Javascript W3schools
Javascript W3schools
Javascript W3schools
JavaScript is the most popular scripting language on the internet, and works in all major
browsers, such as Internet Explorer, Firefox, and Opera.
JavaScript is used in millions of Web pages to improve the design, validate forms, detect
browsers, create cookies, and much more.
What is JavaScript?
• JavaScript was designed to add interactivity to HTML pages
• JavaScript is a scripting language
• A scripting language is a lightweight programming language
• JavaScript is usually embedded directly into HTML pages
• JavaScript is an interpreted language (means that scripts execute without preliminary
compilation)
• Everyone can use JavaScript without purchasing a license
Java and JavaScript are two completely different languages in both concept and design!
Advantages
• JavaScript can put dynamic text into an HTML page - A JavaScript statement like
this: document.write("<h1>" + name + "</h1>") can write a variable text into an HTML
page
• JavaScript can react to events - A JavaScript can be set to execute when something
happens, like when a page has finished loading or when a user clicks on an HTML
element
• JavaScript can read and write HTML elements - A JavaScript can read and change the
content of an HTML element
• JavaScript can be used to validate data - A JavaScript can be used to validate form
data before it is submitted to a server. This saves the server from extra processing.
• JavaScript can be used to detect the visitor's browser - A JavaScript can be used to
detect the visitor's browser, and - depending on the browser - load another page
specifically designed for that browser
• JavaScript can be used to create cookies - A JavaScript can be used to store and
retrieve information on the visitor's computer
The Real Name is ECMAScript
JavaScript's official name is "ECMAScript". The standard is developed and maintained by the
ECMA organisation.
The language was invented by Brendan Eich at Netscape (with Navigator 2.0), and has appeared
in all Netscape and Microsoft browsers since 1996.
The standard was approved as an international ISO (ISO/IEC 16262) standard in 1998.
Example Explained
To insert a JavaScript into an HTML page, we use the <script> tag. Inside the <script> tag we
use the type attribute to define the scripting language.
So, the <script type="text/javascript"> and </script> tells where the JavaScript starts and ends:
<html>
<head>
<script type="text/javascript">
...
</script>
</head>
<body>
</body>
</html>
The word document.write is a standard JavaScript command for writing output to a page.
By entering the document.write command between the <script> and </script> tags, the browser
will recognize it as a JavaScript command and execute the code line. In this case the browser will
write Hello World! to the page:
<html>
<head>
<script type="text/javascript">
document.write("Hello World!");
</script>
</head>
<body>
</body>
</html>
Note: If we had not entered the <script> tag, the browser would have treated the
document.write("Hello World!") command as pure text, and just write the entire line on the page.
JavaScript Where To
JavaScripts in the body section will be executed WHILE the page loads.
JavaScripts in a body will be executed immediately while the page loads into the browser. This is
not always what we want. Sometimes we want to execute a script when a page loads, other times
when a user triggers an event.
Scripts in the head section: Scripts to be executed when they are called, or when an event is
triggered, go in the head section. When you place a script in the head section, you will ensure
that the script is loaded before anyone uses it.
<html>
<head>
<script type="text/javascript">
....
</script>
</head>
Scripts in the body section: Scripts to be executed when the page loads go in the body section.
When you place a script in the body section it generates the content of the page.
<html>
<head>
</head>
<body>
<script type="text/javascript">
....
</script>
</body>
Scripts in both the body and the head section: You can place an unlimited number of scripts in
your document, so you can have scripts in both the body and the head section.
<html>
<head>
<script type="text/javascript">
....
</script>
</head>
<body>
<script type="text/javascript">
....
</script>
</body>
Using an External JavaScript
Sometimes you might want to run the same JavaScript on several pages, without having to write
the same script on every page.
To simplify this, you can write a JavaScript in an external file. Save the external JavaScript file
with a .js file extension.
To use the external script, point to the .js file in the "src" attribute of the <script> tag:
<html>
<head>
<script src="xxx.js"></script>
</head>
<body>
</body>
</html>
Note:
JavaScript is case sensitive - therefore watch your capitalization closely when you write
JavaScript Statement
A JavaScript statement is a command to the browser. The purpose of the command is to tell the
browser what to do.
This JavaScript statement tells the browser to write "Hello Dolly" to the web page:
document.write("Hello Dolly");
JavaScript Code
JavaScript code (or just JavaScript) is a sequence of JavaScript statements.
Each statement is executed by the browser in the sequence they are written.
This example will write a header and two paragraphs to a web page:
<script type="text/javascript">
document.write("<h1>This is a header</h1>");
document.write("<p>This is a paragraph</p>");
document.write("<p>This is another paragraph</p>");
</script>
JavaScript Blocks
JavaScript statements can be grouped together in blocks.
Blocks start with a left curly bracket {, and ends with a right curly bracket }.
This example will write a header and two paragraphs to a web page:
<script type="text/javascript">
{
document.write("<h1>This is a header</h1>");
document.write("<p>This is a paragraph</p>");
document.write("<p>This is another paragraph</p>");
}
</script>
The example above is not very useful. It just demonstrates the use of a block. Normally a block
is used to group statements together in a function or in a condition (where a group of statements
should be executed if a condition is met).
JavaScript Comments
Comments can be added to explain the JavaScript, or to make it more readable.
<script type="text/javascript">
// This will write a header:
document.write("<h1>This is a header</h1>");
// This will write two paragraphs:
document.write("<p>This is a paragraph</p>");
document.write("<p>This is another paragraph</p>");
</script>
<script type="text/javascript">
/*
The code below will write
one header and two paragraphs
*/
document.write("<h1>This is a header</h1>");
document.write("<p>This is a paragraph</p>");
document.write("<p>This is another paragraph</p>");
</script>
<script type="text/javascript">
document.write("<h1>This is a header</h1>");
document.write("<p>This is a paragraph</p>");
//document.write("<p>This is another paragraph</p>");
</script>
In this example the comments is used to prevent the execution of multiple code lines:
<script type="text/javascript">
/*
document.write("<h1>This is a header</h1>");
document.write("<p>This is a paragraph</p>");
document.write("<p>This is another paragraph</p>");
*/
</script>
<script type="text/javascript">
document.write("Hello"); // This will write "Hello"
document.write("Dolly"); // This will write "Dolly"
</script>
JavaScript Variables
• Variable names are case sensitive (y and Y are two different variables)
• Variable names must begin with a letter or the underscore character
var x;
var carname;
After the declaration shown above, the variables are empty (they have no values yet).
However, you can also assign values to the variables when you declare them:
var x=5;
var carname="Volvo";
After the execution of the statements above, the variable x will hold the value 5, and carname
will hold the value Volvo.
Note: When you assign a text value to a variable, use quotes around the value.
These statements:
x=5;
carname="Volvo";
var x=5;
var carname="Volvo";
Redeclaring JavaScript Variables
If you redeclare a JavaScript variable, it will not lose its original value.
var x=5;
var x;
After the execution of the statements above, the variable x will still have the value of 5. The
value of x is not reset (or cleared) when you redeclare it.
JavaScript Operators
The operator = is used to assign values.
y=5;
z=2;
x=y+z;
Given that x=10 and y=5, the table below explains the assignment operators:
txt1="What a very";
txt2="nice day";
txt3=txt1+txt2;
After the execution of the statements above, the variable txt3 contains "What a verynice day".
To add a space between the two strings, insert a space into one of the strings:
After the execution of the statements above, the variable txt3 contains:
x=5+5;
document.write(x);
x="5"+"5";
document.write(x);
x=5+"5";
document.write(x);
x="5"+5;
document.write(x);
Try it yourself.
Comparison and Logical operators are used to test for true or false.
Comparison Operators
Comparison operators are used in logical statements to determine equality or difference between
variables or values.
Given that x=5, the table below explains the comparison operators:
You will learn more about the use of conditional statements in the next chapter of this tutorial.
Logical Operators
Logical operators are used to determine the logic between variables or values.
Given that x=6 and y=3, the table below explains the logical operators:
Conditional Operator
JavaScript also contains a conditional operator that assigns a value to a variable based on some
condition.
Syntax
variablename=(condition)?value1:value2
Example
greeting=(visitor=="PRES")?"Dear President ":"Dear ";
If the variable visitor has the value of "PRES", then the variable greeting will be assigned the
value "Dear President " else it will be assigned "Dear".
Conditional statements in JavaScript are used to perform different actions based on different
conditions.
Examples
If statement
How to write an if statement.
If...else statement
How to write an if...else statement.
Conditional Statements
Very often when you write code, you want to perform different actions for different decisions.
You can use conditional statements in your code to do this.
• if statement - use this statement if you want to execute some code only if a
specified condition is true
• if...else statement - use this statement if you want to execute some code if
the condition is true and another code if the condition is false
• if...else if....else statement - use this statement if you want to select one
of many blocks of code to be executed
• switch statement - use this statement if you want to select one of many
blocks of code to be executed
If Statement
You should use the if statement if you want to execute some code only if a specified condition is
true.
Syntax
if (condition)
{
code to be executed if condition is true
}
Note that if is written in lowercase letters. Using uppercase letters (IF) will generate a JavaScript
error!
Example 1
<script type="text/javascript">
//Write a "Good morning" greeting if
//the time is less than 10
var d=new Date();
var time=d.getHours();
if (time<10)
{
document.write("<b>Good morning</b>");
}
</script>
Example 2
<script type="text/javascript">
//Write "Lunch-time!" if the time is 11
var d=new Date();
var time=d.getHours();
if (time==11)
{
document.write("<b>Lunch-time!</b>");
}
</script>
Note: When comparing variables you must always use two equals signs next to each other (==)!
Notice that there is no ..else.. in this syntax. You just tell the code to execute some code only if
the specified condition is true.
If...else Statement
If you want to execute some code if a condition is true and another code if the condition is not
true, use the if....else statement.
Syntax
if (condition)
{
code to be executed if condition is true
}
else
{
code to be executed if condition is not true
}
Example
<script type="text/javascript">
//If the time is less than 10,
//you will get a "Good morning" greeting.
//Otherwise you will get a "Good day" greeting.
var d = new Date();
var time = d.getHours();
Syntax
if (condition1)
{
code to be executed if condition1 is true
}
else if (condition2)
{
code to be executed if condition2 is true
}
else
{
code to be executed if condition1 and
condition2 are not true
}
Example
<script type="text/javascript">
var d = new Date()
var time = d.getHours()
if (time<10)
{
document.write("<b>Good morning</b>");
}
else if (time>10 && time<16)
{
document.write("<b>Good day</b>");
}
else
{
document.write("<b>Hello World!</b>");
}
</script>
<html>
<body>
<script type="text/javascript">
document.write("<b>Good morning</b>");
</script>
<p>
</p>
<p>
</p>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write("<b>Good morning</b>");
else
document.write("<b>Good day</b>");
</script>
<p>
</p>
<p>
</p>
</body>
</html>
html>
<body>
<script type="text/javascript">
if (time<10)
document.write("<b>Good morning</b>");
document.write("<b>Good day</b>");
else
document.write("<b>Hello World!</b>");
</script>
<p>
</p>
</body>
</html>
<html>
<body>
<script type="text/javascript">
var r=Math.random();
if (r>0.5)
else
</script>
</body>
</html>
Examples
Switch statement
How to write a switch statement.
Syntax
switch(n)
{
case 1:
execute code block 1
break;
case 2:
execute code block 2
break;
default:
code to be executed if n is
different from case 1 and 2
}
This is how it works: First we have a single expression n (most often a variable), that is
evaluated once. The value of the expression is then compared with the values for each case in the
structure. If there is a match, the block of code associated with that case is executed. Use break
to prevent the code from running into the next case automatically.
Example
<script type="text/javascript">
//You will receive a different greeting based
//on what day it is. Note that Sunday=0,
//Monday=1, Tuesday=2, etc.
var d=new Date();
theDay=d.getDay();
switch (theDay)
{
case 5:
document.write("Finally Friday");
break;
case 6:
document.write("Super Saturday");
break;
case 0:
document.write("Sleepy Sunday");
break;
default:
document.write("I'm looking forward to this weekend!");
}
</script>
<html>
<body>
<script type="text/javascript">
theDay=d.getDay();
switch (theDay)
case 5:
document.write("<b>Finally Friday</b>");
break;
case 6:
document.write("<b>Super Saturday</b>");
break;
case 0:
document.write("<b>Sleepy Sunday</b>");
break;
default:
</script>
<p>This JavaScript will generate a different greeting based on what day it is. Note
that Sunday=0, Monday=1, Tuesday=2, etc.</p>
</body>
</html>
In JavaScript we can create three kinds of popup boxes: Alert box, Confirm box, and Prompt
box.
Examples
Alert box
Confirm box
Prompt box
Alert Box
An alert box is often used if you want to make sure information comes through to the user.
When an alert box pops up, the user will have to click "OK" to proceed.
Syntax:
alert("sometext");
Confirm Box
A confirm box is often used if you want the user to verify or accept something.
When a confirm box pops up, the user will have to click either "OK" or "Cancel" to proceed.
If the user clicks "OK", the box returns true. If the user clicks "Cancel", the box returns false.
Syntax:
confirm("sometext");
Prompt Box
A prompt box is often used if you want the user to input a value before entering a page.
When a prompt box pops up, the user will have to click either "OK" or "Cancel" to proceed after
entering an input value.
If the user clicks "OK" the box returns the input value. If the user clicks "Cancel" the box returns
null.
Syntax:
prompt("sometext","defaultvalue");
<html>
<head>
<script type="text/javascript">
function disp_alert()
</script>
</head>
<body>
</html>
<html>
<head>
<script type="text/javascript">
function disp_alert()
alert("Hello again! This is how we" + '\n' + "add line breaks to an alert box!");
</script>
</head>
<body>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function disp_confirm()
else
</script>
</head>
<body>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function disp_prompt()
{
document.write("Hello " + name + "! How are you today?");
</script>
</head>
<body>
</body>
</html>
JavaScript Functions
A function is a reusable code-block that will be executed by an event, or when the function is
called.
Examples
Function
How to call a function.
JavaScript Functions
To keep the browser from executing a script when the page loads, you can put your script into a
function.
A function contains code that will be executed by an event or by a call to that function.
You may call a function from anywhere within the page (or even from other pages if the function
is embedded in an external .js file).
Functions can be defined both in the <head> and in the <body> section of a document. However,
to assure that the function is read/loaded by the browser before it is called, it could be wise to put
it in the <head> section.
Example
<html>
<head>
<script type="text/javascript">
function displaymessage()
{
alert("Hello World!");
}
</script>
</head>
<body>
<form>
<input type="button" value="Click me!"
onclick="displaymessage()" >
</form>
</body>
</html>
If the line: alert("Hello world!!") in the example above had not been put within a
function, it would have been executed as soon as the line was loaded. Now, the
script is not executed before the user hits the button. We have added an onClick
event to the button that will execute the function displaymessage() when the button
is clicked.
You will learn more about JavaScript events in the JS Events chapter.
How to Define a Function
The syntax for creating a function is:
function functionname(var1,var2,...,varX)
{
some code
}
var1, var2, etc are variables or values passed into the function. The { and the } defines the start
and end of the function.
Note: A function with no parameters must include the parentheses () after the function name:
function functionname()
{
some code
}
Note: Do not forget about the importance of capitals in JavaScript! The word function must be
written in lowercase letters, otherwise a JavaScript error occurs! Also note that you must call a
function with the exact same capitals as in the function name.
So, functions that are going to return a value must use the return statement.
Example
The function below should return the product of two numbers (a and b):
function prod(a,b)
{
x=a*b;
return x;
}
When you call the function above, you must pass along two parameters:
product=prod(2,3);
The returned value from the prod() function is 6, and it will be stored in the variable called
product.
If you declare a variable outside a function, all the functions on your page can access it. The
lifetime of these variables starts when they are declared, and ends when the page is closed.
<html>
<head>
<script type="text/javascript">
function myfunction()
alert("HELLO");
</script>
</head>
<body>
<form>
<input type="button"
onclick="myfunction()"
value="Call function">
</form>
<p>By pressing the button, a function will be called. The function will alert a
message.</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function myfunction(txt)
alert(txt);
</script>
</head>
<body>
<form>
<input type="button"
onclick="myfunction('Hello')"
value="Call function">
</form>
<p>By pressing the button, a function with an argument will be called. The function
will alert
this argument.</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function myfunction(txt)
alert(txt);
</script>
</head>
<body>
<form>
<input type="button"
onclick="myfunction('Good Morning!')"
<input type="button"
onclick="myfunction('Good Evening!')"
</form>
<p>
When you click on one of the buttons, a function will be called. The function will
alert
</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function myFunction()
</script>
</head>
<body>
<script type="text/javascript">
document.write(myFunction())
</script>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function product(a,b)
return a*b;
</script>
</head>
<body>
<script type="text/javascript">
document.write(product(4,3));
</script>
<p>The script in the body section calls a function with two parameters (4 and
3).</p>
</html>
Loops in JavaScript are used to execute the same block of code a specified number of times or
while a specified condition is true.
Examples
For loop
How to write a for loop. Use a For loop to run the same block of code a specified number of
times.
JavaScript Loops
Very often when you write code, you want the same block of code to run over and over again in a
row. Instead of adding several almost equal lines in a script we can use loops to perform a task
like this.
Syntax
for (var=startvalue;var<=endvalue;var=var+increment)
{
code to be executed
}
Example
Explanation: The example below defines a loop that starts with i=0. The loop will continue to run
as long as i is less than, or equal to 10. i will increase by 1 each time the loop runs.
Note: The increment parameter could also be negative, and the <= could be any comparing
statement.
<html>
<body>
<script type="text/javascript">
var i=0;
for (i=0;i<=10;i++)
{
document.write("The number is " + i);
document.write("<br />");
}
</script>
</body>
</html>
Result
The number is 0
The number is 1
The number is 2
The number is 3
The number is 4
The number is 5
The number is 6
The number is 7
The number is 8
The number is 9
The number is 10
<html>
<body>
<script type="text/javascript">
document.write("<br />");
</script>
<p>Explanation:</p>
<p>As long as <b>i</b> is less than, or equal to 5, the loop will continue to
run.</p>
</body>
</html>
<html>
<body>
<script type="text/javascript">
</script>
</body>
</html>
while (var<=endvalue)
{
code to be executed
}
Example
Explanation: The example below defines a loop that starts with i=0. The loop will continue to run
as long as i is less than, or equal to 10. i will increase by 1 each time the loop runs.
<html>
<body>
<script type="text/javascript">
var i=0;
while (i<=10)
{
document.write("The number is " + i);
document.write("<br />");
i=i+1;
}
</script>
</body>
</html>
Result
The number is 0
The number is 1
The number is 2
The number is 3
The number is 4
The number is 5
The number is 6
The number is 7
The number is 8
The number is 9
The number is 10
do
{
code to be executed
}
while (var<=endvalue);
Example
<html>
<body>
<script type="text/javascript">
var i=0;
do
{
document.write("The number is " + i);
document.write("<br />");
i=i+1;
}
while (i<0);
</script>
</body>
</html>
Result
The number is 0
<html>
<body>
<script type="text/javascript">
i=0;
while (i<=5)
document.write("<br />");
i++;
</script>
<p>Explanation:</p>
<p>While <b>i</b> is less than , or equal to, 5, the loop will continue to run.</p>
</html>
<html>
<body>
<script type="text/javascript">
i = 0;
do
document.write("<br />");
i++;
while (i <= 5)
</script>
<p>Explanation:</p>
<p>While <b>i</b> is less than , or equal to, 5, the loop will continue to run.</p>
JavaScript Break and ContinueThere are two
special statements that can be used inside
loops: break and continue.
Break
The break command will break the loop and continue executing the code that follows after the
loop (if any).
Example
<html>
<body>
<script type="text/javascript">
var i=0;
for (i=0;i<=10;i++)
{
if (i==3)
{
break;
}
document.write("The number is " + i);
document.write("<br />");
}
</script>
</body>
</html>
Result
The number is 0
The number is 1
The number is 2
Continue
The continue command will break the current loop and continue with the next value.
Example
<html>
<body>
<script type="text/javascript">
var i=0
for (i=0;i<=10;i++)
{
if (i==3)
{
continue;
}
document.write("The number is " + i);
document.write("<br />");
}
</script>
</body>
</html>
Result
The number is 0
The number is 1
The number is 2
The number is 4
The number is 5
The number is 6
The number is 7
The number is 8
The number is 9
The number is 10
<html>
<body>
<script type="text/javascript">
var i=0;
for (i=0;i<=10;i++)
if (i==3)
{
break;
document.write("<br />");
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
var i=0;
for (i=0;i<=10;i++)
if (i==3)
continue;
document.write("<br />");
</script>
<p>Explanation: The loop will break the current loop and continue with the next
value when i=3.</p>
</body>
</html>
The for...in statement is used to loop (iterate) through the elements of an array or through the
properties of an object.
The code in the body of the for ... in loop is executed once for each element/property.
Syntax
The variable argument can be a named variable, an array element, or a property of an object.
Example
<html>
<body>
<script type="text/javascript">
var x;
var mycars = new Array();
mycars[0] = "Saab";
mycars[1] = "Volvo";
mycars[2] = "BMW";
for (x in mycars)
{
document.write(mycars[x] + "<br />");
}
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
var x;
mycars[0] = "Saab";
mycars[1] = "Volvo";
mycars[2] = "BMW";
for (x in mycars)
</script>
</body>
</html>
JavaScript Events
Events are actions that can be detected by JavaScript.
Events
By using JavaScript, we have the ability to create dynamic web pages. Events are actions that
can be detected by JavaScript.
Every element on a web page has certain events which can trigger JavaScript functions. For
example, we can use the onClick event of a button element to indicate that a function will run
when a user clicks on the button. We define the events in the HTML tags.
Examples of events:
• A mouse click
• A web page or an image loading
• Mousing over a hot spot on the web page
• Selecting an input box in an HTML form
• Submitting an HTML form
• A keystroke
Note: Events are normally used in combination with functions, and the function will not be
executed before the event occurs!
For a complete reference of the events recognized by JavaScript, go to our complete Event
reference.
The onload event is often used to check the visitor's browser type and browser version, and load
the proper version of the web page based on the information.
Both the onload and onUnload events are also often used to deal with cookies that should be set
when a user enters or leaves a page. For example, you could have a popup asking for the user's
name upon his first arrival to your page. The name is then stored in a cookie. Next time the
visitor arrives at your page, you could have another popup saying something like: "Welcome
John Doe!".
onFocus, onBlur and onChange
The onFocus, onBlur and onChange events are often used in combination with validation of form
fields.
Below is an example of how to use the onChange event. The checkEmail() function will be
called whenever the user changes the content of the field:
onSubmit
The onSubmit event is used to validate ALL form fields before submitting it.
Below is an example of how to use the onSubmit event. The checkForm() function will be called
when the user clicks the submit button in the form. If the field values are not accepted, the
submit should be cancelled. The function checkForm() returns either true or false. If it returns
true the form will be submitted, otherwise the submit will be cancelled:
<a href="http://www.w3schools.com"
onmouseover="alert('An onMouseOver event');return false">
<img src="w3schools.gif" width="100" height="30">
</a>
This chapter will teach you how to trap and handle JavaScript error messages, so you don't lose
your audience.
Try...Catch Statement
The try...catch statement allows you to test a block of code for errors. The try block contains the
code to be run, and the catch block contains the code to be executed if an error occurs.
Syntax
try
{
//Run some code here
}
catch(err)
{
//Handle errors here
}
Note that try...catch is written in lowercase letters. Using uppercase letters will generate a
JavaScript error!
Example 1
The example below contains a script that is supposed to display the message "Welcome guest!"
when you click on a button. However, there's a typo in the message() function. alert() is
misspelled as adddlert(). A JavaScript error occurs:
<html>
<head>
<script type="text/javascript">
function message()
{
adddlert("Welcome guest!");
}
</script>
</head>
<body>
<input type="button" value="View message" onclick="message()" />
</body>
</html>
To take more appropriate action when an error occurs, you can add a try...catch statement.
The example below contains the "Welcome guest!" example rewritten to use the try...catch
statement. Since alert() is misspelled, a JavaScript error occurs. However, this time, the catch
block catches the error and executes a custom code to handle it. The code displays a custom error
message informing the user what happened:
<html>
<head>
<script type="text/javascript">
var txt=""
function message()
{
try
{
adddlert("Welcome guest!");
}
catch(err)
{
txt="There was an error on this page.\n\n";
txt+="Error description: " + err.description + "\n\n";
txt+="Click OK to continue.\n\n";
alert(txt);
}
}
</script>
</head>
<body>
<input type="button" value="View message" onclick="message()" />
</body>
</html>
Example 2
The next example uses a confirm box to display a custom message telling users they can click
OK to continue viewing the page or click Cancel to go to the homepage. If the confirm method
returns false, the user clicked Cancel, and the code redirects the user. If the confirm method
returns true, the code does nothing:
<html>
<head>
<script type="text/javascript">
var txt=""
function message()
{
try
{
adddlert("Welcome guest!");
}
catch(err)
{
txt="There was an error on this page.\n\n";
txt+="Click OK to continue viewing this page,\n";
txt+="or Cancel to return to the home page.\n\n";
if(!confirm(txt))
{
document.location.href="http://www.w3schools.com/";
}
}
}
</script>
</head>
<body>
<input type="button" value="View message" onclick="message()" />
</body>
</html>
<html>
<head>
<script type="text/javascript">
var txt="";
function message()
{
try
adddlert("Welcome guest!");
catch(err)
txt+="Click OK to continue.\n\n";
alert(txt);
</script>
</head>
<body>
</body>
</html>
<html>
<head>
<script type="text/javascript">
var txt=""
function message()
{
try
adddlert("Welcome guest!");
catch(err)
if(!confirm(txt))
document.location.href="http://www.w3schools.com/";
</script>
</head>
<body>
</body>
</html>
JavaScript Throw Statement
The throw statement allows you to create an exception.
Syntax
throw(exception)
Note that throw is written in lowercase letters. Using uppercase letters will generate a JavaScript
error!
Example 1
The example below determines the value of a variable called x. If the value of x is higher than 10
or lower than 0 we are going to throw an error. The error is then caught by the catch argument
and the proper error message is displayed:
<html>
<body>
<script type="text/javascript">
var x=prompt("Enter a number between 0 and 10:","");
try
{
if(x>10)
throw "Err1";
else if(x<0)
throw "Err2";
}
catch(er)
{
if(er=="Err1")
alert("Error! The value is too high");
if(er == "Err2")
alert("Error! The value is too low");
}
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
try
if(x>10)
throw "Err1";
else if(x<0)
throw "Err2";
else if(isNaN(x))
throw "Err3";
catch(er)
if(er=="Err1")
if(er=="Err2")
{
if(er=="Err3")
</script>
</body>
</html>
The onerror event is fired whenever there is a script error in the page.
To use the onerror event, you must create a function to handle the errors. Then you call the
function with the onerror event handler. The event handler is called with three arguments: msg
(error message), url (the url of the page that caused the error) and line (the line where the error
occurred).
Syntax
onerror=handleErr
function handleErr(msg,url,l)
{
//Handle the error here
return true or false
}
The value returned by onerror determines whether the browser displays a standard error message.
If you return false, the browser displays the standard error message in the JavaScript console. If
you return true, the browser does not display the standard error message.
Example
The following example shows how to catch the error with the onerror event:
<html>
<head>
<script type="text/javascript">
onerror=handleErr;
var txt="";
function handleErr(msg,url,l)
{
txt="There was an error on this page.\n\n";
txt+="Error: " + msg + "\n";
txt+="URL: " + url + "\n";
txt+="Line: " + l + "\n\n";
txt+="Click OK to continue.\n\n";
alert(txt);
return true;
}
function message()
{
adddlert("Welcome guest!");
}
</script>
</head>
<body>
<input type="button" value="View message" onclick="message()" />
</body>
</html>
<html>
<head>
<script type="text/javascript">
onerror=handleErr;
var txt="";
function handleErr(msg,url,l)
txt+="Click OK to continue.\n\n";
alert(txt);
return true;
function message()
adddlert("Welcome guest!");
</script>
</head>
<body>
</body>
</html>
In JavaScript, a string is started and stopped with either single or double quotes. This means that
the string above will be chopped to: We are the so-called
To solve this problem, you must place a backslash (\) before each double quote in "Viking". This
turns each double quote into a string literal:
JavaScript will now output the proper text string: We are the so-called "Vikings" from the north.
The table below lists other special characters that can be added to a text string with the backslash
sign:
Code Outputs
\' single quote
\" double quote
\& ampersand
\\ backslash
\n new line
\r carriage return
\t tab
\b backspace
\f form feed
JavaScript Guidelines
Some other important things to know when scripting with JavaScript.
JavaScript is case sensitive - therefore watch your capitalization closely when you create or call
variables, objects and functions.
White Space
JavaScript ignores extra spaces. You can add white space to your script to make it more readable.
The following lines are equivalent:
name="Hege";
name = "Hege";
document.write("Hello \
World!");
An OOP language allows you to define your own objects and make your own variable types.
However, creating your own objects will be explained later, in the Advanced JavaScript section.
We will start by looking at the built-in JavaScript objects, and how they are used. The next pages
will explain each built-in JavaScript object in detail.
Note that an object is just a special kind of data. An object has properties and methods.
Properties
Properties are the values associated with an object.
In the following example we are using the length property of the String object to return the
number of characters in a string:
<script type="text/javascript">
var txt="Hello World!";
document.write(txt.length);
</script>
Methods
Methods are the actions that can be performed on objects.
In the following example we are using the toUpperCase() method of the String object to display
a text in uppercase letters:
<script type="text/javascript">
var str="Hello world!";
document.write(str.toUpperCase());
</script>
HELLO WORLD!
The reference contains a brief description and examples of use for each property and method!
String object
The String object is used to manipulate a stored piece of text.
Examples of use:
The following example uses the length property of the String object to find the length of a string:
12
The following example uses the toUpperCase() method of the String object to convert a string to
uppercase letters:
HELLO WORLD!
<html>
<body>
<script type="text/javascript">
document.write(txt.length);
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write(str.indexOf("world"));
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
var str="Hello world!";
document.write(str.match("world!"));
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write(str.replace(/Microsoft/,"W3Schools"));
</script>
</body>
</html>
The reference contains a brief description and examples of use for each property and method!
Note: The Date object will automatically hold the current date and time as its initial value!
Set Dates
We can easily manipulate the date by using the methods available for the Date object.
In the example below we set a Date object to a specific date (14th January 2010):
And in the following example we set a Date object to be 5 days into the future:
Note: If adding five days to a date shifts the month or year, the changes are handled
automatically by the Date object itself!
Compare Two Dates
The Date object is also used to compare two dates.
The following example compares today's date with the 14th January 2010:
<html>
<body>
<script type="text/javascript">
document.write(Date());
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
var t = d.getTime();
var y = t/years;
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
d.setFullYear(1992,10,3);
document.write(d);
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write (d.toUTCString());
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
weekday[0]="Sunday";
weekday[1]="Monday";
weekday[2]="Tuesday";
weekday[3]="Wednesday";
weekday[4]="Thursday";
weekday[5]="Friday";
weekday[6]="Saturday";
</script>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function startTime()
var h=today.getHours();
var m=today.getMinutes();
var s=today.getSeconds();
m=checkTime(m);
s=checkTime(s);
document.getElementById('txt').innerHTML=h+":"+m+":"+s;
t=setTimeout('startTime()',500);
}
function checkTime(i)
if (i<10)
i="0" + i;
return i;
</script>
</head>
<body onload="startTime()">
<div id="txt"></div>
</body>
</html>
The reference contains a brief description and examples of use for each property and method!
Create an Array
The following code creates an Array object called myCars:
There are two ways of adding values to an array (you can add as many values as you need to
define as many variables you require).
1:
You could also pass an integer argument to control the array's size:
2:
Note: If you specify numbers or true/false values inside the array then the type of variables will
be numeric or Boolean instead of string.
Access an Array
You can refer to a particular element in an array by referring to the name of the array and the
index number. The index number starts at 0.
Saab
myCars[0]="Opel";
document.write(myCars[0]);
Opel
<html>
<body>
<script type="text/javascript">
mycars[0] = "Saab";
mycars[1] = "Volvo";
mycars[2] = "BMW";
for (i=0;i<mycars.length;i++)
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
var x;
mycars[0] = "Saab";
mycars[1] = "Volvo";
mycars[2] = "BMW";
for (x in mycars)
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
var arr = new Array(3);
arr[0] = "Jani";
arr[1] = "Tove";
arr[2] = "Hege";
arr2[0] = "John";
arr2[1] = "Andy";
arr2[2] = "Wendy";
document.write(arr.concat(arr2));
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
arr[0] = "Jani";
arr[1] = "Hege";
arr[2] = "Stale";
document.write(arr.join() + "<br />");
document.write(arr.join("."));
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
arr[0] = "Jani";
arr[1] = "Hege";
arr[2] = "Stale";
arr[4] = "Borge";
arr[5] = "Tove";
document.write(arr.sort());
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
function sortNumber(a, b)
return a - b;
arr[0] = "10";
arr[1] = "5";
arr[2] = "40";
arr[3] = "25";
arr[4] = "1000";
arr[5] = "1";
document.write(arr.sort(sortNumber));
</script>
</body>
</html>
The Boolean object is used to convert a non-Boolean value to a Boolean value (true or false).
The reference contains a brief description and examples of use for each property and method!
Note: If the Boolean object has no initial value or if it is 0, -0, null, "", false, undefined, or NaN,
the object is set to false. Otherwise it is true (even with the string "false")!
All the following lines of code create Boolean objects with an initial value of false:
<html>
<body>
<script type="text/javascript">
</script>
</body>
</html>
The reference contains a brief description and examples of use for each property and method!
Math Object
The Math object allows you to perform mathematical tasks.
var pi_value=Math.PI;
var sqrt_value=Math.sqrt(16);
Note: Math is not a constructor. All properties and methods of Math can be called by using Math
as an object without creating it.
Mathematical Constants
JavaScript provides eight mathematical constants that can be accessed from the Math object.
These are: E, PI, square root of 2, square root of 1/2, natural log of 2, natural log of 10, base-2
log of E, and base-10 log of E.
You may reference these constants from your JavaScript like this:
Math.E
Math.PI
Math.SQRT2
Math.SQRT1_2
Math.LN2
Math.LN10
Math.LOG2E
Math.LOG10E
Mathematical Methods
In addition to the mathematical constants that can be accessed from the Math object there are
also several methods available.
The following example uses the round() method of the Math object to round a number to the
nearest integer:
document.write(Math.round(4.7));
The following example uses the random() method of the Math object to return a random number
between 0 and 1:
document.write(Math.random());
0.06312843761329368
The following example uses the floor() and random() methods of the Math object to return a
random number between 0 and 10:
document.write(Math.floor(Math.random()*11));
3
<html>
<body>
<script type="text/javascript">
document.write(Math.round(-4.60));
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write(Math.random());
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write(Math.max(7.25,7.30));
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write(Math.min(7.25,7.30));
</script>
</body>
</html>
What is RegEp
RegExp, is short for regular expression.
When you search in a text, you can use a pattern to describe what you are searching for. RegExp
IS this pattern.
A more complicated pattern consists of more characters, and can be used for parsing, format
checking, substitution and more.
You can specify where in the string to search, what type of characters to search for, and more.
Defining RegExp
The RegExp object is used to store the search pattern.
We define a RegExp object with the new keyword. The following code line defines a RegExp
object called patt1 with the pattern "e":
When you use this RegExp object to search in a string, you will find the letter "e".
Methods of the RegExp Object
The RegExp Object has 3 methods: test(), exec(), and compile().
test()
The test() method searches a string for a specified value. Returns true or false
Example:
var patt1=new RegExp("e");
document.write(patt1.test("The best things in life are free"));
Since there is an "e" in the string, the output of the code above will be:
true
Try it yourself
exec()
The exec() method searches a string for a specified value. Returns the text of the found value. If
no match is found, it returns null
Example 1:
var patt1=new RegExp("e");
document.write(patt1.exec("The best things in life are free"));
Since there is an "e" in the string, the output of the code above will be:
Example 2:
You can add a second parameter to the RegExp object, to specify your search. For example; if
you want to find all occurrences of a character, you can use the "g" parameter ("global").
For a complete list of how to modify your search, visit our complete RegExp object reference.
When using the "g" parameter, the exec() method works like this:
Since there is six "e" letters in the string, the output of the code above will be:
eeeeeenull
compile()
The compile() method is used to change the RegExp.
compile() can change both the search pattern, and add or remove the second parameter.
Example:
var patt1=new RegExp("e");
document.write(patt1.test("The best things in life are free"));
patt1.compile("d");
document.write(patt1.test("The best things in life are free"));
Since there is an "e" in the string, but not a "d", the output of the code above will be:
truefalse
Complete RegExp Object Reference
For a complete reference of all the properties and methods that can be used with the RegExp
object, go to our complete RegExp object reference.
The reference contains a brief description and examples of use for each property and method
including the string object
<html>
<body>
<script type="text/javascript">
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
do
document.write(result);
while (result!=null)
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
</script>
</body>
</html>
In addition to the built-in JavaScript objects, you can also access and manipulate all of the
HTML DOM objects with JavaScript.
Object Description
Window The top level object in the JavaScript hierarchy. The Window object
represents a browser window. A Window object is created automatically
with every instance of a <body> or <frameset> tag
Navigator Contains information about the client's browser
Screen Contains information about the client's display screen
History Contains the visited URLs in the browser window
Location Contains information about the current URL
The HTML DOM defines a standard set of objects for HTML, and a standard way to access and
manipulate HTML documents.
All HTML elements, along with their containing text and attributes, can be accessed through the
DOM. The contents can be modified or deleted, and new elements can be created.
The HTML DOM is platform and language independent. It can be used by any programming
language like Java, JavaScript, and VBScript.
Follow the links below to learn more about how to access and manipulate each DOM object with
JavaScript:
Object Description
Document Represents the entire HTML document and can be used to access all
elements in a page
Anchor Represents an <a> element
Area Represents an <area> element inside an image-map
Base Represents a <base> element
Body Represents the <body> element
Button Represents a <button> element
Event Represents the state of an event
Form Represents a <form> element
Frame Represents a <frame> element
Frameset Represents a <frameset> element
Iframe Represents an <iframe> element
Image Represents an <img> element
Input button Represents a button in an HTML form
Input checkbox Represents a checkbox in an HTML form
Input file Represents a fileupload in an HTML form
Input hidden Represents a hidden field in an HTML form
Input password Represents a password field in an HTML form
Input radio Represents a radio button in an HTML form
Input reset Represents a reset button in an HTML form
Input submit Represents a submit button in an HTML form
Input text Represents a text-input field in an HTML form
Link Represents a <link> element
Meta Represents a <meta> element
Option Represents an <option> element
Select Represents a selection list in an HTML form
Style Represents an individual style statement
Table Represents a <table> element
TableData Represents a <td> element
TableRow Represents a <tr> element
Textarea Represents a <textarea> element
In addition to the built-in JavaScript objects, you can also access and manipulate all of the
HTML DOM objects with JavaScript.
Object Description
Window The top level object in the JavaScript hierarchy. The Window object
represents a browser window. A Window object is created automatically
with every instance of a <body> or <frameset> tag
Navigator Contains information about the client's browser
Screen Contains information about the client's display screen
History Contains the visited URLs in the browser window
Location Contains information about the current URL
All HTML elements, along with their containing text and attributes, can be accessed through the
DOM. The contents can be modified or deleted, and new elements can be created.
The HTML DOM is platform and language independent. It can be used by any programming
language like Java, JavaScript, and VBScript.
Follow the links below to learn more about how to access and manipulate each DOM object with
JavaScript:
Object Description
Document Represents the entire HTML document and can be used to access all
elements in a page
Anchor Represents an <a> element
Area Represents an <area> element inside an image-map
Base Represents a <base> element
Body Represents the <body> element
Button Represents a <button> element
Event Represents the state of an event
Form Represents a <form> element
Frame Represents a <frame> element
Frameset Represents a <frameset> element
Iframe Represents an <iframe> element
Image Represents an <img> element
Input button Represents a button in an HTML form
Input checkbox Represents a checkbox in an HTML form
Input file Represents a fileupload in an HTML form
Input hidden Represents a hidden field in an HTML form
Input password Represents a password field in an HTML form
Input radio Represents a radio button in an HTML form
Input reset Represents a reset button in an HTML form
Input submit Represents a submit button in an HTML form
Input text Represents a text-input field in an HTML form
Link Represents a <link> element
Meta Represents a <meta> element
Option Represents an <option> element
Select Represents a selection list in an HTML form
Style Represents an individual style statement
Table Represents a <table> element
TableData Represents a <td> element
TableRow Represents a <tr> element
Textarea Represents a <textarea> element
<html>
<body>
<script type="text/javascript">
var browser=navigator.appName;
var b_version=navigator.appVersion;
var version=parseFloat(b_version);
document.write("<br />");
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write("<p>Browser: ");
document.write(navigator.appName + "</p>");
document.write("<p>Browserversion: ");
document.write(navigator.appVersion + "</p>");
document.write("<p>Code: ");
document.write(navigator.appCodeName + "</p>");
document.write("<p>Platform: ");
document.write(navigator.platform + "</p>");
document.write(navigator.cookieEnabled + "</p>");
document.write(navigator.userAgent + "</p>");
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
var x = navigator;
document.write("CodeName=" + x.appCodeName);
document.write("<br />");
document.write("MinorVersion=" + x.appMinorVersion);
document.write("<br />");
document.write("Name=" + x.appName);
document.write("<br />");
document.write("Version=" + x.appVersion);
document.write("<br />");
document.write("CookieEnabled=" + x.cookieEnabled);
document.write("<br />");
document.write("CPUClass=" + x.cpuClass);
document.write("<br />");
document.write("OnLine=" + x.onLine);
document.write("<br />");
document.write("Platform=" + x.platform);
document.write("<br />");
document.write("UA=" + x.userAgent);
document.write("<br />");
document.write("BrowserLanguage=" + x.browserLanguage);
document.write("<br />");
document.write("SystemLanguage=" + x.systemLanguage);
document.write("<br />");
document.write("UserLanguage=" + x.userLanguage);
</script>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function detectBrowser()
{
var browser=navigator.appName;
var b_version=navigator.appVersion;
var version=parseFloat(b_version);
else
</script>
</head>
<body onload="detectBrowser()">
</body>
</html>
JavaScript Cookies
A cookie is often used to identify a user.
What is a Cookie?
A cookie is a variable that is stored on the visitor's computer. Each time the same computer
requests a page with a browser, it will send the cookie too. With JavaScript, you can both create
and retrieve cookie values.
Examples of cookies:
• Name cookie - The first time a visitor arrives to your web page, he or she must fill in
her/his name. The name is then stored in a cookie. Next time the visitor arrives at your
page, he or she could get a welcome message like "Welcome John Doe!" The name is
retrieved from the stored cookie
• Password cookie - The first time a visitor arrives to your web page, he or she must fill in
a password. The password is then stored in a cookie. Next time the visitor arrives at your
page, the password is retrieved from the cookie
• Date cookie - The first time a visitor arrives to your web page, the current date is stored
in a cookie. Next time the visitor arrives at your page, he or she could get a message like
"Your last visit was on Tuesday August 11, 2005!" The date is retrieved from the stored
cookie
First, we create a function that stores the name of the visitor in a cookie variable:
function setCookie(c_name,value,expiredays)
{
var exdate=new Date();
exdate.setDate(exdate.getDate()+expiredays);
document.cookie=c_name+ "=" +escape(value)+
((expiredays==null) ? "" : ";expires="+exdate.toGMTString());
}
The parameters of the function above hold the name of the cookie, the value of the cookie, and
the number of days until the cookie expires.
In the function above we first convert the number of days to a valid date, then we add the number
of days until the cookie should expire. After that we store the cookie name, cookie value and the
expiration date in the document.cookie object.
Then, we create another function that checks if the cookie has been set:
function getCookie(c_name)
{
if (document.cookie.length>0)
{
c_start=document.cookie.indexOf(c_name + "=");
if (c_start!=-1)
{
c_start=c_start + c_name.length+1;
c_end=document.cookie.indexOf(";",c_start);
if (c_end==-1) c_end=document.cookie.length;
return unescape(document.cookie.substring(c_start,c_end));
}
}
return "";
}
The function above first checks if a cookie is stored at all in the document.cookie object. If the
document.cookie object holds some cookies, then check to see if our specific cookie is stored. If
our cookie is found, then return the value, if not - return an empty string.
Last, we create the function that displays a welcome message if the cookie is set, and if the
cookie is not set it will display a prompt box, asking for the name of the user:
function checkCookie()
{
username=getCookie('username');
if (username!=null && username!="")
{
alert('Welcome again '+username+'!');
}
else
{
username=prompt('Please enter your name:',"");
if (username!=null && username!="")
{
setCookie('username',username,365);
}
}
}
All together now:
<html>
<head>
<script type="text/javascript">
function getCookie(c_name)
{
if (document.cookie.length>0)
{
c_start=document.cookie.indexOf(c_name + "=");
if (c_start!=-1)
{
c_start=c_start + c_name.length+1;
c_end=document.cookie.indexOf(";",c_start);
if (c_end==-1) c_end=document.cookie.length;
return unescape(document.cookie.substring(c_start,c_end));
}
}
return "";
}
function setCookie(c_name,value,expiredays)
{
var exdate=new Date();
exdate.setDate(exdate.getDate()+expiredays);
document.cookie=c_name+ "=" +escape(value)+
((expiredays==null) ? "" : ";expires="+exdate.toGMTString());
}
function checkCookie()
{
username=getCookie('username');
if (username!=null && username!="")
{
alert('Welcome again '+username+'!');
}
else
{
username=prompt('Please enter your name:',"");
if (username!=null && username!="")
{
setCookie('username',username,365);
}
}
}
</script>
</head>
<body onLoad="checkCookie()">
</body>
</html>
The example above runs the checkCookie() function when the page loads.
<html>
<head>
<script type="text/javascript">
function getCookie(c_name)
if (document.cookie.length>0)
c_start=document.cookie.indexOf(c_name + "=");
if (c_start!=-1)
c_start=c_start + c_name.length+1 ;
c_end=document.cookie.indexOf(";",c_start);
if (c_end==-1) c_end=document.cookie.length
return unescape(document.cookie.substring(c_start,c_end));
return ""
function setCookie(c_name,value,expiredays)
exdate.setDate(exdate.getDate()+expiredays);
}
function checkCookie()
username=getCookie('username');
else
setCookie('username',username,365);
</script>
</head>
<body onLoad="checkCookie()">
</body>
</html>
Required Fields
The function below checks if a required field has been left empty. If the required field is blank,
an alert box alerts a message and the function returns false. If a value is entered, the function
returns true (means that data is OK):
function validate_required(field,alerttxt)
{
with (field)
{
if (value==null||value=="")
{
alert(alerttxt);return false;
}
else
{
return true;
}
}
}
The entire script, with the HTML form could look something like this:
<html>
<head>
<script type="text/javascript">
function validate_required(field,alerttxt)
{
with (field)
{
if (value==null||value=="")
{alert(alerttxt);return false;}
else {return true}
}
}
function validate_form(thisform)
{
with (thisform)
{
if (validate_required(email,"Email must be filled out!")==false)
{email.focus();return false;}
}
}
</script>
</head>
<body>
<form action="submitpage.htm"
onsubmit="return validate_form(this)"
method="post">
Email: <input type="text" name="email" size="30">
<input type="submit" value="Submit">
</form>
</body>
</html>
E-mail Validation
The function below checks if the content has the general syntax of an email.
This means that the input data must contain at least an @ sign and a dot (.). Also, the @ must not
be the first character of the email address, and the last dot must at least be one character after the
@ sign:
function validate_email(field,alerttxt)
{
with (field)
{
apos=value.indexOf("@");
dotpos=value.lastIndexOf(".");
if (apos<1||dotpos-apos<2)
{alert(alerttxt);return false;}
else {return true;}
}
}
The entire script, with the HTML form could look something like this:
<html>
<head>
<script type="text/javascript">
function validate_email(field,alerttxt)
{
with (field)
{
apos=value.indexOf("@");
dotpos=value.lastIndexOf(".");
if (apos<1||dotpos-apos<2)
{alert(alerttxt);return false;}
else {return true;}
}
}
function validate_form(thisform)
{
with (thisform)
{
if (validate_email(email,"Not a valid e-mail address!")==false)
{email.focus();return false;}
}
}
</script>
</head>
<body>
<form action="submitpage.htm"
onsubmit="return validate_form(this);"
method="post">
Email: <input type="text" name="email" size="30">
<input type="submit" value="Submit">
</form>
</body>
</html>
JavaScript Animation
Examples
Button animation
JavaScript Animation
It is possible to use JavaScript to create animated images.
The trick is to let a JavaScript change between different images on different events.
In the following example we will add an image that should act as a link button on a web page.
We will then add an onMouseOver event and an onMouseOut event that will run two JavaScript
functions that will change between the images.
Note that we have given the image a name to make it possible for JavaScript to address it later.
The onMouseOver event tells the browser that once a mouse is rolled over the image, the
browser should execute a function that will replace the image with another image.
The onMouseOut event tells the browser that once a mouse is rolled away from the image,
another JavaScript function should be executed. This function will insert the original image
again.
<script type="text/javascript">
function mouseOver()
{
document.b1.src ="b_blue.gif";
}
function mouseOut()
{
document.b1.src ="b_pink.gif";
}
</script>
<body>
<a href="http://www.w3schools.com" target="_blank">
<img border="0" alt="Visit W3Schools!"
src="b_pink.gif" name="b1"
onmouseOver="mouseOver()"
onmouseOut="mouseOut()" />
</a>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function mouseOver()
document.b1.src ="b_blue.gif";
function mouseOut()
{
document.b1.src ="b_pink.gif";
</script>
</head>
<body>
</body>
</html>
Example
The example below demonstrates how to create an HTML image map, with clickable regions.
Each of the regions is a hyperlink:
Result
<html>
<head>
<script type="text/javascript">
function writeText(txt)
{
document.getElementById("desc").innerHTML=txt;
}
</script>
</head>
<body>
<img src="planets.gif" width="145" height="126"
alt="Planets" usemap="#planetmap" />
<p id="desc"></p>
</body>
</html>
<html>
<body>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function writeText(txt)
document.getElementById("desc").innerHTML=txt;
</script>
</head>
<body>
onMouseOver="writeText('The Sun and the gas giant planets like Jupiter are by far
the largest objects in our Solar System.')"
</map>
<p id="desc"></p>
</body>
</html>
With JavaScript, it is possible to execute some code NOT immediately after a function is called,
but after a specified time interval. This is called timing events.
Examples
Simple timing
Another simple timing
It's very easy to time events in JavaScript. The two key methods that are used are:
Note: The setTimeout() and clearTimeout() are both methods of the HTML DOM Window
object.
setTimeout()
Syntax
var t=setTimeout("javascript statement",milliseconds);
The setTimeout() method returns a value - In the statement above, the value is stored in a
variable called t. If you want to cancel this setTimeout(), you can refer to it using the variable
name.
The first parameter of setTimeout() is a string that contains a JavaScript statement. This
statement could be a statement like "alert('5 seconds!')" or a call to a function, like "alertMsg()".
The second parameter indicates how many milliseconds from now you want to execute the first
parameter.
Example
When the button is clicked in the example below, an alert box will be displayed after 5 seconds.
<html>
<head>
<script type="text/javascript">
function timedMsg()
{
var t=setTimeout("alert('5 seconds!')",5000);
}
</script>
</head>
<body>
<form>
<input type="button" value="Display timed alertbox!"
onClick="timedMsg()">
</form>
</body>
</html>
To get a timer to work in an infinite loop, we must write a function that calls itself. In the
example below, when the button is clicked, the input field will start to count (for ever), starting at
0:
<html>
<head>
<script type="text/javascript">
var c=0
var t
function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}
</script>
</head>
<body>
<form>
<input type="button" value="Start count!"
onClick="timedCount()">
<input type="text" id="txt">
</form>
</body>
</html>
clearTimeout()
Syntax
clearTimeout(setTimeout_variable)
Example
The example below is the same as the "Infinite Loop" example above. The only difference is that
we have now added a "Stop Count!" button that stops the timer:
<html>
<head>
<script type="text/javascript">
var c=0
var t
function timedCount()
{
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
}
function stopCount()
{
clearTimeout(t);
}
</script>
</head>
<body>
<form>
<input type="button" value="Start count!"
onClick="timedCount()">
<input type="text" id="txt">
<input type="button" value="Stop count!"
onClick="stopCount()">
</form>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function timedMsg()
</script>
</head>
<body>
<form>
</form>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function timedText()
var t1=setTimeout("document.getElementById('txt').value='2
seconds!'",2000);
var t2=setTimeout("document.getElementById('txt').value='4
seconds!'",4000);
var t3=setTimeout("document.getElementById('txt').value='6
seconds!'",6000);
</script>
</head>
<body>
<form>
</form>
<p>Click on the button above. The input field will tell you when two, four,
and six seconds have passed.</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
var c=0;
var t;
function timedCount()
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
</script>
</head>
<body>
<form>
</form>
<p>Click on the button above. The input field will count for ever, starting
at 0.</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
var c=0;
var t;
function timedCount()
document.getElementById('txt').value=c;
c=c+1;
t=setTimeout("timedCount()",1000);
function stopCount()
clearTimeout(t);
}
</script>
</head>
<body>
<form>
</form>
<p>
Click on the "Start count!" button above to start the timer. The input field
will count forever, starting at 0. Click on the "Stop count!" button to stop
the counting.
</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function startTime()
var h=today.getHours();
var m=today.getMinutes();
var s=today.getSeconds();
m=checkTime(m);
s=checkTime(s);
document.getElementById('txt').innerHTML=h+":"+m+":"+s;
t=setTimeout('startTime()',500);
function checkTime(i)
if (i<10)
i="0" + i;
return i;
</script>
</head>
<body onload="startTime()">
<div id="txt"></div>
</body>
</html>
Examples
Create a direct instance of an object
JavaScript Objects
Earlier in this tutorial we have seen that JavaScript has several built-in objects, like String, Date,
Array, and more. In addition to these built-in objects, you can also create your own.
An object is just a special kind of data, with a collection of properties and methods.
Let's illustrate with an example: A person is an object. Properties are the values associated with
the object. The persons' properties include name, height, weight, age, skin tone, eye color, etc.
All persons have these properties, but the values of those properties will differ from person to
person. Objects also have methods. Methods are the actions that can be performed on objects.
The persons' methods could be eat(), sleep(), work(), play(), etc.
Properties
objName.propName
You can add properties to an object by simply giving it a value. Assume that the personObj
already exists - you can give it properties named firstname, lastname, age, and eyecolor as
follows:
personObj.firstname="John";
personObj.lastname="Doe";
personObj.age=30;
personObj.eyecolor="blue";
document.write(personObj.firstname);
Methods
objName.methodName()
Note: Parameters required for the method can be passed between the parentheses.
personObj.sleep();
The following code creates an instance of an object and adds four properties to it:
personObj=new Object();
personObj.firstname="John";
personObj.lastname="Doe";
personObj.age=50;
personObj.eyecolor="blue";
Adding a method to the personObj is also simple. The following code adds a method called eat()
to the personObj:
personObj.eat=eat;
function person(firstname,lastname,age,eyecolor)
{
this.firstname=firstname;
this.lastname=lastname;
this.age=age;
this.eyecolor=eyecolor;
}
Notice that the template is just a function. Inside the function you need to assign things to
this.propertyName. The reason for all the "this" stuff is that you're going to have more than one
person at a time (which person you're dealing with must be clear). That's what "this" is: the
instance of the object at hand.
Once you have the template, you can create new instances of the object, like this:
myFather=new person("John","Doe",50,"blue");
myMother=new person("Sally","Rally",48,"green");
You can also add some methods to the person object. This is also done inside the template:
function person(firstname,lastname,age,eyecolor)
{
this.firstname=firstname;
this.lastname=lastname;
this.age=age;
this.eyecolor=eyecolor;
this.newlastname=newlastname;
}
Note that methods are just functions attached to objects. Then we will have to write the
newlastname() function:
function newlastname(new_lastname)
{
this.lastname=new_lastname;
}
The newlastname() function defines the person's new last name and assigns that to the person.
JavaScript knows which person you're talking about by using "this.". So, now you can write:
myMother.newlastname("Doe").
<html>
<body>
<script type="text/javascript">
personObj=new Object();
personObj.firstname="John";
personObj.lastname="Doe";
personObj.age=50;
personObj.eyecolor="blue";
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
function person(firstname,lastname,age,eyecolor)
this.firstname=firstname;
this.lastname=lastname;
this.age=age;
this.eyecolor=eyecolor;
myFather=new person("John","Doe",50,"blue");
document.write(myFather.firstname + " is " + myFather.age + " years
old.");
</script>
</body>
</html>
Examples
<html>
<body>
<script type="text/javascript">
document.write("Hello World!");
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write("<h1>This is a header</h1>");
</script>
</body>
</html>
<html>
<head>
</head>
<body>
<script type="text/javascript">
</script>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function message()
</script>
</head>
<body onload="message()">
</body>
</html>
<html>
<head>
</head>
<body>
<script src="xxx.js">
</script>
<p>
</p>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write("<h1>This is a header</h1>");
document.write("<p>This is a paragraph</p>");
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write("<h1>This is a header</h1>");
document.write("<p>This is a paragraph</p>");
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write("<h1>This is a header</h1>");
document.write("<p>This is a paragraph</p>");
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
/*
*/
document.write("<h1>This is a header</h1>");
document.write("<p>This is a paragraph</p>");
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
document.write("<h1>This is a header</h1>");
document.write("<p>This is a paragraph</p>");
</body>
</html>
<html>
<body>
<script type="text/javascript">
/*
document.write("<h1>This is a header</h1>");
document.write("<p>This is a paragraph</p>");
*/
</script>
</body>
</html>
<html>
<body>
<script type="text/javascript">
var firstname;
firstname="Hege";
document.write(firstname);
document.write("<br />");
firstname="Tove";
document.write(firstname);
</script>
</body>
</html>
Events
By using JavaScript, we have the ability to create dynamic web pages. Events are actions that
can be detected by JavaScript.
Every element on a web page has certain events which can trigger JavaScript functions. For
example, we can use the onClick event of a button element to indicate that a function will run
when a user clicks on the button. We define the events in the HTML tags.
Examples of events:
• A mouse click
• A web page or an image loading
• Mousing over a hot spot on the web page
• Selecting an input box in an HTML form
• Submitting an HTML form
• A keystroke
Note: Events are normally used in combination with functions, and the function will not be
executed before the event occurs!
For a complete reference of the events supported by the HTML DOM, see our HTML DOM
Event reference.
The onload event is often used to check the visitor's browser type and browser version, and load
the proper version of the web page based on the information.
Both the onload and onUnload events are also often used to deal with cookies that should be set
when a user enters or leaves a page. For example, you could have a popup asking for the user's
name upon his first arrival to your page. The name is then stored in a cookie. Next time the
visitor arrives at your page, you could have another popup saying something like: "Welcome
John Doe!".
Below is an example of how to use the onChange event. The checkEmail() function will be
called whenever the user changes the content of the field:
<a href="http://www.w3schools.com"
onmouseover="alert('An onMouseOver event');return false">
<img src="w3schools.gif" width="100" height="30">
</a>
New to HTML 4.0 is the ability to let HTML events trigger actions in the browser, like starting a
JavaScript when a user clicks on an HTML element. Below is a list of attributes that can be
inserted into HTML tags to define event actions.
If you want to learn more about programming with these events, you should study our JavaScript
tutorial and our DHTML tutorial.
Window Events
Only valid in body and frameset elements.
Mouse Events
Not valid in base, bdo, br, frame, frameset, head, html, iframe, meta, param, script, style, title
elements.
Window Object
The Window object is the top level object in the JavaScript hierarchy.
A Window object is created automatically with every instance of a <body> or <frameset> tag.
prompt() Displays a dialog box that prompts the user for input 4 1 9
Document Object
The Document object represents the entire HTML document and can be used to access all
elements in a page.
The Document object is part of the Window object and is accessed through the
window.document property.
IE: Internet Explorer, F: Firefox, O: Opera, W3C: World Wide Web Consortium (Internet
Standard).
Your browser does not support inline frames or is currently configured not to display
inline frames.
Style object
The Style object represents an individual style statement. The Style object can be accessed from
the document or from the elements to which that style is applied.
document.getElementById("id").style.property="value"
• Positioning
• Background
• Printing
• Border and Margin
• Scrollbar
• Layout
• Table
• List
• Text
• Misc
• Standard
IE: Internet Explorer, M: Mac IE only, W: Windows IE only, F: Firefox, O: Opera, W3C:
World Wide Web Consortium (Internet Standard).
Background properties
Property Description IE F O W3C
Layout properties
Property Description IE F O W3C
List properties
Property Description IE F O W3C
Misc properties
Property Description IE F O W3C
cssText 4 1
Positioning properties
Property Description IE F O W3C
bottom Sets how far the bottom edge of an 5 1 9 Yes
element is above/below the bottom edge
of the parent element
Printing properties
Property Description IE F O W3C
Table properties
Property Description IE F O W3C
Text properties
Property Description IE F O W3C
unicodeBidi 5 1 Yes
Hidden Object
The Hidden object represents a hidden input field in an HTML form.
For each instance of an <input type="hidden"> tag in an HTML form, a Hidden object is created.
You can access a hidden input field by searching through the elements[] array of the form, or by
using document.getElementById().
IE: Internet Explorer, F: Firefox, O: Opera, W3C: World Wide Web Consortium (Internet
Standard).
Standard Properties
Property Description IE F O W3C
Your browser does not support inline frames or is currently configured not to display
inline frames.
TableCell Object
The TableCell object represents an HTML table cell.
For each instance of a <td> tag in an HTML document, a TableCell object is created.
IE: Internet Explorer, F: Firefox, O: Opera, W3C: World Wide Web Consortium (Internet
Standard).
Standard Properties
Property Description IE F O W3C
Your browser does not support inline frames or is currently configured not to display
inline frames.
For each instance of a <tr> tag in an HTML document, a TableRow object is created.
IE: Internet Explorer, F: Firefox, O: Opera, W3C: World Wide Web Consortium (Internet
Standard).
Your browser does not support inline frames or is currently configured not to display
inline frames.
The event object gives you information about an event that has occurred.
Examples
Which mouse button was clicked?
Event Object
The Event object represents the state of an event, such as the element in which the event
occurred, the state of the keyboard keys, the location of the mouse, and the state of the mouse
buttons.
Events are normally used in combination with functions, and the function will not be executed
before the event occurs!
IE: Internet Explorer, F: Firefox, O: Opera, W3C: World Wide Web Consortium (Internet
Standard).
Event Handlers
New to HTML 4.0 was the ability to let HTML events trigger actions in the browser, like starting
a JavaScript when a user clicks on an HTML element. Below is a list of the attributes that can be
inserted into HTML tags to define event actions.
<head>
<script type="text/javascript">
function whichButton(event)
if (event.button==2)
else
</script>
</head>
<body onmousedown="whichButton(event)">
<p>Click in the document. An alert box will alert which mouse button you
clicked.</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function show_coords(event)
x=event.clientX;
y=event.clientY;
</script>
</head>
<body onmousedown="show_coords(event)">
<p>Click in the document. An alert box will alert the x and y coordinates
of the mouse pointer.</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function whichButton(event)
alert(event.keyCode);
</script>
</head>
<body onkeyup="whichButton(event)">
<p><b>Note:</b> Make sure the right frame has focus when trying this
example!</p>
<p>Press a key on your keyboard. An alert box will alert the unicode of
the key pressed.</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function coordinates(event)
x=event.screenX;
y=event.screenY;
</script>
</head>
<body onmousedown="coordinates(event)">
<p>
Click somewhere in the document. An alert box will alert the x and y
coordinates of the cursor, relative to the screen.
</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function coordinates(event)
x=event.x;
y=event.y;
</script>
</head>
<body onmousedown="coordinates(event)">
<p>
Click somewhere in the document. An alert box will alert the x and y
coordinates of the cursor.
</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function isKeyPressed(event)
if (event.shiftKey==1)
else
</script>
</head>
<body onmousedown="isKeyPressed(event)">
<p>Click somewhere in the document. An alert box will tell you if you
pressed the shift key or not.</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function whichElement(e)
var targ;
if (!e)
var e=window.event;
if (e.target)
targ=e.target;
else if (e.srcElement)
targ=e.srcElement;
targ = targ.parentNode;
var tname;
tname=targ.tagName;
</script>
</head>
<body onmousedown="whichElement(event)">
<p>Click somewhere in the document. An alert box will alert the tag name
of the element you clicked on.</p>
<h3>This is a header</h3>
<p>This is a paragraph</p>
</body>
</html>
<html>
<head>
<script type="text/javascript">
function getEventType(event)
alert(event.type);
</script>
</head>
<body onmousedown="getEventType(event)">
<p>Click in the document.
</body>
</html>
onabort Event
Syntax
onabort="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
<img>
image
Example 1
In this example an alert box will be displayed if the loading of the image is aborted:
<img src="image_w3default.gif"
onabort="alert('Error: Loading of the image was aborted')">
Example 2
In this example we will call a function if the loading of the image is aborted:
<html>
<head>
<script type="text/javascript">
function abortImage()
{
alert('Error: Loading of the image was aborted')
}
</script>
</head>
<body>
<img src="image_w3default.gif"
onabort="abortImage()">
</body>
</html>
onblur Event
Definition and Usage
The onblur event occurs when an object loses focus.
Syntax
onblur="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
<a>, <acronym>, <address>, <area>, <b>, <bdo>, <big>, <blockquote>, <button>, <caption>,
<cite>, <dd>, <del>, <dfn>, <div>, <dl>, <dt>, <em>, <fieldset>, <form>, <frame>, <frameset>,
<h1> to <h6>, <hr>, <i>, <iframe>, <img>, <input>, <ins>, <kbd>, <label>, <legend>, <li>,
<object>, <ol>, <p>, <pre>, <q>, <samp>, <select>, <small>, <span>, <strong>, <sub>, <sup>,
<table>, <tbody>, <td>, <textarea>, <tfoot>, <th>, <thead>, <tr>, <tt>, <ul>, <var>
button, checkbox, fileUpload, layer, frame, password, radio, reset, submit, text, textarea, window
Example
In this example we will execute some JavaScript code when a user leaves an input field:
<html>
<head>
<script type="text/javascript">
function upperCase()
{
var x=document.getElementById("fname").value
document.getElementById("fname").value=x.toUpperCase()
}
</script>
</head>
<body>
Enter your name:
<input type="text" id="fname" onblur="upperCase()">
</body>
</html>
onchange Event
Complete Event Object Reference
Syntax
onchange="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
Example
In this example we will execute some JavaScript code when a user changes the content of an
input field:
<html>
<head>
<script type="text/javascript">
function upperCase(x)
{
var y=document.getElementById(x).value
document.getElementById(x).value=y.toUpperCase()
}
</script>
</head>
<body>
Enter your name:
<input type="text" id="fname"
onchange="upperCase(this.id)">
</body>
</html>
Try-It-Yourself Demos
onchange
How to use the onchange event to execute some JavaScript code when a user changes the content
of an input field.
onclick Event
Definition and Usage
The onclick event occurs when an object gets clicked.
Syntax
onclick="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
<a>, <address>, <area>, <b>, <bdo>, <big>, <blockquote>, <body>, <button>, <caption>,
<cite>, <code>, <dd>, <dfn>, <div>, <dl>, <dt>, <em>, <fieldset>, <form>, <h1> to <h6>, <hr>,
<i>, <img>, <input>, <kbd>, <label>, <legend>, <li>, <map>, <object>, <ol>, <p>, <pre>,
<samp>, <select>, <small>, <span>, <strong>, <sub>, <sup>, <table>, <tbody>, <td>,
<textarea>, <tfoot>, <th>, <thead>, <tr>, <tt>, <ul>, <var>
Example
In this example the text in the first input field will be copied to the second input field when a
button is clicked:
<html>
<body>
Field1: <input type="text" id="field1" value="Hello World!">
<br />
Field2: <input type="text" id="field2">
<br /><br />
Click the button below to copy the content of Field1 to Field2.
<br />
<button onclick="document.getElementById('field2').value=
document.getElementById('field1').value">Copy Text</button>
</body>
</html>
Field1:
Field2:
ondblclick Event
Definition and Usage
The ondblclick event occurs when an object gets double-clicked.
Syntax
ondblclick="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
<a>, <address>, <area>, <b>, <bdo>, <big>, <blockquote>, <body>, <button>, <caption>,
<cite>, <code>, <dd>, <dfn>, <div>, <dl>, <dt>, <em>, <fieldset>, <form>, <h1> to <h6>, <hr>,
<i>, <img>, <input>, <kbd>, <label>, <legend>, <li>, <map>, <object>, <ol>, <p>, <pre>,
<samp>, <select>, <small>, <span>, <strong>, <sub>, <sup>, <table>, <tbody>, <td>,
<textarea>, <tfoot>, <th>, <thead>, <tr>, <tt>, <ul>, <var>
document, link
Example
In this example the second field changes according to the first field when you double-click on the
button:
<html>
<body>
Field1: <input type="text" id="field1" value="Hello World!">
<br />
Field2: <input type="text" id="field2">
<br /><br />
Click the button below to copy the content of Field1 to Field2.
<br />
<button ondblclick="document.getElementById('field2').value=
document.getElementById('field1').value">Copy Text</button>
</body>
</html>
Field1:
Field2:
onerror Event
Syntax
onerror="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
window, image
Example
In this example an alert box will be displayed if an error occurs when loading an image:
<img src="image.gif"
onerror="alert('The image could not be loaded.')">
onerror
How to use onerror.
Your browser does not support inline frames or is currently configured not to display inline
frames.
onfocus Event
Syntax
onfocus="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
<a>, <acronym>, <address>, <area>, <b>, <bdo>, <big>, <blockquote>, <button>, <caption>,
<cite>, <dd>, <del>, <dfn>, <div>, <dl>, <dt>, <em>, <fieldset>, <form>, <frame>, <frameset>,
<h1> to <h6>, <hr>, <i>, <iframe>, <img>, <input>, <ins>, <kbd>, <label>, <legend>, <li>,
<object>, <ol>, <p>, <pre>, <q>, <samp>, <select>, <small>, <span>, <strong>, <sub>, <sup>,
<table>, <tbody>, <td>, <textarea>, <tfoot>, <th>, <thead>, <tr>, <tt>, <ul>, <var>
button, checkbox, fileUpload, layer, frame, password, radio, reset, select, submit, text, textarea,
window
Example
In this example the background color of the input fields change when they get focus:
<html>
<head>
<script type="text/javascript">
function setStyle(x)
{
document.getElementById(x).style.background="yellow"
}
</script>
</head>
<body>
First name: <input type="text"
onfocus="setStyle(this.id)" id="fname">
<br />
Last name: <input type="text"
onfocus="setStyle(this.id)" id="lname">
</body>
</html>
First name:
Last name:
onkeydown Event
Syntax
onkeydown="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
<a>, <acronym>, <address>, <area>, <b>, <bdo>, <big>, <blockquote>, <body>, <button>,
<caption>, <cite>, <code>, <dd>, <del>, <dfn>, <div>, <dt>, <em>, <fieldset>, <form>, <h1> to
<h6>, <hr>, <i>, <input>, <kbd>, <label>, <legend>, <li>, <map>, <object>, <ol>, <p>, <pre>,
<q>, <samp>, <select>, <small>, <span>, <strong>, <sub>, <sup>, <table>, <tbody>, <td>,
<textarea>, <tfoot>, <th>, <thead>, <tr>, <tt>, <ul>, <var>
Example
In this example the user cannot type numbers into the input field:
<html>
<body>
<script type="text/javascript">
function noNumbers(e)
{
var keynum
var keychar
var numcheck
if(window.event) // IE
{
keynum = e.keyCode
}
else if(e.which) // Netscape/Firefox/Opera
{
keynum = e.which
}
keychar = String.fromCharCode(keynum)
numcheck = /\d/
return !numcheck.test(keychar)
}
</script>
<form>
<input type="text" onkeydown="return noNumbers(event)" />
</form>
</html>
onkeypress Event
Syntax
onkeypress="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
Example
In this example the user cannot type numbers into the input field:
<html>
<body>
<script type="text/javascript">
function noNumbers(e)
{
var keynum
var keychar
var numcheck
if(window.event) // IE
{
keynum = e.keyCode
}
else if(e.which) // Netscape/Firefox/Opera
{
keynum = e.which
}
keychar = String.fromCharCode(keynum)
numcheck = /\d/
return !numcheck.test(keychar)
}
</script>
<form>
<input type="text" onkeypress="return noNumbers(event)" />
</form>
</html>
The output of the code above will be:
onKeyUp Event
Syntax
onkeyup="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
<a>, <acronym>, <address>, <area>, <b>, <bdo>, <big>, <blockquote>, <body>, <button>,
<caption>, <cite>, <code>, <dd>, <del>, <dfn>, <div>, <dt>, <em>, <fieldset>, <form>, <h1> to
<h6>, <hr>, <i>, <input>, <kbd>, <label>, <legend>, <li>, <map>, <object>, <ol>, <p>, <pre>,
<q>, <samp>, <select>, <small>, <span>, <strong>, <sub>, <sup>, <table>, <tbody>, <td>,
<textarea>, <tfoot>, <th>, <thead>, <tr>, <tt>, <ul>, <var>
Example
When typing letters in the input field in the following example, the letters will change to
uppercase (one by one):
<html>
<head>
<script type="text/javascript">
function upperCase(x)
{
var y=document.getElementById(x).value
document.getElementById(x).value=y.toUpperCase()
}
</script>
</head>
<body>
Enter your name: <input type="text"
id="fname" onkeyup="upperCase(this.id)">
</body>
</html>
onload Event
Syntax
onload="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event
occurs.
<html>
<head>
<script type="text/javascript">
function load()
{
window.status="Page is loaded"
}
</script>
</head>
<body onload="load()">
</body>
</html>
onmousedown Event
Syntax
onmousedown="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
<a>, <address>, <area>, <b>, <bdo>, <big>, <blockquote>, <body>, <button>, <caption>,
<cite>, <code>, <dd>, <dfn>, <div>, <dl>, <dt>, <em>, <fieldset>, <form>, <h1> to <h6>, <hr>,
<i>, <img>, <input>, <kbd>, <label>, <legend>, <li>, <map>, <ol>, <p>, <pre>, <samp>,
<select>, <small>, <span>, <strong>, <sub>, <sup>, <table>, <tbody>, <td>, <textarea>, <tfoot>,
<th>, <thead>, <tr>, <tt>, <ul>, <var>
Example 1
In this example an alert box is displayed when clicking on the picture:
<img src="image_w3default.gif"
onmousedown="alert('You clicked the picture!')">
Example 2
In this example an alert box will alert the tag name of the element you clicked on:
<html>
<head>
<script type="text/javascript">
function whichElement(e)
{
var targ
if (!e) var e = window.event
if (e.target) targ = e.target
else if (e.srcElement) targ = e.srcElement
if (targ.nodeType == 3) // defeat Safari bug
targ = targ.parentNode
var tname
tname=targ.tagName
alert("You clicked on a " + tname + " element.")
}
</script>
</head>
<body onmousedown="whichElement(event)">
<h2>This is a header</h2>
<p>This is a paragraph</p>
<img border="0" src="ball16.gif" alt="Ball">
</body>
</html>
onmousedown
How to use onmousedown to display an alert box when an image is clicked.
onmousedown 2
How to use onmousedown to alert the tag name of the element you clicked on.
onmousemove Event
Definition and Usage
The onmousemove event occurs when the mouse pointer is moved.
Syntax
onmousemove="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event
occurs.
<a>, <address>, <area>, <b>, <bdo>, <big>, <blockquote>, <body>, <button>, <caption>,
<cite>, <code>, <dd>, <dfn>, <div>, <dl>, <dt>, <em>, <fieldset>, <form>, <h1> to <h6>, <hr>,
<i>, <img>, <input>, <kbd>, <label>, <legend>, <li>, <map>, <ol>, <p>, <pre>, <samp>,
<select>, <small>, <span>, <strong>, <sub>, <sup>, <table>, <tbody>, <td>, <textarea>, <tfoot>,
<th>, <thead>, <tr>, <tt>, <ul>, <var>
onmousemove is, by default, not an event of any object, because mouse movement happens very
frequently.
Tips and Notes
Note: Each time a user moves the mouse one pixel, a mousemove event occurs. It takes system
resources to process all mousemove events. Use this event carefully!
Example
In the following example we will display an alert box when the user moves the mouse pointer
over the image:
onmouseout Event
Syntax
onmouseout="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event
occurs.
<a>, <address>, <area>, <b>, <bdo>, <big>, <blockquote>, <body>, <button>, <caption>,
<cite>, <code>, <dd>, <dfn>, <div>, <dl>, <dt>, <em>, <fieldset>, <form>, <h1> to <h6>, <hr>,
<i>, <img>, <input>, <kbd>, <label>, <legend>, <li>, <map>, <ol>, <p>, <pre>, <samp>,
<select>, <small>, <span>, <strong>, <sub>, <sup>, <table>, <tbody>, <td>, <textarea>, <tfoot>,
<th>, <thead>, <tr>, <tt>, <ul>, <var>
layer, link
Example 1
In the following example we will display an alert box when the user moves the mouse pointer
away from the image:
Example 2
In the following example we will add an image that should act as a link button on a web page.
We will then add an onMouseOver event and an onMouseOut event that will run two JavaScript
functions that will change between two images:
<html>
<head>
<script type="text/javascript">
function mouseOver()
{
document.b1.src ="b_blue.gif"
}
function mouseOut()
{
document.b1.src ="b_pink.gif"
}
</script>
</head>
<body>
<a href="http://www.w3schools.com" target="_blank"
onmouseover="mouseOver()"
onmouseout="mouseOut()">
<img border="0" alt="Visit W3Schools!"
src="b_pink.gif" name="b1" /></a>
</body>
</html>
onmouseout
How to use onmouseout.
onmouseover Event
Syntax
onmouseover="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event
occurs.
<a>, <address>, <area>, <b>, <bdo>, <big>, <blockquote>, <body>, <button>, <caption>,
<cite>, <code>, <dd>, <dfn>, <div>, <dl>, <dt>, <em>, <fieldset>, <form>, <h1> to <h6>, <hr>,
<i>, <img>, <input>, <kbd>, <label>, <legend>, <li>, <map>, <ol>, <p>, <pre>, <samp>,
<select>, <small>, <span>, <strong>, <sub>, <sup>, <table>, <tbody>, <td>, <textarea>, <tfoot>,
<th>, <thead>, <tr>, <tt>, <ul>, <var>
layer, link
Example 1
In the following example we will display an alert box when the user moves the mouse pointer
over the image:
Example 2
In the following example we will add an image that should act as a link button on a web page.
We will then add an onMouseOver event and an onMouseOut event that will run two JavaScript
functions that will change between two images:
<html>
<head>
<script type="text/javascript">
function mouseOver()
{
document.b1.src ="b_blue.gif"
}
function mouseOut()
{
document.b1.src ="b_pink.gif"
}
</script>
</head>
<body>
<a href="http://www.w3schools.com" target="_blank"
onmouseover="mouseOver()"
onmouseout="mouseOut()">
<img border="0" alt="Visit W3Schools!"
src="b_pink.gif" name="b1" /></a>
</body>
</html>
onmouseup Event
Syntax
onmouseup="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
<a>, <address>, <area>, <b>, <bdo>, <big>, <blockquote>, <body>, <button>, <caption>,
<cite>, <code>, <dd>, <dfn>, <div>, <dl>, <dt>, <em>, <fieldset>, <form>, <h1> to <h6>, <hr>,
<i>, <img>, <input>, <kbd>, <label>, <legend>, <li>, <map>, <ol>, <p>, <pre>, <samp>,
<select>, <small>, <span>, <strong>, <sub>, <sup>, <table>, <tbody>, <td>, <textarea>, <tfoot>,
<th>, <thead>, <tr>, <tt>, <ul>, <var>
Example 1
In this example an alert box is displayed when the mouse button is released after clicking the
picture:
<img src="image_w3default.gif"
onmouseup="alert('You clicked the picture!')">
Example 2
In this example an alert box will alert the tag name of the element you clicked on:
<html>
<head>
<script type="text/javascript">
function whichElement(e)
{
var targ
if (!e) var e = window.event
if (e.target) targ = e.target
else if (e.srcElement) targ = e.srcElement
if (targ.nodeType == 3) // defeat Safari bug
targ = targ.parentNode
var tname
tname=targ.tagName
alert("You clicked on a " + tname + " element.")
}
</script>
</head>
<body onmouseup="whichElement(event)">
<h2>This is a header</h2>
<p>This is a paragraph</p>
<img border="0" src="ball16.gif" alt="Ball">
</body>
</html>
onmouseup
How to use onmouseup to display an alert box when an image is clicked.
onmouseup 2
How to use onmouseup to alert the tag name of the element you clicked on.
onreset Event
Definition and Usage
The onreset event occurs when the reset button in a form is clicked.
Syntax
onreset="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event
occurs.
<form>
form
Example
In this example the form changes back to the default values and displays an alert box when the
reset button is clicked:
Firstname:
Lastname:
onresize Event
Syntax
onresize="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
<a>, <address>, <b>, <big>, <blockquote>, <body>, <button>, <cite>, <code>, <dd>, <dfn>,
<div>, <dl>, <dt>, <em>, <fieldset>, <form>, <frame>, <h1> to <h6>, <hr>, <i>, <img>,
<input>, <kbd>, <label>, <legend>, <li>, <object>, <ol>, <p>, <pre>, <samp>, <select>,
<small>, <span>, <strong>, <sub>, <sup>, <table>, <textarea>, <tt>, <ul>, <var>
Supported by the following JavaScript objects:
window
Example
In this example an alert box will be displayed when a user tries to resize the window:
onselect event
Syntax
onselect="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
text, textarea
Example
In this example an alert box will be displayed if some of the text is selected:
<form>
Select text: <input type="text" value="Hello world!"
onselect="alert('You have selected some of the text.')">
<br /><br />
Select text: <textarea cols="20" rows="5"
onselect="alert('You have selected some of the text.')">
Hello world!</textarea>
</form>
Select text:
Select text:
onsubmit event
Syntax
onsubmit="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event
occurs.
<form>
Example
In this example an alert box displays when a submit box is used:
onunload Event
Syntax
onunload="SomeJavaScriptCode"
Parameter Description
SomeJavaScriptCode Required. Specifies a JavaScript to be executed when the event occurs.
<body>, <frameset>
Supported by the following JavaScript objects:
window
Example
In this example an alert box will be displayed when the page is closed: