Mobile Language Learning
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Recent papers in Mobile Language Learning
Nos últimos anos, muitos estudos científicos dedicaram-se a investigar as possíveis contribuições e potencialidades das Tecnologias Digitais de Informação e Comunicação (TDIC) nos processos de ensino/aprendizagem de língua estrangeira... more
In this project, 10 female Japanese students in the Advanced Interpersonal Communication course at a Japanese university used smartphone technology and a downloaded application to search for containers (called caches or geocaches) that... more
This may help for the young entrepreneurs who are trying to do their own business.
The development of digital technology and the increased pace of life encourage language learners to rely on the usage of mobile devices and applications. The flexibility that mobile devices give makes teachers use mobile resources more... more
THE EFFECTS OF USING MOBILE AUGMENTED REALITY INTEGRATED MATERIALS ON STUDENTS’ MOTIVATION AND ATTITUDE LEVEL IN EFL ACADEMIC WRITING CLASSES ABSTRACT The main purpose of the present study is to determine the impact of Mobile Augmented... more
The intent of this paper is to research the factors that determine students' acceptance of mobile assisted language learning (MALL) in Morocco. This study emphasizes the inclusive character of the Unified Theory of Acceptance and Use of... more
Technological advancements and especially mobile devices have filled the hands of students and teachers with new authentic material. In classrooms, technology has been integrated to promote active learning, providing flexibility in... more
In recent years scholars have explored the use of mobile devices as potential sources for language learning and teaching. Mobile phones and tablets, especially, have been researched with a focus on effectively building vocabulary... more
Video of an Ohio TESOL 2018 presentation beginning with an overview of high-frequency vocabulary, then introducing the V-Check lexical diagnostic assessment and the gamified WordEngine vocabulary learning system. Program concludes with an... more
The development of digital technology and the increased pace of life encourage language learners to rely on the usage of mobile devices and applications. The flexibility that mobile devices give makes teachers use mobile resources more... more
The main aim of this paper is to share our experiences and lessons learned from a MALL project, the EU LLP Project SIMOLA. The SIMOLA project focused on user generated or crowd-sourced language content to support mobile, situated and... more
Literacy adult courses are traditionally delivered as synchronous face-to-face courses. Mobile technology introduced into literacy education enables a blended approach to learning by allowing for time and place flexibility. Literacy... more
In questo articolo si analizza l’idea di mobilità e creatività dell’apprendimento di lingue seconde attraverso l’uso di un’applicazione chiamata LingoBee, sviluppata e testata nell’ambito del progetto Europeo LLP KA3 SIMOLA (Situated... more
Presentazione tenuta al Convegno
SIRD, SIPES, SIREM, SIEMeS
Le Società per la società: ricerca, scenari, emergenze
Roma 26-27 settembre 2019
Sapienza Università di Roma – Facoltà di Medicina e Psicologia
SIRD, SIPES, SIREM, SIEMeS
Le Società per la società: ricerca, scenari, emergenze
Roma 26-27 settembre 2019
Sapienza Università di Roma – Facoltà di Medicina e Psicologia
Mobile learning (m-learning) is gradually being introduced in language classrooms. All forms of mobile technology represent portability with smarter features. Studies have proven the concomitant role of technology beneficial for language... more
Thailand is beginning to emphasize the teaching of elementary, junior and senior high students to speak English. One of the key problems has been the availability of an effective English learning program. This research study evaluated the... more
In this paper, the authors explore the ideas of mobility and creativity through the use of LingoBee, a mobile app for situated language learning. LingoBee is based on ideas from crowd-sourcing and social networking to support language... more
In this study, we designed and assessed a location-based game called " ItoScramble " to support English vocabulary learning in university based on Krashen's input hypothesis. In recent years, the effectiveness of location-based learning... more
Prezi to be presented at the I Coloquio Internacional de Linguas Estrangeiras, Braganca (Portugal), 3-5- December 2015
Needs-Analysis: The First Step in Content Development for Mobile Learning Yasemin Bayyurt and Nur Başak Karataş Abstract Learner-oriented diagnosis of language learning needs has been in the limelight for at least three decades... more