the conditions of intuition (immediate data of consciousness)
and its becomings might be discovered. Ultimately, an analysis of translocal composition, situated in a vibrant, multi-modal virtual ecology, will tackle the conundrum of the gap. Performance practice is an art form perfectly suited to this task.
As Guattari emphatically puts it:
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An ecology of the virtual is thus just as pressing as ecologies of the visible
world. And in this regard, poetry, music, the plastic arts, cinema – particularly in their performance or performative modalities – have an important
role to play with their specific contribution as a paradigm of reference in
new social and analytic practices… (1995, 91 emphasis added)
The performance of multi-maker composition created by interdisciplinary assemblages of artists using the matter of video, graphics, sound, language, movement
and code, taps Bergson’s imagining of real time (la durée); that is, the experience
of the movement of one’s own duration, the seamless continuity of the virtual, and
innumerable other durational dimensions through intuition. Only intuition can intersect duration. Deleuze perfectly situates intuition as a processual tool for performance:
Intuition is not itself duration but rather 'the movement by which we
emerge from our own duration' and 'make use of our own duration to affirm [...] and recognize the existence of other durations'… (1991, 38 emphasis added)83
This is polyrhythmic practice, the intuitive interplay between streams of durational
rhythms. The chaotically organised two beats against three beats againsts four
beats in which the event is not in any beat at all but in complex interstice that glues
the rhythms. Grosz explains intuition’s situatedness in duration this way:
Although it cannot be identified with duration, intuition is a movement by
which thought emerges from and recognizes its own relation to duration and
thus the relations of difference and entwinement it has with other durations.
Duration is the reality in which intuition finds itself… (2004, 235)
At issue is the movement of intuitive thought as felt thought, an emergent ‘affective-intelligence’. The issue also intersects the distribution, recognition and coextensivity of “other durations” – human and nonhuman - that intuition intersects.
The preceding chapters have established an expansive if complex backdrop for analysing compositional practice in terms of systems theory, relational theory, posthumanist transversality and processual aesthetics. The missing link in this labyrinth is the relation between the qualitative temporality through which intuition
moves and the quantitative spatiality of the body it passes through as affect. This
analysis requires ontogenetic respecifications of the analogue and the digital with
regard to connected composition. Time must be distinguished from space to evalu-
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ate the conditions of the spatiotemporal. To grasp how accessing the indivisiblymultiple temporal, through intuition, is experienced in the space (or ‘spacing’ as
Hansen would have it) of the body. To gauge how intuition as a mode of creative
thought is realised in composition, particularly interauthored, composition that has
indeterminate qualities (with respect to indeterminacy as defined in performing
arts practice).
Concept 2: Affect, through a process of individuation, is transductively distributed in translocal, polyrhythmic composition. The ‘space’ of affectivity
must be quasi-corporeal, indeterminate and proprioceptive; internally resonate, externally vibrant
The Intuitive In-between
The experience of intuition is not the familiar “aha” moment of inspiration because
it is not a moment at all, not in time but of time. It intersects with duration, is of
duration. Intuition has two tendencies - movement and method, but it is itself a
middle relation. Bergson distinguishes between two modes of thought that are different in kind – instinct and intellect. Intuition is the movement between them. It is
a dynamic in-between, a recursive return that “has become disinterested, selfconscious, capable of reflecting upon its object and of enlarging it indefinitely”.
(Bergson, 1911, 176). Intuition intersects the qualitative, virtual ‘livingness’ of duration. It is a flow of interplay, difficult to achieve and sustain but worth the wait.
Intellect quantifies, spatialises, subtracts and establishes the representations necessary for negotiating life. Elizabeth Grosz and Giovanna Borrodori have each
pointed out the importance of intuitions’ in-betweenness:
Although they are two contrary movements, one (intelligence) directed outward, the other (instinct), directed inward, Bergson seeks a way of returning
each to the other, or rather of finding some principle between the two, which
derives from intelligence its capacity for abstraction and generalization, and
from instinct its sympathetic apprehension of and openness to life. (234) {…]
Intuition is not an exploration of the unknown (this is the task of the intellect, to render the unknown known or knowable), but a finding of oneself in
the unknown, an immersion in its specificity, a negotiation with its newness… (Grosz, 2004, 241)84
But there is a second feature of Bergsonian intuition that Deleuze wants to
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underline: intuition as a return (retour). A return to what? To the prediscursive dimension of thinking that Bergson calls duration. Hence, Deleuze
continues, Bergson's metaphysics does not contain "the slightest distinction
between two worlds, a sensible and an intelligible, but only the distinction
between two movements, or better, two directions of the same movement".
(Borrodori, 2001)
So, intuition is an ontological relation between instinct and intellect that is their
simultaneous movement in different directions. In many respects, as Grosz has
said, “Intuition is the evolutionary heir of instinct, its refinement through its intermingling with intelligence” (2004, 236).
But it’s vital, in keeping with Bergson’s
anti-dialectical methods, not to hybridise or synthesise it. It can be treated as an
expansion of perception, a Jamesian “stream of consciousness”. Bergson’s method
has overlapping qualities with James’ method of radical empiricism: "The relations
that connect experiences must themselves be experienced relations, and any kind
of relation must be accounted as "real" as anything else in the system" (James, 1996
In: Massumi, 2002a, 16). Real relationality: the relation as ontogenetic; the relation
as autonomous. The metaphor of a stream is partially extensible to Bergson’s virtual. It can easily be conceived as deeply situated, simultaneous currents from
which some elements reach the surface in a continuous recycling. The allusion to
the depth of the currents is problematic however when saddlebagging Deleuze’s
intuition to Bergson’s as Deleuzian ontology is only surface, only flattened, nonhierarchical planes and the movements between them.
Imaging Images: Perception and Memory
Diagramming those flattened currents as dimensions, or other peoples’ durations,
would present two important modalities of temporality or “tendencies” (futureness), as Bergson called them, or “forces” as Deleuze later labeled them. 85 The tendencies or differential relations of perception and memory form the composite of
the continuum of experience but they remain heterogeneous elements on different
ontological levels (or dimensions). Perception and memory - separate, different in
kind, yet inseparable in experience, much like the elements of a self-referential,
autopoietic system. The component tendencies of perception and memory in the
composite mixture are accessible only through intuition. “[…] intuition presents
itself as a method of difference or division: to divide whatever is composite into
two tendencies” (Deleuze, 2004, 35-6). In this light, intuition is a bifurcating contingency; a line of flight that ripples and multiplies, looping through the virtual to the
actual and back again to the virtual through the chaos of order and order of chaos.
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There is then, an asymmetry between memory as a function of time and perception
as a function of space. But in the experiential composite, perception spatialises time
– extracts properties and causal effects of events from their own becoming and
freezes them to objectify them, to intellectualise them, to position them, to measure them. Intellect as a thought mode, as a mode of discovery, as an analysis of the
given. Space itself, for Deleuze, is a composite of the force of matter and the force
of duration. Quantifiable space is spatiotemporal. “So, then, what is duration? Everything Bergson has to say about it comes down to this: duration is what differs
from itself. Matter on the other hand, is what does not differ from itself; it is what
repeats itself” (Deleuze, 2004, 37).
This composite of perception and memory, spatialised time and duration, lived experience, is our representation of the world. But perception, which Bergson claims
puts us into matter, and memory, which puts us into incorporeal “matter”, cannot
be represented. Deleuze pushes to “go beyond experience” to discover the conditions of experience, the differences in kind that compose life (Deleuze, 1991, 26).
Intuition is a mode of thought that distinguishes perception from memory in experience. It’s the “joy of difference” (Deleuze, 2004, 33). It both accesses and inhabits the reality of duration. It is not ‘the concept’, as much as it is ‘movement’ in the
plane of immanence (Deleuze and Guattari, 1994, 40); the extension of the past into
the becoming future. It is the mode of dissolution of subject/object dualism; the
dissolution of constructed realities:
[…] and at once perception is seen to be radically different from recollection; the reality of things is no more constructed or reconstructed, but
touched, penetrated, lived, and the problem at issue between realism and
idealism, instead of giving rise to interminable metaphysical discussions, is
solved, or rather, dissolved, by intuition.” (Deleuze, 1991, 69)
Perception: Bergson conceives of matter as an aggregate of images. An image is an
in-between logic in which it is "a certain existence which is more than that which an
idealist calls a representation, but less than what a realist calls a thing - an existence placed halfway between the "thing" and the "representation." (Bergson, 1991,
9). The image squeezes between that Scylla and Charbydis of idealism and realism
that haunts the history of philosophy. He speaks of our perception of reality in
terms of these image aggregates. He asks “How is it that the same images can belong at the same time to two different systems: one in which each image varies for
itself […]; and another in which all images change […] in the varying measure that
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they reflect the eventual action of this privileged image?” (Ibid, 25). In perceiving,
we subtract/select, from the universal flux of image, a neutralised representation of
that image which must always stay virtual as it continues intersecting with other
images. He further distinguishes the image of real action of the living body, of the
individuating subject as a “privileged image”, as a living centres of action around
which other images “are subordinated to its position and variable with it; that conscious perception is bound to occur, and that, moreover, it is possible to understand how it arises” (Ibid, 30)
This degree of autonomy, of choice, within the privileged image of the body’s action
and movement, is referred to as a permeable “zone of indetermination”.
Now we have considered the living body as a kind of center whence is reflected on the surrounding objects the action which these objects exercise
upon it; [...] It does not merely reflect action from without; it struggles, and
thus absorbs some part of the action. Here is the source of affection. (Ibid, 58
emphasis added)
Bergson alludes here to “the living body,” the whole kit as it were, as the privileged
image or centre of indetermination from which affection circulates intensively and
extensively. This is the spatiality of quasi-corporeality, the absorption of relative
imagery into an absolute cartography of change (Massumi, 2002a, 58). It presents
the body as the in-itself of the interval.
Perception (the actual) and memory (the virtual) are individually specified; they are
differences in kind, though they are actualised in the composite of lived experience
(affect). They are co-existent, not integrated. Memory then is:
[…] inseparable in practice from perception, imports the past into the present, contracts into a single moment of intuition, many moments of duration, and thus by a twofold operation compels us, de facto, to perceive matter in ourselves, whereas we, de jure, perceive matter within matter. (Bergon, 1991, 73 emphasis added)
One can never perceive the enormity of all the simultaneous vibrations, all the polyrhythmic dimensions, of material reality. Perceptions’ remit then, is to prepare actions, to discover between perception and reality the relation of the part to the
whole. Perception then:
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[…] must be linked to nascent or dawning action, action-in-potential. Perception is not a passive knowledge, the reception of the impress of the material images, that is sense data; rather it is the filtering86 and sifting
through the myriad properties of objects to find those qualities that interest life […] My body serves to filter, simplify, highlight, or outline those
qualities of the object that may be of relevance or use. (Grosz, 2004, 165
emphasis added)
The virtual (memory) and the actual (perception) are both intensive and extensive.
Memory is the interrelation of the aggregate of images AND the body’s (as privileged image) affectivity. It is the skin87 (Murphie, 2005), the surface of the body as
the in-between porous (non)boundary to the virtual/actual, inside/outside. Perception is the action of the body that subtracts, and represents, the relevant images
from the universal flux of images; facilitates the effective complexity of the living
organism. The role perception plays in experience is extensive and quantitative. It is
capable of precisely defining things. It involves an experience with, a relation to,
objects in the world.
In the composite experience of a present moment, perception is of memory – it perceives an immediate past and provokes an immediate future. It is sensation, complex and resonant, that is virtual; continuous and self-referential; autopoietic. Sensation is intensity - “the immediacy of self-relation” (Massumi, 2002a, 14), the
experience of movement. And yet, it is real action. “Sensation is a state in which
action, perception, and thought are so intensely, performatively mixed that their inmixing falls out of itself” (Ibid, 97-8 emphasis added). Bergson relates the interplay
of perception, memory and sensation to the experience of time:
The psychical state then, that I call "my present," must be both a perception
of the immediate past and a determination of the immediate future […] My
present then is both sensation and movement; since my present forms an
undivided whole […] Whence I conclude that my present consists in a joint
system of sensations and movements. My present is, in its essence, sensorimotor. (1991, 138)
The proportional relations of perception, sensation and action might look like this:
Perception : Space :: Action : Time
Sensation : Action (body) :: Perception : Action (world)
Past : Sensation :: Future : Action/Movement
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Past + Future = Sensorimotor Present = Movement + Sensation
Memory: In brief, memory is virtually situated in Bergson’s schema as a heterogeneous, qualitative continuity. It can be minimally presented by two distinctions:
habit-memory and memory proper or recollection. Habit-memory is largely autonomic, patterned behaviour acquired from repetitive, synthesised action that is
triggered in a contracted impulse. It is living memory, oriented towards future action, acting out a past through muscular motor mechanisms. It is nonrepresentational (Bergson, 1991, 82). It tends towards action and adaptation. Memory proper
on the other hand, spontaneously represents specific images and is past oriented,
requiring attentiveness (a turning away from the present) to access. And significantly, “it is only because there is a delay or a rift between perception and its future
motor action that this orientation to and relevance of the past is possible” (Grosz,
2004, 170). This is an important aspect examined in the next chapter.
Bergson implies that this gap between perception and action, a latency quantified
by science decades after his death, itself a habit-memory effect, is the space of the
memory-image. At stake in contemporary theorising of technicity, especially in the
media arts, is situating the digital image as memory, as haptic and as representation. The mutability of the digital image and its sensorimotor equivalencies may be
altering the memory-image in an evolutionary process inclusive of the “natural
drift” (Maturana, Varela) of self-organisation. Less dramatically, it asserts a rethink
of the ‘interval’ with a revived sensorimotor, Bergsonist bias, recycling an understanding of virtuality in the bigger picture. The perception/memory difference in
kind - Perception : Actual :: Memory : Virtual - has its logical analogue/digital corollary: Digital : Actual : Space :: Analogue : Virtual : Time.
Affective Movement: Position Emerges from Passage
For Bergson, movement has a primacy over a coordinate point in space. Passage
and position are distinctive ontologies experienced as a whole. This paradoxical
distinction is evoked by Zeno’s proverbial arrow. For Zeno, an arrow’s trajectory
towards a target must pass through an infinite number of points in space. But between each point in a line of a trajectory there are an infinite number of points.
Logically, it would mean that the arrow could never pass the imaginary first point
for it would be gobbled up in the infinity of space between it and the second point.
The whole concept of continuous and discrete multiplicities, non-metric and metric
time, is addressed in this problem which has been “solved” with a variety of theorems since circa 535 BC, including Einstein’s theory of special relativity. Bergson’s
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conclusion is that “the philosopher who reasons upon the inner nature of movement is bound to restore it to the mobility which is its essence, and this is what
Zeno omits to do” (1991, 191). For Bergson, Zeno’s conclusion confuses the path or
the divisible map of the trajectory with indivisible movement.
The in-between positions are logical targets: possible endpoints. The flight
of the arrow is not immobilized as Zeno would have it. We stop it in thought
when we construe its movement to be divisible into positions. Bergson’s idea
is that space itself is a retrospective construct of this kind. (Massumi,
2002a, 6 emphasis added)
Multi-dimensional, multi-durational reality is a confluence of dividing and intersecting planes moving in variable directions at variable speeds. This then is the essence
of the virtual/actual, duration/position split between the qualitative and the
quantitative. A thing becomes a thing when we stop it in thought. Position is backpropagated, back-formed from that point. It cannot be indexed to anything outside
of itself, an abstract object in movement, “pertaining to the transitional immediacy
of a real relation - that of a body to its own indeterminacy” (Massumi, 2002a, 5).
This brings intuition, which moves through duration, back to the centre of indeterminacy, the body itself, in relation to its movement. In that immanent sensorimotor interval of the body that is indeterminate potential. Hansen has observed
that there is an “intuition of the body” (2004, 177) that emerges from affectivity
through the movement of the body. This is something he calls the “proprioceptive
interval” which is central to his affirmation of Bergson’s original thesis.
As we have seen it is Bergson himself who postulates the existence of such a
sensorimotor space within the body. As he sees it, affection is itself a kind of
action distinct from perception: "real" rather than "virtual" action. Thus, far
from simply occupying the interval constitutive of perception, affection must
be said to emerge on the basis of another interval altogether: the distance internal to the body as a form. This understanding yields a view of the body as
an active, self-organizing (autopoietic) kernel possessing a virtuality proper
to it. (Hansen, 2004, 224)
Massumi and Hansen are intent, in differing ways, on individuating and/or embodying affect and proprioception, in a twostep deviation from Deleuze’s relegation of
affection to a submodality of perception. This is more than splitting hairs. It is arguably, a generational shift reflective of the maturing experience of digital,
processual art that imposes an integral awareness of the body as a centre of inde-
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termination. This move requires tweaking Bergson’s primacy of passage by foregrounding proprioception. Massumi applies Bergson’s qualitative and quantitative
multiplicities to non-Euclidean and Euclidean space respectively. Of proprioception
he says:
It is a qualitative space of variation referenced only to its own movement
running on autopilot. It is not a space of measure. To get a static, measurable, accurately positioned, visual form, you have to stop this movement.
This capsizes the relationship between movement and position. Now position
arises out of movement. (2002a, 183)
Massumi creates a hinge-dimension, a synaesthetic topological form that folds experience between the qualitative and quantitative space. One can stop movement in
thought but thought itself keeps moving; lived experience, in multiple dimensions,
folds in on itself. The autopoietic kernel described by Hansen is an autonomous
affect, a double-sided virtual (qualitative) participating in the actual (quantitative)
even as the actual participates in the virtual. “Affect is this two-sidedness as seen
from the side of the actual thing, as couched in its perceptions and cognitions. Affect is the virtual as a point of view…” (Massumi, 2002a, 35). Massumi further describes affect as potentially transformative sensory interactions that are:
[…] virtual synesthetic perspectives anchored in (functionally limited by) the
actually existing, particular things that embody them […] Actually existing,
structured things live in and through that which escapes them. Their autonomy is the autonomy of affect. (Ibid)
This is the old second order cybernetic “closed” autopoietic system made “open”
and distributed. It is the plane of immanence as an exponential network. Bergson’s
affection, exploding in its excess, distributed as the autonomised smartdust of
lifestuff. The transductive power of intuition, globally mobile in a digital age, potentialises this line of flight. Bergson’s embodied affection intersects Deleuze’s cutloose affect. Hansen acknowledges Massumi’s navigation though affect’s reterritorialisation:
Threading a path between Bergson’s and Deleuze’s respective conceptions
of affection, Massumi’s position combines the processural, virtual dimension of the Deleuzian time-image with Bergson’s insistence that affection
demarcates the potentiality of the body. (2004, 227)
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An intuitive body emerges from the “affectivity” of its own movement. Intuition is a
mode of transit through variegated distinctions between perception, memory,
action, sensation, affection, the analogue and the digital. In distinguishing the intuitive from the intellectual, Bergson made a case for the co-extensivity of creative
philosophical thought and scientific thought (Bergson, 1946; 1992). This theme is
further taken up by Deleuze and Guattari in their last collaboration What Is Philosophy? Early in his career, Deleuze identified the inability to think beyond experience
to the conditions of experience as problematic problematising. He suggested Bergson’s personal methodology as a tool for identifying questions and negotiating
problems, referring to Intuition as a philosophical method. In Bergsonism, he describes this methodology in detail and contributes to it.
Intuition as Method
Intuition as a philosophical method has properties that are distinct from intuition
as the immediacy of consciousness. It has analytical sympathies and, as a method,
it strongly opposes dialectical formulations. Intuition offers an alternative to synthetic composites. For Bergson, the dialectical method poses “false” problems
predicated on a double negative. Something is what the other is not. For example,
there is more “substance” in disorder than in order because disorder is order minus
something. For Bergson, the oppositional factors of the dialectic are the source of
badly posed problems. Thinking the “what” and the “how many,” without recourse
to negatives, marks a critical difference in the way one poses problems; rides the
rhythm of a positive ontology. Intuition as a method of division has three main
criteria (Deleuze, 1991, 14-31):88
1.
Problematising – critiquing false problems; inventing genuine ones
2. Differentiating - carvings out and intersections
3. Temporalising - thinking in terms of duration
This, for Bergson and the young Deleuze is a method for thinking philosophically.
They urge avoiding a fixation on problems that only differ in degree, by a more or
less. Think beyond the dialectic, beyond the dualism, to the multiplicity. Problems
can be approached by division, differentiation and convergence, the splice and the
intersect. Divide, multiply, intersect, converge. The new composite will hold new
problems.
Differentiate again.
1) Problematising and 2) differentiating are the
praxis of the concrete. And 3) temporalising? How to think duration? How to intersect its polyrhythmic events?
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Duration is the very condition of (the spatial characteristic of) simultaneity,
as well as succession. An event occurs only once: it has its own characteristics which will never occur again, even in repetition. But it occurs alongside,
simultaneous with, many other events, whose rhythms are also specific and
unique. Duration is thus the milieu of qualitative difference, and each difference it proliferates is different in kind, unique in itself. (Grosz, 2004,
183)
Polyrhythms - autonomous rhythms and pulsings that converge and divide in the
dance of duration. How might one grasp what differs from itself when it is enfolding that difference? In The Creative Mind, Bergson posits we do this by entering
into the thing perceived. He has called this intuition “sympathy”89 (1992, 160). When
one sympathises with oneself one installs oneself within duration and then feels a
“certain well defined tension, whose very determinateness seems like a choice between an infinity of possible durations” (1992, 185). This empathic approach to understanding matter overlaps with intersubjective (Thompson, 2001) theory in signalling, again, that middle region between naïve idealism and naïve realism.
The Intuitive/Transductive Event
Concept 3: Intuition is transductively individuated in translocal, polyrhythmic, la durée composition. Variations of intuitive elements – problematising,
differentiating and temporalising are intuitively (recursively, autopoietically)
immanent to la durée composition (jamming).
The most elegant approach to thinking through Intuition as a creative method is to
link it to current theories of event-based structures. Here, problematising, differentiating and temporalising coalesce. Intuiting, the doing of intuition, can be translated as a process or operation of transduction with the surplus feature of the sensation of change (emerging relations) 90. Transduction is another way of approaching
Intuition as a method and a processual operation. Approach the movement of Intuition’s intersection with multiple ‘other’ durations from the perspective of diverse
realities, and one bumps directly into Gilbert Simondon’s notion of transduction
which, as he states, “is not only a path taken by the mind, it is also an intuition since
it allows a structure to appear in a domain of problematics yielding a solution to
the problems at hand” (1992, 314). Keith Ansell Pearson has recognised the intuitive/transductive role of problematising in Simondon:
Simondon was convinced that ‘all processes of invention’, whether in the
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domain of biology or that of epistemology, ‘can be understood as transductive' […] since what is of primary importance in invention is the discovery of
the dimensions according to which a problematic can be defined' (1997, 184)
The inventive discovery of dimensions, the recognition of other emerging durations
can only be accomplished in the temporal continuity of intuition. Simondon has
taken the method by which we problematise, differentiate and temporalise a step
beyond Bergson’s concept and defined its elements within the ontogenetic process
of individuation. Individuation situates the quasi-corporeal system in the preindividual and becoming in multiple processes and dimensions of individuation of
which:
[…] the sole principle by which we can be guided is that of the conservation of
being through becoming. This conservation is effected by means of the exchanges made between structure and process, proceeding by quantum leaps
through a series of successive equilibria. In order to grasp firmly the nature
of individuation, we must consider the being not as substance, or matter, or
form, but as a tautly extended and supersaturated system, which exists at a
higher level than the unit itself. (Simondon, 1992, 301)
Simondon’s approach to transductive individuation is useful for describing the experience of translocal, multi-maker composition. Transduction, as a processual
framework bootstrapped to Bergson’s intuition, best describes the expression of
improvisatory, polyrhythmic composing. Problematising, differentiating and temporalising coalesce in collective individuation through these processes. Because its
perspective provides an interface between the technical and the non-technical, human and the nonhuman (posthuman), individuation via transduction offers a clarifying vernacular for further explication of intuitive thought with respect to creative
practice in the new media arts - a highly technocratic genre.
Transduction91 is familiar through everyday transformations of one form of energy
into another, for example microphones that transduce sound waves into electrical
impulses that are transduced again from electrical energy to sound waves through
speaker cones, even as the hair cells of the ear transduce those sound waves so that
the full impact of a politicians posturing can be appreciated. Currency is another
form of transductive energy. Contextually framed, transduction exposes the dynamic interface between realities. Intervallic potential can as well be called a transductive individuation, a becoming “out of a domain of unresolved tensions and potentials” (Mackenzie, 2002, 17). Individuations are out-of phase ontogenetic proc-
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esses. They are partial resolutions, metastabilities, occurring through an interior
processing, through an affectivity that Simondon calls internal resonance:
The living individual is a system of individuation, an individuating system
and also a system that individuates itself. The internal resonance and the
translation of its relation to itself into information are all contained in the
living being’s system […] In the domain of the living being, [internal resonance] becomes the criterion of any individual qua individual. It exists in the
system of the individual and not only in that which is formed by the individual vis-à-vis its milieu. (1992, 305)
This is the recursive instantiation of self-making, of autopoiesis that is for Simondon – the nonlived domain of the preindividual, contemporaneous with the organic
individual, through the ontogenesis of individuation. Hansen explains: “While perception draws on already constituted organic structures, affectivity mediates between the constituted (organic) individual and the preindividual milieu to which
this being is structurally coupled” (2004, 266). This notion is also redolent with
Guattari’s ecosophy, which is inclusive of structural coupling in multiple dimensions or “zones” as Simondon would have it:
This term [transduction] denotes a process - be it physical, biological, mental
or social - in which an activity gradually sets itself in motion, propagating
within a given area, through a structuration of the different zones of the area
over which it operates. Each region of the structure that is constituted in this
way then, serves to constitute the next one to such an extent that any time
this structuration is effected there is a progressive modification taking place
in tandem with it […] The transductive process is thus an individuation in
progress. (1992, 313)
Transduction is a relay. Relevant to the discussion here, it is a mode of thought,
something Simondon describes as a “psychic problematic”. Contextualised as a
method, such as Bergson and Deleuze posit Intuition, one of many ways that transduction is actualised is through the diagrammatic contours of conceptual space in
which diverse realities are connected, coupled and erased.
What is interesting is that the diagram participates in a geneology of figures
that moves from the wax tablet to the computer screen. From a phenomenological vantage point, the Greek setting of diagram suggests that any figure
that is drawn is accompanied by a expectancy that it will be redrawn [...] Here
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a diagram may be thought of as a relay. While a diagram may have been used
visually to reinforce an idea one moment, the next it may provide a means of
seeing something never seen before. (Knoespel, 2001, 147 emphasis added)
The diagram functions as a transductive relay. Chapter Six will elaborate on the
diagram’s categorical relevance to compositional processes. As a thought mechanic,
it slips in the through the back door of neurological approaches to the cognitive
interval.
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Chapter Four
The Scientific Function: Mind the Gap
The object of science is not concepts but rather functions that are presented as
propositions in discursive systems. (Deleuze and Guattari, 1994, 117)
Varela’s Microidentity Breakdowns
Francesco Varela was an interdisciplinary hybrid, a biologist, philosopher, neuroscientist, Buddhist, who wore all these hats in his lifelong research on embodied enaction. His research represents a hinged middle between a modified phenomenology
of Merleau-Ponty, the pragmatism of Dewey and James and a specific attunement to
Deleuze and Guattari. Taking a cue from John Dewey’s distinction between “knowwhat” and “know-how”, 92 Varela describes the conditions of what he calls microidentities through a readiness-for-action principle which is a transparent, autonomic,
habitual doing. Microworlds are the lived situations of these microidentities. The
self or subject, from Varela’s perspective, is co-dependent on its lived, enacted
situation. Microidentities and microworlds are historically constituted; constantly
transiting from one to another as readiness-for-action shifts situationally. These
transitions between microidentities are “breakdown points” and they are constituted of commonsensical emergent properties:
In fact, the key to autonomy is that a living system finds its way into the next
moment by acting appropriately out of its own resources. And it is the breakdowns, the hinges that articulate microworlds, that are the source of the
autonomous and creative side of living cognition. Such common sense then
needs to be examined on a microscale, for it is during breakdowns that the
concrete is born. (Varela, 1992b, 10-11 emphasis added)
Creativity is in the breakdown; in the micro-catastrophes that shift between microworlds. The “concrete” is the ontogenesis of event potential, the movement of
transformation. It is in the immediate coping with continuous experience during
breakdowns that cognition does its hardest, most creative work. Not in deliberation
and rational analyses. This bears some familiarity with Bergson’s distinction between intuition and intellect, and with Simondon’s transductive individuations, with
one additional facet – the movement of intuitive process in duration is felt thought
while the breakdown event is inaccessible to experience. “It follows that such a cradle of autonomous action is forever lost to lived experience since, by definition, we
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can only inhabit a microidentity when it is present, not when it is in gestation”
(1992b, 334). This is the paradoxical distinction that impinges on autopoietic selfreferentiality and the observation of observation that is the centrepiece of
Luhmann’s contiguous second order cybernetics project. Recalling Luhmann’s thesis that the cognitive operation, as it emerges simultaneously with the world, is unknowable, unobservable due to the blind spot (1990, 76). Here, Varela and Luhmann
remain in agreement regarding the integral role of the observation of observation,
of the role of other in the production of reality. Varela assigns three phase-locked
time scales from which neuronal ensembles emerge. These scales are the 1/10, the
1, and the 10 scale (micro, meso and macro):
We have neuronal level constitutive events that have a duration on the 1/10
scale, forming aggregates that manifest as incomprehensible but complete
cognitive acts on a 1 scale. This completion time is dynamically dependent
on a number of dispersed assemblies and not on a fixed integration period;
in other words it is the basis of the origin of duration without an external or
internally ticking clock. (1997, 275)
He claims that we perceive time as discrete and non-linear through this integrated,
endogenously generated scalar network. He identifies a 0.3 second “now” that he
calls “the horizon of integration” and postulates that our perception of time is biologically bonded with affect, the “glue” between temporal, virtual flow and perceived event, between consciousness and sensorimotor processes. “The basic intuition that comes from this problem is that a specific CA [cell assembly] emerges
through a kind of temporal resonance or “glue” (Ibid, 273). Here is a linkage leap
between Varela’s neuroscience of the affective interval and its metaphysical cousin.
These conceptual variations of lived experience (intuition, transduction and microworld breakdowns) afford entrance to the processes of composition, of group
play, of creativity production in the collaborative event-dimension. But there is another influential theory, taken up by scientists and philosophers, to add to the mix
before addressing performative composition. It is the measure of what can offhandedly be called “real time” – “where the interval between the triggering of an
event and its processing/reception falls beneath the threshold of sensible perception
(i.e. faster than conscious thought)” (Mackenzie, 2002, 151).
Libet’s Liminal Latency
In 1965, a neuroscience team in Germany, Kornhuber and Deecke, discovered, by
placing an EEG on the scalp of the frontal lobe of a volunteer, a one second buildup
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of electrical activity that precedes muscle movement. They called it Bereitschaftspotential (BP) or the “readiness potential“ (RP), the same readiness-for-action interval
that Varela cites. In the 1970’s, neuroscientist Benjamin Libet discovered through
experimentation with electrical impulses on the human cortex, that an external
electrical stimulation requires a 500 to 550 millisecond duration to trigger a conscious experience (Libet et al, 1979). Libet’s team triggered two simultaneous sensations; one in the left hand of a subject using an electrical charge on a correlating
brain region and the other, a direct sensation to the skin of the right hand. He expected a similar result, a half-second lapse between the stimulus and the triggered
consciousness of the stimulation. What he found instead was that when the stimulations were experienced simultaneously in each hand, the stimulation of the cortical area was triggered a half-second earlier than the skin area. Consciousness
lagged a half-second behind the cortical stimulus. Libet concluded that the conscious mind backdates the event, as an illusion, so the experience feels to be in
temporal real time.
Libet and colleagues updated this experiment in 1983 using an EEG to include an
act of choice on the part of the experimental subject. While staring at a fast moving
clock with a rotating red graphic, a participant was asked to mentally record the
time of her decision to move her wrist and report the equivalent position of the
clock hand. The Libet team called this subjective judgement “W”, for "will". The subjects also recorded the moment they moved their wrist and this was called “M”, for
"movement”. The idea was to formulate the timing of the decision to move and the
actual time of the movement. The subjects’ movements came 0.2 seconds after the
decision but brain activity measured the decision as occurring 0.3 seconds before
the decision was made.93
The actual neural preparation to move (RP) preceded conscious awareness of
the intention to move (W) by 300 to 500 milliseconds. Put simply, the brain
prepared a movement before a subject consciously decided to move. This result suggests that a person's feeling of intention may be an effect of motor
preparatory activity in the brain rather than a cause. As Libet himself indicated, this finding ran directly contrary to the classical conception of free
will. (Obhi and Haggard, 2004 emphasis added)
These results have been implicated in the discourse surrounding determinism and
free will; the epiphenomenal role of consciousness; reversed epiphenomenalism; 94
intentionality as a preindividual wetware dance.
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In complex life forms, this delay between perceptual reaction and the consequent
motor response, precipitated many of Bergson’s theories on time, free will, matter
and memory. He presciently described the brain as:
[…] no more than a kind of central telephonic exchange: its office is to allow communication or delay it. It adds nothing to what it receives […] its
office is limited to the transmission and division of movement […] That is
to say that the nervous system is in no sense an apparatus which may serve
to fabricate, or even to prepare, representations. Its function is to receive
stimulation, to provide motor apparatus, and to present the largest possible number of apparatuses to a given stimulus. The more it develops, the
more numerous and distant are the points in space which it brings into relation with ever more complex motor mechanisms. (1991, 30-1)
The 0.3 second readiness potential from brain activity to conscious perception is a
false start. The brain gets a jump on conscious perception. The additional ±0.2 seconds from perception to action extends that gulf. Two gaps, each with its own ontology and its own false start: the interval of consciousness and the interval of motor action respectively. The second false start in the motor interval indicates a state
of premotor anticipation:
A person's subjective judgment of when movement started came an average
of 86 milliseconds before the onset of electrical activity in the muscles specific to the movement. That means that our subjective experience of the beginning of the movement must also come from some premotor process—
something that takes place before the muscles themselves contract.” (Obhi
and Haggard, 2004, 358)
What might inhabit the space of time in these intervals? Where might the conjecture begin? Is it perhaps the unobservable reality of Luhmann’s blind spot? Might it
be as Bergson suggests - that the more complex the life form, the longer the delay
and therefore the greater number of choices and the ‘freedom’ to choose them
(multiple contingencies)? He also suggests that the longer the delay, the greater the
access to the movement of intuition. Is it then an interval of accessible excess? Contemporary neurophysiology experiments tend to oppose Bergson’s speculations,
discrediting a straight-forward interpretation of “intuition” as playing a role in
choice (Obhi and Haggard, 2004). Neural preparations for movement occur well before conscious agency throwing the exigency of the “cause” in the cause-effect
equation into doubt. Recent experiments also indicate that the somatic effect of a
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voluntary action is perceived before the action whereas involuntary movements are
perceived to occur after the action (Ibid). A fascinating range of data from which to
speculate…
Libet surmised, in the hope of preserving some explanation for free will, that the RP
establishes a veto to possible action (Libet, 1983). Call it an inhibitor, call it a modification, call it Free Won’t (Obhi, Haggard, 2004). Libet-style research discussed here
pertains to the temporal order of a single event. This all becomes exponentially
more complicated as neuronal stimuli are not discretely successive. We don’t trigger one stimulus, wait that half-second, act and then trigger another. There are
multiple, most likely infinite, stimuli in any metric moment. What Libet additionally
found is that one incoming stimuli can modulate another. The RP interval and the
consciousness-action interval are multiplicities. Massumi describes this: “If a later
stimulus can modulate an earlier one before it becomes what it will have been, the
recursive durations start to meld together. Experience smudges” (2002, 196). And:
In other words, the half-second is missed not because it is empty but because it is overfull, in excess of the actually-performed action and of its ascribed meaning. Will and consciousness are subtractive. They are liminitive,
derived functions that reduce a complexity too rich to be functionally expressed. (Ibid, 29)
This subtractiveness is compatible with Bergson’s meta-level view of the subtraction of usable images from the universal flux of all images, that is the perception
recollection composite of lived experience. It also resonates with division and differentiation as modes of intuition. Intuition becomes a means of negotiating an effective complexity, an ontological relation between order and chaos. There is a correspondence here, if the percept/affect is interjected as a mode of intuitive
thought, with Deleuze and Guattari’s idea that “Art struggles with chaos but it does
so in order to render it sensory…” (1994, 205).
Libet’s Legacy
Recent neurophysiological research based on Libet-style experiments link lateralized readiness potential (LRP), or the preparation of specific movement from left or
right brain hemispheres to correlate right or left body parts, to the conscious experience of controlling a particular movement to achieve a particular goal. “For example, the experience that precedes turning on the light […] might be linked to the
decision about which hand to use to reach for the switch” (Obhi, Haggard, 2004).
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Figure 4.1: Haggard et al. report that the judged time of a tone changes as a function of the delay between the tone and a previously executed voluntary act. As the
delay is lengthened (a–c), the time mis-estimation is reduced […] In the experiment,
time judgments are always retrospective, which is why they can appear to precede
the actual times of occurrence on the timelines. (Representation of Haggard et al,
Table II, fixed delay condition.) (Eagleman and Holcombe, 2002)
Figure 4.2: The two timelines summarize the relationship between the Haggard et al.
study and influential studies in its lineage. (a) summarizes the studies of Libet and
his colleagues; (b) summarizes the domain of the Haggard et al. study. Thought bubbles represent the subjects’ reports; that is, when they believed an event occurred. In
the experiment, these thoughts did not occur in the same real time sense as did the
readiness potential and the keypress; instead, timing judgments are always made
retrospectively. The horizontal red arrows represent the reported shift in timing
judgments resulting from manipulation of causality in the Haggard et al. experiments. (Eagleman and Holcombe, 2002)
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LRP data provides more precise indications than RP of the perception of control or
the awareness of an intention to make a specific move. Haggard’s team(s) have
shown that the felt relation, via sensory feedback, of causally linked events, are
perceived as occurring earlier in time (±50 ms) if they are voluntarily triggered by
the subject and after-the-fact if involuntarily enacted (Haggard, Clark and
Kalogeras, 2002). This temporal sequence of conscious experience, from intention
to the felt effect of an isolated action is exemplified in the experiment in Figure 4.1.
We therefore conclude that conscious representations of sensorimotor events
surrounding voluntary action are bound by a specific cognitive function of
the CNS […] The binding effect is modulated by temporal contiguity and
temporal predictability. These results suggest that these perceptual shifts
may be a conscious aspect of a general linkage through time between representations of actions and effects. Accordingly, we refer to this function as intentional binding. (Ibid, emphasis added)
Four results from this study reflect the interests and aims of this thesis: (1) a voluntary action anticipates the sensation of the effect (±86 ms) (2) consciousness
appears to provide the illusion of synchronicity (metric real time) for the Libet lag
(3) the longer the delay between cause and effect, the more accurate the judgement
of the timing of the event (4) representational memory is linked to specific central
nervous system functions as an intentional binding. Intention and anticipation affect the sensation of effect. An induced delay (250, 450, 650 ms) in the intentional
binding of voluntary causation apparently increases the accurate positioning of an
event in metric time. It amplifies the illusion of a back-propagated actualised event;
compounds habit/haptic-memory and recollection in the process of recognition “the progressive movement by which past and present come into contact with each
other” (Bergson, 1991, 237). It lends support to a Bergsonian sensorimotor interval.
Whether or not the “cause” is willful, the stretched out recursivity of affective anticipation (intentional binding) appears to enhance the perception of real time beyond the mere latency tolerance Libet posited.
Though this data is far from conclusive, it offers an intriguing perspective on translocal performers, separated by continents and time zones, united in variable delays
between cause and effect; players sharing a similar screen environment, an ecology
of transforming media objects and the relations between them, engaged in a synchronous composing process. There is demonstrative linear causality in responsive
interplay; in the requisite homeostatic flow of negative feedback that stabilises the
composition. There is intuited quasi causality in the resonant intensity, the complex
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provocation and flow of positive feedback that effectively destabilises that same
ecology. All distributed multi-maker applications, whether shoot-em-ups or vj/djlike compositional environments must deal with the parameters of metric and durational real time, of interpolating a ‘now’ through a relation between gesture and
effect. That ‘now’ is a future-past of hardware, software and wetware delay multiplicities. In translocal interplay these relay delays can be fractional seconds or fractional minutes (e.g. a four to eight second delay is common in broadband streams, a
ten to fifteen minute delay affected interaction with the Mars Rover95).
How are these causal relationships affected by the variable illusion of metric real
time? How might an intersect of an intuitive la dureé real time with the illusion of
metric real time in the RP interval be proposed? How does collective enaction on
the same objects affect the sensation of change? Distributed augmented reality can
be thought of as sensational, eclipsing perception through composited experience.
The interval is then “A receding of a latency that is not just the absence of action
but, intensely, a poising for more: an augmentation” (Massumi, 2002a, 98 emphasis
added). The half-second sensationally augmented, readiness-for-action interval.
Figure 4.2 represents Libet’s (a) and Haggard’s et al (b) findings in a causal context.
Though Libet’s research is not without its detractors, 96 the conclusion that the cognitive interval establishes a ±200 ms window for free will to veto or inhibit action is
a plausible one. Taking Bergson’s ideas on board, it is only in duration that one can
speak of the experience of freedom. For Bergson, freedom was the mobility of the
temporal. Later, for Deleuze, mobility became an asset of qualitative multiplicities
made spatial. Assessing the recent research of Haggard and Eagleman that gives
temporal awareness of enaction an edge with latency, and pursuing the spatiotemporal attraction of linear causality and the perception of time, a paradox looms. In
duration there is no causality per se, there are no juxtaposed events, there is only
continuity; so causal perception is not intuitive by Bergson’s standards, is not virtual. That’s a match with the scientific argument maintaining it is back-propagated
reality. It may be perceptually synchronous in science’s functional measurement,
but it is not of durational time, it is of space if referencing the premise of asymmetrical timespace. And so to repeat a warning that Deleuze interpreted in Bergson’s
method of Intuition cited earlier: “Second Rule: Struggle against illusion, rediscover
the true differences in kind or articulations of the real.” If our sense of the now is an
illusion (Libet), what might its differencing tendencies be? Matter and Mind? Local
and Global? Perception and Memory? Qualitative and Quantitative? Contemporary
neurophysiology implies an implicit temporal illusion in the cognitive gap that is
further affected by causal latency. A felt relation of a processual event which may
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imply the virtuality of the quasi causal. So, as a proposition, either science is measuring an immeasurable qualitative virtuality or the interval isn’t virtual at all or it is
both or none of the above.
The Paradox and Interplay
This issue of latency tolerance, or the lag between the instantiation of an event
through a gesture (keyboard, mouse, controller, etc) and the recognition of an image or sound is crucial to multi-player, real time application design. As stressed, the
very nature of real time is at issue in these technologies. The movement of the enacting gesture, even as an incremental tweak of the first digit of a thumb on a game
controller button, is embodied (enfolded, in-formed) with the images and sounds it
effects. In multi-player, real time applications, these gestures and images/sounds
are also touched, anticipated and enfolded by others. It’s a complex soup. The goal
of real time software developers is, generally, to reduce delay in real time to 0ms. In
fact, real time, as a computational concept, detemporalises time in its confluence of
past and future in the sensorimotor present. “Real time attempts to collapse the
intervals between an event and its reception, so that the event is structured by its
processing” (Mackenzie, 2002, 168). Delay is an embodied property of the process
through iterative, repetitive actions. Mackenzie has pointed out, in his analysis of
multi-player game interactions that:
Embodied anticipation can 'overcome' the delay, or render it latent, so that delays in the flux of the images are not even obvious to the player. Over time
and through repetition, an exterior delay is gradually remapped or integrated
within an altered rhythm of movements, so that gesture runs in advance of the
technologised image it should merely be responding to [...] the system that remains open cannot directly take into account the delay time of its own distribution, or of the way in which we corporeally and collectively habituate ourselves to delays involved in the system. The wavering inconstant anticipation is
not susceptible to measurement, since it cannot be known in advance what
depth of anticipation has been incorporated into a gesture. Correlatively, we
cannot be fully conscious of or in control of the delay that haunts all our gestures, since those gestures are themselves complicated forms of anticipation
and response. The system of marks which synthesizes contiguity between bodies and machines is eradicably open to delay and the effects of anticipations of
delay. (2002, 166-8)
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Various types of delay and relay are structurally coupled with anticipatory enaction.
By inference, this suggests that online gamers and webjammers are honing anticipatory skills and increasing (by decreasing the time of the event perception) the
recognition of other people’s causal events in their shared fields of play. The Haggard and Eagleman studies suggest a decreased latency in effective, proximal, linear
causality, between the event of a keypress and a responsive effect. It suggests that
anticipation is multivalent when causal latency is considered. Within the complexity
of a distributed event/structure relationship in which gestures and their effects are
multi-modal and multi-player, the experience of time and its historicity is further
compounded by the ‘presence’ of non-players in the network (effecting the differential speeds of access). In online scenarios, the transversal convergence of machine
and human duration scramble the always already delay multiplicities.
Varela has said of the readiness-for-action interval:
[…] it is direct evidence of the manner in which emotional tonality plays
into the dynamics of flow. Emotional tonality is, by its very action, a major
boundary and initial condition for neurodynamics. This diffuse, constitutive effect is in accord with the mechanism of action via neurotransmitters
that have been known for some time to condition the modes of response at
the neuronal level… (Varela, 1999, 283)
This emotional tonality of Varela is the intensity of “affect”; the oscillating movements of a bifurcating point in a physical system
that “paradoxically embodies
multiple and normally mutually exclusive potentials, only one of which is “selected”
(Massumi, 2002a, 32-3). But the provocative possibility is that this current research
gives new credence to Bergson’s primacy of movement over the moving thing. Linear causality is back-formed from duration - it is not in it. The event or readiness
potential of today’s neuroscience, measured in quantified, spatialised time that may
or may not have a relation to personally instantiated causal relations, in many respects supports Bergson’s arguments against functional determinism a century earlier and substantiates his insistence on an intuitive differencing of time and space:
Though we generally live and act outside our own person, in space rather
than in duration, and though by this means we give a handle to the law of
causality, which binds the same effects to the same causes, we can nevertheless always get back into pure duration, of which the moments are internal and heterogeneous to one another, and in which a cause cannot repeat its effect since it will never repeat itself. (Bergson, 2001, 233)
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Part Two: Conclusions
Question: What does intuition, transduction, perception, memory, affective time
consciousness, free will, latency tolerance, have to do with the performative production of composition?
Answer: Everything.
In differentiating between the content of “consciousness” and the neurological evidence of its expression with regards to latency, there is some congruence when
‘minding the gap.’ The free will/free won’t debate is of interest if unpacked in the
context of the choice-making and complex relationality in the performing arts, a
sector that enacts this process in real time event dimensions; pushes the plurality
envelop of ‘meaning’ and its translation in the event encounter.
If meaning is [...] an interface between at least two force fields [...] between
a form of content (an order and organisation of qualities) and a form of expression (an order and organization of functions) - it stands to reason that
there can be no direct causal relation between content and expression.
(Massumi, 1992, 15)
The form of content and the form of expression pass through each other, situate in
the immanence of the interval. This interval is at once a zone of indeterminacy and
the transducer of the past (memory-image of the re-presentational memory proper)
into the future; the sensorimotor present, by-passing a ‘now’ too convoluted with
memory and anticipation, with preconscious synaptic firings and postconscious
reflexive latency to be anything other than a future-past. Recent research on causal
latency (Haggard et al; Eagleman et al) further fuels longstanding debate on the role
of consciousness. The Libet lag can ultimately, only support a theory of the
autopoietic recursiveness and complex duration of discrete perception which must
necessarily exponentiate (always, continually) to catastrophic relational mess (Massumi, 2002a, 196). From this infinite, virtual pool of potential perception, discrete
perceptions surface and actualise. With respect to multivalent performance and the
relay/delay inherent in the interaction between participating artists, improvisation
in translocal composition tackles the problem head on. Immersed in issues of
choice, intuitive encounter, collective-becoming, co-operative engagement, distributed affect, etc., the genre posits its own peculiar logic of compositional process
and exploits all manner of in-betweenness. It is a portal to the diagrammatic.
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Hinge II
Interfacing Realities: KeyWorx Artist Documentation
The synesthetic hypersurface […] is the hinge-plane not only between senses, tenses,
and dimensions of space and time, but between matter and mindedness: the involuntary and the elicited (Massumi, 2002a,190)
'We' and 'meaning' as the building blocks of another form of relatedness that is not
founded on the articulation of identity. We do not 'have' meaning anymore, because
we ourselves are meaning - entirely, with no more meaning other than 'us'. Being
itself is given to us as its own circulation - and we are this circulation. There is no
meaning then if meaning is not shared. Meaning is itself the sharing of being. Everything, then, passes between us. (Nancy, 2000)
This hinge section between Parts Two and Three looks at the performance practice
of several artists using KeyWorx as a platform. The microscope falls on a number of
issues addressed in these pages and a couple yet to come (the diagrammatic,
synaesthetic biogram). Intuition and transduction as thought processes of artistic
practice, dissected in the preceding chapters, are explored in the context of KeyWorx performances. This is the link between individual and collective “zones of
indetermination” with respect to the indeterminate practice or ontogenesis of improvisational methods; methods that utilise play, spontaneity, chance and unpredictability as processual elements. In the following chapters, multiple aspects of
collaborative composition featured in this artist documentation will be situated in a
diagrammatic
frame.
The
performance
will
expose
processual
and
post-
performance aesthetics through its playfulness and power relations. Emergent
behaviours, trends and aesthetics will be articulated. This documentation consists
of captured single frames of movement, the positionable stoppage of a process;
sequenced freeze-frames. But it does manage to convey the performative passage
of expression into content. It quite literally depicts the transduction of the texted
utterance into image content. That passage is nonrepresentational, yet this diagrammatic interval can be sensed in the screenshots that follow.
Thus far, an ontology of relationality has been posited as the basis of processual
performance practice.
1.
Intuition – a method developed by Bergson and Deleuze to isolate and
evolve philosophical concepts is also a “method” available to artists
whose practice is process; the transformation of the nonrepresentational
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2.
Transduction – a partial and incomplete process of structuring activity
and energies from differentiated domains
Interfacing Radiotopia/KeyWorx – The Process of Making
The project was a performance commissioned for the Dutch Electronic Arts Festival
03.97 This project has been chosen because it contains in its process several important components that exemplify the issues at hand:
1.
Three groups of artist pairs working translocally from a common improvisational structure
2.
An element of audience participation through sms texting
3.
A thorough documentation of the preparatory process by one artist group,
unusual in this genre, that provides a strong impression of the intensity of
social and co-operative strategies and temporal sensitivity
4.
The inclusion of discursive and non-discursive techniques and emphasis
that illustrate a diagrammatic approach to composition, essential to this
study
Invited by Alex Andriassen, Director of the V2_ Media Center, to propose a concept
in which KeyWorx could collaborate with the Austrian new media group Radiotopia
who specialise in real time mixing of audio samples up and downloaded to their
website by the public. He was interested in a live festival performance in Rotterdam
during DEAF. A meeting with Rubert Huber of Radiotopia was arranged in January,
2003. After a long weekend, a workable schema, compatible with our respective
technologies and aesthetic interests was drafted. Since Radiotopia wanted to focus
on mixing sound from the publicly uploaded samples, it seemed best, after much
discussion, to limit the KeyWorx players to visualization. Initially we had thought
to split the modalities of sight and sound, as well as the performers, leaving only
sound in the Radiotopia location and only visuals in the KeyWorx location. After
continued discussion, this seemed an arbitrary and uninteresting course to take. It
became apparent on the second day of tossing concepts around that the most elegant, if limiting, solution was the simplest one. Stream the audio from the live
Radiotopia mix to the KeyWorx players in Rotterdam and New York. This method
would by-pass the risk of writing, and testing, a special plug-in for the event in a
two-month period.
The present KeyWorx functionality could handle this one of two ways: import it
directly into the KeyWorx patcher as a Quicktime audio stream or set up a dedi-
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cated computer in each KeyWorx location to receive the stream, in any format, and
distribute it through a speaker system, alleviating the burden of extra CPU cycles
on the KeyWorx computers. Live Quicktime audio streams are uneditable in KeyWorx, meaning they cannot be processed using the DSP filters and analysis modules
available in the application. This is a strange situation for KeyWorx performers,
accustomed to thinking of available media as transformable media. The KeyWorx
artists in both locales would then share the same, real time audiostream as a “gluing” modality. Radiotopia mixes tend to make extensive use of spoken word files so
this lent an additional hermeneutic stimulus to the visualisers.
Four artists were initially invited: Michelle Teran (CAN), artist-in-residence at Waag
Society at that time; Isabelle Jenniches (D/NL) in residency at Location One in New
York; Lodewijk Loos (NL), Waag Society programmer and KeyWorx developer and
Eric Redlinger, New York based artist and KeyWorx developer. I asked Teran to be
responsible for guiding the group and growing the concept. Teran invited Arjen
Keesmaat, Waag Society artist/developer and Daniel Vatsky, New York based [share]
artist to join so that each location would have three participating artists. The preparatory process of each artist pair differed in intensity and length but encountered
similar conditions and constraints. Some physical such as the six-hour time zone
difference between the Netherlands and New York, and others artistic, such as the
structure imposed by Teran on the content differencing. In the article “Collaborative Culture” (Doruff, 2003, 70-98), Michelle Teran writes of her conceptual process:
In an effort to understand how to work with the Radiotopia material and with
ourselves, we had to first ask the following questions.
1. What is the nature of the exchange between the two performers connected
together over a network?
2. How is each physical space networked? What is the relationship between
the three performers in each space?
3. How can the audience enter into this environment?
4. How can the audio and visual environments be connected in a meaningful
way?
These questions could not be completely answered until we spent time working together in a KeyWorx space, while, at the same time, working through
the Radiotopia material. I have spent two years working in collaborations in
KeyWorx. Each exchange that I have considered ‘meaningful’ has developed
as a result of the time invested in a connected environment, working together within a set of conditions or thematic focus.
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Our satisfaction has been a result of our commitment to the process and also
a level of trust between all those involved […] Initially each performance pair
started off separately. None of us wanted to impose a rigid set of rules for
the performance. We wanted to start by first establishing, through practice,
our personal connections to the media and methods for working through it
together […] Isabelle and I dedicated one month, 15 hours a week, towards
developing the performance. Over the weeks, Isabelle and I experienced the
transformation of an initial stilted exchange between ourselves through live
media into an elaborate synergetic environment that could not have been
possible without the two of us present […] the system that Isabelle and I developed was adopted by the other four performers. (88)
The problem we felt with using just images as input for a real time media
performance such as Interfacing/Radiotopia/KeyWorx, is that images have
the potential of being too ambiguous. Also the fact that two or more people
are working together isn’t immediately evident to the ‘public’ witnessing the
visual output. We were wondering if there could be other qualities of the
audio that could articulate more the flow of ideas and their visual transformation. We thought that text could be that interface. Audio content, spoken
words, physical or emotional responses by the listener, mental visions and
other concepts could be interpreted by an individual and then retransmitted
as text into the performance. Text also seems more live. (89)
Artists Teran and Jenniches were, at the time of this session, already highly experienced in the Keywork ‘users’. They had an established relationship with the limits
of the technology and their co-operative inclinations. They were well aware that
mutual commitment was essential to honing the process and that commitment, in
the case of KeyWorx, means many hours in translocal rehearsals, an unshakable
patience and a bleeding-edge thick skin regarding technological failure. They allocated the rehearsal hours, which serve as situated patterning, compressing the lived
performance space of the screen into a shared duration in a Bergsonian sense.
Teran had settled on a method for approaching the compositional process; she’d
decided to use a Surrealist game structure as an initial condition of play. It had
been decided earlier to give the audience in Rotterdam a participatory and vital
role; they could enter each session with sms texting. Along with the Radiotopia
sound stream, it would be a universal component between the three sessions. The
text would be instantiated in all three sessions, though its look, visibility and “feel”
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would be idiosyncratic in each. Teran continues:
This meant that three parallel translocal exchanges within each physical
space (a room in New York, V2_ in Rotterdam) could be connected by the
same word, yet could still be unique in their interpretation of that word. We
also used a webcrawler, a KeyWorx module that calls up images from a Google by typing in searches. The input of live media directed the visual flow in
unpredictable ways. In our performance, Isabelle and I focused on improvised writing, using our generation of text to call up images from Google.
During our four hours of non-stop writing, a continuous flow of sms words
bounced from my text to hers and vice versa, resulting in a dynamic stream
of impromptu word and image associations that were alternatively personal,
playful, banal, incoherent, poetic and emotional. (89)
Teran and Jenniches, unlike a majority of artists that favor improvisational methods, prolific documenters. The following dialogue between Teran and Jenniches has
been placed on Teran’s personal website. 98 It is an extraordinary snapshot of a
process of making; from invention to “product” which culminated in the performance of 1 March 2003 at DEAF. The other artist pairs, Lodewijk Loos and Eric Redlinger, Arjen Keesmaat and Daniel Vatsky, did not document their rehearsals, but
images, captured from KeyWorx during the performance of sections of their output
are reproduced here.
There is a notable instance here that, in general, the women attracted to networked
performance in KeyWorx are ardent documenters and tend toward a structured,
aléatoric approach to improvisation. In this style of composition contingency is exponentially linked to the number of collaborating makers. In this documentation of
the making of a performative experience, it is apparent that the two other groups of
improvisers did not archive their preparations for the event or the actual performance output. Only four clips survive from the four hour performance of
Loos/Redlinger and Keesmaat/Vatsky. V2_ had technical problems with their server
during the DEAF03 festival and the archived streams were unfortunately lost. That
much of the performance material has not survived is certainly coincident with the
ephemeral nature of improvisation. For purists, this is the way it should be. It not
only respects the aura of “you hadda be there” that pervades improvisation as a
style, but also, like Heisenberg’s uncertainty principle, brackets the act of observation (in this case documentation) as affecting the production or transduction of the
performance, often in adverse ways. That debate aside, the archived material from
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Teran and Jenniches provides a remarkable window into a three-week process from
a first person perspective.
Note: The following text that appears in a Lucida sans serif font is taken from
Teran’s documentation on her personal website. It is the artists’ account of an intensive three week preparation process. The rehearsals take place translocally in the
KeyWorx shared environment between Michelle Teran in Amsterdam and Isabelle
Jenniches in New York. The original text is unedited.
Interfacing Realities: Artist Documentation
Interfacing: The Process of Preparing for the Indeterminate
Michelle Teran and Isabelle Jenniches
Figure HII.1: Diagram of the placement of screens ad performers in the KeyWorx
space of the Interfacing/Radiotopia/KeyWorx performance (Teran, 2003)99
SPACE 1
[Radiotopia] Walk into a theatre and enter an audio space with no images. Artists from all over
the world are asked to send in audio material to fill up a database. Behind every sound is an
idea, a world of words and definitions. The one big experience with Radiotopia is the peaceful
confrontation of all the world's sounds, audio artists, concepts, sights and sometimes ideologies. In the Scapino theatre, the sound is mixed live by musicians and resent as an audio
stream.
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SPACE 2
[KeyWorx] Walk out of the theatre, down a narrow hallway and enter a space filled with images. Three artists sitting in the space, are connected with three artists in New York City.
Three translocally linked pairs, three simultaneous and connected performances.
Behind every sound is an idea, a world of words and definitions. In the KeyWorx space, one
listens to the world of words within the audio–spoken words, ideas, emotions, memories–and
translates that world into actual text.
Inspired by a Surrealist game 'Parallel Stories', a word sent by performer or public from a mobile phone in response to the audio appears simultaneously in all three performances. Each
performance pair responds to this foreign text input sent via 'sms' by creating a visual story
around it. Three parallel translocal exchanges within one physical space (a room in New York,
the V2 bookstore) are connected by the same word yet are unique in the visual interpretation
of it. The performance is improvised and created collaboratively in real time.
These compositions are projected onto the screens throughout the V2 space.
Figure HII.2: The image above is a screen shot from Michelle Teran’s website documentation compositing a daily collage of images from the rehearsal sessions with
Jenniches.
February 5
Michelle interfacing
Isabelle is in New York. I'm in Amsterdam. We're friends. We like to work together. There is a
conceptual synergy in our practice. We finish each other's sentences.
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How can the audience enter into this environment? How can the audio and
visual environments be connected in a meaningful way?
Isabelle responds. “Something meaningful...yes, that would be good. Without being too much
“in your face” I find that hard sometimes when working with images only, they are signs after
all, either ambiguous or clear. It might be interesting to use the Webcrawler module. I did it
the other night and had great fun. Just type in “war”: for example and you get some amazing
stuff flying past. So, this could be an option (and we could come up with some more specific
keywords). And, as always, make it clear that this is a _collective_environment, that what ppl
see is not the expression of one dictators lone vision but the outcome of a shared creation
process! Isn't that already quite amazing especially these days when we are confronted with
the “I do it and I do it alone” of our monkey leader!?! is a sign of HOPE in a social structure
that is based on competition and personal ambition!!! In New York, everybody again and again
tells me, that's what rules here!
For us, it's a personal way to connect, allowing for perhaps more emotion and content. It enables us to combine casual chat exchanges, with more focused artistic expressions within the
same virtual space. I am comfortable with this hybridity. I am more comfortable with this ambiguous state than the ritual of taking an image or a bit of video and processing it to the
point of abstraction. It looks all the same to me. The fact that two or more people are working
together on the same KeyWorx patch isn't relevant to the 'public' witnessing the visual output.
But this is my dilemma working
with a software that is somewhere between a
chat/teleconferencing and vj tool. How do we translate an intimate connection between two or
more people into a public performance? I write Isabelle an email suggesting that our exchange should be very simple and clear in terms of what the interaction is. The beauty of the
connection is through the conversation, through text and image. Lodewijk Loos, one or the
programmers for KeyWorx been working on a webcrawler module. Typing in words using a
live keyboard calls up images from.
We start by patching in our chat into the webcrawler and see what images come up through
the process of our conversation. Gradually we move to a question and answer exercise, where
we take turns interviewing each other. We work for three hours, before we realize we have
forgotten to document the process. A day later Isabelle sends me an email suggesting that we
try a word association game to help develop our affinity with the new web-crawler. The game
is simple. When she types a word, I respond by typing an associative word and vice versa.
She sends me a gameboard template in the mail
We meet once again. I'm at Waag Society sitting at a desk. She has travelled in the bitter cold
from her apartment in Brooklyn in time for a public library in Manhattan to open. She has
mentioned before that she experienced a whole new life when discovering the free bandwidth
in the library. It allowed her to escape from the hot, airless bunker known as the residency
studios at Location1. I'm still trying to deal with the fact I am carrying out our exchange from
an office space. Is this our future? Making art in office spaces?
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We start with a split screen. I am on the left and she is on the right. We keep to our sides and
try to play the game. We start. The whole process for me is initially awkward and slow. The
word association is for me stilted and banal. I struggle to continue, hoping that the flow will
come. It's moving too slowly for me and start inserting words quicker. Isabelle thinks it is
moving too fast. With the threat of war and saturation of mainstream media propaganda, she
is feeling nauseated by the flow of images.
She sends me an email.
"are you having a serious problem?" "I feel we have to play this game VRY VRY SLOWLY, let the
images do their thing."
It's not really a reprimand. We are just trying to establish the connection.
February 9
We meet as usual and continue with our exploration. It's Sunday. Isabelle is scheduled to meet
up with the Renaissance Street Singers, who sing every other Sunday somewhere on the
streets of NYC, but that is not until later in the afternoon. When not sitting in front of the
screen, I am wandering through the Amsterdam streets in search of stray video signals that I
catch with my portable receiver. All in all, I'm living within two or more realities at any given
time.
Isabelle is joining me from the basement of Location1.
I send Isabelle an email suggesting that could we think in terms of a performance system that
can also be used by the other four artists (Eric, Lodewijk, Dan and Arjen). We want to use the
sms module in KeyWorx and are thinking about it in terms of bringing in the public and
connecting all three performances together. Since the sms is being sent to the same mobile
phone number, and if all three KeyWorx sessions bring in an sms module, then the same
message should appear simultaneously on everybody's computer screens. Although it is a
featured module, we can't really use it yet. It first requires some optimization by the module's
author and a new sim card for the mobile phone.
Isabelle responds:
i think it is not too out of place to give game instructions. How you choose to play the game is
entirely up to you!! I think it's important to have some "rules" in place and not to have an open
jam. we should have another megaglobal chat once we figured it all out!
This session flows much better. I'm not sure who starts it, but suddenly, instead of one word
at a time, each of us are typing two. We are forming sentences together, or at least creating
slogans. I'm starting to have a little more fun with it. I still feel quite emotionally detached
from the words and images. I feel that with the impending attack on Iraq, we are coping with
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the insanity around us by composing cheerful and mindless slogans. I'm still trying to establish the point of it all.
We are both aware of this and decide to dig deeper over the weekend. This has by now been
going on for two weeks. My colleagues at Waag Society where I am doing my residency are
starting to get used to my late night habits, stuck in a corner staring at my computer screen.
Because of the time difference our sessions are starting just as everybody is leaving for their
homes. I've also caught the flu
Figure HII.3: Screenshot of image layers from bottom to top – desktop, chat window, KeyWorx
Patcher, KeyWorx Realizer wit Google images and live text between Teran and Jenniches
February 11
A visit to Rotterdam extends the experience of two girls working together via their powerbooks into other spaces. Radiotopia will be in the Scapino theatre, a visually neutral black
space filled with sounds. A walk down a corridor leads to the V2 bookstore where our performance will take place. The bookstore is a funky space filled with shelves, counters and
bright yellow stairs. I immediately love it. We'll add to cluttered space by filling it with projected images. The performers will sit on the stairs and counter tops.
A Sunday spent in bed reading a book and trying to recover from illness reveals a Surrealist
game with text.
PARALLEL STORIES
For two preferably three or four players.
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The players each write a text and must integrate into it 'marker-words' which are announced
in turn by the players. In this case there is no rule concerning hidden words and the frequency
of the 'marker-words' is not necessarily specified.
Alternatively the 'marker-words' may be announced by someone outside of the game, or may
be recorded on a tape-recorder beforehand.
In this example, 'marker-words' are in bold in the text of the player who introduced them into
the game.
... no, not at all it was a drawer full of SHOETREES which resembled the Somme Estuary at low
tide when the vases uncovered the dead plumbers in the green canoes like SUBSTITUTES for
mint spirits in a glass. And space grew greater further out in the shark's direction as he circulated, alert as an ARTICHOKE flowering in the wind of June peopled with fencers in the guise
of birds and haywains that waddled along playing at SHEARS on the crania of the children of
the baker who rightly dashed upon his HAMMER.
After reading this, I realize that Isabelle and I have been moving intuitively towards this type
of automatic story telling. An infinite amount of parallel stories can be told using text, image,
2d graphics, or live video, each one unique based on the personal interpretation by the performers.
The Radiotopia project talks about how with every sound, every piece of audio there is a word,
an idea or meaning.
We have been thinking all along of other qualities within the audio that could articulate more
the flow of ideas and their visual transformation. We now think that text can be that interface.
Audio content, spoken words, physical or emotional responses by the listener, mental visions
and other concepts, can be interpreted by an individual and retransmitted as text into a performance using sms.
I suggest to Isabelle that we try to incorporate 'Parallel Stories' into the performance. It is potentially good in theory however, we do not consider ourselves writers, so it could also fail.
When we meet that day we go on with the experiment. It starts badly, both of us feeling selfconscious. After two hours a breakthrough starts to happen as our writing starts to flow better. I'm excited as streams of information of all matters, all things, all ideas, some profound,
some illogical, some intimate, some banal go whizzing by us. We play with the 'marker words'
that bounce from my text to hers and vice versa, playing with the string of associations that
spiral off. We're both satisfied.
We're still working quite simply in terms of form. We decide to refocus on aesthetics. Isabelle
has now caught my flu and is bedridden for a couple of days. I'm still sick and also frustrated
because the sms module is not quite ready for use. I'm anxious to start to incorporate it into
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the next session.
February 15
We recover from our illnesses in time to attend protest rallies against the pending war in Iraq.
Isabelle, with thousands of others are prevented by the police from joining the main rally.
While other New Yorkers confront the police and yell "whose streets are they anyway?",
Isabelle and her partner duck under the barrier and head towards Time's Square.
I’m in the middle of Dam Square in a sea of friendly strangers. I spot a friend, a 2 m tall Serbian performance artist who is waving a huge placard with the slogan "Think Pink". We spend
the day immersed in words. Cries, chants, and music connects the flowing mass. The whole
day gives me a brief hope and brings me back to my local habitat. We've been spending too
much time in front of the screen. We need to reconnect.
Figure HII.4: Image from Teran’s website documentation
February 16
We continue on Sunday from the comfort of our temporary homes. I'm happiest when worlds
("online" and "real") are merging together. What we have experienced yesterday with the
global anti-war action doesn't seem separate from what we are currently mediating through
the software. With the memory of the social network formed around the protest still fresh in
my body we embark on another session.
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Figure HII.5: Image from Teran’s website documentation
email to isabelle from michelle:
Right now i am trying to make some presets for text/image/bg image algorithms that might
be useful, perhaps similar to the presets that you are using in image/ine.
I 've just made myself a third (!) cup of coffee and am going to make a patch using the array
and multi input function, using the keyboard as a trigger. I'm thinking about different bits of
movements, and aesthetical flows that might be nice to work with. You can join me at any
time.
email to michelle from isabelle:
c%l!
let's give it a try i've been thinking do i necessarily be on a fast connection? if we work w/ txt
and a few mock-up images i could even connect from home. then i could jump in right now,
otherwise it'll be 4pm from the bunker. whatever, soon!
The environment is becoming so intertwined that if we make small changes, for example in
the value of one parameter of one module, this change affects the entire patch. We are creating an elaborate live system where not one object exists independently. The sum is the whole
of it's parts. The liveness of the patch is dependent on both of us present. We're in a new
state of synergy.
And it's beautiful too!
We work for 8 hours together.
Later on I join her again briefly from SHARE. It's been a long day for both of us. We connect
for 15 minutes to say a quick goodnight.
The next day, I open up the patches we saved from the day before. There is nothing there.
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February 18
The sms module is now ready for consumption. It will be used for inserting the 'marker words'
into our 'Parallel Stories'. The sms module receives a message sent by a mobile phone and
displays it as text in the patch. If all three KeyWorx sessions contain an sms module, then a
word sent from a cell phone by a performer or public, in response to the audio, appears simultaneously in all three performances. This means that three parallel translocal exchanges
within one physical space (a room in New York, the V2 bookstore) can be connected by the
same word yet can still be unique in their interpretation of that word.
Lodewijk, Eric, Dan and Arjen are enthusiastic about working with this game structure.
Isabelle and I decide to rehearse together one more time. A general rehearsal with all six performers is planned for the next week.
Isabelle and I work for another three hours. Neither of us has a cell phone for that day, so we
are telnetting directly to the sms server. Tom has warned us that the sms module is not infallible. When an sms is sent from the mobile phone, the slots on the server get filled up (1-10)
and then are not replaced by new messages. We have no way of testing this now, but decide
to just go ahead and do it. We start working and immediately it starts to click. The insertion of
this text fragment coming from outside sources is proving to be the necessary glue.
A word appears in the center, causing a rupture in the story flow, leading it to unpredictable
directions. I am incorporating typos within my narrative. I try to type a word, but something
else comes up. FEETS, FEST, FIESTA, FOOL, second ring? bull terra here china blue me
make good wife les favorites du jour ...
A stream of logical or incoherent thoughts flow out of me unedited, unhinged. I can't stop and
I don't seem to get tired.
February 20
We start with a little six person chat. The conversation is scintillating. First 30 minutes is devoted to confirmation that we actually exist. We use IChat. Arjen and I are sitting side by side
and communicating through this ridiculous interface. "Hello is Lodewijk there?" "Hello is everybody there?" "Hey where did Eric go?" "Isabelle is here"
Next step is to find an internet radio station that we can all listen to and grab 'marker words'
from it. About a half an hour passes by until we can agree on one, but eventually a spoken
word station from Chicago suffices. Now we are in a synchronized audio space, but still in the
ridiculous iChat environment.
Next stage towards the translocal trance dance: enter into the KeyWorx multi-user environment. Three virtual spaces, two players per space. Thirty minutes of negotiation. "Which software version should we use?" "Which space should we join in". There is a general bumping and
joking around as we crash into each other's virtual spaces. Sometimes all six in one. Like chil-
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dren who have consumed too much sugar, we are hyper and unfocused, unwilling to take
anything seriously
Figure HII.6: Teran’s screenshot collage of the iChat communication during a rehearsal with the
full group.
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MARCH 1, 2003 – The Performance
I am sitting in a darkened room filled with screens. Lodewijk sits by the entrance. Arjen on a
stool by the corridor exit. I sit on the stairs. We are all dressed in yellow to distinguish ourselves as performers. I wear a yellow wig and stare intently at my computer screen. Through
the door, down the hall are the Radiotopia guys, bringing in sounds from the internet, into the
theatre space and sending a stream to us. The sound is initially extremely quiet. A public
spills in and stands around awkwardly staring around the room, before heading towards the
bar. Later on, acclimatized and relaxed, they start to trickle back in.
[Isabelle's report] Dan sets up a poker table (soda can slots and all!), lights some candles and
orders plates of middle-eastern food. Passers-by glimpsing in through the big ground level
windows witness a semi circle of silver powerbooks and three obsessed young people in the
middle of an elaborate techgnostic seance. Barely lifting their heads, but typing away frantically, at times bursting into laughter for no visible reason, the clue must lie inside the glowing
screens.
I'm not fully conscious of what I am writing. It just flows. Lodewijk and Arjen are engrossed
with their partners, glancing from their keyboard-to screen- to keyboard - to screen. People in
the room are sending sms to us. Their messages bounce around simultaneously on all of our
screens. We comply with offerings, images, secrets, embarrassments, emotional rollercoasters, wonderment, and sheer nonsense.
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Figure HII.7: Screen grabs from the Teran/Jenniches documentation. They are representative of
captured moments which link sms text messages sent by members of the Rotterdam audience to
the performers. The texted messeages “debra” and “allejuliah” are configured centre screen in
a purplish hue and a sans serif font. Teran and Jenniches consistently develop that diagrammatic pattern. The audience contribution driving the selection of images from the Google
search engine is centred and visible on a foregrounded layer.
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Figure HII.8: Screenshots of the Realizer from Teran’s website
DONUT
Between DONUTS and corrupt cops, i don't know where to start. I mean, has the whole world
gone completely insane? insane? do you know what i mean? i try to stop these feelings inside
me, but somehow they can't be suppressed. i have bad dreams about this. i'm lying in water, a
plane falls over me, then suddenly there is a huge crash. and there is falling glass over me.
my head gets cut. i can no longer see.... there is screaming and then everything goes
black...oh shit...we were talking about DONUTS weren't we?
DONUTS are a real drag. It's just that shape already turns me off!
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Figure HII.9: More screenshots from the performance
BENEATH THE VEIL, INHALE, COMMITMENT
BENEATH THE VEIL, they are wearing lipstick, mascara, long lashes, fish net stockings. they
are lawyers, doctors, they love their children, they go to work, they know how to sew, they
INHALE, they are not afraid of COMMITMENT, they love their mothers, they walk to school
even though they are only seven, (that's a very brave thing to do by the way), they love taking
risks, they have a sense of COMMITMENT towards the game, whatever the game might be.
can you think of a game we might play? I like to see what is BENEATH THE VEIL, n a rather
virtual COMMITMENT she donned her VEIL
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Figure HII.10: More screenshots
People sit/stand beside us, lay against the walls. It is quiet and contemplative. Some stay for
hours. Some come up and talk to me, makes comments. I'm willing to share myself with them,
even though I cannot give them my full attention. We participate together in the digestion and
transformation of words, of experiences,
Although basically incarcerated by my keyboard and screen, I start to incorporate my physical
actions into the narrative. I feel it perfectly valid to announce that I'm going to take a break,
walk across the room, go to the bar and grab a beer. I feel comfortable to mix together the
banal and profound. I type the words, "ij, if you'll excuse me, I'm going to stand up now and
walk across the room. I'll be with you shortly". The public is broken out of the screen trance
for a moment, by my movements across physical space
ij: It felt very good to do this! I loved the weaving in and out of realities: if it was misha writing
about bathroom break or the SMS keyword or the flow of images or misha (being back from
the bathroom) writing her guts out, or a glance into a book next to me, or a glance into a
screen next to me - all inspired the writing and got merged into the flow of words. The keywords held it together, and held us together as well, I felt! We were all on the same trajectory
but in different ways.
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Figure HII.11: Screenshots from Teran’s computer during the performance show the Realizer
output window in thetop left corner, the message window in the bottom left corner that provides data on the states of the instantiated modules and the players present in the session. The
top right window is Apple’s terminal which Teran and Jenniches used during rehearsals generate text messages that would be in the performance with sms messages from the audience. The
bottom layer is a full screen KeyWorx interface.
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Figure HII.12: Another screenshot from Teran’s laptop. The KeyWorx output was beamed to a
screen in the performance space (V2_ bookstore). In this image the iChat window is visible behind the terminal which was another communication channel used during the performance.
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Interfacing Realities and Rhythm
Figure HII.13: Screenshots from Keesmaat and Vatsky
“The diagram is indeed a chaos, a catastrophe, but it is also a germ of order and rhythm.”
(Deleuze, 2003, 83)
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Interfacing Realities and Intuition
Figure HII.14: Screenshots from Teran and Jenniches
We define the abstract machine as the aspect or moment at which nothing but functions and
matters remain. A diagram has neither substance nor form, content nor expression [...] Whereas
expression and content have distinct forms, are really distinct from each other, function has
only "traits," of content and of expression, between which it establishes a connection: it is no
longer even possible to tell if it is a particle or a sign [...] Wrting now functions on the same level
as the real and the real materiality writes. The diagram maintains the most deterritorialized
content and the most deterritorialized expression in order to conjugate them” (Deleuze and
Guattari, 1987,141)
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Interfacing Realities and the Catastrophe
FigureHII.15: Screenshots from Redlinger and Loos
“In the unity of the catastrophe and the diagram, man discovers rhythm as matter and material.” (Deleuze, 2003 )
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Following a Deleuze-Guattarian line of thinking, the actual signifying product, the
content of expression, the by-product of processual encounter in these KeyWorx
sessions, emerges from the capture of emergent potential. To become a representative object-thing, it must pass through a zone of indetermination. Emergence
emerges; all is contingency and bifurcation. The element of chance in this passing
through is a surprisingly contentious issue in the performing arts. We will explore
this in the next chapter.
Extracts from KeyWorx Artist Interviews
In 2004 I conducted six 90 minute interviews with artists who have used KeyWorx
as a toolkit for translocal performance (Doruff, 2005b). An interview template of
sixty-seven questions was employed as a structure for these conversations but it
was loosely adhered to. The premise of the interview strategy was to informally
step through the procedures, conditions, techniques and aesthetics of artists regularly participating in KeyWorx performative events. A few short excerpts from conversations with artists from the Interfacing Realities event have been selected. See
the Appendices for further excerpts.
Michelle Teran (CAN):
SD: What is the degree of improvisation that’s determined by you and what
is co-determined?
MT: Well, you’re talking about case-by-case scenarios. Because you know,
with Isabelle (Jenniches) and I, when we created this whole gaming performance system for DEAF, we didn’t actually know where we were going
but we started with: okay, this is our fundamental - just image and text and
working with Google and my text. Then we started with sms and then it
was through a repetitive process that we came to what it actually was. So in
all, that took us about five to six weeks of meeting. Just repetition, repetition, repetition. So the process would be: defining the rules and then having
maybe two hours working within that rule set, and then having an evaluation through email. But also to be thinking about what just happened and
looking at other sources. So going in and forging around and finding some
context for it.
SD: But within this context you were building towards a performance;
would you do that if you were just playing around, if you’re using it just as
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a meeting space?
MT: Yeah, but we haven’t actually just used it as a meeting space […]
It’s kind of like a sketchbook, but it’s not like a sketchbook without aim,
it’s some goal-oriented task that we set for ourselves and then it’s used.
Like any of the other tools around. When I started I used to drop into chat
rooms and video conferencing rooms, and kind of hang out and I found
that really boring. But if you’re doing a performance, with I-visit for example, and then people were doing a performance and somebody was sending
music, that’s a whole different thing, because then there’s a reason for you
to be there.
----SD: Can you at all describe how you reach a synergetic dynamic and if you
can, how long does it usually take you to get to that synergetic dynamic?
MT: Two hours. At four o’clock in the morning (laughing). Time, repetition
and knowing the person.
SD: So there is no generality that applies there?
MT: You’ve got synergy after repetition, usually you reach a synergy after
you have… okay in my… is this truthful? It just gets more and more deep.
Just like with anything, it just gets deeper.
SD: And that, depending on the person, can that take 20 minutes or does it
require a few hours?
MT: I think that you have to really get into that mode, personally. I think
that what you do after 20 minutes is different from what you do after an
hour, after two hours.
SD: Have you noticed that that is dependant at all on the time zone the
other person is in? How much time it takes?
MT: Yeah, time is also a really interesting element.
SD: The metabolisms are working at a different rate.
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MT: Yeah, but I’ve worked for the most part in time [different] zones, so we
always worked in a slightly different state. I was starting at midnight or I
was starting early in the morning…
SD: So that doesn’t necessarily reflect the amount of time it takes to get to
that synergy?
MT: No I wouldn’t say so, I would say that, if you have gone through that
process several times, then maybe you would get to it faster, but then
sometimes it takes you by surprise, maybe you get to a point where you
just reach into this … this other level that you didn’t quite predict.
---SD: …the “aha moment”, does it feel different when you’re in KeyWorx than
when you’re in a Walk?
MT: Yes. Cause you get into this rhythm, right? Yes, you get into this moment where there’s a rhythm going on, where you say: “oh, this is becoming
something good”. So it’s like a moulding process and it takes you someplace and then you’re there. But just the experience that you can see what’s
going on and that you’re part of… everybody’s working on the same thing.
Isabelle Jenniches (D/NL):
SD: Do you plan a kind of structured approach before entering or do you
just say: “let’s meet in a KeyWorx session.”
IJ: Usually, there is a little bit of structure. Like, usually we are working on a
project together or we want to brainstorm on something together and even
if it’s just for fun, you know, your hobby is your work, so usually there is a
framework, an agreement on media or something…
SD: Can you give me an example?
IJ: Yeah, I have a friend in New York that I always work with audio with. So
then I know that’s the deal. We get a live audio feed, or a generated audio,
since that’s broken in KeyWorx. That’s the deal and we share a lot of aesthetic desires so it’s graphical and minimal and this is kind of implicit.
SD: Do you agree ahead of time on what elements you might bring? How
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much of that is spontaneous, how much do you see what is happening in a
session?
IJ: It’s actually a very small agreement. It was very interesting, a couple of
weeks ago Eric [Redlinger] actually wrote me a letter and another friend
from Share in New York, somebody I never met actually and they wanted to
do some jamming together on their Share evenings and that new friend had
a whole set of: “okay, I go into four branch?, you go into that round, Eric
goes into that branch, and you go into this”, and it really turned me off, it
was too rigid, and then it’s better to say, okay today we play with Quicktime VRs, that’s alright but then the actual manipulation, I really need to
go from here to there, and somebody brings something in and needs to react to that, I have to be much more free.
SD: So they were imposing their style on you?
IJ: Not really, but he thought it might be a good way to stay out of each
others way like that. Each of us had a layer, so we didn’t disturb each other
more or less, whereas I like to be disturbed and it’s boring if I’m by myself
all the time in my layer. That was interesting. So then I wrote this much to
them: ‘we’d be limiting too much” and then we didn’t do it, and it was fine.
SD: So in other words, you entered into the session in a more free way; you
didn’t do it as he wanted?
IJ: Yeah, I said I find it much too limiting. Then we just entered the session,
and because we didn’t know each other, we never played together. So you
bring in this old friend, and then you all start working and then you take it
from there.
…
SD: Is there ever a narrative element that occurs…?
IJ: Yeah, I mean, there can be, but for DEAF […] I thought there were tons of
stories in that! They would just come and go, but there were tons of stories
there. It was great, it was the story of us really doing that story, from images and stories, from memories. Everything. It just blew through. It did,
yes.
…
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SD: in ‘Interfacing Realities,” you and Michelle devised a […] strictly
structured improvisation. Obviously it still leaves the door open for
unpredictability but in a different way.
IJ: Yes, the media, with the Google image search […] People came in and
gave keywords. Then you don’t know how your partner will feel, and if
she’s also in a creative downpour, and you get that in, that was fantastic!
That was actually very, very successful. That was the most successful
session I’ve ever had, I think.
Arjen Keesmaat (NL):
SD: So before you are going to work with somebody, do you usually structure the approach ahead of time or not?
AK: Well, in the Radiotopia performance we actually did that, to be safe, but
last time I was performing with Isabelle, we decided not to structure anything. We’re both in favour of using many texts, and some abstract geographic figures, but otherwise completely generative and general, not structured at all.
SD: How are you influenced by the choices of the people you are playing
with?
AK: Well, it’s collaboration, usually jamming, improvising. It’s a constant
action-reaction and the nice thing is that you might react on something that
someone else did but in the meantime the other person does the same so
that’s changing. Changes are revolving around each other which can be
really surprising. It also depends on the pace sometimes. If the other person doesn’t do so much sometimes for five minutes, maybe she went to the
toilet, so then it’s like building up your own stuff, and then all of a sudden
they start to change stuff again, so I think it’s a real play of action and reaction.
SD: How do you reach a synergetic dynamic, and how long does it take on
average to build that synergetic dynamic?
AK: Through what means? Process?
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SD: Well, yes, when you are in a session. Is there any technique that you
have to reach that kind of state in a session where you really completely
feel that collusion?
AK: That’s an interesting question. Well, in terms of how long it would take
to reach it, I think it is really hard to tell, but for me, when I start to feel
that it’s going to happen, is for instance, when I make something, maybe as
a reaction on something else, and then I’m just watching the outcome,
watching if anything happens for a while.
SD: And you would describe that as a really synergetic moment, like jazz
musicians when they really appear to be grooving?
AK: Well, that’s what I mean, when I look at the outcome for a while, and
then I start to like it, and then maybe meanwhile, the other person is changing some parameters, or just adding or deleting some stuff. Once the outcome starts to improve then I start to feel there is this synergetic –how do
you call it?
SD: Dynamic?
AK: Dynamic, yeah […] But also, for instance, in decisions, it can even be a
joint decision, you know, deleting some modules from which we decide
that this is not the way we want to go or it is too complicated and then we
start with a really, really basic thing again that might even be beautiful already. Especially when it is a joint decision.
Lodewijk Loos (NL):
SD: [regarding his partnering with Eric Redlinger for the DEAF03 performance] How much time did you put into rehearsals or preparations for that
piece?
LL: Yeah, very little, because, when it’s a live performance, I think the idea
of the performance is that everything that happens is growing during the
performance and you start with nothing and I think that…
SD: You really started with nothing, you didn’t have any media?
LL: Well, almost. We tried some things out, but those performances, the
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concepts I think came from Michelle and the concept was to produce the
webcrawler and text. Those were two very simple inputs and of course the
imagecrawler is very suitable to use for live things because of how can you
prepare using that. Maybe you can try out some words that give nice results
but it’s very handy to use for a live performance because it keeps on running and things are coming out of it and you don’t have to really do much
with them but because the concept was to use that one and the text which
is also very live at the moment,
SD: The sms inputs from the audience?
LL: Yes, that also we didn’t have to prepare much
----SD: How aware were you of the audience, the presence of the audience, and
how they might be perceiving what you were doing? Were you aware of
them at all or were you just so concentrated in what you were doing with
Eric?
LL: Yes, sometimes they were asking questions, because they wanted to
know what was happening, which is very important for them to know because sometimes they’re a bit disappointed in the outcome because they
see so many computers and then they think there are 10 people involved,
and what I see is this? How is this possible? So I had to give some explanations once in a while and then Eric was just taking care of the output and…
SD: Did you tell him, did he know in some sort of way that you were busy
answering questions?
LL: No.
SD: He could just tell you weren’t changing anything or not giving any input
so he figured…?
LL: Yeah, I guess so. I don’t know if he really noticed it but, then in the
beginning I was a bit nervous, because there are people walking around but
once you’re getting started you’re being sucked into it and then time flies
and you’re just busy like hell, clicking and dragging, and then you forget
about everything else, and also problems are… all sort of simple things
like: “why am I not seeing this layer” and then you have to debug it and
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think really hard and so it keeps you so busy that you don’t have free attention for things around you.
SD: And sometimes, like you said, you were answering questions. Could
you feel the audience there? Was it different from when you were rehearsing? Or being in an empty room if you and Eric were performing as a kind
of test-session?
LL: Hmmm, no, when you’re really very concentrated patching, I don’t notice them at all, they’re gone […] But it’s also when a problem arises, like
something crashes, and then you start to think: “oh my god, everybody is
looking at the screen and it’s blue” and […] then I get a bit nervous.
SD: If something goes wrong, you’re aware but when things are going
smoothly and you’re doing your work, you’re not aware?
LL: Yes, that’s like it.
SD: So would you describe that as being in a kind of zone? You arrive in a
kind of space where your concentration is so full, so focused on the
patcher and the thing you’re making, that everything else is just blocked
out or dimmed, or fading?
LL: Yes. That’s exactly it, I think.
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Part Three: Catalytic Interplay, Composition and the
Affective Interval
Art as an autonomous process of bringing an enveloping self-variation into its own
truly singular expression is a catalytic fusion. Catalysis involves resituating variation
- a very different proposition from contextualizing things. Klee calls this "composition" in contradistinction to "construction." Composition is less a critical thought project than an integrally experienced emergence. It's a creative event [...] It's the openness of closed form, form continually running into and out of other dimensions
of existence […] Neither reducible to or separable from any given situation: nonlocality. The nonlocal relationality, the integrality of the creative event is virtual.
Only the terms of the relation are actual. (Massumi, 2002a,174-175)
Introduction
Massumi’s description of art as catalytic fusion is so apt for describing KeyWorx
performances that there is a temptation to begin and end there; in the nonthere
interval of nonlocal relationality; in the translocal distribution of sensation through
indeterminate composition. But there is a history to be explored in the performing
arts that complicates and indeed corroborates the elegant fuzziness of the creative
event; the nonlocal, relational rupture of meaning that exponentialises the absence
of locality in KeyWorx-style performance practice.
This section concludes the thread of creative thought, partitioned thus far into
three domains – philosophy, science and art. The artistic focus is on live, improvised performance, augmented with new media technologies. This narrowed focus
is implicitly inclusive of a transversal interdisciplinarity that adds to its underlying
complexity. The expression of performative composing fuses with an autopoietic
openness, a topological shifting, a transformative out-of-phaseness. The art of collective composing entails a polyrhythmic, co-operative group effort. It is socially
and functionally limited by conventional and technical protocols. As interplay, it
moves through intuition and intuition through it in the making of the event. Intuition, as a thought process, is co-extensive to the concept, the function and the percept/affect.
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Chapter Five
The Artistic Percept/Affect: Sensational Spontaneity
Composition is the sole definition of art. Composition is aesthetic, and what is not
composed is not a work of art. However, technical composition, the work of the material that often calls on science (mathematics, physics, chemistry, anatomy), is not to
be confused with aesthetic composition, which is the work of sensation. (Deleuze &
Guattari, 1994, 191-2)
Indeterminacy is not a game or a passing fancy. It is the philosophical challenge to
the aesthetics, art and ego of history. (Cope, 1976, 169)
There is no acknowledged general theory of improvisation, only a long-standing
debate regarding the compositional attitude of choice, chance, spontaneity and indeterminacy. Detailed perspectives on improvisational methods can be found but,
as a form of practice, it persistently resists representation. As practice it is irreducible to its process. Massumi’s insight on art as a catalytic fusion, an integrally
experienced emergence, assumes a heightened and more potent significance when
situated in the multiplicity of collective composition. If the process of making is
“too impossibly overfull” to be actual, if it resides in nonlocal virtual dimensionality, then how is it possible to distinguish the distributed, synchronous, collaborative effort of networked composition? This process certainly compounds the intensity of the catalytic event, the experience of composing - exponentially. Nonlocal
relationality, in this instance, is literal. The actual relations are the protagonists
themselves, humans and computers and the transductive artefacts of their interactions. Here is a contemporary, posthuman collectivity, evoking of the interplay of
transversal emergence. Bruno Latour has said that: “If anything, the modern collective is one in which the relations of humans and nonhumans are so intimate, the
transactions so many, the mediations so convoluted that there is no plausible sense
in which artifact, corporate body, and subject can be distinguished” (1999). When a
group of artists convenes to create a dynamic artefact, a processual composition,
often in collusion with a public, there is no differenciating the terms of the actualised relations. What is produced is nonlocal, or translocal, relationality. What is perceived is an interstitial play of forces. An affective interval of internal polyrhythmic
resonance. The temporal transduction of domains felt in the virtual, incorporeal
space of a distributed, collective body.
Those that participate in an improvisatory compositional method generally do so
because of an insistence on unpredictable interaction. The output is the by-product
of the process. There is an interdisciplinary cachet to real time media improvisation
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that is rebellious, interventionist, anti-capitalist (in its lack of commercial commodity) and anti-conservative (with respect to documentation). 100 There is a reflexive
purity in the “theory” of improvisation to its practice - a real time, self-referential
flow that cuts and splices prefigured connotations; displaces the semiotics of expression and ruptures all teleological inclinations. Translocal composing is nonlocal
relationality. It is often, depending on its protocols, a non-hierarchical, de-centred
living system of emergent behaviours and properties. Its dynamic cannot be captured. It is a felt relation, immanent to the incorporeal body; affect as a synaesthetic dimension distributed through the network of the Internet.
There are several pertinent questions and relations that need to be established before granulating the ontogenesis of composing. What is the relationship between
improvisation and play? Is the computer a toy-like object in the processual gameplay as well as an actor? Does play necessarily in-corporate intuition? Is interplay
immanently compositional? To what extent is the process indeterminate? What is
the role of choice (free will)? Of chance?
In Thinking in Jazz (1994), Paul Berliner asserts that one can only explore improvisation through its practice: "For there is no general or widely held theory of improvisation and I would have thought it self-evident that improvisation has no existence outside of its practice" (1994, x). Marshall Soules claims in his essay “Improvising Character: Jazz, the Actor, and Protocols of Improvisation” that: “The complex negotiation of identity within a performance context - whether the art be music, acting, writing, or the performance of self in everyday life (Goffman, 1959) pits individual freedoms against the constraints and opportunities of society”
(2001,1). This simultaneous, nonlinear fracture and connection between selfidentity and society, the individual and the collective, extends the “center of indetermination.” That complex, virtual assemblage of thought and sensation becomes
a shared field of potential. Soules’ pitting of individual freedoms against societal
constraints surely exposes a liberal humanist tendency in a terrain that better lends
itself to the articulation of collective individuation. Adding machines to the intersubjective “becoming-transversal” mix further complicates things.
The digital envelope does not describe the virtual. The ‘matter’ of the living organism does. The digital is associated with the quantifiable, with the actual. The analogue is the stuff of the virtual, the qualitative stuff of life. With the technologically
enabled digital meld of temporal dimensions and variable speeds that complement
human-human interaction today, there is certainly a transform from individual to
transindividual. It is here that Gilbert Simondon’s concept of technicity joins the
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relational contingency of our story.
Technicity […] refers to a transductive dimension of technical objects that
are not ‘objects’ at all but ontogenetic processes that move from the abstract
to the concrete, from the virtual to the actual. (Mackenzie, 2003, 16)
And what is a transductive dimension? According to Mackenzie, it “promises a
more nuanced grasp of how living and non-living processes differentiate and develop. It understands the emergence of a mode of unity without presuming underlying substance or identity. Every transduction is an individuation in process” (2002,
147). Transduction exerts a potential for intuitive processes to transversally intersect with machines in the composing process.
Re-establishing the Concepts
Concept 1: The interplay of creative thought in the relational event dimension
of translocal, polyrhythmic composition is intuitive. The aesthetics are transversally emergent.
Concept 2: Affect, through a process of individuation, is transductively distributed in translocal, polyrhythmic composition. The ‘space’ of affectivity
must be quasi-corporeal, indeterminate and proprioceptive; internally resonate, externally vibrant.
Concept 3: Intuition is transductively individuated in translocal, polyrhythmic,
real time - la durée - composition. Variations of intuitive elements – problematising,
differentiating
and
temporalising
are
intuitively
(recursively,
autopoietically) immanent to la durée composition (jamming).
These concepts are based on an empirical intuition that KeyWorx practice presents
an example of compositional processes that are collectively individuated and distributed. It confounds a presence/absence paradigm with a pattern/randomness
paradigm that Katherine Hayles proffered in How We Became Posthuman (1999). It
directly addresses the rhythmic, indeterminate dance on the edge of chaos in compositional practice.
The theoretical musings that underpin multiplayer improvisation as transductively
intuitive have been established through descriptions of modes and methods from
philosophy and science that, in their respective ways, postulate an element of crea-
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tivity and freedom in intuition, in microidentity breakdowns, and in the readiness
potential between brain stimulus and consciousness. How are these creative processes applicable to the arts, and more to the point, applicable within the technicity
of the performative new media arts? Deleuze and Guattari claim that artistic production is driven by the percept/affect:
Percepts are no longer perception; they are independent of a state of those
who experience them. Affects are no longer feelings or affections; they go
beyond the strength of those who undergo them. Sensations, percepts and
affects are beings whose validity lies in themselves and exceeds any lived.
(1994, 164)
With percepts, affects and sensations as independent beings, distinct from the producing subject, they could be seen to distribute themselves. The quasi-corporeal
‘material’ of their construction is unimportant; they can be preserved, for instance,
in the ephemera of a passing sound. Deleuze and Guattari outline varieties of compounded sensation. Vibrations are simple compounds of constitutive differences of
level; the embrace involves two sensations tightly resonating in a clinch; withdrawal, division takes place when two sensations move apart, distend, so as “to be
brought together by the light, the air, the void that sinks between them or into
them…” (1994, 168). Together they comprise: “Vibrating sensation – coupling sensation – opening or splitting, hollowing out sensation” (Ibid). Percepts, affects and
sensations are beings that exceed their livingness. Deleuze and Guattari describe
affect as art passing from the material (whatever material) to the sensation to reside on zones of indetermination (173). “The artist is always adding new varieties to
the world. Beings of sensation are varieties, just as the concept’s beings are variations, and the function’s beings are variables” (175).
Percepts, affects and sensations are now disembodied beings in their own right and
yet they are autopoietically self-referenced in the zone of indetermination;
fedback into the process of making. This designation works in what Deleuze and
Guattari call the monument, where it is conserved. This conservation is just as effective in our context of live group composing in which affect is “felt thought”
(Massumi) that moves both inside and outside the producing subject. Affect carries
a nonhuman, autonomous beingness. Its resonant echo may well be a unity that
vibrates independently of the walls (corporeal boundaries) it careens off. Yet the
socially situated composing that releases these autonomous beings is analogous, in
many respects, to Luhmann’s calling communication the life of a social system at
the “expense” of the living observers that people it. In-corporating transduction as a
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process of individuating percepts and affects, inside and outside bodies, advances
the possibility of having it both ways – “the emergence of a mode of unity without
presuming underlying substance or identity.”
Play Theory
Group compositional processes bridge improvisational practice in music, dance,
theater, games and LiveArt. Soules has concluded “that improvisation for performance involves a voluntary discipline when individuals come together to devise rules
for their play, in an open-ended arrangement allowing individual expression within
the ensemble of players (2001, 6). So what then is collaborative ‘play’?
The field of play and game theory has taken on new, vital and nearly hysterical
momentum in the beginning of the 21st century, as gaming culture, particularly in
the United States and Western Europe, is eclipsing other forms of entertainment.
Online games that offer everything from puzzles to zero-sum shoot-em-ups to collective, social construction strategies (MMORPG’s, Massively Multiple Online Role
Playing Games) 101 are being played and absorbed in record numbers. Game theory is
tangentially discussed in this thesis as a means of arriving at a quotidian example
of the methodological role of intuition. But the nature of play and its emphasis on
spontaneity and collective sensibility (sensation) is compatible with collaborative,
compositional methods in the performing arts. Play, as an attractor in collective
composition, begets the dynamic constituents of interplay.
Boyd and Copeau: An unusual suspect in play theory literature is Neva L. Boyd, a
sociologist who developed a theory of play during the 1920’s at Hull House in Chicago. She was, apparently, influenced by Bergson and Jacques Copeau. Copeau was
an actor who revived improvisation as a technique of self-reflexive awareness, calling it "the art of improvisation and the illusion of spontaneity" (Soules, 2001).102 A
co-founder with Andre Gide and Antonin Artaud of the Nouvelle Revue Francaise,
Copeau was looking for a non-gesticulatory form of acting that used the whole
body; what later became known as “corporeal mime.” He eliminated the props and
the stage, “the scenery and the furniture of traditional European theater” and
sought a language that came from the “the center of being” (Schwartz, 1992, 99).
His elicitation of spontaneity as “illusionary” is visionary if compared with neuroscientist Libet’s later conclusion that consciousness backdates the event, as an “illusion,” so “experience” feels to be temporally simultaneous (Libet, 1979). This also
concurs with the more recent research of Haggard, et al (2002) and Eagleman and
Holcombe (2002) that finds “timing judgments are always made retrospectively.”
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Boyd was not a prolific writer, preferring fieldwork. She is not often cited as a
mover and shaker in games theory, but her influence has had many long-term
consequences; a butterfly effect. Though she never credited the influence of
Bergson in her work, the language she uses to describe play is clearly derivative. It
also mirrors Varela’s later conclusions regarding the creative potential of
microidentity breakdowns:
Playing a game is psychologically different in degree but not different in kind
from dramatic acting. The ability to create a situation imaginatively and to
play a role in it is a tremendous experience, a sort of vacation from one's
everyday self and the routine of everyday living. We observe that this psychological freedom creates a condition in which strain and conflict are dissolved
and potentialities released in the spontaneous efforts to meet the demands of
the situation. (Boyd,“Play. a Unique Discipline” In: Spolin, 1999)
Spolin: Though Boyd’s work is now categorised as recreational therapy, she is a
precursor to research on the experience of improvisation and had a significant influence on Viola Spolin who worked with her at Hull House. Spolin’s early work on
improvisation theory for the theater through game structures continues to be
seminal to the art. 103 With her reliance on intuition as the thoughtful mode of creativity, her views draw on Copeau’s ideas of “spontaneity” as practice:
The intuitive can only respond in immediacy - right now. It comes bearing its
gifts in the moment of spontaneity, the moment when we are freed to relate
and act, involving ourselves in the moving, changing world around us.
Through spontaneity we are reformed into ourselves […] Spontaneity is the
moment of personal freedom when we are faced with a reality and see it, explore it and act accordingly. (Spolin, 1999, 4)
For Spolin the participating player-actors must mutually accept the rules of play.
Once accepted the improvisation becomes one of solving the problems posed by the
game. "The energy released to solve the problem, being restricted by the rules of
the game and bound by group decision, creates an explosion - or spontaneity - and
as is the nature of explosions, everything is torn apart, rearranged, unblocked. The
ear alerts the feet, and the eye throws the ball" (Spolin, 1999, 6). The intuitive
physicality of the body is one of synaesthetically mixed modalities. The energy explosion, the emergent potential of the event, is physically felt – it is a sensation of
the body, a felt-thought, a diagrammatic/biogrammatic functioning (Chapter Six);
the "physical is known, and through it we may find our way to the unknown, the
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intuitive" (1999, 7 emphasis added).
Huizinga: The embodied playfulness of Copeau, Boyd and Spolin, though bound by
the constraints of the game, let loose an “explosion” of unpredictability. One feels
indeterminacy, and the body as a centre of indeterminacy, to be integral to their
scheme. For Johan Huizinga, a Dutch contemporary of Boyd, play is a cultural imperative, its social significance, vital. Though Huizinga felt that play “is in fact freedom,” his overarching determinism colored its limits. Huizinga claimed play to be
“older than culture”, cutting a deep distinction between play and “ordinary life”.
Play as “ludic function” is a form of ritual. For Huizinga all culture was rooted in
play and its effects were described by the aesthetics of his day with terms such as
tension, poise, variation, contrast, solution and resolution:
[…] play [...] creates order, is order. Into an imperfect world and into the confusion of life it brings a temporary, a limited perfection […] The profound affinity between play and order is perhaps the reason why play, as we noted in
passing, seems to lie to such a large extent in the field of aesthetics. Play has
a tendency to be beautiful. It may be that this aesthetic factor is identical
with the impulse to create orderly form, which animates play in all its aspects. (1938, 10)
In the early years of the twentieth century a global divide emerged, straddled by
Copeau, in which play is alternatively represented by the aesthetics of order
(Europe) and the aesthetics of effective chaos - out-of-control (North America). This
divide surfaces mid-century in the debate over aléatoric and indeterminate music
composition (Cope, 1976). It appears in the late 60’s and 70’s in the collaborative
erosion between avant-garde “free improvisation” and “free jazz” (Lewis, 2004).
Strikingly, it reappears in the conclusions of Deleuze and Guattari at the end of the
century, raising questions and eyebrows as to what shifts the new millennium
might bring.
Huizinga offers several essential qualities of play, but it is the quality of the limitations of time and space that resonate with this study. Though play has a beginning
and an end, while it progresses “all is movement, change, alternation, succession,
association, separation” (Huizinga, 1938, 9). In a turn prefiguring Deleuze in his
use of the term “refrain” to mark a space (territorialise, deterritorialise, reterritorialise) by a comforting repetition, by a middle passage:
In this faculty of repetition lies one of the most essential qualities of play. It
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holds good not only in play as a whole but also of its inner structure. In nearly
all the higher forms of play the elements of repetition and alternation (as in the
refrain), are like the warp and woof of a fabric. (Ibid, 10)
Turner: Well-known for his theories of play, anthropologist Victor Turner’s notion
of ritual and “normative communitas” a time when "individuals come together and
devise rules for themselves" (1986, 44) are useful markers for an understanding of
the social ecology of play and its protocols; for understanding degrees of freedom
in multi-maker composition.
Play does not fit in anywhere in particular; it is transient and is recalcitrant
to localization, to placement, to fixation--a joker in the neuroanthropological
act […] a liminal or liminoid mode, essentially interstitial, betwixt-andbetween all standard taxonomic modes, essentially 'elusive'. (Turner, 1986,
167).
Yet another reference to an enigmatic in-between; to a virtual interstitial gap so felt,
so there and not there; so nonlocal, so incorporeally material. Turner links his antistructuralist communitas, to a creative, liminal potential that is the margin or edge
in which the arts often finds itself. He has argued that we mix what we have at
hand (indicative function), with what could be—(subjunctive, or provisional function) during play (1982, 28). He has suggested that the limbic system acts as a sensitizing interface to these playful functions (1983, 167) as has Edward Hall: "Seated
in the old mammalian brain, improvisation is a process originating in play in
mammals [...] With these new types of animals, a new brain evolved, a horseshoe
shaped structure called the limbic system [...] the centre of emotions, parenting,
social organization and play.”(Hall, 1992 In: Soules, 2001). Composer Pauline
Oliveros imagines a quantum leap beyond the limbic in the evolving future of
improvisation:
By analogy or metaphor Quantum Improvisation could mean a leap into new
and ambiguous consciousness opening a new variety of choices. Ambiguous
consciousness would mean the ability to perform in more than one mental
state simultaneously in order to reach or bridge past and future as an expanding present. There could be new sound combinations anchored by increasing order even though choices might seem incompatible. Such a quantum leap could mean the utilization of more of the neocortex, the seat of
creativity and problem solving. The newest part of the brain that is waiting to
evolve in association with the limbic system - the amygdala - old brain and
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seat of the emotions. Quantum Improvisation could find new ways to express
and understand the relationships between mind and matter. (1999)
From a complementary perspective, neurophysiologist Richard E. Cytowic, a synaesthesia researcher, provokes a similar equation:
The limbic brain's use of common structures for different functions such
as memory, emotion, and attention may partly explain why humans excel at
making decisions based on incomplete information, "acting on our
hunches." We know more than we think we know. And yet are we not
always surprised at our insights, inspirations, and creativity? (1995)
Though an argument could be made that our brains are always already engaged in a
co-extensive past and future, these ideas speak to an evolutionary trajectory and
are furthered by Deleuze and Guattari’s exteriorising the brain as it materially interconnects dimensional planes. The exteriorising of thought is compatible with
ideas of collective consciousness and shared affectivity through distributed composition. For Deleuze and Guattari, thought extends well beyond the mammalian
brain.
Protocols of Posthuman Interplay
Through this gloss of play theory and its relation to rule-based power structures
and intuition, the translocal event cryptically vibrates between the nonlocal and the
translocal as the protocols of play are subtended by the protocols of the network.
Consider Alex Galloway’s explanation that “Protocol is a language that regulates
flow, directs netspace, codes relationships, and connects lifeforms. It is the etiquette for autonomous agents” (2003, 11). These coded protocols that enable
interoperability between computer chips, underlie another set that figure in the
process of group improvisation. Soules writes:
Protocols--"long-established codes" determining "precedence and precisely
correct procedure"--may at first seem antithetical to popular notions of improvised creativity. However, interdisciplinary research into the nature of
improvisation shows that it typically occurs either within, or in close relation
to, voluntary constraints. (25, emphasis added)
The translated interplay between human players and their machines is well-tread
ground. Opening that field of discourse to ‘real time’ collective participation is still
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a relatively obscure topic in terms of practical examples and case studies. It is best
documented in online gaming role-playing rituals in strategic playgrounds. Adrian
Mackenzie has linked Giorgio Agamben’s concept of the whatever (1993, 1-2) to “a
collective belonging-together” which doesn’t presume a substantial or essential
unity (2002, 147). Massumi has done the same in his reworking of the quasi-subject
in Serres’ football match (2002).104 Mackenzie renegotiates Agamben’s transit from
ontology to ethics as one from bodies to images in computer games. “These images
are located in time; the time lost in play and conceived neither objectively nor as a
predicate of human subjects or cultures” (2002, 148). The collective singularity engendered by computer games and by extension, KeyWorx-like compositional models,
is what Simondon might call the transindividual. Mackenzie, after Agamben analyses
play in computer games, not from a vantage point of deconstructed coding and narrativity, but from a coexistent temporality of past and present resonant with a
Deleuzian event in a Bergsonian duration.
There is a powerful double nexus between play and temporality [...] the history
of games shows that play emerges from ritual and ritual is deeply interwoven
with time and history in the social formations it belongs to [...] play entails a
loss of ordered time, or a breakdown of the time of the sacred. Play transforms structures into events. (Mackenzie, 2002,150 emphasis added)
Event singularities (differences) are descriptions of the whatever body, the preindividual, the contingent relation, the “not-yet-or-never-ever-identity”. “Indeterminacy
and deep contingency consist in a reserve of preindividuation, or a constitutional
openness that triggers becomings, invention and indeed play itself “ (Ibid, 153). This
might be thought of as indeterminate interplay in a field of event-potential. But collective play as a cultural transduction necessarily oscillates between structure (the
synchronic) and event (the diachronic), between quantitative clock-time and qualitative duration. Mackenzie has suggested:
It remains to be thought however, what manner of singularity can inhabit the
staging of coincidences between events and structures. If there is play (in the
sense that Agamben describes as the manipulation of the human temporality
materialized in objects) in computer games, then it is play that somehow must
diverge from the economic transformation of events and structures [...] The
question then is thus, How can there be play when the structures involved are
already explicitly organized as buffers for indeterminacy? (2002, 168)
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This is the “through the back door” deterministic codification of the indeterminate. It
delimits a conundrum analogous to the pervasive pseudo-random number generators
that randomise functions in most computer programs.105 How can emergence emerge
if the terms of the relation are a priori fixed? How does the transform from structure
to event occur? Massumi provides a thesis: “The phase-shift of the substantial to the
potential is the opening through which emergent contingency – the intermixing of
already constituted bodies, things and signs – expresses itself as coordinated becoming. This expression is the effective condition of collective change (open-ended belonging) “ (2002a, 77) .
A solution space in computer-mediated play may simply point to open architectures in
distributed compositional applications. In a digital playing field, the play object or
‘toy’ is the computer itself and/or the digital artefact. The data structures that underlie the game complicate any indeterminate potential as limits are fixed by that same
code. The procedural ‘rules’ cannot be creatively sidestepped or broken without stopping or crashing the play. Here is the “coordinated becoming”, the phase-shift between structure and event, expressed in the interplay.
KeyWorx and other forms of translocal webjams, though they share many of the
same parameters and limits of multi-player online games, differ in specific ways. The
rule-based protocols-of-play are generated for every encounter by the players from a
blank slate, a neutral interface. These protocols are subtended by the limits of the
procedural code, the bandwidth, available CPU, machine speed, etc., etc. The computer functions as a non-human player with a digital toolbox of potential algorithmic
processes. Individual media objects (images, sounds, text, data) are uploaded, processed, generated and analysed. These artefacts are incorporated into the “transvergent” (Novak, 2002) system by the player/artists. 106 They do not preexist in the software. They are expressed in the system as they are enfolded and unfolded through the
collective processing of the players and their machines. The question of buffered
indeterminacy remains relevant yet is distilled by the sheer complexity of potential
interaction.
Improvising with the Avant-garde
Music critic, Charles Fox, once said of jazz that “the unexpected suddenly becomes
transformed into the inevitable” (Collier, 1975, 87). Again, that stamp of the determinate, the representation, in the flux of the unpredictable. Yet this statement
taps into a continuity, the sensation of future-past contingency, the paradox of the
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co-extensive loop between the determinate and the indeterminate. It is interesting,
in the context of improvised performance, as it comes from a passive participant, a
spectator. One of the prevailing characteristics of improvisatory jamming is the
dynamic interaction, the performativity, between the players and the relations between them. 107 To improvise is to hone the ability to access, together, the multiple
dimensions of duration, through intuition; to ride the singularities of bifurcating
contingency, select without intellectualising, tap the world “glue” of affect (Massumi, 2002a, 227). “The kind of deep interpersonal connection that can occur in the
process of creating improvised music with others is about “being” and “becoming”
together” (Burrows, 2004, 14). The intensity (sensation) of interaction, when improvisers are in a shared “zone,” is difficult to describe. Those who have experienced
this intensity, often intuitively understand the passage through a “zone of indetermination.” They reflexively intuit an in-formed, in-corporeal centre that “operates
by filtering information directly” (Hansen, 2004, 10). The percepts and affects of
the composing are distributed such that spectators share sensation through a
transductive process, tapping the passage of multiple durations. Bergson describes
sitting by the edge of a stream and being simultaneously aware of the passing currents, of a birds flight overhead, of the beating of his heart, of a train’s whistle. To
repeat Deleuze again as a refrain:
Intuition is not itself duration but rather 'the movement by which we
emerge from our own duration' and 'make use of our own duration to affirm [...] and recognize the existence of other durations'… (1991, 38)
The sensitivity to multiple dimensions and pluralities of meaning is a performative
element in any live presentation. It is essential in freely improvised, collective composition. For Ornette Coleman, the protocols of improvising were geared towards
the players. Of the Free Jazz recording he said: "The most important thing […] was
for us to play together, all at the same time, without getting in each other's way,
and also to have enough room for each player to ad lib alone - and to follow this
idea for the duration of the album” (Soules, 2001). Ethnomusicologist John Miller
Chernoff claims that style is "another word for the perception of relationships, a
dynamic aesthetic attitude which focuses the music on the occasion” (1979). The
“occasion” is the situatedness of the enacted event and is sensitive to a certain set
of social protocols in which the creative event is embedded.
Massumi concurs
when depicting style in sport: “The “individuality” of the style is a collective individuation: “collective” in its absolute dependence on an intermixing of the multiple
and heterogeneous elements of the sport …” (2002,78). This relational perspective
of aesthetics is paramount. Rule-sets and protocols are important in providing
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structure for style to emerge but equally important are the social constraints, the
trust and sense of responsibility to the composing group that actualises the potential-to-artefact. “The star is the one who most effectively melds with the collectivity, towards its becoming. That becoming is inextricably aesthetic (stylistic) and
ontological (emergent)” (Ibid). Reciprocity invigorates individuation and stylised
artistry. Chernoff’s description of traditional West African drumming prefigures a
collaborative aesthetic and “protocologic” (Galloway, 2003) of the fledgling practice
of translocal jamming:
Rhythmic dialogues are reciprocal, and in a way that might seem paradoxical
to a Westerner, a good drummer restrains himself from emphasizing his
rhythm in order that he may be heard better [...] a rhythm is interesting in
terms of its potential to be affected by other rhythms. (1979, 60)
This depicts the polyrhythmic refrain of free improvisation, the comfort zone of
belonging-together when the stakes are raised. But these allusions are in no way
simply diagrammed. The complexity of protocological styling with regard to methods of group improvisation has generated an ironic, cataclysmic, cultural divide
between Europe and North America. Within the avant-garde music ‘tradition,’ highculture and jazz-related, the willful force to push beyond respective idioms is often
characterised by improvisatory play. The contingent and the marginal draw heat and controversy. This cultural schism will be framed by two versions of a transcontinental tiff inherent to the ethics and methods of improvisation. The tendencies
expressed here are so filled with paradox that they contrive a normative condition.
1. Free Jazz/Free Improvisation
“Man, there's no boundary line to art.” Charlie Parker
Differences between the European jazz avant-garde’s “free improvisation108” movement and the “free jazz” African-American movement, a distinction George Lewis
calls “Eurological” and “Afrological” (2004, 1), focus on the role of the individual in
the collective process. In his thoughtful dissection of the rift initiated in the early
70’s between first generation European free improvisers and second generation African-American free jazz improvisers, Lewis deconstructs the historical, social and
political conditions that framed 1) the soloist in the ensemble and 2) the composer
in the composition. In sum, Lewis unrolls the historical frictions between the “two
avant-gardes” that represent the African-American heritage of jazz improvisation
and its pan-European by-product. Lewis quotes German critic Joachim Ernst Berendt: “European jazz is – also in its emphasis – a collective jazz, in which the indi-
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vidual proceeds from the ensemble” (6). Lewis adds:
This affirmation of the importance of collectivity was seen as part of the
European transition away from an American-centered “free jazz” that, for
Berendt in 1976, exemplified a preoccupation with singular heroic figures:
“Whoever reflects upon the high points in European jazz in recent years always thinks of the collective. Whoever thinks about high points in American
jazz of the 1960s, then as now, thinks of great individuals: Cecil Taylor,
Pharoah Sanders, Ornette Coleman […] (Berendt, Das Jazzbuch 371 In: Lewis,
2004, 15).
Rigourously unpacking the complex scenario in which the schism between methodologies and aesthetics brewed, Lewis defends the historical place of race and origin
in the avant-garde tradition. As European improvisers were nurturing a denationalised, pan-European sensibility on a fractured continent in the 70’s, they were also
deeply invested in a radical disavowal of the harmonic and rhythmic conventions of
high-culture avant-garde composition. Their American counterparts, second generation jazz improvisers, resided in racially segregated enclaves in cities like Chicago,
and were, radically, turning towards ‘original music.’ This was a pivotal point in the
AACM (Association for the Advancement of Creative Musicians) manifesto of 1965.
As European improvisers were distancing themselves from compositional practice
of high-culture (in the Boulezian idiom), the AACM was moving towards a “serious
music” (8), an emancipated mobile, boundaryless artform (10).
Even as free jazz becomes a handy second (fixed) term in the binary equation, in the context of the improvisative musics that emerged from the mid1960s, the explanatory power of both the free jazz/free improvisation and
the idiomatic/non-idiomatic dialectics rests in large measure upon an erasure
from the history of improvisation of the very group whose work problematizes both dialectics – the AACM. (23)
As Lewis’ paper chronicles the path of rupture between the worlds, he concludes:
One might have thought that a strong case for an ongoing, vital exchange between the two avant-gardes could be made on the basis of the overlap of interests and methodologies […] In any event, the point here is that the absence
of collaboration can express a complex mix of aesthetic, historical, and methodological positions. (24, emphasis added)
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The split between the jazz-oriented avant-gardes on two continents is mirrored in
the debate between Cage and Boulez over what might be classified as high-culture
improvisation.
2. Chance and Indeterminacy
What if there are twelve tones in a
row? What row? This seeing of cause and effect
is not emphasized but instead one makes an
identification with what is here and now. He
40”
then spoke of two qualities. Unimpededness and Interpenetration.
The relationship of things happening
at the same time is spontaneous
and irrepressible.
50”
It is you yourself
in the form you have
that instant taken.
To stop and figure it out
takes
time. (Cage, 1961,155)
There was an aesthetic war of wor(l)ds between European and American composers
in the 1950’s through the 1970’s regarding the description and integrity of
“chance” composition. A European contingent, with Boulez as primary spokesperson, labelled their experimental compositions with chance operations – aléatoric from the French word aléa, for chance, risk, dice, and danger. The aléatoric has an
implicit rule-set; a tabular strategy. The definitive differences between “chance”,
“aléatoric”, “improvisatory” and “indeterminate” were and are more divisive, in
many ways, than clarifying. The transcontinental battle of style in the midtwentieth century is steeped in cultural tradition, or lack there-of. The polemics
provide a diving board for jumping into deeper issues of aesthetic control mechanisms that underlie the debate. This statement from American composer William
Hellerman is his personal clarification of the distinctions between the European
aléatory and improvisation:
Improvisation is concerned with the realization in real time of defined
goals. Aléatory, by its very nature, does not recognize the existence of
goals. Both differ from the traditional “classic music” by leaving open to
the performer the choice of the specific materials to be used in the piece.
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They are often lumped together for this reason, and, also, because they are
both thought to be “free.” Actually freedom is not really the issue. Improvisation at its highest, seeks meaning through spontaneity. Aléatory declares
meaning to be spontaneity. Both of these are very restrictive states. (Everett,
1971 in Cope, 1976, 149 emphasis added)
Aléatoric composition, from the European perspective, enlisted elements of spontaneity. Spontaneity was generated through choice. But aléatoric methods were also
concerned with controlling that spontaneity. Choice is a control function. As a
compositional form, it chose not to relinquish the “composer” from the “composition.” In a letter written to Cage in 1951, Boulez complains: “The only thing, forgive
me, which I am not happy with is the absolute method of chance (tossing of dice).
On the contrary I believe that chance must be extremely controlled […] there is already quite enough of the unknown” (Nattiez, 1993).
John Cage was one of the first artists to use the term indeterminacy to describe a
compositional process. It was a term with variously rendered transdisciplinary
meanings along the lines of “indistinct,” “unpredictable,” “uncertain,” “having inexact limits,” across the fields of mathematics, philosophy, biology, jurisprudence
and physics. For Cage, indeterminacy in music alluded to a type of performative,
compositional practice that was decidedly not improvisational. Indeterminacy does
not render meaning, but rather, produces a framework for the performer to take
responsibility independently of the composer and the composition. Throughout the
1950’s he felt that improvisational techniques relied on memory and taste and
known patterns in such a way as to restrict the revelation of something new. Cage
strictly delineated between compositions that used chance operations and compositions that were indeterminate. He has said of the difference between the two that
chance "refers to the use of some sort of random procedure in the act of composition," and indeterminacy "refers to the ability of a piece to be performed in substantially different ways" (Miller, 2003, 18). One of his most infamous works, 4’33, is
drawn from chance operations using the I Ching. It consists of three movements of
metrically measured silence. Although not an example of indeterminate composition, the ambient sounds of the room in which the piece is performed introduce an
unpredictable layer of silence as sound. Cage’s Variations series of eight compositions exemplify his exploration of indeterminate composition though he admitted
to never fully achieving this.
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Figure 5.1 The choice of notational arrangement for Variations II, for example, will
appear different in every performative instance. Above is an example from David P.
Miller’s analysis of the compositions procedures: “Variations II consists of six transparencies with a single line segment each, and five transparencies with a single point
each. (Actually, the transparencies need to be cut apart after the score is received
from the publisher.) The points are all the same size. The lines represent "1) frequency, 2) amplitude, 3) timbre, 4) duration, 5) point of occurrence in an established
period of time, [and] 6) structure of event (number of sounds making up an aggregate or constellation)". […] the medium of performance is not specified ("for any
number of players and any sound producing means"). (Miller, 2003, 20)
In Variations I and II, it is the act of measuring the points and lines and their intersections, in a diagrammatic space of sound potential that actualises the score.
Chance and choice are variable according to the predisposition of the performers.
As Miller concludes: “By the actions of preparing the score and measuring it, the
performer makes an n-dimensional, abstract subspace manifest in sound, or makes
the inaudible audible”109 (Ibid, 38). Curiously, Cage attributes a grim, machinistic
flavor to the degree of control constituted in chance composition, though some of
his favorite works are decidedly of that class:
[…] In the Music of Changes, structure, which is the division of the whole into
parts; method, which is the note-to-note procedure; form, which is the expressive content, the morphology of the continuity; and materials, the
sounds and silences of the composition, are all determined. Though no two
performances of the Music of Changes will be identical [...] no two performances will resemble one another closely. Though chance operations brought
about the determination of the composition, these operations are not available in its performance [...] The Music of Changes is an object more inhuman
than human [...] The fact that these things that constitute it, though only
sounds, have come together to control a human being, the performer, gives
the work the alarming quality of a Frankenstein monster. (1961, 36)
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By way of clarification and in a less dramatic manner, Cage has also said that:
“Bringing about indeterminacy is bringing about a situation in which things would
happen that are not under my control. Chance operations can guide me to a specific
result…” (Campana, 1985, 109)
The willing suspension of control is indeterminacy in practice. It is a concept that
catalysed the divide between Euro/American ‘high’-culture avante-garde composers
in the mid-20th century. Control. The hierarchical, composerly expression of control.
This is something quite distinct from the bottom up, socio-protocological control of
jamming. European composers, in what is certainly a generalisation, wished to retain it; to invent through construction. For a certain small American faction (Cage
and Feldman in particular), the act of composing was precisely about relinquishing
control. Although Cage played it both ways in that a large body of his work explored chance operations as described in the above remarks, indeterminacy was the
more persuasive, the more philosophically challenging concept:
Indeterminacy implies art as process. No beginning, no middle, no end: that
is, no longer will "objects" of music exist in that sense, but each new performance, each new circumstance, will create a continually variable process
of ideas […] If art be process, then indeterminacy is the only viable way to
proceed [...] Indeterminacy philosophy must lie in a concept of disassociating
man's significance as a creator, emphasizing the possibilities of man as creative performer/listener... (Cope, 1976, 169 emphasis added)
Indeterminacy in mid-20th century music composition had two vectors: composer
indeterminacy
(indeterminate with respect to composition, determinate with re-
spect to performer) and performer indeterminacy (determinate with respect to
composition but indeterminate with respect to performance). Cope has said of the
performer indeterminacy that it “owes much of its development to the idea of
“event”110 (Ibid, 174). That is, that the unity of the singular event and its field of potential has more significance than the procedural or linear construction of elements. Performer indeterminacy explores the quasi causality of eventualising. This
development places an historical role on the practice of contemporary indeterminate, collaborative composition that views itself as event-based rather than narratological or dramaturgical.
There is of course a third type of composition that emerged in the 1950’s that is
indeterminate for both composer and performer. There is no score and there are no
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fixed materials. There is generally, no beginning or ending - only constraints from
the composer and the situatedness of the performance. An early somewhat dramatic example might be Nam June Paik’s first performance of Homage to John Cage
(1959) in which he leapt from the stage to Cage’s seat, slashed his shirt, poured a
bottle of shampoo on his head, snipped off his tie and left the building telephoning
the audience later that the piece was finished. (Cope, 1976, 181). Contemporary
jamming techniques that use real time search engines modifications to troll the
Internet for content during the performance are recent examples of this form indeterminacy in practice. The form of the content and the form of expression are indistinguishable in the event of diagrammatic process.
Cage eventually softened to the idea of improvisation and coined the term “structural improvisation” which provided a means of situating performers so that they
would be in unfamiliar territory, unable to rely upon style or memory or taste.
Structural improvisation can be placed in the fluid context of systems theory. The
absence of style, important to Cage, resembles the star style of Massumi in its
openness to emergent, collective individuation. Cage said:
What delights me in this thing […] is that the performer, the improviser, and
the listener too are discovering the nature of the structure […] Improvisation
[…] that is to say not thinking, not using chance operations, just letting the
sound be, in the space, in order that the space can be differentiated from the
next space which won't have that sound in it. (Feisst, 2002, emphasis
added)111
“Not thinking.” That could be the beginner’s mind of Zen philosophy so influential
to Cage. It could also be intuition.
3. Chance/choice and contingency
"Improvisation enjoys the curious distinction of both being the most widely practiced
of all musical activities and the least acknowledged and understood...Improvisation is
always changing and adjusting, never fixed, too elusive for analysis and precise description, essentially non-academic...” Derek Bailey
Across the Atlantic, composers such as Boulez, Lutoslawski and Evangelisti were
irritated with the American model of indeterminacy. That irritation was focused on
what they viewed as an abandonment of decisiveness, of choice-making. This was
not composition. Though they did concur with Cage in their suspicion of improvisation, particularly ‘free’ improvisation, they preferred “controlled chance”. Control
is in this instance, choice.
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This view of chance ‘aesthetics’ is obviated by the ‘European’ view expressed
by Boulez. In an interview, he was asked if he viewed chance the same way as
Cage. He responded “No, not at all. I find that so highly unproductive because 'chance' is not an aesthetic category. "Chance can bring something interesting only one time in a million [...] Most of the time you do not get that
one time [...] and, if you do get it, you get it in the midst of a hundred thousand possibilities which are not interesting. (Cope, 1976, 170)
For composers on both sides of the Atlantic, in the formative years of compositionally situated chance operations, there was little inclination to extract the composer
from the composition, whether aléatoric or indeterminate. Ownership of the concept was never questioned, no matter how distributed the process of creation. The
slow yet steady infiltration of systems, catastrophe, chaos and complexity theories
into arts practice has changed things. Non-hierarchical, de-centred approaches to
contingent processes of making, experiment with the extraction of the choreographer from the choreography, the director from the play, the composer from the
composition, the software engineer from the software (the open source movement).
There is an interesting corollary here with Bergson’s exercise of free will as creative
action and the degree of choice in that lapse of ±0.3 sec described as the sensorimotor interval of the new, the “now” or the multidimensional future-past. This synaptical collision of chance and choice is the bifurcating singularity, is contingency.
Chance and choice are inseparable co-extensions of the contingent. They are tendencies or forces of the contingent much as perception and memory are tendencies
of experience. Yet questions persist:
- On that neurological micro-scale - if there is no choice (free will or free
won’t) is there a chance for creativity?
- On a cultural macro-scale – if there is no controlling authority in aesthetic
practice (director, composer, choreographer) is it art?
4. Improvisation and Contingent Composition
“My special interest in improvisation is that my aesthetic is 'chance'. It is what I love
to see in a piece of work, it is what I find beautiful. The paradox here is that I do not
want to communicate 'choice' as an aesthetic. I want to communicate 'chance' as an
aesthetic. But, I cannot have 'chance' without 'choice'.” Katie Duck
In the world of contemporary dance, improvisation as a diagrammatic interface be-
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tween expression and content can be experienced in the work of Katie Duck and her
Amsterdam-based group of dancers and musicians, Magpie Music Dance Company. 112 Duck has been researching chance and choice in improvised composition
since 1973. Drawing inspiration from John Cage, Jimmy Hendrix, Derek Bailey and
Steve Paxton, Duck has developed a distinctive improvisatory style that emphasises
the ‘exit’. It is a strategy of subtraction, not unlike a Bergsonian selection of useable
images from a universal flux of images. The body filters this rush of images to
make of sense of sense. Duck’s strategy echoes Libet’s veto or inhibition, as the
force of free will (or free won’t) of empowered choice in the split second now. But
choice is a tool for Duck. It facilitates problematising, which prepares intuition.
Choice is a tool for differentiating the observable presence of chance. This is the
aesthetic of a Magpie performance. Duck says:
It is 'not' interesting, for me, that improvisation allows for the artists to make
choices. I find that to be the problem of improvisation, not the solution! It is
interesting for me that the artists can create a space for something to happen. That means not doing all of the choices. (Corbett, 1999)
Observing the trained body of an improviser, a body focused through affective patterning on the emergence of choice through chance, the filtering of contingent excess materialises in its most literal, living form. Duck’s work also indirectly treats
the complexity of the distinction between chance and indeterminacy. Her work is
closer to Cages’ ideas of indeterminacy than his experiments with chance operations. Paradoxically, her methods align with Boulez’ insistence on controlled
chance. She uses ontological rule-based structures applicable to the movers and
the musicians:
I have only a few words that I will bring to the rehearsals.
Movement = memory
Space / Time = choice
Exit = Chance (Duck)
This requires parsing.
Movement = memory = virtual dimension
a) This is consistent with Bergson’s thought. Memory moves in the virtual. In its
impure form, composited in experience, memory is recursively folded back into the
body as affect. Hypothetically, the exaggerated, proprioceptive transitions of a
dancing body open an intuitive path for distinguishing the two tendencies.
b) “I would like the dancer/performer to only use what is of memory as an option
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[…] By memory I mean, ‘to remember’ (Corbet, 1999). Here Duck evokes memory
proper but habit memory is also marginalised as optional, as a defensive mechanism against the rush of excessive expressiveness. Patterned resemblance and similarity can serve as a veto function, a strategy of half-exit from too many choices.
“You have to listen to the space in the theater as if it was the heartbeat of an old
animal in order to understand your role because it is shifting all of the time” (Ibid).
Space/Time = choice = tendency of affect
a) This is consistent with the spatiotemporal continuum of experience (perception
and memory) in which choice is the actualisation of chance. Chance instigates a
contingent choice. This view oscillates with Varela’s microidentity breakdowns
(Chapter Four) and with the principle of identity as a becoming; a repetition of difference (Deleuze, 1994, 50).
b) Duck describes choice and chance as a constant process while “experiencing time
in rapid and suspended slots” (Duck). Choice and chance become tendencies of
affect. This intuition of contingency rhythmically passes through the body, through
the virtual arrival and departure of affect:
A performer who improvises dance or music using only choice as their time
structure will eventually lose any perspective of the space because choices
come rapidly under the condition of performance and/or ensemble, more
rapidly than there is space to contain. Eventually, the performer is no longer
choosing. This is why chance is such an important innovation for the improvisation dance performance. (Ibid)
From another angle: “The highest operation of thought is not to choose, but to harbour and convey that felt force, repotentialized” Massumi, 2002b, xxxi). Thinking is
an event catalysed repeatedly by an aléatory stimulus. Choice repatterns the contingency of chance. “Repetition in the eternal return […] concerns instead excessive
systems which link the different with the different, the multiple with the multiple,
the fortuitous with the fortuitous, in a complex of affirmations always coextensive
with the questions posed and the decisions taken” (Deleuze, 1994, 141).
Exit = chance = tendency of affect
a) This is cryptic and contextually specific to Duck’s terminology. “You do not need
to remember to enter in an improvisation performance, but you do need to remember to exit” (Corbet, 1999). Exiting has an immediate effect on the relationality between the performers and the space. It evokes presence and its lack, absence. An
exit globally changes the situatedness of the performers and audience. Exit is the
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broad gesture of presence/ absence that obviates the nuance of microidentity
shifts. ”Rhythm, relay, arrival and departure. These are relations of motion and
rest: affect” (Massumi, 2002a, 20). Chance in this instance, is a tendency of affect.
Figure 5.2: Photo of Katie Duck by Isabelle Vigier.
b) Chance, as exit, is departure and would appear to act as a limit-cycle in performance; as a stabilising form of negative feedback to counter the runaway positive
feedback of unlimited choice. Chance, for Duck, generates a relation between chaos
and order. The exit is the rest, the silence in polyrhythmic chaos. “Chance is what
allows the ensemble to find order […]” (Corbet, 1999)
c) Chance as departure haunts the by now familiar refrain of the repetitive differencing of identity; the fading primacy of the liberal human subject; the phase shift
between singular and plural. Duck places ‘choice’ in the collective flux:
In the way I work, the dancers need to lose the 'self'. The expression of the
'self' is of no value, for me, when improvisation is the structure. It is odd how
improvisation leaves the whole piece to choice and how we identify choice as
the liberation of the 'self'. We can 'believe' that choice is what we are doing
but actually choice is there without me or anyone else doing it. We can all
choose to do nothing, for example, or we can all choose to exit. (Ibid)
To revisit the propositional format:
Chance : Virtual : : Choice : Actual
Memory : Virtual : : Perception : Actual
Chance/Choice : Contingency : : Memory/Perception : Experience
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Contingency : Time (virtual) : : Experience : Space (actual)
Chance/Choice = Intuitive Contingency
Situating affect in improvisational performance, focus again shifts to the body. The
body becomes the affective continuity of contingency; a zone of indeterminacy; ontogenetic and autopoietic. Bodies, in ensemble improvisation are transductive relays from which, under certain conditions, an ethical, political aesthetic of belonging–together emerges. Perhaps the most prescient remark in David Cope’s 1976
book New Directions in Music foresees this aesthetic in a synergetic ecology:
[…] Indeterminacy, as a step-by-step (even pedagogical) approach to erase or
distribute that control over compositional elements which so many have
fought to retain, must first transcend man’s loss of individual and “racial”
ego. As such, it is merely the first step to a far-reaching eventuality: rejection
of all homocentered creativity, and acceptance of all of the life around us,
with man no longer in control, no longer the creator or destroyer of images
or ideals, real or imagined. (170-1 emphasis added)
Here Cope taps the pulse of improvisation’s dialectical duels as a transformative
cultural feature. Recall the posthuman paradigm – this is it; co-operative ecologies
of human and nonhuman (animal and machine) transversality. Recall the joystick
generation and their acceptance of an ‘out-of-control’, far from equilibrium playing
field. Recall multi-maker, interauthored composition and the abdication of ownership. Recall collective individuation. Erasure. Distribution. Resonation. Rhythm.
Emergence emerges.
Cultural Jamming with Networks: the emergence of merge
Jamming is now a synonymous term for group improvisation. It’s old slang113 transiting to a new vernacular; an emerging method of play in music, dance, vj/dj’ing,
acting and translocal webjams. Although the history and methods of jazz improvisation are a rich archive for conjuring examples of group practice, it is now prudent
to “cut to the chase”; to examine online collaborative jamming that exemplifies
transductive transversality. Webjams offer all the paradoxical complexity that twentieth century discourse on improvisation and composition has instigated. They tend
towards sympathetic, co-operative practice. The emergence of merge. Webjams may
also support competitive, “one-ups-man-ship” through technical virtuosity similar
to other face-2-face genres of improvisation. There is a discernable common sensibility, at this early stage of development that tends to favour protocols of trust,
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patience and sharing (copyleft, Creative Commons 114). This may well be a naïve firstphase ideology but it warrants acknowledgement. The following examples of network jam aesthetics, on and offline, complement KeyWorx compositional practice,
hinting at a broader, historical scope of the genre. These examples are by turns,
critical, optimistic and reflective.
1. The HUB: The Hub was a San Francisco based group of musicians and sound artists, Chris Brown, Scot Gresham-Lancaster, Mark Trayle, Tim Perkis, Phil Stone, and
John Bischoff, who performed as an ensemble for more than ten years. 115 They developed distinctive methodologies for real time, digital collaboration and are arguably, the first such group to focus on live, computer-networked improvisation.
“The Hub” is actually a small computer that allows players to send and receive
messages between them. Chris Brown and John Bischoff (USA) write in their historical compilation of texts:
There was a distinctly improvisational character to many of these [performances] as the music was always different in its detail. Mathematical theories
of melody, experimental tuning systems, artificial intelligence algorithms,
improvisational instrument design, and interactive performance were a few
of the areas explored in these solo works. More often than not, the composer
designed real time controls so that a human player could adjust the musical
behavior of the algorithm in performance. These "openings" in the algorithm
became important features when adapting the solo within the network band
context—they were natural points where incoming data from other players
could be applied. The solos, played simultaneously in the group setting, became interacting "subcompositions, each sending and receiving data pertinent to its musical functioning. (1970-2002, emphasis added)
For the Hub, music improvisation was networked and, intrinsic to the genre, computational – a mix of human and machine intervention. Algorithms could be
“opened” and modified by players and by other generative algorithms. They successfully integrated individual compositions, the constraints of social convention
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Figure 5.3: The Hub, performing live at Mills College on Oct. 6, 1989.
From left to right, Perkis, Stone, Brown, Gresham-Lancaster, Trayle, and Bischoff.
In the centre, on the lower platform, are the twin SYM-Hubs. 116
and the recursivity of the algorithmic. Bischoff and Brown have written of their motivations in the article “Hub Aesthetics.” The lengthy quote below describes a precedent, set in 1987, for a style of collaborative composition that continues to evolve
in contemporary networked performance. For The Hub, distance was a variable
component, not the raison d’etre of the composition:
The NYC debut of the Hub was a success, and provided a notoriety for the
group that launched a 10 year career. But the beginning of the band was a
commission for a musical stunt, which became both a blessing and a curse.
The idea of having musicians play with each other from distant locations was
then, and has been ever since, of considerable interest to promoters, publicists, and audience. Kyle Gann's review title
"musica telephonica" empha-
sized the idea of the physical disconnect, the capability of creating music
without being physically present, "phoning it in". But the band itself was always far more interested in the aspects of performer interactivity, algorithmic complexity, and the web of mutual influence that the network provided. The network was a way for computer musicians to create a new kind
of musical ensemble that allowed them to interact in ways that were unique
to their medium. We were interested in the sound of idiosyncratic, personal
computer music instruments that could influence, and be influenced by each
other. The Hub became a way to extend compositional ideas from the solo electronic performer to an ensemble, creating a new form of chamber music […]
It was also a mission to point the development of computer music away from
the paradigm of dominance to one of creative anarchy. (Brown, Bischoff, emphasis added) 117
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Performance at a distance was not the motivation of this remarkable ensemble. The
creative networked interaction they plumbed was spatially “nonlocal”. Proximity
mattered in a conventional sense. The ability to gesture and glance, breathe the
same air, sense the same ambience, enhanced the belonging-together. The radical
innovation of The Hub was distributing content and processual expression through
a wired network, shattering the proprietary boundaries of compositional ownership. This was translocal performance practice.
That XI/Clocktower performance took place in 1987. For the next ten years The
Hub resisted efforts from producers to use newer Internet protocols and jam at a
distance from one another. They preferred performing in the same physical space
where they could see and hear each other directly. In 1997 they capitulated and
finally accepted an offer to perform translocally, the piece was called Points of Presence:
Our six-member group is divided, two-each between three locations - at
ISA/ASU in Tempe, California Institute of the Arts in Valencia, and the Center
for Contemporary Music (CCM) at Mills College in Oakland. Each member of
the group plays a computer at each of these sites by sending control data
over the internet that starts, changes, and stops sounds on their own software instruments. We call the machines we control at distant sites "remoterenderers", and the ones we sit next to are "local-renderers." (Brown,
Bischoff)118
By their account, this project was a total failure. They disbanded. They did not disband because of complications with the latency of the arriving data, often a hurdle
in networked synchronisation (which interestingly was between 100 and 300 ms).
They disbanded because with all the ensuing and unfolding technical problems between operating systems, CPU speeds, etc, they were unable to problem-solve and
immediately cope in the way they were accustomed – in the same space, together.
“The technology had defeated the music. And after the concert, one by one, the Hub
members turned in their resignations from the band.” (Ibid)
In a kind of karmic twist, the Hub disbanded in frustration at the same time the
KeyWorx project received its initial funding, optimistic of building a technology
that would enable synchronous, collaborative composition at a distance. Technical
problem-solving concurrent with artistic performing, is a “feature” of translocal
practice that has plagued and frustrates most performers. In many ways, instability, both technical and performative is co-extensive with the genre.
One might
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make the assumption that bug-free, crash resistant performances are of a higher
creative quality but that assumption would be impossible to substantiate as seasoned improvisers work with what is at hand, embrace a kind of crash resilience.
The laptop generation of performers opting for this nerve-wracking medium, like
the joystick generation described by Steven Johnson that “[…] that have developed
another skill that almost looks like patience: they are more tolerant of being out of
control, more tolerant of that exploratory phase where the rules don’t all make
sense, and where few goals have been clearly defined” (2001, 177).
KeyWorx,
Max/MSP/Jitter, pd, SuperCollider, etc. performers have developed that patience to
the point where failure is a begrudgingly accepted feature of the genre. A shoulder
shrug and a reboot. A bleeding-edge perseverance that “knows there’s no success
like failure, and that failure’s no success at all” (Dylan, “Love Minus Zero/No Limit,”
1965).
Music jamming in all its genres is a known and vital activity in the art of producing
new forms and combinations of sound. It keeps formal structures from ossifying,
injecting the unpredictable through the constraints of tradition. Dance improvisation works in a similar vein. It heightens sensitivity to the situatedness of movement; to stasis and motion in the surrounding environment; to the transductive
modulations between the affected and the affecting. Jamming with computers as
instruments or prosthesis could be similarly construed, opening additional dimensions of sensation in the virtual, shared space of the network. But the computer, in
its relation to creative processes, is more than instrumental. The complexity of its
technicity, integrated in the collective individuating of the making process, give it
generative qualities beyond that of the saxophone or the paintbrush. It is itself an
individuating player in the consistency (to use Deleuze’s term) of the performance.
2. [SHARE]: In 2001, a group of techno-artists in New York City, committed to sustaining a collaborative, collective improvisation and jamming culture, inaugurated
[Share], a fluid assemblage of artists from all disciplines who meet on Sunday’s at
Openair, an East Village bar, to participate in spontaneously constructed performances. Their credo states:
[Share] begins every Sunday at 5pm with the open jam. An open-mixer system for video and audio lets participants patch their equipment into the
multi-channel, multi-room sound system and multi-screen video system. Artists are encouraged to bring any portable audio and video gear and take a
turn sharing, join in an open jam, or form impromptu collaborations. 119
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These are artists of the generation that are comfortable with the unstable, with outof-control. They are also at ease with, as their name implies, sharing. You will rarely
find among this group an argument over copyright or ownership of material, much
less concepts. They jam. The content is the expression. With enabling technologies
such as KeyWorx, all media files are distributed to every player in the session via a
peer–2-peer file transfer protocol – “your media is my media and all media is malleable.” Any “preciousness” of individual content and expression is blurred, sometimes beyond recognition (that proximal point where perception and memory
meet). 120 Helen Varley Jamieson has said of these weekly webcast events in a Rhizome press release “Pass the Jam, Please”: “Like jazz, this is probably most fun for
those who are actually doing it” (2002).121 This statement provocatively questions
the nature of performance itself. 122 Jamieson taps a sensitive point. Performances
involving a brigade of laptop performers, gazes directed at the flickering pixels on
their screens, is often criticised as inaccessible. This begs the question: For whom is
performance for? Are those autonomously distributed percepts and affects shared
outside the enactions of the players whose sensorimotor capacities are intuitively
and causally implicated? Are the spectators participants?
Local audiences often exit translocal events with little clue as to what they were
experiencing; with few descriptive resources to explain that experience. The concepts and their execution can appear to be an impenetrably closed loop between the
performers; an experience to which an observer is denied access. Yet for many new
media artists, the role of a participant spectator is not only acknowledged but crucially imbricated in the interactive realisation of the work. Another paradox. Here,
the focus is on the sensations produced and distributed in processual composition.
What is involved in the process of production? How are concepts formed, decisions
made, aesthetics shared, during a multimedia, translocal jam? This is a relational
process between the performing artists in the first place. Through the intuitive relay of rhythms and the accents of polyrhythms, they transduce analogue and digital
energy fields to arrive and depart a shared zone of indetermination. If the audience
has no entrance to transforming that dynamic through the technology (though they
often do) then, as has been the case across time and cultures for spectators, they
participate in the event by their situatedness within it. Performance is a hyperecology. A souped up, overfull readiness potential of an event dimension. Even in a
‘failure to communicate’, as with the last Hub performance and a million others like
it that take place every day, everywhere, in what Goffman has called the “presentation of the self in everyday life” (1959), there is palpable potential.
3. decentred | distributed: In March 2004, decentred|distributed improvisation be-
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gan hosting live, networked webjams from their base in Norwich, UK. Presently
there are over thirty participating artists in their community. Their website contains
an archive of performance material. Below are excerpts from an interview between
the coordinators Liam Wells and Tom Simmons with interviewer Simon Waters.
Their views on distributed improvisation and networked performance are so sympathetic with KeyWorx artists that it’s important to quote this interview at length.
The philosophy underscoring the decentred aesthetic touches on all of the elements
foregrounded in this thesis that shape compositional technicity: relationality, contingency, in-betweenness of media, decentred abdication up of control, interdisciplinary participation, intuitive process, shared aesthetics. Coupled with KeyWorx
practice, a LiveArts aesthetic takes shape:
SW It wasn’t the technical side of things that I was getting at really, it was
the idea of a network implying some sort of shared aesthetic and the idea
of an individual residency being about an imposed curatorial vision. I understand the rationale behind it, because it may partly be a response to the
original WebJams and a response to the dissatisfactions that you felt with
previous working practices.
LW There are problems with negotiated aesthetic output because it’s not
something that people have a lot of practice at. One rapid way of dealing
with that might be to allow somebody to impose a temporally formal shaping to what goes on.
TS We see the project existing in two states, firstly in a kind of automated
state with a system existing in the background, which we set the parameters
for in advance. Between us we collectively define the limits of the system,
purposely making them frayed. We envisage moments when that system
will be pulled in particular directions towards a discipline or practice before moving back into an automated state.
SW You mentioned working in a post-medium condition, and you’ve used
the term ‘in-betweens’ or ‘in-betweening’ for some of what you’re doing, is
that something that you both have a shared take on?
LW I think the ‘in-betweenness’ is the point that we met in. Both of our individual practices evolved around notions of being between two states or being between media.
SW The people who are involved are from increasingly hybrid backgrounds.
In a sense you’re symptomatic of a particular generation of people. You
have this aim to work in a post medium condition or an ‘in-between’ situation, but you’re determined to very strong extents by your formal backgrounds and training. Increasingly, there’s a generation of people who are
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more genuinely hybrid than you, how do you go about evaluating what it is
that they do?
LW Hmm, quality control,
SW Well, its not really control. I’m interested in the evaluative mechanisms
you have, it might be that they’re instinctive ones. I think that’s perfectly
legitimate.
LW I think you’ve hit it on the head really, it’s intuitive in the way everything is selected at some point. Whether we’re selecting the performers or
putting together an apparatus. Ultimately everything is selected when it
goes out to the public interface. We have other levels of control, negotiating
different access points to the same project. It’s a situation where something that’s happening at one end of the performance in one venue is very
different to what’s actually happening in the other venues or in what the
audience is experiencing.
SW Yes, but that’s part of the point …
TS Part of this process is concerned with giving up control … the idea of decentering something is about moving it outside of your jurisdiction, about
seeing what happens when you have to negotiate events which emerge in
that context […]
SW Can you elaborate a little about what you mean by decentred improvisation? I mean you’re obviously talking about decentred improvisation in
the senses of distributed activity, but is there something else behind it?
TS There’s something ideological or political underneath, moving …
SW Away from medium centers?
TS Yes. SW And established bodies of knowledge …
TS Trying to move into this cooperative space where the meeting points,
the collisions and the attachments of one thing to another, are not restricted by fixed ideas of what an improvisation might be.
LW I think it’s key that this is angled towards a very public space. I think
that starts to create a distance from the closed doors of the institution or
the specific media.
TS Part of the organic growth of the project can be attributed to this cooperative mechanism; on any level of organisation I think decentred is cooperative and negotiable.
LW Part of the potential of redesigning the interface as we have done is to
feed back responses between ourselves during the project.
TS We’re keen to experiment with a non-governed network. We’ve been discussing rejecting a permanent site of storage. Temporally buffering data to
be continuously directed towards, rejected from and re-directed to any
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number of servers, so data is never consciously organized by us at any
point in a performance. 123 (italic and boldface emphasis added)
Composition as Transductive Affect
The autonomy of the interrelation of relation generates the affective intensity of a
shared or distributed creative process, palpable in the performed event. Irrespective
of the vagaries of describing improvisation methodologically, it is the practice of
composition on a tightrope. And in that precarious balancing act, sensations ride
the interval; qualitatively leap, on occasion, to new dimensions of reality. Technically, there is no perception without affection. No percept without affect. Affect exerts a kind of action on the body itself as a relation between perception and movement (Deleuze), the power of the body to catalyse action on itself (Bergson) or synaesthetic shapeshifting (Massumi).
Deleuze unhinged this power from the body and placed it in an autonomous framing function outside the body – in selecting images from the universal flux, in the
disembodied affection-image, in the nonhuman becoming of sensation. But he also
flipped the transcendental back around to the immanent in a surprisingly essentialist gesture. Hansen attempts to return affectivity, after a Deleuzian stroll through
the implicate order of the chaosmos, from the frame back to the body. The gap (interstice), filled by the hyphen between the sensori and the motor is, for Hansen, the
“proprioceptive interval” of affect within the body. Hansen reappropriates Deleuze’s
cinematic “Any-Space-Whatever” and alters it to fit a digital context124 – a digital
Any-Space-Whatever (ASW). The interstice between image frames and modalities
(sound/image) becomes a mutable pixel affecting the body in ”unprecedented”
ways (Hansen, 2004, 205); the autopoietic kernel of the space of the body that creates images of reality, “extracts a lived space from the universal flux of information
and in so doing restores the possibility for belief in the world” (Ibid, 216). Here
Hansen references Deleuze’s work in Cinema 2 (1986b, 175) in which irrational
thought, the power of the outside that passes through the interstice instantiates the
potential for “restoring our belief in the world.” Hansen translates the celluloid interstice directly to a corporeal spacing via digital imaging that remains unconvincing, precisely by its reliance on image abstraction alone. Massumi’s multimodal
hinge dimension, a synaesthetic biogram, offers an affective translation of the interstitial through the feedback of higher cultural forms but need not exclusively
prioritise a digital subsumption. This concept resonates here as translocal intuition,
a “belief in the world” that emerges from co-operative diagrammatic processes and
open-ends ethical potential.
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Translocal composing has evolved from interdisciplinary improvisational practice.
The increasing availability of real time data transfer through broadband accessibility opens another performative dimension to the issues foregrounded here. This
thesis borrows Deleuze’s description of composition as a reference for aesthetic
processual production. The following chapter will examine KeyWorx composing and
the production of aléatoric and indeterminate lines of flight that structure the interaction. These vectors intersect the concept, the function and the percept/affect
and their respective planes of immanence, reference and composition. This plausible scenario becomes an argument, foregrounding the problematic of interference
between these discrete domains. Evaluating translocal practice as diagrammatic
practice catalyses a fresh line of questioning: Is the experience of translocal composing intensified because it is socially convened and culturally exposed? Is affective intensity “localised” in the body?
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Chapter Six
How to Diagram a Biogram
It has been suggested that extending the concept of the diagram into the biogram
might be a vector worth pursuing. Formal topologies are not enough. The biogram
is a lived topological event. It is onto-topological. It is the event of experience folding
back on itself for its own furtherance, its continuing becoming. Onto-topological
means ontogenetic. The biogram is experience reaccessing its powers of emergence, for more effect. It is the existential equivalent of lifting oneself up by the
bootstraps: ontogenetic and autopoietic. (Massumi, 2002a, 206 emphasis added)
Massumi’s challenge of extending the concept of the diagram to its living complement – the biogram – is the vector pursued here. It parallels the thread of networked information systems viewed as biotechnical living systems (Chapter One).
The ontogenetic and autopoietic bootstrap reference in Massumi’s description reflects a Varelian example of autopoiesis: “A self-distinguishing entity exists when
the bootstrap is completed. This entity has produced its own boundary […] It is, by
itself, a self-distinction. It bootstraps itself out of a soup of chemistry and physics”
(Varela, 1995). This individuating of the cell on a micro level, and of the organism,
on a meso level, can be further extended to a creative collective on a macro scale.
The biogram as a recursive, self-generating repotentialisation.
A biogrammatic path will be contoured through a translocal event-dimension, the
Interfacing Realities performance at DEAF03 at V2_ in Rotterdam. Though this performance has been selected as an example it is in no way a “one-off”. It is representative of a genre. A genre evocative of the main threads traversed in this thesis so
far – emergence expressed through transductive, intuitive processes in collective
composition (human and machine) enabled by digital technologies. This genre of
performance practice fulfills Protevi’s criteria for heterostratic, diachronic transversal emergence (Chapter Two); feeds the experience of emergence back into the
composing to describe biogrammatic practice. Within this focused single performance scenario, the enabling technologies are the Internet, its protocols and KeyWorx. Thus far in this thesis, ontogenetic and autopoietic precedents, from diverse
perspectives in philosophy and science, have been established. The ontogenetic and
autopoietic character of play and indeterminacy in improvised composition in the
performing arts has been explored. What remains to be accounted for is an analysis
of the convergence of these threads in real time, mediated, group composition.
The task then, is to position the transduction of compositional modalities (image,
sound, text) in KeyWorx sessions as diagrammatic and the diagrammatic as cata-
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lytic. Massumi’s proposition can then be traversed as the experience of collective
composition, biogrammatically incorporated and transversally shared through interplay; through synaesthetic distribution achieved in multi-modal media processing. These audio-visual-haptic manipulations are collectively generated and negotiated, provoking the intensity of sensation through distributed networking. A biogram is itself the translocal “place” which “arises from a dynamic of interference
and accord between sense dimensions“ (Massumi, 2002a, 182). In KeyWorx performativity it is a doubled sensation of orientational and sensory cross-referencing. 125
This translocal biogram is the synaesthetic “spacing” of affectivity that situates a
networked performance; situates the intuitive centre of indetermination in an intersensory hinge dimension that feeds experience back into itself.
Intuition as a thought process is integral to improvised performance. Real time collaborative composition interfaced through IT technologies is transversal: a biological, social, technological intersect. What will be amended to the intuitive and transversal is the synaesthetic – a transvergence of modalities; dynamic linkages between sound and image parameters, between text and sound parameters, between
diverse image elements such as shape effecting color, amplitude effecting size, between vision and proprioception, etc. Though the KeyWorx technology and KeyWorx
enabled performances are analysed here, elements of the process are emblematic of
a much broader genre that could include events in online gaming, MMORPG’s and a
variety of net art initiatives using diverse infrastructural technologies.
Concept 4: The composing in a co-operative KeyWorx translocal event is diagrammatic and synaesthetically biogrammatic.
The Diagram, Code and the Abstract Machine
What is a diagram? Brian Massumi calls it “the dynamic interrelation of relations”
(1992, 16), a definition that could equally serve as a description of performance
practice. It particularly suits collective improvisatory or indeterminate performance
methods in dance, music, theater and online multi-player gaming. This relational
diagrammatic process can be tweaked as the method and the rhythmic pulse of
multi-maker, real time, translocal performance. The word “diagram,” in the original
Greek, comes from the root verb “diagramma” which does “not simply mean something that is marked out by lines, a figure, a form or a plan, but also carries a second connotation of marking or crossing out,” suggesting not only ephemerality but
also an incompleteness that carries an expectation of potential.126
That connota-
tion, of the redrawn “flickering signifier” (Hayles, 1999), is of course radiant with
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analogies to the digital image. It is even more appropriate to multimodal representation in the digital domain of the ephemeral canvas in which process is the
relational interstitial dynamic between content and expression. The diagram refers
to the wax tablet Greek philosophers used to compose ideas before committing
them to papyrus with a stylus (Knoespel, 2001); the blackboard and chalk of the
mathematician and scientist; the notebook of the artist; the sketch of the architect;
the inked napkin from the business lunch. The diagrammatic is the movement of
thought and sensation: erasable, renewable, gestural, disposable. Reciprocally
(autopoietically), it is the individuating subject of the mathematician, the artist, the
architect, the executive producing abstract relations diagrammatically situated between a form of expression and a form of content. The diagram becomes a type of
topological transformation, variably looping between virtual potential and the actualised possibility. For Deleuze, the term is nearly synonymous with what he and
Guattari dubbed the abstract machine, an unstable, spatiotemporal multiplicity,
unravelling significations. Massumi describes the abstract quality of content’s
expression and expression’s content:
The ‘machine’ is abstract because the asignifying signs with which it concerns itself lack determinate form or actual content definition. Though abstract they are not unreal. They are in transport. They constitute the
dynamic ‘matter’ of expression. When they settle into rearticulations, they
become ‘substances’: formed functional elements of either content […] or
expression… (2002b, xx emphasis added)
The abstract machine is a dimension of the situatedness of relations and the forces
that subtend them. It is a meaning machine, assembling infinite ‘meaningful’ pluralities of fractal diagrams into a “formal diagram of forces” (Massumi, 1992, 17). It
produces layered polyrhythms. The refrain that comes back around, and around,
with a new force, regenerated from its own future-past-becoming to pull itself “up
by the bootstraps” as biogrammatic eventness. Ontogenetic and autopoietic.
The abstract machines of translocal performance can themselves be diagrammed
like the intersection of two fault lines in Figures 6.1 and 6.2:
the bidirectional
forces of local-global and content-expression rupturing, colliding, skewing and
producing dynamic, in-between multiplicities. These disjunctions are themselves
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Figure 6.1a and 6.1b: A photo taken of an installation on fault lines in the Natural
History Museum of the municipality of Kifissia in Athens. It is a complex metadiagram of intersecting fault lines and the collision of bi-directional forces of stress, creating disjunctions in the earth’s strata. The image on the right illustrates the fluid,
informal dynamic of the diagrammatic interstice.
Figure 6.2: Here the diagram is further abstracted as an example of a diagram of a
diagram of forces or tendencies in translocal performance. Abstracting the bidirectional forces of stress that create the rupture in the earth’s strata as intersecting
forces of local-global and content-expression. The translocal event is depicted here
as a catastrophic, discontinuous change between the performative movement in the
content-expression interval as it intersects with the push-pull threshold of territorialisation-deterritorialisation.
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diagrams, phase-shifting in continuous individuating variation. Oppositional
stresses create a folded middle, the smooth space of their passing through each
other, the translocal “place” of local-global, the dynamic matter of contentexpression. With translocal performativity, unstable packets blitz through Internet
protocols, transduced as pixels, as commands, as projected light, as waveforms
jolting woofers and tweeters. Collaborative distributed diagramming exemplifies
the translocal threshold of cross-referenced co-creation. Translocal performances
actualise the complexity of the polyrhythmic process.
Forces of content and expression
Deleuze and Deleuze&Guattari explored the diagram from several perspectives. The
diagram as a territorial-deterritorialisation as opposed to signifier-signified relation
is implicit in the translocal (1987, 531).127 Another vector extrapolated on Foucault’s
diagrammatic panopticism. 128 Here Deleuze explored the diagram as a map of power
relations, a cartography of strategies. The diagrammatic map establishes a multiplicity of relational points in the gap between a discursive form of expression and a
non-discursive form of content, the articulable and the visible. This can be broadly
interpreted as the “cracking” of the fault line between content and expression depicted in Figures 6.1a and b and 6.2. 129
The strategic diagram maps an enigmatic dimension of the relational play between
forces in translocal performance: social, aesthetic, technological manoeuvers in the
composed chaos of a distributed event. The power or force to affect and likewise be
affected is disseminated through non-stratified functions, through the interstitial
cracking of smooth virtual continuity and its potential catastrophic discontinuity,
leaping to another field of play. The nonlocal relations of the quantum and the
Internet propose diagrammatic processes:
The diagram or abstract machine is the map of relations between forces, a
map of destiny, or intensity, which proceeds by primary non-localizable relations and at every moment passes through every point [...] the diagram acts
as a non-unifying immanent cause that is co-extensive with the whole social
field: the abstract machine is like the cause 130 of the concrete assemblages
that execute its relations; and these relations between forces take place 'not
above' but within the very tissue of the assemblages they produce. (Deleuze,
2000, 36 emphasis added)
The diagram then, itself a fluid, processual field of potential, is a particular contrac-
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tion of the interplay of forces. This view of the diagram is another dimension of its
relationship with KeyWorx composition; the production of co-operative manoeuvers
in the chaosmos 131 of the recursive deterritorialisation of the network. The everpresent, confined yet distributed space-time, envisioned by Foucault as the “panoptical” in Discipline & Punish, is the transduced content, flickering from the constrained flatland of the computer screen (when distributed as a shared environment). This is the scenario, in both its utopian and dystopian attitudes, of a KeyWorx session. The relations of forces construed in Foucault’s reading are certainly
impacted in the co-extensive local/global powerplay between artists and machines
and represents an important, crucial aspect of the experience of translocal jamming. For if the diagram is an interstitial multiplicity of relations between forces
(inside and outside), then it’s the compositional forces themselves that emerge and
transform. The stratified composition is the by-product of diagrammatic transformation. And those forces of the visible and the articulable (image and texting in the
Interfacing Realities performance) are multiplicities of two irreducible types in the
non-place of the translocal:
[…] statements exist only in a discursive multiplicity, and visibilities in a nondiscursive multiplicity. And these two multiplicities open up on to a third: a
multiplicity of relations between forces […] This means that the diagram, insofar as it exposes a set of relations between forces, is not a place but rather
a ‘non-place’: it is the place only of mutation. (Deleuze, 2000, 83-5)
The ephemeral diagram that dissipates in the oscillating interval is renewed in the
forces that it delineates. This is an asignifying process; a force of becoming, a tendency of becoming-other. It emerges from the interstice, from the distributed affect
that modulates multi-maker composition. The diagrammatic jam is the relation of
these forces, the in-itself of interplay that transforms. In translocal interplay, the
becoming-composition, transducing its stratified media layers, transforms through
the functional, affective and conceptual forces of the players. The non-discursive
and articulable layers appear to interweave and dissolve, to re-emerge as mutating
strata within the plane of composition.
KeyWorx as Abstract Machine
The aesthetic and synaesthetic experience of diagramming is of primary interest
here. A KeyWorx jam: “is an abstract machine. It is defined by its informal functions and matter and in terms of form makes no distinction between content and
expression, as a discursive formation and a non-discursive formation. It is a ma-
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chine that is almost blind and mute, even though it makes others see and speak”
(Ibid, 34). The diagrammatic ‘output’ of the abstract machine is the ‘meaningful’ inbetween of content and expression. The multiplicity of meaning as an asignifying
process occurs in the event of this interstice; this encounter between forces. What
emerges is so exponentially fractal that Massumi calls meaning the being of the
“nonrelation” between content and expression or a “separation-connection”
(1992,16). When the formless, asignifying matter of expression processed by the
abstract machine is “rearticulated”, it becomes a functional, substantive element.
During a KeyWorx jam, in the diagrammatic gesture, as is clear from the artists’
documentation of the Interfacing Realities event, the form of content and the form
of expression are indistinguishable. Massumi makes a point regarding the process
of content-becoming-object through expression that simplifies the tensions of the
chance/indeterminacy debate of the last chapter:
[…] the actual content of expression – what effectively comes to be signified
[…] – emerges from expressive potential through a process of the capture of
that potential and that this emergence into being-determinate necessarily
crosses a zone of indeterminacy by virtue of which the whole affair is tinged
with an element of chance.” (Massumi 2002b, xx-xxi emphasis added)
The zone of indetermination through which potential passes on its way to capture
is “tinged” with chance. Most improvisers would agree with this, though a stronger
“suffused with chance” is perhaps more accurate. As abstract machine, the KeyWorx software infrastructure doubles the diagram as a codified cartography of immanent abstracted functions, algorithmic procedures, machinations and effects.
An abstract machine in itself is not physical or corporeal, any more than it is
semiotic; it is diagrammatic [...] The abstract machine is pure MatterFunction—a diagram independent of the forms and substances, expressions
and contents it will distribute. (Deleuze and Guattari, 1987, 141)
As abstract machine, KeyWorx is the autonomous in-between relation. The lower
(machine) and higher (interface) level code is an open framework independent of
the content and expressions it distributes. It enables relational contingencies, playing a piloting role, “constructs a real that is yet to come, a new type of reality…”
(Deleuze and Guattari, 1987,142) – indeterminate, nonrepresentational expression
becoming determinate content. This abstract machine, assembled by the players,
recursively
generates
further
diagrams
through
human-computer-human-
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interaction (HCHI), through the emergent potential of the event enabled by the contingent playfulness (spontaneity/intuition) of collaborative making. A diagram enacting diagrams through biogrammatic individuations: “No matter how formulated
or codified a diagrammatic continuum may appear, it can be written over, marking
a moment of change” (Knoespel, 2001, 160).
The Diagram and Rhythm
What holds the synergy of a KeyWorx performance together is not only the worldglue of affect, it is also rhythm. Not the steady beat of a single pattern but the intuitive ride through the complex pulsings of polyrhythmic layering, interwoven in a
felt unity of propulsion. This is the interstice as a temporal multiplicity of a complex of durations, a diagrammatic separation-connection of fractal meaningfulness;
a phase-shifting individuation. Rhythm in KeyWorx is the movement between the
“strata” or the layers 132 that comprise what Deleuze and Guattari would call a plane
of consistency133 that in this case is the actualisation of a complex assemblage of
elements. This emergent, relational, diagrammatic in-between is a polyrhythmic
resonance. It can arise between things or when one (thing) is in excess of itself. For
Deleuze, rhythm articulates a power beyond the lived, phenomenal body. It constitutes a logic of sensation. This rhythm, reverberating as does an echo between canyon walls, is vitally evident as distributed sensation in the improvised composition
of a translocal, separation-connection; in polyrhythmic interplay, in the space between the beats.
For Deleuze and Guattari, rhythm and chaos have something in common – the inbetween. “In this in-between chaos becomes rhythm, not inexorably, but it has a
chance to” (1987,313). Rhythm is also functions as the curb to chaos. It is a control
function. Speculatively, it’s curious to consider to what extent a Deleuze and Guattari of the digital generation would choose to contain chaos with rhythm. Rather,
one could orient towards the polyrhythms immanent to chaos and the embrace of
an out-of-control, indeterminate aesthetic. Out-of-control is meant in this case as an
ontogenetic and autopoietic diagramming in which the power relations between all
players, human and machine, are self-organised and non-hierarchical in terms of
aesthetic resonance. Moving from rhythm to polyrhythm generates conditions of
possibility for far from equilibrium modulations. These relations reaccess their own
emergence; perpetuate a positive feedback. These are favourable conditions for the
becoming of the biogram, lived experience polyrhythmically, compulsively, reigniting itself. Polyrhythms privilege the qualitatively temporal. In polyrhythmic diagrammatics of the translocal variety, control is transversally emergent; ethical. It
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evolves from the indeterminate interplay of humans and machines and the liminitive logic of their respective social and software protocols. Higher cultural forms
feedback, mingle and re-emerge through sensation and silicon.
Figure 6.3: A literal example of rhythmic qualities accessed in a KeyWorx session
between two artists who limit themselves when performing together to the visualisation of sound. Screen Captions between Daniel Vatsky in New York and Isabelle Jenniches in California, 2003 “We have such a minimal approach that whatever one of
us brings in is huge. It’s just a waveform, but the way the waveform is, can instantaneously take my breath away. That’s really true. With him, and this very minimal
approach, it’s really nice in that sense. Very rewarding.” – Jenniches
Chapter Five pointed to controversial, aesthetic attitudes towards chance operations and indeterminacy in music in the mid-twentieth century. The divisions were
largely cultural. American composer Morton Feldman, a colleague of Cage, voices a
Bergsonian perspective on duration and indeterminacy by foregrounding rhythm:
I once had a conversation with Karlheinz Stockhausen, where he […] began
beating on the table and said: “A sound exists either here-or-here-or here.”
He was convinced that he was demonstrating reality to me. That the beat
and the possible placement of sounds in relation to it, was the only thing
the composer could realistically hold on to. The fact that he reduced it to
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such a square foot made him think Time was something he could handle
and even parcel out, pretty much as he pleased. Frankly, this approach to
Time bores me. I am not a clockmaker. I am interested in getting Time in its
unstructured existence. That is, I am interested in how this wild beast lives
in the jungle - not in the zoo. (Feldman, 1969, In: Cope, 1976, 152-3)
Rhythm is not a dogmatic, quantitative meter, it is “always undergoing transcoding”
(Deleuze and Guattari, 1987, 313). In la durée composition, the rhythmic interval is
the in-itself of transduction, of movement through an intervallic body (affective,
proprioceptive, synaesthetic). Collective composition produces emergent, material
artefacts from a temporally privileged performativity. Some KeyWorx performances
have evoked it; entered biogrammatic zones of indetermination through the intuitive intersection of multiple durations. See Figure 6.3. Duration – what differs from
itself - is polyrhythmic. Intuition intersects the dynamic, idiosyncratic timings of
the players, the hardware and software, and the unseen player-multitudes that traffic the Internet and affect its speed. This confluence of durations and speeds (machine time, metabolic time, cognitive time), affectively negotiated and folded by the
group, are not often attained. As with intuitivity and as with most artistic practice,
polyrhythmic synergy is an uncommon event.
The Diagram and Intuition
The performative transduction of shared sensation is made manifest through intuition. Rhythm couples with the qualitative, heterogeneous multiplicity of duration
and in this context, is not a calculable pulse but rather the ontogenetic relation
between the terms of the beats. These movements of rhythmic duration can be
accessed through intuition. In real time (la durée) collective composition, the performers synergise with these streams. Bergson’s method of Intuition can be applied here by easing the restraints of the philosophical concept134 to facilitate its
interference with the percept/affect.
For Deleuze, “every diagram is a spatiotemporal multiplicity” (2000, 34). Shaken
from its Bergsonian roots, a spatiotemporal multiplicity is lived experience itself;
the coexistent movements of perception and memory. Access to perception and
memory as distinct tendencies or forces is only possible, according to Bergson,
through intuition, as a means of moving through the virtual of which they are both
a part in composite. The diagrammatic can be viewed as a method incorporating
intuition to enter or intersect the virtual dimension. The diagrammatic is intuition
moving in the affective strange loop; actualised, virtualised, reactualised:
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[...] the diagram is highly unstable or fluid, continually churning up matter
and functions in a way likely to create change [...] every diagram is intersocial
and constantly evolving. It never functions in order to represent a persisting
world but produces a new kind of reality, a new model of truth. (Ibid, 34-5)
As a conceptual method, intuition is division. It describes a way of looking past
experience to the “articulations of the real” that can only be encountered by separating perception and memory, in their lived experience composite. Adapting intuition as an artistic (or scientific) methodology is not so straightforward as it refers
to the production of concepts, and concepts, for Deleuze and Guattari (1994) are
not the domain of art – percepts and affects are:
The representation has to be divided into the elements that condition it, into
pure presences or tendencies that differ in kind [...] the brain does not manufacture representations, but only complicates the relationship between a received movement (excitation) and an executed movement (response). Between
the two it establishes an interval […] All that is left is to ask ourselves is what
fills the cerebral interval (between received movement and executed movement), what takes advantage of it to become embodied? (Deleuze, 1991, 24-6)
According to Deleuze’s early inclinations, the intuitive concept produced from the
overfull interval between brain function (received movement) and action (executed
movement) involves interplay between affectivity, recollection and memory. The
later thinking of Deleuze with Guattari consigns the intuitive concept to philosophy. The function belongs to science and the percept/affect to art. There is little
chance of slippage or what Deleuze and Guattari call “interference” between these
three planes.
Diagrammatic composition in KeyWorx provides a model for teasing out an intuitive method in the Bergsonian tradition, foregrounding processes of problematising, differentiating and temporalising. Clearly the rigour associated with these elements in building the philosophical concept is in no way equivalent to the work of
the performing artist in an improvisatory situation. However we can, with some
imagination, construe sympathetic relationships (see Figure HII.7).
Problematising – in process philosophy this requires thinking beyond the dialectical; the movement of thought through virtual multiplicities and pluralities. The
event of ‘prechoice’ in improvisation is a similar process, that singular affective
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unity before the bifurcating split of selection; the continual provocation or response to change. A performer uses the commonsense understanding of intuition
(spontaneous invention) to exponentially tap intuitive enaction.
Differentiation - distinguishing differences in kind from differences in degree. In
KeyWorx technique both types of differencing are addressed. Differences in kind
are most obvious and apparent in the diverse modalities of image, sound, text (as
sound or image), and algorithm. They reflect qualitative change and heterogeneity.
Properties of modalities are interconnected and quantitatively modulated by degree
on a variety of scales e.g. 0 to100hz, 0 to 127(midi), 0 to 32767ms, 0 to 100%, etc.
The coupling of control parameters of different in kind modalities (e.g. sound frequency to color) executes intersensory change similar to synaesthetic effects.
Temporalising – intuition as a technique for intersecting multiple duration(s); for
moving through the plane of immanence – “the nonthought within thought […] the
most intimate within thought and yet the absolute outside”. (Deleuze and Guattari,
1994, 59). In translocal composing, intuitivity intersects multiple durations: the
players, the media objects, the machines and the observers. The spatial coordinates
of the players (in other rooms, cities) are proprioceptively in-formed in the interplay. As architect Kenneth Knoespel remarks: “Rather than sequestering or policing
the diagram in an axiomatic grid, Deleuze repeatedly emphasizes the way diagrams
work to generate a kind of cognitive sweep that extend the possibilities of thought”
(2001). In translocal diagramming, the cognitive sweep of distributed cognition is
intuitive thought, felt temporality, an externalised affective looping with invisible
realities; the sensation of sensation. It is, if fleetingly, the recognition of an authentic difference between perception and memory. A recognition of recognition.
The Diagram and the Catastrophe
Catastrophe is a condition of change in a dynamic system; cataclysmic shifts that
result from incremental change in the parameters of the system over time; slow
variables effecting fast variables; quantum leaps. Like intuition’s simultaneous directionality between instinct and intellect, the catastrophic event occurs in the interstice between forces - a qualitative topological fold of instability between planes
of equilibrium. The catastrophe, as reasoned by René Thom is simply the irreversible loss of homeostatic stability in a dynamic system. Small changes in the control
parameters cause seismic shifts in the system. There is a discontinuous change of
energy from one state to another. A quantum jump.
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Catastrophic folds, in Deleuze’s deviation from the mathematical proposition,
condition the genesis of images and sensations. The catastrophe also conditions
the destruction of the cliché. The catastrophic event jumps the instability of its
folding. The emerging realities that surface from these movement forces are modal
sensations that surprise. In this sense, the translocal potentialises a cusp catastrophe, an ontogenetic folding of two control factors and a behavioural pivot point, a
singularity that maps an event interval between the stressful forces of the local and
the global. Translocal composition assumes a diagrammatic potential that may leap
unpredictably as metabolic and algorithmic control parameters vary. New images
appear as other images transform and yet others disappear. The appearance of each
fresh image is a micro-catastrophe. When Deleuze describes Francis Bacon’s painterly diagram it is a one-dimensional catastrophe compared to the multidimensional genesis/destruction of a collaborative KeyWorx diagram which not only
Figure 6.4: Illustration of a cusp catastrophe, one of seven catastrophes described by
Thom. A cusp catastrophe has two mutually exclusive stable states. In the fold, a
small change in a control parameter may lead to large change and a leap or flip to
another state. 135
differenciates on multiple layers but in multiple individuations. Deleuze describes a
Bacon catastrophe:
For example, we lengthen a mouth, we make it go from one side of the head
to the other; we clean part of a head with a brush, a scrubbing brush, a
sweeping brush, or a rag. This is what Bacon calls a Diagram; it is as if, all of
a sudden, we introduced a Sahara, a Sahara region in the head; it is as if we
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stretched over it a rhinoceros skin seen through a microscope […] A Sahara, a
rhinoceros skin, this is the diagram suddenly stretched out. It is like a
catastrophe
happening suddenly
to
the
canvas,
inside
figurative
or
probabilistic data. It is like the emergence of another world. (2003, 81-82)
The folds of the desert, the rhino skin “inside figurative or probabalistic data” are
produced on the layers (strata) of KeyWorx output. The same can be said of the
montage output from other object-oriented programming languages used in performance such as Max/MSP/Jitter, pure data and Isadora. What differs in a KeyWorx
ecology is the translocality of its implicitly deterritorialised framework and its
multi-maker, transversality. It is as socially autopoietic as it is biologically (materially of the maker) sensational. The clear and obvious catastrophe in the artefact of
KeyWorx output is conserved as a sensation; composition as a process of individuation. But that is a marginal event. The product as by-product. Deleuze continues:
The diagram is thus the operative set of asignifying and nonrepresentative
lines and zones, line-strokes and color-patches. And the operation of the diagram, its function, says Bacon, is to be “suggestive”. (Ibid, 83)
But the true catastrophe, the leap of energy states, in a KeyWorx jam (aside from
conventional, catastrophic hardware and software crashes) is affective. It takes
place in the production of subjectivity in the connected players as they negotiate
perception, memory and action in a chaosmic social soup, continually stirred and
transformed at variable speeds. The catastrophe is in the interplay. Preconceptions
and preparations that harbor the cliché are subverted by the indeterminacy of the
event; by the fluctuating speeds of duration, by contingencies implicit in the separation-connection; by the polyrhythmic variations in a panoply of interauthored
control parameters. As images, sounds, texts are instantiated or generated they are
recombined, transformed, redrawn and erased. Redrawn and erased at variable
speeds and rhythms. The speed and rhythm of machine time, the speed and rhythm
of the algorithmic operator, the speeds and rhythms of the human performers.
Within the simultaneity of the genesis and destruction of performative modalities
are the forces of local and global, of content and expression. See Figure 6.2.
Deleuze and Guattari purport that the enemies of art are chaos and opinion. Art,
according to them, continually struggles to transform the chaotic (a variability) to
the chaoid (a variety). “Art takes a bit of chaos in order to form a composed chaos
that becomes sensory” (1994, 206). This occurs on the plane of composition. Its
potential is immanent to the event space of translocal interplay.
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The Biogram and Translocal Performance
Massumi’s ontogenetic, autopoietic biograms, can find aspiring “models” in real
time, multimodal digital processing; in the lived experience of intersensory transformation. These are commonplace experiences for laptop VJ/DJ artists. They are
also experienced in interactive installations that use, for example, parameters of
sound (frequency, amplitude, spectral analysis) to control parameters of images
and text (size, shape, colour, movement, position, rotation, etc.) resulting in imagesound transformation. In new media and LiveArts practice, fixed and dynamic correspondences between modal properties are routinely indexed and modulated, a
common technique referred to as cross-media synthesis. Participation may or may
not excite an accentuated, heightened intersensory experience but its classification
as something other than metaphorical synaesthetic experience is debatable.
Though a biogram might be thought of as a specific synaesthetic topological form
or object,136 it is fundamentally a mode of being of the synaesthetic hinge-dimension. Massumi establishes his arguments for the biogram in his essay “Strange
Horizon” (2002a, 177-207) in which he posits that the biogram is the form experience takes - “the "being" of the excess of effect over any determinate spatial configuration” (186).137 An amalgam of perception and memory, repetitively repotentialising emergent becomings, the biogram registers the topological shapeshift of
continuous change. Massumi uses several vectors to flesh out the biogram, amongst
them Libet’s half-second gap (covered extensively in Chapter Four) and spatialsequence synaesthesia. Both are relevant to laptop jamming in networks and translocal experience in general.
The RP gap:
Recent neurological experiments dynamically alter the metrics of
readiness-potential, the incipience of mindedness, with linearly causal anticipation.
How might this evidence reflect the multiple and fluctuating latencies in network
interplay? Some problematic implications of Libet’s research have been speculatively posed here with respect to choice and chance in improvisation. What “happens” in the event-dimension of that interval? What occurs in the emergence differential of the “relational time-smudge” (Massumi, 2002, 196)? How does it happen
that resonating, nonlinear dimensions subtract/select a linear action/reaction path
and “go for it” – get actualised? Can this superlinear prechoice be called a diagrammatic redraw of yet to be actualised perception? As suggested in Chapter Four,
Libet’s latency can be extrapolated as a “spacetime” of Bergson’s intuition and this
has implications; implications for situating discourse on choice, chance and indeterminacy in performance practice in a virtual, biogrammatic bodyspace.
The
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biogram visualises the quasi-corporeal event potential both internal and external to
the body. It implicitly acknowledges the biological matter of the body and the “matter” of felt thought as it shapeshifts and redraws its own reemerging. It is the inbetween of the two-sidedness of affect; the edge of the coin that bleeds through
sensory dimensions. In short, this experiential loop has to be a recursive toplology.
And this is the link to synaesthetic hinge-dimension posited by Massumi. This informal diagrammatic dimension is autopoietic, a future-past recursion of proprioceptive habit memory (future leaning) and memory-proper (past “images”). It is as
much a “nonlinear temporality as it is a non-Euclidean space” (Ibid, 197).
Synaesthesia: Arguably, synaesthesia has three primary conditions: pathological, 138
physiological139 and metaphorical. In its pathological or “idiopathic” (Cytowic) form,
specific sensory modalities are ‘cross-wired’ in the brain resulting in modal fusions
such that one can taste a sound or more typically, associate a specific color with a
letter, number or word. Cytowic cites five conditions as necessary components of a
true, clinical synaesthesia paraphrased below (2002):
1)
Involuntary and automatic (elicited): synaesthesia is evoked at a preconscious sensory stage
2)
Spatially extended: synaesthetes describe going to a certain “place” to examine a sensation
3)
Consistent and generic: modal associations (e.g “A” = red/orange) remain
the same throughout life; the “forms” are simple (e.g. geometric shapes,
hot, sweet, etc.)
4)
Memorable: the added information of synaesthetic experience enhances
memory; synaesthetes often have photographic (eidetic) memory
5)
Affect-laden: generally pleasurable; laden with emotional affect
Cytowic is dismissive of artistically contrived uses of metaphor and sensory fusion.
Idiopathic synaesthesia’s phenomenology “clearly distinguishes it from metaphor,
literary tropes, sound symbolism, and deliberate artistic contrivances that sometimes employ the term "synesthesia" to describe their multisensory joinings” (Cytowic, 1995). Metaphorical synaesthesia, a language based association of sensory
experience, has numerous varieties that overlap with the sensory couplings of clinical synaesthetes. These metaphorical couplings are often relegated to artistic invention, not qualifiably “involuntary”, yet “elicited” to some degree. There are several
“usual suspects” frequently cited as probable synaesthetes: Kandinsky, Hockney,
Nabakov, Rimbaud, Eisenstein, Baudelaire and Scriabin (Harrison, 2001).
Having
never been tested, their clinical credentials are unconfirmed. In fact, left-handed
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women with colour hearing and colour-letter vision comprise the overwhelming
demographic of certified synaesthetes (Cytowic, 1995), tainting the evidence of an
all male gallery of great artists and composers. 140
Colour hearing is a visual-aural correspondence in which individual pitches (a B-flat,
F-sharp, etc.) have a conjoined hue. The specific pitch-color pairings are unique and
consistent to individual synaesthetes (e.g. reddish-blue for a B-flat, chocolate brown
for an F-sharp). Concurrence among synaesthetes is uncommon. This is also true
for colour-letter cross-referencing. Spatial-sequence synaesthesia, a special form of
Cytowic’s required spatial extension, is more rare. These synaesthetes see numbers,
days of the week, months of the year, floating in specific locations and can point to
them in space. “There is February.” “Over there on the far-left is 72.” This effect,
this lived experience, involuntarily elicited, is a mnemonic device, adding another
dimension of referencing. It maintains a consistent correspondence; 72 is always in
the same location (and with colour-letter synaesthesia, always the same hue). In
this respect it is also an orienting device. It is elicited from an informal sensory
dimension between proprioception and vision through the spatial extension of
words and numbers that enter the peri-personal space of the body, the space defined by the reach of our limbs. 141 As the border between personal space and public
space, peri-personal/kinesthetic space is a nonplace, it is translocal.
Research into cross-modal congruency, what is seen and what is felt in the immediacy of peri-personal bodyspace asks whether tool use, for instance, is incorporated
into a bodily, corporeal schema or if, on the other hand, the brain extends its representation of the body into the external space of the tool. “It may be very difficult to
separate the neural systems involved in representing the body itself from those
that represent the space around the body” (Holmes and Spence, 2004). Spatialsequence synaesthesia enters this discourse with a curious validation of a biogrammatic loop that incorporates peri-personal objects such as language and symbols, as well as tools, into the body even as it extends that affected body into an
actualised Euclidean space that is our experience of the world. This is the folding of
experience into itself. The experience of quantitative spatial perception, objects
positioned in space, folding into the movement of qualitative spatial perception.
The exoreferential folding into the self-referential. This is the topological figure of
the biogram. In this ontology, cross-modal congruency is synaesthetic cooperation
that links sensory dimensions to each other. Dynamic cross-sense referencing
produces the biogrammatic dimension of experience.
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This leans towards the hypothesis that all experience is synaesthetically generated.
The hinge-dimension of event perception is a very busy interstice, active in idiopathic synaesthetes and the rest of us. It would seem that visual/proprioceptive
cross-referencing both stabilises and dislodges a sense of “place” which modulates
between interference and harmony in sensory dimensions. In idiopathic synaesthetes and “normative” synaesthetes 142 - the rest of us - visual/proprioceptive cross-
Figure 6.5a and b: Virtual reality images of spatial-sequence synaesthesia from
David Eagleman’s Synaesthesia Research site, mirrored in Cytowic’s online Synesthesia Encyclopedia.143Here, peri-personal and extra-personal space is defined by the
outreach of the limbs. The feedback of symbolic and linguistic forms as sensory experience is clearly visualized.
modality both stabilises and dislodges that sense of “place” – visual and aural, visual and proprioceptive, etc. A translocal sense of “place” that arises from the transformation of sensory modalities in networked interplay has specific characteristics.
Basically, the performing takes place in the kinesthetic space between the eye and
the computer and the interface controllers. The experience of exoreferential or extra-personal space is secondary. For example, during the Interfacing Realities performance, performers in Rotterdam and New York only experienced each other in
liminal, translocal space. The nonplace of the diagrammatic. Their attention was
focused on dynamic sensory transformations occurring within a synaesthetic dimension in the armreach of laptop screen and controller-tools. The forces of local
and global intersect with content and expression in one dimension and intersect
with cross-referenced modalities on another.
Though synaesthetic forms and their spatial extension are often perceived as cartographic maps (Figure 6.5a and b), Massumi claims they are “lived diagrams based
on already lived experience, revived to orient further experience. Lived and relived
[…] They are event-dimensions combining senses, tenses, and dimensions on a single surface” (186-7).144 This one-dimensional surface of visual sensation is a form of
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experience that affectively interweaves between the virtual and the actual, the local
and the global. Repeatedly. It directs an in-side stream for higher cultural forms
such as language (letters, words) to flow into perception, re-emerging on the outside of actualized experience. Repeatedly. Higher cultural forms feed into recursive
experience loops with sensory data. What this ultimately elicits is a grand loop in
which experience becomes its own perception. “Practice becomes perception.” To
this Massumi adds “The synesthetic hypersurface […] is the hinge-plane not only
between senses, tenses, and dimensions of space and time, but between matter and
mindedness: the involuntary and the elicited” (Ibid, 190). Here we loop back, in a
full body suit, to Libet’s lag, to Varela’s specious present, to Bergson’s delay space
of memory-image/centre of indetermination, to the diagram of the abstract machine. Here is the interstice, where all is resonation between betweens, an interrelation of relations. Here dualities and binaries (mind/matter, virtual/actual) simultaneously feedback and feedforward, becoming the multiplicities they are. The synaesthetic hinge-dimension becomes the interval; inclusive of an affective interval,
of creative filtering, of intersensibility and a permeable “being there” of the skin’s
surface.
Perceptual Praxis: To return again to networked performance practice with artists
hunched over laptop monitors, watching images morph to sonic textures, a synaesthetic hinge is not difficult to imagine. The lack of any Euclidean landmarks in a
cyberspace encounter exerts a strong probability for the conditions of biogrammatic experience. What is seen is what is felt in the liminal, peri-personal space between the eye, the monitor and the tools. It’s worth considering that the repatterned, repetitive practice of modality correspondence in new media performativity, modulates a latent “normative” synaesthesia from background to foreground.
This would not be classified as a metaphorical synaesthesia but the re-emergence of
idiopathic synaesthesia, or a mutated version thereof. The biogram becomes a
metaprocess: a process of processing, the noun becoming verb, the dimension becoming dimensioning, the relation becoming relationing. In other words, synaesthetic practice.
Synaesthetic practice: The habit-memory of cross-referenced sensory relations in
synaesthetic practice (e.g. sound amplitude changing the size of an image through
the touch of a key, or mouse or tactile interface) is the same future-looking habitmemory that allows the memory-image of the past to fill that readiness potential
gap between brain-matter-time and consciousness (Part Two). Differentiating between the habit-memory and memory-proper is another line of flight towards a biogrammatic shapeshift. As Grosz points out: “This is of course, precisely what hap-
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pens in sleep, which severs the impetus of the perception from the requirement of
action and can thus more readily tolerate the interposition of detailed and highly
particular memory-images, which serve no practical function” (2004, 170). Dreaming. This relational time-smudge of the interval is future-past, the dissolve of a
never present present; a there not there. “A body never coincides with its present. It
coincides with its potential” (Massumi, 2002, 200) and that potential moves through
the event-dimension of past and future. Libet’s illusory backdating of brain triggered consciousness or Bergson’s back-propagated spatial positions for that matter,
provoke “an argument that there is no essential difference between perception,
cognition and hallucination” (Ibid, 206). If the synaesthetic fusion of modalities is
hallucinatory, it is as ‘natural’ a function of the affective interval as any other type
of thought. Massumi concludes: “The involuntary and elicited no-difference between cognition and hallucination can in turn be summed up in a single word –
imagination” (201). And imagination, as we have earlier stressed, is intuition.
And intuition is biogrammatic.
The loop comes back around, again, to performance processes of structured spontaneity: the sensory fusions integral to laptop jams and KeyWorx sessions, enabled
by the modal mutability of the digital image, are diagrams produced from an abstract machine. “The diagram is potentially the very difference that emerges from
the over turning of Cartesianism, transforming space from an emptiness into a
modulating fullness” (Ednie-Brown, 2000). That modulating fullness is the biogram.
And more. Digijams are diagrams in biograms in that they are topological events
that re-emerge from their own emerging. They are openly, autopoietically affective.
And more. They are distributed sensations, felt thought in collective composing.
Transversally emergent. The becoming nonhuman of affect. The bit/byte as it leaps,
catastrophically, between silicon and skin.
If improvisational composition, polyrhythmic diagramming, resonates sensation
from the intensity of the creative event – an event potential not limited to networked performance practice but certainly amplified in it – then we have a means
of describing the space of that resonation in the body. The biogram affords a
transductive incorporeality from the translocal encounter and the intensively extensive affect that convolves expression and content in an emerging aesthetic.
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Conclusion: The Concepts
Dynamic systems theories – physical, metaphysical, biological, social and technological – are models of transformation. Performance art systems have been included
in this array. Specifically, live (real time), interauthored composition that is performed with and distributed by computers. What emerges from this style of translocal interplay is a processual aesthetic that is diagrammatic and biogrammatic,
synaesthetically relational. The structure of this type of performative system resembles the ecologies (ecosophies) of other dynamic systems but has its own virtual organisation - its own shapeshift mechanisms and complex resonance. Enter an
empirical, real, material nomadology that folds transversal concepts into a sensational mix; colliding intersections of incipient novelty. In the translocal event there
is interference, an interstitial relation of affect, concept and function – a sensational, conceptual, algorithmic polyrhythm. Participation invites a dip into whirling
pluralities of meaning. Representation takes a back seat to process.
Concept Remix
The concepts presented here are alternatives to arguments, assertions and claims:
“The concept speaks the event, not the essence of the thing – pure Event…”
(Deleuze and Guattari, 1994, 21). The concepts stipulated in the text can be identified as markers in a conflux of ideas spun out of an allegiance to dynamic networks. They will be addressed here with other concepts that emerged from the
process of linking concepts. The generic depiction of translocal, polyrhythmic composition is intentional so as not to marginalise these concepts to experiences in one
application only. That said, there are particular functions in KeyWorx and KeyWorx
alone, as of this writing that establish grounds for biogrammatic event dimensions.
Concept 1: The interplay of creative thought in the relational event dimension of
translocal, polyrhythmic composition is intuitive. The emerging aesthetics are transversal.
At first glance this concept appears banal, yet the unpacking of intuitivity has been
arduous. An intuitive event is a rare occurrence. Bergson admitted as much. Nonetheless, it is the peg to hang a hypothetical hat on; the concept that recursively surfaces as link and lever to all other ideas distributed here (and there). In the performing arts, intuition has figured in methodologies of improvisation and spontaneity (Spolin; Boyd; Copeau). As an element of play and playfulness, it has acquired
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aesthetic dimensions (Huizinga; Soules; Turner; Agamben) and is the motor of aléatoric and indeterminate compositional processes. But perhaps most importantly,
“Play transforms structures into events” (Mackenzie).
That aesthetics emerge in processual creation is a notion of Felix Guattari and underscores all efforts to fit the practice of multi-maker performance to his model of
transversality, a processual subject’s movement in and through singular and collective territories, dimensions, realities. Though Guattari’s expectations are far more
utopian than our practical experience of collaborative composition, his ideas evoke
a credibly prescient anticipation of translocal creativity:
[…] every aesthetic decentering of points of view, every polyphonic reduction of the components of expression passes through a preliminary deconstruction of the structures and codes in use and a chaosmic plunge into the
materials of sensation. Out of them a recomposition becomes possible, an
enrichment of the world (something like enriched uranium), a proliferation
not just of the forms but of the modalities of being. (1995, 90)
Catalytic, synaesthetic, polyrythmic, biogrammatic modalities in all their multivalent, anticipatory potential. Here is an intuitive splash between the speeding tendencies of instinct and intellect.
Concept 2: Affect, through a process of individuation, is transductively distributed
in translocal, polyrhythmic composition. The ‘space’ of affectivity must be quasicorporeal, indeterminate and proprioceptive; internally resonate, externally vibrant
The local or intensive resonance of an onto-topological affect that is virtual and
actual is, in the translocal event, a polyrhythmic resonance. Guattari uses the term
polyphonic, which in the context of translocal performance could describe the actualisation of the composition. In a performative context, the term polyrhythmic
better suits. Polyrhythms are different in kind from polyphonies as duration differs
from position, as the horizontal from the vertical, the smooth from the striated. It
was Pierre Boulez who first distinguished the smooth and the striated, so influential to Deleuze and Guattari (1987,572). “[…] Boulez says that in a smooth spacetime one occupies without counting, whereas in a striated space-time, one counts in
order to occupy. He makes palpable or perceptible the difference between nonmetric and metric multiplicities, directional and dimensional spaces” (Ibid, 477). Polyphonies are complex multiplicities stopped in thought. Complex polyrhythms are
suprametric, are of smooth space-time. Polyrhythmic resonance is the transductive
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strange loop in the event dimension of translocal performance, inclusive of the
rhythms of other makers and observers. Differentiated and individuated in the
phase space of human and machine speeds and rhythms. Transversal, intuitive
movement.
The ‘coordinates’ of the incorporeal intensities are exponentially redrawn (diagrammed) in a post-Deleuzian millennium that has absorbed the effects and affects
of digital morphology; acquiesced to Reed’s Law of group catalysis in networks.
Affective intensity is evident in the performative composing of a translocal performance. It is evident in the creative filtering of the body’s zone of indeterminacy;
evident in the amodal completion of collaborative interplay; evident in the biogrammatic re-emerging of experience. In translocal interplay, the Euclidean spaceplace of geographic coordinates, of landmarks, of the physical presence of the
other, takes a back seat to the duration of the non-Euclidean biogram. Intuition
moves here (and there). Differenciated realities are transduced here (and there). Yet,
it is also evident from the processes of interplay, from the doubly articulated
strange loop of the expression and content, that the ‘space’ of the spatiotemporal
composite of experience must be somewhere, in some singularity from which expression and content bifurcate and meld, bifurcate and jump the loop, bifurcate
and meld. Where is that there (here)? The transductive mobility of the nonlocal
finds it “centre” in indetermination, in the polyrhythmic, internal resonance of an
affective interval. The nonlinear movement of that resonant echo, like reverberations in a mountainous cavern, needs walls to bounce off of, a consistency to interact with. The synaesthetic hinge dimension, a “place” emerging from consonant and
dissonant modulations, transduces the corporeal to resonate. Intensive affect.
But surely it is not as relatively local, as that. That same transductive mobility, cycling through the virtual/actual in the dislodged, free spirited ‘nonhuman becoming’ of Deleuze and Guattari’s affect/percept, is also evident as distributed affect in
networked group composition. It is evident in indeterminate improvisational structures that actualise from the virtual potential of the pure Event145; in the global
movement of the absolute. Both worldviews, appear to be becoming in the situatedness of collective, translocal performance-making. Extensive affect.
Concept 3: Intuition is transductively individuated in translocal, polyrhythmic, real
time - la durée - composition. Variations of intuitive elements – problematising, differentiating and temporalising are intuitively (recursively, autopoietically) immanent
to la durée composition (jamming).
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Intuition intersects, as Bergson stated and Deleuze underlined, other durations,
other rhythms, in a guise of problem-solving. Transduction, Simondon’s relay of
thought movement is also intuitive ”since it allows a structure to appear in a domain of problematics yielding a solution to the problems at hand” (1992, 314). This
is the dynamic structuring of a methodology for improvisational group composition, for jamming. It asserts the movement of problematising as just that, movement. Movement through and with multiplicities, affiliation with contingencies, the
‘it can always be otherwise’ of plurality. Differentiating, another intuitive operation
intrinsic to composing and interplay, coincides with Simondon’s individuation that
understands: “the individual from the perspective of the process of individuation
rather than the process of individuation by means of the individual” (1992, 300).
Multi-maker, co-created composition implicitly intuits the process of individuation
in just this way and on three planes: the individuation of the autonomous participants, the individuation of the collective though the composing process and the
individuation of the composition. Temporalising, the final operation of the intuitive
method is, as previously indicated, the virtual event dimension (duration) of all
translocal interaction. The transductive process of intuiting the method itself. Intuition is the processual movement of the connected composition.
Concept 4: The composing in a co-operative KeyWorx translocal event is diagrammatic and synaesthetically biogrammatic.
The process of “connected composing” is diagrammatic. In translocal jams it is the
Sahara and the rhinoceros skin of the incipient catastrophe, the quantum leapfrog
of the fold between the local and global; the catalytic processing and reprocessing
of modalities. KeyWorx output, whether a single coloured moving pixel, a complex
montage of interactive images and sounds, or a haptic polymorphic poetics, is
nourished by the refrain. A felt territorialisation, a recognition. The diagrambiogram offers potential as a paradigm shift; the emergence of emergence in the
oscillating excess of the involuntary and elicited. That fullness resonates in the affective interval and in the distributed potential of eventness. All the unformed, unorganised, intersocial functions that are a spatiotemporal multiplicity (Deleuze, Guattari) are the composing of a KeyWorx diagram. And that diagram, embodied and
enacted internally as a quasi-phenomenological affectivity (Varela, Hansen) and/or
a rhizomatically distributed affect (Deleuze, Guattari), is a becoming-biogram (Massumi), a synaesthetically modulating multimodality that connects to “other people’s
minds146” (Massumi, 2002, 188).
There is unsubstantiated evidence that latent, ”normative” synaesthesia might re-
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emerge through the repetitive patterning of multi-modal digital processing. This
sensation grows acutely over time when there is a haptic correspondence between
the transformations of sensory objects (e.g. touch of the keyboard to a sound amplitude parameter which changes image size). Arguably, an attenuated sensation
can arise from a more passive observation (relationship between the beat and the
pulsing image at a dj/vj party). The synaesthetic relation between modal sensations
becomes, in Massumi’s terms, an “intersensory hinge dimension.” When this event
dimension is shared, then something even stranger than synaesthesia potentially
occurs. That bridged distance between other people’s minds, is multi-directional.
When we move through these concepts we arrive and depart and arrive once again
at a Deleuzeguattarian ontology whirling like the wind through the body.
Diagramming is the movement of intuition. The biogram is the lived experience of
this diagrammatic movement made sensational. In a KeyWorx event, there is the
potential for a co-operative, relayed transduction of this hinge dimension. Might
this intersensory hinge dimension be a portal, a wormhole, to the centre of indetermination? A non-Euclidean spacetime that loops through “other people’s” durations?
Additional Concept 5: Deleuze and Guattari’s trifurcation of creative thought (concept, function, sensation) is insufficient for translocal, composition in which intuitive
algorithmic composing is synaesthetic percept/affect. Their concluding acceptance of
interference, in particular, nonlocal interference is relevant. Nonlocal interference is
the movement of intuition.
In What is Philosophy? Deleuze and Guattari assert a triangulated paradigm that
slices a cultural composite into the broad domains of creative thought: Philosophy,
Science and Art. Each sector contributes a methodology from which the new and
the novel can emerge. They state that for the philosopher it is the concept, for the
scientist it is the function, for the artist, the percept/affect. These terms reside respectively (and irreducibly) on the plane of immanence, the plane of reference and
the plane of composition (1994, 216). Though these distinctions are convincingly
argued as differences in kind, and resonate effectively as generalisations, there are
exceptions. Though Deleuze and Guattari make ample and eloquent concession to
vagaries of a strict separation of planes, there remains a certain “monumental“
attribute, the preservation of vibrations affixed to sensation in art that makes the
slippage of one planar method to the next unlikely (Deleuze and Guattari, 1994,
211). This makes the ephemeral dissipation of sensation, the flickering overwriting
of the digital diagram, more rare than it actually is. It positions the nonrepresenta-
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tional, superlinear production and distribution of affect, central to performance art,
as a fringe anomaly. These anomalies, these obvious exceptions are called interferences by Deleuze and Guattari and appear in the last three pages of the book either
as a fresh concept - or a last gasp: “But what to us seems more important now are
the problems of interference between the planes that join up in the brain” (Ibid,
216). One has the feeling, as they oh-so-briefly define three types of interference –
extrinsic, intrinsic and nonlocal – that this concept arose from their differentiating
journey through philosophy, science and art and they either simply ran out of
steam or into the wall of another paradox. The book concludes abruptly on a deep
inhalation with a short exhale.
Technologically mediated performances that combine the propositional (algorithmic) with the compositional (sensational), or the diagrammatic, are examples of
creative processes. Translocal performances use scientific functions transparently
(protocols, procedural code) and performatively (parameters modifications, filter
processing) as conditions of play. Media arts genres that explore interrelations between the organic and the machinic, between humans and computers, have certainly matured since What Is Philosophy? was first published in 1991. Yet even contemporary theorists such as Lev Manovich (2000) ignore the incipience of processbased, real time, ephemeral composition. In the performing arts genre of translocal
human-computer-human interaction, chaosmosis, posthumanism and transversality
have been provocatively reified. The trifurcated distinction between the practices of
philosophy, science and art is blurred in many instances of mediated, participatory,
LiveArt performance.
Deleuze and Guattari find the brain to be the juncture for all three modes of
thought. The concept, the function and the percept are intensities in these planes
or horizons. The planes of becoming exist in simultaneity and are divided as differences in kind, giving them the credence, in Bergsonian parlance, of virtual, heterogeneous, multiplicities in duration. They are exteriorised surfaces between which
intuition flows; between which energies are transduced – not synthesised or hybridised, they are co-operatively coextensive, meeting in the junction of the brain. And
in that junction, is the anomaly of interference. It comes in three flavours:
Extrinsic interference: occurs when disciplines intersect domains and is actually
quite common, such as philosophers creating “the concept of a sensation or function” (217) as all the cited theorists, including Deleuze and Guattari have done (e.g.
Bergson’s metaphysical construal of Riemann’s multiplicities). In this interference,
the disciplines retain their distinct methodologies.
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Intrinsic interference: emerges from the plane of immanence as concepts “slip in
among the functions […] or among the sensations and aesthetic figures” creating a
complex plane (Ibid).
Nonlocal interference: the relationship of each discipline with it’s own lack, its
negative “the No that concerns it.” For example, “nonphilosophy is found where
the plane confronts chaos. Philosophy needs a nonphilosophy that comprehends it; it
needs nonphilosophical comprehension just as art needs nonart and science needs
nonscience” (218). What is this? Have Deleuze and Guattari full-circled to the dialectical? To the excluded middle? To a negative ontology?
Extrinsic interference as we have shown is common, concurring with Deleuze and
Guattari. As interference it does not further problematise the domain distinctions.
Intrinsic interference is more complex, blurring distinctions in many instances.
Deleuze and Guattari’s poetic writing style exemplifies this, as does conceptual
art/performance art (Cage, Beckett, Nauman, Abramovic/Ulay, Acconci). Nonlocal
interference specifically intersects the ideas posited here. It is the antithetical lack,
conjoined with its significant other (immanence, composition, reference) in the
wetware of the brain that things get interesting:
In this submersion it seems that there is extracted from the chaos the
shadow of the “people to come” in the form that art, but also philosophy
and science summon forth […] nonthinking thought that lodges in the
three, like Klee’s nonconceptual concept and Kandinsky’s internal silence.
It is here that concepts, sensations, and functions become undecidable, at the
same time as philosophy, art and science become indiscernible, as if they
shared the same shadow that extends itself across their different nature
and constantly accompanies them.” (Ibid, emphasis added)
These are the last lines of What Is Philosophy?, the last lines of Deleuze and Guattari. How did they arrive in the end at dialectic? At “No” place? Certainly this abrupt
conclusion situates their argument in relation to the disorder and contingency of
that overfull cerebral gap once again. That future-past that may be pre-intuitive
potential; that may or may not catch the shadow of the three domains. What is intimated in this shadow of the “No planes” is a return to Bergson’s project; his important articulation of negation and its role in the intuitive method. For Bergson,
effective problematising requires an understanding of the more and the less as different in kind, not different in degree.
That, for instance, there is not less but
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“more’ in disorder than in order because it is the idea of order plus its negation plus
its motive.147 When Deleuze and Guattari extract a shadow from a negation (chaos is
a lack of order) does the double negative incite a positive ontology? If the shadow
of interference is intuition (Bergson, 1992, 128) then a logic emerges. The interference composite could be considered the shadow of the translocal fold, intuition
transduced between three thought vectors. A movement of self-varying felt
thought. Thought that differs from itself. A shadow concept, not yet concrete, that
feels the tendency of the downward pull of durational reflection with an upward
tendency that surfaces in the real relations of material objects. Quantum forces
creating a potential translocal interstice of smooth intuitivity.
Summation
The structure and organisation of dynamic transversal systems that are themselves
assemblages of biological, sociological and technological systems which are themselves assemblages of objects (matter) and creative processes (mind), are ontogenetic and autopoietic. Forces or tendencies such as perception/memory, Euclidean/non-Euclidean, content/expression, instinct/intellect, local/global, produce
emergent composites (experience, biogrammatic experience, meaning, intuition, the
translocal respectively). The translocal is itself a generic in-between: a diagrammatic
quantum leap, a field of potential, a biogrammatic hinge-dimension, a zone of indeterminacy. Sidestepping a vitalist interpretation of force as a unity, the multiplicity
of diagrammatic affect is all phase-shift, all transductive individuating. Performance practice that open-ends to radical contingencies, co-operatively, as in various
forms of group improvisation, transduces multiple planes of becoming. The diagram is the aesthetic of collective composition. The aesthetic and the method. The
event of the passage of the relation into and through the form of expression and
the form of content. Playful, unpredictable. The biogram is the lived intersensory
experience of diagrammatic interplay. It is quasi corporeal transformation; synaesthetic, indeterminate. Translocal composition is situated in an in-between; in the
movement of virtual-potential becoming actual becoming virtual-potential. Intuition
on the move.
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Conclusions: KeyWorx and Beyond
KeyWorx is a toolkit. As such, the 0.9 version described in this thesis remained in a
perpetual beta state and was never marketed as a 1.0 product. As a software application, it enabled and facilitated real time compositional interplay for an elastic
community of adherents. KeyWorx has been tested, played and performed with by
an unknown number of users. Waag Society estimates hover at around 3500 downloads between 2000-2004; a modest yet substantial number given its word-ofmouth status, high learning curve and MacOS platform.
The evaluation of the experience of a small group of expert users is limited to artists with which I have had close contact; whose frustrations and exhilarations I have
witnessed in the media lab in Amsterdam, in international workshops, masterclasses and performance settings. Qualitative assessments of KeyWorx performative experiences vary as to the relative skill of the performers, the structural concepts of the artwork, instantiated media, available bandwidth, beta version and infinite exigencies of situated interplay. A qualitative “yardstick” with which to evaluate these diverse processes and conditions of experience is, at the outset, insufficient to the complexity of the task. The interviewees admit as much and were often
unable to respond to questions with a generalisation (Doruff, 2005b). That said, a
speculative consensus can be drawn from issues explored in this thesis to postulate
some comprehensive findings
Based on the accounts of “expert users” (artists who have acquired technical and
performative proficiency through an admix of persistence, patience and daring),
certain patterns have emerged that are documented in the Appendices interview
fragments (Doruff, 2005b). There is general agreement that:
-
the temporal qualities (durations) of
KeyWorx sessions are experi-
enced in something other than clock time (see pgs. 255, 260, 264)
-
the spatial experience is not referenced to the coordinates of the surrounding physical space of the performer, something I have termed a
non-Euclidean spatial experience (references throughout)
-
a synergetic creative, affective intensity can be generated, if only fleetingly, after an introductory build up of conceptual, functional and perceptual conditions are met through the shared processing of data; (the
clocktime equivalent varies per session from one hour to twelve hours
to reach this zone)
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-
real time compositional practice is cooperative and ethical; competitiveness is thus far unaccounted for or un-admitted to (Doruff, 2005b,
pgs. 134-5)
-
an unspoken trust between players is a necessary precondition for all
(Ibid, pgs. 59, 87, 106, 135, 153)
-
a sense of ritual “play” is often present
For example, artist Nancy Mauro-Flude (Doruff, 2005b) has elaborated on this ritualistic element in her performative methods in a paper delivered at Columbia University in Medillin in 2003148:
I attempt to do this in an innovative way, using every possible medium to
which I have access: live collaborative situations, performance, installation
art, video, radio, sound, embodiment theory, using local/nonlocal/ translocal spaces via the internet. In my work, all of these dimensions and border
zones are interconnected through a tendrillic system of veins, electromagnetic forces and flows. Like water eddies a stream these flow into one
another, translate into one another, project shadows and light into all directions. Information trickles, spurts, suddenly breaks, foams away and is
pitched into the great lake of memory, to eventually be retrieved and
formed in my own particular way […] sister O does this with her computer
as a divination tool an extension of herself, that is not unlike the shaman
rattle that I consider as a wireless communication device. Like the computer, the shaker has an antennae at the top, that you can detect certain
electro magnetic forces with. I conducted connected session mediated
through KeyWorx, this software is used as an extension of: performer, audience and environment. The shaker is a part of you!! It becomes at part of
you. It gives you signs and omens, it is an oracle; also you have to listen to
it. Like an internet/cable/wireless connection to the virtual world the
feathers take you in to the magical realm/the virtual realm of visions. In
Colombia the shaker is a personal thing - like a personal computer.
Michelle Teran concurs with this when she states: “when Nancy was in Columbia
and Linda was in Sydney and we started at midnight and I completely lost touch
with my surroundings, it was only like a few hours later, that I started to hear the
birds chirp. It was like being part of a ritual” (see page 250). She also states:
So if you make something behave in an extraordinary way, that actually
amplifies what you are participating in, which you take for granted. So a
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social ritual really becomes sort of enhanced, you suddenly become very
aware of what you’re doing with your hands or how you’re participating in
that. Which is coming back to the whole discussion about technological
amplifying a perfectly everyday ritual where everybody plays their parts.
(Doruff, 2005b, 29)
Theoretical dimensions of practical experience
This research has drawn heavily on personal and peer-2-peer experience with networked performance structures. Its implications resonate outside the elusive
boundaries of “net art” to include the dynamics of group improvisation in the performing arts as well as the social dynamics of play, communication and collaboration. Cooperative negotiations and shared sensations in collective making have
been examined. The domain of translocal, multi-maker performance has been explored from a number of processual perspectives that include intuition, transduction, dia/biogrammatics and transversality. Through a focused lens on a single
enabling technology (KeyWorx) and a cross-section of artist experience, this thesis
has sought to establish a conceptual platform for the further research of:
-
emergent relational dynamics
-
distribution of affect in the domain of networked technicity
-
politics of ethical aesthetics in improvisational interplay; strategies of
powerplay between expression and content
-
sensations of polyrhythmic, synaesthetic composition
-
affective intensity of peri-personal space in interface design and physical computing
-
transdiciplinary interference; quantum and catastrophic improvisation
-
“territorisation” of open networks as playing fields; analysis of gains
and losses attributed to the commercialisation of the Internet and its
symbiotic security constraints and abuses
-
an ethics of disconnection, of “separation-connection”, a whatever belonging-together in newly entrenched localities
2 Web or not 2 Web? A question
It’s important to reiterate that much has changed by way of worldview since the
transitional swing of the millennium. KeyWorx was conceived in the ideological
bubble of swelling techno-network utopias; a pre-9/11 glaze in which connectedness through data highways was a sine qua non; digital innovation inaugurated cy-
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ber-stylised beliefs in fictive “connected” worlds. This PhD research was begun in
2002. The seas were turbulent but the ethical leaks didn’t threaten to sink the ship.
At the time of this writing, mid-2006, much has changed. Numerous peer-2-peer
API’s (LimeWire, bitTorrent, Kazaa and forerunner Napster etc) have enabled the
potential of community filesharing as have browser-based social networks (chats,
de.licio.us, MySpace, YouTube, Blogger, MMORPG’s, Skype, etc). The open source
software movement (FLOSS) and Creative Commons 149 have taken shared authorship
seriously by “stablising” its trendiness in source code and legal processes. Comfortability among the young with synchronous and asynchronous data exchange
through podcasts, mobile phone protocols (SMS, MMS, UMTS, GPRS, Bluetooth etc)
lends an exponential curve to a flood of “we-centric” services being developed for
telecoms by hardware/software developers. Once the domain of artists and quirky
enthusiasts pushing the expressive content of digital communication towards the
unforeseen, the sensed presence of “virtual” being-together has taken on viral
qualities. The reification of social networking with digital toolkits is all but complete. This has ramifications.
The excitement of laptop interconnectedness that swept up, among others, KeyWorx users and developers in the first wave, is now in flux. The wired and wifi’ed,
suffering the fatigue of information overload and 24/7 digital dependency, are waving reactionary fingers at interactive ubicomp. The ideological surge towards creative networks of the 90’s and early 00’s by artists and theorists has all but flat-lined
to a tempered contraction from late capitalism’s inevitable hijacking of that momentum; of that surplus-value. The process itself has become a commodity. Critical
and cultural theorists, Internet guru’s, artist developers and media institutes alike
find their quotidian efforts pejoratively “collaborative” within the silicon panopticon of data surveillance by state, corporate and criminal monitors. Flying beneath
the radar, RFID, biometric scanner and “packet sniffer” is increasingly unlikely.
Sharing data, sharing almost anything, leaves digital tracks. Keystrokes, once the
fundamental mechanism of communicative distribution, are routinely screened. 150
Daily enaction has become, ironically, incorporated. Affect Inc. Even Tim O’Reilly’s
touted paradigm shift to Web 2.0, an Internet of interaction and social networks
that replaces an Internet of media repositories, is greeted by heavy skepticism from
Internet pundits 151. The cooperative co-opted.
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Tendencies
Within this phase-shifting, the long-term effect of multi-maker compositional experience is difficult to estimate. That a generation of artists is comfortable with technological failure as a feature of processual practice is certainly a development
worth noting. The tolerance of an aesthetic that modulates the beauty of an artistically rendered “object” with the lived sensation of its processual rendering adds a
further dimension to Deleuze and Guattari’s conservation of affect. That a group of
artists became comfortable and facile with co-authored (no-authored, un-authored,
inter-authored) practices is another notable development of the past decade. Indeterminacy and its random equivalent have become staples of algorithmically functional composition. The chaoid, immanent to KeyWorx performativity, flourishes in
LiveArt practice.
Transdisciplinary interference patterns are increasingly frequent. For example, neurobiological and neurophysiological research on the affects of kinesthetic and synaesthetic performativity in networked interaction alluded to in this study provoke
new artwork. Differential relations between space and time figure in the calculus of
shared sensation as new technologies further modulate collective experience. Diagrammatic practice, by whatever name, informs it.
The more meaningful scenarios likely to emerge from practices affected by a committed engagement with KeyWorx and similar technologies will likely nourish the
ethics of transversal encounters. As constraints and protocols change, so will the
strategies and negotiations of powerplay/interplay. Significantly, the translocal,
that vital yet vulnerable (non)relation between the tendencies of local and global
may acquire a fresh, unpredictable mobility. The sway of the interrelation between
local/global forces may be more volatile, more extreme. Or not. Tendencies tend to
bifurcate.
Those artists who committed to dancing the in-between by exploring translocal
jamming (in what one-day may be known as the first wave Distributed LiveArt era)
may be in the political forefront of an ethical-aesthetic that individuates a second
network paradigm. This will be the focus of my own research in the near future. As
I continue to pursue my interest in creative processes I plan to engage with:
-
the ethical situatedness of improvisation and its social contingencies in
live performance including LiveArt, music, dance, theater and the digital arts resulting in a book with interviews from improvisors
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-
the performative politics of the translocal from a biogrammatic
perspective
-
an ontology of the polyrhythm
-
the making of new work on a small scale
This thesis represents a formative step towards an increasingly focused inquiry of
creative processes and their practice in the performing arts.
The non-linear
thought movements - over time - represented in these pages, from systems theory
to the biogram, have evinced an ontology and a lexicon to recursively draw upon.
The work of dedicated artists and thinkers, many of whom are referenced here,
have provided invaluable vectors for further research.
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Postscript: An Event
I was in London on the 7th of July, 2005, attending a PhD seminar for the SMARTlab
cohort at Central Saint Martins, the University of the Arts, London. My colleague
Anne and I had checked out of our hotel and were rolling our luggage towards Euston Station that morning, enroute to a meeting. As we entered the station, two policemen uttered a passing remark to people sitting in the too bright waiting room. A
small group began rearranging themselves and their belongings to leave that sterile,
uncomfortable place. In the main station hall, the sign overhead indicated the underground was closed due to a “power surge”. We wondered what a power surge
was and how it could close down the tube. We joked that it was a euphemism for
“out of service – broken again” or a nifty neologism for a rebellion. Walking through
the station, we began our customary route down Endsleigh Road, towards Tavistock
Square and Russell Square, a straight path to Central Saint Martins.
This morning, the city sounded different. There were many more people on the
street, streaming from the station, apparently looking for alternate ways to get
where they were going. It was chilly for a July morning and we stopped for a moment so I could pull a sweater from my luggage. We continued on our way. There
was a significant police presence. Streets were cordoned off and police personnel in
fluorescent yellow jackets were directing the flow of auto and pedestrian traffic as
that normally tranquil street, by the park, was swollen with excess commuters.
There was no anxiety, just a heightened sense of purpose, a faster pace, a pushy
rhythm. There was, upon reflection, an amplified sense of expectation, a nonqualifiable yet palpable event potential, a surfeit relationality of all things to all
things, due in part to the shift in quotidian ordinariness, due in part to the shared
sensation of movement.
We crossed the intersection at Euston Road. I remember a woman holding a mobile
phone high over her head, apparently recording the stream of people and the police
and that palpable sense of anticipation and disjunction in the collective movement.
I recall thinking it was a strange scene to capture. I turned around to look at her
again as we passed by. She was intently focused on her recording, on images she
couldn’t see as they paraded above her head on the tiny monitor. We walked on.
We weren’t rushing, just keeping pace. We weren’t talking much.
As we neared the park there was, suddenly, a huge bang (how huge?); an image of a
bang. About seventy meters (how many meters?) in front of us, on the opposite
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side of the street, smoke and debris blew high (how high?) into the air. A long strip
of twisted steel, glittering from the sun’s reflection, propelled upwards in a slow
float like a helium balloon. A movement-vision - “a vision that passes into the body
and through it to another space” (Massumi, 2002a, 57). In quantifiable time perhaps
five, six seconds passed between the percussion of the bang and the last bits of
debris falling to the street. In the experience of event non-time it was a “substanceless and durationless moment”; a vacuous hole in the present. The preceding past
and the succeeding future, in the experiential composite of perception and memory,
were severed by the event and the present emptied; an intuitive moment as perception and memory differentiate.
I don’t recall thinking “it’s a bomb.” I perceived an explosion. I understood it was a
bomb. Patterned media memory. Cherry bombs, pipe bombs, car bombs, bus
bombs, roadside bombs, airplane bombs, building bombs, atom bombs. I felt a
sound/image spectacle, as the long, twisted thread of the roof of the bus hung and
shimmered in the air with the muted resonance of the metallic bang. I thought “my
god the people” but as an abstraction. The maximally abstract yet real. The virtual.
The movement of differentiating memory (those repetitive media loops of explosions and their effects) and vivid perception. The intensive sensation of the overfull
sensorimotor present and the emptied event. My ‘now’ as ‘future-past’, as a felt
sensation of phase shift. The whirling, disembodied percept and affect, collectively
out there in the metallic shards and reverberant in here, in some quasi-space of my
body matter that I could not then name. Intuition transducing to other realities,
other dimensions. It’s something rarely felt outside of a creative process – that sensation of affect.
Anne and I remained calm (frozen?) as people nearer the bus ran towards us
screaming, escaping. We moved, after some moments (how many moments?), but
we were somehow wavering. Instinct, intellect - neither kicked in. We delayed. The
timeless event swelling like a wormhole, modulating between empty and overfull.
Intuition moved through us as a contingent sensorimotor ‘choice’ in the differentiating event of chaotic order that could have always been otherwise. “Intuition is a
bifurcating contingency; a line of flight that ripples and multiplies, looping through
the virtual to the actual and back again to the virtual through the chaos of order
and order of chaos.” I wrote that once; earlier (page 82). The felt thought of problematising, differentiating, temporalising.
The body moves backwards to safety;
moves forward to help; stands still or circumnavigates to… orient? To choose? Was
this, in hindsight, the intensity of a biogrammatic cross-referencing between vision
and proprioception? The felt folding of the quantitative space in front of me re-
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emerging with the qualitative space of my movement-vision? Could this have been
the topological form of lived experience as a kind of bas-relief?
We walked back towards Euston Road and around the block. Then through the park
at Tavistock Square to where the bus stood. Why? There was nothing like a rational
intellect calculating possibilities. Perhaps instinct was driving; but it might have
propelled us in a fixed direction forward or backward. We were in an event dimension, in a continuity of duration, heterogeneous yet indivisible, our realities (durations) intersecting with a multiplicity of other durations, living and dying. As we
approached the sidewalk opposite the front end of the bus we stood still (for a
moment?). I was enveloped in silence. A black hole of silence. No screaming, no
talking, no birds, no wind, no cars, no sirens (yet). The event as an anechoic chamber, a momentary space of intensive echo. Unlike Cage’s transformative experience
in an anechoic chamber, a soundproof room where he famously heard his nerves
whistling and his blood pulsing, I only heard myself hear silence. Feel the internal
resonance of silence. The sensation of the sensation of silence.
A policeman’s scream, directed at us, eluded the vacuum that sucked that silence
through me and into the ‘being there’ of that place. An hysterical “Run away, run
away! There are guns!” (or “There are bombs?”) I didn’t hear his words well as they
crashed the silence, shattered that timeless, virtual interval. We were then positioned there, at fixed coordinates on a global map, at a clock stroke. Once again,
in the space-time continuum of lived experience. The discontinuous change of
the catastrophe. A hesitant intellect or instinct, I’m not sure which, moved us back
through the park, the wheels of our luggage bumping over the grass beneath our
feet.
The pure event, is what Massumi calls “the in-itself of transformation.” It is beyond
experience, “out the far side of quasi-corporeality.” Looking back, I wonder how I
can recount this event as anything other than a paradoxical distinction. How can I
recount this event as felt. I still question this.
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Endnotes
1
http://mathworld.wolfram.com/Bifurcation.html
Stephen Wolfram is a well-known complexity scientist and author of A New Kind of Science,
2002, Wolfram Media, Inc. and Mathematica. http://www.stephenwolfram.com/
2
“The Möbius strip, also called the twisted cylinder (Henle 1994, 110), is a one-sided nonori-
entable surface obtained by cutting a closed band into a single strip, giving one of the two
ends thus produced a half twist, and then reattaching the two ends.” And “The Klein bottle is
a closed nonorientable surface of Euler characteristic 0 (Dodson and Parker 1997,125) that
has no inside or outside. It can be constructed by gluing both pairs of opposite edges of a
rectangle together giving one pair a half-twist, but can be physically realized only in four dimensions, since it must pass through itself without the presence of a hole […] It can be cut in
half along its length to make two Möbius strips (Dodson and Parker 1997, 88), but can also be
cut into a single Möbius strip (Gardner, 1984, 14 and 17).”
http://mathworld.wolfram.com/MoebiusStrip.html
http://mathworld.wolfram.com/KleinBottle.html
3
http://crossfade.walkerart.org/brownbischoff/hub_texts/simple_deg_f.html
4
Illustration from the Exploratorium Museum published at:
http://www.exploratorium.edu/complexity/CompLexicon/catastrophe.html
5
“Polyrhythm is the simultaneous sounding of two or more independent rhythms. A simple
example of a polyrhythm is 3 evenly-spaced notes against 2, with the 3-beat pattern being
faster than the 2-beat pattern, so that they both take the same amount of time. Other simple
polyrhythms are 3:4, 4:3, 5:4, 7:4, etc. Another form of polyrhythm, which might also be
termed polymeter, would be phrasing to suggest a different meter than the one being played
by the rest of the ensemble. A common example of this in jazz would be phrasing quarter
notes in groupings of 3 to suggest 3/4 time while the ensemble plays in 4/4. Compare with
hemiola (not a polyrhythm). Traditional African music is heavily polyrhythmic, although, unlike below, the downbeats do not usually coincide.”http://en.wikipedia.org/wiki/Polyrhythm
6
The band was called Care of the Cow, chosen from the I Ching by a chance operation. Two
albums and one cassette were produced and distributed through the New York’s New Music
Distribution Service.
7
The “Body without Organs”, or the “BwO” was a term originated by Antonin Artaud which
first surfaced in the last lines of Pour en finir avec le jugement de Dieu:
“est c’est alors
que j’ai toutfait éclater
parce que’á mon corps
on ne touche jamais.”
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Deleuze first uses the term in The Logic of Sensation: “beyond the organism, but also at the
limit of the lived body, there lies what Artaud discovered and named: the body without organs. “The body is the body/ it stands alone/ it has no need of organs / the body is never an
organism/ organisms are the enemies of bodies.” (Antonin Artaud, “The Body is the Body”
trans. Roger McKeon, Semiotext(e) 2, no 3 (1977), 38-39 In: Deleuze, 2003, 39)
8
“[…] the transmission of an impulse of virtuality from one actualization to another and
across them.” (Massumi, 2002a, 42)
9
“Only that which differs in kind can be said to be pure and only tendencies differ in kind.
The composite must therefore be divided according to qualitative and qualified tendencies,
that is the way in which it combines duration and extensity, as they are defined as movements, directions of movements…” (Deleuze, 1991, 22-3)
10
“If meaning is a process of translation from one substance to another of a different order
and back again, what it moves across is an unbridgable abyss of fracturing. If meaning is the
in-between of content and expression it is nothing more (or less) than the being of their "nonrelation." (Massumi, 1992, 16)
11
For a treatment of Ruyer’s influence on Deleuze and Guattari see Paul Bain’s “Subjectless
Subjectivities” -
“The absolute surface (or volume) know itself without observing itself.”
(Bains In: Massumi, 2002b, 111). And,
“Absolute survey is a frameless vision that grasps the
entire visual field in a single instantaneous take [...] the absolute surface materializes a different kind of "image" than that of a photograph or cinematic shot. It is not an objective, technical image observable at a distance, but a dimensionless, subjective "image" that, as Bill Viola
has pointed out, can be experienced only internally, within the body of the sensing organism
itself.” (Hansen, 2004, 175-6)
12
“Real time” is a familiar term in IT, CSCW and new media but it is generally understood to
be metrical time experienced without latency, ergo naturally. In the context of this paper it is
meant as non-linear, non-metrical, qualitative continuity of duration.
13
Deleuze and Guattari’s reference to Hjelmslev’s distinctions: “The first articulation concerns
content, the second expression. The disticntion between the two articulations is not between
forms and substances but between content and expression, expression having just as much
substance as content and content just as much form as expression” (1987, 44)
14
In an ironic example of right wing parlance intersecting empirical virtuality, Katherine
Hayles has picked up on US Defense Department vernacular in her paper “Narrating Bits: Encounters between Humans and Intelligent Machines”. Donald Rumsfeld: “As we know, there
are known knowns. There are things we know we know. We also know there are known unknowns. That is to say, we know there are some things we do not know. But there are also
unknown unknowns, the ones we don’t know we don’t know” (Department of Defense news
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briefing, February 12, 2002), cited in “The Poetry of D. H. Rumsfeld” by Hart Seely,
http://slate.msn.com/id/2081042/. (Hayles, 2004). Comment: The fact that “unknown
knowns” are left out of the schema is telling and ample commentary on the state of political
affairs this thinking has wrought.
15
Ten interdisciplinary conferences were held between 1946 and 1953 under the heading
Cybernetics-Circular Casual, and Feedback Mechanisms in Biological and Social Systems.
They were significant scientific events in a post World War II landscape. Concepts such as
“information”, “feedback” and “autopoiesis” were initiated towards the development of a universal theory of systemic control applicable to biological, economical, sociological and technological “machines”.
16
“Catalysis involves resituating variation - a very different proposition from contextualizing
things.” (Massumi, 2002a, 174)
17
We use Cary Wolfe’s definition compiled from Varela’s terms:” The full definition of “em-
bodiment” then, is a self-referential, self-organizing, and nonrepresentational system whose
modes of emergence are made possible by the history of structural coupling between the
autopoietic entity and an environment to which it remains closed on the level of organization
but open on the level of structure.” (Wolfe, 1998, 60-1)
18
“Image as it is used by Bergson and Deleuze: The co-existence rather than integration of
perception and memory brings Bergson to develop, in Matter and Memory, a peculiar conception of matter as the aggregate of images, whereby image he understands "a certain existence
which is more than that which an idealist calls a representation, but less than what a realist
calls a thing --an existence placed halfway between the "thing" and the "representation." The
image is therefore neither purely mental nor purely external to the mind, but somewhere in
between.” (Borrodori, 1999)
19
“A haecceity has neither beginning nor end, origin nor destination; it is always in the mid-
dle. It is not made of points, only of lines. It is a rhizome.” (Deleuze and Guattari, 1987, 263)
20
Grosz has made this comment: “In the universe as a totality, there are no closed systems.
The influence of each event, even at the most local level, may have ramifications and effects
on many diverse events that may eventually reach to the furthest parts of the cosmos. In this
sense, Bergson may be seen as a predecessor of contemporary complexity theory. This complex totality of materiality, this cosmological duration is that which coincides with our own
duration whenever we are obliged to use, that is isolate, the particular properties of matter for
our purposes.” (2004, 199)
21
"An autopoietic machine is a machine organized (defined as a unity) as a network of proc-
esses of production (transformation and destruction) of components which: (i) through their
interactions and transformations continuously regenerate and realize the network of proc-
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Doruff - The Translocal Event and the Polyrhythmic Diagram
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esses (relations) that produced them; and (ii) constitute it (the machine) as a concrete unity in
space in which they (the components) exist by specifying the topological domain of its realization as such a network." (Maturana, Varela, 1980, 78)
22
Guattari’s term transversal appears throughout this thesis. It can generally be understood
as a production of subjectivity that includes technological, institutional, artistic, cultural dimensions. “The key concepts involved are: mobility (transversing domains, levels, dimensions,
the ability to carry and be carried beyond); creativity (productivity, adventurousness, aspiration, laying own the lines of flight); self-engendering (autoproduction, self-positing subjectivity) territories from which one can really take off into new universes of reference.” (Genosko,
2002, 55).
23
From an interview with David Reed in the online Journal of the Hyperlinked Organisation:
“Group forming is, in my opinion, the technical feature that most distinguishes the Internet's
capabilities from all other communications media before it. Beyond either the hub-and-spokes
broadcast networks of print, television, and radio, or the peer transactional networks of telegraph, telephone, and online financial transactions, the Internet's architecture also supports
group-forming networks whose members can assemble and maintain persistent communicating groups.” http://www.hyperorg.com/backissues/joho-jan19-01.html#reed
24
“An abstract machine in itself is not physical or corporeal, any more than it is semiotic, it is
diagrammatic (it knows nothing of the distinction between the artificial and the natural either). It operates by matter not by substance, by function not by form. Substances and forms
are of expression "or" of content. But functions are not yet "semiotically" formed, and matters
are not yet "physically" formed. The abstract machine is pure Matter-Function - a diagram independent of the forms and substances, expressions and contents it will distribute.”
(Deleuze&Guattari, 1987, 141)
25
“Current continental philosophy contends that the human is necessarily bound up in an
originary technicity; technology is a constitutive prosthesis of the human animal, a dangerous
supplement that enjoys an originary status.” (Pearson, 1997,123 in: Mackenzie, 2002, 3)
26
Two definitions of ontology:
1.”The fundamental categories of what sorts or kinds of things there are in the universe. At
one level of analysis, tables and chairs might be considered to be distinct kinds of things; but
for the purposes of ontology, tables and chairs are (usually regarded as being) the same sort
of 'thing', namely physical (or spatiotemporal) entities. Other 'fundamental' sorts of things
which have been proposed by various philosophers at one time or another have been: sets (or
classes), propositions, facts, states of affairs, universals, numbers, causal connections, forces,
substances, souls, minds, spiritual beings, ethical values, purposes, etc.” (Swartz, 2001)
http://www.sfu.ca/philosophy/beyond_experience/glossary.htm
2. From a DARPA glossary: “An explicit formal specification of how to represent the objects,
concepts, and other entities that are assumed to exist in some area of interest and the rela-
218
Doruff - The Translocal Event and the Polyrhythmic Diagram
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tionships that hold among them.” http://dli.grainger.uiuc.edu/glossary.htm
27
The term “possibility” marks an important distinction between scientific and philosophical
thinking. Bergson and Deleuze after him, classify possibilies as the effects of reality. Within an
emergent context, “potentialities” would be appropriate.
28
Simondon is the conceptual precursor of the ontogenetic relation. He explores the in-
between of the relative and the quantum, positing that: “The relation, then, represents one of
the modalities of the being since it is contemporaneous with both of the terms whose existence it underwrites. A relation must be understood in its role as a relation in the context of
being itself, a relation belonging to the being, that is, a way of being and not a simple connection between two terms that could be adequately comprehended using concepts because they
both enjoy what amounts to an independent existence.” (1992, 316)
29
http://mathworld.wolfram.com/Bifurcation.html
Stephen Wolfram is a well-known complexity scientist and author of A New Kind of Science,
2002, Wolfram Media, Inc. and Mathematica. http://www.stephenwolfram.com/
30
Deleuze distinguishes two types of differencing - differentiate refers to the virtual planes
while differenciate refers to their actualization: “Thus, with actualization, a new type of specific and partitive distinction takes the place of the fluent ideal distinctions. We call the determination of the virtual content of an Idea differentiation; we call the actualization of that
virtuality into species and distinguished parts differenciation. It is always in relation to a differentiated problem or to the differentiated conditions of a problem that a differenciation of
species and parts is carried out.“ (1994, 258)
31
Applications such as Max/MSP/Jitter, pure data, SuperCollider, Isadora and KeyWorx sup-
port this type of interaction.
32
Thom's theorem was influential in the 60’s and 70’s as a precursor to chaos theory. His
seven potential catastrophic topological forms are defined by four input and two output parameters that disrupt the stable state of a system. Four of these are the fold, the cusp fold,
the butterfly and the parabolic umbilic catastrophe. Thom’s attempted to develop a general
theory of biological form from a topological premise that was of limited complexity.
33
Similar to Erving Goffmans shifting presentations or performances of self. (1959)
34
“Metcalfe's law states that the total value of a good or service that possesses a network ef-
fect is roughly proportional to the square of the number of customers already owning that
good or using that service.” http://en.wikipedia.org/wiki/Network_effect
35
“But early cybernetics is essentially concerned with feedback circuits, and the early cyber-
neticists fell short of recognizing the importance of circularity in the constitution of an identity. Their loops are still inside an input/output box. In several contemporary complex sys-
219
Doruff - The Translocal Event and the Polyrhythmic Diagram
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tems, the inputs and outputs are completely dependent on interactions within the system, and
their richness comes from their internal connectedness. Give up the boxes, and work with the
entire loopiness of the thing. For instance, it's impossible to build a nervous system that has
very clear inputs and outputs.”(Varela, 1995)
36
“The Möbius strip, also called the twisted cylinder (Henle 1994, 110), is a one-sided nonori-
entable surface obtained by cutting a closed band into a single strip, giving one of the two
ends thus produced a half twist, and then reattaching the two ends.” And “The Klein bottle is
a closed nonorientable surface of Euler characteristic 0 (Dodson and Parker 1997,125) that
has no inside or outside. It can be constructed by gluing both pairs of opposite edges of a
rectangle together giving one pair a half-twist, but can be physically realized only in four dimensions, since it must pass through itself without the presence of a hole […] It can be cut in
half along its length to make two Möbius strips (Dodson and Parker 1997, 88), but can also be
cut into a single Möbius strip (Gardner, 1984, 14 and 17).”
http://mathworld.wolfram.com/MoebiusStrip.html
http://mathworld.wolfram.com/KleinBottle.html
37
“The plane of consistency, or planomenon, is in no way an undifferentiated aggregate of
unformed matters, but neither is it a chaos of formed matters of every kind.” (Deleuze and
Guattari, 1987, 70)
38
Cary Wolfe gives a rigourous comparative analyses of system theory and poststructuralism
from a pragmatic context in Critical Environments: Postmodern Theory and the Pragmatics of
the “Outside”, 1998. Though he does not specifically address Bergson, many of Deleuze’s fundamental concepts spring from his thought.
39
Acknowledging that “poststructural” is a problematic term and unfairly designates a fuzzy
and contested relation to some thinkers who would otherwise object to its clarity or usefulness, it nonetheless offers an alternative to ‘structuralism’, a thinking beyond the limits of the
structural. This genre of cultural analysis will sometimes be labeled nomadic or diachronic
thought in the course of this thesis.
40
Husserl was a contemporary of Bergson. Their interests, particularly in the exploration of
Time and temporal perception were resonant. A comparative analysis of Husserlian time consciousness and Bergsonian duration is beyond the scope of this thesis however. Primary
source material: Husserl, E., 1964. The Phenomenology of Internal Time- Consciousness. Martin
Heidegger, ed., and James S. Churchill, trans., Bloomington, Indiana University Press. Secondary source conference paper: van Gelder, Tim, 1995. “Wooden Horse? Husserlian Phenomenology Meets Cognitive Science,” for the conference" Actualite De La Phenomenologie Husserliene: Les Defis De La Naturalisation," Bordeaux, France.
41
This phrase from Massumi captures the distinction between passage and position that
Deleuze and Guattari term smooth and the striated space. Striated space alludes to the Euclid-
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ean geometry and Cartesian coordinates of Bergson’s ‘actual’ multiplicities (discrete space)
whereas smooth space is continuous and fractal (heterogeneous). It is in smooth space that
becoming ‘becomes’. Progress, however, occurs in striated space. (Deleuze and Guattari, 1987).
42
From Wolfram’s Mathworld: “A Riemann surface is a surface-like configuration that covers
the complex plane with several, and in general infinitely many, "sheets." These sheets can
have very complicated structures and interconnections (Knopp 1996, pp. 98-99). Riemann
surfaces
are
one
way
of
representing
multiple-valued
functions…”
http://mathworld.wolfram.com/RiemannSurface
43
Deleuze will later call the “real” the “actual”.
44
Deleuze and Guattari in distinguishing methods between science, philosophy and art have
said: “ Concepts and functions thus appear as two different types of multiplicities or varieties
whose natures are different. Although scientific types of multiplicity are themselves extremely
diverse, they do not include the properly philosophical multiplicities for which Bergson defined a particular status defined by duration, “multiplicity of fusion,” which expressed the
inseparability of variations, in contrast to multiplicities of space, number and time, which
ordered mixtures and referred to the variable or to independent variables.” (1994, 127)
45
Pragmatic process philosophies practiced by James, Whitehead, Peirce and Bergson are find-
ing revalidation in the emerging field of Process Physics research, populated by a small coterie
of maverick scientists rejecting geometrically modelled time and favoring processual time
modelled only on itself. The foundational turn of Process Physics could be seen as an
invigoration of Bergson’s commitment to asymmetrical time and space.
A description of the tenets of Process Physics: “In Process Physics time is a distinct nongeometric process while space and quantum physics are emergent and unified. Quantum phenomena are caused by fractal topological defects embedded in and forming a growing threedimensional fractal process-space, which is essentially a quantum foam […] process physics
arrives at a new modelling of time, process time, which is much more complex than that introduced by Galileo, developed by Newton, and reaching its so called high point but deeply
flawed Einstein spacetime geometrical model. Unlike these geometrical models process-time
does model the Now effect. Process physics also shows that time cannot be modelled by any
other structure, other than a time-like process, here an iterative scheme. There is nothing like
time available for its modelling. The near obsession of theoretical physicists with the geometrical modelling of time, and its accompanying notion of analytical determinism, has done
much to retard the development of physics. The success of process physics implies that time
along with self-referencing is in some sense prior to the other phenomena, and certainly prior
to space…” (Cahill, 2003, 2 emphasis added) Published online:
http://xxx.lanl.gov/abs/physics/0306196
46
“Prigogine and Stengers point in this direction when they recommend that science be as
mindful of its failures as its successes. Their work shows that scientists’ attempts to treat all
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processes as theoretically reversible processes have failed to account for the results of many
experimental investigations. Although our ability to control the world might be maximized if
we could always apply the homogeneous form of practical thought and then explain all results
in terms of external, physically alterable relations between isolated entities or stages of processes, we find that all available data cannot be made to conform with this ideal scheme. This
reluctance of the world to conform perfectly with our plans permits the results of scientific
examinations to be sources of disinterested as well as practical knowledge. But to understand
the significance of this incongruence for the disinterested knowledge of nature, we must pay
close attention to the structure of practical thought and its role in scientific method. The insights attained through Bergson’s philosophical reflection upon this structure should not be
ignored.” (Szendrei, 1989, 181-193)
47
An excerpt from an interview by Asada Akira:
“Asada: I believe that you mentioned somewhere that you read Bergson when you were young
and this inspired you to begin thinking about the question of time. Could you tell us something about what Bergson meant to you?
Prigogine: Bergson and Heidegger have to be understood in the perspective in which there is
no other science except Newtonian science. And that led, as you said yourself, to the dichotomy of the two cultures. And Heidegger and Bergson are examples of this split. Therefore,
the critical part of Bergson and Heidegger is still very interesting. But the constructive part is,
in my opinion, a little out of date. They thought that only metaphysics could answer the problem of time and brought out these vague notions of "duree." All of this philosophy was very
interesting and I very much enjoyed reading it, and it has encouraged me to pursue my role
better. But I am no longer interested in the metaphysical parts. Bergson had a debate with
Einstein in which I thought that Einstein was mistaken but that Bergson's position was itself
virtually meaningless.
Asada: Our mutual friend and your co-author Isabelle Stengers takes a position very close to
that of Deleuze. What do you think of Deleuze, who might be said to be in the same tradition
as Bergson?
Prigogine: I read several of his works and found them quite interesting, but quite frankly there
was quite a bit that I did not understand. In my opinion, there is little to be gained from trying to rethink metaphysical concepts like Bergson's "duree." Science today has surpassed
Newton and Einstein and reached a level where we can think of the problems of time and creation in more flexible, if still analytical, ways.
For me this is the more interesting route.”
(1998, 5-6)
48
“As a neuroscientist investigating these issues for more than thirty years, I can say that
these subjective phenomena are not predictable by knowledge of neuronal function. This is in
contrast to my earlier views as a young scientist, when I believed in the validity of determinist
materialism. That was before I began my research on brain processes in conscious experience,
at age 40. There is no guarantee that the phenomenon of awareness and its concomitants will
be explainable in terms of presently known physics. In fact, conscious mental phenomena are
not reducible to or explicable by knowledge of nerve cell activities. You could look into the
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brain and see nerve cell interconnections and neural messages popping about in immense
profusion. But you would not observe any conscious mental subjective phenomena. Only a
report by the individual who is experiencing such phenomena could tell you about them […]
scientists and philosophers appear not to realize that their rigid view that determinism is
valid is still based on faith. They really don’t have the answer.” (Libet, 2004, 5-6)
49
“Always on panopticon” is a phrase from Howard Rheingold’s last chapter in Smart Mobs,
that depicts 24/7 surveillance of all things connected, from personal computers to mobile
phones, through a Big Brother lens borrowed from Foucault’s notion of panopticism in Discipline and Punish. (2002, 189)
50
J. J. Gibson’s ecological psychology that coined the term “affordances” for environmental
“objects” that can be acted upon was focused on coupling vision with action. Interfacing motion detection and location-aware technologies extend this notion to the unseen.
51
This description may become increasingly implausible as the Internet commercially recon-
figures and top-down structure circumvent its original premise.
52
Nettime is a mailing list “for networked cultures, politics and tactics.”
http://www.nettime.org/
53
For more on this topic see Lacan, Jacques, 2001. Ecrits, trans. Alan Sheridan London, Rout-
ledge, and also Stern, Daniel, 1985. The Interpersonal World of the Infant, New York, Basic
Books
54
For a visualization of this behavior see Mitch Resnick’s simulation in NetLogo, a free appli-
cation with an active community out of Northwestern University that supports simulations of
changing conditions over time. The slime mold simulation can also be run in a browser <
http://ccl.northwestern.edu/netlogo/models/Slime >
55
“To put the point another way: the intersubjective openness of consciousness and empathy
are the preconditions for our experience of inhabiting a common, intersubjective, spatial
world. Empathy […] provides a viewpoint in which one’s centre of orientation becomes one
among others. Clearly, the space correlated to such a viewpoint cannot be one’s own egocentric space, for that space is defined by one’s own zero-point, whereas the new spatial perspective contains one’s zero-point as simply one spatial point among many others.” (Thompson,
2001, 19)
56
“The relations that define a machine as a unity, and determine the dynamics of interactions
and transformations which it may undergo as such a unity, constitute the organization of the
machine.” (Maturana & Varela, 1980, 77)
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57
“ […] the organization of a machine is independent of the properties of its components
which can be any, and a given machine can be realized in many different manners by many
different kinds of components. In other words, although a given machine can be realized by
many different structures, for it to constitute a concrete entity in a given space its actual
components must be defined in that space, and have the properties which allow them to generate the relations which define it.” (Maturana & Varela, 1980, 77)
58
The “glue” metaphor is a common one but it may need rethinking as it applies to an adhe-
sive, immobile bonding agent. A joint, hinge or graphite type lubricant between surfaces may
be a more appropriate metaphor.
59
“The fundamental approach being advocated here is to understand and respect the natural
form of the digital computer, to facilitate the process of evolution in generating forms that
are adapted to the computational medium, and to let evolution find forms and processes that
naturally exploit the possibilities inherent in the medium.” (Ray, 2001)
60
http://www.groupc.net/work.php?section=software&work=microimage_s
61
A term from Felix Guattari that extends the concept of ecology to include many levels of
human participation: "Without modifications to the social and material environment, there can
be no change in mentalities. Here, we are in the presence of a circle that leads me to postulate
the necessity of founding an "ecosophy" that would link environmental ecology to social ecology and to mental ecology." (Guattari, 2000)
62
The open architecture of the application allows for Waag Society and user development of
new modules. In the final 0.9 version of KeyWorx for artists, one hundred and five modules
were supported.
63
Keystroke is developed in the Medialab of the Society for Old and New Media by Niels
Bogaards, Just van den Broecke, Sher Doruff, and Tom Demeyer - www.waag.org. KeyStroke
has received support from Stichting STEIM, de Amsterdams Fonds voor de Kunst, de Mondriaan Stichting, Fonds voor de Podium Kunst, The ArtsAlliiance, UK and MultiMediaLab2, UK.
64
David Garcia, Barbara Pyle, Nanette Hoogslag and Sher Doruff.
65
http://www.steim.nl
66
KeyStroke received support from Stichting STEIM, het Amsterdams Fonds voor de Kunst, de
Mondriaan Stichting, Fonds voor de Podium Kunst, The Arts Alliance, and MultiMediaLab2.
67
Artists such as Michelle Teran, Jeff Mann, Motherboard, Ellen Roed and Isabelle Jenniches.
68
For clarity, KeyStroke, the original application targeted to artists, was renamed KeyWorx in
2002 when a company designing keystroke recorders challenged our right to the name. Key-
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Stroke, the artist application, became KeyWorx for a time. The protocol for the old KeyStroke/KeyWorx will be phased out by the end of 2005, leaving the new open-source reference
application to be renamed once again to KWart – inelegant but functional. KeyWorx is now the
name of the extensible open-source platform from which a wide variety of clients can be built
– by anyone.
69
70
http://www.waag.org
Ibid.
71
http://www.keyworx.waag.org
72
The full interviews are available at:
http://www.smartlabcentre.com/radical/good_practice/doruff.html
73
Developed by by programmer Lodewick Loos.
74
http://kwx.dev.waag.org/docs/
75
The Patcher is reconceived in the open source application as the TCC – Traffic Control
Center.
76
Grosz: “The act of recognition is the point at which memory proper and action are at their
closest point.” (2004, 171)
77
“What philosophy tries to articulate are contingencies: potential relational modulations of
contexts that are not yet constrained in their ordering as possibilities that have been recognized and can be practically regulated.” (Massumi, 2002a, 240)
78
“Imagination is the mode of thought most precisely suited to the differentiating vagueness
of the world. It alone manages to diagram without stilling. Imagination can also be called intuition: a thinking feeling. Not feeling something. Feeling thought – as such, in its movement,
as a process, on arrival, as yet unthought out and unenacted, postinstrumental and preoperative.” (Massumi, 2002a, 134)
79
Architectural theorist Greg Lynn is quoted: "The term 'virtual' has recently been so debased
that it often simply refers to the digital space of computer-aided design. It is often used interchangeably with the term 'simulation.' Simulation, unlike virtuality, is not intended as a diagram for a future possible concrete assemblage but is instead a visual substitute." (1999.
Animate Form, Princeton, Princeton Architectural Press, 10 In: Borrodori, 2000)
80
"The plane of immanence is the movement (the facet of movement) which is established
between the parts of each system and between one system and another, which crosses them
all, stirs them all up together and subjects them all to the condition which prevents them
from being absolutely closed [...] It is a bloc of space-time [...] The material universe, the plane
of immanence, is the machine assemblage of movement-images.” (Deleuze, 1986a, 61)
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81
A non-Euclidean topological figure in continuous transformation would better describe the
experience of durational space. “The Möbius strip and the Klein bottle are two-dimensional
figures whose folding and twisting on themselves create three-dimensional effects. The “effects” are real, but not part of the formal definition of the figure.” (Massumi, 2002, 185)
82
“The quasi-corporeal can be thought of as the sum total of the relative perspectives in which
the body has been implicated, as object or subject, plus the passages between them: in other
words, as an interlocking of overlaid perspectives that nevertheless remain distinct.” (Massumi, 2002a, 57-8)
83
“For Bergson, intuition defines the life of the spirit, which "posits and constitutes problems"
(qui pose et constitue les problèmes) rather than analytically evaluating their formal configuration and truth-value. There are, Deleuze continues glossing Bergson, fewer false solutions
than false problems. At the heart of a philosopher's beliefs there is always an intuition, and
this is why intuition is the "method" used by Bergson to eliminate false problems.” (Borrodori,
2001)
84
“Intuition, then, is the way the inner directedness of instinct can rejoin the outer orientation
of intellect, which have been elaborated by evolution in opposite directions.” (Grosz, 2004,
241)
85
“Deleuze's emphasis on the notion of force in Nietzsche is the result of his never-broken
commitment to Bergson, the notion of difference in kind, and the tendential model. By positing the tendential model alongside causality Deleuze passes down to poststructuralism Bergson's reliance on two separate orders: the intensive and the extensive, the hermeneutic and
the quantitative.” (Borrodori, 2000, 483 – 484)
86
“Filtering” is also Hansen’s term to upgrade Bergson’s “selecting” to the digital age (2004)
Deleuze refers to it as framing in Cinema 1 (1991, 64).
87
Murphie on the skin as a Deleuze and Guattari surface: “The importance of the surface here
cannot be overestimated. It is the surface, the skin, which gives the interactive potential for
the universe […] The skin makes possible the event, which connects various possibilities of
movements that actualise becomings, and events. It is at the skin that cosmic forces interact,
not in the depths.” (2005)
88
A compressed version of Deleuze’s take on Bergson’s methodological rules:
First Rule: Apply the test of true and false to problems themselves. Condemn false problems
and reconcile the truth and creation at the level of problems. Complementary Rule: False problems are of two sorts, "non-existent problems," defined as problems whose very terms contain
a confusion of the "more' and the "less"; and "badly stated" questions, so defined because
their terms represent badly analysed composites. Second Rule: Struggle against illusion, rediscover the true differences in kind or articulations of the real. Complementary rule to the
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second rule: The real is not only that which is cut out according to natural articulations or
differences in kind; it is also that which intersects again along paths converging toward the
same ideal or virtual point. Third Rule: State problems and solve them in terms of time rather
than of space. (1998a, 14-31)
89
Carl R. Hausman, in his paper “Bergson, Peirce and Reflective Intuition” claims that this
philosophical method has an “intellectual sympathy”: “But as intellectual, they are more
complex than common sense intuitions. They must be distinguished from popular notions
that intuitions are emotionally charged, immediate (unreasoned) insights or premonitions. If
reflective, they seem to be more than immediate. As more than immediate, they must include
distinct moments of some kind of internal distancing, a marking of a distinction a "stepping
back" and an implicit awareness of what is occurring during an act of intuiting. Without this
implicit awareness, I see no way they could apprehend the movement to which they must
penetrate.” (1999, 289-300)
90
Cultural anthropologist Paul Rabinow, after Foucault, has articulated problematising, and by
default differentiating, as event-based taxonomy: “The problematization of classifications,
practices, things is an event. A sensibility of constant change, and a certain pleasure and obligation to grasp it and participate in the transformations, constitute one mode of relating to
things.” (2003, 67)
91
Transduction is “the process whereby a transducer accepts energy in one form and gives
back related energy in a different form; "the transduction of acoustic waves into voltages by a
microphone" From Hyperdictionary:
http://www.hyperdictionary.com/search.aspx?define=transduction
92
“We may be said to know-how by means of our habits […] We walk and read aloud, we get
off on street cars, we dress and undress and do a thousand useful acts without thinking of
them. We know something, namely, how to do them….[If] we choose to call [this] knowledge
[…] then other things also called knowledge, knowledge of and about things, knowledge that
things are thus and so, knowledge that involved reflection and conscious appreciation, remains of a different sort.” (Dewey, 1922, 177)
93
“Libet asked people to move their wrist at a time of their choosing. The participants were
asked to look at a moving dot that indicated the time, and note the precise time when they
decided to flex their wrist. The participants reported having the intention about 200 milliseconds before they actually began to move. Libet also measured the “readiness potential” in the
brain, which is revealed by activity recorded from the supplementary motor area of the brain
(which is involved in controlling movements). This readiness potential occurred some 550
milliseconds before the action began. The brain events that produced the movement thus occurred about 350 milliseconds before the participant was aware of having made a decision.
Libet shows that this disparity is not simply due to extra time required to note and report the
time.” (Kossyln, 2004)
227
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94
“Reverse epiphenomenalism claims that there would be no ‘matter’ or real extension if there
were no autopoietic ‘primary true forms’ or subjectivities as indivisible unities (without any
externality and an inside beyond any internal world)”. (Bains, 2002, In: Massumi, 2002b, 108-9)
95
http://www.solarviews.com/eng/rover.htm
96
See Ted Honderich’s rebut “On Benjamin Libet: Is the Mind Ahead of the Brain? Behind It?
and Is the Mind Ahead of the Brain? - Rejoinder to Benjamin Libet”, on the Determinism and
Freedom website, http://www.ucl.ac.uk/~uctytho/libetnew.html
97
http://framework.v2.nl/archive/archive/node/event/default.xslt/nodenr-148172
98
http://www.ubermatic.org/interfacing/
99
Ibid
100
Soules quotes Derek Bailey on the contingent nature of musical improvisation, and its sub
sequent resistance to analysis: "...[A]ny attempt to describe improvisation must be...a misrepresentation, for there is something central to the spirit of voluntary improvisation which is
opposed to the aims and contradicts the idea of documentation." (Soules, 2001, 4)
101
“MMORPGs (Massively Multiplayer Online Role-Playing Games, pronounced "Ememmoh-
Arpeegee") follow a client-server model in which players, running the client software, are represented in the game world by an avatar — a graphical representation of the character they
play. Providers (usually the game's publisher), host the persistent worlds these players inhabit.
This interaction between a virtual world, always available for play, and an ever-changing,
world-wide stream of players characterizes the Massively Multiplayer Online Role-Playing
Game. http://en.wikipedia.org/wiki/MMORPG
102
“Influential Parisian theorist and actor (1879-1949) and contemporary of Bergson. Copeau
promoted "the art of improvisation and the illusion of spontaneity" (155) in his actors, and
sought to define a "pre-established form which is inspirational" (158). Apart from repeating
the idea that improvisation occurs within a matrix of constraints, Copeau draws our attention
to the self-reflexive awareness required of performance.” (Copeau, 1990. 5-6; In: Soules, 2001).
103
Spolin’s game theory for improvisation was extensively used in the early days of the Open
Theater by Joseph Chaikin and by Peter Brook. Countless actors have studied this technique
which remains lively in the work of Second City, in Chicago, run by the son of Spolin, Paul
Sills.
104
See Massumi’s “The Political Economy of Belonging and the Logic of Reason” for an analysis
of co-operative belonging together in the collective event space of a football game (2002a, 6888)
228
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105
“Computer engineers chose to introduce randomness into computers in the form of
pseudo-random number generators. As the name suggests, pseudo-random numbers are not
truly random. Rather, they are computed from a mathematical formula or simply taken from a
precalculated list. A lot of research has gone into pseudo-random number theory and modern
algorithms for generating them are so good that the numbers look exactly like they were
really random.” For more on the production of true random sequences of numbers see
http://www.random.org/essay.html
106
Transvergence is a term conceived by artist/theorist Marcos Novak in conra-distinction to
convergence and divergence. See his paper "Speciation, Transvergence, Allogenesis: Notes on
the Production of the Alien" http://www.mat.ucsb.edu/~marcos/transvergence.pdf
107
“A group improvisation is a complex social phenomenon. During a performance, there is
a subtle, web-like interplay of individual psychological needs and intentions, technical tasks
and difficulties associated with playing musical instruments, awareness of the audience (if the
performance is public) and, most centrally, conscious and unconscious reactions to sound
stimuli. Cognitive distributions in this context occur between musician and instrument, between or among two or more musicians, and between musicians and the music itself.” (Burrows, 2004, 2)
108
British guitarist Derek Bailey has suggested the term “non-idiomatic improvisation” as an
alternative for “free improvisation.”
109
This remark is an homage to Paul Klee’s famous dictum that: Art makes the invisible visi-
ble. (paraphrased)
110
“With the occurrence of two sounds whose timbre, structure, and dynamics are so different
as to avoid the traditional concept of melody, these entities become events, that is, equal in
importance but not necessarily building to a climax or part of a cadence. The introduction of
silence is an integral part of a composition, to be treated as an equal with sound, becomes a
help with identifying these events in time. The events become important in themselves, and
contribute less to the phrase, period or movement of the work. As these sounds separate,
consideration of the significance of their order becomes immediately suspect; that is, if each
"event", each unit, is predominantly important in itself, the order of these units becomes less
and less important.” (Cope, 1976, 174)
111
"John Cage and Roger Reynolds. “A Conversation," Musical Quarterly, 65, 1979, 581. In:
Feisst, 2002
112
http://www.magpiemusicdance.com/main.htm
113
Jam session: An informal gathering and performance of musicians, stressing improvisation.
Improvisation: Spontaneous invention within the context of a given tune; creating a new melody while performing; spontaneous composition.
229
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19 October 2006
http://www.jazzinamerica.org/l_glossary.asp?StartLtr=I&EndLtr=R
114
http://creativecommons.org/
115
Brown and Bischoff describe the historical origins of the Hub: “This article documents the
work of two bands that were active in the San Francisco Bay Area between the mid-1970s and
late 1990s. The League of Automatic Music Composers and The Hub were two of the first ensembles to investigate the unique potentials of computer networks as a medium for musical
composition and performance. Both groups came about as associations of computer music
composers who were also designers and builders of their own hardware and software instruments.” http://crossfade.walkerart.org/brownbischoff/
116
http://crossfade.walkerart.org/brownbischoff/hub_texts/simple_deg_f.html
117
Hub members Chris Brown and John Bischoff have assembled and edited a vast range of
texts
and
audio
samples
from
the
band’s
career.
This
text
is
published
at:
http://crossfade.walkerart.org/brownbischoff/hub_texts/hub_aesthetics_f.html
118
http://crossfade.walkerart.org/brownbischoff/hub_texts/points_of_presence_f.html
119
http://share.dj/share/credo.php
120
In a 2003 New York Times article, “Clash, Then Synthesis: Joys of a Laptop Jam”, Joanna
Jainchill has quoted a longtime KeyWorx artist, Daniel Vatsky (one of the artists featured in
the Interfacing/Radiotopia/KeyWorx performance and a regular participant at [Share]): "I wasn't performing before I came here […] It's a really unique place because even if you're just
starting out you can come and play with live musicians. It's important you're not just putting
on a track you already know. You're constantly being thrown a curveball." (The New York
Times, Thursday, July 10, 2003)
121
http://rhizome.org/netartnews/story.rhiz?×tamp=20021010
122
Performance scholar Marvin Carlson acquieses to the contested and convoluted hermeneu-
tics of ”performance” and “performativity.” He cites a definition of performance from Richard
Bauman’s International Encyclopedia of Communications that best approximates a facile generalisation. According to Bauman: “[A]ll performance involves a consciousness of doubleness,
through which the actual execution of an action is placed in mental comparison with a potential, an ideal, or a remembered original model of that action. Normally this comparison is
made by an observer of the action [...] but the double consciousness, not the external observation, is what is most central […] Performance is always performance for someone, some audience that recognizes and validates it as performance even when [...] that audience is the self.”
(1996, 5)
123
http://webjam.nsad.ac.uk/decentred/pages/interview.html
124
“[…] it differs from the cinematic on account of the means by which it operates this shift:
230
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whereas the cinematic ASW [Any Space Whatever] emerges as a transfiguration of an empirical
spatial experience, the digital ASW comprises a bodily response to a stimulus that is both literally unprecedented and radically heterogeneous to the form of embodied experience.” (Hansen, 2004, 205)
125
Massumi neatly describes spatial orientation, a key experiential component of networked
interaction in terms of a folding of Euclidean (positional) and non-Euclidean (movement) dimensions. On orienting abilities he says: “a synesthetic system of cross-referencing supplements a systemic duality, exoreferential and self-referential, positional and moving, Euclidian
and self-varyingly monadic” (2002a, 182) and “The folding Euclidian and non-Euclidian into
each other is itself understandable only in topological terms […] Simply to put the two together
you have to make a move between them. You have to fold experience back onto itself. You have to
twist one of its dimensions into the other and cross-reference them both to the operation.” (184)
126
From Kenneth Knoespel’s essay “Diagrams as Piloting Devices in the Philosophy of Gilles
Deleuze”: “ In a sense, diagramma embodies a practice of figuring, defiguring, refiguring, and
prefiguring. What is interesting is that the diagram participates in a geneology of figures that
moves from the wax tablet to the computer screen. From a phenomenological vantage point,
the Greek setting of diagram suggests that any figure that is drawn is accompanied by an expectancy that it will be redrawn [...] Here a diagram may be thought of as a relay. While a diagram may have been used visually to reinforce an idea one moment, the next it may provide a
means of seeing something never seen before.” (2001, 147)
127
Deleuze and Guattari were influenced by C.S. Peirce’s diagram: based on signifier-signified
relations: “this leads him to make the "diagram" a special case of the icon (the icon of relation). Peirce is the true inventor of semiotics […] indexes, icons, and symbols seem to us to be
distinguished by territoriality-deterritorialization relations, not signifier-signified relations.
Second, the diagram as a result seems to have a distinct role, irreducible to either the icon or
the symbol.” (1987, 531).
128
From Deleuze’s Foucault: “So the abstract formula of Panopticism is no longer ' to see with-
out being seen' but to impose a particular conduct on a particular human multilicity. We need
only insist that the multiplicity is reduced and confined to a tight space and that the imposition of a form of conduct is done by distributing in space, laying out and serializing in time,
composing in space-time, and so on. The list is endless, but it is always concerned with unformed and unorganized matter and unformalized, unfinalized functions, the two variables
being indissoluably linked […] What can we call such a new informal dimension? On one occasion Foucault gives it its most precise name: it is a 'diagram', that is to say a 'functioning, abstracted from any obstacle [...] or friction [and which] must be detached from any specific
use.' The diagram is no longer and auditory or visual archive but a map, a cartography that is
coextensive with the whole social field.” (2000, 34)
129
If knowledge [thought] consists of linking the visible and the articulable, power is its pre-
231
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supposed cause but conversely, power implies knowledge as the bifurcation or differentiation
of domains without which power would not become an act…” (Deleuze, 2000, 39).
130
“[…] the immanent cause is realized, integrated and distinguished by its effect. In this way
there is a correlation or mutual presupposition between cause and effect, between abstract
machine and concrete assemblages...” (Deleuze, 2000, 37)
131
“Art is not chaos but a composition of chaos that yields the vision or sensation, so that it
constitutes, as [James] Joyce says, a chaosmos, a composed chaos – neither foreseen nor preconceived.” (Deleuze and Guattari, 1994, 204)
132
The KeyWorx interface enables eight independent layers of image rendering. These func-
tional limits are arbitrary and based on machine speeds and the available real estate of the
screen-based interface.
133
“The plane of consistency knows nothing of differences in level, orders of magnitude, or
distances. It knows nothing of the difference between the artificial and the natural. It knows
nothing of the distinction between contents and expressions, or between forms and formed
substances; these things exist only by means of and in relation to the strata.” (Deleuze and
Guattari, 1987, 69-70)
134
Taking Massumi’s cue: “A concept can be severed from the systems of connections from
which it is drawn and plopped into a new and open environment where it suffers an exemplary kind of creative violence [...] A concept is by nature connectable to other concepts. A
concept is defined less by semantic content than by the regularities of connection that have
been established between it and other concepts: its rhythm of arrival and departure in the
flow of thought and language; when and how it tends to relay another concept. When you
uproot a concept from its network of systemic connections with other concepts you still have
connectibility. You have a systemic connectability without the system.” (2002, 20)
135
Illustration from the Exploratorium Museum published at:
http://www.exploratorium.edu/complexity/CompLexicon/catastrophe.html
136
Synaesthetic forms, in the context of new media “objects” might be analogue and tactile
(objects modified by distributable digital protocols such as Midi and Open Sound Control
(OSC)) or digitally screen-based. Screen-based biograms most often comply with certain synaesthetic conditions in which intersensory cross-referencing takes place in an intensive, virtual, non-Euclidean space between the artist and the monitor surface. This corresponds to
Cytowic’s peri-personal “limb-axis space, immediately surrounding the body” (1995) and to
Ruyer’s full frontal absolute survey.
137
Massumi clarifies the shape of experience as “[...] a one-sided topological figure: an abstract
(recessive/pop-out) "surface" for the reception, storage, and reaccess of qualitative hypereffectivity that can only be approached head-on.” (2002a,186)
232
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138
Cytowic uses the term idiopathic and cites these conditions as necessary to synaesthesia:
“Idiopathic synesthesia is defined by five clinical findings: It is (1) involuntary and automatic,
(2) spatially extended, (3) consistent and generic, (4) memorable, and (5) affect-laden. These
refer to specific characteristics of the synesthetic person’s experience.” (2001, 10)
139
Physiological synaesthesia, “a simultaneous cerebral processing of all sensory modalities,
leading to suitable behaviors closely adapted to environmental conditions” (Ternaux, 2003) is
common to everyone in the experience of multimodal activity. Food intake is an example of
quotidian multisensory activity. Sensory relations naturally assist in enacting with the environment and impact on evolutionary development. Vision, hearing, touch, smell, taste and
proprioception all work in concert as conscious and unconscious sensation.
140
People with fused sensory perceptions were thought to be relatively fractional in number,
0.0005% of the world population in 2001 (Harrison, 2001, 55). But statistics are variable and
estimates problematic: “Estimates of the prevalence of synaesthesia vary dramatically. Cytowic (1989; 1997) estimates that it occurs in 1 in 20,000 people, while Galton (1880) placed
the prevalence at 1 in 20. More recent, systematic, studies have estimated that synaesthesia
occurs in 1 in 2,000 people (Baron-Cohen et al., 1996). Our own results indicate that the prevalence may be even greater, perhaps as much as 1 in 200” (Ramachandran, Hubbard, 2001, 4).
Cytowic himself claims that some types of synaesthesia are as common as 1 in 200 and that
75% of synaesthetes are women (2002).
141
Personal space is the space the body actually occupies. Extra-personal space is outside the
reach of the limbs. Massumi describes peri-personal space as: “the liminal nonplace between
the eyes and the objects in the world […] the border of what we think of as internal, personal
space and external, public space.” (2002a, 187)
142
Recent Cross-Modal Transfer (CMT) and Neonatal Synaesthesia (NS) research suggests that
there are degrees of modal fusion at birth, which is outgrown as the brain matures (BaronCohen, 1996; Cytowic, 2002).
143
http://cytowic.net/Synesthesia/Synesth__Encyclo_/synesth__encyclo_.HTM#Fig6ab
http://publicaffairs.uth.tmc.edu/hleader/archive/GENERALHEALTH/041004/
144
This one-dimensional surface or survey (survol) first argued by philosopher Raymond Ruyer
positions the biogram as always “in front of you […] the synesthetic form of experience is
faced” Massumi, 2002a, 188). Paul Bains describes Ruyer’s survey: “Ruyer claims that visual
sensation has only side, somewhat like a möbius surface though the analogy should remain
one […] This one-sidedness of visual sensation is due to the non-geometrical and nondimensional character of survey. If the sensible surface could be seen by both sides it would no
longer be a sensation but an object. The overviewing I/eye is metaphorical. (2002, 109)
Ruyer’s theory of the survey (fly over, absolute oversight) is described by the translators of
Deleuze and Guattari’s What Is Philosophy?: “The immediate survey of the unity of the visual
233
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field made up of many different details takes place within the dimension of the visual sensation itself; it is a kind of ‘self-enjoyment’ that does not involve any supplementary dimension.” (1994, ix-x)
145
The pure Event as described by Massumi: “that substanceless and durationless moment […]
As time-form it belongs to the virtual, defined as that which is maximally abstract yet real,
whose reality is that of potential - pure relationality, the interval of change, the in-itself of
transformation. It is a time that does not pass, it only comes to pass. It cannot be suspended
because unlike empirical time, it does not flow. The event is superempirical: it is the crystalization, out the far side of quasi-corporeality, of already actualized spatial perspectives and
emplacements into a time-form from which the passing present is excluded and which, for
that very reason, is as future as it is past, looping directly from one to the other. (2002a, 58)
146
Massumi cites the testimony of a spatial-sequence synaesthete “MP”. Though this example
of a one- dimensional survey described by MP is highly specific to her synaesthesia, it presents an interesting correlation to digitally developed or quasi-synaesthetic experience in
screen-based digital media processing environments. (Cytowic, 1995)
147
“Complementary Rule: False problems are of two sorts, "non-existent problems," defined as
problems whose very terms contain a confusion of the "more' and the
"less"; and "badly
stated" questions, so defined because their terms represent badly analysed composites.”
(Deleuze, 1991, 17)
148
http://sistero.sysx.org/inc/newoldmedia.html
149
http://creativecommons.org/
150
Intrusion made acceptable through ubiquitous spyware and key-logging merchandising
such as: http://www.spectorsoft.com/
151
see threads on nettime and iDC (Institute for Distributed Creativity) for voluble threads on
this topic such as “Who’s Afraid of Web 2.0” and “Against Web 2.0” among many others.
http://mailman.thing.net/pipermail/idc/2006-May/thread.html
234
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Appendices
KeyWorx Screenshot: Michelle Teran
Excerpt from The KeyWorx Interviews
Selected comments from the interviews with
Michelle Teran, Isabelle Jenniches, Arjen Keesmaat and Lodewijk Loos
Interviewed and edited by Sher Doruff
Complete interviews available at: http://spresearch.waag.org
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Introduction
The following interviews were conducted over a six-month period in 2004. A basic template of questions covering ten areas of interest was used. The interviews were conducted
informally, giving the interviewees the opportunity to tangentially describe their experiences. The interview process did not adhere to an ethnographic methodological approach
as the interviewer (SD) knows the interviewees well and has followed and/or participated
in their working processes with KeyWorx for a number of years. The interest of the researcher in this case was to ask both mundane questions concerning quotidian practice
and interface design as well as more esoteric questions concerning creative processes and
what was then termed “intersubjective” experience. This phenomenological approach and
terminology gradually transformed as the framing of the dissertation shifted. Terminology adopted in the dissertation such as intuition, transduction, transversal, composition,
indeterminacy and diagrammatic, reflect conceptual vectors that emerged from these dialogical sessions. The interviews provide an entrance to the working methods and experiences of the artists and are an enlightening trace of the shifting interest of the research.
The extracts presented here best correspond to the tenor of the thesis.
The following questionnaire was used as a template to ease comparative analysis of the
interviews but was not strictly adhered to. The template changed after the first two interviews and more questions related to improvisational processes were added. I have chosen
some relevant remarks by artists who participated in the Interfacing Realities performance
at DEAF03. Additional remarks related to improvisation can be found on pages 132-141 of
the dissertation.
The interviews were recorded to digital video. Each interview lasted approximately ninety
minutes. The tapes were later transcribed yielding over 73,000 words of text. The conversational extracts are edited for clarity. For example some conversational jargon,
“uhmm’s”, “ah’s”, “like’s”, “you know’s”, “sort of’s”, “I means”, etc., have been deleted as
well as confusing conversational stops and starts. Michelle Teran, Nancy Mauro-Flude and
Josephine Dorado are native English speakers. Lodewijk Loos and Arjen Keesmaat are native Dutch speakers and Isabelle Jenniches is a native German speaker. The interviews
were conducted in English and transcribed by a native Dutch speaker. The researcher has
taken some liberty in editing syntax, in order to provide a more readable document. Additionally, the questions and some of the comments in the excerpts presented here have
been edited for further readability. The flavour of the remarks has not been altered in any
way.
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Original Interview Template – KeyWorx Questionnaire
User Experience
Expectations
1.
Do you plan to meet via email, chat, phone?
2.
Do you plan a structured approach before entering?
3.
What is the degree of improvisation that is determined by you? That is codetermined?
4.
What media or elements do you bring to a session? Are they shared beforehand
or transferred during a session?
5.
Do you agree on a communication strategy? IRC chat, iChat, chat in KWX
6.
What do you to achieve in a collaborative session?
7.
Are you excited by the prospect of unpredictability?
8.
Are you interested in accomplishing a performative goal?
Entering a session – Procedural
9.
How do you enter a session?
10. How does it feel when you first connect with the other participants?
11. Do you initially greet each other conversationally? Or, do you begin playing?
12. Do you incorporate your chat communication into the “performance?”
Decision-making – Media
13. How do you decide which media you want to use in a session?
14. How do decide which filters or modification to media you will use?
15. How do you think about input and output parameters of objects?
16. Do you generally work with the media you instantiate or are you more likely to
modify the media of the others?
17. At what point do you feel the media is shared or collective? When it ceases to be
your media file or their media file?
18. Do you gravitate towards text displays, pre-rendered media, or live media?
Decision-making – cooperation
19. Do you take control of the other players input devices (Mouse, joystick, game controller, keyboard)? If so, why and when?
20. How are you influenced by the choices of the others?
21. In general, are you more responsive or provocative?
22. How do you reach a synergetic dynamic? How long does it take on average to
build to that dynamic?
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Decision-making – creativity
23. Can you describe your perception of the creative experience in this platform?
24. Does “inspiration “ in an ephemeral, processual, collaborative presentation feel
similar or different to other experiences in non-collaborative events?
25. Are your ideas and/or choices carefully considered, in general, or spontaneously
applied?
Environmental affordances – Virtual
26. Do you feel the patcher, when occupied by other players, to be a field or environment?
27. Does it ever become immersive in the sense that the external environment fades
from consciousness? If so, when does that happen?
28. Does the level of abstraction of the media objects present learning curves or
learning ease?
29. Decision-making
Environmental affordances – Physical
30. What role does the physical, surrounding environment play on the embedded
patcher environment?
31. Are ambient qualities a factor in your perception of the KWX properties?
32. Do you utilize external objects or factors as live data? If so how?
33. How is the surrounding environment of the other players a factor?
34. How does the bandwidth affect your communication with the others?
Interpretation of Meaning
35. How do you interpret the media (images, sound, text) as you are processing it?
36. Do you have a priori intentions to distribute a meaningful image? Montage?
37. Is meaning constructed on the fly? Is it momentary or are themes built up/
38. What role does randomness play? Indeterminacy?
39. If meaning is randomly constructed how is it interpreted?
40. Is there a point when the composite collage is collective in its interpretation?
41. How do you deal with the others modifying your intention or meaning?
42. Is there a dramaturgical element to your performance?
43. Is there a narrative element?
Intersubjective experience
44. How do you distinguish your input or intention from the others? Is it necessary to
do that?
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45. Do you ever reach a zone of interaction where you lose self-consciousness and
become part of a collective process?
46. What role does the response of the others to your input play in your performance?
47. Do you recognize your intentions through the actions of the other players?
48. Are you conscious of playing particular role during a session – collaborator, performer, antagonist, etc?
49. Of shifting micro-identities?
50. How sensitive are you to the judgment of the others?
51. How cooperative are you when a new direction emerges?
52. Can you describe a feeling of “going with” as distinguished from “going against?
53. Does reputation play a significant role in your selection of collaborators?
54. How do you feel about your reputation as a collaborator?
55. What role does trust play in working together?
56. What responsibility do you take for your actions and interactions?
57. Do you feel that a collective aesthetic emerges?
58. When you are making something, do you feel as though the concept is coming
from you or that you are tapping into the concept?
Improvisation
59. What is your approach to improvisation? Do you work with preliminary rule-sets
or constraints?
60. Do you feel you enter or exit the space when you contribute something?
61. How do anticipate the choices/actions of the other plays? Is there any sense that
replaces proprioception?
62. Do you feel a similar sense of time/timing in connected space as in physical
space?
63. How do you adjust to virtual timing, latency, etc?
64. How do you detect nuance in the actions of your partners?
65. How do you signal intention?
66. Is the performance primarily a communication to an audience or is it an interpersonal experience?
67. Does the realization of an observing public alter the dynamics of the exchange between the actors?
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MICHELLE TERAN (CA)
Michelle Teran lives and works in Amsterdam, Berlin and Toronto. As a media artist, she
examines technological networks and how they are overlaid within social networks and
everyday (social) spaces. She creates performances, installations and online works that are
concerned with issues of communication, surveillance, psychogeography, presence, intimacy, social ritual, collaboration and public participation. She has talked, performed, exhibited at events and venues throughout North America, Europe and Japan such as Transmediale05, ISEA(02), BEAP(04), DEAF (00/02/04), Impakt (03), Argos Festival, Vooruit, Images Film and Video Festival, Transmediale Salon, Performance Space, PICA, Banff Centre
for the Arts and also on the World Wide Web.
She was recently nominated for the Transmediale05 award and received Prix Ars Electronica honorary mention within the interactive art category for her ongoing
performance ‘Life: a user’s manual’, a work developed in 2003 during an artist-in-residence
at Waag Society. In 2004, with Jeff Mann, she completed commission within Waag Society’s
Connected! Programme, for LiveForm :Telekinetics, a collaborative project develops experimental connected social spaces using streamed media, sensor-based and kinetic objects.
Liveform:Telekinetics received the second place award from the Vida 8.0 Art & Artificial
Life International Competition.
[…] it’s that moment of connection that is always quite intriguing for me. […] I’ve always
worked, from the beginning, with live media because it’s more uncontrollable and you just
don’t’ know where you’re going to go. So if you use a text and a live video environment, it
can become quite an intimate moment to see what you’re creating together. And each person has a different value system around them, about what media they chose. For me, it
just seemed like the way to go. And I’m still working that way.
[10]. Is there any physical feel of connection? Or relation? For some people when that
connection is made it’s still something fresh and new...
It’s pretty much of a thrill when you first connect in general. So, I can’t relive that experience. Like the first time I ever went on ICQ or knew what ICQ was and then realized that
this was possible. Or being able to send video and be part of something, a multi-situated
connection. Those types of things are amazing. But then it starts to become part of your
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everyday experience; not that you do it everyday but it’s just another layer. It’s just another layer of who you are, and I have gone through moments when what I feel like is
“this has been dramatic” - really extraordinary experiences that you could not have done
if you were just, well, I was telling Niels, these spontaneous communitas as Victor Turner
coins it. So you have that happen in physical reality. And then you have that happen online and you don’t know when it hits you and it’s hard to translate it. So, you might be
going through this perfectly amazing experience and, maybe nobody else really knows or
can pick up on that. It’s really hard to predict or to translate.
17. So is there a particular point that you reach when you feel the media is shared or
collective? When does it cease to be your media or your media file and when is it collective?
Oh, the minute you bring it in.
There’s no sense of priority towards your own …?
Well, there’s always that sense of “oh, I’m sorry I just changed your keyboard task” excuse me. This politeness, but that’s just tentative. It really depends on whom you’re working with. I think it’s quite okay to jump in on everybody’s media. Live inputs, I think keyboards more than anything, are proprietary. Or there seems to be more “oh, I’m sorry I
changed it to Ariel, I hope you don’t mind”, you know,
So if they are proprietary, doesn’t it make it more provocative?
Yes, but usually on a few occasions it’s being acknowledged, like: “oh, I’m sorry, I moved
your….”
[23]. What I’m trying to get at is how it feels to you, the experience of making, creating
something?
Sometimes it’s thrilling, sometimes it’s boring, you know, sometimes it’s methodical, intimate, exciting, personal.
Do you ever feel you can achieve, for example, a thrill? Is it collective with the other
people in the session? Can you reach it alone, where the other person isn’t even contributing very much? Is that possible?
Yes, but that sort of brings up the question of how do you evaluate that? Because you
know, it’s what you take out of the experience. Online communication is fraught with miscommunication. And misinterpreted signs and gestures. I mean there aren’t enough levels
to tap into. Like body language or mere presence of the physical body. So then maybe it’s
just a mirror where you think you’re in this intense connective moment but maybe you’re
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just connecting with yourself. Which is also another question of what you’re deriving out
of it, so…, I guess that it’s well, no, it’s hard to say.
24. Maybe this question gets closer to it. Does inspiration in an ephemeral, processual
collaborative presentation - does that feel similar or different to other experiences in
non-collaborative events?
Well I would say that it’s different. It’s a different experience because it’s all coming together in one canvas. Yeah, it’s everybody working on the same thing.
I could phrase it in a different way and say: the “aha moment”, does it feel different
when you’re in KeyWorx than when you’re in a Walk?
Yes. Cause you get into this rhythm, right? Yes, you get into this moment where there’s a
rhythm going on, where you say: “oh, this is becoming something good.” So it’s like a
moulding process and it takes you someplace and then you’re there. But just the experience that you can see what’s going on and that you’re part of… everybody’s working on
the same thing.
27. Do you ever feel that it becomes immersive in the sense that the external environment fades from your consciousness?
For sure!
And what happens - when and where does that happen, do you think? Is that after
you’ve reached the synergetic state or is it the minute that you’re in it?
Well, it’s after a little bit of time in it, like maybe after an hour, an hour or two. And you
just become disembodied.
Would you go as far as to say that that environment is your real environment, is your
physical environment?
Yeah, yeah. You lose your body!
Do you think so?
No, because I remember that when I was hooking up with Linda (Dement) and Nancy and
that’s when Nancy was in Columbia and Linda was in Sydney and we started at midnight
and I completely lost touch with my surroundings, it was only like a few hours later, that I
started to hear the birds chirp. It was like being part of a ritual.
I would like you to tell me why you say that you’re disembodied, why it’s not embodied but in another mode?
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Well, maybe that’s a better description of it. But basically I’m saying that you lose awareness of your surroundings.
But this is immersed in the surrounding of the patcher screen so it’s just another surrounding?
If you’re just dealing with your surrounding screen, which in this case we were, you’re just
involved in the screen. That’s where your attention is and with the exception of some
sounds coming in, maybe some sounds from the streets or these types of other layers
from the external, you don’t really have any awareness of where you are.
[28]. But when you first used the word eavesdrop you were talking about eavesdropping on your own conversation or re-mediating your own conversation?
It’s like this inner circle and you have this outer circle and how do you have access to
that? So you make a decision about what this is. But if you are in the screen, connecting
with somebody or maybe to other people, that’s what you’re doing, then it’s all about that.
Then you’re lost in the screen and it’s just that really intense connection. And that’s really
difficult to translate and then what you get if you maybe stream that and have people
watch it […] you don’t really get a sense of that, of what’s happening, because there’s so
many flows that are happening. It’s actually not a physical activity, it’s not like we’re
grabbing each other. There’s no physically manipulating the space, it’s primarily a mental
activity. That’s mediated through this computer.
[…] But you really feel the difference? I want to know what your experience is, so if
you’re telling me …
Well, from an experiential point of view, I’m just thinking about, well, for myself it’s almost getting in a trance so then you actually feel your body functions slowing down, you
feel your breath slowing down, you get into a focused mode and there’s very little physical action.
But that’s just a change in the physicality?
Yes, but it really puts your body in a very sort of static state. Not necessarily a sad state,
but your body definitely become very still.
37. Let’s just call it, for the moment, let’s just call it a theme, do you build them up, do
you find yourself ever working with a kind of theme, that has a certain meaning attached to it?
Yes, for sure.
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And you build upon that? Or is it something that is kind of constructive, undefined,
and then it goes?
Well, like I said before, you, start from somewhere and then you build it up. That’s part of
the process of developing the concept through practice, to understand or to derive meaning from it, to make it more clear about what, and why you started to do that in the first
place, and what is actually convenient to you. So if you say, well I’m going to work with
this image and this piece of text, and you work with that, well it’s like improvisation. It’s
like workshopping. I’m just thinking of parallels, you have theatrical laboratories where
you’re workshopping ideas and the ideas are not completely random, there’s sort of a
starting point, to my understanding, but there’s a reason why people have assembled and
then you work on that…
38. So that’s my next question: what role does randomness play?
Well, you set up the guidelines, you set up the parameters so that you have some starting
point and you have an understanding of the rules and that’s not like a manifesto or something, but you have these parameters that you’re working within. And that can be, well,
it’s like the ingredients that you’re working with, right, so if there’s an understanding of
what it is, then you start. So you have some conceptual starting point and then you have
some visual material or text material that you begin with. You have to keep yourself open
enough so that there are surprises along the way.
But that’s not necessarily randomly constructed?
But it starts to take a life of its own, you see? Because you have to start somewhere. This
is just the way it’s worked out, but if you have some place to start and it can be really
loosely, then it starts to take a life of its own.
40. This life of its own, do you ever have the sense that there’s also a kind of shared or
collective interpretation of what it is? Does that matter?
What I found is that you can respond, you either get to that moment together of the ‘aha’
when you feel that there’s been this breakthrough, this threshold, or you have these different moments of ‘aha’ and you respond, just based on what your personal preference is.
Whatever you find pleasing.
Do you ever have a sense that the ‘aha’ moment is happening simultaneously, that on
the other side the ‘aha’ is happening at the same time over the same interpretation?
Yes, yes. But at other times it can be like: “oh this was really great,” and then you’re responding to different things.
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But it’s the ‘aha’ that I’m interested in and whether this ‘aha’ is also something that has
to do with interpretation? Or whether an ‘aha’ can happen without interpretation
whether you can be somehow devoid of having any associative reading. Whether or
not you’re just seeing it on a purely, for example, visual level. Maybe without any kind
of interpretation, reading or not, I don’t know, this is a question I’m asking?
Well, there must be a level of beauty…
Well, define beauty…
Well, exactly define beauty, yeah!
[…] Have you ever thought about or have you ever anticipated the fact that, from the
aesthetic qualities that are associated with you, (I mean I can see them in the patterns
of what you do), that a new aesthetic will emerge that may change you?
Well, that’s an incentive for working in a way besides individual practice […] you hope
that you teach each other, and you hope that by coming together and creating something,
you hope that wouldn’t have been possible without all that coming together.
Do you think there is anything qualitatively different with this experience than with
any other artist who goes through the process of working on a project and over time
changes because of that process and makes new work and it’s different than the work
before? Is there anything different about this experience or do you think that it’s essentially the same thing?
No, I think the work is different, I don’t think the work can be produced, the decisions or
the conclusions can be produced. Those moments that you arrive at. I don’t think that
they could have been possible with just an individual trajectory. It needs to have several,
that assemblage, that meaning.
Do you think that there is anything about being in these kinds of environments that
increase skills for these things to happen in a normal environment?
To increase skills? Yeah. I think that working together over networks, because so many
things are stripped and there’s only a few ways of accessing each other, it’s not multifaceted, it’s not a physical relationship, right. So once you’ve stripped of those things, it puts
a level of involvement, a commitment to it, and it actually heightens that level of commitment and the people that I work with understand that. Because there’s a sense of responsibility and there’s also a sense of consideration. […]
[…] Are there ever moments where you lose any self-consciousness at all about your
own contribution and you only see the collective input?
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It’s not a really simple response. I think that you have this preparation phase; part of the
negotiation is hashing it out. Seeing where it goes, developing the idea and it goes in and
out of you, just being completely focused on that exchange, and then stepping away and
adding to it, adding to the partnering and coming together. So it alternates between you
knowing, between you being involved in what you do, because everybody has these routines or methodologies, methodologies for acquiring information, or trying to provide
some context for what you’re doing. There are different ways of layering, making it more
whole, filled up, so then you have to allow for that, you have to allow for the way that
people work and then you put it together.
So that alternation is part of the dynamic, is part of what gives it life?
Yes.
46. How sensitive are you to the response of others to your input? Does it shape what
you do?
[…] if you’re working in a collaborative context, then you can’t just have pockets of people working on their own things. You have to have these kinds of moments. But then you
can’t have talking all the time because then nothing gets done. So it’s kind of trying to
understand, or trying to find a balance between each individual working on their things,
and when we have to come together and back and forth and back and forth. You don’t
want to get into a situation where every decision is by committee because it takes bloody
forever, it doesn’t work! So the way we set it up in the beginning is: okay, this is a collaborative process but this is not a democratic process, so, we don’t know how it’s going to go,
but if it comes down to where to a decision has to be made, then we have the final say.
[…] So each relationship is different, you just have to outline it and I don’t know if there’s
just one particular way of working.
[61]. Do you feel that there’s any sense that replaces your proprioception. But that can
also take some kind of physical space when someone’s close. When you’re in a virtual
space do you think there’s anything else that kicks in, that replaces that sense?
I think it’s like the synergy, the linking of, different elements together and how they function as a whole.
That’s interesting. But not necessarily with the other person?
No, but let’s say that if you’re working together and you’re creating this web, and then you
change the speed of something, and that actually changes the whole thing. It’s the same
thing as proprioception, but it’s not the same thing, it’s a similar type of experience.
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62. Do you feel a similar sense of timing, time, in connected spaces as in the physical
world?
No, absolutely not!
It’s a whole different time?
It’s a whole different time, yeah.
ISABELLE JENNICHES (D/NL)
Isabelle Jenniches received her Master's degree in Scenography from the Academy of Applied Art in Vienna, Austria, and a postgraduate degree in Digital Media, Communication
and the Arts from Media-GN, the Netherlands. Dedicated to a nomadic existence, a connection to the internet is her single most important constant. Recent bases have included Amsterdam, New York and California. In her work, which often evolves out of close collaborations with others, she exploits the social and emotional impact of new forms of mediated
communication in theatrical situations. Real-time collaborative creation plays an important
role in connected performance events and her work with musicians: she is a dedicated participant at Share, New York's grassroots laboratory for audiovisual experimentation and
has performed at some of New York City's most popular and respected video performance
venues, including the Kitchen, F:T:H at Remote Lounge, The Bunker at Subtonic, Eyewash
and the Festival of Mixology hosted by Roulette as well as club transmediale Berlin. Her
work has been shown in the Grand Theatre Groningen, Theater de Balie, Melkweg and
Waag Society, Amsterdam; at DEAF, Dutch Electronic Arts Festival and at V2 in Rotterdam;
Location One and Harvestworks, New York; Versionfest Chicago and on the World Wide
Web.
7. […] in ‘Interfacing Realities,” you and Michelle devised a […] strictly structured improvisation. Obviously it still leaves the door open for unpredictability but in a different way.
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Yes, the media, with the Google image search […] People came in and gave keywords.
Then you don’t know how your partner will feel, and if she’s also in a creative downpour,
and you get that in, that was fantastic! That was actually very, very successful. That was
the most successful session I’ve ever had, I think.
[8]. So communicating with an audience may have different performance criteria, and
so it’s on a session per session basis?
It does!
It does. If you know there’s an audience on the other side, that’s invisible to you, it
alters the way you play?
Of course.
Can you tell me how?
Well, it’s, then it has to be graspable for somebody who’s not doing it, so…
And that’s something that you always keep then in the forefront of your making?
Yes, I do. I think that you do that when you set up the structure or when you plan what
you’re doing whereas if you’re just playing as a rehearsal or something, it doesn’t matter
if the two of you or the three of you feel ‘this is good’, that it was good. But if you make it
as a performance, if you as the performer feel good but the audience doesn’t, then I would
still think it kind of failed.
16. Do you generally work with media that you instantiate, or are you more likely to
modify the media of the other people?
It depends. It’s a little bit of a rule but it breaks down after a while. There’s a little bit of a
rule in the first fifteen minutes or so after somebody brought something in, you sort of
let that alone, because you think: “oh, she had a certain goal in mind, and I should let her
do that thing” but then once it’s been running for a while, I have no hesitation.
And that rule, did anybody ever state that or is that just some kind of etiquette that’s
understood?
Yes. It’s nice, actually almost everybody does it. Without exception!
That would be my experience as well but I didn’t know it was an unspoken etiquette.
Totally, totally!
17. At what point do you feel the media is shared or collective, you just said after fifteen minutes but essentially would you say that?
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Yeah, I think that after it hasn’t been changed for a while.
20. How are you influenced by the choices that the other players make?
Greatly! I do react on the feed of others
Can you talk about that, or do you have an example?
Well, for example, if somebody is not doing anything for a while, then I really have this
feeling like you’re paddling in air, like ‘hey, I’m running the show on my own or what,
right?’ So it’s very important. I mean, a session has ups and downs, dips and activity and
we’re both exhausted or whatever, but it’s very connected. Somehow you sense if the
other one’s fever is pitching somehow or not. And that is something very important, to
keep me going.
How do you sense that?
I can see what changes.
22. Is there any way that you reach a synergetic dynamic or does that just sort of happen?
I think like in a band, you know, you can play with somebody or you can’t, you know. You
just never know. I think that’s why I really like it. I have now performed and played with
many people over the years and with some of them it was instantaneous really fun and
good and challenging and going somewhere. With others it was, in a sense, not the same
reflex and then you will never get there.
Whatever ‘there’ is…
Yeah, that magic moment…
Can you assign a kind of timeframe, how long that it might take on average to build up
to that synergetic dynamic?
It can really be immediately.
It can?
Yeah, like I say with my friend Vatsky, in New York, the one with the audio waves, right? I
mean we have such a minimal approach that whatever one of us brings in is huge. It’s just
a waveform, but the way the waveform is, can instantaneously take my breath away.
That’s really true. With him, and this very minimal approach, it’s really nice in that sense.
Very rewarding.
Because Michelle is famous for saying: it takes 12 hours…
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Of course, but that’s the other thing. Although with her too, I think that within two minutes, we have a nice patch. That’s maybe not always what we’re about, because with Michelle you know it’s much more about content and it’s not about a little waveform that
moves to music. It’s different and a little harder.
24. Alright. We’re talking about creativity, does inspiration (whatever that is) in this
kind of ephemeral, processual, collaborative presentation mode, does it feel similar or
different to other non-collaborative experiences?
Yes, it’s different.
Inspiration?
Yes, I think it’s very different. It’s more spontaneous … like my solitary work, I really tend
to brood over things, they really take a long time to make, to come up.
So inspiration isn’t something that is instantaneous for you no matter what? You experience a kind of inspiration that can take a long time to …
Yes, I mean, there’s always these kind of sparks, little ideas and of course at moments
when you suddenly know what to do, but in general, I think, and you know, this is also
nice about this, that, okay, I now have two hours and in those two hours you have to be
inspired, right? It has to happen there!
25. And you’re saying two hours because you know you’re giving a two-hour performance.
Yes. Usually, I connect with Michelle for four hours or something like that. If I have an
idea then lying on the couch, it’s too late.
You don’t have the time to breathe, so you feel a kind of pressure to be creative?
No, well, maybe it’s a kind of pressure, but you have acting techniques, you have ways to
get inspired, to access your creative juices, right?
Yes, improvisors do this all the time.
Exactly, and maybe this is a bit like that.
So it is really fitting into an improvisational [mode]?
Yes, for me it is very much.
So then the next question: are your ideas and choices considered carefully or are they
more spontaneous?
Spontaneous.
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So do you build up over time a kind of catalogue, if you will, of choices?
Yes, things that you always do, or come back to, or…yeah definitely, experience…
38. What role does randomness play? Indeterminacy?
Yes, definitely. Yeah, a big role for me, like a chance, yeah.
So this preparedness, it’s also preparing for randomness?
Yeah! Yeah! Very much. And fully accidental.
39. So if meaning is randomly constructed, how is it interpreted then, is it different?
I think it is also interpreted, or should be interpreted differently, I mean it’s not reading a
book, right.
How is it different from reading a book?
A book is finished.
40. Is there a moment when a composite collage is collective in its interpretation,
meaning you have a sense that you’re both understanding it in the same way?
Yes, I think that it is part of the magic moment.
Yes, so that is the synergy, you feel synergetic. It’s also because you feel you’re understanding it?
Yes, it makes sense for both of us.
43. Is there ever a narrative element that occurs…?
Yeah, I mean, there can be, but for DEAF […] I thought there were tons of stories in that!
They would just come and go, but there were tons of stories there. It was great, it was the
story of us really doing that story, from images and stories, from memories. Everything. It
just blew through. It did, yes.
45. Do you ever reach a zone of interaction where you lose self-consciousness and feel
that you’ve become part of a collective process instead of that ‘I’ am about to do this?
Okay, when you like what you do, what is happening? You really lose the sense, I guess I
really can get into it and I really merge with what happens.
46. What role does the response of the others on your input play in the performance?
Yeah, a great one, a big one. It refreshes it, and it gives me new ideas, makes it interesting.
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Is that one of the reasons why you chose to do this in the first place, because you get
that instant feedback?
Yes, well not only feedback, again, unexpectedness, I think.
62. You feel a sense of time, or timing, in connective space is the same as in a physical
space? Or is it different?
It’s different, time is very slow, things take much longer.
To arrive?
No, just anything.
Do you feel that your metabolism slows down?
Yeah, probably. We all know that you forget to eat and drink and all that.
67. But was it important for you that there was an audience, did it change you in any
way, in what you contributed and how you contributed?
Yeah, sure! And it was very different from rehearsing too, because okay my partner is
there, he’s in this club, it’s noisy and dark, he came in late, and he was really not very
concentrated so I guess I can sense that. And yeah, I’m here, I’m concentrated so I kind of
run the show for a while, until he settles down and has everything plugged in, so that’s
kind of neat. So for us it makes a difference. Because if I was there too, next to him, I
probably would get freaked out, because he is freaked out. Because I’m here, I guess I can
just maintain quiet and think, oh, well, I’ll just start and do this and….
So this was really somewhat more of a presentation to an audience than about something that only the two of you can experience?
Well, that’s part of it, but that’s part of the performance. But the pure experience of that is
usually during the rehearsals. But that’s maybe again like with a band - you rehearse, you
come up with a song; how do you do that? By trying to go to that place, that magic place,
magic moment, right. And then the performance comes and you try to re-create it, or you
hope you can re-create it.
Re-create? So that the real moments of creativity then are not when an audience is
present, it is that intersubjective creation?
It’s different, it’s different, I think the creativity is there all the time but, I think that’s why
you rehearse; in the hope to find a system that allows you to initiate that. Easier or better,
it helps you to find it…
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And can you? When things change all the time […] you can’t really ever get back to
where you were then?
Well, I think that you agree on the structure, you agree on the media, of course every time
you play it’s very different, and of course the form plays a role. For example, if my partner
is distracted by real life then its very different from the rehearsal when we’re both focused. But, yeah, we have come up with a plan that we both like, and if it’s a good plan
then part of it will be able to survive and some of what we had hoped will emerge through
the work.
ARJEN KEESMAT (NL)
After studying Mechanical Engineering and Bewegings Technologie, Arjen received his master in interactive multimedia at the HKU(Utrecht-Holland)/University of Portsmouth (Great
Britain) in 2002. He works as a multimedia artist and a freelancer for other artists and artistic projects. As an artist his interest focuses on the natural behaviour of people in their
daily habitat, and to create systems that use that behaviour to enhance peoples presence,
their interaction with others, and their perception of that space. Such systems usually have
the form of interactive installations that are seamlessly integrated into the environment.
Preferably in a public space. For creating these installations he uses a several technologies,
varying from intelligent software and hardware/electronics to streaming and other network technologies.
6. What do you want to achieve in a collaborative session? Do you have any expectations of something that you want to achieve?
It’s really creating together and the outcome can be anything. Sometimes it’s really satisfying, sometimes it’s frustrating. Usually, there’s not a real goal for me. But then the real
goal might be just working together, creating something.
20. How are you influenced by the choices of the people you are playing with?
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Well, it’s collaboration, usually jamming, improvising. It’s a constant action-reaction and
the nice thing is that you might react on something that someone else did but in the
meantime the other person does the same so that’s changing. Changes are revolving
around each other which can be really surprising. It also depends on the pace sometimes.
If the other person doesn’t do so much sometimes for five minutes, maybe she went to
the toilet, so then it’s like building up your own stuff, and then all of a sudden they start
to change stuff again, so I think it’s a real play of action and reaction.
45. Do you ever reach this zone of interaction, this kind of synergy that we were talking about before, where you lose self-consciousness and you really feel that it’s a totally collective process?
Yeah, in the best sessions, moments, there is definitely; but really depending on the person or persons that you’re working with.
Is that a more rare experience?
For me is it a pretty rare experience.
How many times have you felt it?
I think, three or four times.
Have they been performances with audiences?
Yes […] Well, not all of them, by the way, but at least one of them was, yeah.
What kind of role does the audience play for you in that? Do you think it heightens the
possibility to have this special kind of synergy or does it take it away?
Well, I think it also goes back to some of the first questions - that the audience makes you
aware of the fact of not being the only one looking at the outcome. I mean, if you’re in a
session with some others, without audience, you don’t really feel the obligation to really
reach this point, but if you know that an audience is watching you, you might feel motivated a little bit more, to be more, well, I lost the word, to dedicate yourself really to the
session.
But it’s interesting to think that an audience might enhance your experience with the
other people because actually, it would be more commonsensical to think that it would
be otherwise, that you would have that experience when you didn’t need to think
about third parties….
That also happened! Yeah, definitely! Like in test sessions, trying to get a way of working
together, before working with the audience. Because you want everything to go right,
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you’re a little bit more cautious while performing with an audience, and then it is not so
exciting anymore.
But what it does do is give that increase of tension which probably makes it more
likely that you have that experience so it’s a little bit…
It can go both ways. The dedication, the amount of dedication is usually a little bit bigger
if there is an audience. You don’t just walk away to get a coffee […] or it would take a little longer before you do…
56. Do you feel that you have to take responsibility for your actions and reactions in a
session, when you’re making something?
Yes, but usually when there is an audience that I’m aware of.
And how does that change? How would your sense of responsibility change if there’s
an audience?
Well, since we’re all responsible for the outcome and we want to show the audience something we really like.
Does that mean that you would take fewer chances, what does that actually mean in
terms of what you would actually make?
It changes the way that you might be a little bit more cautious, but at the same time, if
there isn’t an audience and I accidentally did something that I didn’t want to, I would feel
the urge to say ‘sorry’ to the other.
Do you think the audience would catch it?
I think that’s really hard, I don’t know actually. I think that might be true, but that would
probably require much more preparation in a session, working together. You can create a
performance with KeyWorx that has a narrative structure or even dramaturgical structure,
but that would require much much much more time. And that’s not the way I work with
KeyWorx […] But that could be very well possible. And then our audience would probably
catch it much better I think.
When you are working together and you hit these moments of synergy, is there a real
collective aesthetic that emerges that really can’t exist in any other time or anywhere
else but in that moment? Is it its own aesthetic?
Yes, […] and you might try to re-create it: it doesn’t happen!
Exactly. Have you tried, sometimes?
Yeah, definitely.
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But you don’t get it back.
Well, there can be other moments, with other kinds of aesthetics that have the same feeling.
Are there moments of experiencing this collective aesthetic that changes you or that
changes the way that you see things or the way that you might work on a piece or project?
Yeah, definitely.
Can you talk about that, can you give me an example?
Well, I don’t really know an example right away, but I know that usually these moments
happen with really simple basic things. I don’t know how to explain this, but it’s just
something that you see and then you think: ‘wow, it’s so simple, so beautiful’, that makes
me aware of the fact that it should be simple.
When you’re making something, and you’re in this zone, do you feel as though the
concept is coming from you or does it feel more that you’re tapping into something
that’s out there?
In a session with other people?
Yes.
I think it’s more tapping into another world, but that would be the starting point of trying
to get my own concept in that world.
But it definitely feels like that ‘aha’ moment, you know, like when you’ve tapped into
something other, it’s not something that you have necessarily generated from you, but
you’ve arrived there and you’ve arrived there together.
Yeah, I think it’s a bit of both. Because if there is this moment, it definitely contains concepts of my own, of course. I don’t feel it as my own concept…
62. Do you feel a similar sense of time or timing in connected space as you do in
physical space?
No, I think it’s completely different.
Can you explain?
If you’re immersed in something in a session that might take a couple of hours, I sometimes completely forget the time and the space at that moment, so you might be playing
for 2,5 hours and not being aware of it at all. In the meantime, the shops close […] And in
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that sense, I think it’s a pity that most chat programs have these time codes […] iChat
tells every five minutes I think, it’s this time. I think that pretty much disturbs me.
LODEWIJK LOOS (NL)
Lodewijk Loos studied music technology with a special interest in sound design using
physical models. After some years of trying to master the guitar and becoming a composer
his main interest changed to developing software for creative purposes.
During his EMMA (European Media Master of Art) course he participated in several projects
concerning interactive audio/visual installations (Eklektika). After his study he began working at Waag Society on the KeyWorx project as a programmer. Once in a while he showed
up as an artist in a KeyWorx multi-user performance (DEAF03, eCulture fair), merely playing a part in the technical realization of the concept. As a "single user" artist he has been
doing live video with the Zuiderzee orchestra and Herautronique. Experience on both technical as artistic level also helped him in supporting the KeyWorx user base. Current projects
include the re-design and the "open sourcing" of the KeyWorx artist tools and ScratchWorx,
a KeyWorx engined machine for educational purposes, which makes kids familiar with concepts like "collaboration" and "stage performance." A future interest is porting the software
to other platforms.
6. What do you feel you achieve after a collaborative session?
Yeah, most of the time, especially the first times, I wasn’t that content because, it was
more like, I was very focused on the output, what was really seeable on the screen…
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Do you ever leave a session with a sense of satisfaction that you had an experience
that you had not had before, or that something happened that was particularly creative or inspiring or that sort of thing?
Yes, it happens, but not too much I guess because I’m still very much focused on the output on the screen. For instance Michelle sometimes can be really happy about how the
whole process went and that’s not really my point of view.
7. Well, even the users who are not programmers have a sense of satisfaction and happiness when that happens: no crashes; yeah, that was successful! Are you the kind of
person that gets really excited by the prospect of unpredictability? By not knowing
what might happen?
Yeah, it’s always cool to see something beautiful and when I’m in a session with somebody else who makes something beautiful in my session then I’m more excited from the
spectator’s point of view; like: “wow, what’s happening!”
I want to probe a little bit more… about making something beautiful. When it’s really
working, when the both of you are making something “beautiful” or if somebody else
is making something beautiful and you’re working in that session and you’re going to
add to it and change it slightly, do you have a sense that that ‘making something beautiful’ is unpredictable and that it’s partly beautiful because it’s unpredictable? Do you
have a sense of that?
Yeah, I think if you make it a next time, of course, it becomes just a trick. But I still think
that it’s just as beautiful as it was, but some things are only beautiful the first time and
then it becomes a trick for everyone and then every expert KeyWorx user thinks ‘wow,
he’s just doing that, that’s so simple’, and then of course it becomes less beautiful but…
Oh, that’s very interesting, so it’s that first time, when it first happens?
Yes, but especially Eric and Arjen sometimes do some really cool things with keying or in
combination with something else which results in a very cool visual output and then I’m
interested in how they did it and just copied the patch and then next time I can sort of
steal their idea.
Did you ever enter a session with a prepared patch? Something that you like and that
works, and then you’re going to ask that other person to then contribute to it or to
change it?
Yeah, I don’t know if I really did it but I think that that’s a good thing to do because then
you at least have something and for instance, when you’re performing for some longer
time, you can just make some basic patches from which you can build further. Yeah, I
think that’s a good thing to do, because it keeps things structured in some kind of way.
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17. So do you ever reach a point where you feel that that media is shared or collective?
Hmmm, yeah. When somebody else instantiates a movie that I made or brought in first,
then I feel it’s shared and it’s also funny sometimes that if you create a movie and after a
few weeks or something, you see that the movie is shared among a lot of other users.
Because it’s been transferred?
Yes, that’s a very cool feeling.
45. Do you ever reach a zone of interaction where you lose your self-consciousness, or
you lose the self-consciousness of what your own intention or your desire is and what
you’re trying to do? But you probably don’t, because you’re always looking to see
what your contribution is so then you are very conscious of it all the time.
Yeah, well of course you lose it sometimes, the total control, because sometimes it’s just
driving you mad and then I’d rather like to start a new patch or something.
Because you just don’t know where you are anymore?
Yeah.
Is it a feeling like you’re lost somehow?
Yeah, (laughing).
And the only way to find yourself back again is to start a new patch and kind of sequentially building up an idea or an intention.
Yes. There’s also, in a very big patch with a lot of layers, there are most of the time a lot
of layers that are kind of useless, because the patch evolved, so it’s very hard to keep it
structured, and when all structure is gone and nobody still knows what’s connected to
what, then it’s better to start again, I guess. Because I find it important that when you
come up with an idea, like I want to control that, that it’s still possible to realize that and
if it’s all gotten so confusing that you can’t realize your ideas anymore, then you have to
start a new patch I guess.
46. What role does the response of the others in a session to your input play in your
performance? You already said that if someone uses your media, that makes you
happy, but does that affect how you play?
Yeah. Even more when they don’t use my media, then I probably try and bring something
new in and try to put in new things until I get the feeling I’m being noticed and I get the
feeling that people like it.
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So it’s important for you that people like it. So what if people don’t like it but still want
to use it, can you distinguish that?
Oh, yeah. Yeah, that’s no problem at all.
So it’s just the activity? It’s somebody noticing what you’ve brought in and then really
engaging with you? Playing with you?
Yes. What I think I’d like the best is when you’re just doing very subtle things and yeah, I
don’t know if this is what I’m really doing, but you can of course do very ‘lomp’ things like
putting a layer on top, and that way, you are really getting noticed, but that might result
in somebody hiding your layer again and a sort of war starts about who’s the top layer…
Does that happen to you?
No, not really.
But you think it could?
Yeah.
50. So how sensitive are you to the judgment of the others?
Well, that’s why I find multi-user very hard to do because you really can’t do something
without getting a feeling that everybody agrees that you’re doing it. And if you really
don’t care about what everybody else thinks about it, then you shouldn’t go on the multiuser.
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