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      Game TheoryActivity TheoryCommunication and media StudiesGames Culture
Mystic Messenger is a real-time mobile dating simulator and otome game that simulates how people fall in love online. In this essay, I will look at significant parallels between casual games and otome games and point out the ways in which... more
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      Video GamesPostfeminist Popular CultureCommunication and media StudiesRomance and Sexuality
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      Games for HealthCommunication and media StudiesGames Culture
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      Consumer BehaviorVirtual SpaceVirtual RealitySense Making
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      Practice theoryTechnocultureEthnographyPlay
The 21st century has given rise to gaming industry technologies that drive a new type of learner in the classroom. This article draws data from four case studies that were conducted as part of a sequential mixed-model study. The study... more
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      SociologyGame studiesVideo Games and LearningVideo Game Design
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      Digital GamesFree WillInformation AgeTechnological Progress
Digital games historically hold a spotty record on gender depictions. The lack of depth in female characters has long been the norm; however, an increasing number of female protagonists are headlining games. This study used narrative... more
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      PsychologyNarrativeVideo GamesGender
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    • Games Culture
Comparison of user experience between multiplayer digital games and board games is largely unexplored in the literature, with no instrument found to suitably measure user experience across game formats. This study explores the use of the... more
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      User Experience (UX)Game DesignVideo GamesVideo Game Design
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      Communication and media StudiesGames Culture
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    •   9  
      DesignSocial InteractionSecond LifeVirtual Worlds
Scholars, educators, and media designers are increasingly interested in whether and how digital games might contribute to civic learning. However, there are three main barriers to advancing understanding of games’ potential for civic... more
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      Game DesignDigital GamesCivic EngagementGames
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      World of WarcraftOnline GameCommunication and media StudiesGames Culture
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      Complex SystemCommunication and media StudiesGames Culture
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    •   11  
      Educational TechnologyMobile TechnologySituated LearningLocation-Awareness
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      Game DesignVideo GameDigital GamesCase Study
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      Multiplayer Online GamesGamesQuality of ExperienceWorld of Warcraft
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      Popular CultureSocial ProblemsVideo GameMental Illness
The present article brings game studies into dialogue with cultural memory studies and argues for the significance of computer games for historical discourse and memory politics. Drawing upon the works of Robert Rosenstone and Astrid... more
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      HistoryGame studiesSerious GamesVideo Games
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      Cultural IdentityTextMobile phoneCommunication and media Studies
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different... more
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      Communication and media StudiesGames Culture
Accompanying esports’ explosion in popularity, the amount of academic research focused on organized, competitive gaming has grown rapidly. From 2002 through March 2018, esports research has developed from nonexistent into a field of study... more
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      Communication and media StudiesGames Culture
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      Social ChangeNew MediaDigital MediaCultural Identity
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      Communication and media StudiesGames Culture
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      Game studiesEducational TechnologySerious GamesKnowledge Society
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      Game TheoryWorld of WarcraftCooperative CommunicationOnline Community
Combining perspectives from the new science of happiness with discussions regarding “problematic” and “addictive” play in multiplayer online games, the authors examine how player motivations pattern both positive and negative gaming... more
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    •   9  
      Multiplayer Online GamesGamesQuality of ExperienceWorld of Warcraft
The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that many have turned to playing video games during the pandemic. To... more
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      HistoryVideo GamesWell BeingCommunication and media Studies
This article examines the Japanese action puzzle game Catherine, arguing that the game presents a social narrative that comments on Japan’s pressing issue of a declining birthrate and aging population. It also theorizes a strategy for... more
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      Asian StudiesJapanese StudiesGender StudiesGame studies
In 2012, MTV explored a new approach to voter engagement through ‘‘Fantasy Election.’ ’ The game had players draft candidates in the congressional and presi-dential elections onto personal teams in order to compete for points and prizes,... more
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      PoliticsCivic EngagementOnline GamesElection
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    • Games Culture
In this article, we describe three layers of ruins related to computer game technology: in a surface layer, we examine the imagery of ruins in digital games, highlighting game design tools for deve...
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      Computer ScienceCommunicationGame studiesMedia Studies
The authors propose the concept of competitive fandom to describe the learning, play, and engagement of fantasy sports. Competitive fandom draws together contemporary research on fan cultures and game design and game communities to... more
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      PsychologyGame DesignLearning EnvironmentCultural Practice
This article examines the transmedial theme and narrative genre of Bildung (life formation) in relation to video games. It revisits key tenets of life formation theory insofar as they can be applied to a small but growing corpus of games... more
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      SociologyVideo GamesTransmedial StorytellingTransmedia Storytelling
This article will argue that the current literature on retrogaming as a practice and the retrogamer as a subject has been lacking in fully describing the variety of practices and subjects that engage with old games. Based on data... more
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      HistoryPhenomenologyVideo GamesVideo Game History
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      Communication and media StudiesGames Culture
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      Communication and media StudiesGames Culture
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    •   9  
      Multiplayer Online GamesGamesQuality of ExperienceWorld of Warcraft
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      Game TheoryRole-playing Game TheoryCommunication and media StudiesRole play
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      Game DesignGame AnalysisVirtual SpaceCommunication and media Studies
This 3-year study used a mixed-method design beginning with content analysis of games envisioned by 5th and 8th graders, followed by a survey of students in the same age range reacting to video promos representing these games. Results... more
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      Game DesignContent AnalysisCommunication and media StudiesMixed Method
As games, particularly virtual worlds, become increasingly popular and as they begin to approximate large scale social systems in size and nature, they have also become spaces where play and learning have merged in fundamental ways. More... more
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      PsychologyPedagogyVirtual WorldsLearning
This article explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to... more
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      Computer ScienceCommunication and media StudiesGames Culture
The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players’ moral sensitivity (MS). A lack of MS may lead people to behave unethically, without awareness for their... more
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      Communication and media StudiesGames Culture
The designation "gamer" is structurally bound to networked economies of digital play that are rewarded fiscally, socially, and publically, an order of play that is proving difficult to overturn. That girls and women have enjoyed... more
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      Communication and media StudiesGames Culture
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      Communication and media StudiesGames Culture