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Edu 534 Days 1 2

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1st Semester, A.Y.

2023-2024

EDU 534: Technology For


Teaching And Learning 1
Prepared by: LYCA B. CLERIGO, LPT
Instructor
EDU 534 as a subject
EDU 534 as a subject
EDU 534 as a subject
Course Objectives
Course Objectives
Course Objectives
Grading System
Grading System
Grading System
Grading System
Grading System
Grading System
House Rules
• Attend classes regularly. No excuse for an
absentee will be considered valid unless the
student can show that his absence was
unavoidable or necessary.
• Ask questions during class hours only
(remote/F2F). As much as possible, avoid
sending messages beyond 5 PM.
House Rules
• Refrain from posting your academic
concerns on social media platforms.
• Love and care for your classmates.
• Respect your teacher and your classmates
at all times.
• Keep the classroom clean.
• Participate actively in class.
House Rules
• Submit all the academic undertakings to
pass the subject.
• Any form of academic dishonesty
automatically merits a final grade of 5.0 in
the course and may be subject to additional
disciplinary measures.
Course Course
Description Objectives

Grading House
System Rules
END of Orientation
Technology in Teaching
and Learning 1
Lesson 1
Learning Objectives
At the end of this lesson, you should be
able to:
• define the basic concepts related to
technology in teaching and learning;
and
• determine the importance of
technology in teaching and learning.
Activity 1: Defining Terms
1. Log on to https://tinyurl.com/2p8jkuu6
2. In the Padlet wall, try to define the
following words/concepts:
• Technology
• Media
• Educational Technology
Technology

• It is the sum of techniques, skills,


methods, and processes used in the
production of goods or services or in
the accomplishment of objectives,
such as scientific investigation.
TYPES OF TECHNOLOGY

Technology
Instructional Information Assistive Technology
Productivity
Technology Technology Technology of Teaching
Tools
1. Instructional Technology
Instructional technology uses various
digital technology such as the
internet, web-based applications,
computer devices, online curricula,
and more to facilitate and enhance
student learning in the classroom.
2. Technology Productivity Tools
Productivity tools are software designed
to simplify tasks, streamline workflow
and often include features that allow you
to access documents quickly, create
charts and graphs to visualize project
planning, progress, etc., and collaborate
with other people.
3. Information Technology
Information technology is the use of
computers to create, process, store,
retrieve and exchange all kinds of
data and information. IT forms part of
information and communications
technology.
4. Assistive Technology
Assistive technology is a term for
assistive, adaptive, and rehabilitative
devices for people with disabilities and
the elderly. Disabled people often have
difficulty performing activities of daily
living independently, or even with
assistance.
5. Technology of Teaching
Teaching technology is the use of
technological processes and resources to
facilitate learning and improve
performance. This enhances the learning
experience of the students dramatically.
Information and
Communications Technology
• is an umbrella term that includes any
communication device as well as the
various services and appliances with
them, such as video conferencing and
distance learning.
Educational Technology
• is the combined use of computer
hardware, software, and educational
theory and practice to facilitate
learning. It also creates, uses, and
manages technological processes and
educational resources to help improve
user academic performance.
Media
• are the communication outlets or tools
used to store and deliver information or
data.
Types of Media
Print Media

Broadcast Media

Internet
Instructional Technology

• is a systematic way of designing,


carrying out, and evaluating the total
learning and teaching process in terms
of specific objectives.
Instructional Technology

• is the branch of education concerned


with the scientific study of instructional
design and development.
Technology Tools

• refers to software, primarily, that can


be used to develop or support online
course content.
1. Classcraft

Classcraft is designed to resemble a


game-like experience, where students
earn points for their good behaviors and
have unique powers they can use to
influence real life.
1. Classcraft

It helps make students feel empowered,


works together, and develop soft skills
while speaking a language that they
understand and that matters to them.
Here's how it works:
1. Classcraft

a. Each student has a character in


Classcraft representing them and their
progress.
b. When students meet expectations,
they'll get Experience Points (and
sometimes Gold Pieces)
1. Classcraft

c. By earning enough Experience Points,


students level up, earning rewards both in
Classcraft and real life (because their
powers take effect in real life!)
2. Adobe Spark Video

It helps anyone create compelling video


stories in minutes. Easily add and trim
video clips to make your videos stand out
on social. Pick from over 1 million
beautiful iconic images or add your own
photos to highlight what you have to say.
3. Google Classroom

Google Classroom is a free blended


learning platform developed by Google for
educational institutions that aim to
simplify creating, distributing, and grading
assignments.
3. Google Classroom

The primary purpose of Google


Classroom is to streamline the process of
sharing files between teachers and
students.
4. Kidblog
kidblog.org. Kidblog provides a secure
classroom blogging community where
teachers have complete control over
individual student blogs. Students do not
need an email address as the teacher can
set up individual accounts for each
student.
Activity 2: Think-Pair-Share
With your partner, give the importance in
education of the following concepts:
1. Information & Communications
Technology
2. Educational Technology
3. Media
4. Technology Tools
3-2-1 Activity
1. What are your 3 takeaways from
today’s session?
2. What are the 2 questions that were
left unanswered in your mind?
3. What is that 1 thing that you enjoyed
from today’s session?

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