Lotfp Rules Cheatsheet Cheat Sheet: by Via
Lotfp Rules Cheatsheet Cheat Sheet: by Via
Lotfp Rules Cheatsheet Cheat Sheet: by Via
A level 1 Specialist begins with 4 skill points that can allocate as they 4 30' 10' 6
see fit between these skills. 5 0' 0' 0
When use of an ability is attempted the player must roll a D6, if the Terrain & Condition Mods for Movement
result is equal to, or less than the ability score then the action is
Terrain Adjustment
successful. If the player knowing the dice result would potentially
influence their character's behaviour then the GM will roll the dice. Jungles, Mountains, Swamp x 1/3
If a specialist has a 6 in a skill then 2D6 are rolled, they only fail if Desert, Forest, Hills x 1/2
both dice come up as a 6. Clear, Plains, Trail x 2/3
Sneak Attack: For each point a Specialist puts in Sneak attack the Road x1
damage increases by 1, if a Specialist has any points in Sneak Conditions Adjustment
Attack then they also get a +2 bonus to hit.
High winds or Precipitation x 1/2
Storm conditions x 1/3
Encumbrance
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LotFP Rules Cheatsheet Cheat Sheet
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10 1250 When his Hit Points reach 0, the character becomes unable to take
any action and, in most cases, falls unconscious.
11+ 1500
The character becomes mortally wounded at -3 HP and will die in
To count for XP purposes an enemy must be bought to 0HP, lose a
1d10 minutes. No healing, magical or otherwise, can prevent death
Morale Check or surrender.
at this point.
Death is instantaneous at -4 HP.
Experience: Recovering Treasure
The primary method for gaining XP in the game. The following will
NPC Reactions
gain the characters wealth but do NOT gain them XP:
Roll Reaction
- Coins looted from the bodies outside of adventure locations.
2 Hostile
- Rewards.
3-5 Unfriendly
- Selling equipment stripped from foes.
6-8 Indifferent
- Selling magical items that have been used by a PC or a retainer.
9-11 Talkative
- Tax income.
12 Helpful
- Theft of wealth from mundane merchants, rulers and citizens.
In most instances an NPCs reaction will be obvious based on circum‐
- Trade, commerce, and other business activity.
stances. When it isn't the table above can be used.
If opposing groups roll the same Initiative, break ties using the Dex
modifier, If there are still ties then the participants act simultaneously.
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LotFP Rules Cheatsheet Cheat Sheet
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Attack Aiming
A character can attack if there is an enemy within striking range. The A character with a missile weapon may decide to take a full Round to
GM will inform the player what the enemy's AC is, and the player rolls aim. This means taking absolutely no action for one round besides
1D20 to determine if they hit. If the result is equal or greater than the aiming, during which time the character has no Dex modifier to their
defenders AC then the character inflicts the weapon's damage on the AC. On the following round they receive a +4 to hit when firing on his
defender. action. The aiming time is in addition to normal reload time.
- Strength bonuses are added to the Attack Bonus in melee.
- Dexterity bonuses are added to the Attack Bonus in ranged combat Attacking from Behind
and to AC.
If a character is attacked from behind by an enemy he is not aware
Fighter, Dwarves and Elves have two extra options in combat:
of, he loses all Dexterity and shield modifiers to AC and the enemy
- Press: A fierce attack made at the expense of defence. +2 to hit, -4
receives a further +2 bonus to hit.
AC penalty.
- Defensive Fighting: +2 AC bonus, -4 to hit.
Casting Spells
Move
Parry
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LotFP Rules Cheatsheet Cheat Sheet
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Cover
Cover AC Bonus
25% +2
50% +4
75% +7
90% +10
Dexterity modifiers do not apply for either the firing character or the
targets when firing into a melee.
Helpless Opponents
Morale
To make a morale test roll 2D6; if the roll is equal to or less than the
Morale score then the NPC, monster or monster group is willing to
stand and fight. If the result is higher than the score then they have
lost their nerve. NPCs, monsters or monster groups with a Morale
score of 12 never fail a cehck.
In general Morale is checked when an NPC, monster or monster
group first encounters opposition, and again when they are reduced
to half strength.
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