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Web 2.

0 Tools for Communication and Collaboration

Lesson Idea Name: Shapes


Grade Level/Content Area: 1st grade/ Math

Content Standard Addressed:


• 1.GSR.4.1: Identify common two- dimensional shapes and three- dimensional figures, sort
and classify them by their attributes and build and draw shapes that possess defining
attributes.

ISTE Technology Standard Addressed: What would you like students to know and be
able to do by the end of this lesson:
• ISTE Student Standard (Empowered
Learner) 1a: Students will articulate and I would like my students to know and be able to
set personal goals, develop strategies to identify common two-dimensional shapes and
leverage technology to achieve them, three- dimensional figures, sort, and classify
and reflect on the learning process itself them by their attributes and build and draw
to improve learning outcomes. shapes that possess defining attributes.

• ISTE Student Standard (Empowered


Learner) 1d: Students use technology to
seek feedback that informs and improves
their practice and demonstrate their
learning in a variety of ways.

What is the student learning goal(s) for this lesson idea?

The student learning goal for this lesson idea is to understand and identify 2-D and 3-D shapes, sort
them by their components, and create new shapes out of common 2-D and 3-D shapes.

Bloom’s Taxonomy Level(s):

☒ Remembering ☒ Understanding ☒ Applying ☒ Analyzing ☐ Evaluating ☒


Creating

How do you plan to implement this lesson and integrate the technology? Check all that apply:

X Teacher-led: There is no student voice and choice in the activities. Students are guided by the
teacher's direction and expectations. Learning activities are assigned to the
student and mostly practice based.

☐ Student-Led: Students are given voice and choice in the activities. They may select the topic
of learning and/or determine the tool they will use to meet the learning goal. The
teacher facilitates the learning as the students direct their own learning processes.
Frazier, 2021
Web 2.0 Tools for Communication and Collaboration

☐ Problem-based (Real world problems) and/or Publishable: Students are solving problems
and completing projects to demonstrate their learning. Additionally, the projects can be shared
outside of the classroom. (Note: This objective could be reached by displaying the project on the
school’s morning newscast, posting the project to the classroom blog, presenting it to another
class, or publishing it via an outside source.)

Lesson idea implementation:

I will start my lesson by asking my students to think to themselves for about a minute what they
know about shapes and then write those thoughts down. When they are finished with this task, I will
have them talk to their group members at their table and ask them to have a discussion about what
they thought about. While talking with their peers they will write down new ideas that they heard.
By doing this I will be activating the student’s prior knowledge about shapes. We will come together,
and I will introduce what we will be doing for the day. They will be released to work on their Padlet
(answering the first question by writing down a fact they heard when they were talking amongst
themselves) where they will answer questions, watch videos, create (draw) new shapes, and do an
assessment at the end. I will have kept the students engaged and focused on their learning goals by
restating them during the two breaks we will have during the lesson. During the lesson I asked the
students to make connection to real-world items that portrayed common 2-D and 3-D shapes. I also
chose a 2-D shapes song that presents different genres of music. By making these connections to
real-world tasks/ideas students will be motivated to learn new concepts and engaged. The student’s
learning will be assessed by answering formative assessment questions that include describing what
they have learned in videos, draw and sorting shapes, and creating composite shapes. The lesson
conclusion is a Blooket Assessment that will assess their knowledge on what they have throughout
the lesson.
Managing student learning:
At the beginning of this lesson students will be in a state of passiveness, where they will be listening
to me introduce the lesson topic, lesson implementation, and a workshop on how to maneuver
through Padlet, and then they will begin working on the lesson. The shift in student’s behavior when
they transition into active social learners happens very earlier on in the lesson. I will be using the
instructional assessment strategies such as quick chat time; this is where students will activate their
prior knowledge about shapes, turn to their groups and chat amongst themselves about what they
all know about shapes whether they are 2-D or 3-D shapes. I will also be setting metacognition
checks and learning goal refreshers during this 2 10-minute breaks assigned throughout the lesson.
These strategies are used to check in on students learning and see how they are getting on with the
Padlet, refresh student’s minds on what the learning goals for this lesson entails and give them a
break from looking at the computer. Although, throughout the entirety of the lesson I will providing
supports for the students and scaffolding if necessary.
Universal Design for Learning (UDL):

This Web 2.0 tool for Communication and Collaboration supports all students and shows multiple
means of engagement by having the students work hard to reach their learning goal. This tool also
encourages them to be creative by drawing and sorting shapes by their similarities/ attributes and
Frazier, 2021
Web 2.0 Tools for Communication and Collaboration

creating new composite shapes using common 2-D shapes. This also influences collaboration and
communication between students. Students are to actively answer questions, provide feedback, and
have conversations with their peers about their own opinions. This ties in representation, students
have the opportunity to express themselves by answering the questions however they please.
Reflective Practice:

After designing this lesson for students, I feel like it will help students build an understanding in a
way they could not do with a traditional tool. Padlet is an interactive tool that allows students to see
how their peers process their thinking and receive real-time feedback from said peers and teacher. I
look forward to seeing what students will share on the platform, their shapes that they will be
creating, and overall, if they are learning from it.

Frazier, 2021

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