Cybersickness
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Recent papers in Cybersickness
People experience different levels of presence (e.g. and ), and different levels of cybersickness (Sharples, Cobb, Moody, & Wilson, 2008) even though they are immersed in the same virtual environment setting. In the current study, we... more
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of... more
— Driving simulation is a video game-based tool for training and testing driving ability. Additionally, the simulation is also used in scientific research to identify factors that cause traffic accident on the highway. Although the... more
The imminent introduction of highly immersive technologies for entertainment that bring exciting possibilities for the users also raises important questions regarding the impact on their well-being. Game Transfer Phenomena (GTP), a... more
People experience different levels of presence (e.g. and ), and different levels of cybersickness (Sharples, Cobb, Moody, & Wilson, 2008) even though they are immersed in the same virtual environment setting. In the current study, we... more
This presentation covers the following topics relative to VR research methods for Cognitive Neuroscience and Neuropsychology 1. Identification of necessary technological knowledge for the effective implementation of immersive virtual... more
The DoD and NASA are considering virtual environments (VE) technology for use in forward deployable and remote training devices. Yet, many of these VE devices, particularly those which employ helmet-mounted displays, have an adverse... more
Virtual reality has grown rapidly over the past decade, yet visually induced motion sickness (VIMS), continues to affect the usability of this technology. Aside from medicine, physical hand-eye-coordination tasks have been found to be... more
L'exposition à la réalité virtuelle peut déclencher un ensemble de symptômes proches de ceux du mal des transports (nausées, vertiges, sueurs) et appelé mal de la réalité virtuelle ou cybercinétose. Il est possible d'évaluer la... more
There are major concerns about the suitability of immersive virtual reality (VR) systems (i.e., head-mounted display; HMD) to be implemented in research and clinical settings, because of the presence of nausea, dizziness, disorientation,... more
For e-commerce retailers it is crucial to present their products both informatively and attractively. Virtual reality (VR) systems represent a new marketing tool that supports customers in their decision-making process and offers an... more
Clinical tools involving immersive virtual reality (VR) may bring several advantages to cognitive neuroscience and neuropsychology. However, there are some technical and methodological pitfalls. The American Academy of Clinical... more
Visually induced motion sickness (VIMS) can occur via prolonged exposure to visual stimulation that generates the illusion of self-motion (vection). Not everyone is susceptible to VIMS and the neural mechanism underlying susceptibility is... more
Le développement de la réalité virtuelle immersive, notamment avec la convergence anticipée du gaming et du cinéma, appelle le développement soutenu des technologies numériques ainsi qu’une compréhension précise des mécanismes de la... more