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Fencer

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Martial

Archetypes Peerless Reflexes


Starting at 15th level, each round, the first time you use
Different fighters choose different approaches to perfecting Riposte or make an opportunity attack doesn't cost your
their fighting prowess. The martial archetype you choose to reaction.
emulate reflects your approach.
Masters Remise
Fencer At 18th level, when you use the Remise ability, you can
make two melee attacks instead of one.
Prerequisite: Dueling Fighting Style

Postured, graceful, and utterly deadly, archetypal fencers


favor precise one-handed parries and thrusts to
conventional shielded combat. Preferring to remain mobile
and evasive, fencers react like clockwork to their
opponent's movements, striking at their foe's weakest
moment with a barrage of pinpoint strikes.

Fencing
Beginning when you choose this archetype at 3rd level,
you've developed a deft and relentless fighting style. You
gain the following benefits while you are wielding a single
finesse weapon, and you aren't wearing heavy armor or
wielding a shield.
Lunge. You can use your bonus action to increase the
reach of your weapon by 5 feet until the start of your
next turn.
Parry. You can adopt a defensive stance as a bonus
action, granting yourself +2 AC until the start of your
next turn.
Remise. When you take the Attack action with a finesse
weapon on your turn, you can make one attack with
that weapon as a bonus action. You do not add your
ability score modifier to the damage of this attack.

Fencers Footwork
Starting at 7th level, you learn to move your feet as quickly
and as easily as you move your blade. Your movement
speed increases by 10 feet, and moving through
difficult terrain doesnt cost you extra
movement.

Riposte
Starting at 10th level, when a creature
attacks you with a melee attack and
misses, you can use your reaction to gain
advantage on the next melee attack you make
against that creature until the end of your next
turn.

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