Immersive Environments
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Recent papers in Immersive Environments
Entrare nell’immagine: un desiderio che accompagna l’umanità dall’alba dei tempi, perdendosi nelle nebbie del mito. Un desiderio che nei secoli ogni cultura visuale ha cercato di realizzare con i mezzi di volta in volta disponibili. E che... more
In this paper, we review the use of virtual and augmented reality technologies for capture and externalization of tacit knowledge from complex activity in knowledge-intensive professions. We focus on technologies for converting experience... more
In an essay on the picture frame, Georg Simmel claims the sacredness of this device considered fun- damental for the dialectical articulation of the delicate relationship between art and reality which con- stitutes, for the german... more
This article refers to ongoing research related to the Postdoctoral project " multichannel audio devices applied to music, sound art and bioacoustics " developed by the author for UFF (2016-2018) with support from CAPES and in... more
Mit diesem Titel liegt eine veröffentlichte Magisterarbeit vor, deren redaktioneller Beschreibungstext auf dem Buchrücken einen „Blick über den Tellerrand hinaus“ verspricht. Dieses Versprechen soll sich durch drei Leitaspekte einlösen,... more
Becoming commercially available in the mid 1960s, video quickly became integral to the intense experimentalism of New York City's music and art scenes. The medium was able to record image and sound at the same time, which allowed... more
Modern interactive means combined with new digital media processing and representation technologies can provide a robust framework for enhancing user experience in multimedia entertainment systems and audiovisual artistic installations... more
In seinem zukunftsweisenden Text The Cyborg’s Dilemma: Embodiment in Virtual Environments (1997) entwickelte Frank Biocca das Konzept des progressive embodiment. Mit diesem Theoriekonzept entwirft Biococa ein interaktionistisches Modell... more
Conclusion: The best video games are microworlds, which present the learner with the simplest case scenarios, yet offer increasingly complex situations based on these rules. Regardless of the comparative perceptual caveats of other... more
Nature has had her day;she has finally and utterly exhausted the patience of sensitive observers by the revolting uniformity of her landscapes and skyscapes. In fact there is not a single one of her inventions, deemed to subtle and... more
Experiences of cultural heritage and tourism have been enhanced by the development of digital technologies. In light of this, this paper focuses on the importance of immersive storytelling experiences to encourage visitors’ engagement... more
Cultures from around the world have long turned to the dome of the heavens to better understand the cosmos. As this perceived curvature has manifested architecturally throughout the world, domes have been used to enclose the most sacred... more
Interest in immersive experiences in museums and heritage sites has increased in recent years in response to challenges faced by the sector and the potential of emerging technologies. Arts and heritage institutions hope immersive... more
The coronavirus pandemic has impacted societies in different ways. This variation is inherently geographical, with patterns across space and time reflecting underlying societal inequalities. This paper describes a learning intervention... more
Recent developments in image-making techniques have resulted in a drastic blurring of the threshold between the world of the image and the real world. Immersive and interactive virtual environments have enabled the production of pictures... more
Microeseu despre „Tropice tâmpe”, Florin Bican, București, edit. Arthur, 2017, text apărut în Revista Steaua, nr. 5/2018 (http://revisteaua.ro/wp-content/uploads/Steaua-nr-5-din-2018.pdf)
Die prozessuale Wirkungsweise der Immersion beschränkt sich nicht nur auf technisch-apparative Medien oder computergestützte Mediensysteme, sondern zeigt sich innerhalb zahlreicher Forschungsdiskurse ebenfalls bei analogen oder... more
Exhibition Review. 'Perfume: a sensory journey through contemporary scent,' curated by Claire Catterall and Lizzie Ostrom (aka Odette Toilette), London, Somerset House, June 21-September 23, 2017. 'Perfume: A Sensory Journey through... more
Recent current events have dramatically highlighted the vulnerability of the world's material cultural heritage. The 3-D Digital Preservation of At-Risk Global Cultural Heritage project, led by Thomas Levy at UC San Diego, catalyzes a... more
‘Virtual Ethics’, was written at the behest of Jenny Chapman at the BBC, who wanted an introduction to an ethics for immersive technology. Since there is little of such yet, I have started much from scratch. The essay is general, and is... more
The Cultures of Tiki. In A Reader in Themed and Immersive Spaces. ETC (Carnegie Mellon University), 2016.
Full text available at: http://press.etc.cmu.edu/content/reader-themed-and-immersive-spaces
Full text available at: http://press.etc.cmu.edu/content/reader-themed-and-immersive-spaces
The formal, cinematic language specific to immersive motion pictures is an area of cinema theory that has been neglected up until now. This paper investigates a new language of cinematic montage specific to immersive cinema, somatic... more
Visual displays are a formidable means of conveying information to the human brain. They facilitate the formation of scientific knowledge about the physical world, based on underlying observations of diverse kinds, through representations... more
This paper is part of an ongoing transdisciplinary research into immersion. In specific, it focuses on Spatial Storytelling to examine the narrative technique in conjunction with Spatial Presence, a commonly accepted subtype of Presence.... more
The spatial orientation skill allows us to determine our location in relation to the environment. It can be developed through specific training, and is a competence to be acquired in STEM university degrees related to geospatial... more
Today, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and educational domains. Immersive digital media needs new approaches regarding its interactive and immersive features,... more
There has been a considerable increase in Augmented Reality (AR) adoption in informal learning environments, such as: museums, art galleries, etc. These institutions can be used to improve the visitors’ engagement as well as to enhance... more
The Palenque interactive multimedia digital video interactive prototype is based on themes, locations, and characters from The Second Voyage ofthe Mimi television show, which is being produced at Bank Street College. In the TV show, a... more
Spatialisation accuracies of commercially available plugins, Wave Arts Panorama and Longcat H3D, were tested in listening tests using 7 expert subjects and experimental methods. Binaurally rendered trains of pink noise bursts were played... more
Theming and Immersion in the Space of the Future. In A Reader in Themed and Immersive Spaces. ETC (Carnegie Mellon University), 2016.
Full text available at: http://press.etc.cmu.edu/content/reader-themed-and-immersive-spaces
Full text available at: http://press.etc.cmu.edu/content/reader-themed-and-immersive-spaces
Based on a nuanced understanding of immersion and sense of presence (SoP) as two key aesthetic effects that the application of virtual reality (VR) to cinema is believed to innovate, this paper develops the concept of synthetic vision as... more
The destruction of images is a process that often produces a new imaginary, a visual spectacle in itself. Even after the original image has been obliterated, its absence can create its own powerful aesthetic that survives centuries. The... more
L'immersività applicata ai prodotti culturali sta suscitando grande interesse tanto nel pubblico generalista quanto negli ambienti specialistici: i tradizionali campi del cinema e dell'arte si trovano ad affrontare la concorrenza di... more
Zoo architects have the extraordinary task to design buildings for at least two kinds of users: They have to build a functional environment for captive, wild animals, which usually spend their whole life time in their enclosure.... more
The dark ride is a format of immersive media that originated in the amusement parks of the USA in the early 20 th century. Whilst their numbers have decreased, classic rides from the 1930s to the 70s, such as the Ghost Train and Haunted... more
In this dissertation, I explore a phenomenon I call virtual touch, in which embodied sensations of touch are felt through non-tactile senses. In the digital age, online interactivity has expanded the ways in which individuals experience... more
All framing devices have the effect of sharply demarcating the boundaries of the representational space by ensuring both the island-like structure of pictures and the beholder’s awareness of being in front of ‘nothing but images.’ It is... more
A waterfront is the interface between land and a flowing surface water body. It is also referred to as a riparian reserve. Roles of riparian areas vary from ecological, aesthetic, and economical roles to other general uses. The Lake... more