3D Display Methods
3D Display Methods
View an object from any spatial position: front, top etc. Projection onto a flat viewing surface.
3D Display
Projection
projection is any method of mapping three-dimensional points to a twodimensional plane. As most current methods for displaying graphical data are based on planar twodimensional media, the use of this type of projection is widespread, especially in computer graphics, engineering and drafting.
Projection
Orthographic projection is a means of representing a three-dimensional object in two dimensions. It is a form of parallel projection, where the view direction is orthogonal to the projection plane, resulting in every plane of the scene appearing in affine transformation on the viewing surface. It is further divided into multiview orthographic projections and axonometric projections. Orthographic projection corresponds to a perspective projection with a hypothetical viewpointe.g., one where the camera lies an infinite distance away from the object and has an infinite focal length, or "zoom".
Projection
Specify a view plane Projections
Parallel Perspective
Parallel Projection
Perspective Projection
3D Surface
3D Surface Detection:
Identify the visible surface example: ray-casting method
Depth Cueing
the intensity of lines decreases from the front to the back of the object.
3D Surface Detection
Depth Cueing
Surface Illumination
Surface illumination:
the intensity of light that we should see.
Object representation
The data representation may contain: geometric data
vertices
coordinates
edges
slope vertices
polygon surfaces
bounding boxes/rectangle plane equation edges
Contd
attribute info (surface properties)
transparency properties reflectivity properties textures/colors