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      FPGAAudio ProcessingDistortion
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      Computer ScienceOperating SystemsComputer MusicAudio Processing
En este trabajo se presenta el modelo de un altavoz de doble bobinado. Se revisa el modelo clásico basado en las propiedades físicas de la parte mecánica y eléctrica del parlante, y para salvar las discrepancias observadas entre las... more
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      Pattern RecognitionAutomatic Speech RecognitionSpeech RecognitionAudio Processing
Concepts and formalism from acoustics are often used to exemplify quantum mechanics. Conversely, quantum mechanics could be used to achieve a new perspective on acoustics, as shown by Gabor studies. Here, we focus in particular on the... more
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      Audio ProcessingSound RepresentationQuantum-inspired audio processing
In this article we present an API and a set of Javascript modules for the synchronized scheduling and aligned playback of predetermined sequences of events such as notes, audio segments , and parameter changes as well as media streams... more
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      SchedulingSynchronizationAudio Processing
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      AcousticsSignal ProcessingSpeech AcousticsSpeech Recognition
En este trabajo se presenta una primera aproximación al control por realimentación de un parlante reproductor de bajas frecuencias (“woofer”) sensando la aceleración del cono, usando controladores discretos. La técnica de diseño se basa... more
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      Electronic EngineeringDigital Signal ProcessingApplied ResearchAudio Processing
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      Information SystemsAudio ProcessingFeature SelectionSemantic
State-of-the-art sound event detection (SED) methods usually employ a series of convolutional neural networks (CNNs) to extract useful features from the input audio signal, and then recurrent neural networks (RNNs) to model longer... more
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      FPGAAudio ProcessingDistortion
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The HuComTech project aims at developing a theory of multimodal human-computer interaction linking knowledge about human-human interaction to technological implementation. The purpose is to contribute to a more efficient and human-like... more
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Emerging technology is facilitating collaboration and peer-production across a variety of industries. As Tapcott and Williams (2006) note, peer-production is particularly effective where a process can be broken down into a series of steps... more
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      MusicMusic EducationMusic TechnologyPopular Music
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      Audio ProcessingEnvironmental ChangeQuality of ExperienceMotion Pictures
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      Audio ProcessingNeuromorphic Engineering
In interviewer-administered surveys, some aspects of total survey error (Biemer 2010) can be managed through use of computer audio-recorded interviewing (CARI) technology. By addressing faulty question wording or translation, poor reading... more
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      Human Resource ManagementSoftware DevelopmentSurvey MethodologySurvey Research
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The HuComTech project aims at developing a theory of multimodal human-computer interaction linking knowledge about human-human interaction to technological implementation. The purpose is to contribute to a more efficient and human-like... more
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      Human Computer InteractionComputational ModelingAudio ProcessingHCI
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      Human Computer InteractionComputational ModelingAudio ProcessingHCI
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      Audio ProcessingResource LimitationMobile phoneHuman Activity
The e-book industry is starting to flourish due, in part, to the availability of affordable and user-friendly e-book readers. As users are increasingly moving from traditional paper books to e-books, there is an opportunity to reinvent... more
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