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Con Storia del videogioco dagli anni Cinquanta a oggi, anche Marco Accordi Rickards sceglie di focalizzarsi sull’aspetto storico, componendo un volume che ripercorre le evoluzioni del medium dalle origini alle prospettive future, in un... more
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      Video GamesVideogamesVideogiochiHistory of Video Games
«Homo ludens», scriveva lo storico Johan Huizinga alla fine degli anni Trenta: l'uomo è fatto per giocare. Il gioco ha da sempre svolto un ruolo fondamentale nel plasmare le culture e le società, e alcuni giochi hanno saputo oltrepassare... more
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    •   3  
      Video GamesHistory of Video GamesVideo Games Analysis
Una interesante reinvención de Ensemble Studios que se cimenta sobre las bases de Age of Empires.
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      JournalismVideo GamesHistory of Video GamesAge of Mythology
This paper addresses the lack of solid historical information concerning early computer game sales and preferences. Two consistent data series from the magazines Softalk and Computer Gaming World (CGW) are analyzed to give an overview of... more
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      HistoryComputer ScienceGame studiesGenre
En los 90 se escriben las primeras historias del videojuego. Allí se estabilizan una serie de determinismos que reducen la producción discursiva del videojuego a un mero efecto de un estado tecnológico y, en menor medida, socioeconómico.... more
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      SemioticsVideo GamesVideo Game HistoryVideogames
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the... more
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      Critical TheoryCultural StudiesGame studiesArt History
Focusing particularly on Call of Duty: World at War (Activision, 2008), this article considers how the First Person Shooter (FPS) recalibrates three key elements – the citizen soldier, the war as a visual construct and the notion of the... more
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      Cultural HistoryCultural StudiesFilm StudiesDigital Media
“Play” has been a central concept in video game studies for the last several years. Through a close look at the recent Danish-developed game Inside (2016) and an overview of the medium, this paper argues that “work” is an equally... more
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      TechnocultureDeathDigital MediaVideo Games
The following abstract is aimed to put into question how both the Japanese and Western gaming industries have differentiated themselves so much today, offering game systems and narratives that vary widely from each other. In the history... more
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      Cultural StudiesVideo GamesJapanese Video GamesHistory of Video Games
Los primeros videojuegos fueron creados a partir de los años 60, pero los orígenes de este fenómeno se sitúan mucho más atrás en el tiempo. Los acontecimientos sociales, culturales y económicos que a partir de la segunda mitad del siglo... more
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      Human Computer InteractionVideo GamesHistory of Video Games
The golden age of beat-em-up videogames, in arcade and console gaming in the 1980s and 1990s, has a large but neglected cast of Greek and Roman warriors. Gladiators and centurions represented Italy and Greece in worldwide tournaments such... more
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      Digital Media & LearningReception in popular cultureClassical Reception StudiesHistory in Digital Games
Een is Nodig - Losse bijdragen van de Karel van Mander Academy / Single Contributions of the Karel van Mander Academy, september 2019
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      Video GamesVideo Game Development and ProductionDigital GamesVideo Game History
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      Contemporary HistoryHistoriographyVideo GamesHistory of Video Games
This thesis will approach death in video games as a crossroad where different pathways in the study of games converge. Death, be that of the avatar or of a non player character, is a crucial part of video game design and an integral part... more
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      Game studiesDeathDigital MediaVideo Games
ΠΕΡΙΛΗΨΗ Η συγκεκριμένη επιστημονική μελέτη εξετάζει την σχέση μεταξύ της θρησκείας και των βιντεοπαιχνιδιών, όπως αυτή γίνεται αντιληπτή μέσω της θρησκευτικής τέχνης που χρησιμοποιείται σε δύο, διαφορετικών κατηγοριών, παιχνίδια: τα... more
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      ReligionReligious EducationVideo GamesHistory of Art
The present paper examines the first politically motivated computer game controversy in Finland that followed the release of Raid over Moscow (1984), and its subsequent review, published in the MikroBitti magazine in February 1985. The... more
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      Game studiesVideo GamesPoliticsFinlandization
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    •   5  
      Game studiesMuseum StudiesVideo GamesComputer Games
What does it mean for the video game arcade to be proclaimed dead? And, how might we interpret the arcade’s various lingering – as technology, as memory, as culture? This special issue of Reconstruction considers the “Undead... more
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      HistoryCultural StudiesArchival StudiesGame studies
Αντικείμενο της παρούσας διπλωματικής εργασίας αποτελούν τα ψηφιακά παιχνίδια με ιστορικό περιεχόμενο. Αρχικά γίνεται αναφορά στη δημόσια ιστορία και δίνονται ορισμοί για τα ψηφιακά παιχνίδια, ενώ στη συνέχεια παρατίθενται τα είδη τους... more
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      HistoryPublic HistoryVideo Games and LearningVideo Games
Published in : Actes de la journée d’étude Patrimoine musical du XXe siècle – Cité de la Musique – 6 avril 2009 This article describes the various issues encountered by the non-profit organization Mo5.com during the creation and... more
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      Video GamesHeritage ConservationCultural Heritage ManagementHistory of Computers
Artikkeli käsittelee Suomen ensimmäistä poliittisesti latautunutta tietokonepelikohua, joka syttyi helmikuussa vuonna 1985 MikroBitissä julkaistusta Raid over Moscow’n peliarvostelusta. Arvostelua seurannut julkinen kritiikki laukaisi... more
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      Game studiesVideo GamesPoliticsFinlandization
O artigo tem como objetivo apresentar e analisar 3 games com conteúdo sexual lançados para o console Atari 2600, são eles: Custer’s Revenge, Beat ‘em and eat ‘em e X-Man. Apesar do pouco recurso que a tecnologia da época oferecia para o... more
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      SexualityPornographyVideogamesJogos Digitais
The author asks what has occurred in game history scholarship to warrant the use of the adjective " new " in " New Video Game History " and suggests an awareness of process may now be influencing the study of games. In support of this... more
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      Video Game DesignHistory of DesignGame StudiesHistory of Video Games
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      Game studiesVideo GamesHistory of Video Games
Playing the (International) Movie: Intermediality and the Appropriation of Symbolic Capital in Final Fight and the Beat ‘em up Genre Final Fight (Capcom 1989) is considered one of the most accomplished examples of “beat ‘em up,” a... more
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      Video GamesJapanese Video GamesHistory of Video Games
"Der Kalte Krieg wurde vom allesbestimmenden und allesumgreifenden globalen Konflikt zu einer Marke mit Wiederkennungswert. Eine Marke, die vor allem aufgrund kollektiver Ängste funktioniert, die auch nach dem Krieg noch präsent bleiben.... more
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      Cultural StudiesContemporary HistoryCold War and CultureVideo Games
Overzicht van persontvangst (recensies, interviews, nieuws-items) van het boek Gamegeschiedenis van Nederland 1978-2018
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      Serious GamesVideo GamesVideo Game HistoryRetro Games
Uma das franquias de games de estratégia em tempo real (RTS – real time strategy) mais populares entre os jogadores é o Age of Empires (1997). Conhecido por seu caráter histórico, o game abrange vários períodos da história da humanidade,... more
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      Video GamesVideogamesReal-Time Strategy (RTS) gamesRepresentation
O artigo analisa a influência que três games recebem das histórias em quadrinhos e do cinema, e de qual forma momentos históricos são retratados em sua narrativa. Ambos os jogos são situados em períodos históricos da humanidade, a... more
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      HistoryArt HistoryVideo GamesVideo Game History
ABSTRACT
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      Cultural StudiesVideo GamesJapanese Video GamesHistory of Video Games
Dispelling the myths that had clouded the history of video games even as early as 1983, this articles uses new interviews with electronics pioneers Willy Higinbotham, Ralph Baer and Allen Alcorn plus previously unreported court documents... more
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      Game studiesTechnologyHistory of TechnologyRecreation & Leisure Studies
Repasamos tres de los RTS más populares de los últimos veinte años
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      JournalismVideo GamesHistory of Video GamesIgn
This paper addresses the lack of solid historical information concerning early computer game sales and preferences. Two consistent data series from the magazines Softalk and Computer Gaming World (CGW) are analyzed to give an overview of... more
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      Game studiesVideo GamesHistory Of Digital GamesVideo Game History
Le jeu video a la particularite d’impliquer non pas uniquement des createurs, mais aussi et surtout des joueurs, regroupes parfois en communautes extremement organisees sur Internet. Ces communautes ont souvent une devotion suffisamment... more
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      Political ScienceVideo GamesVideo Game TheoryDigital Archives
After a brief reconstruction of the main stages of video game’s development and the links with military research and strategic simulations, the article analyzes the use of video games as a form of propaganda and questions, within the... more
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      Cultural HistoryPublic HistoryContemporary HistoryVideo Games
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      Public HistoryXVIII centuryVideogamesHistory of Video Games
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      Video Game HistoryVideo Game GenresHistory of Video Games
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      Cultural StudiesGame studiesCold War and CultureVideo Games
El juego reavivó la industria española del videojuego en los años noventa
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      JournalismVideo GamesWorld War IIHistory of Video Games
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      Game studiesGame DesignVideo GamesDigital Games
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games is a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media.... more
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      PhilosophyAestheticsNarratologyFictionality
This presentation explores a turning point in the history of licensed video games. These games, particularly those tied to films and television series, have gained a reputation among critics and fans as “bad games.” To combat this... more
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      Video GamesConvergenceMedia ConvergenceVideo Game History
Vom verrückten Wissenschaftler bis zur Zombie-Apokalypse, vom unterirdischen Post-War-Bunker bis zur Jagd auf ausserirdische Rebellen: Horror Games sind voller politischer Erzählungen. Aber bilden sie auch unser politisches Bewusstsein?... more
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      Cultural StudiesGame studiesVideo GamesHistory of Video Games
Quelle attitude l'Historien i doit-il adopter devant un jeu vidéo historique tel qu'Assassins's Creed ? Les deux notions « temps et récit » qui caractérisent l'Histoire, comme discipline et méthode, n'ont plus cours. L'historien n'est-il... more
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      HistoryVideo Games and LearningFrench RevolutionHistoriography of the French Revolution
in. Kyôto-Tôkyo. Des samouraïs aux mangas. Catalogue de l’exposition. Grimaldi Forum, Monaco. Ed. Xavier Barral, 2010. DESROCHES Jean-Paul (dir.)
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      Manga and Anime StudiesHistory of Video Games
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      Cultural StudiesHistory of PiracyFilm HistoryFilm and History
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      Cultural StudiesGame studiesVideo GamesVideo Game History
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the... more
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      Video GamesVideo Game DesignRetro GamesHistory of Video Games
This paper addresses the lack of solid historical information concerning early computer game sales and preferences. Two consistent data series from the magazines Softalk and Computer Gaming World (CGW) are analyzed to give an overview of... more
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    •   11  
      Computer ScienceGame studiesVideo GamesHistory Of Digital Games