Indie Games
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Recent papers in Indie Games
Oyuncular, farklı birçok teknoloji ve sanat alanının birleşiminden oluşan video oyunların yarattığı sanal gerçekliğin deneyimini edinirler. Bu etkenler genel olarak ürünün hedef kitlesi, yapım bütçesi ve hangi platformda (pc, konsol,... more
A brief overview of a logic game design involving computer logic and colour. Explains the basic premise and plan for game design.
The indie game is a fairly new topic in the realm of academia and has contributed to the video game medium by resisting the profit and mass appeal approach of big budget video games. Through its independent creation, developers are able... more
When the Sex Pistols “encouraged the young to become producers of culture rather than consumers” during the explosion of the punk music and art movement of the 1970’s, they were speaking to those who wished to find ways to resist... more
Trabajo realizado por los alumnos de la asignatura Mecánicas de Juego I de 2ºA del Grado Oficial de Diseño de Productos Interactivos en el Centro Universitario de Tecnología y Arte Digital (U-tad) con la colaboración de profesionales de... more
The past five years have seen an explosion of school curricula, scholarships, summer camps, and workshops designed to encourage females and people of color to learn to code and program their own games. Thus, this student underscored a... more
Playtesting sessions are becoming more integrated in game development cycles. However, playtests are not always feasible or affordable for smaller independent game studios, as they require specialized equipment and expertise. Given the... more
Este trabalho busca elucidar o que são os chamados indie games, jogos digitais produzidos de maneira independente por pequenas equipes, geralmente desvinculadas de estúdios e/ou publicadoras de grande porte. Os jogos indies contrapõem-se... more
The maintenance of rules within the ‘black box’ of code, away from human eyes, constitutes a major difference between digital games and the social history of their analog counterparts. Meanwhile, the incorporation of new types of human... more
The article provides a comparative account of two paradigms of independent videogame production: the Japanese dōjin (doujin) games and the increasingly global indie games. Through a multilayered analysis, it expounds the conceptual... more
The term "meaningful play" had entered the gaming vernacular in recent years, particularly in conjunction with independently developed ("indie") videogames, but little to no consensus still exists among scholars and gamers as to what... more
Definition: An indie game is a game created by an independent team of developers, typically with limited resources, without a publisher or with no significant involvement in the artistic process on the publisher’s part. Indie games are... more
This dissertation explores thoroughly the design of the so-called indie games. It portrays in detail the design activities undertaken by indie designers and the design context in which indie games are devised. With this knowledge, a... more
M.A. thesis as handed in 14.07.2016. Humboldt Universität, not published. In December 2012, Bandung-based Company Digital Happiness turned to the internet community to promote and fund their planned Indonesian horror survival game... more
Literary Gaming is placed within the burgeoning fields of digital-born literature and indie/art game research. It explores a body of digital artefacts situated on a continuum between ludic e-literature and literary art games and engages... more
This interview presents a conversation with Youtuber, writer and independent artist Erick Landon about his YouTube channel: Erick Landon RPG.
Media theory and critical theory both engage with the relations between ideology and technology. Media theory constitutes itself around the assumption that media technologies ‘format’ or even ‘determine our situation.’2 Critical theory... more
"The emergence of indie games since late 1990s is gradually gaining grounds in the gaming industry as well as prestige among gamers. Against the tides of "revolutionary" transformations in game engines and AI improvement constantly... more
In this paper I aim to explore the genre of independent (“indie”) games through a fan studies framework. The history and development of digital games is intimately connected to enthusiast and fan practices. Indie games are small-scaled... more
The concept of emergence--that a certain thing may emerge from several distinct (and not necessarily related) parts, which is different, larger in scope, and mostly originally unintended or expected--exists in many fields such as... more
Killmonday's Little Misfortune marks the moment fan-supported, commons-based indie videogame studios are beginning to out-innovate their commercial competitors.
Indie developer Kristopher Poulin-Thibault speaks with Samuel Poirier-Poulin (no relation) about the creation of the video game Looking Back. The interview starts with a brief discussion about the RPG genre and quickly moves toward a... more
More and more often creators of independent video games decide to reject the escapist form, that serves only as a mean of entertainment. The developing empathy games trend consists of productions that focus on topics usually not... more
“Play” has been a central concept in video game studies for the last several years. Through a close look at the recent Danish-developed game Inside (2016) and an overview of the medium, this paper argues that “work” is an equally... more
AbstractThe essay discusses the role of paratext in framing players' experience of videogames, focusing on the indie game scene and specifically examining three types of paratext: game title, game description, and the readme file. It... more
Download link: http://www.tara.tcd.ie/handle/2262/90862 This research presents a practice-included platform study of the arcade videogame interface as a self-reflexive art medium. It frames the arcade as both platform and genre, with... more
This paper explores how the human computer interface of the experimental indie game Control was augmented through five different exhibitions across both new media art and indie game spaces. Interface elements considered include the... more
An attempt to develop an independent game using Unity.
This issue of Uplink analyzes four indie videogames created between 2017-2019, showcasing how digital artists, transnational audiences and fan communities are beginning to leverage the institutions of the digital commons to create works... more
The first case study compares contemporary indie game scene and the shareware game scene of the 1990’s. This two moments in video game history share interesting institutional resemblance: (1) willingness to bypass intermediaries, (2)... more
This article seeks to develop an approach to independent video game production through a synthesis of recent work in assemblage theory and critical political economy. As an alternative to the (still important and useful) institutionalist... more
Workshop 31 March 2020
Department of Art and Media Studies
Norwegian University of Science and Technology
Dragvoll Campus DL32 Låven
Department of Art and Media Studies
Norwegian University of Science and Technology
Dragvoll Campus DL32 Låven
At the ten year anniversary of the Global Game Jam] we collected community provided stories and images from around the globe. We simply asked our community to share their experiences, which we have arranged chronologically for our... more
This short essay represent a philosophical and game studies effort to analize the masterpiece created by the californian software house thatgamecompany, Journey. In order to do that in a little space, this essay present the first part of... more
What's LV stand for? – dichotomy between humanity and monstrosity in Undertale The means of expression, narrative and gameplay in contemporary video games, especially those that might be called mainstream, are quite limited and... more
This is a brief presentation on indie video games and their influenc on different aspects of culture. The presentation was given at Avangarda X convention in Warsaw, 2015.
The commercial emergence of “indie games” since 2008 represents a fundamental challenge for contemporary game studies. As we still do not have a clear definition of the indie game, its popularity and commercial success have made the... more
Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have... more
This brief paper provides general context in the emerging mobile game type, affection games. Affection games require players to flirt, hug, or kiss to meet their goals in the game. To date, the largest subset of these games is kissing... more
In this article, I construct a post-play reading of the dating-sim Hatoful Boyfriend (MIST[PSI]PRESS, 2011) - a cult favourite among fans of Japanese popular culture and beyond. At first mistaken as a bad game, fans were surprised to... more