Iowa Gambling Task
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Recent papers in Iowa Gambling Task
Development of affective decision-making was studied in 48 children at two ages (3 and 4 years) using a simplified version of the Iowa Gambling Task (). On each of 50 trials, children chose from 1 of 2 decks of cards that, when turned,... more
While emotion has often been regarded as a negative force for human decision making, there are times when emotion is essential in order for human beings to make sensible choices. The basis for the phenomenon appears to be the ‘hunches’... more
Gambling Disorder (GD), the first non-substance-based (“behavioural”) addiction, may also encompass dysregulated stress responses, including different levels of biomarkers cortisol and alpha-amylase (a proxy measure of the hormone... more
Patients with damage to the ventromedial prefrontal cortex (VMPFC) are often described as having impaired ability for planning and decision making despite retaining intact capacities for explicit reasoning. The somatic marker hypothesis... more
BackgroundAbnormalities in incentive decision making, typically assessed using the Iowa Gambling Task (IGT), have been reported in both schizophrenia (SZ) and bipolar disorder (BD). We applied the Expectancy–Valence (E–V) model to... more
The objective of the current study was to examine performance and correlates of performance on a decision-making card task involving risky choices (Iowa Gambling Task) in adolescents with ADHD and comparison controls. Forty-four... more
Recent theoretical work on the Life History Theory and empirical findings on Machiavellianism suggest that Machiavellian individuals are motivated to acquire short-term benefits and prioritize situations with high potential rewards.... more