Warm-Up Activities & Lead-In Activities
Warm-Up Activities & Lead-In Activities
Warm-Up Activities & Lead-In Activities
Warm-ups dont need to have a link with the lesson. In fact, they are a good way to recycle grammar or vocabulary previously
seen
Whats most important is that they are low-demanding, easy to do and communicative.
Students have a piece of paper with several beginning sentences. Here are some examples:
It works as if it was a speed-dating encounter. Students work in pairs and after five minutes they change partners! First they
listen, then they speak (or the other way round).
1.2. No, but guess what? And Yes, and on top of that
This activity was introduced to me by Thomas, from Austria.Very energising warm-up. Students make two groups that will be
facing each other but quite far away one from the other. Those who answer, are standing with their backs to the blackboard so
that the teacher can write the questions on the blackboard.
A asks B three questions. They have 1 minute to get two pieces of information for each question.
Then, B asks A three questions for one minute too. They also have to get two pieces of information.
Place the chairs in circles. First the teacher to bring an example or two but then the students, ask questions such as: Did you
have a good weekend?. If the answer is yes, students stand up and change seats. If the answer is No, students stay on their
seats.
Every time there is a students who has not seat. He or she will be the one to make the question.
1.6. Back to the board (also called hot chairs) Definition Warm-up
In groups of 3 people, one person in each group sits backing the blackboard. There the teacher will write a word that the
members will have to describe. If the student backing the blackboard thinks he knows the answer, he/she stands up and says
the word.
Give a word cloud to each group of 3. The word cloud contains several words. Students choose 3 words and provide a title for a
newspaper or a website.
On stickers the teacher writes an animal and sticks it to the forehead of the students so that all the students can see the others
stickers but not theirs.
Task:
1.10. Rhymes
Teacher writes a word on the blackboard (for example, tea) and the students, in pairs, have 30 seconds to write as many
words that rhyme to it as possible. You get one point for each word you said and nobody said.
Ask them to count from 1 to the number of students they are (one by one).
Then, ask them to count again by they cant say 3 or a multiple or 3 or a number that contains 3. Instead they will have to say
/bi:/.
In a potato shape circle. You can say WISH and extend your arms towards the next student or WUSH and stop the clockwise
circulation to make it change otherwise.
Mixer: the person who says it must raise their arms and the people next to him/her must turn around.
Toaster: The person who says it must jump and the people beside must extend their hands towards the jumper.
Elephant: the person who says it must make the trunk and the people beside must form big ears with their arms.
Elvis: the person who says it must play the guitar and the rest sit on their knees to show adoration towards elvis.
Everyone walks clockwise around a big table. The students change directions when they hear a word that does not fit the
normal.
For example:
- regular verbs (they change directions when they hear an irregular verb)
- adjectives vs. opposites
- animals vs. Plants
- inner organs vs. Outer organs
- touch something that is blue, made of wood, transparent
1 minute to mingle around and talk about what you know or listen for what you are interested in.
3 things you can ask me about 3 things Id like to know more about
1.15. CATEGORIES warm-up with lots of revision
The teacher writes words and concepts he/she wants to revise on the blackboard in a mingled way. They all belong to certain
categories or topics.
In teams of 4 students, the teacher says a category and one member of the team goes to the blackboard and explains one word
that belongs to that category. Then, the student erases it.
At the end, all the students have to rewrite the words back in the blackboard. Will they remember them?
Choose a couple of students. They must give instructions to the rest of the students and tell them how they must place in order
to copy a picture.
Pick up a card from a pile of cards the teacher has given you and define it.
1.20. ENERGIZERS
- Studentorgs.umich.edu/downloads/handouts/icebreakers.pdf
- Similar block all studentorgs.umich.edu results
- File Format: PDF/Adobe Acrobat Quick View
- In high school, I lettered in basketball. I even dunked on. The class. When she was introduced
she stood up and greeted everybody by saying that those who
www.the-teachers-lung.com/.../teaching-tips-energizer... - United States Cached 15 Mar 2012 Looking for some fresh ideas for
classroom energizers? Ive posted a few of my favourite energizers here. High school English Teacher.
3.5. Students are asked to speak for about one minute on a topic of your choice.
4. LEAD-IN ACTIVITIES
In groups and using sticky notes, each student must brainstorm 2 or 3 ideas and stick them on a large piece of paper.
For example:
A good teacher is someone who
A good CLIL teacher is someone who
4.2. Match photographs with word cloud (pre-teach vocabulary and lead-in)
Give each student a word cloud with words you would like to teach/revise. Then, in groups of four, spread photographs that
match the words. Students must give a word to each photo in pairs. Then, the two pairs discuss their results.
With fly swats, spread the photos again. In groups of four, the student defines or says a word and the students must hit the
correct photo.
Give a word cloud to each group of 3. The word cloud contains several words. Students choose 3 words and provide a title for a
newspaper or a website. They have to guess what the topic will be in class that day.
5. USING GAMES
5.1. What makes a good game?
It has rules
There is a winner and anyone could be a winner
There is a clear aim/goal
It is fun
Generally involves everybody
Its motivating
It has a competitive and a cooperative element
It builds up team-spirit
There is an element of change/skill
Clear instructions
Demonstrate the game
Feed in and encourage the learners to use interactive language for playing
Stop the game before learners lose interest (sometimes).