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      3D ReconstructionIron Age Iberian Peninsula (Archaeology)3D Modelling (Architecture)Pre Roman Archaeology/Iberian Culture
Entrare nell’immagine: un desiderio che accompagna l’umanità dall’alba dei tempi, perdendosi nelle nebbie del mito. Un desiderio che nei secoli ogni cultura visuale ha cercato di realizzare con i mezzi di volta in volta disponibili. E che... more
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    •   20  
      AestheticsMedia StudiesNew MediaMedia Archaeology
In this paper, we review the use of virtual and augmented reality technologies for capture and externalization of tacit knowledge from complex activity in knowledge-intensive professions. We focus on technologies for converting experience... more
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    •   16  
      Educational TechnologyVirtual Reality (Computer Graphics)Augmented RealityRecording
In an essay on the picture frame, Georg Simmel claims the sacredness of this device considered fun- damental for the dialectical articulation of the delicate relationship between art and reality which con- stitutes, for the german... more
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    •   10  
      SemioticsCultural SemioticsVisual SemioticsDrama and Theater
This article refers to ongoing research related to the Postdoctoral project " multichannel audio devices applied to music, sound art and bioacoustics " developed by the author for UFF (2016-2018) with support from CAPES and in... more
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    •   14  
      AcousticsBioacousticsContemporary ArtAudio Engineering
Mit diesem Titel liegt eine veröffentlichte Magisterarbeit vor, deren redaktioneller Beschreibungstext auf dem Buchrücken einen „Blick über den Tellerrand hinaus“ verspricht. Dieses Versprechen soll sich durch drei Leitaspekte einlösen,... more
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    •   43  
      SemioticsCultural HistoryCultural StudiesGame Theory
Modern interactive means combined with new digital media processing and representation technologies can provide a robust framework for enhancing user experience in multimedia entertainment systems and audiovisual artistic installations... more
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    •   8  
      AngerInstallation ArtInteractive ArtsDigital Media Art
Becoming commercially available in the mid 1960s, video quickly became integral to the intense experimentalism of New York City's music and art scenes. The medium was able to record image and sound at the same time, which allowed... more
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    •   128  
      MusicVisual StudiesArt HistoryNew Media
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction with past material culture over traditional observation without manipulation. Our work is motivated by studies in heritage, museum, and... more
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    •   16  
      Public ArchaeologyMuseum StudiesVirtual Reality (Computer Graphics)Museum Education
The field of electronic games is a great experimental area that contributes to the implementation of new technologies in a variety of applications. This article explores the field of mixed reality through the use of physical computing for... more
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    •   12  
      Human Computer InteractionVirtual EnvironmentsVideo GamesAugmented Reality
Modern interactive means combined with new digital media processing and representation technologies can provide a robust framework for enhancing user experience in multimedia entertainment systems and audiovisual artistic installations... more
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    •   15  
      AngerInstallation ArtEmotional intelligencePerformance and performativity
An interdisciplinary framework From a visitor studies perspective, one challenge in studying visitors' 3D virtual reality experiences in museum exhibitions has been the need for an evaluation framework that productively integrates... more
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    •   3  
      ArchitectureMuseums and Exhibition DesignImmersive Environments
In seinem zukunftsweisenden Text The Cyborg’s Dilemma: Embodiment in Virtual Environments (1997) entwickelte Frank Biocca das Konzept des progressive embodiment. Mit diesem Theoriekonzept entwirft Biococa ein interaktionistisches Modell... more
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    •   51  
      HistoryCultural HistoryCultural StudiesCognitive Psychology
Conclusion: The best video games are microworlds, which present the learner with the simplest case scenarios, yet offer increasingly complex situations based on these rules. Regardless of the comparative perceptual caveats of other... more
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    •   6  
      Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artworkVideo Games and LearningVideo GamesVideo Game Theory
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    •   11  
      Media StudiesNew MediaFilm StudiesFilm Theory
Nature has had her day;she has finally and utterly exhausted the patience of sensitive observers by the revolting uniformity of her landscapes and skyscapes. In fact there is not a single one of her inventions, deemed to subtle and... more
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    •   5  
      Installation ArtInteraction DesignInstallationImmersive Environments
Experiences of cultural heritage and tourism have been enhanced by the development of digital technologies. In light of this, this paper focuses on the importance of immersive storytelling experiences to encourage visitors’ engagement... more
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    •   14  
      Virtual Reality (Computer Graphics)Digital MediaVirtual Art & Virtual RealityDigital Storytelling
Cultures from around the world have long turned to the dome of the heavens to better understand the cosmos. As this perceived curvature has manifested architecturally throughout the world, domes have been used to enclose the most sacred... more
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    •   4  
      VisualizationCosmology (Anthropology)Media Art HistoryImmersive Environments
Interest in immersive experiences in museums and heritage sites has increased in recent years in response to challenges faced by the sector and the potential of emerging technologies. Arts and heritage institutions hope immersive... more
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    •   7  
      Museum StudiesCultural HeritageVirtual Reality (Computer Graphics)Augmented Reality
The coronavirus pandemic has impacted societies in different ways. This variation is inherently geographical, with patterns across space and time reflecting underlying societal inequalities. This paper describes a learning intervention... more
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    •   5  
      Embodied CognitionVirtual WorldsGeography EducationImmersive Environments
Recent developments in image-making techniques have resulted in a drastic blurring of the threshold between the world of the image and the real world. Immersive and interactive virtual environments have enabled the production of pictures... more
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    •   21  
      Human Computer InteractionAestheticsVisual StudiesMedia Studies
As the world becomes increasingly connected, and immersive technologies gain wider adoption both within government, businesses, and in the consumer market, a framework for security and privacy for these devices is required. From headsets... more
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    •   20  
      Safety EngineeringData MiningVirtual Reality (Computer Graphics)Privacy
Microeseu despre „Tropice tâmpe”, Florin Bican, București, edit. Arthur, 2017, text apărut în Revista Steaua, nr. 5/2018 (http://revisteaua.ro/wp-content/uploads/Steaua-nr-5-din-2018.pdf)
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    •   4  
      LiteratureSpace and PlacePoetryImmersive Environments
Die prozessuale Wirkungsweise der Immersion beschränkt sich nicht nur auf technisch-apparative Medien oder computergestützte Mediensysteme, sondern zeigt sich innerhalb zahlreicher Forschungsdiskurse ebenfalls bei analogen oder... more
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    •   86  
      SemioticsHistoryCultural StudiesSociology of Culture
Exhibition Review. 'Perfume: a sensory journey through contemporary scent,' curated by Claire Catterall and Lizzie Ostrom (aka Odette Toilette), London, Somerset House, June 21-September 23, 2017. 'Perfume: A Sensory Journey through... more
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    •   5  
      PerfumeImmersive EnvironmentsMulti-sensory ExperienceSensory museology
Recent current events have dramatically highlighted the vulnerability of the world's material cultural heritage. The 3-D Digital Preservation of At-Risk Global Cultural Heritage project, led by Thomas Levy at UC San Diego, catalyzes a... more
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    •   9  
      ArchaeologyComputer GraphicsCultural HeritageDigital Archaeology
‘Virtual Ethics’, was written at the behest of Jenny Chapman at the BBC, who wanted an introduction to an ethics for immersive technology. Since there is little of such yet, I have started much from scratch. The essay is general, and is... more
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    •   14  
      Artificial IntelligenceGender StudiesOntologyPhilosophy of Mind
The Cultures of Tiki. In A Reader in Themed and Immersive Spaces. ETC (Carnegie Mellon University), 2016.

Full text available at: http://press.etc.cmu.edu/content/reader-themed-and-immersive-spaces
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    •   6  
      Polynesian StudiesImmersive EnvironmentsTheme ParksThemed Design
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    •   2  
      Sound studiesImmersive Environments
The formal, cinematic language specific to immersive motion pictures is an area of cinema theory that has been neglected up until now. This paper investigates a new language of cinematic montage specific to immersive cinema, somatic... more
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    •   7  
      Relativity20th century Avant-GardeImmersive EnvironmentsSergei Eisenstein
Visual displays are a formidable means of conveying information to the human brain. They facilitate the formation of scientific knowledge about the physical world, based on underlying observations of diverse kinds, through representations... more
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    •   9  
      Earth SciencesVirtual Reality (Computer Graphics)Planetary ScienceVisual Analytics
This paper is part of an ongoing transdisciplinary research into immersion. In specific, it focuses on Spatial Storytelling to examine the narrative technique in conjunction with Spatial Presence, a commonly accepted subtype of Presence.... more
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    •   2  
      Immersive EnvironmentsSpatial Story Telling
The spatial orientation skill allows us to determine our location in relation to the environment. It can be developed through specific training, and is a competence to be acquired in STEM university degrees related to geospatial... more
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    •   5  
      Immersive Virtual Learning EnvironmentImmersive EnvironmentsSpatial OrientationSpatial Visualization and Reasoning
Today, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and educational domains. Immersive digital media needs new approaches regarding its interactive and immersive features,... more
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    •   5  
      Human Computer InteractionInteraction DesignVirtual RealityImmersive Environments
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    •   3  
      Digital HumanitiesVirtual RealityImmersive Environments
There has been a considerable increase in Augmented Reality (AR) adoption in informal learning environments, such as: museums, art galleries, etc. These institutions can be used to improve the visitors’ engagement as well as to enhance... more
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    •   7  
      Informal LearningAugmented RealityStudent EngagementMuseums
The Palenque interactive multimedia digital video interactive prototype is based on themes, locations, and characters from The Second Voyage ofthe Mimi television show, which is being produced at Bank Street College. In the TV show, a... more
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    •   7  
      Digital Media & LearningInteractive and Digital MediaImmersive Virtual Learning EnvironmentInteractive Multimedia
Spatialisation accuracies of commercially available plugins, Wave Arts Panorama and Longcat H3D, were tested in listening tests using 7 expert subjects and experimental methods. Binaurally rendered trains of pink noise bursts were played... more
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    •   9  
      PsychoacousticsImmersive EnvironmentsLocalisationBinaural Rendering
Theming and Immersion in the Space of the Future. In A Reader in Themed and Immersive Spaces. ETC (Carnegie Mellon University), 2016.

Full text available at: http://press.etc.cmu.edu/content/reader-themed-and-immersive-spaces
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    •   9  
      Immersion and ExperienceImmersionImmersive EnvironmentsTheme Parks
Based on a nuanced understanding of immersion and sense of presence (SoP) as two key aesthetic effects that the application of virtual reality (VR) to cinema is believed to innovate, this paper develops the concept of synthetic vision as... more
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    •   10  
      Digital MediaDocumentary (Film Studies)Immersive JournalismDocumentary Film
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    •   19  
      PerceptionEnvironmental ArtLight & Space (Art)American art/ Art of the United States
The destruction of images is a process that often produces a new imaginary, a visual spectacle in itself. Even after the original image has been obliterated, its absence can create its own powerful aesthetic that survives centuries. The... more
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    •   20  
      Cultural StudiesArt HistoryCensorshipPerformance Studies
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    •   20  
      WaterVideo ArtNew Media Performance and InstallationThe Sublime
L'immersività applicata ai prodotti culturali sta suscitando grande interesse tanto nel pubblico generalista quanto negli ambienti specialistici: i tradizionali campi del cinema e dell'arte si trovano ad affrontare la concorrenza di... more
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    •   10  
      Digital MediaContemporary ArtAugmented RealityAugmented Reality Art
Zoo architects have the extraordinary task to design buildings for at least two kinds of users: They have to build a functional environment for captive, wild animals, which usually spend their whole life time in their enclosure.... more
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    •   10  
      HorticultureLandscape ArchitectureScenographyImmersive Environments
The dark ride is a format of immersive media that originated in the amusement parks of the USA in the early 20 th century. Whilst their numbers have decreased, classic rides from the 1930s to the 70s, such as the Ghost Train and Haunted... more
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    •   7  
      Cinema of AttractionsVirtual WorldsImmersive EnvironmentsTheme Parks
In this dissertation, I explore a phenomenon I call virtual touch, in which embodied sensations of touch are felt through non-tactile senses. In the digital age, online interactivity has expanded the ways in which individuals experience... more
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    •   5  
      Installation ArtTelematic ArtInteractive and Digital MediaImmersive Environments
All framing devices have the effect of sharply demarcating the boundaries of the representational space by ensuring both the island-like structure of pictures and the beholder’s awareness of being in front of ‘nothing but images.’ It is... more
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    •   20  
      PhilosophyAestheticsMedia StudiesVisual Culture
A waterfront is the interface between land and a flowing surface water body. It is also referred to as a riparian reserve. Roles of riparian areas vary from ecological, aesthetic, and economical roles to other general uses. The Lake... more
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    •   15  
      Experience DesignWater PollutionImmersion and ExperienceImmersive Environments