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Sealed Beast (Draft)

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CREDITS

Copyright Holder: Masashi Kishimoto, Shueisha, Viz Media,


Shonen Jump and all affiliated partners
Art: Masashi Kishimoto, Naruto
Cover Illustrator: Masashi Kishimoto, Naruto
Interior Illustrators: Masashi Kishimoto, Naruto

Designer: Kingsare4ever (Tommie)


Editor: Kingsare4ever (Tommie)
Template: Simple Microsoft Word Template by Laura
Hirsbrunner
Special Thanks: Elease, Denziel, Lauren for being the first play
test dummies and allowing me to ruin your lives with this
little idea of mine. Hope you guys stay on for the long haul.
Play testers: Elease, Denziel, Lauren, Tommie, Jaden, Keenan,
Jared, David, Antonio, Jackson, Taylor, Julia and over 100
Naruto fans who are taking the time to help make this game
infinitely better.

S EALED B EAST U NLOCK T ABLE


Condition 1 Condition 2 Condition 3
HP Reach 0 Experience high level of anger Fail 2 Death Saving throws
Watched ally fall to 0 HP Experienced ally death Lose a Jutsu Clash with less than 10 Chakra
& below 25% Hit points.
Unlocked a Secret Seal Fail 1 Death Saving throw HP Reach 0
Experience serious Mental Trauma Reach less than 10 Chakra, while Ally is at 0 HP Experienced ally death
Experience Highly Stressful Situations. Unlocked a Secret Seal Reach 0 Chakra, while Ally is at 0 HP
Experience high level of anger Experienced Serious Physical Trauma Watched ally fall to 0 HP

1
SEALED BEAST (JINCHŪRIKI)
Unlocking the power of a Sealed beast is a major When you first gain access to your Sealed beast, your body is
undertaking and should not be taken lightly as the bathed in an oddly colored but blatantly sinister chakra
holder's life is in jeopardy every moment, they unleash belonging to the beast inside you, granting you unique
this power. The Beast sealed inside them can be a abilities and powerful boosts to your physical body. Each time
benevolent Demon from the underworld or a vindictive you access the seal weakens ever so slightly. A Sealed beasts’
mystical beast sealed away against its will who wants seal can only manage a total of 100 Seal Bleed before it can no
nothing more than to escape. The creature residing longer restrain the beast inside. When this happens the seal
inside you is the result of a ritual using you as the focus dissolves away releasing the sealed beast, killing the host in
and sealing instrument. Either through desperation, the process.
your culture or even unwanted circumstance you are the Each level of this class mod grants its host a monumental
Host of an undeniably powerful creature. The Sealing surge of power that most all other class mods can only wish
circle used to keep the demon in check is looked at as a they had access too. Beginning with a virtually limitless pool
curse more than a blessing and generally causes a lot of of chakra, ways to augment their jutsu techniques, and
negative feelings to be focused on the holder of such a sometimes even grants them access to a wide array of
seal and creature. normally clan restricted jutsu.
A Sealed Beast is a tool that can be used for both As shown on the class mod table below, the lowest level
narrative plots and mechanical relevance. Both the DM required to access this class mod is 4th level. After this, you
and player can benefit from including this into the level in this class mod based on how much seal bleed you have.
narrative. The Sealed beasts were designed to fit into any If the table below is confusing, you can view the following to
story and can be reflavored to include any already determine what level you should be in this class mod;
established demons or creatures such as the Nine-Tailed • If you have 10+ Seal Bleed you are Level 2 In this class Mod.
fox, the 8 Tailed Bull, or the 1 Tailed Tanuki. • If you have 20+ Seal Bleed, you are Level 3 in this class mod.
Additionally, this class mod can be easily flavored to be • If you have 30+ Seal Bleed, you are Level 4 in this class mod.
any other type of creature you and your players can • If you have 40+ Seal Bleed, you are level 5 in this class mod.
conceive. This is a powerful Class Mod and should not be
handed out freely without careful consideration into Additionally, the more seal bleed you have, the more
enemy choice. RP centric affects you begin to experience. Follow the
Seal Bleed table below to determine what conditions you

GAINING OR ACCESSING A begin to experience based on how much Seal bleed you

SEALED BEAST
currently have.

Gaining a Sealed beast or even accessing a dormant one S EAL B LEED T ABLE
should always be a narrative changing event that has
lasting effects across the rest of the adventure and story. Seal Bleed Effect
This introduces a feeling of uncertainty that is not to be 10 You have nightmares of your sealed beast and all of
underestimated or left unattended. This should have the damage they have or could cause. You find it
lasting consequences and benefits to the player as they difficult to sleep peacefully. You occasionally do not
balance this constant eb and flow of power and control. gain the benefit of long rests, instead treating them as
This advancement and power is not something that short rests. (DM Discretion, 10% chance)
should come easy or should be planned for. This power
15 Animals begin to run in fear while near you. When you
should only become unlocked as the result of a major
emotionally traumatic event in the characters life. As
are interacting with animals in any way, you have
there is no direct path to attaining it, the decision for disadvantage on the check.
when it’s unlocked is wholly in the hands of the DM 20 You begin to gain some of your Sealed beasts
and/or players as they build the world. While there are memories and experience its joy or anguish while it
no hard-set rules around accessing it, it can prove completed its acts of destruction or while being
difficult to come up with something on the fly. There will sealed.
be a few different options that can be set up by the DM.
25 People who are more perceptive than others can
While this list will include options, it should not be taken
sense something is off about you. Non-Hostile
as the only possible options. You may roll on the table
above to decide the combination of conditions that need creature with a passive perception of 15 or more have
to be set to access the power of the Sealed Beast. advantage on Wisdom or Charisma ability checks
made against you. You also have disadvantage on

LEVELING UP SEALED BEASTS Charisma checks made against them. (DM Discretion.)
30 Your Sealed beast can now interact with you, without
Leveling up the Sealed Beast Class Mod is not as difficult as
you entering the mind palace.
other Class Mods and doesn’t follow the same Experience
requirements, unlike normal shinobi classes that require the 35 You begin to attract the attention of Sealed Beast
player to gain XP to reach their next level. The Sealed beast Hunters, People who hunt, kill or extract Sealed
you are stuck with requires the user to actually access their beasts from their hosts for sport or their twisted
chakra for ANY reason and use it. A holder of a sealed beast rituals.
must utilize the beast’s chakra which causes the seal to
40 Once per long Rest, you have disadvantage on
weaken. A seal can only take so much punishment before a
Desperate Rage checks (DM Discretion.)
layer of the seal cracks, allowing more of the beast’s power to
leak out allowing for more powerful Vermilion arts.

2
CLASS MOD FEATURES
When you finally gain the Sealed Beast Class Mod, you
gain the following class mod features.

DORMANT BEAST
Beginning at the first level of the Sealed Beast Class
mod, you either realize, or come into contact with this
dormant beast within you for the first time. This beast
can either be extra ordinarily hostile towards you, or
extremely friendly towards you. Either way this the first
time you have come into contact with it. At this point,
you finally get to see the beast up close and are able to
discern its racial traits. Select the type of beast inside
you. Work with your DM so that this choice goes along
with the narrative being put forth. The beast within you
can potentially provide you with a series of unique ANGEL
benefits based on its type. While you and the DM will be A celestial creature. A heavenly figure. Divine power. This is
the final decision makers in regards to what is sealed an Angel in all its glory. But this angel within you may have
inside you. You do have some leeway in how that beast been captured and restrained by the forces that be, and you
will benefit you mechanically. When you unlock/gain happened to be the sacrifice to house or store this
this class mod regardless of the type of beast you choose. incomprehensible divine power. This beast wishes to escape
As an Action, you may meet with your Dormant beast back to its own domain by any means. While it may not
within you, gaining access to the Twisted Chakra you inherently want its host dead. It also will not actively work
bartered for or forced out of the beast, using the Twisted against its own self-interest in regards to getting free.
Chakra class mod feature. When you do, you gain access • Your Twisted Chakra has a white, golden, or some other
to the pool of Twisted Chakra for the next minute, that bright color hue to it.
your sealed beast have given you access too, granting • Your Twisted Chakra Cloak takes on an angelic form with
you the following benefits; Wings and other angelic qualities.
• Increase your Strength and Dexterity Scores by +2. • Your Twisted Chakra Cloak grants you the Celestial
• Your Unarmed Damage die becomes a d8, unless your creature type, in addition to humanoid.
unarmed damage die is greater than the d8. • Your Vermilion Arts takes on a holy feel to them.
• All unarmed or weapon attacks you make count as
Chakra enhanced. CONSTRUCT
• Whenever you would deal damage of any type you Elementals, Artificial beings, Mechanical Engines, and other
increase your damage die by +1. beasts that constitute a non-organic make up. This
• When you would have to make a Save of any type Construct within you was specifically designed to be a
against a jutsu cast by a creature you consider hostile weapon of mass destruction. A tool of unrivaled power. An
you gain a +2 to your saving throw result. engine of devastation. This Construct was placed inside you
to incubate. Your use of this construct grants it the
Additionally, when you are under the effects Desperate experience needed to accomplish its goals one day. This
Rage or Twisted Chakra Cloak you count as being under beast doesn’t have a wish. It doesn’t want or need as much
the effects of Dormant Beast. as it has a primary directive. It cannot be reasoned with, nor
does it have any rational outside of its primary directives.
• Your Twisted Chakra has a more artificial feel to it,
resulting in unnatural colors and hues. Your chakra
moves in a less fluid way, instead moving in purely
geometric methods such as triangles or squares.
• Your Twisted Chakra Cloak takes on a shape exactly like
what the final form of the Sealed Construct is within you.
Whether that be an Elemental or a pseudo mechanical
construct.
• Your Twisted Chakra Cloak grants you the Construct
creature type, in addition to humanoid.
• Your Vermilion Arts has a geometric, non-natural feel to
them.

2
DEMON PHANTASM
A Yokai, An Abyssal Fiend, A Kappa, A Devil from the A beast who has no physical form. A specter. A Ghoul. A
deepest reaches of the underworld or a corrupted individual Phantom. A spirit who does not belong on this side. This
who’s been consumed by the Celestial Doctrine of Yomi beast is one who’s strength and power has posed an
(Underworld). This Beast is one you may be familiar with existential threat to the living. A long dead shinobi or
from the series proper of Naruto. Massive engines of death Samurai’s spirit. The soul of a demon. The soul of an
and destruction. These beasts harbor unmatched power, Ōtsutsuki. The spirit of a long dead deity. This Phantasm
chakra, force, and authority. This beast may have been very existence brings threat of destruction by its very
placed inside you, for you to act as a prison for one of these nature. These Phantasm’s are usually only sealable within
beasts. To keep it locked away so the current generation no the bodies of strong spirited individuals. Those who’s wills
longer needs to deal with it. You have been used as a stop may be powerful enough to stave off the attempted
gap between the previous generation and the next. This possessions by the Phantasm. While this phantasm maybe
beast wants nothing more than to escape. Threatening you, the spirit of such a person or creature, it does not house any
urging you to use its power. Begging you to just die so it can of their previous ambitions, feelings, goals, or restrictions.
be free. This beast is generally the most hostile. This Phantasm carries the face and lingering memories of
• Your Twisted Chakra is wild and sinister. It has an air of that person, but not their humanity. It wants nothing more
than to return to the world of the living, even if it has to
destruction and power behind it. Your chakra may become
wear you as its new skin.
more hostile in its color palette; Red, Orange, Black, Dark
Green etc. • Your Twisted Chakra is ethereal in nature. Carrying the
• Your Twisted Chakra Cloak takes on the shape of the beast power of the spirit currently sealed inside you. Its past
inside you. It may take you through a series of stages. strength is your new strength.
Growing tails, wings, arms, legs, heads etc. • Your Twisted Chakra Cloak takes on an ethereal look and
• Your Twisted Chakra Cloak grants you the Demon creature forms a shell that has a similar silhouette to the spirits
type, in addition to humanoid. pass life.
• Your Vermilion Arts has a wild and sinister feel to them. • Your Twisted Chakra Cloak grants you the Undead creature
People in the presence of these arts generally do not feel type, in addition to humanoid.
safe. • Your Vermilion Arts become ethereal in nature. Harboring
a ghastly power that carries the memories of the spirit
MONSTROSITY inside you. You may garner some of these memories
A beast born out of an Abnormal marriage of nature and through use.
circumstance. A Tarrasque, a Chimera, an Androsphinx. A
mistake (or curse) born of the world itself. A creature of this SAGE BEAST
type was sealed away as a last-ditch effort to keep its power A rogue Sage Toad from Mount Myōboku, a hyper
in check. You just happen to be the only one those in power dangerous Sage Snake from Ryūchi Cave. These beasts are
were willing to sacrifice at the time. These beasts do not extremely powerful and on rare occasions cannot be
have rationales or even language. They are a mix of both reasoned with or stopped by normal means. So, sealing
intelligent and primal creatures who are scared, angry, and them away becomes the best and only viable option.
driven by the primal need to escape. You may be able to take • Your Twisted Chakra is Sage like in nature. Carrying the
advantage of their situation, the more you take from them,
unique traits of Raw Nature Energy in its purest form.
the more room they have to fight back. These beasts while
Your power is the raw power most sages strive after.
hostile, are not intentionally so. Their hostility comes from • Your Twisted Chakra Cloak takes on a regal and
their primal instincts reacting as if they were a caged bird.
Sage like look. This chakra wraps itself into a
• Your Twisted Chakra is a primal and wildly powerful shape that closely resembles the Sage beast
source of strength. Your chakra gains a wild, untamed and inside you
primal feel to it. It may take on a brown, green, grey or • Your Twisted Chakra Cloak grants you the
yellow hue to it. Sage Beast creature type, in addition to
• Your Twisted Chakra Cloak takes on the shape of the humanoid.
Monstrosity inside you. It becomes more solid. More real. • Your Vermilion Arts have a powerful
More alive the stronger your chakra cloak becomes, calm attached to them. People in
gaining more defining features of the monstrosity. the presence of these arts
• Your Twisted Chakra Cloak grants you the monstrosity generally feel a since of hope
creature type, in addition to humanoid. or despair depending on how
• Your Vermilion Arts becomes primal in nature. Harboring this is used.
the power of the world itself. When used it feels like the
world itself is fighting alongside you.

3
TWISTED CHAKRA SEAL BLEED
For each batch of chakra you gain, regardless of the method
Twisted Chakra is the virtually bottomless source of chakra
you take to gain access to it, you gain 1 Seal Bleed. For every
available to the Sealed Beast. This vast well of chakra is
10 Seal Bleed you have, you increase the DC of your
seemingly ever present, and a definite additional resource
Desperate Rage DC by +1. Seal Bleed cannot be restored by
for hosts to draw from. You begin with 0 access to this
any means outside of this class mod feature.
chakra as your sealed beast has not given you access to
Beginning at 3rd level in this class mod, if you have 20 or
your own pool of it.
more Seal Bleed, your seal has become damaged beyond
As an action, you enter your mind palace, a place of
Repair. You become unable to recognize it, but you do learn
mental serenity that both you and your sealed beast
how to reduce further damage the seal takes by fixing the
inhabit, while in this mind palace, the passage of time of
seal ever so slightly by using your knowledge of Fuinjutsu.
delayed. For every hour of time, you remain in this mind
When you would gain the benefit of 1 week of Downtime,
palace, 6 seconds passes in real time. While here, you can
you may spend this time repairing the seal. You make two
communicate with your sealed beast and begin to either
checks, and must pass both in order to successfully repair
bargain for or forcefully draw out their vast reserve of
the seal’s bleed. You must first succeed a Constitution
chakra.
(Chakra control) check vs a DC 20. You must next succeed an
Beginning at level 1 of this class mod, regardless of the
Intelligence (Ninshou) check vs a DC 20. You cannot benefit
method used below to gain Twisted Chakra, your Twisted
from the effects of jutsu for either check. If you succeed in
Chakra pool maximum, can never be more than 100 times
both checks. Roll 1d4 reducing the amount of seal Bleed you
your level in this class mod.
have accumulated. Your seal bleed cannot be reduced below

BARGAIN 20. Beginning at 4th level in this class mod, your seal bleed
cannot be reduced below 30 and at 5th level in this class
If you are bargaining for this chakra, make a Bargaining
mod, your seal bleed cannot be reduced below 40.
Check, using your Charisma ability modifier. You cannot
Twisted chakra you use from your Twisted Chakra pool,
gain the benefit of any bonus to Charisma as the result of a
counts as Temporary Chakra, which means you must spend
Jutsu, Chakra enhanced Item, Feat, or feature. The DC for
it first before spending your own chakra. Twisted chakra
Bargaining is calculated as follows;
you spend does not replenish like normal chakra during a
Bargain DC = 12 + Sealed Beast Level
short or long rest. Your sealed beasts chakra gradually leaks
On a success, your beast grants you 1 batch of chakra for out over the course of a full rest, providing you with a
you to permanently have access to when using your completely replenished Twisted chakra pool at the end of a
Dormant Beast class mod feature. You can only receive full rest.
batches of this chakra. (For example, you cannot only ask for
5 Twisted chakra.) For each batch of chakra your sealed
beast grants you this way, you add 20 Twisted chakra to
your Twisted chakra pool. You can make a Bargaining
Check as an Action on your turn. After each attempt of
your Bargaining Check, you increase your Bargaining DC
by +1 until you complete 2 weeks of Downtime Spent
reducing your Sealed Beasts annoyance towards you.
Additionally, you can only make a Bargaining Check a
number of times equal to your proficiency bonus per full
rest.

WITHDRAW
If you are forcefully drawing out their vast reserve of
chakra, make a Withdraw Check, using Constitution
ability modifier. You cannot gain the benefit of any
bonus to Constitution as the result of a Jutsu, Chakra
enhanced Item, feat or feature. The DC for
Withdrawing is calculated as follows;
Withdraw DC = 10 + Sealed Beast Level
On a success, your beast is forced to grant you one
batch of Twisted chakra against its will. Doing this
will forcefully draw out chakra from the Sealed beast
within you, but it may make it more hostile towards
you. Each batch of Twisted chakra gained this way, adds
10 Twisted chakra to your Twisted Chakra pool. You can
add up to 3 batches of Twisted chakra at a time using
this method.
After each attempt to withdraw batches of Twisted
chakra this way, you increase your Bargaining Check DC by
+1.
This penalty can be removed by spending 1 week of
downtime focusing exclusively on improving your Sealed
Beast’s disposition. For each week of downtime spend
improving your Sealed Beasts disposition towards you,
reduce this penalty by 2.

4
DESPERATE RAGE DESPERATE CONDITIONS
Once you enter a Desperate Rage, there are a few
Beginning at 1st level of this class mod, the beast inside you
conditions you must you follow;
has figured a perfect time to attempt to take control when
While you are in a Desperate Rage, roll 1d4, and record
your close to losing consciousness. When you fall to 0 or less
the result.
hit points you must make a Desperate Rage check at
disadvantage. When you make a Desperate Rage check, you Result Vermilion Art
must make a Charisma Ability check vs your Desperate Rage 1 Beast Beam
DC. The DC for your Desperate Rage is calculated as follows;
2 Beast Bomb
Desperate Rage DC = 16 - Sealed Beast Level
3 Beast Bullet
On a failure you enter a Desperate Rage. Also, at 1st level
of this class mod, when you would see an ally or close friend 4 Beast Flare
reduced to 0 hit points by a hostile creature, or experience
Your sealed beast will have access to this Vermilion
extreme grief during a singular moment (DM discretion)
Art, even if you do not know it, and will attempt to cast it
you must make a Desperate Rage Check. On a failure you
at least once during Desperate Rages duration, targeting
enter a Desperate Rage.
the first or last creature it has engaged in combat while
For the next minute, you immediately gain access to your
in control.
maximum Twisted Chakra pool and 25 Temporary hit
At the beginning of each of your turns, roll 1d6. On a
points. If you gained these temporary hit points while at 0
roll of 6 they cast the selected Vermilion Art. If you do
Hit points via this feature, you treat all Temporary hit
not have enough Vermilion Chakra to use the selected
points gained from entering a Desperate Rage as if they
Vermilion Art the sealed beast will increase your Twisted
were your actual hit points.
chakra pool by 10 until you have enough Vermilion
Once you successfully pass Desperate Rage Check, the
chakra to cast it. Each time it increases your Twisted
sealed beast cannot attempt to take over until your next
Chakra Pool by 10, it is counted as you purchasing a
Short Rest.
batch of Chakra.

DESPERATE ASSAULT
Finally, beginning at first level of Sealed Beast, if you
cannot see the creature that triggered your Desperate
While you are under the effects of Desperate Rage;
Rage, you can make your Desperate Rage Check at
• If your Strength and Dexterity Ability scores are below 18, advantage at the beginning of each of your turns.
they become 18 for the duration. Beginning at fourth level, you increase the duration of
• You gain Multiattack (2) your Desperate Rage to 10 minutes, you cannot gain
o Multiattack (2): You make 3 unarmed attacks, instead of advantage on Desperate Rage Checks, and you continue
1 (or however many you would normally make when to attack creatures until the duration have passed. You
you take the attack action.) no longer make Desperate Rage checks at the beginning
• Your unarmed damage increased by 1d8. This in increases of each of your turns, instead, you make this check once
by 1d8 at 3rd level, and again at 5th level. per turn when you deal damage to an ally.
• You gain an additional action which you must use to cast a Beginning at fifth level, your Desperate Rage lasts
Vermilion Art against a hostile creature. until you succeed a Desperate Rage check.
• Your movement speed is doubled.
• Increase your Critical threat range for unarmed attacks by DESPERATE DRAWBACKS
+1. This becomes +2 at 3rd level. At 4th level, when you Beginning at Sealed beast 2nd level, at the beginning of each
score a critical hit, you deal the maximum damage. of your turns, make a Wisdom check vs your Desperate Rage
• You must attack your currently targeted creature until DC. On a failed save, all allied creatures vanish from your
they are dead or dying. sight as you become unable to see them and can only see the
• Beginning at the 2nd level of Sealed Beast, when you creature who triggered your Desperate Rage for the duration.
would enter a Desperate Rage, you also immediately gain Beginning at the 3rd level, when you fail your Wisdom
the benefits of your Twisted Chakra Cloak class mod checks, you instead become unable to discern friend and foe,
feature at its highest possible stage at no additional attacking the creature who triggered your Desperate Rage
Twisted Chakra cost. regardless of who is near them, unconcerned with collateral
damage. On a successful save you can tell who are your allies
At the end of each of your turns, you remake the
until the end of your turn.
Desperate Rage Check to regain control of your body. If you
Beginning at 4th level, all creatures are seen as hostile
entered this Desperate Rage as a result of being reduced to 0
enemies to you. At the beginning of each of your turns, when
Hit points, and you lose all Temporary hit points granted as
you make your Wisdom Check vs your Desperate Rage DC, on
a result of entering a Desperate Rage, you fall unconscious
a failed the closest creature to you must become the target of
but are automatically stable. On a successful check, you are
your most devastating attacks, arts, or jutsu for that turn. On
no longer under the effects of desperate rage but suffer the
a successful save, you are able to focus the attack discerning
following effects;
whom you want to attack more.
• Xd10 Necrotic Damage that cannot be reduced, resisted Beginning at 5th level, when you fail your Wisdom Check,
and ignores immunity. (X = Twice your Sealed Beast Level + you do not remake Wisdom checks at the beginning of each of
The highest Twisted Cloak stage you were in.) your turns. you remain in this rage for the duration attacks
• 1d6 Rounds of the Dazed and Weakened conditions. This the closest creature to you until they are dead.
increases to 2d6 at 3rd level, and 1 Hour at 5th level.
• Beginning at 3rd level of Sealed Beast, you gain 2 ranks of
Exhaustion. This increases by 1 Rank, for every level of
Sealed beast you have, after 3rd.
• Beginning at 5th level of Sealed Beast, you become
stunned for 1 minute.

5
VERMILION ARTS TWISTED CLOAK, STAGE 2
Beginning at 3rd level in this class mod, you gain access to
Beginning at the 1st level of this class mod, you have an
the second level of your Twisted chakra cloak. Your
innate understanding on how to utilize a Vermilion Art.
Twisted Cloak begin to grow in similarities to your sealed
Secrets techniques and abilities that happen to be
beast.
monstrously powerful and unique to the beast within you.
As a bonus action, while you are under the effects of
These arts fall into one of 3 categories. Abilities, Passives
Dormant Beast and have a Twisted chakra pool of at least
and Techniques. The Vermilion Arts you gain help define the
200 Twisted Chaka, you spend 40 Twisted Chakra to
type of Sealed beast within you. You can gain the benefits of
enter this Twisted Chakra Cloak Stage, gaining the
some of your Vermilion Arts while not even benefitting from
following benefits for the next minute.
any active class mod features. While some you can only
You may ignore the Class mod Level and Twisted Chakra
benefit from while you have certain class mod features
Requirements by makes a DC 14 Charisma Check to gain
active. Select the Vermilion Arts at define the beast inside
access to this Cloak for the duration. On a failed check, you
you. You Cannot switch these once learned. Jutsu you Cast
fall under the effects of Desperate Rage. If you do, your
using Twisted Chakra count as Vermilion Arts. When casting
Desperate Rage DC becomes 16;
jutsu in this way, for every 1 Twisted Chakra you spend, it
counts as two normal chakra. You calculated your Vermilion • Your Speed is increased by 30.

attack bonus and Save DC as follows; • Your Strength and Dexterity increases by +2
• You gain a +1 Bonus to all Saving throws.
Vermilion Save DC = 12 + Your Level in this Class Mod +
• You gain a Natural Weapon that counts as a melee
Your Proficiency bonus
weapon attack, that deals 3d8 Bludgeoning, Piercing or
Vermilion Attack Bonus: Twice your proficiency Bonus +
Slashing damage (DM Discretion) + Strength or Dex
Your Level in this class mod.
(Your Choice) + Your Proficiency Bonus. You can spend

TWISTED CHAKRA CLOAK •


your action making two attacks with this weapon.
You gain a bonus to your Attack rolls equal to twice your
Twisted Chakra swells and encircles you twisting and level in this class mod.
coiling around your very being. Your Chakra cloak takes the • Your melee weapon attacks gains the Reach 2 weapon
shape of a of your sealed beast based on far you’ve Property.
progressed in this class mod. All Temporary Hit points • You gain 75 Temporary Hit points.
gained via any Twisted Chakra Cloak supersedes all other • You regain 10 Hit points at the beginning of each of your
Temporary hit points. You cannot replace Temporary hit turns up to half your maximum.
points gained from this class mod with other sources of • You can cast Tier 2 Vermilion Art Techniques.
Temporary Hit points. When you lose all Temporary Hit
points granted by your Twisted Cloaks, you immediately TWISTED CLOAK, STAGE 3
end this feature, regardless of the Stage. Beginning at 4th level in this class mod, you have teetered
Additionally, for the purpose of jutsu, features, feats, or on the edge of oblivion. You gain access to the Penultimate
abilities that take into account a creature current hit point level of your Twisted Chakra Cloak. Your Twisted Cloak
total in order to impose some affect, you count all begins to bleed as it tears the skin from your flesh leaving
Temporary hit points gained via Twisted Chaka cloaks as behind muscle and bone. You are but a few steps away from
hit points. fulling devolving into the beast within.
As a bonus action, while you are under the effects of
TWISTED CLOAK, STAGE 1 Dormant Beast and have a Twisted chakra pool of at least
Beginning at 2nd level in this class mod, you have reached 300 Twisted Chaka you may spend 60 Twisted chakra to
a point where the swelling of Twisted chakra has reached a enter this Twisted Chakra Cloak Stage, gaining the
boiling point. following benefits for the next minute.
As a bonus action, while you are under the effects of You may ignore the Class mod Level and Twisted Chakra
Dormant Beast and have a Twisted chakra pool of at least Requirements by makes a DC 16 Charisma Check to gain
100 Twisted Chaka, you are able to spend 20 Twisted access to this Cloak for the duration. On a failed check, you
chakra to assume the Twisted cloak, Level 1 form. When you fall under the effects of Desperate Rage. If you do, your
do, your Chakra cloak takes on an infantile shape in its best Desperate Rage DC becomes 18;
attempt to facilitate the look and feel of your Sealed beast.
• Your speed is increased by 60.
For the next minute your Dormant Beast class mod
• Your Strength and Dexterity increases by +4.
feature lasts as long as this class mod feature lasts, ending
• You gain a +3 Bonus to all Saving throws.
at the same time as this one and you gain the following
• You gain a Natural Weapon that counts as a melee
benefits & effects;
weapon attack, that deals 3d10 Bludgeoning, Piercing or
• Your Speed is increased by 15. Slashing damage (DM Discretion) + Strength or Dex
• Your Strength and Dexterity increases by +2 (Your Choice) + Your Proficiency Bonus. You can spend
• You gain a +1 Bonus to all Saving throws. your action making two attacks with this weapon.
• You gain a Natural Weapon that counts as a melee • You gain a bonus to your Attack rolls equal to twice your
weapon attack, that deals 3d6 Bludgeoning, Piercing or level in this class mod.
Slashing damage (DM Discretion) + Strength or Dex • Your Melee attacks gains the Reach 4 weapon property.
(Your Choice) + Your Proficiency Bonus. You can spend • You gain 100 Temporary Hit points.
your action making two attacks with this weapon. • You gain Immunity to non-chakra-based damage and
• Your melee weapon attacks gains the Reach Weapon resistance to Slashing, Piercing and Bludgeoning
Property. damage.
• You gain 50 Temporary Hit points. • You regain 10 Hit Points at the beginning of each of your
• You regain 5 Hit points at the beginning of each of your turns up to half of your maximum.
turns up to half your maximum hit points. • You can cast Tier 3 Vermilion Art Techniques.
• While in this state your Desperate Rage DC becomes 16.

6
TWISTED CLOAK, STAGE 4 TWISTED CLOAK, STAGE 5
Finally, at 5th level in this class mod, you gain access to Alternatively, at 5th level in this class mod, you gain the
what makes your sealed beast such a terror, and you ability to manifest your Sealed beast as a full-on Chakra
have complete understanding of the power you have construct.
within you. Your Twisted Chakra takes on a more As a full-turn-action, while you are under the effects
compete form. It solidifies and becomes less a construct of Dormant Beast and have a Twisted chakra pool of at
of chakra and more its own entity that you drive. As a least 400 Twisted Chaka you may spend 100 Twisted
bonus action, while you are under the effects of Dormant Chakra to enter this alternative stage of your Twisted
Beast and have a Twisted chakra pool of at least 400 Chakra Cloak gaining the benefits of your Twisted Beast
Twisted Chaka you may spend 80 Twisted Chakra to Cloak, for the next minute. While summoned, you are
enter this final stage of your Twisted Chakra Cloak inside the head or core of your Twisted Beast Cloak. You
gaining the following benefits for the next minute. cannot be directly targeted, or damaged for the duration
You may ignore the Class mod Level and Twisted of this form. You cannot act while this construct is
Chakra Requirements of by makes a DC 18 Charisma active. It acts on your turn, being able to use your Action,
Check to gain access to this Cloak for the duration. On a Bonus action, movement or reactions as you see fit;
failed check, you fall under the effects of Desperate Rage.
If you do, your Desperate Rage DC becomes 20;
• Your speed is increased by 80.
• Increase your Strength and Dexterity by +6
• You gain a +5 Bonus to all Saving throws.
• You gain a Natural Weapon that counts as a melee
weapon attack, that deals 3d12 Bludgeoning,
Piercing or Slashing damage (DM Discretion) +
Strength or Dex (Your Choice) + Your Proficiency
Bonus. You can spend your action making two
attacks with this weapon.
• You gain a bonus to your Attack rolls equal to twice
your level in this class mod.
• Your Unarmed or Melee attacks gains the Reach 5
weapon property.
• You gain 200 Temporary Hit points.
• You gain Immunity to non-Chakra based damage
and resistance all other types of damage while you
have Temporary hit points.
• You regain 20 Hit Points at the beginning of each of
your turns.
• You regain 20 Temporary Hit points at the
beginning of each of your turns.
• You can cast Tier 4 Vermilion Art Techniques.
• While in this state Desperate Rage DC becomes 16.

Twisted Toughness. Your Twisted Beast Cloak gains a number of temporary


Hit points equal to the Twisted Chakra Cost of any Twisted Art it casts.
Gargantuan Construct Twisted Art. Your Twisted Beast Cloak can cast one of your Vermilion Arts as
if you had cast it. You spend Twisted Chakra as normal when doing this,
Armor Class 20 + (Your Sealed Beast Level) you also use your Attack bonuses and Save DC.
Hit Points Your Current Twisted Chakra Pool
Twisted Dominance. Your Twisted Beast Cloak Increases your Vermilion
Speed 125 ft
Attack bonus by your Sealed beast level, and your Vermilion Save DC by
Half of your Sealed Beast Level.
STR DEX CON INT WIS CHA
30 (+10) 22 (+6) 30 (+10) 1 (-5) 10 (+0) 1 (-5)

Multiattack. Your Twisted Beast Cloak can make 3 Natural Weapon attacks
Damage Immunity Non-Chakra Enhanced
this turn.
Condition Immunities All
Damage Resistances All Natural Weapon. Melee Weapon Attack: (Uses your Vermilion Art Attack
Senses passive perception 10 Bonuses) to hit, Reach 25 ft., one target. Hit: 7d8 + 10
Bludgeoning/Piercing/Slashing damage. (DM Discretion)
Immutable Form. Your Twisted Beast Cloak is immune to any Jutsu or effect
that would alter your form.
Twisted Resistances. Your Twisted Beast Cloak uses its Constitution + your
proficiency bonus for all of its Saving throws.
Twisted Power. You gain a bonus to attack and damage rolls equal to Twice
your Sealed Beast Level.

7
UNLEASHED BEAST VICTORY
If you succeed in the battle, your mind palace resets, and
You have come so far. Only to be pushed to this point,
you have a choice to make regarding your sealed beast.
with little chance of stopping this great escape.
You can choose to either seal them away permanently,
Beginning at 5th level of this class mod, while you have
reducing your level in this class mod to 4, but losing the
40 or more Seal bleed, your Seal, made to contain the
Desperate Rage feature.
sealed beast within you, has become as thin as paper,
Alternatively, you can choose to do nothing. If you
with little chance to be repaired further.
choose to do nothing, you increase your Twisted Chakra
Once per full rest, the first time you would trigger a
Maximum by 100, you gain access to all Optional Class
Desperate Rage check and fail by 5 or more, you and up to
mod features that you previously may not have qualified
3 creatures within 90 feet of you, of your choice whom
for and the beast remains silent for 1 month as it licks its
you know are your friends and are willing, mental
wounds, waiting for its next chance to strike. Your allies
projections of themselves are pulled into your mind
do not take any psychic damage as a result of this
palace with you.
conflict. But creatures must finish the duration of any
You and all your allies, have all equipment you had
jutsu, features or abilities they are currently using before
prior to teleporting. They have all of their Hit Points and
returning to their body.
Chakra for the purpose of this fight.
If the sealed beast inside you is somehow killed, you
While inside of your mind palace you and all allies who
lose this class mod permanently.
have come, are confronted with your sealed beast in
Your sealed beast is a Level 30, Solo, Adversary, but
their full glory, released and unbound. The sealed beast
unlike other Level 30 Adversaries, who have 31 total stat
wants freedom and through you they will achieve it.
points they can distribute, this adversary has 40, at
Before initiative is rolled, you can attempt a DC 35
minimum, 10 of those points are dedicated towards
Charisma (Persuasion) check to talk down your sealed
Constitution. Below is an example of a Sealed beast,
beast. On a successful check, they delay their escape, and
named Kurama, The Nine-Tailed Fox.
your death. You and all creatures you entered with, exit
your mind palace and return to the previous places you
were prior to teleporting.
If you cannot convince them, combat begins. Your
objective is to reduce the sealed beasts Hit points by
Half. If a creature is killed in your mind palace, their
mind is destroyed in the process immediately killing
them in the real world. If they are revived after the
battle, their mind is far to fractured to be considered
sentient or living, if at all.

DEFEAT
If you are killed inside your mind palace, all other
allied creatures who’s mental projects were
summoned to aid you are shunted back to the real
world and their mind immediately takes all damage
they took while inside the mind palace as psychic
damage. Psychic damage dealt this way cannot be
resisted, or reduced in any way. If they had any jutsu
or features active at the time, it immediately ends,
and they immediately suffer any effects this may
cause. Features used in the mind palace count against
any use limitations. If you are killed, the sealed beast
will transform using your body as a catalyst back into
its true form, regardless of size or location. If it
transforms within a room too small to hold it, the
room and all surrounding constricting space is
destroyed by the sudden expansion of mass and
weight.

8
9
VERMILION ART: PASSIVES DEVILISH FLAMES
Vermilion Art Type: Passive
DEVILISH BLOOD Your Twisted chakra has the ability to ignite like flames.
Vermilion Art Type: Passive You gain the following Benefits at all times, even
Your body has become accustomed to Twisted chakra without benefiting from any other Class mod Feature;
and you begin to feel the power of your sealed beast even • You gain the Fire Release Affinity. Select 3 Jutsu with
when you are at rest. the fire release keyword that you qualify for. Add them
You gain the following Benefits at all times, even to your known jutsu list immediately as if innately
without benefiting from any other Class mod Feature; taught by your Sealed beast. (If you have any
• You gain a +1 Bonus to all ability scores. preexisting Nature Release affinities you also qualify
• You gain proficiency in one Saving throw of your for Jutsu with both the Fire Release Nature release and
choice. the pre-existing Nature Release keywords.)

You gain the following benefits while you are under the
DEVILISH CLAWS effects of Desperate Rage or Twisted Chakra Cloak.
Vermilion Art Type: Passive
• Ninjutsu, you cast with the Fire Release Keyword
Your Twisted Chakra Forms Claws that allow you a
greater destructive power. cannot be negated or countered.
• You can cast Ninjutsu with the Fire Release Keyword of
You gain the following Benefits Only when you are
gaining the benefits of Twisted Chakra Cloak; B-Rank or lower without Handsigns (HS)
Components.
• Your Natural Weapon Attacks add your Sealed Beast
• Jutsu, you cast with the Fire Release Keyword can
Level to its damage rolls.
never deal less than half of its maximum damage
• You can, as a bonus action make an additional 2
under any circumstance.
unarmed attacks, if you spent your action making • Creatures who are vulnerable to Fire damage, instead
unarmed attacks.
take Four times as much damage from your Fire
• When you would hit a creature two or more times in a
release jutsu.
single turn using an unarmed attack, the target
creature makes a constitution saving throw, being DEVILISH FOCUS
Dazed on a failed save until the end of your next turn. Vermilion Art Type: Passive
• You can make opportunity attacks without spending a
You can feel the eb and flow of Twisted chakra within
reaction. A creature can only trigger an opportunity you. You can feel how it meshes with your normal
attack from you once per 10 feet of movement. chakra, and every so often you can feel it leak out into
You gain the following benefits while you are under the your normal chakra supply
effects of Twisted Beast Cloak. You gain the following Benefits at all times, even
without benefiting from any other Class mod Feature;
• You add your Cloaks Dexterity Modifier to its Natural
Weapon Attacks once per turn. • Ninjutsu and Taijutsu you cast gain a +2 bonus to
Attack Rolls.
DEVILISH EARTH • Genjutsu you cast gain a +1 Bonus to Save DC’s.
Vermilion Art Type: Passive
You gain the following benefits while you are under the
Your Twisted chakra has the ability to harden and
effects of Desperate Rage or Twisted Chakra Cloak.
materialize solid material like Earth.
• Ability checks made using Constitution are made at
You gain the following Benefits at all times, even
without benefiting from any other Class mod Feature; advantage.
• Ninjutsu and Genjutsu you cast do not cost chakra to
• You gain the Earth Release Affinity. Select 3 Jutsu with
concentrate on.
the earth release keyword that you qualify for. Add
them to your known jutsu list immediately as if
DEVILISH MIGHT
innately taught by your Sealed beast. (If you have any Vermilion Art Type: Passive
preexisting Nature Release affinities you also qualify Your Twisted Chakra Reinforces your Strength that allow
for Jutsu with both the Earth Release Nature release you a higher limits of your physical prowess.
and the pre-existing Nature Release keywords.)
• You gain a +1 Bonus to your Strength Ability Score. You
You gain the following benefits while you are under the gain an additional +1 bonus equal to the Twisted
effects of Desperate Rage or Twisted Chakra Cloak. Chakra Cloak Stage you are benefiting from.
• Ninjutsu, you cast with the Earth Release Keyword • Your maximum bulk is increased by 10.
cannot be negated or countered • You can never be moved in any direction against your
• You can cast Ninjutsu with the Earth Release Keyword will.
of B-Rank or lower without Handsigns (HS) You gain the following benefits while you are under the
Components. effects of Desperate Rage or Twisted Chakra Cloak.
• Jutsu, you cast with the Earth Release Keyword can
• Vermilion Arts that require a Melee Attack of any type
never deal less than half of its maximum damage
under any circumstance. increases their Damage die by +1.
• Unarmed attacks that you make cannot be made at
• Creatures who are vulnerable to Earth damage, instead
take Four times as much damage from your Earth disadvantage by any means.
• When you take damage from a melee attack, you can,
release jutsu.
as a reaction, reduce the damage taken by your
Strength Modifier.

10
DEVILISH MOBILITY DEVILISH STORM
Vermilion Art Type: Passive Vermilion Art Type: Passive
Your body has begun to feel light as a feather. You feel faster, Your Twisted chakra has the ability to vibrate and
more agile, more in control of your movements; electrocute like jolts of lightning.
• You gain a +1 Bonus to your Dexterity Ability score. You You gain the following Benefits at all times, even
without benefiting from any other Class mod Feature;
gain an additional +1 bonus equal to the Twisted Chakra
Cloak stage you are benefiting from. • You gain the Lightning Release Affinity. Select 3 Jutsu
• Your speed is increased by 10. with the lightning release keyword that you qualify
for. Add them to your known jutsu list immediately as
You gain the following benefits while you are under the
if innately taught by your Sealed beast. (If you have
effects of Desperate Rage, or Twisted Chakra Cloak.
any preexisting Nature Release affinities you also
• Ability checks made using Dexterity are made at advantage. qualify for Jutsu with both the Lightning Release
• You gain proficiency in Dexterity saving throws. Nature release and the pre-existing Nature Release
• Your AC can never be reduced by any means. keywords.)
• Creatures can never gain advantage on attack rolls against
You gain the following benefits while you are under the
you.
effects of Desperate Rage, or Twisted Chakra Cloak.
DEVILISH POWER • Ninjutsu, you cast with the Lightning Release Keyword
Vermilion Art Type: Passive cannot be negated or countered.
You are able to output a massive amount of force inherent • You can cast Ninjutsu with the Lightning Release
to you due to your Twisted Chakra. This power acts like a Keyword of B-Rank or lower without Handsigns (HS)
steroid with seemingly no drawback. This strength feels Components.
bottomless. • Jutsu you cast with the Lightning Release Keyword can
You gain the following benefits while you are under the never deal less than half of its maximum damage
effects of Desperate Rage, or Twisted Chakra Cloak.; under any circumstance.
• Taijutsu and Bukijutsu you cast applies your Proficiency • Creatures who are vulnerable to Lightning damage,

bonus to damage rolls. instead take Four times as much damage from your
• Attacks, Jutsu or Features that use your Strength ignore Lightning release jutsu.
resistance and treats immunity as resistance.
• Taijutsu you cast do not cost chakra to concentrate on. DEVILISH WAVES
Vermilion Art Type: Passive
• You gain a +5 bonus to Concentration checks made to
Your Twisted chakra has the ability to bend and adapt
maintain concentration on a Taijutsu.
like water.
DEVILISH PRESENCE You gain the following Benefits at all times, even
Vermilion Art Type: Passive without benefiting from any other Class mod Feature;
The twisted chakra has found a way to move in and out of • You gain the Water Release Affinity. Select 3 Jutsu with
you avoiding detection from the Seal. This chakra the water release keyword that you qualify for. Add
continues to flow around you in such a way that, it reacts them to your known jutsu list immediately as if
and begins to influence those around you. innately taught by your Sealed beast. (If you have any
You gain the following Benefits at all times, even preexisting Nature Release affinities you also qualify
without benefiting from any other Class mod Feature for Jutsu with both the Water Release Nature release
• You gain proficiency in Intimidation. If you already have and the pre-existing Nature Release keywords.)
proficiency, you instead add your Sealed Beast Level to You gain the following benefits while you are under the
any Ability check made to Intimidate. effects of Desperate Rage or Twisted Chakra Cloak.
You gain the following benefits while you are under the • Ninjutsu you cast with the Water Release Keyword
effects of Desperate Rage, or Twisted Chakra Cloak. cannot be negated or countered.
• You can cast Ninjutsu with the Water Release Keyword
• When you take an Action to Intimidate a creature, all
creatures of your choice within 90 feet of you can of B-Rank or lower without Handsigns (HS)
immediately feel your presence and the bloodlust it Components.
• Jutsu you cast with the Water Release Keyword can
presents. Select creatures must succeed a Wisdom saving
throw vs your Vermilion Save DC. On a failure they gain 3 never deal less than half of its maximum damage
ranks of fear against you for the next hour. Creatures under any circumstance.
• Creatures who are vulnerable to Cold damage, instead
with Chakra sight makes this Save at disadvantage. A
creature affected by this feature regardless of if they pass take Four times as much damage from your Water
or fail, becomes immune to further application of it for release jutsu.
24 hours. You can use this feature once per short rest.
• When you would be Banished, Teleported, or moved by
any means and you are required to make a saving throw
of any type, you instead succeed automatically, suffering
no effects. When a hostile creature would be banished,
teleported, or moved by any and they are within 30 feet
of you. You can spend 5 Twisted Chakra for each
banished, teleported, or moved creature, forcing each
one to make a Strength saving throw vs your Vermilion
Save DC. On a failed save, you pull them within 5 feet of
you and they cannot be banished, teleported or moved by
anything else, except you until the end of your next turn.

11
DEVILISH WILL DEVILISH WINGS/GILLS
Vermilion Art Type: Passive Vermilion Art Type: Passive
Your Twisted chakra has found a way to enhance your Your Twisted Chakra forms wings, gills, or claws that
will. Your ability to push through have virtually tripled, allow you the ability of special movement such as flight,
and your ability to push forward with your ambition has swimming or burrowing.
also been magnified further. You gain the following Benefits Only when you are
You gain the following Benefits at all times, even gaining the benefits of Twisted Chakra Cloak;
without benefiting from any other Class mod Feature; • You gain a flying, burrow, or swimming speed equal to
• You gain a +2 bonus to all Intelligence, Wisdom & your speed. (Choose one)
Charisma Saving throws. • When you would trigger an attack of opportunity while
• You have a +2 Bonus to all Saving throws against Jutsu flying or swimming or burrowing the triggering attack
and Arts with the Fuinjutsu Keyword. is made at disadvantage.
• You can, as a reaction use your Wings or Chakra Arms
You gain the following benefits while you are under the
to intercept an attack that would you and deal damage.
effects of Desperate Rage or Twisted Chakra Cloak.
Your Wings have a number of Hit points equal to twice
• You may spend 10 chakra to immediately end any one, your character level. When their hit points are reduced
Genjutsu effect on you. to 0, you cannot use them to intercept attacks until
you complete a short rest.
DEVILISH WINDS
Vermilion Art Type: Passive
Your Twisted chakra has the ability to sharpen itself like
blades.
You gain the following Benefits at all times, even
without benefiting from any other Class mod Feature;
• You gain the Wind Release Affinity. Select 3 Jutsu with
the wind release keyword that you qualify for. Add
them to your known jutsu list immediately as if
innately taught by your Sealed beast. (If you have any
preexisting Nature Release affinities you also qualify
for Jutsu with both the wind Release Nature release
and the pre-existing Nature Release keywords.

You gain the following benefits while you


are under the effects of Desperate Rage or
Twisted Chakra Cloak.
• Ninjutsu, you cast with the Wind
Release Keyword cannot be negated or
countered.
• You can cast Ninjutsu with the Wind
Release Keyword of B-Rank or lower
without Handsigns (HS) Components.
• Jutsu, you cast with the Wind Release
Keyword can never deal less than half of
its maximum damage under any
circumstance.
• Creatures who are vulnerable to Wind
damage, instead take Four times as
much damage from your Wind
release jutsu.

12
VERMILION ART: ABILITIES VERMILION DEFIANCE
Vermilion Art Type: Ability
VERMILION ASSAULT When you would make a saving throw as a result of being
Vermilion Art Type: Ability within a Jutsu’s target area, you may as a reaction roar
Your Twisted chakra pushes your body to the absolute with the ferocity only your sealed beast could conjure.
extremes of what a shinobi’s body can do. When you do, you spend multiples of 5 twisted chakra.
As a bonus action, by spending 15 Twisted chakra, for For every 5 twisted chakra you spend, you reduce the
the next minute, if you have the Extra Attack class damage you would take by 3d8.
feature, you gain one additional attack in addition to the If you reduce the damage you would take to 0 the
two attacks granted by the Extra attack class feature or triggering creature(s) must succeed a Strength saving
you can instead gain an additional action, which you can throw. On a failed save the target is assaulted by a wave
only use to cast a Ninjutsu or Genjutsu. of force originating from your roar, being thrown back
Additionally, when you make a Natural Weapon attack 60 feet in a straight line. They can spend their reaction
using your Twisted Chakra Cloak, you can make three to make a Dexterity (Acrobatics) check vs Your
attacks instead of two. Vermilion Save DC. On a success, they land standing
upright. On a failed check they land prone. If they would
VERMILION AUGMENTATION hit a wall as a part of being thrown back, they make this
Vermilion Art Type: Ability Check at disadvantage, instead taking triple falling
When you would cast a jutsu using Twisted Chakra, the damage as if they fall from the distance thrown back.
jutsu cast erupts with the power of your sealed beast. Additionally, if at any point you cannot Mold chakra
As a bonus action, while casting a jutsu of any type, (CM) you can spend 10 Twisted Chakra to regain the
using Twisted Chakra, choose one of the following: ability to Mold Chakra regardless of the conditions
• If your jutsu deals damage, you deal additional
imposed on you.
damage equal to twice your proficiency bonus. If the
jutsu cast requires more than 1 attack or damage roll,
VERMILION EMPOWERMENT
Vermilion Art Type: Ability
then you instead deal additional damage equal to your
Your Twisted Chakra empowers jutsu you to shred
Casting Ability Modifier to each damage roll.
through any defense that stands in your way.
• If your jutsu heals hit points, you heal additional hit
By spending an additional 10 Twisted Chakra,
points equal to your proficiency bonus.
whenever you cast a Vermilion Art or activate a feature,
• If your jutsu summons a structure, creature, or
creatures who are the target of or would make a saving
construct with hit points, it gains additional hit points
throw against the effect of any Art or feature you use
equal to your Proficiency bonus times the rank of your
cannot benefit from any bonuses to their AC, saving
jutsu cast. (This bonus only happens once per casting)
throw, Ability checks, Temporary hit points, Damage
(D-Rank: 1, C-Rank: 2, B-Rank: 3, A-Rank: 4, S-Rank: 5)
reduction, Resistance or immunity from any Jutsu they
• If your Jutsu requires a saving throw of any type,
may cast or are currently under the effects of. (Ex.
affected creatures cannot gain advantage.
Substitution Technique, Bless, Absorb Heat, etc.)

VERMILION AUTHORITY VERMILION FORTITUDE


Vermilion Art Type: Ability
Vermilion Art Type: Ability
When a hostile creature would attempt to cast a jutsu,
Your Sealed beasts’ fortitude becomes your own. As a
make an attack, or use an ability, feature or trait that
bonus action you can spend 15 Twisted chakra,
targets. You may as a reaction spend 25 Twisted Chakra.
temporarily increasing your Temporary Hit point total
When you do, for the next minute, you release enough
by three times your Character level. You can use this
chakra to tinge the air itself with a weight of malice and
effect once per short rest.
authority. All hostile creatures who are within 120 feet of
you, who do not target you with any jutsu, ability,
VERMILION GROWTH
feature or trait they use, adds 2d20 to their attack rolls Vermilion Art Type: Ability
taking the lower of the result. Your Sealed beasts’ size can become your own. While
If their jutsu, ability, feature or trait does not require gaining the benefits of your Twisted Chakra Cloak you
an attack roll, then they instead must succeed a Wisdom can spend 15 Twisted chakra, temporarily increasing
Saving throw, doubling the cost of their jutsu, ability, your Temporary hit point total by 5 times your level in
feature or trait (if any). this class mod and increasing your Size by one category
(Medium>Large> Huge>Gargantuan).
VERMILION BLEED If there isn’t enough room for you to increase your
Vermilion Art Type: Ability
size by 1 category, this ability fails but you do not spend
When you would attempt to force withdraw batches of
the Twisted Chakra. This benefit last for the duration of
Twisted chakra from your sealed beast. If you succeed
your Twisted Chakra cloak, or until you dismiss your
the Constitution check by 5 or more, you can withdraw
growth in size as a bonus action. For the duration, when
up to 6 batches instead of 3.
you make a Strength Check or Saving throw, you add
If you succeed the check by 10 or more, you also reduce
1d10 per size category increase to the check.
the amount of bleed you would gain from this attempt by
half.

13
VERMILION INSTINCT VERMILION TOUGHNESS
Vermilion Art Type: Ability Vermilion Art Type: Ability
Your Sealed beasts’ instincts becomes your own. You Your Sealed beasts’ toughness becomes your own. As a
instinctually know where attacks come from almost as if bonus action you can spend 15 Twisted chakra, granting
you had a 6th sense for these things. As a reaction, when you immunity to up to 4 conditions types from the
you would be hit with an attack that is 5 or greater than following for the next minute; Berserk, Bleeding, Blinded,
your current AC. You may spend 2 Twisted Chakra to Burned, Charmed, Chilled, Corroded, Dazed, Deafened,
increase your AC by 1, up to the difference between your Poisoned, Exhaustion (From hostile sources), Fear,
AC and the rolled attack. If the attack was a critical Hit, if Grappled, Incapacitated, Paralyzed, Petrified, Prone,
you raise your AC to an amount equal to the Critical hits Restrained, Shocked, Slowed, Stunned and Weakened. You
result +5, you treat it as a miss. can only gain the benefit of this Vermilion Art once per
casting. If you use this Vermilion Art again, you do not
VERMILION RAGE gain 4 additional immunities, instead choosing 4 new
Vermilion Art Type: Ability immunities to replace your old immunities.
Your Sealed beasts’ indignation becomes your own.
When you use your action to attack a creature with a
weapon or jutsu, you may as a bonus action spend 25
Twisted chakra to treat the first successful attack on
your turn as a Critical hit. When you do, until the end of
your next turn you cannot score another critical hit and
creatures have advantage on their first attack against
you until the beginning of your next turn.

VERMILION REGENERATION
Vermilion Art Type: Ability
Your Twisted chakra repairs damage from even the most
extreme damage. As a bonus action, you may spend 5
Twisted chakra, recovering a number of Temporary hit
points equal to twice your character level or ending 1
condition (excluding exhaustion), you are currently
under the effects of immediately.
Additionally, by spending 10 Twisted chakra, you gain
one additional use of any clan or class feature or feat for
which you have reached its use limit.

VERMILION RESILIENCE
Vermilion Art Type: Ability
Your Sealed beasts’ resistances becomes your own. As a
bonus action you can spend 15 Twisted chakra, granting
you resistance to up to 3 damage types from the
following for your Dormant Rages Duration;
Bludgeoning, Piercing, Slashing, Fire, Cold, Wind, Earth,
Lightning, Acid, Poison, Force, Necrotic and Psychic.
You can only gain the benefit of this Vermilion Art
once per casting. If you cast this Vermilion Art again, you
do not gain 3 additional resistances, instead choosing 3
new resistances to replace your old resistances.

VERMILION SHIELD
Vermilion Art Type: Ability
Your Twisted Chakra creates a construct shield
of chakra to protect you from incoming attacks
without your input. As a Bonus action, by
spending 10 Twisted Chakra you gain 20
Twisted Shields for the next minute. Twisted
Shields take damage in place of your temporary
hit points for its duration. At the beginning of
each of your turns, you can choose to spend Twisted
chakra to repair your Twisted shields. For each Twisted
chakra you spend you regain 2 Twisted Shields.

VERMILION TENACITY
Vermilion Art Type: Ability
Your Sealed beasts’ tenacity becomes your own. As
a bonus action, you can spend 20 Twisted chakra,
granting you advantage on all attacks you make
until the beginning of your next turn. Additionally,
creatures cannot gain advantage on attacks against you
during that same time period.

14
VERMILION ART: TECHNIQUES BEAST BOMB
Vermilion Art Type: Technique
BEAST BARRIER Classification: Vermilion Art
Vermilion Art Type: Technique Casting Time: 1 Action
Classification: Vermilion Art Range: 120 Feet
Casting Time: 1 Reaction, which you take when you or Duration: Instant
another creature within 15 feet of you must succeed a Components: CM
saving throw, or would take damage. Cost: 50 Twisted Chakra
Range: Self (15-foot radius Sphere) Keywords:
Duration: 1 Round Description: (As a part of casting this Vermilion Art you
Components: CM must currently be benefiting from Twisted Chakra Cloak,
Cost: 15 Twisted Chakra Stage 2, unless you are in a Desperate Rage) You use
Description: (As a part of casting this Vermilion Art you Twisted Chakra to generate a sphere of compressed
must currently be benefiting from Twisted Chakra Cloak) malice. Created from both yin and yang release along
You use Twisted Chakra to generate a large barrier. All with your blood. This ball compresses in your mouth
creatures of your choice in range are treated as if they before you release it like a cannon towards your target.
are sharing in all Temporary Hit points you currently Make a Ranged Vermilion attack dealing 20d12 Necrotic
have left. If multiple creatures would take damage from damage. Additionally, on a hit all creatures, within 30
a single casting of a jutsu or effect, you instead take the feet of the target, excluding the target, must succeed a
highest instance of damage reducing your temporary hit Dexterity saving throw taking 12d10 Necrotic damage on
points by the result. a failed save or half as much on a successful save.
If you miss your attack your attack does not dissipate
BEAST BEAM harmlessly, instead it continues in a straight line until it
Vermilion Art Type: Technique reaches the end of its range or until it strikes another
Classification: Vermilion Art creature in its path or a structure, when it does it
Casting Time: 1 Action explodes forcing all creatures within 30 feet of its ending
Range: Self (120 Foot Line) position to make a Dexterity saving throw taking 12d10
Duration: Instant Necrotic damage on a failed save or half as much on a
Components: CM successful on.
Cost: 30 Twisted Chakra A straight line 15 feet wide and up to 120 feet long
Description: (As a part of casting this Vermilion Art you between you and your attacks ending destination is now
must currently be benefiting from Twisted Chakra Cloak) counted as difficult terrain as your beast bomb tears
You use Twisted Chakra to generate a 15-foot wide, 120- through everything in its path.
foot-long, beam of destruction. All creatures who are in When you use this Vermilion art, you cannot use it
this beams path must succeed a Dexterity Saving throw. again until 1d4 turns of your turns have passed.
On a failed save creatures take 16d12 Necrotic damage. Tier X. You can magnify your Vermilion art beyond its
Additionally, any creature who failed their saving throw base power. By increasing its Twisted Chakra cost by 10,
by 10 or more; All non-chakra enhanced weapons and you increase the tier of this art by 1. If you do, increase
equipment they have is immediately destroyed by the the damage done by 3d12 and 3d10 respectively per tier.
destructive property of this Vermilion Art. On a
successful save creatures take half damage, and suffer BEAST BULLET
no further effects. Vermilion Art Type: Technique
When you use this Vermilion art, you cannot use it Classification: Vermilion Art
again until 1d4 turns of your turns have passed. Casting Time: 1 Action
Tier X. You can magnify your Vermilion art beyond its Range: Self (120-foot Cone)
base power. By increasing its Twisted Chakra cost by 5, Duration: Instant
you increase the tier of this art by 1. If you do, increase Components: CM
the range of the line by 30 feet and its damage by 4d12 Cost: 15 Twisted Chakra
per tier. Description: (As a part of casting this Vermilion Art you
must currently be benefiting from Twisted Chakra Cloak)
You use Twisted Chakra to generate a volley of smaller
less focused beast bombs. Roll 4d6. You generate that
many smaller spheres of power that you fire wildly in a
cone in front of you. All creatures in this cone’s radius,
must succeed a Dexterity saving throw. On a failed save,
they take xd8 Necrotic damage, or half as much on a
successful save. (X = The result of your 4d6 Roll.)
Tier X. You can magnify your Vermilion art beyond its
base power. By increasing its Twisted Chakra cost by 5,
you increase the tier of this art by 1. If you do, increase
the size of the initial die by 1 step. (D6>D8>D10>D12)

15
BEAST CLAW BEAST CORRUPTION
Vermilion Art Type: Technique Vermilion Art Type: Technique
Classification: Vermilion Art Classification: Vermilion Art
Casting Time: 1 Action Casting Time: 1 Action
Range: 30 Feet Range: Self (90 Foot Cube)
Duration: Instant Duration: Instant
Components: CM Components: CM
Cost: 10 Twisted Chakra Cost: 20 Twisted Chakra
Description: (As a part of casting this Vermilion Art you Description: (As a part of casting this Vermilion Art you
must currently be benefiting from Twisted Chakra Cloak) must currently be benefiting from Twisted Chakra Cloak)
You use Twisted Chakra to generate a massive arm of You use Twisted Chakra to upheave and destabilize an
chakra usually in the shape of a claw or beast maw. Make entire area. Your twisted Chakra begins to seep into all
a Melee Vermilion attack. On a hit you deal 8d12 Necrotic creatures with chakra. Creature within range, must
Damage. succeed a Constitution Saving throw. On a failed save
The target creature is then marked until the end of they double the cost of all jutsu, features, and traits until
your next turn with your Twisted Chakra. If you Attack a the end of their next turn as your Vermilion chakra eats
Creature marked with your Twisted Chakra you have away at their chakra network. On a successful save, they
advantage on the first attack roll made against them. If instead cannot reduce the cost of any jutsu, features or
they would make a Saving throw to resist a Vermilion Art traits until the end of your next turn.
you cast, they make the save at disadvantage
Tier X. You can magnify your Vermilion art beyond its BEAST CRASH
base power. By increasing its Twisted Chakra cost by 5, Vermilion Art Type: Technique
you increase the tier of this art by 1. If you do, increase Classification: Vermilion Art
the damage done by 3d12 per tier. Casting Time: 1 Action
Range: 120 feet
BEAST CONSUMPTION Duration: Instant
Vermilion Art Type: Technique Components: CM
Classification: Vermilion Art Cost: 20 Twisted Chakra
Casting Time: 1 Reaction, which you take when you Description: (As a part of casting this Vermilion Art you
would take damage from a Ninjutsu or Genjutsu or Art must currently be benefiting from Twisted Chakra Cloak)
Range: Self You use the strength Twisted Chakra provides you, to
Duration: Instant propel yourself faster than anything naturally occurring
Components: CM in nature can, going so far as to shatter sound and even
Cost: 25 Twisted Chakra crack the air. You extend your arm attempting to Lariat a
Description: (As a part of casting this Vermilion Art you creature you can see within range. Make a Melee
must currently be benefiting from Twisted Chakra Cloak) Vermilion attack, against the target. On a hit, you slam
You use Twisted Chakra to generate a massive maw of your arm into them with all of the built-up force and
chakra in the same shape as your beast’s head or inertia you’ve garnered from your movement. The target
something similar as it catches the attack in its mouth takes 30d4 Necrotic Damage and must succeed a
consuming the chakra that constitutes the jutsu. You Strength saving throw. On a failed save, it is knocked
nullify all damage and ignore all effects the jutsu would prone and Dazed until the end of your next turn.
impose, instead gaining Temporary hit points equal to
the amount of damage you would have taken, repairing
any missing Temporary Hit points your Twisted Chakra
Cloak might be missing. If you would not have taken any
damage, you instead restore 15 Temporary hit points.
When you use this Vermilion art, you cannot use it
again until 1d4 turns of your turns have passed.

16
BEAST DEFLECTION BEAST DOMINION
Vermilion Art Type: Technique Vermilion Art Type: Technique
Classification: Vermilion Art Classification: Vermilion Art
Casting Time: 1 Reaction, which you take when you Casting Time: 1 Bonus Action
would take damage. Range: Self (60-foot radius sphere)
Range: Self Duration: Concentration, Until dispelled
Duration: Instant Components: CM
Components: CM Cost: 15 Twisted Chakra
Cost: 20 Twisted Chakra Description: (As a part of casting this Vermilion Art you must
Description: (As a part of casting this Vermilion Art you currently be benefiting from Twisted Chakra Cloak) You use
must currently be benefiting from Twisted Chakra Cloak) Twisted Chakra to create a field of influence around
You use Twisted Chakra to generate a massive arm, yourself. You do not pay Chakra cost to maintain this
shield, tail or other appendage that your beast would Vermilion Art. For the duration, you are aware of all
have. When you do you immediately use this appendage creatures and effects within the radius. You cannot be
to smack away an attack that would have dealt damage surprised. Attacks against you deal reduced damage equal
to you completely converting its force into a shockwave. to twice your Level in this class mod. Creatures in this
Roll 5d12 + Your Character level, reducing the damage radius always count as being seen or heard for the
you would take by the result. Then the triggering purpose of Casting jutsu or Vermilion Arts. This Art can be
creature and all creatures in a 15-foot cone must succeed dispelled by effects that would end a jutsu’s duration. If
a Dexterity saving throw taking damage equal to the attempted, use your Vermilion Art DC.
amount you reduced the triggering attack by.
BEAST FLARE
BEAST DEVASTATION Vermilion Art Type: Technique
Vermilion Art Type: Technique Classification: Vermilion Art
Classification: Vermilion Art Casting Time: 1 Action
Casting Time: 1 Action Range: Self (30-foot Radius Sphere)
Range: 120 feet (90-Foot Cube) Duration: Instant
Duration: Instant Components: CM
Components: CM Cost: 20 Twisted Chakra
Cost: 75 Twisted Chakra Description: (As a part of casting this Vermilion Art you must
Description: (As a part of casting this Vermilion Art you currently be benefiting from Twisted Chakra Cloak) You use
must currently be benefiting from Twisted Chakra Cloak) Twisted Chakra to generate a gargantuan explosion of
You use Twisted Chakra undo the fabric of what is real deteriorating Twisted chakra. All creatures within range
and what isn’t as your beasts will is forced upon the must succeed a constitution saving throw, taking 10d12
world itself. Select a space you can see within 120 feet of necrotic damage on failed save and becoming blinded
you. You generate a temporary construct of chakra until the end of their next turn, weakened for the next
emulating your Sealed beast which performs a series of minute, and dazed for the next hour.
attacks on the area before then dissipating. All creatures Tier X. You can magnify your Vermilion art beyond its
(except you) in a 90-foot cube on the chosen space must base power. By increasing its Twisted Chakra cost by 5,
do one of the following; you increase the tier of this art by 1. If you do, increase the
• Strength Saving Throw: size of the sphere by 20 feet and its damage by 3d12 per
tier.
o On a failed save, each target is crushed beneath

BEAST FIELD
the weight of your Sealed beast’s chakra
construct, taking 25d12 Necrotic Damage, or half
Vermilion Art Type: Technique
as much on a successful one.
Classification: Vermilion Art
• Dexterity Saving throw:
Casting Time: 1 Action.
o On a failed save, each target takes 30d10 Necrotic
Range: 120 feet (60-foot Cube)
Damage, or 1/3rd as much on a successful one.
Duration: Concentration, Until dispelled.
• Constitution Saving throw:
Components: CM
o On a failed save, each target takes 38d8 Necrotic
Cost: 20 Twisted Chakra
Damage, or 1/4th as much on a successful one.
Description: (As a part of casting this Vermilion Art you must
A creature who is reduced to 0 hit points by this Art is currently be benefiting from Twisted Chakra Cloak) You use
turned into Twisted chakra and consumed by your Twisted Chakra to generate a multitude of chakra arms,
Twisted Chakra Cloak, unable to be revived by any claws, mouths and other offensive appendages that
means. assault all creatures in the select area. All creatures of
When you use this Vermilion art, you cannot use it your choice in range when you cast this Vermilion Art or
again until 1d4 turns of your turns have passed. who begins their turn in the area, must succeed a
Dexterity saving throw, taking 6d12 Necrotic Damage on a
failed save, or half as much on a success.
As a bonus action, you may move the target area this
affects up to 60 feet to another location.
Tier X. You can magnify your Vermilion art beyond its
base power. By increasing its Twisted Chakra cost by 5,
you increase the tier of this art by 1. If you do, increase the
size of the cube by 10 feet and its damage by 3d12 per tier.

17
BEAST ROAR
Vermilion Art Type: Technique
Classification: Vermilion Art
Casting Time: 1 Action
Range: Self (60 Foot Cone)
Duration: Instant
Components: CM
Cost: 10 Twisted Chakra
Description: (As a part of casting this Vermilion Art you
must currently be benefiting from Twisted Chakra Cloak)
You use Twisted Chakra to generate a shockwave of force
when you roar. All creatures who are in this cone must
succeed a Strength Saving throw. On a failed save
creatures are thrown back 90 feet falling prone and
being dazed until the end of your next turn. If they would
stop their movement from impacting a structure or
another creature then both creatures and structures take
quadruple falling damage as if they fell an equivalent
distance.
Tier X. You can magnify your Vermilion art beyond its
base power. By increasing its Twisted Chakra cost by 5,
you increase the tier of this art by 1. If you do, increase
the size of the cone by 20 feet per tier.

BEAST SIGHT
Vermilion Art Type: Technique
Classification: Vermilion Art
Casting Time: 1 Action
Range: Self
Duration: Until dispelled as a bonus action.
Components: CM
Cost: 10 Twisted Chakra
Description: (As a part of casting this Vermilion Art you
must currently be benefiting from Twisted Chakra Cloak)
You use Twisted Chakra removes all obstructions from
your view as you no longer need to use your eyes to truly
see. You gain Blind Sight and True sight up to 120 feet.

18
OPTIONAL CLASS MOD VERMILION ARTS (ALTERNATIVE)
FEATURES
You learn 1 Additional Vermilion Art. Additionally, you can
change 2 Vermilion Arts you know when you successfully
Below are a list of Optional features for the Sealed Beast complete a Full Rest.
Class mod, that offers an alternative, but slightly weaker
option for the Sealed Beast Class mod. These options DESPERATE TIMES, DESPERATE
assumes the Player(s) wants to attempt to find a middle
ground, work with, or even befriend their Sealed beast in
MEASURES (OPTIONAL)
some way. The following optional features presented will This feature can only be taken if you have no more than 19
be taken in conjunction with other features and will alter Seal Bleed and at least 300 Twisted Chakra. You can choose
their effects or completely replace them in some cases. to take this feature when you qualify for it. When you do,
At any point in time your Sealed Beast can take away you have shown your Sealed beast that you can be viewed
these optional features if it feels that you are as an ally, and not someone it must be weary of.
manipulating it in any way, either by lying, going When you would gain this feature, you advance to the
against your word, or forcing it to give you chakra fourth level of the Sealed Beast Class mod, ignoring the
against its will more than it is willing to accept. minimum seal bleed requirements.
Additionally, when you do, your Desperate Rage, and
OLIVE BRANCH (OPTIONAL) Twisted Chakra Cloak features are changes slightly;

This feature can only be taken if you have no more than 5 DESPERATE RAGE II (ALTERNATIVE )
Seal Bleed and at least 100 Twisted Chakra. You can choose When you would enter a Desperate Rage, your beast allows
to take this feature when you qualify for it. When you do, you to take over, controlling its power during your rage like
you have shown your Sealed beast that you can be state, but it informs you of the risk. You can choose to fail
reasonable and are more than willing to use its power, but your Desperate Rage Check, if you do, you remain in
only if you are both on the same page. control, ignoring the Desperate Conditions feature. This
When you would gain this feature, you advance to the state lasts for 1d4 + 2 Rounds, or until you end Desperate
second level of the Sealed Beast Class mod, ignoring the Rage as a full turn action.
minimum seal bleed requirements. Regardless, when Desperate Rage ends, after you used
Additionally, when you do, your Dormant Beast bonuses this feature, you take the maximum possible Necrotic
change slightly, instead becoming; Damage, become dazed and weakened for twice the
• Increase your Strength and Dexterity Scores by +2. duration listed, and fall unconscious for 24 hours,
• Your Unarmed Damage die becomes a d6, unless your becoming unable to be woken by any means.
unarmed damage die is greater than the d6.
• All unarmed or weapon attacks you make count as TWISTED CHAKRA CLOAK (ALTERNATIVE)
Chakra enhanced. When you would enter any Twisted Chakra Cloak Stage, you
• Whenever you would deal damage of any type you may reduce the Twisted chakra cost by 10 x Your Twisted
increase your damage die by +1. Cloak Stage.

NAME OF MY HOST/BEAST (OPTIONAL)


• When you would have to make a Save of any type against
a jutsu cast by a creature you consider hostile you gain a
+1 to your saving throw result. This feature can only be taken if you have no more than 25
• If you would make a Desperate Rage check, you may Seal Bleed and at least 400 Twisted Chakra. You can choose
reroll if you roll a 1 or a 2. You may only reroll in this way to take this feature when you qualify for it. When you do,
once per long rest. you and the Sealed beast, have become friends. Your bonds
have grown to a point where your sealed beast has shared
SCRATCH MY BACK (OPTIONAL) its true name with you, whatever that may be. Your sealed
beast has come to the conclusion that you no longer
This feature can only be taken if you have no more than 13
require your own separate pool of Twisted Chakra, instead
Seal Bleed and at least 200 Twisted Chakra. You can choose
having consistent access to its own Chakra.
to take this feature when you qualify for it. When you do,
When you would gain this feature, you advance to the
you have shown your Sealed beast that you and it can
fifth level of the Sealed Beast Class mod, ignoring the
negotiate. You have become far more amicable compared
minimum seal bleed requirements.
to where you once were.
Additionally, when you do, you gain access to Twisted
When you would gain this feature, you advance to the
Chakra Cloak 4 & 5 (Alternative) and the Twisted Chakra,
third level of the Sealed Beast Class mod, ignoring the
and Desperate Rage features changed slightly;
minimum seal bleed requirements.

TWISTED CHAKRA II (ALTERNATIVE)


Additionally, when you do, your Twisted Chakra,
Desperate Rage, and Vermilion Arts features change slightly;
Your Twisted Chakra pool is no longer a separate resource
TWISTED CHAKRA (ALTERNATIVE ) for you, instead you draw directly from your Sealed beast.
You have access to 100 Twisted Chakra when you complete a
When you would attempt a Bargaining check to gain
long rest.
additional Twisted Chakra, if you fail, you may remake the
check, without increasing the DC once per long rest.

DESPERATE RAGE (ALTERNATIVE)


If you would enter a Desperate Rage, your Sealed beast will
go out of its way to attempt to avoid harming your allies. At
the beginning of each of your turns, if it can perceive your
allies you roll d6. On a roll of 3 or more, it maneuvers itself,
or avoids using a Vermilion Art which would harm an ally.

19
DESPERATE RAGE III (ALTERNATIVE ) TWISTED CLOAK, STAGE 5 (ALTERNATIVE)
The Desperate Rage Feature is no longer a threat to you, Alternatively, at 5th level in this class mod, you gain the
your beast trusts you and will not force you to make a ability to manifest your Sealed beast as a full-on Chakra
Desperate Rage check anymore. On the other hand, if you construct.
are reduced to 0 hit points and fail 2 Death Saving throws, it As a full-turn-action, while you are under the effects
will automatically trigger the Desperate Rage feature, but of Dormant Beast you may spend 80 Twisted Chakra to
you will be unable to maintain control. It will attempt to enter this alternative stage of your Twisted Chakra Cloak
protect your allies, but will prioritize your life over all gaining the benefits of your Twisted Beast Cloak, for the
others. next minute.
While summoned, you are inside the head or core of
TWISTED CLOAK, STAGE 4 (ALTERNATIVE ) your Twisted Beast Cloak. You cannot be directly
When you gain access to this Twisted Cloak, you lose targeted, or damaged for the duration of this form. You
access to all Twisted Cloaks without the (Alternative) cannot act while this construct is active. It acts on your
title. You and your Twisted beast have formed a turn, being able to use your Action, Bonus action,
fellowship. Doing this grants you access to a wealth of movement or reactions as you see fit.
power, although less destructive, is more refined and far You can enter this Stage once per long rest.
more controlled.
As a bonus action, while you are under the effects of
Dormant Beast, you may spend 20 Twisted Chakra to
enter this alternative stage of your Twisted Chakra Cloak
gaining the following benefits for the next minute. You
can enter this State once per short rest.
• Your speed is increased by 50.
• Your Strength, Dexterity, Constitution Scores become 22.
• You gain a + 5 Bonus to all Saves.
• You gain a Natural Weapon that counts as a melee
weapon attack, that deals 3d6 Bludgeoning, Piercing or
Slashing damage (DM Discretion) + Strength + Dexterity
+ Constitution. You can use this Natural Weapon to make
one melee weapon attack as a bonus action on your turn.
• You gain a bonus to your Vermilion Attack rolls equal
to twice your level in this class mod.
• Your Unarmed or Melee attacks gains the Reach 3
weapon property.
• You gain 150 Temporary Hit points.
• You gain Immunity to non-Chakra based damage.
• You can cast Tier 4 Vermilion Art Techniques.

Twisted Art. Your Twisted Beast Cloak can cast one of your Vermilion Arts as
if you had cast it. When you do, you do not spend Twisted Chakra to do
Gargantuan Construct so. You can cast Vermilion Arts this way once during this Stages duration.
Additionally, you also use your Vermilion Attack bonuses and Save DC.
Armor Class 20 + (Your Sealed Beast Level) Twisted Dominance. Your Twisted Beast Cloak Increases your Vermilion
Hit Points 150 Attack bonus by your Sealed beast level, and your Vermilion Save DC by
Speed 125 ft Half of your Sealed Beast Level.

STR DEX CON INT WIS CHA


26 (+8) 26 (+8) 26 (+8) 1 (-5) 10 (+0) 1 (-5) Multiattack. Your Twisted Beast Cloak can make 3 Natural Weapon attacks
this turn.
Damage Immunity Non-Chakra Enhanced
Natural Weapon. Melee Weapon Attack: (Uses your Vermilion Art Attack
Condition Immunities All
Bonuses) to hit, Reach 25 ft., one target. Hit: 4d8 + 10
Damage Resistances All
Bludgeoning/Piercing/Slashing damage. (DM Discretion)
Senses passive perception 10

Immutable Form. Your Twisted Beast Cloak is immune to any Jutsu or effect
that would alter your form.
Twisted Resistances. Your Twisted Beast Cloak uses its Constitution + your
proficiency bonus for all of its Saving throws.
Twisted Toughness. Your Twisted Beast Cloak gains a number of temporary
Hit points equal to the Twisted Chakra Cost of any Twisted Art it casts.

20
CLASS MOD CONSIDERATIONS
All players and DM’s want to include huge monsters in SEALED BEAST VERMILION ART
their campaigns, and even more so, they would love to
include iconic beasts such as the Nine Tailed Fox, or the
CHOICE EXAMPLES
8 Tails, or maybe even create their own! But there are a
NARUTO UZUMAKI
few traps and pit falls that can trap both a player and DM Sealed Beast, Level 1
in this regard when using this Class Mod.
• Vermilion Assault- When Naruto began to make use
• This was not, and is not designed to replicate all of the
of the 9 Tails Chakra, he tended to use it as a Steroid to
abilities of a Jinchuriki. This was designed with the amplify his physical stats. It led to him overwhelming
idea that not all campaigns want to use the Tailed his enemies (like Haku) with brute strength.
beasts, but potentially use other sealed away • Vermilion Augmentation- When Naruto would tap
monsters. into the chakra of the 9 Tails, his Ninjutsu (Including
• Players DO NOT get to decide what is sealed inside Shadow Clones) would be amplified accordingly.
them. This is not designed to be a cart Blanche build
your own inner monster. This is still a narrative tool. Sealed Beast, Level 2
When you inform your player that they will have a • Vermilion Empowerment- When Naruto would
Sealed Beast, or when you seal a Beast within them, be amplify his Rasengan with 9 Tails chakra, he could
prepared to have a List of Vermilion Arts that they output huge spike in power able to tear through just
CANNOT take. Not all Sealed beasts can fly, use about any defense in his way.
multiple elements, grow in size, swim, breathe • Vermilion Defiance- While Naruto was in his 1 Tailed
underwater, negate teleportation, have enhanced Kyuubi Cloak, just his roar was enough to completely
sensory abilities, etc. Set a line and never cross it. destabilize incoming attacks, completely invalidating
• Do not be afraid to impose additional penalties to them.
players who attempt to manipulate and abuse this
(Optional Level 2 Arts)
Class Mod. I am certain both I and the Kage Council are
fully aware of all feature interactions in regards to this • Beast Field- Naruto could conjure arms of chakra to
class mod and potential future Classes, Features, assault an entire area with little difficulty. This creates
Feats, etc. If there happens to be an issue do not areas of denial or damage that makes it hard to fight
hesitate to reach out to the Developers about any him in this state.
questions you may have HERE.
Sealed Beast, Level 3
• This class mod will not embody the later half of
Shippuden when Naruto achieved what is known as • Beast Bomb- Naruto in this state could reliably pump

Kyuubi Chakra Mode or KCM for short. The design out Beast bombs with enough force to completely blow
intents behind this class mod was to embody the early through mountains
design philosophy with how early Naruto and Naruto • Beast Claw- Naruto in this state could completely

Shippuden regarded Sealed beasts and the dangers overwhelm his enemies with claws made of chakra as
they posed to the host and everyone around the host. his primary form of offense.
• Fuinjutsu do not need to have specific text dedicated (Optional Level 3 Arts)
towards restraining a sealed beast. If you have a
• Vermilion Rage- Naruto’s attacks are brutally
situation where a player, or NPC wants to try to
powerful. In this state he is able to overwhelm Pein
restrain a players Sealed beast via sealing Jutsu
(Fuinjutsu) and want a way to gamify the situation, rather easily completely breaking through his shields
you should perform a skill challenge for the NPC to and defenses.
• Beast Crash- Naruto can exert enough force to
pass. Intelligence (Ninshou) vs Vermilion Save DC. On
a successful check, the Fuinjutsu can temporarily seal completely break lesser opponents with a single
away the sealed beasts Chakra for a limited amount of attack. He has shown to be able to with a well places
time. leap, crush his enemies.
• Beast Bullet- Naruto can fire off multiple, weaker
• This is a highly lethal class mod. There is a high
chance for the user of this class to TPK the rest of beast bombs rather harshly.
his/her/their allies. Keep this in mind before giving Sealed Beast, Level 4
this out.
• Beast Devastation- At this point Naruto is conjuring
• Players with this class mod WILL have more resources
or slowly becoming Kurama. His chakra reserves are
than all of players, even those with class mods of their
immeasurable and he is a world altering threat.
own. This can be off set with threats who have either,
• Beast Flare- Naruto has the ability to completely
more Hit points, or traps that drain the users actual
devastate the battlefield by destroying everything in
Chakra reserves.
his immediate area.
• A DM’s goal when a player has this class mod, is to
reduce this select players hit points as quickly as
possible to force the player into a compromising
position. This should really only be done when you are
managing a boss battle. Force the player into a
situation where their class mod triggers against their
best interest.

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