Unit1 2 Notes
Unit1 2 Notes
Unit1 2 Notes
1. Presentation Graphics
2. Entertainment: Movies, Video games
3. Education and training
4. Graphical user interface (GUI)
5. Computer aided design and manufacturing (CAD/CAM)
6. Medical applications
7. Image Processing
8. Virtual Reality
9. Scientific visualization and processing
1. Presentation Graphics:-
It is used to produce illustrations for reports or to generate 35 mm
slides or transparencies for use with projectors.
It is commonly used to summarize financial , statistical, mathematical,
scientific, and economic data for research reports, managerial reports,
consumer information bulletins, and other type of reports.
e.g. presentation graphics are bar charts, line graphs , surface graphs,
pie charts etc.
3D graphs are sometimes used simply for effect, they can provide more
dramatic and more attractive presentation of data.
2. Entertainment:-
Computer graphics has spread its wings in the area of entertainment.
Computer Graphics is about making animation, motion pictures, music,
videos and television shows.
Sometimes graphics scenes are displayed by themselves and
sometimes they combined with live actors and live scenes.
In 1992 when music album of Michael Jackson called Black and White
was released , in this album faces of different people were replaced by
one another, this is an application of graphics technique called
morphing.
Special effects of graphics also successfully used in many Hollywood
films like Terminator, Jurassic Park, Robot , Ra-van etc. Terminator is a
movie in which the actor is transformed into a robot. In the movie
Jurassic park computer graphics gave birth to dinosaurs thousand of
years after their destruction.
Now a days human beings need not do any risky stunts scenes, all these
scenes can be created using computer graphics systems.
e.g.
8. Virtual Reality:-
It is an area in which a real situations is created virtually.
VR is an artificial environment created with computer hardware and
software and presented to the user in such a way that it appears and
feel like a real environment.
It includes training, simulations for doing experiments, entertainment,
gaming etc.
User interacts with objects in a 3D scene
Special devices (input, output)
Virtual walkthroughs
Vector Graphics:
Vector artwork
(sometimes called line art)
This kind of artwork is made up of lines and filled areas only, which are
mathematically drawn and calculated (hence the term vector) by the
software you use. They can be stretched in size without losing any clarity or
sharpness. Because of their mathematical origins, vector images are readily
scalable without distortion.
For vector image editing, use either Adobe Illustrator or Macromedia
Freehand. Either program will also allow users to import raster images into
their vector files.
File Formats of Vector Graphics are as follows:
Illustrator (.AI)*
Encapuslated PostScript (.EPS)*
PostScript (.PS)*
Windows Meta File (.WMF)
Flash Movies (.fla, .swf)
Vector/Raster
When and Why?:
If you are working with mainly solid color objects, manipulated text or many
small objects, the clear answer is that a VECTOR program will save you time.
If you are working with complicated drop shadows, or other 3D effects,
texture or photographs, RASTER is the correct choice.
Video Display Devices
Display devices
Display devices are also known as output devices.
Most commonly used output device in a graphics system is a video monitor.
1. Beam-penetration technique
There are two techniques used for producing images on the CRT screen:
1. Raster scan display.
2. Vector scan/Random scan display.
1.Raster scan display.
A raster –scan system displays an object as a set of discrete points across
each scan line.
Raster scan display is based on television technology. In a raster scan system
the electron beam is swept across the screen, one row at a time from top to
bottom.
As the electron beam moves across each row, the beam intensity is turned
on and off to create a illuminated pattern spots on the screen.
Picture definition is stored in a memory are called the refresh buffer or
frame buffer. This memory area holds the set of intensity values for all
screen points.
Home television sets and printers are examples of raster scan method.
Refreshing on raster scan displays is carried out at the rate of 60 to 80,
frames per second, although some systems are designed for higher refresh
rates.
At the end of each scan line the electron beam returns to the left side of
screen to the begin displaying the next scan line is called Horizontal retrace
of electric beam. And at the end of each frame the electron beam returns to
the top of left corner of the screen to begin next frame is called Vertical retrace.
The screen image is maintained by repeatedly scanning the same image. This
process is known as Refreshing of Screen.
In raster scan displays a special area of memory is dedicated to graphics
only. This memory is called Frame Buffer.
Frame buffer holds set of intensity values for all the screen points.
That intensity is retrieved from frame buffer and display on screen one row at
a time.
Each screen point referred as pixel or Pel (Picture Element).
Each pixel can be specified by its row and column numbers.
It can be simply black and white system or color system.
In simple black and white system each pixel is either ON or OFF, so only one
bit per pixel is needed.
Additional bits are required when color and intensity variations can be
displayed up to 24-bits per pixel are included in high quality display
systems.
On a black and white system with one bit per pixel the frame buffer is
commonly called a Bitmap. And for systems with multiple bits per
pixel, the frame buffer is often referred as a Pixmap.
Advantage of DVST
Refreshing of CRT is not required.
Very complex pictures can be displayed at very high resolution
without flicker.
Flat screen.
Disadvantage of DVST
They do not display color and are available with single level of line
intensity.
For erasing it is necessary to removal of charge on the
storage grid so erasing and redrawing process take several
second.
Erasing selective part of the screen cannot be possible.
Cannot used for dynamic graphics application as on erasing it
produce unpleasant flash over entire screen.
It has poor contrast as a result of the comparatively low
accelerating potential applied to the flood electrons.
The performance of DVST is somewhat inferior to the refresh CRT.
Flat Panel Display
The term flat panel display refers to a class of video device
that have reduced volume, weight & power requirement
compared to a CRT.
As flat panel display is thinner than CRTs, we can hang them on
walls or wear on our wrists.
Since we can even write on some flat panel displays they will soon
be available as pocket notepads.
We can separate flat panel display in two categories:
1. Emissive displays: - the emissive display or emitters are
devices that convert electrical energy into light. For Ex.
Plasma panel, thin film electroluminescent displays and
light emitting diodes.
2. Non emissive displays: - non emissive display or non
emitters use optical effects to convert sunlight or light
from some other source into graphics patterns. For Ex.
LCD (Liquid Crystal Display).