Thailand: Mythology and Folklore
Thailand: Mythology and Folklore
Thailand: Mythology and Folklore
But enough about the cosmic structure of existence, that’s barely relevant to
the stories of the world. What you’ll want to focus on is the continent of Jambu Dvipa,
pretty much just all the lands of Earth but far larger. Specifically, you will begin in
continental southeast Asia, in the land known as Thailand. Somewhere nearby, in a
powerful kingdom, a certain pair of princes, Aphai Mani and Sri Suwan, are being sent
by their father to look for monks to learn under. Elsewhere, another pair of brothers,
Khun Chang and Kung Phaen, will begin trying to charm a childhood friend of them
both, Phim Philalai, who will later rename herself to Wanthong. Elsewhere, more
stories will unfold, as grand troubles weirdly similar to the events of the early 1800s of
your world will begin spreading through the Jambu Dvipa continent. Perhaps you’ll
carve your own legend into this eternally cyclical world, or maybe you’d like to
interfere with the lives of other noteworthy individuals. Or maybe you don’t care for
Jambu Dvipa and wish to explore the greater vistas of this wonderfully massive world.
Whichever your future, as long as you remain righteous and walk the proper
path, fortune will surely fall upon you. You will stay in this world for 10 years, and may
freely extend it as long as you wish, up until the point the kalpa ends and great fires,
floods, and winds destroy the whole universe and make way for the next one to be
born. And, of course, your budget:
+1000cp
Take care, jumper, and may you have luck in your endeavors.
Origins
Of course, it wouldn’t do for you to be powerless and destitute, although there’s
certainly nothing preventing you from seeking such a state. Here you will decide your
background. Whatever your choice is, you have a few options on how you were born.
Obviously, you can choose a normal human birth. Alternatively, you may have
spawned from ‘moisture’, basically birthed from a plant of some sort, or perhaps
some other kind of special event. Another option is to have spontaneously generated
into being, fully formed and already an adult.
Regardless of your choice, you may be a drop-in, in which case you can choose
to be born from ‘moisture’, or simply spontaneously come into existence, shortly
before or during the beginning of your stay in this world. Choose your age (or
apparent age if you’ve been spontaneously born) and gender however you wish. Given
the cycles of reincarnation, such things don’t really matter.
Chao Pha
Greetings, your Majesty, what might bring you around these humble parts?
You’re a prince now, perhaps even crown prince if you have no older siblings, and
while the kingdom you belong to might not be anything special, you still live in wealth
and luxury as is your birthright. It’s not all fun and parties, however. As a prince, you
have a responsibility to your nation, and will likely have to learn a lot of things, from
politics, to kingdom management, to even miscellaneous scholarly subjects. It
wouldn’t do for a prince and potentially future king to be ignorant, after all. Whatever
your appearance, your skin is smooth and probably lightly colored, a mark of beauty in
these lands, and while your appearance may not be the stuff of legends you certainly
wouldn’t disappoint.
Mo Phi
What an honor, to meet with an enlightened one such as you in this day and
age. You’re a priest now, a shaman perhaps, likely of the Buddhist faiths, but perhaps
you’re a Hindu Brahmin from the west. You are quite well learned in matters both
religious and esoteric, and while your powers aren’t too potent in regards to legendary
priests, you are competent and experienced, and with simple dedication and devotion
you might see your abilities grow with time. Whether a hermit or monk of a
monastery, the common man looks to you for aid in alleviating physical, mental, and
spiritual wounds, and it is those like you that are called upon to deal with magical
threats like curses and malicious spirits. Keep your head high, and keep walking
forwards, and perhaps one day your name will be lauded by all.
Phi
Oh dear. What may you be? A ghost hungry for revenge, or perhaps simply of
another tribe? Whatever you choose to become you no longer number among
humanity, not that such a thing matters that much in this universe. Anyone may
eventually achieve enlightenment after all. Relatively powerful ghosts, giant ogres
(and ogresses), mermen and mermaids, there are many fantastical species that dot
these lands. Perhaps you may wish to be something weirder, like a chimera with the
head of a dragon, the body of a seahorse, and the tail of a horse, or perhaps something
like a giant man-eating butterfly. You may pick anything at all, with two caveats.
First, you’re not a legendary example of your species. The heights of the King of the
Garuda are beyond you without other purchases, and any form of innately tormented
being like the ghosts of sinners who end up in one of the Hells are not an option here.
To become such a miserable being is an option elsewhere. Maybe you’ll visit the
kingdoms of the dwellers of the sea? Or just torment an ancient spouse who has
cheated on you in other reincarnations by dating and maybe even marrying other
people? The variety available here is almost as endless as Samsara itself.
Perks
Perks within the section of an origin are discounted, half off, to said origin.
100cp perks which are discounted are free instead. Perks with no price tag are free to
everyone.
General Perks
Sunthorn Vohara
The kingdoms of Thailand traditionally appoint a royal poet, which weave
stories that are stored in royal archives. They are generally considered to have a high
amount of skill at the crafting of words, and while you may not fill such a position
yourself, your skills in flowery prose and charismatic oratory would let you live up to
such a role. Not merely skill in poetry of all kinds, but your expertise is quite quick too,
letting you speak in verse and rhyme as easily as any other man might speak, well,
normally. Various metaphors, similes, and other literary devices to describe the world
vividly rise almost unbidden to the forefront of your mind instantly when you gaze
upon the world. Lastly, you may choose to listen in poetry. Essentially, you may
perceive the world as if it was an epic written by one of the royal poets of this land,
complete with long and flowery conversations that perhaps no lesser educated person
would be able to keep track of, even if you’re just speaking with vulgar peasants. The
world might seem more beautiful this way, depending on your taste.
Flawless -200cp
Some people in this world are shining jewels of the idea of beauty. Those whose
natural radiance quickly becomes known across the earth and across the heavens.
With this purchase, you now number among them. Arms, nose, ears, eyebrows,
mouth, skin, every part of your body is beautiful, perfect in such a dazzling way that
you could move whole countries simply with some mild shows of favor. Should you
show off you’re likely to get no end of suitors, and even most monks would find
themselves moved by your appearance, even if those who are truly enlightened are
beyond such things. Truly, you would not be out of place in the heavenly palaces of the
gods themselves. Does your attitude match your appearance, I wonder?
Chao Pha Perks
Silpasat -100cp
It wouldn’t do for you to not stand up to the task of being royalty. It is those in
your position that lead kingdoms into prosperity and peace. Those who are unskilled
or malicious simply ruin the nations they rule. Thus, you’ve undergone strict training
and study regimens and come out a competent ruler. You might not have the throne
just yet, or even if you are not crown prince or princess, but should you ascend to
kingship (or queendom), you would not disappoint your subjects. Your capabilities
may not be at the level of bringing your nation into a golden age, but prosperity is not
beyond you. Additionally, you are also well versed in human history, knowing all the
pitfalls that lead to the downfalls of kingdoms. Be clever and decisive, and your
subjects shall not know poverty.
How International -100cp
This world is large. Massive even. And yet, legends tend to spread all across it
somehow, remaining mostly the same despite the titanic distances and timescales
involved. Whatever is responsible for this, you can benefit from it a bit as well.
Legends and stories about your deeds spread far and wide, across a whole universe,
and while your adventures may not be impressive, even a normal monk would become
quite widely known simply by doing what monks tend to do. Additionally, no amount
of time will degrade your legend. Morals and society may change, but your legend will
be preserved in its original form in one way or the other. Lastly, you may choose to
have tales of your adventures in previous worlds spread through the world as well, in
case you wish for your reputation to precede you. In future jumps, you can choose to
have your legend already be present in the world as ancient tales, or to begin
spreading as you enter the world.
Unfortunately you do not have the full benefits of a divine body and thus still do
need to eat and sleep, but among men you shall be unmatched. You could wrestle some
of the largest beasts in this world, those who are more than a dozen kilometers large,
and come out on top with some difficulty even if you wrestle them unarmed and
unarmored. Additionally, you’re also able to intensify the aura of your body to attract
wildlife for miles around. The glow that your body radiates marks you as true royalty
to anyone with sense, and simply by revealing your true face you’ll be known as a man
of pure nobility and righteousness (even if you might not actually be righteous in
character). Performing great deeds and spreading your legend across the lands is no
longer as daunting as it would’ve been.
Of course, virtue accumulates over time. It’s not quite enough to be good, you
have to be good for a prolonged period of time. Even just a few years would result in a
significant change for the better for your fortune in general, however, as long as you
keep it up and strictly abide by virtuous behavior. Of course, behaving in a bad manner
will reduce your karma and fortune to nothing, and even strike you with misfortune if
you keep up such sinful behavior. If you're bad enough, you may even sprout an entire
Hell around your soul after death, designed to punish you for your sins. Lastly, you’ll
be able to spread this karmic force in future worlds, if you wish to do so. The actual
definition of good and bad behavior will be explained in the notes.
Mo Phi Perks
Auspice -100cp
One of the most foundational aspects of priesthood is identifying auspicious
days and hours for great events like festivals or marriages. And like any
self-respecting priest, you now know how to do this as well. From looking at the stars
and analyzing their movements, to meditating, to simply asking the gods through
prayer, you know several methods to identify auspicious moments. And, of course,
doing things during these auspices will let things go a lot smoother than otherwise, as
if granting a decent measure of good fortune. Likewise there are inauspicious days,
which provide the opposite and thus are usually avoided. Or perhaps you’d like to trick
your enemies into performing important events during inauspicious days and thus
push them into misfortune without being directly involved?
Womb-Born -100cp
In this world, there are… varied, let’s say, ways of conceiving life. There is the
normal conception you’re familiar with, of course, but there’s also a few more. Now,
you can conceive offspring in any of the other possible ways that people can in this
world. What gender you are dictates your role in these interactions of course, provided
you’re of a race that reproduces sexually in the first place, but with this you’re
unlikely to actually need any genitalia to reproduce anymore. So, what are these wacky
conception methods? There are seven main ways, including the one you already know.
There’s contact with the clothing of one’s loved one. Caressing or wearing the
clothing as if the loved one itself can make a woman pregnant. Another is simply
swallowing semen. A loving caress of the navel and stomach can also lead to
pregnancy. A fourth is simple proximity and the desire for a child. A fifth is hearing
the voice of one’s loved one. And finally, there’s pregnancy through smelling one’s
loved one. As a man, this will of course apply to any woman that loves you, although
as a woman it only applies to you. Is this useful? Who knows. It doesn’t affect the
length or birth itself, only the conception, so it won’t even save that much time.
You can also curse locations and nations, in case you wish for a haunted
mansion or to doom a kingdom. Pretty much any nasty way of causing misery is open
to you, in forms both potent and lingering should you spend the effort to do so.
Plagues of vermin, draining a target’s might or morale, regular nightmares,
enthralling charms, perhaps even simple misfortune, you’ll be widely feared and
possibly hunted if you leverage your abilities properly. Be careful of the virtuous, as no
curse is unbeatable to good priests.
Additionally, if you don’t just piss off the people around you, you’re quite
skilled as serving as a jester of sorts, letting you conceal your true intentions and
movements in jest and feigned incompetence. Just don’t let yourself get out of hand.
Or do, since doing something like playing a mean prank on an emperor even after your
death is sure to get your name into the history books. Whatever you do, you’re
probably going to impress most people around you.
Sei Khaw Expertise -600cp
The main reason why virtuous priests are so sought after is their ability to
relieve the suffering of the people and deal with evil spirits. The greatest among them
become famous for their healing magics and repulsion of great evils. Your power in
the arts of Sei Khaw, essentially positive magic, is among the greatest. Not only can
you remove even the most terrible of curses with enough ease to purify it from whole
armies at a time, but your healing can mend essentially anything short of the soul
leaving the body (which happens quite swifty mind), and barriers, charms, and other
blessings of protection are well within your abilities, such as making a target’s skin
invulnerable for a time. Potions of love, age old curses of cyclical doom, pests plaguing
whole regions, there is little among the evil of this world that you cannot quickly deal
with, and no curse that is insurmountable. Perhaps you’ll want to travel around
helping those in need?
This is not an exhaustive list, of course, but do keep in mind that your abilities
with just this are mostly utilitarian in nature, and don’t directly curse or bless people,
per se. That said, your breadth of abilities make you unmatched to those without
significant expertise on the negative or positive arts of magic (as explained in the Sei
Dyam and Sei Khaw perks), and while they are not particularly potent spiritually
speaking, they’ll be undoubtedly useful to you in nearly any situation.
Uppati Deva -600cp
Are you not content with mortality? Do you wish to get a taste of divinity, and
learn how the very gods above live? As a unique opportunity in this world, you have
the option to simply purchase being a god. As an Uppati Deva, you are a Deva from
birth, and almost definitely formed spontaneously one day as most of your kin do.
So, aside from a lifespan almost ten million years long, blue skin, and at an
absolute minimum a body whose health and might cannot be lesser than that of a
hearty and hale human adult, what does this confer? Well, you can forget about having
to shower, as your body is clean and pure, inside and out, and no mundane filth can
tarnish this (this includes immunity to any mundane disease or illness). You can also
change your size to quite absurd degrees, being able to shrink yourself to such a
degree that 80 of your kin could fit in the width of a human hair. Unfortunately, you do
still need to eat, but should you find yourself back up to the heavens lying at least
690,000 km above the four continents, unlikely to be much of an issue as you are
rightfully a citizen of the gods, you’ll be able to consume divine food and drink, which
is absorbed fully into your body and thus does not lead your body into producing
waste.
Of course, your state isn’t static. Uniquely, you are able to ascend the divine
ladder of status, in a manner of speaking, to become the ‘devyata’ of higher heavens
than Catumaharajika, the lowest Heaven (and the most quiet and stable in a way). You
can do this through great and meritorious deeds, and accumulating good karma in
general. Do check the notes for what this even entails. Ascending to higher forms of
godhood grants you greater might, spiritual and magical potency, and a greatly
increased lifespan. For example, while initially you’ll have a lifespan of 9 million
years, the next stage has a lifespan of 144 million years, with the next living for 576
million years, the next living for 2,304 million years, and the highest form of
devahood (outside of special cases like Indra) living for 8,216 million years.
Of course, even being a perfectly virtuous person it’ll take you many years,
perhaps decades, to rise to the next Heaven, but you certainly have the time even as a
mundanely human sort of person to spend one or two million years doing your best to
be diligent and virtuous. Perhaps, if you’re feeling responsible, you may petition to get
assigned a domain to rule over. Indra assigned four devas to be the sun, moon, the
twenty-seven lunar mansions, and the sidereal stars. There’s no guarantee you’ll be
given any work, but there’s no shame or loss in being rejected.
Phi Perks
It is worth noting that the temperament of the spirit themselves also influences
the effect the pregnancy will have on the mother. Those who are generally benevolent
and compassionate will see their mother be in great health to the point they seem
almost radiant, and a selfish and malicious spirit will lead the mother into things like
endless hunger and general lack of endurance. As a side note, you can only shove a
spirit or ghost into an early pregnancy. Past the first few months the fetus will likely
already have a soul of its own and thus no ‘space’ for the spirit to go into. So, what are
you going to do with this? Sell your services to the lingering dead perhaps?
Walking With Legends -200cp
There are quite a few legends in this world, and there’s almost always someone
somewhere making a name for themselves in the world. And, of course, various forms
of spirits always appear in the stories of the greatest, sometimes even being the
source of some of their power and ability. How could you pass up the opportunity to
contribute yourself? You have a strange sort of luck now, the kind that drives and
guides you to certain places and people. They may or may not be particularly
remarkable, but those you come across tend to have the potential to become widely
known heroes or villains given time and effort. Additionally, you have a knack for
shoving yourself into the stories, in a manner of speaking, of great figures. If you
wander enough, you're likely going to become known enough to be a legend in your
own right, simply due to how many legendary figures you personally know and have
interacted with.
Some other less conventional gifts are that you can tell if someone you see is
related to you by blood, although you cannot tell the nature of this connection with
this sense alone. And, if you or any of your descendants are women, any pregnancies
and births will be free of any complications such things tend to bring, being painless
and clean. Perhaps you were even born in the northern continent and simply ended up
on the opposite side of the world somehow?
There is a catch, of course, and a fairly large one at that. This applies to your
skin, and your skin only. Your eyes, your mouth, and your asshole are all vulnerable
points that your enemies can use to deal damage to you, such as shoving a spear up
your ass. It’s been done before, don’t think that you’ll never meet those willing to
destroy your dignity in such a manner. Your physical and magical might is untouched
by this, being pure defense, but as long as you protect the parts of your body where
your skin has openings, you’ll likely be able to tear through armies, undaunted by any
weaponry they field. Or perhaps you’ll come across someone able to bypass the
invulnerability of your armor to hurt you anyway, or can simply harm you from the
inside out with strange magic.
Oh, and as a final note, this invulnerability won’t help you much against most
blunt weapons, because just like normal armor, it’s not very good at absorbing such
force. Still, invulnerable skin is far more than most warriors in this world can claim,
and with some cleverness and awareness, you could be nigh-unstoppable on the
battlefield.
JUMPER THE KING -600cp
Some beings in this world are just HUGE, and by purchasing this, you can be
HUGE too. Like the Garuda King, your size matches that of the most majestic of
mountains, being more than 2,000 km tall or long, with a physical might to match
(and let you not collapse under your own weight). You can kiss the square cube law
goodbye, as your mere footsteps shake the earth and your screams rattle the Heavens.
Well, as impressive as you are, perhaps going into more detail would be ideal.
Proportionally speaking, your might is about equal in relative terms to that of a fully
trained mortal man.
Just like how humans can train to be able to easily lift their own weight, so do
you have the strength to lift the no doubt mountainous tons that compose your body,
and while your dexterity mainly depends on what form you even take, you’re certainly
not going to be a clumsy monster. Unfortunately, due to your sheer mass you won’t be
the swiftest of spirits, in terms of range of movement at least, but you’ll still be
terrifyingly quick for your size, and can very much keep up with those who are less
magnificently sized as you. Do beware of those brave and foolhardy enough to quest to
topple you. Such heroes have an alarming track record.
Items
Discounts work the same as perks.
General Items
Jotipasana -200cp
Uttarakuru has no need for technology, for the bounties of the northern
continent are boundless and incredible. This large red stone is one of such things.
Having two flat and smooth sides, these stones are always comfortably warm, should
you want to lay on them, but their main function is cooking. Place raw food on top of
it, and it’ll be automatically cooked and prepared, doubtlessly a fascinating process to
watch. You won’t need to worry about undercooking your food with this handy little
stone. Additionally, food cooked with this stone cures people of any mundane disease
or crippling wounds such as missing limbs, and additionally strengthens the
resistance of those who eat from such things (obviously more noticeably for diseases).
If you break or lose this, or if it’s stolen (not a surprising event), you’ll get another
one the following day, or it’ll simply find itself back to you if it’s intact.
Incredible Mount -400cp
Horses are too mainstream. So here’s something more worthy of whoever you
are. It may be a chimera, some kind of cryptid, maybe a unicorn, or something
similarly rare and ideally monstrous, but now you are the proud owner of whatever
this is, which will act as your mount, and a very effective one at that. Swift, strong,
and loyal, whatever this critter is it’s among the best relatively normal mounts you
could ask for. As long as it’s not competing against a divine horse or something it’ll
undoubtedly be among the best options for riding you can find. It’s quite tough too,
able to take hits better than even an armored knight, and regardless of where it finds
itself, it’ll return to your side in moments should you call its name. As a side note, it
can fly as fast as it runs. If it dies or something, you’ll get a new one a month later.
Kalpavriksha -600cp
The continent of Uttarakuru is truly blessed, and a certain tree is a large part of
the reason. Kalpavriksha is closer to a massive pillar of white wood than a tree, being
1500 km tall and 1500 km wide. Its absurd size is the least of its traits, for it is known
as the wishing tree. While you can’t wish for absurd things like godhood or living
beings, it provides all the wealth that anyone could ever need. One needs merely to
approach the tree while thinking of what kind of wealth they want, and how much,
and it’ll appear next to the tree, among the forks of those roots that crawl above
ground. Silver, gold, gems, exquisite cloth and fabrics, delicious food or crystalline
water, as long as someone wishes for it, they’ll obtain endless wealth from it. You
could vainly attempt to keep all of it to yourself, of course, but Uttarakuru was made a
paradise in the mortal world by allowing all of its inhabitants to obtain wealth from
the tree. Or perhaps that only worked due to the people of the northern continent
being universally kind and compassionate. Either way, you have another example of
such a tree close to wherever you begin, and in future jumps may decide where this
tree appears.
Chao Pha Items
Kingdom -600cp
Well. As you’re not content with merely being prince (or princess), you have the
option to simply be a king or queen from the start. As a bonus, you get a decently sized
kingdom as well. Being roughly 304 km long and wide, this kingdom is situated
somewhere in the surprisingly large continental South East Asia, and has a culture
appropriate to the location, relative to the Thailand of your own world. It has a
strangely uniform culture despite the size, but as it is there’s no particular domestic
problems and the ministers are loyal and good people, so you won’t need to worry too
much about running the place, not immediately at least.
The climate is lush and the land is fertile, and the kingdom is surrounded by
great natural defenses such as mountains, deserts, and can even be on the coast if you
wish. The details of such are up to you, as long as the natural defenses are useful to
you. They won’t make trade with other nations too difficult as well, thanks to plenty of
safe and guarded passes through them. The kingdom is at peace and the people are
happy, so you are in the enviable position of having little to do beyond dealing with
petty matters, indulging in luxury, or perhaps engaging in expansionist war if the
royalty of a different kingdom offends you. The army sadly isn’t particularly notable,
but that’s not an insurmountable problem to the clever and ambitious ruler. What
kind of sovereign will you become, and will your name be sung in legend and history
books?
Mo Phi Items
Mid Mo -100cp
Even monks have their tools, you know? And this dagger is one of them.
Inscribed with various scriptures and having a surprisingly sharp edge that never
dulls, it is designed for use in any rituals that might require a knife, serving as a
decent channel for spiritual powers. It’s not too significant, barely being a noticeable
increase in potency, but it does make such rituals significantly easier to perform in the
first place. Due to its sharpness, it’s also decent as a weapon in a pinch, although don’t
expect it to carve through armor or something. You obviously know how to make
more, provided some source of well-crafted daggers, in case you have a few monk
friends that haven’t gotten one of these yet.
This potion is quite nasty, as its effects linger even after death if they are not
dispelled, resulting in lingering ghosts relentlessly trying to charm whoever they were
made to fall for. You also get a recipe for this potion, as you only have enough for one
person from the start. If you make enough, you could distribute enchanted pictures to
the kings of various nations, and effectively conquer vast swathes of land without a
single drop of blood. Do be careful, however, as the potion does not change the
victim’s approach to romance and marriage. If you get too many monogamous
suitors, it might turn into quite the bloody mess.
There’s also a nice fully furnished cave within one of the island’s mountains,
letting you live in moderate luxury despite the remote location. Lastly, the island’s
barriers also prevent misfortune from striking too much, letting even the clumsy live
a mostly blessed life. You could hide from the world here, provided nobody knows
where your island is, and you likely wouldn’t find much danger to yourself. In future
worlds you may choose where to insert the island, or simply to have a door in your
Warehouse leading into it.
Phi Items
In this world, you’ll have to answer to the kings of the Hells for how to manage
this, but in future worlds you’re free to do with it as you please. You’ll be able to
simply insert the Hell into the world in general, letting those who sin drop here after
death, or simply leave the Hell isolated and throw particularly unpleasant people you
meet into reincarnating as one of the wretched creatures here. Perhaps you’d even use
the horrible creatures in it as a sort of unholy army. You could attempt to terraform it,
but any changes will be lost after a few days. It’s nothing like the mortal world, it’s a
Hell for a reason, you know.
Old Legends
There’s barely a canon to this setting, due to being a living mythology, but with
this option you can bring along any known character you meet in this world, should
you manage to convince them to come along with you. From Phra Aphai Mani and his
family, the trio of Khun Chang Khun Phaen, or maybe even the Prince of the Golden
Conch. Maybe even less famous characters like the mermaid that Aphai Mani had a
child with. As long as they appear in some Thai legend and you can convince them to
be your Companion, you get to bring them along for free.
Even if you manage to become richer somehow, it’ll turn out that more
members of your family are born to make up for it, or perhaps some lost family
reappears. Worse, the numbers don’t go down when your wealth wanes, and every
death from the family will hit you hard emotionally, as if every single person in your
family was a lifelong friend you just lost. Teaching them how to live by themselves
won’t help either, as you’ll simply find more people under your care to fill in the lost
numbers. After the jump ends, you may take this family with you if you wish, although
it won’t magically keep growing along with your wealth.
It doesn’t really matter how resistant you are to pain, as it’ll be uncomfortable
regardless. The longer you go without helping others after this pain appears, the
worse it becomes, slowly but surely reaching a level that will feel as if you’re being
burnt alive after a few months. Actually helping others removes it, of course, but it’ll
come back if you don’t help someone later. And you do need to actually help people,
mind, “helping” others with some twisted logic that doesn’t actually aid people will
simply intensify the pain quite a bit. Perhaps you could bond over this strange
phenomenon with Indra, should you meet him.
Born of a Shell +100cp
The Prince of the Golden Conch is called such because he was born in a golden
conch, and used it the way a turtle would use its shell until his mother broke it. Now, it
seems that you’ve been born inside of a conch as well. It’s actually decently large,
enough for you to fit into it, and likely the color of some metal, whether golden or
some other metal you’d want. The most important aspect of this is your sentimental
bond to it, valuing it almost as much as a normal person would value their life. It’s
almost as if it was a part of you, after all, as you were born within it. If it’s broken,
you’ll be hit incredibly hard, although it won’t be impossible to move on from the
depression. If, however, you manage to maintain it intact until the end of the jump,
you will be allowed to take it with you to future jumps if you wish.
Exiled +200cp
Kings have a lot of power and responsibility, and some can’t quite live up to the
task, resulting in their petty punishments affecting others quite harshly. You’ve been
the victim of such a punishment, and you’ve been exiled from your homeland.
Wherever it is you hail from, you won’t be welcomed there, and this will cause you no
end of distress. You’ll want to be accepted back in your homeland, but to do that you’ll
have to impress the king with some great deeds, such as leading an army to victory
over a greater enemy. Or perhaps you’ll work to get over it and move on to greener
pastures. It’ll be difficult, as the wound from being severed from your place of birth is
quite deep, but with great effort you may yet attain happiness. It’s quite a wide world
out there, after all.
These are simply a few examples, and you may choose to be some other kind of
tormented being roughly comparable to these. In whatever case, you will smell worse
than anything in the mortal world could, and will be revolting to everyone, even
others of your kind, and will be haunted by an insatiable hunger, whether out of
incapability to eat food or denial of it. Unfortunately, this transformation has
undermined your existing capability too. Powers usually fail to respond to your will,
and are so weak a human child could resist them. Resources are scattered and
impossible to find, and you are utterly unrecognizable to your allies. Miraculously, it
seems you’ve found your way out of the Hells and into the mortal world, somehow,
but this is unlikely to be too much of a bonus. Thankfully you are restored to your
previous state once the jump ends, but you will be quite miserable in this world. Is the
power you’ll obtain afterwards really worth it?
Weakness of Legend +600cp
When someone is enchanted by a sorcerer or priest, they can obtain incredibly
useful powers. However, their ignorance can undermine their ability somewhat, and
give them some sort of weakness that can allow enemies to counter them.
Unfortunately, regardless of your own knowledge on the subject of magic, it seems
that this phenomenon has occurred to you as well. Meaning, every single one of your
abilities has some odd weakness that can completely shut it down for a fairly long
time. Usually several abilities will have the same weakness, if they come as a set or are
thematically similar enough to conceivably be sourced from the same power. Maybe
eating an eggplant will turn off your invulnerability, leaving you to rely on normal
toughness, or perhaps some specific herb wards off all your magic for whatever
reason. Worse, this weakness, or weaknesses, are widely known, and you can expect
unscrupulous enemies to use them often. Stay alert, and don’t expect to be invincible.
Of course, all that was lost will be returned to you after this jump ends, as is
normal for drawbacks, but you really should be strict with this schedule, as it won’t
take more than a few hundred missed meals, barely more than one a few week for a
few years, for you to be vastly reduced. Thankfully the amount you are lessened is
relatively flat, so the more powerful you are the longer it’ll take to be killed by this,
but beyond the point of conceivable amounts of power you’ll find that you are swiftly
reduced to a level more appropriate to this world before you suffer the more standard
losses. Be careful with your day-to-day life, and you’ll be just fine. Can you do that at
least?
Notes
Thai folklore and mythology is mainly based on Buddhism, since it’s the state
religion, and Hindu myths, as that’s what royal literature mostly drew off of.
Body
Emotion
Promises
Memories
Soul
These 5 parts are locked away when you reincarnate, as you live through a new
life. Most Mo Phi are only able to look at your current life, which is how predictions
and prophecies on how your life will turn out are done, but the very enlightened (in
Buddhist terms) can peek at previous reincarnations of yours. Only a Buddha can look
at the whole ‘record’, though.
That said, those who are related to you can get a sense for it. For example, the
ghost of a dead spouse can tell that you are their spouse, as promises of marriage
don’t have any sort of “until death do us part” clause in Thai culture, so they can hunt
you down, identify who you are, and punish you for cheating on them if you’ve dated
other people, even if you’ve reincarnated several hundred times since then.
Origin names
There are two important traits related to building your merit, IE your good
karma. There’s knowledge and inclination. Specifically, knowledge of what is
meritorious and what is sinful, and inclination towards meritorious or sinful acts.
This can vary between knowledge and ignorance for the former, and being inclined to
perform meritorious acts, being inclined to perform sinful acts, or being disinclined to
do either for the latter. Doing good deeds for the sake of getting good karma doesn’t
work, you’ll have to enjoy acting good for its own sake to build merit. Not knowing if
an action is meritorious doesn’t matter if you’re doing it for its own sake instead of
trying to make good karma by taking metaphorical shots in the dark.
Following are a number of lists taken directly from the Traibhumikatha. For
details, check out that book, on page 464. For stuff not on the list, it’s probably a
neutral action unless obviously good or bad by the following standards. Fanwank
responsibly. Merit can be done physically, verbally, or mentally, and can be made in
small, medium, or large amounts depending on any given good/meritorious deed.
There are a few traits to evil minds. There’s knowing whether or not something
is a sin. There’s committing evil on your own or at the urging of others. Then there’s
committing it gladly, with indifference, or with malice. Regardless of the combination
of these three traits, a sin is a sin and reduces your good karma.
There are generally three causes of sin. Greed, anger, and/or delusion. Greed is
coveting what others possess, generally manifesting as a desire to take such things
with violence. Anger causes one to make threats, harbor resentment, and defame
(slander) others. Delusion is ignorance of the Dharma. They are not mutually
exclusive, a sin can be caused by more than one of these roots of evil. Evil can be
committed physically, verbally, or mentally, just like merit.
Physical sins
1. Killing
2. Stealing
3. Adultery
Verbal sins
Mental sins
Sources
Sang Thong
Folklore is folklore
My Thai friend Kowtang, who also requested this jump to be made, without
whom this jump wouldn’t have been possible
v1.0