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3D Display Methods

The document discusses various 3D display methods including: - Projecting 3D objects onto a 2D surface from any spatial position such as the front or top. - Orthographic projection represents 3D objects in 2 dimensions through parallel projection where the view is orthogonal to the projection plane. - Perspective projection simulates human vision by projecting 3D points to a 2D plane using perspective and produces images where objects appear smaller as their distance from the viewer increases.

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RajaRaman.G
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0% found this document useful (0 votes)
287 views

3D Display Methods

The document discusses various 3D display methods including: - Projecting 3D objects onto a 2D surface from any spatial position such as the front or top. - Orthographic projection represents 3D objects in 2 dimensions through parallel projection where the view is orthogonal to the projection plane. - Perspective projection simulates human vision by projecting 3D points to a 2D plane using perspective and produces images where objects appear smaller as their distance from the viewer increases.

Uploaded by

RajaRaman.G
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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3D Display Methods

View an object from any spatial position: front, top etc. Projection onto a flat viewing surface.

3D Display

Projection
projection is any method of mapping three-dimensional points to a twodimensional plane. As most current methods for displaying graphical data are based on planar twodimensional media, the use of this type of projection is widespread, especially in computer graphics, engineering and drafting.

Projection
Orthographic projection is a means of representing a three-dimensional object in two dimensions. It is a form of parallel projection, where the view direction is orthogonal to the projection plane, resulting in every plane of the scene appearing in affine transformation on the viewing surface. It is further divided into multiview orthographic projections and axonometric projections. Orthographic projection corresponds to a perspective projection with a hypothetical viewpointe.g., one where the camera lies an infinite distance away from the object and has an infinite focal length, or "zoom".

Projection
Specify a view plane Projections
Parallel Perspective

Projection transformation Clipping

Parallel Projection

Perspective Projection

Different Viewing Directions

Changing of Reference Point

3D Surface
3D Surface Detection:
Identify the visible surface example: ray-casting method

Depth Cueing
the intensity of lines decreases from the front to the back of the object.

3D Surface Detection

Depth Cueing

Types of Depth Cues


Stereoscopic display (different image for different eye) Hidden lines/surface removal Depth weighting (less intensity for distant object) Illumination (surface lighting) Rotation (cine loops)

Surface Illumination
Surface illumination:
the intensity of light that we should see.

Surface rendering algorithm


calculation of the light based on physical laws. Radiosity algorithm: based on the propagation of radiant energy between the surface and the source.

Modeling with polygons


From now on the modeling will be based on polygons (with some few exeptions such as spline and fractal surfaces). This means that a 3D object will be completely made up by polygon surfaces with interior content.

Object representation
The data representation may contain: geometric data
vertices
coordinates

edges
slope vertices

polygon surfaces
bounding boxes/rectangle plane equation edges

Contd
attribute info (surface properties)
transparency properties reflectivity properties textures/colors

Geometric data representation

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