Rules Test (HTML)
Rules Test (HTML)
Rules Test (HTML)
Configuration
Battle Size
Categories: Configuration
Detachment
Categories: Configuration
Show/Hide Options
Selections: Agents of the Imperium are visible, Imperial Knights are visible, Legends are visible, Titans are visible, Unaligned Forces
are visible, Unaligned Fortifications are visible
Categories: Configuration
The first time this model is destroyed, roll one D6 at the end of the phase: on a 3+, set this model back
Armour of Fate up on the battlefield as close as possible to where it was destroyed and not within Engagement Range
of any enemy models, with 6 wounds remaining.
In your Command phase, select one Author of the Codex ability (see left). Until the start of your next
Command phase, this model has that ability.
Primarch of the XIII (Aura): While a friendly Adeptus Astartes unit is within 6" of this model, add 1 to the
Objective Control characteristic of models in that unit and you can re-roll Battle-shock and Leadership
tests taken for that unit.
Author of the
Codex
Master of Battle: After you have selected an enemy unit using the Oath of Moment ability, select a
second enemy unit. Until the start of your next Command phase, if your Oath of Moment target is
destroyed, that second enemy unit becomes your Oath of Moment target until you select a new one.
Supreme Strategist: Once per turn, you can target one friendly Adeptus Astartes unit within 12" of this
model with a Stratagem for 0CP, and can do so even if another unit from your army has already been
targeted with that Stratagem this phase.
Invulnerable
4+
Save
Supreme
If this model is in your army, it must be your Warlord.
Commander
Ultramarines While this model is within 3" of one or more friendly Adeptus Astartes Infantry units, this model has the
Bodyguard Lone Operative ability
Unit M T SV W LD OC Ref
Configuration
Battle Size
Categories: Configuration
Detachment
Categories: Configuration
Show/Hide Options
Selections: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
Categories: Configuration
Abilities: Ghazghkull’s Waaagh! Banner (Aura), Leader, Prophet of Da Great Waaagh!, Supreme Commander
Ghazghkull Thraka
Selections: Gork’s Klaw, Mork’s Roar
Categories: Ghazghkull Thraka, Warboss
Rules: Rapid Fire
Abilities: Invulnerable Save (4+): Ghazghkull, Melee Weapons: ➤ Gork’s Klaw - strike, ➤ Gork’s Klaw - sweep, Ranged Weapons:
Mork’s Roar, Unit: Ghazghkull Thraka
Makari
Selections: Makari’s stabba
Rules: Devastating Wounds
Abilities: Invulnerable Save (2+*): Makari, Melee Weapons: Makari’s stabba, Unit: Makari
Ghazghkull’s
While a friendly ORKS unit is within 12" of Makari, if you have called a Waaagh! this battle round,
Waaagh! Banner
melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
(Aura)
Invulnerable Save This model has a 2+ invulnerable save. You cannot re-roll invulnerable saving throws made for this
(2+*): Makari model.
Invulnerable Save
This model has a 4+ invulnerable save.
(4+): Ghazghkull
While this unit is leading a unit, each time a model in that unit makes a melee attack, add 1 to the
Prophet of Da Great
Hit roll and add 1 to the Wound roll and if you called a Waaagh! this battle round, a Critical Hit is
Waaagh!
scored on a successful unmodified Hit roll of 5+.
Supreme
If this unit is in your army, its Ghazghkull Thraka model must be your WARLORD.
Commander
Unit M T SV W LD OC Ref
Makari 5" 6 7+ 1 8+ 1
Force Rules
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the
start of your next Command phase, each time a model from your army with this ability makes an attack that targets that enemy unit, you can re-roll
the Hit roll. ()
Waaagh!: If your Army Faction is ORKS, once per battle, at the start of the battle round, you can call a Waaagh! If you do, until the start of the next
battle round, the Waaagh! is active for your army and:
- Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced.
- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.
- Models from your army with this ability have a 5+ invulnerable save. ()
Selection Rules
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable
saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved (10th
Edition Core Rules p28)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are
destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has
resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit,
even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model
in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in
that unit. (10th Edition Core Rules p39)
Lethal Hits: Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a
Critical Hit automatically wounds the target. (10th Edition Core Rules p25)
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the
start of your next Command phase, each time a model from your army with this ability makes an attack that targets that enemy unit, you can re-roll
the Hit roll. ()
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that
weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’. (10th Edition Core Rules p25)
Waaagh!: If your Army Faction is ORKS, once per battle, at the start of the battle round, you can call a Waaagh! If you do, until the start of the next
battle round, the Waaagh! is active for your army and:
- Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced.
- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.
- Models from your army with this ability have a 5+ invulnerable save. ()