Computer Lesson 1
Computer Lesson 1
Computer Lesson 1
PROGRAM OUTCOMES:
In pursuance of the above-stated mission, the objectives of the College are as follows:
COURSE DESCRIPTION:
This course is covers multimedia concepts and applications utilizing text, graphics,
animation, sound, video, Web, and various multimedia applications in the design, development,
and creation of multimedia presentation. This course covers multimedia concepts and
applications utilizing text, graphics, animation, sound, video, and various multimedia
applications in the design, development, and creation of multimedia presentations and
publications within an interactive environment. Students will create a digital portfolio and other
independent projects.
At the end of the course, the students are expected to be able to make judicious choices
of programming constructs to solve computing problems using appropriate coding standards.
COURSE OUTCOMES:
Introduction:
Multimedia has become an inevitable part of any presentation. It has found a variety of
applications right from entertainment to education. The evolution of internet has also
increased the demand for multimedia content.
I. Pre – Assessment:
Instruction: Before going over this learning module, you are required to answer this 10 –
item multiple-choice pretest. Choose the letter of your choice. Choose the best answer
from the options given:
ACTIVATE:
- List five applications of multimedia.
(Check your answers with the one given at the end of this lesson.)
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ACQUIRE:
Multimedia means that computer information can be represented through audio, video,
and animation in addition to traditional media (i.e., text, graphics/drawings, images).
Multimedia is the field concerned with the computer controlled integration of text,
graphics, drawings, still and moving images (Video), animation, audio, and any other
media where every type of information can be represented, stored, transmitted and
processed digitally.
Multimedia is a media that uses multiple forms of information content and information
processing.
Digital
enviro
USE
Elements of Multimedia
Linear Multimedia
• Users have very little control over the presentation
• The users sit back and watches the presentation
• The presentation normally plays from the start to end or even loops
continually to present the information.
• A movie is a common type of linear multimedia
Nonlinear/Interactive Multimedia
• Users dictate the flow of delivery. User controls the flow of the show.
• The users control the delivery of elements – to control the what and
when. Users have the ability to move around or follow different path
through the information presentation.
• Advantage: complex domain of information can be presented.
• Disadvantage: users might lost in the massive “information highway”.
• Useful for: information archive (encyclopedia), education, training and entertainment.
Multimedia Usage
Multimedia finds its application in various areas including, but not
limited to: Advertisements Art Education Entertainment
Engineering Medicine Mathematics Business Scientific research. In
education, multimedia can be used as a source of information.
Students can search encyclopedias such as Encarta, which provide facts on a variety of
different topics using multimedia presentations. Teachers can use multimedia
presentations to make lessons more interesting by using animations to highlight or
demonstrate key points. Multimedia is used for advertising and selling products on the
Internet. Some businesses use multimedia for training where CDROMs or on-line tutorials
allow staff to learn at their own speed, and at a suitable time to the staff and the
company. Another benefit is that the companies do not have to pay the additional
expenses of an employee attending a course away from the workplace. People use the
Internet for a wide range of reasons, including shopping and finding out about their
hobbies. The Internet has many multimedia elements embedded in web pages and web
browsers support a variety of multimedia formats. Many computer games use sound
tracks, 3D graphics and video clips.
Applications of Multimedia
Multimedia finds its application in various areas including, but not limited to,
advertisements, art, education, entertainment, engineering, medicine, mathematics,
business, scientific research and spatial, temporal applications.
Creative industries
Creative industries use multimedia for a variety of purposes ranging from fine arts,
to entertainment, to commercial art, to journalism, to media and software services
provided for any of the industries listed below. An individual multimedia designer may
cover the spectrum throughout their career. Request for their skills range from technical,
to analytical and to creative.
Commercial
Much of the electronic old and new media utilized by commercial artists is
multimedia. Exciting presentations are used to grab and keep attention in advertising.
Industrial, business to business, and interoffice communications are often developed by
creative services firms for advanced multimedia presentations beyond simple slide shows
to sell ideas or liven-up training. Commercial multimedia developers may be hired to
design for governmental services and nonprofit services applications as well.
Entertainment and Fine Arts
Multimedia applications that allow users to actively participate instead of just sitting
by as passive recipients of information are called Interactive Multimedia.
Education
Engineering
Software engineers may use multimedia in Computer Simulations for anything from
entertainment to training such as military or industrial training. Multimedia for software
interfaces are often done as collaboration between creative professionals and software
engineers.
Industry
Medicine
In Medicine, doctors can get trained by looking at a virtual surgery or they can
simulate how the human body is affected by diseases spread by viruses and bacteria and
then develop techniques to prevent it.
In hotels, railway stations, shopping malls, museums, and grocery stores, multimedia
will become available at stand-alone terminals or kiosks to provide information and help.
Such installation reduce demand on traditional information booths and personnel, add
value, and they can work around the clock, even in the middle of the night, when live help
is off duty. A menu screen from a supermarket kiosk that provide services ranging from
meal planning to coupons. Hotel kiosk list nearby restaurant, maps of the city, airline
schedules, and provide guest services such as automated checkout. Printers are often
attached so users can walk away with a printed copy of the information. Museum kiosk
are not only used to guide patrons through the exhibits, but when installed at each
exhibit, provide great added depth, allowing visitors to browser though richly detailed
information specific to that display.
• Project manager.
• Multimedia designer.
• Interface designer.
• Writer.
• Video specialist
• Audio specialist.
• Multimedia programmer.
• Producer for the Web.
• Computer programmers.
APPLICATION:
Create the credits for an imaginary multimedia production. Include several outside
organizations such as audio mixing, video production, text based dialogues.
V. References:
From the book:
Vaugan, Tay (2014). “Multimedia making it works”. McGraw-Hill Education; 9th
Edition
Jeffcoate, Judith (1995). “Multimedia in Practice – Technology and applications”.
Prentice Hall; First Edition